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Lost Cities box art

Lost Cities

Game ID: GID0195054
Game Info
Year
1999
Players
2-4
Age
12+
Playtime
40 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Lost Cities is a card game in the Kosmos two-player series. The game originally consisted of a single deck of cards of rank 2–10 in five different colors with three special "handshakes" ("HS" in scoring examples below) in each suit, but as of 2018 the game now includes six colored suits, with the sixth color being optional for gameplay. A game board is included to organize discarded cards and help players organize their card collections.

The object of the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the colored suits of cards. On a player's turn, they must first play one card, either to an expedition or by discarding it to the color-appropriate discard pile, then draw one card, either from the deck or from the top of a discard pile. Cards played to expeditions must be in ascending order, but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3.

The game continues in this fashion with players alternating turns until the final card is taken from the deck. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total; one handshake doubles an expedition's value, while two handshakes triples that value and three handshakes quadruple it. Expeditions start at a value of -20, so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least eight cards played into it. A complete game of Lost Cities lasts three matches, with scores for each match being added together.

Scoring example 1: An expedition has a 2,3,7,8,10 for a total of 30. This expedition is worth 10 total points: 30 plus the initial -20.

Scoring example 2: An expedition has 2 HS, and 4,5,6,7,8,10 for a total of 40. This expedition is worth 80 total points: 40 points for cards, plus the initial -20, ×3 for the two multipliers, plus the 20-pt bonus for playing 8+ cards.

Scoring example 3: An expedition has 1 HS, and 4,6,7 for a total of 17. This expedition is worth -6 total points: 17 plus the initial -20, ×2 for the multiplier.

Description

Lost Cities is a card game in the Kosmos two-player series. The game originally consisted of a single deck of cards of rank 2–10 in five different colors with three special "handshakes" ("HS" in scoring examples below) in each suit, but as of 2018 the game now includes six colored suits, with the sixth color being optional for gameplay. A game board is included to organize discarded cards and help players organize their card collections.

The object of the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the colored suits of cards. On a player's turn, they must first play one card, either to an expedition or by discarding it to the color-appropriate discard pile, then draw one card, either from the deck or from the top of a discard pile. Cards played to expeditions must be in ascending order, but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3.

The game continues in this fashion with players alternating turns until the final card is taken from the deck. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total; one handshake doubles an expedition's value, while two handshakes triples that value and three handshakes quadruple it. Expeditions start at a value of -20, so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least eight cards played into it. A complete game of Lost Cities lasts three matches, with scores for each match being added together.

Scoring example 1: An expedition has a 2,3,7,8,10 for a total of 30. This expedition is worth 10 total points: 30 plus the initial -20.

Scoring example 2: An expedition has 2 HS, and 4,5,6,7,8,10 for a total of 40. This expedition is worth 80 total points: 40 points for cards, plus the initial -20, ×3 for the two multipliers, plus the 20-pt bonus for playing 8+ cards.

Scoring example 3: An expedition has 1 HS, and 4,6,7 for a total of 17. This expedition is worth -6 total points: 17 plus the initial -20, ×2 for the multiplier.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 144
This page: 50
Sentiment: pos 37 · mix 4 · neu 4 · neg 1
Mentions per page
Showing 51–100 of 144
Video rWet8Ys8cK8 Discussion at 6:23 sentiment: positive
video_pk 69286 · mention_pk 165717
Lost Cities video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played more than expected.
  • Remarkably smooth.
  • Fast game.
Cons
  • Objectives can become conflicting and difficult.
  • Standard variant can feel 'nasty'.
Thematic elements
  • Puzzly style game
Comparison games
none
Mechanics (from transcript analysis)
  • Objective Fulfillment — trying to score based on the on the wants and needs of these different objectives
  • Set Collection — building up this kind of frame of these different scoring conditions you got a vertical and obviously a horizontal axis here
  • tile drafting — drafting these tiles to populate them
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome to another edition of board games hitting my table
  • this is where I take a look at all of the games that I have played over the last couple of weeks this episode covering the second half of February 2025
  • so that's it really that's all of the games that I have uh played hopefully something on here has has caught your attention and uh you've enjoyed the video if you have please be sure to hit like And subscribe to the channel and check out my other content too and for everybody else I'll see you next time on chairman of the board but what
References (from this video)
No references stored for this video.
Video JeMGNOZ7uY4 kovray Rules Teach
video_pk 68892 · mention_pk 165186
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you could have a game turn into a roll and write which game would that be for me the first game that came to mind i don't know why but i'm gonna go with the flow is the flow oceans
  • all games should have a role in right version
References (from this video)
No references stored for this video.
Video JeMGNOZ7uY4 kovray Rules Teach at 0:33 sentiment: positive
video_pk 68892 · mention_pk 241078
kovray - Lost Cities video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun
  • fast-paced
  • surprisingly hard to get exhausted
  • colorblind friendly
  • refusing dice mechanic is tricky and can lead to points
  • acceleration bonuses can be fun
  • interactive
  • inactive players are always engaged
  • easy to teach
Cons
  • luck element
  • not for players looking for a complex thematic game
  • theme is not deeply integrated
Thematic elements
  • expeditions
Comparison games
  • Lost Cities
Mechanics (from transcript analysis)
  • Push Your Luck — if you refuse dice more than nine times you won't be able to score any points for that row and become exhausted.
  • Race — those are races so the first person to cross over will get the 20 points while every other player will have to x that out.
  • Roll and Write — On your turn you'll roll all six dice and then you'll select a colored symbol die and a number die the remaining four dice will remain in the center and they can be used by the inactive players.
  • Set Collection — Artifact boxes will allow you to scratch off one of these artifacts the more you get the more points you'll receive at the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you could have a game turn into a roll and write which game would that be for me the first game that came to mind i don't know why but i'm gonna go with the flow is the flow oceans
  • all games should have a role in right version
References (from this video)
No references stored for this video.
Video HOnGem6MIy4 Analysis at 14:10 sentiment: neutral
video_pk 67331 · mention_pk 163328
Lost Cities video thumbnail
Click to watch at 14:10 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
  • Commonly associated with two-player games
  • Available on BGA
Cons
  • Older game
Thematic elements
Comparison games
  • Twilight Struggle
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up.
  • kind of a popularity contest each time.
  • there I don't think there is a single pairing where to me it's just an obvious choice. These are all going to be tough choices.
  • Again, they're all two player games, so we won't belabor it by telling you that every single time.
  • I don't mind stepping my foot on the scales as much as I possibly can, as much as you even care, but come on, Quarto.
  • I do love Crokinole, but It would have been too easy he thinks if Crokinole was on the list. Clear winner.
