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Pandemic box art

Pandemic

Game ID: GID0239061
Game Info
Year
2008
Players
2-4
Age
14+
Playtime
45 min
Collection
Ratings
Expansions & Family
Pandemic: The Cure Pandemic: Contagion Pandemic Legacy: Season 1
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.

Pandemic is the first game in the Pandemic series.

Description

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.

Pandemic is the first game in the Pandemic series.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 526
This page: 50
Sentiment: pos 33 · mix 8 · neu 1 · neg 6
Mentions per page
Showing 51–100 of 526
Video VwsvSaABpbw Board Games UnLocked Review at 7:16 sentiment: positive
video_pk 116770 · mention_pk 329655
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic experience.
  • Great story.
Cons
  • Very stressful to play.
  • Can lead to emotional scarring.
  • High difficulty, easy to lose.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — Permanent changes to the game board and rules over multiple play sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's it's the staple cooperative game.
  • With all the expansions they just become more and more I know the dispatcher is one of the best it's just with all the expansions you everyone feels useless because you you can't do enough.
  • The sticker shock is real but it's not like it's not so bad.
  • I like the fact that you kind of know you're not just going through the entire deck of cards.
  • I like the hinterlands by themself like nothing else you have bass pandemic and then you have the hinterlands when you throw in like the superb oh yeah yeah.
  • I think either of you would like the superbug.
  • I think the lab is is very neat but and that and I do like it I would I would play it right so I itself held no way in hell I would do it with the superbug.
  • I would give regular pandemic an 8 I would say with all the expansions like all the ones that we put in I'd actually put that a 7.
  • We literally in a game of pandemic legacy lost it where there's four players we lost before one round one three.
References (from this video)
No references stored for this video.
Video VwsvSaABpbw Board Games UnLocked Review at 7:18 sentiment: positive
video_pk 116770 · mention_pk 329656
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 7:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic experience.
  • Great story.
Cons
  • Very stressful to play.
  • Can lead to emotional scarring.
  • High difficulty, easy to lose.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — Permanent changes to the game board and rules over multiple play sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's it's the staple cooperative game.
  • With all the expansions they just become more and more I know the dispatcher is one of the best it's just with all the expansions you everyone feels useless because you you can't do enough.
  • The sticker shock is real but it's not like it's not so bad.
  • I like the fact that you kind of know you're not just going through the entire deck of cards.
  • I like the hinterlands by themself like nothing else you have bass pandemic and then you have the hinterlands when you throw in like the superb oh yeah yeah.
  • I think either of you would like the superbug.
  • I think the lab is is very neat but and that and I do like it I would I would play it right so I itself held no way in hell I would do it with the superbug.
  • I would give regular pandemic an 8 I would say with all the expansions like all the ones that we put in I'd actually put that a 7.
  • We literally in a game of pandemic legacy lost it where there's four players we lost before one round one three.
References (from this video)
No references stored for this video.
Video 89UQ9XblZ6M Board Games UnLocked Top List at 18:34 sentiment: negative
video_pk 116754 · mention_pk 329599
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 18:34 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The story elements were appreciated by the other speaker.
  • Season 2 has a flipped concept.
  • The dice version of Pandemic is preferred by the host.
Cons
  • Did not like the base Pandemic game.
  • Felt the legacy campaign was repetitive.
  • Experienced burnout with the game.
  • Considered overhyped.
Thematic elements
  • Story-driven pandemic outbreak
  • Legacy campaign with evolving story
Comparison games
  • Pandemic
  • Rising Tide
  • Forbidden Desert
  • Forbidden Sky
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of actions per turn.
  • Cooperative — Players work together to achieve a common goal.
  • legacy — The game evolves over multiple plays with permanent changes.
  • Set Collection — Collecting sets of cards to treat diseases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • stupid dumbass troll mechanic I hate it
  • it's the fact that you don't even have the option to go
  • I hate semi-co-op
  • there's no player interaction at all
  • the scaling of negative points is so outrageous
  • the worst minis I've ever seen
  • you can buy this game at Walmart right now for for the cost of one magic card pack
References (from this video)
No references stored for this video.
Video vkJ3GkXd5gw Board Games UnLocked Top List at 22:18 sentiment: positive
video_pk 116723 · mention_pk 329551
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 22:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • When you scale it back and are not looking at it as mechanisms of a board game and you really look at the theme, it is a very heavy theme.
  • Pandemic Legacy Season One very much touches on heavy themes and the decisions made can lead to drastic consequences.
Cons
  • The idea of widespread diseases and millions dying.
Thematic elements
  • Preventing the spread of deadly diseases across the world.
  • Global.
  • Cooperative game where players manage outbreaks and find cures.
Comparison games
  • Pandemic Legacy
  • Iberia
  • Rising Tides
  • Cthulhu
  • Rapid Response
  • Fall of Rome
Mechanics (from transcript analysis)
  • Action Points — Players have a limited number of actions per turn.
  • cooperative play — Players work together to achieve a common goal.
