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Mansions of Madness: Second Edition box art

Mansions of Madness: Second Edition

Game ID: GID0201102
Game Info
Year
2016
Players
1-5
Age
14+
Playtime
180 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Mansions of Madness: Second Edition is a fully co-operative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

Description

Mansions of Madness: Second Edition is a fully co-operative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 74
This page: 24
Sentiment: pos 18 · mix 3 · neu 3 · neg 0
Mentions per page
Showing 51–74 of 74
Video F1wpHvQMvcc Game Night Picks - Pair Of Dice Paradise Discussion at 1:54 sentiment: positive
video_pk 34830 · mention_pk 103833
Game Night Picks - Pair Of Dice Paradise - Mansions of Madness: Second Edition video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
mixed-to-positive
Pros
  • tightly designed scenarios
  • immersive atmosphere
Cons
  • narrative rails can limit player agency
  • can be lengthy per scenario
Thematic elements
  • cooperative horror investigation
  • Lovecraftian mansion exploration
  • story-driven with scripted adventures
Comparison games
  • Twilight Imperium
  • Istanbul
Mechanics (from transcript analysis)
  • App Assisted — digital app guides scenarios, automating setup and cues
  • app-assisted narrative — digital app guides scenarios, automating setup and cues
  • cooperative exploration — players work together to uncover clues and solve mysteries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had an amazing time but that's a game that you're super engaged with the players and the game for three to four hours so the time kind of flew
  • the time kind of flew
  • it's funny you say that because I have a built-in clock even if a game is long if there's some element that eventually will wind down and the game will end I love that
  • Scheduling in advance is really the way to go
  • I rarely actually rarely get to play a three plus hour game
References (from this video)
No references stored for this video.
Video fX1HHko617I No Pun Included Review at 2:12 sentiment: positive
video_pk 29557 · mention_pk 86817
No Pun Included - Mansions of Madness: Second Edition video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App handles heavy lifting of rules and provides tension and ambiance
  • Randomized maps for replayability and new experiences
  • Seamless learning curve; quick to pick up for a big box game
  • Cohesive Lovecraftian experience with strong thematic integration
  • Accessible setup and play experience that still delivers depth
Cons
  • High initial price
  • Puzzles can be uneven in difficulty; one Mastermind-style puzzle was very time-consuming
  • Reliance on the app may reduce the tactile feel of the first edition's components
  • Launch content feels limited in scope with fewer scenarios and similar endings
Thematic elements
  • Lovecraftian cosmic horror, investigation, sanity, and atmospheric suspense.
  • A Lovecraftian mansion with shifting rooms and ancient horrors, explored by investigators under the watch of a Keeper.
  • emergent, app-driven story where the Keeper seeds events and players uncover clues and threats.
Comparison games
  • Star Wars: Rebellion
  • Mansions of Madness (First Edition)
Mechanics (from transcript analysis)
  • App Assisted — The app handles setup, map generation, event narration, and many rule aspects, shaping pacing and tension.
  • App-assisted rules and narration — The app handles setup, map generation, event narration, and many rule aspects, shaping pacing and tension.
  • Combat resolved by dice and resource tracking — Combat uses dice and Elder Sign mechanics to determine success; damage is tracked and monsters are managed via cards.
  • Combat: Dice — Combat uses dice and Elder Sign mechanics to determine success; damage is tracked and monsters are managed via cards.
  • Cooperative Game — Players work together to solve puzzles, discover clues, and survive threats.
  • cooperative play — Players work together to solve puzzles, discover clues, and survive threats.
  • Puzzle solving — In-game puzzles must be solved to progress, with a variety of puzzle types created or guided by the app.
  • Sanity/insanity tracking — Insanity cards and sanity tracks affect players, driving tension and roleplay opportunities.
  • Tile/room exploration — Modular, expandable board with rooms and doors that players explore to uncover hazards and rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best game experiences we've had this year
  • the app is a winner it's incredibly seamless
  • the experience you get in mansions of madness is terrific
  • the puzzles are handled really well in the app
  • the app does most of the heavy lifting of the rules
  • it replaces the cumbersome combat mechanic with roll some dice
References (from this video)
No references stored for this video.