  • Maybe my favorite two player game. So, I mean, I it is my probably my favorite
  • It is addictive. Once I started playing it, I just kept playing it.
  • It's so good.
  • It is like one of the greatest two-player game experiences.
  • If you don't know what Zenith is, give Zenith a try.
  • This is a toss-up. This is going to be a jump ball for sure.
  • If there's a game that I think more unanimously will get uh votes other than War of the Ring, it might be Star Wars Rebellion.
  • Boop is so well loved that I think Pagan might have a uphill battle, but Pagan is a little newer.
  • Splendor Duel is worth trying for sure.
  • It is such a great two-player game.
  • Fugitive is probably uh even more so than Pagan my pick for like two-player deduction
  • Twilight Struggle I think was number one for for years. Like you forever. Like for a very very long time.
  • Lost Cities. People that have been in the hobby long enough at this point.
  • Make sure everyone has fun at the table
  • We are going to do a bracketed tournament for two player games culminating in not what I would say, it's not going to be the best two player game necessarily. It could be. It might be, but it's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up
  • You can fill out your own brackets, but you are also going to be picking the winners cuz we're going to be running polls on our Discord for each and every match up so that it's I mean, for lack of a better way of putting it, kind of a popularity contest each time.
  • I think Twilight Struggle was the game that popularized the two-player experience, at least as far as I'm concerned.
  • Oh, for a long time. Forever.
  • it is what a lot of people think of when you say when you say, 'Name a two-player game.' Lost Cities.
  • These These do have the the downside of being a little older games.
  • go to our Discord cuz as you're watching this right now, you can go to our Discord and go to the two-player March Madness channel on Discord. You'll be able to download the brackets. You'll be able to participate in all the polls that we're doing there.
References (from this video)
No references stored for this video.
Video C8Oud27XMaE Unknown Channel Top 10 List at 0:02 sentiment: positive
video_pk 66209 · mention_pk 160954
Unknown Channel - Lost Cities video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • risk-reward decision making with card play
  • Two-player expedition race with archaeological expedition theme
  • compact, strategic timing in a two-player format
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — players manage a hand of expedition cards to optimize scoring while balancing risk
  • hand_management — players manage a hand of expedition cards to optimize scoring while balancing risk
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not just first who crosses the Finish Line wins but you can actually blow each other's cars up
  • you're using cards to race; first one to the gates of El Dorado wins
  • Root, an asymmetric war game
  • for number one I have Dune Imperium
  • Unmatched Tales to Amaze
  • Dune Imperium and Uprising (deck-building combined in a single line)
References (from this video)
No references stored for this video.
Video 3foyQLzjCLA Ryan and Bethany board game reviews Top 10 List at 23:31 sentiment: positive
video_pk 66118 · mention_pk 160727
Ryan and Bethany board game reviews - Lost Cities video thumbnail
Click to watch at 23:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player experience
  • simple rules with deep decision space
Cons
  • very player-count dependent; only two players shine
Thematic elements
  • hand management and sequence building
  • adventure expeditions
  • short, tense, two-player puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — choosing which cards to play or discard to optimize runs
  • Set Collection — collecting expedition cards in ascending order for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an adorable game where you're building a quilt to try and attack cats to your quilt
  • it's a relaxing mean game
  • there's two things I want to talk about there's this worker area of the board where you're able to place some of your meeples in order to take tiles off of the board
  • this route connection is you're kind of building your network of trying to collect all these resources so you can sell them
  • it's a two-player game only and it's something we played a lot early on and we still play quite a bit because it's just so good and so simple
  • it's subtle which is what I like about it
References (from this video)
No references stored for this video.
Video pf5KL-WrmoM jungkits games Live Q And A at 37:36 sentiment: neutral
video_pk 66015 · mention_pk 160389
jungkits games - Lost Cities video thumbnail
Click to watch at 37:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only constant is change
  • jungkus games is my full-time career
  • i want to make this digest of all games i've talked about on the site
References (from this video)
No references stored for this video.
Video 6hYgn8lTNR4 All You Can Board Discussion at 8:45 sentiment: mixed
video_pk 65831 · mention_pk 159762
All You Can Board - Lost Cities video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is in lieu of us doing our yearly top 10; it’s a category-based discussion.
  • I think this format is more interesting and adds flexibility in terms of the games we’re talking about.
  • Anyone who says this game is luck-based, you’re just wrong.
  • Through the Desert is one of the greatest designs ever in my opinion.
  • Magic's back in my life now because of drafting.
References (from this video)
No references stored for this video.
Video AbYe5ZEivlY watch it played Rules Teach at 0:25 sentiment: positive
video_pk 64966 · mention_pk 158569
watch it played - Lost Cities video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduces new ideas inspired by a classic game
  • Strategic card placement is key
  • Wager cards can boost expedition scores significantly
  • Bonus points for expeditions with four or more cards
Cons
  • A revealed card that no one can use is returned to the box with no replacement.
Thematic elements
  • pursue successful expeditions
  • mountainsides, forests and wilderness
Comparison games
  • Lost Cities
Mechanics (from transcript analysis)
  • auction/bidding — Players can bid coins to acquire cards from the display, with the highest bidder winning the auction.
  • Card Drafting — Players take cards from a display, either by uncovering them or winning them in an auction.
  • Hand Management — Players manage their collected cards to build optimal expedition columns.
  • Push Your Luck — Deciding whether to uncover a new card or risk an auction involves an element of chance and risk assessment.
  • Set Collection — Players collect cards of different colors to form expeditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • inspired by the classic game of a similar name rivals introduces new ideas
  • you'll be trying to lead successful expeditions in an effort to gain the most fame
  • The catch is that each card added to an already existing expedition must be equal to or higher in value than the card directly under it
  • This matters because later you'll score points for the number of footprints symbols in each expedition
  • you can have multiple wagers of a color within a single expedition so long as they're played before any other cards of that color enter the column
  • you'll likely do this if you see occurred that you don't want but that might be helpful to another player
  • The game now ends and any gold in the supply will stay there
  • if you have any questions but anything you saw here feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
References (from this video)
No references stored for this video.
Video UuWuKVVmL0A watch it played Discussion at 1:27 sentiment: neutral
video_pk 64018 · mention_pk 157519
watch it played - Lost Cities video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video LPS2o_b_0y4 Getting Games Top List at 3:21 sentiment: positive
video_pk 63630 · mention_pk 157114
Getting Games - Lost Cities video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great decisions and variability
  • replayability due to random dispersion
Cons
none
Thematic elements
Comparison games
  • Lost Cities
Mechanics (from transcript analysis)
  • cardplay into colored columns with ascending/descending values — Play one card each turn into a color column; cards can ascend or descend; tokens move on tracks.