  • Set Collection — Collecting sets of cards to discover cures for diseases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that you can have fun with any theme because it's it's a game like you're not making fun of someone's personal situation you not making fun of things that have happened you can enjoy because you should as a as a logical and and rightful minded human being be able to distinguish you know a fictional board game setting from a real life scenario.
  • The reason why I chose the others was because it centers around the seven deadly sins and you as one players is playing one of those seven deadly sins that has corrupted preachers or corrupted homeless and then you're you're playing one of the sins that are trying to destroy humanity and the opposing players are playing a group of ragtag not necessarily heroes but some are good and then others are just hey we're not as evil as that as that sin character they're trying to fight back.
  • Because the game centers so much around death every step of the way and all these very grim messed up events that can happen the grotesque nature of the creatures that are like that you can just the way you can you know kill them and the ways that they can kill you can just get very disgusting and very gruesome personally I love all that just because it's a goo.
  • The more with all these kinds of games it's not so much what you're doing it that's heavy it's just the the gravitas of the situation that you're in like a person was murdered and you're trying to figure out why and you have to talk to all these people and get some messed up stories.
  • So the sheer nature of having Adolf Hitler in the board game it's already a heavy theme like no no doubt about that.
  • This war of mine you play civilians in the house trying to survive and Nick you will try and get resources to better a better you know soup up the house to where is now now this cold or you have some some heating or you have some whatever a bed just sleep in this simple you know like things that that you all people take for granted.
  • I personally believe global warming is a very much real thing I believe climate change is a very real thing and the way co2 second chance is depicted is every single thing is is the Matic based off of the types of buildings that you build to try and combat global warming.
References (from this video)
No references stored for this video.
Video 3paz_tFH9qc Board Games UnLocked Top List at 30:14 sentiment: mixed
video_pk 116021 · mention_pk 328586
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 30:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Guest found it to be a good real-time iteration of Pandemic
  • Guest enjoyed the cooperative aspect and how it made players aware of others' actions
Cons
  • Host dislikes real-time games
  • Host dislikes Pandemic
  • Timer issues
Thematic elements
  • Delivering supplies during a crisis
  • Airplane
Comparison games
  • Pandemic: The Cure
  • Fall of Rome
  • Cthulhu
Mechanics (from transcript analysis)
  • action selection — Players manage their actions on their turn.
  • Cooperative — Players work together to deliver supplies.
  • Dice Rolling — Dice are used for actions and managing threats.
  • Real-Time — The entire game is played in real-time against a timer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • I was like yeah like worst game those are worth talking about one that's fun to [expletive] about in bad game so I'm always I'm almost slightly more excited to talk about bad games and [expletive] lame to talk about the best games
  • I think the delineation we mentioned cuz we've done they're just disappointing is that I would play disappointing if someone's like hey do you want to play and I'll be like sure if someone offered like I'd be like no like no and you're a bad human for even offering this to someone like why do you want to make someone so unhappy
  • it's it's the same company that did this game that did the oh the Bob Ross the classy with my yeah yeah yeah deal I mean it's alright yeah whatever
  • I'm gonna go on record I think that this is an unfair Pig because he that's like that's like if I want to go back to other end of the year but it's like oh yeah you know commits the worst game that year well I already know I don't like it so no
  • if at least those are fun you know story driven games this one oh and the story was [expletive] weird
References (from this video)
No references stored for this video.
Video yBMwFBttsxQ Board Games UnLocked Rules Teach at 0:30 sentiment: positive
video_pk 115954 · mention_pk 328494
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative nature encourages discussion and teamwork.
  • Variable player powers add replayability.
  • Multiple expansions offer significant gameplay variations.
Cons
  • Playing with all expansions can be extremely difficult.
Thematic elements
  • Controlling a pandemic
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players have four actions per turn to perform various tasks.
  • Area Control — Placing disease cubes in cities and managing outbreaks is key.
  • building — Players can build research stations by discarding a matching city card.
  • cooperative play — Players work together, discussing strategies and sharing information.
  • Hand Management — Players must manage their hand of cards, adhering to a hand limit.
  • Movement — Players can move via drive/ferry, direct flight, charter flight, or shuttle flight.
  • Push Your Luck — Drawing epidemic cards can intensify the game, forcing players to reshuffle discarded infection cards back onto the deck.
  • Set Collection — Players collect city cards of the same color to discover cures.
  • Variable player powers — Each player has a unique role with a special ability (e.g., Medic removes all cubes of a color).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do not recommend playing pandemic with all of the expansions as it is extremely extremely difficult.
  • This is probably the most complex out of the [expansions] so I highly recommend that if you do an expansion you do it with just this and you don't add anything from the others.
References (from this video)
No references stored for this video.
Video sit7WDP6rw8 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 115771 · mention_pk 328245