Video qbuHaYk7Q-w The Broken Meeple Top 50 List at 31:55 sentiment: positive
video_pk 27797 · mention_pk 81176
The Broken Meeple - Mansions of Madness: Second Edition video thumbnail
Click to watch at 31:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong immersive storytelling with ambient app cues
  • great setup for narrative campaigns
  • excellent integration of app to enhance atmosphere
Cons
  • setup can be lengthy and table-heavy
  • app can be essential, which affects accessibility
Thematic elements
  • narrative horror and exploration
  • Lovecraftian mansion investigations with an app-driven setup
  • immersive story-based adventures with modular rooms and scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • App Assisted — App manages story, combat, and progress through scenarios
  • app-assisted adventure — App manages story, combat, and progress through scenarios
  • cooperative exploration — Players cooperate to solve mysteries and survive
  • Cooperative Game — Players cooperate to solve mysteries and survive
  • Tile/room exploration — Tiles and rooms form the map of the mansion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the third of five videos we have got dedicated to this top 50 of updated 2026.
  • Galactic Cruise is still a really good, fun, heavy Euro.
  • Underwater Cities is the best Vladimir Suhi design that we have. Hands down.
  • The rules are dead simple. The app helps you with a lot of the rules.
References (from this video)
No references stored for this video.
Video FhWgUXC8PrY Before You Play Top List at 20:28 sentiment: mixed
video_pk 12149 · mention_pk 115044
Before You Play - Mansions of Madness: Second Edition video thumbnail
Click to watch at 20:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • immersive storytelling and scenario variety
  • strong cooperative experience
Cons
  • lengthy sessions
  • text heavy; reading can bog down play
Thematic elements
  • cooperative mystery solving with monsters
  • Lovecraftian mansion, mystery and exploration
  • narrative-driven scenarios guided by an app
Comparison games
  • Time Stories
  • Chronicles of Crime
Mechanics (from transcript analysis)
  • App Assisted — An app directs setup, monsters, and scenario progress.
  • app-assisted scenarios — An app directs setup, monsters, and scenario progress.
  • cooperative exploration — Players explore rooms, solve mysteries, and combat monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a filler type where you are drawing cards and you're trying to curate a hand of cards where everything synergizes well with each other
  • the heart and soul of that is realms and that is why Naveen dislikes it is why i really enjoy it
  • gosh the dice selection is so restrictive
References (from this video)
No references stored for this video.
Video SM25kp56eS4 The Broken Meeple Discussion at 0:00 sentiment: neutral
video_pk 11754 · mention_pk 34474
The Broken Meeple - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Horror
  • Mystery
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not as much of a completionist as I used to be
  • I've got so much content in there already that probably still isn't played
  • I've just kind of given up on Kickstarter
  • Board game geek is kind of guilty for that
  • I'm playing games to enjoy them and yes I play to win but I play to win in the spirit of the game
  • Why am I spending this much money on a gamble it's not worth it
  • These are the ones I like or these are Trends I don't like these are mechanics I don't like
References (from this video)
No references stored for this video.
Video z1VRYGyjt3E Foster the Meeple Discussion at 0:00 sentiment: positive
video_pk 9348 · mention_pk 27554
Foster the Meeple - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, structured painting workflow demonstrated
  • Strong emphasis on layering, highlights, and color variation
  • Practical color mixing and palette testing shown
  • Tips to avoid over-saturation like ketchup/mustard book colors
Cons
  • Initial color choices for books read as too vibrant until toned down
  • Wash effects require re-touching parts (arms) after adjustment
  • Lack of close-up for extremely tiny details in some steps
Thematic elements
  • Cooperative investigation of Lovecraftian mysteries
  • Gothic mansion investigation with eldritch horror elements
  • Scenario-driven, app-assisted exploration
Comparison games
none
Mechanics (from transcript analysis)
  • App Assisted — An accompanying app handles maps, clues, and encounters.
  • app-assisted exploration — An accompanying app handles maps, clues, and encounters.
  • cooperative investigation — Players work together to solve mysteries and advance the story.
  • dice/skill checks — Character abilities and checks involve dice and modifiers.
  • Modular Board — Scenarios provide variable narratives and objectives.
  • Modular scenarios — Scenarios provide variable narratives and objectives.
  • resource and item management — Characters manage items and actions to progress.
  • Resource Management — Characters manage items and actions to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm going to be painting the investigator minty fan the secretary from mansions of madness second edition
  • the books looked ketchup and mustard so i'm taking a bit of the soft tone and applying it to the books
  • i decided that i wanted the glasses to be blue
  • that's it for this week thanks for watching
  • remember to support your local game store for us in halifax that's the boardroom game cafe
References (from this video)
No references stored for this video.