  • random bonus tokens — Tokens are randomly dispersed and influence scoring; variability between plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a pristine version of it
  • it's a push your luck kind of bluffing game
  • it's fully Cooperative
  • it's the best version of gambling without money I've ever seen
  • I love that hand building and simple turn structure
  • ends in only 20 minutes
References (from this video)
No references stored for this video.
Video 5AxQdt4MWj0 All You Can Board Top List at 15:58 sentiment: positive
video_pk 63008 · mention_pk 156278
All You Can Board - Lost Cities video thumbnail
Click to watch at 15:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tension and decision density in a compact package
  • engaging, with meaningful decisions each turn
Cons
none
Thematic elements
  • exploration and expedition style
  • adventure card game with risk-reward decisions
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — choose cards to play or hold, weighing odds and impact on your opponent
  • hand management / risk assessment — choose cards to play or hold, weighing odds and impact on your opponent
  • odds calculation / scoring based on hand and handshakes — closing deals and the tension of when to play certain cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the least stressful one on my list
  • the three elements of the game there's space time and cost
  • the genius of reiner kenitzy at work
  • it's such a great game that is not only fun but brutally tough
  • the pyramid of cards that you're having to pick from
References (from this video)
No references stored for this video.
Video oglTBevExqE All You Can Board Other at 2:14 sentiment: negative
video_pk 62949 · mention_pk 156040
All You Can Board - Lost Cities video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
  • color-coded card play in a two-player setup with hand management
Comparison games
  • Enchanted Plumes
Mechanics (from transcript analysis)
  • color-coded card placement — five colors of cards are played into expeditions
  • Hand Management — a two-player card game where you manage and play cards strategically
  • opponent blocking/withholding cards — opponent can influence your options by holding back cards in hand
  • two-player hand management — a two-player card game where you manage and play cards strategically
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am actually going to choose to keep enchanted plumes and get rid of lost cities
  • I am actually going to give the ever slight win to wingspan
  • Cat Lady versus Terraforming Mars
  • If you were put into the exact same position, let me know which one you'd get rid of
References (from this video)
No references stored for this video.
Video 0phWJuxK4so All You Can Board Top List at 24:25 sentiment: positive
video_pk 62975 · mention_pk 156181
All You Can Board - Lost Cities video thumbnail
Click to watch at 24:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick back-and-forth turns; fast pacing
  • three-round structure enables dynamic comebacks
Cons
  • online ranked version (Board Game Arena) differs by using only one round
  • teaching iconography can be challenging
Thematic elements
Comparison games
  • Battle Line
Mechanics (from transcript analysis)
  • end-of-game draw and scoring — start by playing a card and draw at end of turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game that has so much replay value despite the simple rule set
  • it's a game that i owe a lot to and i'll continue to play off and on
  • one of the greatest games of all time
References (from this video)
No references stored for this video.
Video tKVUZDt12bw All You Can Board Top List at 42:41 sentiment: positive
video_pk 62972 · mention_pk 156168
All You Can Board - Lost Cities video thumbnail
Click to watch at 42:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player tug-of-war
  • digital version feels different but still enjoyable
Cons
none
Thematic elements
Comparison games
  • Board Game Arena
  • Two-player games
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • blue lagoon is a great game
  • it's got so colorful so much fun
  • there's this great moment in blue lagoon where you just realize that you've got a certain island secured
  • it's a sandbox style pirate game
  • i'm going to buy this for myself 100
  • Ethnos is an awesome very simple area majority game
  • Ticket to Ride Europe
  • Nidavellir
  • Dune Imperium
  • Code Names is just so great that it's word games are just easy for no i shouldn't say they're easy for everyone to get into
References (from this video)
No references stored for this video.
Video S-xW5lg6Cfc All You Can Board Top List at 46:17 sentiment: positive
video_pk 62957 · mention_pk 156090
All You Can Board - Lost Cities video thumbnail
Click to watch at 46:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — players play cards in ascending order to score; strategic discard and timing decisions matter.
  • hand management / ascending play — players play cards in ascending order to score; strategic discard and timing decisions matter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video i was actually voted on by our patrons
  • for each one i'm going to talk about they are some of my favorite mechanics
  • i'm going to list two to three of my favorite games for each one
References (from this video)
No references stored for this video.
Video TFeLJEtKE3Y All You Can Board Top List at 52:23 sentiment: positive
video_pk 62990 · mention_pk 156219
All You Can Board - Lost Cities video thumbnail
Click to watch at 52:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, tense decisions each turn
  • high end-of-round stakes
Cons
none
Thematic elements
  • two-player expedition / push-your-luck
Comparison games
none
Mechanics (from transcript analysis)
  • two-player card expeditions / ascending order — players play cards in ascending order; risk of negative scoring if expeditions fail.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so stressful because the whole tile length thing we are connecting all the pipes
  • there's always an infinite number of possible moves
  • every choice you make you feel is going to be the wrong one
  • we love games where you have to take your turn and agonize over having to take your turn
  • it's such a good level of stress and a lot of fun
  • the stress is the best kind of stress
References (from this video)
No references stored for this video.
Video vjxxEuoCKkI All You Can Board Top List sentiment: positive
video_pk 62910 · mention_pk 155833
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • adventure and hand management
  • expeditions with five rows of cards
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stellar is not a super well-known, well-talked-about game. I found it randomly in a local board game store.
  • it's basically a two-player only game, asymmetric
  • Lost Cities is a hand management game
  • Patchwork is a tight, solid Uwe Rosenberg design
  • Santorini is my favorite abstract game
  • Castles of Burgundy... there's nothing like it for me in two-player
  • Race for the Galaxy is my number two two-player game of all time
References (from this video)
No references stored for this video.
Video yr9MMc4Ln_o All You Can Board Top List at 2:39
video_pk 62914 · mention_pk 155864
All You Can Board - Lost Cities video thumbnail
Click to watch at 2:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video g-P6uKtIX6Q Board Game Critique Discussion at 3:11
video_pk 62890 · mention_pk 155692
Board Game Critique - Lost Cities video thumbnail
Click to watch at 3:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cult of the new isn't an affliction of the careless.
  • Judge the game, not the funding number.
  • The crowd is not wise.
  • Great theme compensates for mediocre mechanics. Theme gets you to the table once. Mechanics determine whether you come back.
References (from this video)
No references stored for this video.