Video q-CMWujMIIE Foster the Meeple Top List at 1:43 sentiment: positive
video_pk 8634 · mention_pk 91470
Foster the Meeple - Mansions of Madness: Second Edition video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative integration
  • cooperative tension
Cons
  • dice-driven luck can frustrate some players
Thematic elements
  • mystery, horror, exploration
  • haunted mansion investigation with Lovecraftian themes
  • campaign-like scenarios driven by app-assisted storytelling
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Arkham Horror
Mechanics (from transcript analysis)
  • app-assisted narrative — an accompanying app drives events and storytelling
  • cooperative play — players work together to solve investigations and defeat threats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love mansions of madness every time we talk about this game you make me feel like you think i don't like it
  • i love this game it is a polyamino tile placement game where you are rescuing cats from this island
  • i have such a good time playing this game very thematic you're upgrading your character you're uncovering new planets and new storylines
  • my number seven brass birmingham
  • my number six favorite game of all time is dune imperium
  • vast crystal caverns is a purely asymmetrical game wherein you have one sole objective
  • my number one game of all time is root
  • my number one game is villainous this was my number one game last year as well
References (from this video)
No references stored for this video.
Video Jq6w-tWd3pA Foster the Meeple Discussion at 0:00 sentiment: neutral
video_pk 7262 · mention_pk 21489
Foster the Meeple - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Thematic depth and atmosphere
  • Dynamic storytelling through app integration
  • Cooperative play opportunities
Cons
none
Thematic elements
  • investigation, eldritch horror, investigation-driven narrative
  • Lovecraftian investigative mansion environment where investigators explore and uncover eldritch mysteries
  • app-assisted, modular scenario-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • App Assisted — A companion app guides scenarios and event resolution
  • app-driven encounters — A companion app guides scenarios and event resolution
  • Cooperative Game — Players work together to investigate and survive threats
  • cooperative gameplay — Players work together to investigate and survive threats
  • dice-based checks and combat — Skill checks and combat rely on rolling dice
  • Modular Board — Different scenarios provide varied layouts and goals
  • scenario-based modular design — Different scenarios provide varied layouts and goals
  • story-driven objectives — Progression is driven by clues, artifacts, and narrative goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easier to build up than it is to strip off a giant lump of paint that's obscuring all of your details
  • use the biggest brush you think you can get away with here
  • hold the mini a little bit further away and give it a spin
  • this small step just makes your mini look that much more complete and better to look at
References (from this video)
No references stored for this video.
Video FyuIeobM7Yw Going Analog Review at 0:18 sentiment: positive
video_pk 7292 · mention_pk 21553
Going Analog - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative drive with tense cooperative gameplay
  • Convenient app-driven setup and scenario variety
  • High replayability through variable layouts and expansions
  • Atmosphere and tension-building pacing that evokes Lovecraftian horror
Cons
  • Expensive expansions and a few component quirks (notably bases)
  • Some fiddly rules and occasional long play sessions
  • High upfront cost and uneven value across expansions due to mission count
Thematic elements
  • Cooperative investigation, puzzle-solving, and survival under simulated time pressure within a story-driven scenario
  • A Lovecraftian haunted mansion in the Arkham universe, with investigators exploring a sprawling estate and confronting eldritch threats
  • Narrative-driven, scenario-based play guided by a companion app that reveals content and progression
Comparison games
  • Resident Evil (video game/franchise)
  • Arkham Horror (board game)
  • Mansions of Madness (First Edition)
Mechanics (from transcript analysis)
  • App-assisted game master — A companion app runs the scenario, tracks monsters, reveals clues, and advances the story
  • cooperative play — Players collaborate to achieve shared objectives while managing scarce resources
  • Exploration and puzzle solving — Investigators explore rooms, interact with the environment, and solve puzzles to progress
  • Resource Management — Limited ammo, healing items, and time influence choices and risk assessment
  • Variable scenarios and replayability — The app and expansions alter layouts, monsters, and content for differing playthroughs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The app makes this setup breezy.
  • Losing is really fun in this game.
  • This game is a perfect example of that.
  • It's a very cutthroat game.
  • The app will switch out the layout, switch out the tiles, switch out the monsters.
  • This game is narrative-driven and highly thematic.
References (from this video)
No references stored for this video.
Video 98t-R9G5Iqw The Dice Tower Top List at 21:18 sentiment: positive
video_pk 7200 · mention_pk 21317
The Dice Tower - Mansions of Madness: Second Edition video thumbnail
Click to watch at 21:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly immersive with app integration
  • Excellent miniatures and components
  • Cohesive story-driven scenarios
  • Great for game night centerpiece
  • Extensive content with expansions
  • Best Fantasy Flight Cthulhu game
Cons
  • Difficult to get to table
  • Requires significant time commitment (1-4 hours)
  • Needs shorter scenarios
Thematic elements
  • Cthulhu investigations and mysteries
  • Lovecraftian horror
  • App-driven cooperative narrative game
Comparison games
  • Eldritch Horror
  • Arkham Horror
Mechanics (from transcript analysis)
  • app integration — Mobile app controls scenarios and surprises
  • cooperative investigation — Team solves puzzles and mysteries
  • Miniature-Driven Board — High-quality miniatures on beautiful board
  • Scenario Variation — App provides different scenarios and mysteries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like a gumbo. You want to have a little bit of worker placement? Cool. You want to have a little bit of interesting card play? Cool.
  • You're trying to colonize the moon, baby.
  • I love that there's just positive interaction that is people trigger the incomes.
  • When do I kill my people? Like when do I use them for such a strong action and then reset them down to one?
  • This game is stupid good.
  • Don't be an alpha player. Done. This game is fantastic.
  • Look what we all made.
  • I'm so sorry I'm over here. (Said repeatedly in Project Elite)
References (from this video)
No references stored for this video.
Video jsVkwdoTLtY The Broken Meeple Top List at 23:52 sentiment: positive
video_pk 5964 · mention_pk 100029
The Broken Meeple - Mansions of Madness: Second Edition video thumbnail
Click to watch at 23:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scenario-based length makes it accessible
  • App does excellent job maintaining immersion
  • Great Lovecraftian atmosphere and theming
  • Can be played solo or multiplayer
  • Soundtrack and ambient sound effects enhance immersion
  • Quality writing and narrative
Cons
  • Miniatures are poor quality and distracting
  • Miniature placement is cumbersome
  • Miniatures difficult to identify with expansions
Thematic elements
  • Investigation of cosmic horror mysteries
  • Lovecraftian mansions and locations
  • Scenario-based storytelling with app integration
Comparison games
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • App Assisted — App provides story guidance, sound effects, and narrative elements
  • App-driven gameplay — App provides story guidance, sound effects, and narrative elements
  • Combat System — Narrative-driven combat with descriptive options
  • Deduction — Players solve puzzles throughout scenarios
  • Puzzle solving — Players solve puzzles throughout scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • good mechanics will make a game good but a good theme will bring me back for the second play
  • Luke's law: theme makes a game a lot better for me
  • immersion is not just a case of oh the game has a good theme but it's how immersed in the world am I
  • there is a little bit of a difference between the two [thematic and immersive]
  • it doesn't matter how rich that story you make it would still suck as a game
  • I feel like I'm just basically telling my own MCU movie
  • the world feels alive and therefore I'm going to get immersed in it
  • when I'm playing the game I don't feel like I'm just playing a bunch of mechanics I feel like I'm telling my character story
  • I am invested in what people are doing I am role playing my character
  • this is a very dark game okay and not for the fainthearted not for the easily triggered
  • I have never sweated in a card game so much before
  • you will be sucked into this world and you will care about the characters
  • the king of all campaign story driven games that I know of
  • some of the best writing I have seen in any campaign game to date
  • regardless of what kind of world you'd find yourself immersed in remember to come back to reality at some point and still remember it's only a game
References (from this video)
No references stored for this video.