Video ERWtwYNYKC8 All You Can Board Top List at 8:29 sentiment: mixed
video_pk 62918 · mention_pk 155930
All You Can Board - Lost Cities video thumbnail
Click to watch at 8:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • hard to introduce to new players due to experienced or ruthless play
  • easy rules, but depth in strategy
Thematic elements
Comparison games
  • Root
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be doing our updated top 50 games of all time pretty soon
  • be critical about the things you love because nothing is perfect
  • healthy debates and discussions
  • we can all be looking at things we love more critically
  • this is a really important exercise
  • don't tell me anything you like about it or why it's your number one; tell me what you don't like about it
References (from this video)
No references stored for this video.
Video H9qgK2onhHg All You Can Board Playthrough at 15:05 sentiment: mixed
video_pk 62893 · mention_pk 155733
All You Can Board - Lost Cities video thumbnail
Click to watch at 15:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • timing-based decisions create tension
  • card-driven mechanic with investments
Cons
none
Thematic elements
  • expeditions
  • five colored paths
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Commit too early and you may fall short; wait too long and opportunity may slip away.
  • play a numbered card or invest from hand to a row — Each turn you either play a card to one of five rows or make a costly investment from your hand to a row; end your turn by drawing a card.
  • timing-based scoring — Commit too early and you may fall short; wait too long and opportunity may slip away.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power is ridiculous. Just feels so good.
  • Carlo is the inaugural champion.
  • GG Good game good game
References (from this video)
No references stored for this video.
Video f3nSK3FVkbU The Dice Tower Top List at 0:42 sentiment: positive
video_pk 62744 · mention_pk 155441
The Dice Tower - Lost Cities video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two-player suitability
  • replay value with spouse
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — two-player back-and-forth card play
  • card-drafting / hand management — two-player back-and-forth card play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cosmic Encounter, a game I first played when I was 13, loved it then, and now, 37 years later, I am still enjoying this game that is almost 50 years old at this point in time.
  • This is the classic, the original area control game
  • This game just what a wonderful game it is.
References (from this video)
No references stored for this video.
Video nJHQ93IKZ2Y All You Can Board Discussion at 5:29 sentiment: mixed
video_pk 62465 · mention_pk 155039
All You Can Board - Lost Cities video thumbnail
Click to watch at 5:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tight, quick two-player experience
  • Easy to learn and teach
Cons
  • Limited depth for some players
Thematic elements
  • risk-reward and pattern-building
  • Abstract expedition-card game
Comparison games
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • Hand Management — Play cards to advance expeditions while balancing risk and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mental health is something that is really important to us and ever since then it's kind of been a big proponent of our channel and of our community.
  • This allows us more opportunities to do topics like that on the podcast.
  • bi-weekly podcast every other Friday.
  • Carcasson being my true love in my wife's wedding vows.
  • Seven Wonders Duel showed how you don't need to play a three-hour game to be completely enraptured by a board game.
  • Gloomhaven opened doors to ongoing legacy and campaign experiences for us.
  • There is now an entire audience that might not have found us because they don't consume YouTube or watch video content; podcast opens that door.
References (from this video)
No references stored for this video.
Video f9ytY874CRc Man vs Meeple Discussion at 9:55 sentiment: positive
video_pk 60466 · mention_pk 152876
Man vs Meeple - Lost Cities video thumbnail
Click to watch at 9:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic status acknowledged
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's literally a popularity contest.
  • Code Names Duet is also just a lot of fun.
  • Santorini has the legs to make it to the final four.
  • Zenith narrowly edged it out 51% to 49% of the vote on this one.
  • Watergate is my favorite two-player game.
  • I'm 6 and 0 on Cena so far.
References (from this video)
No references stored for this video.
Video Vi3RGk5DoH4 Shelfside Analysis at 12:07 sentiment: positive
video_pk 60660 · mention_pk 153073
Shelfside - Lost Cities video thumbnail
Click to watch at 12:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Short rounds conducive to testing timer impact
  • Simple to learn and execute quickly
Cons
  • Limited depth can reduce timer-driven tension
Thematic elements
  • Array
  • exploration
Comparison games
  • Coup
  • Patchwork
Mechanics (from transcript analysis)
  • Hand Management — managing a hand of expedition cards to maximize point gains
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love playing with the chess timer
  • it's addicting
  • my final say is to at least try using a chest timer for one of your two player games
  • we could finish brass Birmingham under 75 minutes
  • this chest timer is My Little Secret Weapon to use with a handful of friends to get through our favorite games faster
  • I definitely think we could do it more games less time
References (from this video)
No references stored for this video.
Video QJXADk8BYrA Board Stupid Analysis at 26:20 sentiment: positive
video_pk 42681 · mention_pk 129658
Board Stupid - Lost Cities video thumbnail
Click to watch at 26:20 · YouTube ↗
Overall sentiment (raw)
mixed-to-positive
Pros
  • solid Knizia design, approachable yet strategic
Cons
  • not widely in print; limited availability
Thematic elements
  • adventure/adventure-paths via color routes
  • path-based card movement with color-coded routes
  • abstract-link game with Lost Cities roots
Comparison games
  • Lost Cities
  • Celestia (implied)
  • Rising Sun
Mechanics (from transcript analysis)
  • Card Drafting — players select cards to advance along multiple color paths
  • card_drafting — players select cards to advance along multiple color paths
  • path_movement — players choose a path to advance, with focus on a few optimal routes
  • Pattern Movement — players choose a path to advance, with focus on a few optimal routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest one ever in the history of the modern board gaming possibly the biggest one ever
  • Ticket to Ride is a hand management game that's what it is
  • Dominion... it's the deck building game
  • Bear Park feeling
  • it's essentially root building right it's a root building game, much like Ticket to Ride in some way
  • Treat yourself
References (from this video)
No references stored for this video.
Video MW0-NwosBrE Board Of It Discussion at 7:10 sentiment: positive
video_pk 42500 · mention_pk 129088
Board Of It - Lost Cities video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, inexpensive, and engaging
  • puzzle-like feel with clear decisions
  • good for a quiet night with tea
Cons
  • randomness can be frustrating
  • not wildly exciting for some players
Thematic elements
  • risk-reward exploration with numerical and symbolic dice/markers
  • archaeological expeditions seeking lost cities
  • structured puzzle with evolving tracks
Comparison games
  • Metro X the Rail
Mechanics (from transcript analysis)
  • ascending-order writing — must log numbers in ascending order to build expeditions
  • bonuses and penalties — certain bonuses can yield double points; poor tracks yield negative points
  • dice-driven drafting — three numbered dice and three symbol dice determine available expedition tracks
  • round-based drafting with a veto — the first player picks a symbol-number combination, others contend for the rest
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • non-interactive though there's no interaction whatsoever
  • it's just let's have a quick game of metro x
  • i really like this game i mean i guess it's not something to write home about
  • not wildly exciting
  • it's a good little travel game
  • it's intense
  • it's brutal and cut through
  • our all-time favorite game
References (from this video)
No references stored for this video.
Video IEyptD08TjU TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 32:37 sentiment: positive
video_pk 41693 · mention_pk 126373
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Lost Cities video thumbnail
Click to watch at 32:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player tug-of-war feel
  • classic, enduring design that still shines
Cons
  • aging components and older artwork may feel dated
Thematic elements
  • adventure and risk management
  • explorers' expeditions to remote places
  • minimalist, classic
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — players manage a hand to play cards for expeditions with risk-reward mechanics
  • two-player hand management — players manage a hand to play cards for expeditions with risk-reward mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a gem and Kenitzia brilliance with Feld style.
  • The action selection mechanism is the cog that makes this game go.
  • This game is literally clue on steroids.
  • So many fun, interesting little reveals as you're going through it.
References (from this video)
No references stored for this video.
Video 4l0zhSohQVQ Meeple Mountain Review at 0:10 sentiment: positive
video_pk 41559 · mention_pk 125999
Meeple Mountain - Lost Cities video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy-to-learn rules with deep strategic potential
  • Interactive movement that rewards prediction and reading opponents
  • Strong family-weight appeal with tangible planning and planning-for-others
  • Clear art and intuitive icons that reinforce the Celtic theme
Cons
  • End-game timing can be tense if players aggressively chase multiple goals
  • Trade-card management can create decision fatigue late in the game
Thematic elements
  • economic pickup-and-deliver with route planning, resource gathering, and family-based worker management
  • Ancient Celtic region with a Celtic village and surrounding tribes
  • procedural and goal-driven, with emphasis on efficiency and strategic blocking
Comparison games
  • Wonderland
Mechanics (from transcript analysis)
  • End-game trigger — The game ends when a player fulfills five goal cards, or when a player has one of each trade card type and chooses to end the game by revealing them.
  • Final scoring — Score goal cards first, then add influence from trade cards. The scoring of trade cards depends on their type counts, with rarer types often yielding more points. Variety is rewarded; peeking at the counts informs endgame timing.
  • Following and path mirroring — After the active player moves, other players may follow with their own family members, traveling the exact path and ending in the same destination as the active player's chosen moves.
  • Goal cards — Goal cards specify locations that must be occupied by family members; once revealed, players remove one marker from each depicted location to gain end-of-card points. Completing five goals ends the game (or meeting other end conditions).
  • Movement — On your turn, move at least one family member; you may move as many as you want as long as they all start in the same location, and you move along roads by one or two spaces.
  • Resource and card management — Players balance completing goals and collecting trade cards to maximize end-game scoring while avoiding over-reliance on a single type.
  • Trade cards — Send a family member to a trade location to take a trade card; return a family member to the Celtic village to collect the card, which then becomes a face-down point value at the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fantastic family game that has easy rules yet the strategy and the way that you take advantage of moving your family members on other players turns will most likely help you win.
  • It's like a math brain game because one type will need to score one point each.
  • The best way to score the most points is by doing a variety of the gold cards and the trade cards as well.
References (from this video)
No references stored for this video.
Video tDTa-meylOY Board Games for One Review at 1:30 sentiment: positive
video_pk 41000 · mention_pk 152406
Board Games for One - Lost Cities video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, multi-layered coin-style action selection that rewards careful planning and adaptive play across both sides of the conflict.
  • The four scoring tracks (fear, morale, adoration, dominance) create a nuanced, interconnected victory condition that rewards both expansion and public legitimacy.
  • Clear dual-mode design, supporting two-player competitive play and a solo experience with a symmetrical framework and balancing mechanics.
  • Strong thematic integration; the mechanics mirror political control and counter-insurgency dynamics, offering a coherent and compelling narrative through gameplay.
  • Promising print-and-play potential with a strong production pedigree (Bellum Games and Hive lineage) that suggests high-quality components and thoughtful design.
Cons
  • Rule density and the number of interacting tracks can present a steep learning curve for new players.
  • The combination of influence, retinues, gold, and loyalty can lead to complex bookkeeping and potential analysis-paralysis in longer sessions.
  • Certain mechanics (like the loyalty phase and regional scoring) may feel slow to resolve if players overemphasize micro-optimizations.
  • Print-and-play components may require organization and home production quality to achieve the intended tactile experience.
Thematic elements
  • Power politics and legitimacy under pressure: fear, morale, adoration, and dominance as the levers of control and outcomes in a contested realm.
  • A kingdom teetering on the brink of civil war, with the insurgent movement and the central state contending for regional influence across a varied map.
  • Euro-style insurgency simulation driven by dice-driven action selection and region-based scoring, presented through a clear, teachable play flow rather than a cinematic narrative.
Comparison games
  • Hive
Mechanics (from transcript analysis)
  • Action Drafting — Opponents can block or constrain actions by occupying slots or placing dice in adversarial action spaces, creating a tactical interaction layer.
  • Area Control — Regions on the map are scored as influence and military presence accumulate; the winner of a region paints a scoring marker and region control contributes to dominance, fear, and adoration tallies.
  • area control and regional scoring — Regions on the map are scored as influence and military presence accumulate; the winner of a region paints a scoring marker and region control contributes to dominance, fear, and adoration tallies.
  • block/deny actions via placement — Opponents can block or constrain actions by occupying slots or placing dice in adversarial action spaces, creating a tactical interaction layer.
  • Dice Placement — Players roll or set dice and place them on advisor actions to trigger specific effects (gain gold, influence, retinue, armies, tax, or special actions). The action chosen is determined by the die spot and the advisor slot.
  • dice placement / action selection — Players roll or set dice and place them on advisor actions to trigger specific effects (gain gold, influence, retinue, armies, tax, or special actions). The action chosen is determined by the die spot and the advisor slot.
  • loyalist phase and bribery — A dedicated phase where loyalty actions cost gold and dice are recalled; loyalists provide additional actions and reinforce the state or insurgent position.
  • multi-use action potential — Most advisors provide multiple effects; choosing how to allocate dice can either produce immediate gains or long-term strategic advantages.
  • region-by-region resolution — When the final hex in a region is filled, resolution occurs with a scoring event that balances the four tracks and may swing dominance or adoration.
  • Resource Management — Managing gold, retinues, influence, and loyals to fuel actions and accelerate the state or insurgent capabilities across the map.
  • retinues and armies deployment — Retinues are collected and later deployed as armies to regions; armies contribute to influence and regional strength, impacting scoring and conflict outcomes.
  • scoring tracks (fear, morale, adoration, dominance) — Four interlocking tracks determine victory; advancing on one track can shift regional outcomes and overall control, with a tug-of-war dynamic across tracks.
  • taxing and public sentiment management — Taxing affects the public’s perception, altering fear, morale, and adoration and feeding into scoring dynamics.