Video E6w7bA0YBHM Foster the Meeple Top List at 2:25 sentiment: positive
video_pk 5897 · mention_pk 17456
Foster the Meeple - Mansions of Madness: Second Edition video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive experience
  • Puzzly and punishing difficulty
  • Great co-op experience at two players
  • Scenarios full of twists and turns
  • Multiple monsters and challenges
  • Foundational game in the hobby
  • Highly replayable with multiple scenarios
Cons
  • Harder at two players due to limited coverage
  • Hasn't been played since 2021
Thematic elements
  • Mystery, Puzzle-solving, Horror
  • Lovecraftian horror
  • Narrative-driven scenarios with twists
Comparison games
none
Mechanics (from transcript analysis)
  • App Assisted — Digital companion enhances narrative experience
  • app integration — Digital companion enhances narrative experience
  • Cooperative Game — Players work together to solve mysteries
  • cooperative gameplay — Players work together to solve mysteries
  • Puzzle-solving — Scenarios include various puzzles and challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lord of the Rings a confrontation is an amazing two-player only game and it's essentially like Stratego
  • Dominant species is a area control game where you are playing as different classes of animals
  • Mansions of Madness second edition this I think Will Always Forever ever be one of my favorite games
  • an acrony is a worker placement game with a unique twist
  • Obsession is like Downton Abbey Bridgerton the board game
  • I love polyaminos I love polyamino towels I think they're amazing and they're cats
  • Shores of Tripoli is a two-player card event based war game
  • root everybody plays a different faction of some type of Woodland creature
  • dwellings of Elder Veil is a hand management worker placement game
  • kanban ev is a car building game you are working in a car factory
  • we just like love this game it comes with us when we travel
  • Rise of Fenris is still one of the best board gaming experiences I've ever had
  • Unmatched is a head-to-head battle game where you are playing as a character
  • the Simplicity of it it gives so much depth but it's so easy to play
  • Twilight's struggle is a game I'm still continuing to explore
  • I don't drink wine but I love viticulture
  • Wonderland's War gives me everything that I enjoy in board games
  • Scout is a small box card game I love it
  • Star Wars Imperial assault this is the highest campaign game currently on my list
References (from this video)
No references stored for this video.
Video QJl1KlmAdCc The Secret Cabal Gaming Podcast Top List at 1:09 sentiment: positive
video_pk 5376 · mention_pk 15983
The Secret Cabal Gaming Podcast - Mansions of Madness: Second Edition video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive atmospheric horror with strong narrative variety across missions
  • Cooperative play and puzzle-like problem solving
  • App integration adds a dynamic storytelling layer
Cons
  • Historically heavy setup and learning curve
  • Component quality and costs cited as drawbacks (noted across editions)
Thematic elements
  • cooperative investigation into eldritch threats
  • Lovecraftian horror investigations in a stylized, eerie modern/early 20th-century setting
  • app-driven, scenario-based storytelling with variable outcomes
Comparison games
  • Zombicide
  • Agatha Christie: Murder Mystery
  • Too Many Bones
  • Arkham Horror: The Card Game
  • Mansions of Madness (First Edition)
Mechanics (from transcript analysis)
  • App Assisted — Companion app drives events, storytelling prompts, and some resolution mechanics.
  • app integration — Companion app drives events, storytelling prompts, and some resolution mechanics.
  • Cooperative Game — Players work together to achieve mission goals against the game system.
  • cooperative gameplay — Players work together to achieve mission goals against the game system.
  • Scenario / Mission / Campaign Game — Each mission provides unique objectives and branching outcomes.
  • Scenario-based progression — Each mission provides unique objectives and branching outcomes.
  • variable path and insanity dynamics — Character statuses and mission states change with progression and chaos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game feels absolutely different every single time you play it
  • the box top has a zombie on it and you roll the dice on different areas of the zombie
  • each mission changes slightly in the app every time you play it
  • it's not just run around and kill monsters—it's about solving a mystery
  • Arkham Horror the card game... is a living card game that becomes a legacy-like experience
References (from this video)
No references stored for this video.
Video 29OZ2_bLZVA Board Game Hangover Review at 8:40 sentiment: positive
video_pk 4848 · mention_pk 94953
Board Game Hangover - Mansions of Madness: Second Edition video thumbnail
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive thematic experience
  • robust app integration enhances playthroughs
Cons
  • requires app; setup can be heavy
  • can be daunting for new players
Thematic elements
  • mystery investigation, cosmic horror
  • haunted mansion with Lovecraftian influences
  • story-driven with app-assisted automation
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • app-driven automation — the digital app handles AI, events, and pacing to drive the narrative.
  • cooperative exploration — players cooperate to explore a haunted mansion and solve mysteries.
  • dice-based encounters — combat and skill checks rely on dice and randomized outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a thriller from a to z everything that you do feels exciting and you might die at any point
  • you could die in 10 minutes right if you're really unlucky
  • it's a sci-fi a horror movie in a box
  • it's also a huge adventure
  • it's a must-have
  • it's a must play every time someone would suggest it
  • it's also not for everybody
References (from this video)
No references stored for this video.