  • Track Advancement — Four interlocking tracks determine victory; advancing on one track can shift regional outcomes and overall control, with a tug-of-war dynamic across tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is both a two-player game and a solo coin style game
  • what does coin mean it's a counterinsurgency style game
  • in mettis your kingdom is on the brink of Civil War
  • this is a game of action selection by placing your dice on one of any six advisor actions
  • you'll be gaining gold which you can use to bribe the advisers
  • you also be using your gold to boost the morale of your people
  • we'll look at how the game plays so you can decide is this a game that you would like to back
  • four tracks in mettis that will help you determine Victory or failure fear morale adoration and dominance
  • print and play it is live right now on Kickstarter as of October 2024
  • the goal is for this to be downloadable and ready for you by December
  • I love this
  • Hive that I just featured recently
References (from this video)
No references stored for this video.
Video vnXLdoPpdNg Board Gaming Ramblings Special Event at 10:15 sentiment: positive
video_pk 40437 · mention_pk 122434
Board Gaming Ramblings - Lost Cities video thumbnail
Click to watch at 10:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, compact decision space
  • puzzle-like without being heavy
Cons
  • can feel luck-influenced for some
Thematic elements
  • risk management with hand management
  • Arctic expedition-style adventure
  • light strategy
Comparison games
  • Love Letter
  • Skull King
Mechanics (from transcript analysis)
  • Hand Management — Carefully play cards to maximize expedition points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my birthday so you should subscribe
  • this is the first box-opening moment of this birthday puzzle
  • the answer to the universe and life and everything is 42
References (from this video)
No references stored for this video.
Video 3PnMFnUUl6w Board Gaming Ramblings Discussion at 14:51 sentiment: positive
video_pk 39609 · mention_pk 119645
Board Gaming Ramblings - Lost Cities video thumbnail
Click to watch at 14:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, interactive mechanisms
  • great pacing and two-player suitability
  • engaging and accessible with a good flow
Cons
  • depth and interaction may vary with more players
  • some may find the market manipulation abstract
Thematic elements
  • monetary manipulation and strategic timing
  • economy-driven strategy with fluctuating markets
  • clever and interactive economic design
Comparison games
  • L
Mechanics (from transcript analysis)
  • dynamic economy — players influence the market with decisions that change prices and availabilities.
  • interactive market — players directly affect one another's options and profits through market moves.
  • Market Pricing/Manipulation — players directly affect one another's options and profits through market moves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Christmas for board gamers this time of year
  • we're going to cover as many games as possible after we play them
  • it's a gem of a game
  • it's fantastic, just buy it
  • it's a perfect mix between Codenames and Similo
  • come sail away which we only played once ... it was giving me those jiggly feelings of fun
References (from this video)
No references stored for this video.
Video Tt2ZDZ9KWcY Board Games for One Discussion at 22:34 sentiment: neutral
video_pk 37751 · mention_pk 113341
Board Games for One - Lost Cities video thumbnail
Click to watch at 22:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Adventure/trekking expeditions
  • Exploration/expeditions
  • Array
  • accessible, light-hearted adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find the more things I own the more they can stress me out
  • it's okay to enjoy having things when you can and it's okay to be content with not having those when you can't
  • anything I own can come or go
  • I've narrowed it down to basically two things from that article: one do I feel like I own too many games and two do I have the physical space to allow for my games
  • I am here to keep this channel a positive place for all of us
References (from this video)
No references stored for this video.
Video 9jr2IrZm01k The Dice Tower Top List at 21:09 sentiment: positive
video_pk 37283 · mention_pk 151674
The Dice Tower - Lost Cities video thumbnail
Click to watch at 21:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, tight arc with a clear start and finish
  • Fast play sessions and high interaction between players
Cons
  • Can feel punishing if misplayed early
  • Limited player count option may reduce replayability
Thematic elements
  • risk and sequencing with hidden information
  • Explorers on quests to uncover ancient cities
  • compact, brisk, two-player focus
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Decide which cards to play for each quest while risking exponential loss
  • hand_management — Decide which cards to play for each quest while risking exponential loss
  • Set Collection — Group cards by color to form quest sequences
  • set_collection — Group cards by color to form quest sequences
  • two_player_trickling — Two-player pacing with sideboard-like decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The arc is this strange cadence to it.
  • And so it has this sort of the arc of the game is in these interesting spurts of attention and ignorance that players throw each to each other's ways.
  • The arc has such strong story beats to it, especially with the new stuff.
  • Desperation. We're all going to lose.
  • It's a nailbiter like it gets right to the edge.
References (from this video)
No references stored for this video.
Video 2tV5zkqk8gQ Before You Play Top 50 List at 3:29 sentiment: positive
video_pk 37228 · mention_pk 111770
Before You Play - Lost Cities video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, simple rules that create deep mind games
  • tight, head-to-head tension with meaningful decisions
  • quick play makes it great for repeated sessions
Cons
  • very low variability beyond players' mind games
  • some players may find the scoring syntax a bit opaque on first play
Thematic elements
  • Two-player card racing adventure with risk/reward
  • Exploration expedition in an ancient/unknown world
  • abstract
Comparison games
  • Velocity
  • Lost Cities: The Board Game
Mechanics (from transcript analysis)
  • Compound Scoring — Early plays can lead to negative scores if you don’t reach thresholds; multipliers can alter endgame scoring.
  • Hand Management — Players manage a small hand of adventure cards, discarding and drawing; keep in mind the ascending order requirement for each suit.
  • hand_management — Players manage a small hand of adventure cards, discarding and drawing; keep in mind the ascending order requirement for each suit.
  • negative_scoring_and_multipliers — Early plays can lead to negative scores if you don’t reach thresholds; multipliers can alter endgame scoring.
  • Set Collection — Cards grouped by color/suit are collected to score; the order and timing affect scoring balance.
  • set_collection — Cards grouped by color/suit are collected to score; the order and timing affect scoring balance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a long time coming. We've been trying to do this for several years now.
  • This is not law; it's just our top 50 games right now.
  • The way we came up with our top 50 is Pub Meeple, a head-to-head ranking site.
  • Yes, it's nostalgic and still incredibly strong as a game.
References (from this video)
No references stored for this video.
Video R9beX75Dwsk Board Games and Coffee Top 10 List at 25:47 sentiment: positive
video_pk 36520 · mention_pk 109590
Board Games and Coffee - Lost Cities video thumbnail
Click to watch at 25:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, quick, two-player focus
  • Accessible strategic depth
Cons
  • Limited player count; some may find it light
Thematic elements
  • Risk and reward card-based expedition planning
  • Archaeological expedition
  • Compact and elegant
Comparison games
  • Hanabi
  • Battle Line
Mechanics (from transcript analysis)
  • Card Drafting — Players select expedition cards to optimize scoring
  • Card drafting / set collection — Players select expedition cards to optimize scoring
  • two-player focus — Designed as a heavyweight two-player experience
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • prove me wrong no board game from the last 15 years is influential enough to have changed the hobby forever
  • staying power chess and shoots and ladders have been around for hundreds of years
  • we have a board game revolution on our hands
  • the crew is amazing because it brings trick-taking games to board game hobbyists
References (from this video)
No references stored for this video.
Video c1Ubrl3ddgM Game Night Picks - Pair Of Dice Paradise Top 10 List at 5:12 sentiment: positive
video_pk 36291 · mention_pk 108709
Game Night Picks - Pair Of Dice Paradise - Lost Cities video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This episode that you're watching right now is the one where we're going to list our 30 top nominees.
  • This is definitive.
  • Just click it.
  • You won't bias us.
  • See you soon.
References (from this video)
No references stored for this video.
Video uIKtgiHs4DU The Dice Tower Top List at 5:36 sentiment: positive
video_pk 36220 · mention_pk 108452
The Dice Tower - Lost Cities video thumbnail
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player duel, high tension, easy to learn
Cons
  • short playtime can feel underwhelming for some
  • limited player count
Thematic elements
  • Exploration, risk management
  • Two-player expedition/adventure
  • Abstract, streamlined
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Three rules drive tension as you decide when to commit cards and risk losing points.
  • push-your-luck tension — Three rules drive tension as you decide when to commit cards and risk losing points.
  • set collection / hand management — Players play cards to advance expeditions, balancing risk versus reward with limited hand size.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's such a clean idea. It's so incredibly simple. But I love that you can teach this game in a minute.
  • This is the game that kind of put Awaken Realms on a map.
  • One surface in which you roll or flip and write. In every one of these games, everybody has their own sheet.
References (from this video)
No references stored for this video.
Video xu2M4MXdZ_o Board Game Dad Top 10 List at 16:09 sentiment: positive
video_pk 35974 · mention_pk 107724
Board Game Dad - Lost Cities video thumbnail
Click to watch at 16:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, elegant, card-driven control
  • Good pacing and tension
Cons
  • Short playtime can limit depth for some players
Thematic elements
  • High-risk exploration and scoring runs
  • Adventure expedition-style card play
  • Tense, compact, and strategic
Comparison games
  • Cribbage
Mechanics (from transcript analysis)
  • Resource Management — You must manage resources (cards) to avoid giving advantage to opponents.
  • Resource-denied play — You must manage resources (cards) to avoid giving advantage to opponents.
  • Run-building with strict hand limits — Players build runs with limited cards under risk of giving away opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is actually a brainstorm for a future pre-recorded video that I'd like to release incoming weeks
  • I'm looking for feedback from my subscribers
  • the purpose of this video isn't to show you all the games but to talk through what I'm thinking about
  • if you've got a recommendation please include it in the chat or if you're watching this after the live recording you can write it in the comments
  • for cribbage I'll get all three of them
  • I'll end the video with this one and see what kind of feedback I get
References (from this video)
No references stored for this video.
Video BmOeO3rwS4s BoardGameGeek Interview at 58:10 sentiment: positive
video_pk 35030 · mention_pk 104520
BoardGameGeek - Lost Cities video thumbnail
Click to watch at 58:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic two-player card play with depth
  • easy to teach, quick to play
Cons
  • board version less elegant than card game
Thematic elements
  • push-your-luck card game
  • exploratory expeditions
  • concise, tactical
Comparison games
none
Mechanics (from transcript analysis)
  • card play with push-your-luck — players decide when to play low-risk vs. high-risk cards to maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be present. Be kind. Be helpful. Do your research.
  • Don't quit your day job.
  • Be appreciative and approach them and let them hear your name once.
  • Pitch to about 20 publishers before you realistically get two or three interested.
References (from this video)
No references stored for this video.
Video ldALHMKgXpY Game Night Picks - Pair Of Dice Paradise Top 5 List at 2:45 sentiment: positive
video_pk 34483 · mention_pk 349314
Game Night Picks - Pair Of Dice Paradise - Lost Cities video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple yet engaging auction and set-collection system
  • short playtime makes it approachable and replayable
Cons
  • simpler design may not satisfy players seeking heavier mechanisms
  • balance considerations can affect late-game pacing
Thematic elements
  • adventure and risk management with bidding mechanics
  • Expedition-themed card game centered on ancient ruins and expeditions
  • light, accessible auction and set-collection framework
Comparison games
  • Lost Cities
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid to win cards that fit into their tableau
  • auction/bidding — players bid to win cards that fit into their tableau
  • Set Collection — collect cards to form useful sets for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate excluding people from my games it's the last thing I want to do
  • I actually do appreciate and understand the tough decision that Gil Hova had to make
  • it's a game that is definitely worth a second look if you missed it the first
  • Hyperborea ... I scoop up Hyperborea when it first hit store shelves way back in 2014 and it remains on my shelves to this day
  • you have conquered death and mastered all nine dimensions of space-time reality bends to your every whim and desire you yes you are the absolute best there has ever been a necromancer at the top of their game
  • the dead back to life so they can throw a party with actual guests showing up
References (from this video)
No references stored for this video.
Video zaN2SQC2nKk Board Game Animal Top 100 List at 4:21 sentiment: positive
video_pk 33136 · mention_pk 98359
Board Game Animal - Lost Cities video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic, accessible, and highly replayable
  • tight decisions and tension
Cons
  • some players may crave more depth
Thematic elements
  • Adventure/expedition card game with push-your-luck elements
  • Exploratory expedition theme with hand management
  • short, punchy, accessible
Comparison games
  • Rivals
  • Ong Guard
Mechanics (from transcript analysis)
  • Hand Management — managing a small hand of cards to optimize expeditions
  • hand_management — managing a small hand of cards to optimize expeditions
  • Set Collection — collecting sets in a risk-reward framework
  • set_collection — collecting sets in a risk-reward framework
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The energy of this list.
  • They give me the same energy ultimately as chess.
  • Circus Flucati is a wonderful push your luck and rummy like game where you draft cards from the face up river but can push it and add more hoping you don't hit the same suit again.
  • Zuvatus is still my favorite game from Rhiner Kitia.
  • Gold Country is just a fascinating economic stock manipulation game with tile laying that at the end of the day I'm already going to describe as Bitewing's most kinesia game.
  • No other game does them so balanced, so logical yet so highly replayable. It's RAW.
References (from this video)
No references stored for this video.