Video sfynkh_guXM Foster the Meeple Top List at 6:04 sentiment: positive
video_pk 4798 · mention_pk 14079
Foster the Meeple - Mansions of Madness: Second Edition video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App creates atmosphere and tone
  • Diverse scenarios
  • Recently got new expansion
  • Character specialization
Cons
  • Very difficult
Thematic elements
  • Cthulhu horror
  • app-driven atmosphere
  • investigation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Wars in a box
  • We are talking about objectively the best games in the whole wide world
  • The limit does not exist
  • As mean as a game as you can play
  • I love not knowing what's going to happen
  • It's perfect
  • Root is my type of game
  • Most played game of all time
  • This is phenomenal
  • If you're in a horror movie is not everything dependent on luck
References (from this video)
No references stored for this video.
Video FeTAVPnP-_0 3 Minute Board Games Top List at 29:37 sentiment: positive
video_pk 4807 · mention_pk 83046
3 Minute Board Games - Mansions of Madness: Second Edition video thumbnail
Click to watch at 29:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Revolutionary second edition upgrade
  • Quick setup with app
  • Hits all Lovecraftian notes
  • Genuine sense of exploration
  • Good with expansions
Cons
  • Not for people who dislike dice and random events
  • Expensive especially with expansions
  • Core game only has four scenarios (one too long)
  • Need expansions to really shine
Thematic elements
  • Explore haunted house
  • Lovecraftian horror
  • Horror mystery
Comparison games
none
Mechanics (from transcript analysis)
  • app-driven — App replaces dungeon master role
  • dice resolution — Dice-based action resolution
  • exploration — Explore building discovering rooms slowly
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've played about 300 solo games so this represents the top of all the solo games I've played
  • These are entirely my opinions based on my personal play experience
  • I think this is one of the cleverest solo modes on the market
  • When you win a game of Robinson Crusoe there are very few things in solo board gaming more satisfying
  • The closest experience in board gaming to being the captain on a bridge in a sci-fi movie where everything is going to shit
  • I'm probably a solo board gaming masochist
  • I just love Thunderbirds as a solo game
  • It feels like Legendary Encounters was built for the Alien theme and was built as an upgrade to the original Legendary system
  • Probably the best AI opponent in all of board gaming
  • Few games have that genuine sense of exploration
References (from this video)
No references stored for this video.
Video 39s27DZFjEI Beyond Solitaire Discussion at 37:39 sentiment: positive
video_pk 3897 · mention_pk 113855
Beyond Solitaire - Mansions of Madness: Second Edition video thumbnail
Click to watch at 37:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme and atmosphere
  • tight cooperative puzzle-solving
Cons
  • setup and rule overhead
  • can be lengthy
Thematic elements
  • investigation, exploration, cosmic horror
  • Lovecraftian mansion with eldritch secrets
  • story-driven, modular scenarios
Comparison games
  • Arkham Horror
  • Descent
Mechanics (from transcript analysis)
  • cooperative exploration — players investigate rooms, solve puzzles, and uncover clues
  • dice-driven encounters — combat and skill checks rely on dice
  • scenario-based modules — each game session uses modular scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy the solo mode of it with the integrated app
  • it's also great in the app for solo
  • Mansion of Madness Edition it's a game that needs to be in the top 100 of everything
  • Baseball Highlights 2045 which I think it's a fantastic solo mode
  • Pathfinder the Card Game... still on the top 200
  • Brass Birmingham... dropped 62 spots to 174
References (from this video)
No references stored for this video.
Video n9yPJB_5OD8 The Cardboard Herald Interview at 16:25 sentiment: neutral
video_pk 3246 · mention_pk 107745
The Cardboard Herald - Mansions of Madness: Second Edition video thumbnail
Click to watch at 16:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Strong atmosphere
  • App support reduces book-keeping
Cons
  • Reliance on app can be a barrier
  • Rules and modules can be heavy
Thematic elements
  • Investigation, mystery, cosmic horror
  • Lovecraftian mansion exploration
  • App-assisted, scenario-driven storytelling
Comparison games
  • Descent
  • Gloomhaven
Mechanics (from transcript analysis)
  • app-assisted play — An integrated app handles logic, AI and events
  • cooperative play with investigators — Team-based puzzle-solving and combat
  • dice-based combat and skill checks — Resolution through dice and skill checks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hero Quest is a great game but it's also great because it's kind of bad.