Video 3pa_A7yRVJU Board Game Dad Discussion at 4:15 sentiment: positive
video_pk 32287 · mention_pk 95434
Board Game Dad - Lost Cities video thumbnail
Click to watch at 4:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant simplicity and quick plays
  • Good for teachable moments and family gaming
Cons
  • Blocking can be indirect and passive
  • Some expansions can complicate the core rules
Thematic elements
  • Tile placement and area control
  • Medieval land with expanding cities and countryside
  • gateway tile-laying with evolving landscapes
Comparison games
  • Catan
  • Puerto Rico
Mechanics (from transcript analysis)
  • meeple placement — Place followers to claim features for points
  • Scoring districts by feature — Points awarded for completed features and strategic blocking
  • Tile Placement — Draw and place tiles to build landscapes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a game like Katan is because it was the first german-made board game to really hit the international stage with such success
  • the act of deliberately taking an action or a resource that you know somebody else wants or really badly needs is what we call hate drafting
  • it's what we call a merit trash despite sounding derogatory that is the term that the board game Community sort of adopted to compare americanmade games to European style games
  • Twilight Imperium ... it is extremely thematic features sculpted plastic miniatures has a high degree of conflict and role to resolve battles
  • in 2004 Ticket to Ride entered the scene ... hate drafting
  • Pandemic came out in 2008 and it stood out as an exciting Cooperative game where players could share with one another what cards they were holding and strategically line up a plan
References (from this video)
No references stored for this video.
Video 7ShTHdf6Dog Our Family Plays Games Top List at 59:50 sentiment: positive
video_pk 30683 · mention_pk 90345
Our Family Plays Games - Lost Cities video thumbnail
Click to watch at 59:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player duel
  • table-ready in minutes
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Two-player card game where players build expeditions with hand management
  • card drafting / simultaneous play — Two-player card game where players build expeditions with hand management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Life finds a way.
  • AI can't do that.
  • Talk is cheap because supply always exceeds demand.
References (from this video)
No references stored for this video.
Video _L9wNsaKqTo Game Night Picks - Pair Of Dice Paradise Top 10 List at 7:42 sentiment: positive
video_pk 30386 · mention_pk 89465
Game Night Picks - Pair Of Dice Paradise - Lost Cities video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact and quick to play
  • Tensionful decisions
Cons
  • May feel luck-dependent
Thematic elements
  • push-your-luck, hand management
  • expedition/archaeology exploration
  • none
Comparison games
none
Mechanics (from transcript analysis)
  • hand management / push-your-luck — Players decide when to play draw cards to advance an expedition while risking penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tari is one of my all-time favorite games. Two-player or no, it's a top 10 game for me.
  • Chess, the ultimate two-player classic game.
  • I would rather lose Sky Team than Mythic Mischief.
  • I love Magic the Gathering. I play it. Uh, but I don't think this should be on the list.
  • That Time You Killed Me—the way you're manipulating the past, the present, and the future with your moves.
References (from this video)
No references stored for this video.
Video CLOQTtqEMr8 Meeple Mountain Top List at 2:30 sentiment: positive
video_pk 29872 · mention_pk 87658
Meeple Mountain - Lost Cities video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very affordable at time of mention
  • quick to play and easy to teach
  • strong for unwinding and family play
Cons
  • may feel light or luck-driven to some players
Thematic elements
  • adventure/exploration
  • expeditions to remote Lost Cities via river journeys
  • light, adventurous
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — carefully selecting cards to advance expeditions
  • Hand Management — optimizing a small hand for point maximizing expeditions
  • Set Collection — building expeditions with color-coded cards
  • set collection/sequence building — building expeditions with color-coded cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kahuna is a really fun elegantly designed game
  • it's like chess
  • the artwork is incredibly beautiful
  • it's very cheap and it's like 14 15 bucks on Amazon and it is a classic
  • the point of the game is get your master pond to the temple gates to the other side
  • and it takes maybe 20 minutes
References (from this video)
No references stored for this video.
Video vwNcT48viZI The Dice Tower Discussion at 11:33
video_pk 29912 · mention_pk 87790
The Dice Tower - Lost Cities video thumbnail
Click to watch at 11:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We added them together. That was the incorrect usage there.
  • Blast some imps. Do it.
  • Tea fatigue is what I'm calling it.
  • We’re going to show you 200 through 101 and talk about them.
References (from this video)
No references stored for this video.
Video GfULUonvdtI Game Night Picks - Pair Of Dice Paradise Discussion at 12:51 sentiment: positive
video_pk 29810 · mention_pk 87500
Game Night Picks - Pair Of Dice Paradise - Lost Cities video thumbnail
Click to watch at 12:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant two-player design, fast and tight, great for quick sessions
Cons
  • Two-player only; not a family multiplayer experience
Thematic elements
  • Hand management and push-your-luck exploration
  • Archaeological expedition in ancient cities
  • Tense, fast-paced two-player optimization
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players select cards to play to each city lane while balancing risk and reward.
  • Set Collection — Each lane offers scoring based on the sequence of cards played and the distance you push your expedition.
  • set collection / route progression — Each lane offers scoring based on the sequence of cards played and the distance you push your expedition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Times Up is a game that every collection should have.
  • I think everyone should have a legacy game.
  • Outside the box to the computer screen. Here's the box. Here's your thinkings.
  • Pandemic Legacy Season 1 is the strongest of them. get season one and it will run you $69.99.
  • Dune Imperium is a great combination of deck building and worker placement.
References (from this video)
No references stored for this video.
Video Pas-TtJBf9o Chairman of the Board Discussion at 9:41 sentiment: positive
video_pk 13729 · mention_pk 40096
Chairman of the Board - Lost Cities video thumbnail
Click to watch at 9:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A cornerstone two-player card game
  • Solid hand management and wagering dynamics
Cons
  • Points can swing with long chains by the opponent
Thematic elements
  • risk and hand management in pursuit of points
  • exploratory expedition card game
  • classic, card-driven adventure
Comparison games
  • Airlines Europe
Mechanics (from transcript analysis)
  • card play + hand management — play cards to maximize scoring while managing exposure to negative points
  • Hand Management — play cards to maximize scoring while managing exposure to negative points
  • Risk Management — balance risk and reward with limited information
  • wagering/hand risk — balance risk and reward with limited information
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is a lovely game by Stephan Dora, a great design in his own right.
  • you are trying to collect exactly three of these animal tokens of each type to get the maximum amount of points
  • a real brain burner but so simple and elegant to play as well
  • Lost Cities a joy to get that one back to the table
  • it's far too long I think it took us nearly two hours to play this which is obscene for the weight of the game
  • Katarena one of the best abstract strategy games out there
  • this is a bit of a whitewash of a game
References (from this video)
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