  • it's a framework... you start thinking about what other races, classes, monsters, furniture, stories, weapons, items could be added
  • the anticipation that anything could be around the corner by populating the board with the furniture as you go
  • Damage Buff... I'm going to help other people succeed
  • I would do this full-time tomorrow if I could
  • the ham sandwich on white bread leaves you room to explore all the possibilities
References (from this video)
No references stored for this video.
Video Sci-MctxWJc Actualol Review at 0:00 sentiment: mixed
video_pk 2790 · mention_pk 8134
Actualol - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • App-driven administration simplifies setup and onboarding
  • Immersive atmosphere enhanced by app music and visuals
  • Crucial early immersion through vivid room design and exploration
  • Fast setup and quick entry into the game
Cons
  • Puzzles are basic and unimaginative
  • Scenarios feel formulaic and long, with limited meaningful decisions
  • Conversations with NPCs often do not affect outcomes
  • Miniatures and storage design are problematic (large bases, stability, storage issues)
  • Production choices feel rushed and underdeveloped
Thematic elements
  • Mystery and exploration through cooperative play in a haunted mansion
  • Gothic mansion investigation with Lovecraftian horror themes
  • Scenario-based, app-driven storytelling with scripted intros
Comparison games
  • Sherlock Holmes Consulting Detective
  • Time Stories
Mechanics (from transcript analysis)
  • App Assisted — The mobile app reveals rooms, encounters, and handles game administration to streamline setup and play.
  • app-assisted exploration — The mobile app reveals rooms, encounters, and handles game administration to streamline setup and play.
  • Cooperative Game — Players work together to explore, gather items, and resolve encounters to solve the mystery.
  • cooperative play — Players work together to explore, gather items, and resolve encounters to solve the mystery.
  • Deduction — Puzzles unlock doors or reveal clues; in practice described as basic by critics.
  • dice-based investigation checks — Players roll dice to perform searches and skill checks to find clues.
  • item/weapon management — Characters collect items, weapons, and spells to progress and survive encounters.
  • puzzles and clues — Puzzles unlock doors or reveal clues; in practice described as basic by critics.
  • Scenario / Mission / Campaign Game — Each scenario presents a narrative arc with a set of objectives and locations.
  • scenario-based structure — Each scenario presents a narrative arc with a set of objectives and locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cooperative horror game
  • it enhances the exploratory nature of the game on your turn you can just move your character and click an icon on the screen which will reveal a new room or encounter
  • the app brings with it some creepy music and we've had a great time casting the visuals to our TV helping us get fully immersed and this is where Mansions of Madness really shines it does a brilliant job of providing atmosphere
  • Plus it means you can set up and get into the game instantly
  • I was in love it felt like a transformative experience a sign of the future of board games it felt so immersive such a pure sense of exploration
  • unfortunately that feeling hasn't lasted after playing more scenarios I've come to realize how lazy and formulaic this game is
  • the puzzles are literally the most basic puzzle a mobile app could provide
  • this game is one of my big disappointments
  • I would recommend playing this game once for the brilliant app I only wish they hadn't used it to distract us from the less than brilliant game
References (from this video)
No references stored for this video.
Video rQr5a_v4Gv0 The Secret Cabal Gaming Podcast Top List at 8:53 sentiment: positive
video_pk 1806 · mention_pk 5217
The Secret Cabal Gaming Podcast - Mansions of Madness: Second Edition video thumbnail
Click to watch at 8:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative flow and puzzle variety
  • Enhanced app-driven experience improves immersion
Cons
  • Complex setup and occasional app glitches
  • Some players felt setup loads the table with tedium
Thematic elements
  • Story-driven, puzzle and exploration focus
  • Arkham Horror universe; Lovecraftian exploration
  • App-driven narrative with modular story tiles
Comparison games
none
Mechanics (from transcript analysis)
  • App-driven exploration — the app guides exploration and story events
  • cooperative exploration — players work together to solve puzzles and progress
  • Modular tiles / scenarios — randomized rooms and encounters shape each game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I dare say this is the best game that they have ever put out
  • it's actually interesting variation of strategy
  • I love the asymmetric play, it's really cool
  • I walk away from that game thinking about what I did and how I could have done better
  • I am a huge mind Clash fan
References (from this video)
No references stored for this video.
Video n_ZkfyJkdAA Board Game Replay Playthrough at 0:09 sentiment: positive
video_pk 1407 · mention_pk 129153
Board Game Replay - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • Immersive storytelling
  • Dynamic app-driven gameplay
  • Replayability
  • Balanced difficulty
  • Thematic experience
Cons
  • Potentially expensive
  • Requires app to play
  • Limited initial scenarios
Thematic elements
  • Cooperative horror investigation
  • Mysterious mansion
  • App-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • App-driven gameplay — Companion app controls scenarios, AI, and storytelling
  • cooperative gameplay — Players work together to investigate and survive
  • exploration — Revealing map tiles as players progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The app makes the replayability of this game endless.
  • It's not just about the physical components, but the development effort.
  • There's nothing like it that drives a horror survival game with a mystery and a mansion building.
References (from this video)
No references stored for this video.
Video R-3WRXbf7XE The Secret Cabal Gaming Podcast Discussion at 10:32 sentiment: positive
video_pk 1163 · mention_pk 3362
The Secret Cabal Gaming Podcast - Mansions of Madness: Second Edition video thumbnail
Click to watch at 10:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong storytelling with app integration
  • replayable scenarios
  • immersive theme and components
Cons
  • setup can be lengthy
  • learning curve due to complex rules and app interactions
Thematic elements
  • Investigative horror adventures with supernatural threats
  • Arkham Horror universe, mansion exploration with stories
  • App-driven storytelling with scenarios and guided narratives
Comparison games
  • Descent: Journeys in the Dark
  • Descent: Journeys in the Dark (Second Edition)
Mechanics (from transcript analysis)
  • app-driven narrative — the companion app builds maps and narrates events
  • cooperative exploration and combat — team works together to solve mysteries
  • Cooperative Game — team works together to solve mysteries
  • hero/character progression — heroes gain items and abilities as scenarios progress
  • variable scenarios — different storylines including ghosts, cults, and combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you have to constantly refine your strategy trying to get better and then a lot of times they have that difficulty you can push up just a little bit so you can constantly improve yourself and work with a team and get it done
  • When you beat XCOM it's just like yes we finally did it
  • it's basically like reverse Settlers of Catan
  • this game is not a cooperative game it's just like one of the best games ever
References (from this video)
No references stored for this video.
Video dKtNBEs5vQI Our Family Plays Games Discussion at 6:18 sentiment: mixed
video_pk 554 · mention_pk 1664
Our Family Plays Games - Mansions of Madness: Second Edition video thumbnail
Click to watch at 6:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • immersive theme
  • strong atmosphere
Cons
  • long playtime
  • setup complexity
Thematic elements
  • mystery, exploration
  • Mansions, Lovecraftian horror
  • app-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — an app controls exploration, monsters, and puzzles
  • cooperative play — players work together to solve scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the apps really made it immersive in Mansions of Madness
  • open drafting, set collection, take-that in Buried Treasure
  • please play as many games as possible and listen to other podcasters
  • truth is the state of being the case
References (from this video)
No references stored for this video.
Video -9ysZucjv-o Going Analog Discussion at 9:23 sentiment: positive
video_pk 366 · mention_pk 84307
Going Analog - Mansions of Madness: Second Edition video thumbnail
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive thematic experience
  • strong integration of app with tabletop play
  • smooth learning curve for a cooperative run
Cons
  • app reliance can complicate setups
  • some players want more traditional tabletop pacing
Thematic elements
  • mystery, cosmic horror, exploration
  • Lovecraftian mansion investigations
  • investigative storytelling with atmospheric flavor
Comparison games
  • Arkham Horror
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • app-driven dungeon master — An app guides events, tiles, and narrative, acting as a DM
  • cooperative exploration — Investigators solve a chosen mystery together with shared objectives
  • tabletop integration — Strong on-table presence without becoming video-game-like
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a board game sommelier right
  • it's not a zombie game it's a survival game that has zombies
  • Dead of Winter is a brilliant game and I really like the first time I played it at a convention
  • Mansions of Madness second edition is a cooperative game where you play investigators and you choose a mystery and you're trying to solve it
  • Nyctophobia is all experience I think for sure
  • Pandemic Legacy Season One it's like playing a movie and all these twists and turns in the narrative were really really great
  • Tales of Arabian Nights is a board game experience
  • Dominion was really the one that made that genre super popular
  • Too Many Bones is a game and it it's about playing these weird gnome type people and it felt like a chore
  • Summoner Wars which on a map and these cards represent different units so it's sort of like you're moving them a few steps at time
  • Tales of Arabian Nights is a board game experience is a cool game that evokes different experiences
References (from this video)
No references stored for this video.
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