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and theme
  • Challenging and rewarding gameplay
  • Strong sense of progression and discovery
  • Excellent cooperative experience
Cons
  • Can be unforgiving if players make poor decisions
  • Some mechanics are complex and require careful understanding
Thematic elements
  • counter-espionage, fighting a bioweapon pandemic
  • Cold War era, 1962
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players take turns performing actions such as moving, treating diseases, building safe houses, and completing objectives.
  • character abilities — Each player character has unique abilities that influence their actions and strategy.
  • cooperative play — Players work together as a team to achieve game objectives and prevent the world from succumbing to the pandemic.
  • Hand Management — Players hold city cards and must use them for actions like travel, building safe houses, and forming teams.
  • infiltration — A new mechanic introduced involves infiltrating specific sites using unique actions and requirements.
  • legacy elements — The game involves opening boxes, applying stickers, and making permanent changes to the game board and rules, indicating a legacy experience.
  • Risk Management — Players must balance the risks of outbreaks and escalations against the need to complete objectives.
  • Set Collection — Forming teams requires collecting specific sets of city cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are the secret nazi regime in the CIA
  • We're just not as confident, we're just like sometimes you literally look at the disrupt the third trial and you're like what that's impossible
  • This game of pandemic, no even whenever it's random it always seems to be you for any game
  • So yeah my whole turn was literally moving to Kiev and then just changing clothes
  • The team discovered a room in the control center where the Soviets plan to retrieve and analyze satellite data
  • We completed all three, so that's the end of that, and we lose funding. We do? Oh, that's what I was doing.
  • Suffering from success
  • We probably lost. I mean, we didn't lose, we get adequate.
References (from this video)
No references stored for this video.
Video DAWCDeVp148 Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 115768 · mention_pk 328761
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The theme of espionage and Cold War setting is engaging.
  • The legacy aspect adds long-term consequences and development.
  • The cooperative nature encourages teamwork.
  • The introduction of new mechanics like satellites and pursuit adds complexity.
Cons
  • Players struggle with card draws, especially for Africa cards.
  • Restrictions on player abilities can feel frustrating.
  • The game can feel overwhelming at times due to the constant threats.
  • Difficulty in building specific team affiliations (e.g., neutral).
Thematic elements
  • Spy thriller, espionage, international intrigue
  • Cold War era, space race
Comparison games
  • Pandemic
  • Pandemic Legacy: Season One
  • Pandemic Legacy: Season Two
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn to move, build, or use special abilities.
  • Area Control — Placing satellite tokens and control center stickers influences regions of the board.
  • cooperative play — The players work together to achieve shared objectives and win or lose as a team.
  • Hand Management — Players manage their hand of city cards to use for movement, building teams, or achieving objectives.
  • legacy — Stickers are added to the rulebook, and game elements are permanently altered through gameplay, indicating a legacy campaign.
  • pursuit — A mechanic where tokens are placed on the board and players must remove them, with failure conditions if they reach certain cities.
  • Set Collection — Players collect city cards of affiliations to build teams or achieve objectives.
  • Variable player powers — Each player character has unique abilities, like Tempest's ability to take a card from another player, or Clementine's restrictions on team movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is getting gross.
  • We're playing this game with one hand tied behind your back right now.
  • The game has actively made it to where now it's forcing us to lose.
  • I hate starting like this.
  • You cannot do the drive ferry action when you are oh what the hell that's awful.
  • We're just too good.
  • Wow what a surprise it's deli.
  • You know what goes into orange groves for certain kinds of animals.
  • It's like a plague they're an infestation on this planet.
References (from this video)
No references stored for this video.
Video t-mi-Wv1pYE Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 115789 · mention_pk 328774
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Successfully disrupted the second trial (April objective).
  • Stopped the spread of the Medusa virus.
  • Managed to avoid immediate loss despite challenging circumstances.
  • Introduced new characters and abilities (aliases, specializations).
Cons
  • Failed to bug the control center.
  • Felt a significant lack of mobility and card draw at times.
  • Felt a lack of impactful abilities for certain characters (Sven).
  • Experienced frustrating moments with limited options.
  • The objective of forming three teams of the same color was difficult.
  • The game escalated to a very 'sweaty' and stressful state towards the end.
Thematic elements
  • Investigating the Medusa project and how it is transmitted.
  • The game takes place during April.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players take turns performing actions, and the discussion involves managing the number of actions available and their efficiency.
  • Card Drafting — Players draw cards from a deck, and the contents of these draws significantly impact their available actions and strategies.
  • Cover Occupations/Aliases — Players adopt different identities with specific abilities that can be changed while in a safe house.
  • Legacy Game — The game involves permanent changes, opening new doors, implementing new rules, and dealing with 'escalations' and 'incidents' that affect the game state over time.
  • Objective Fulfillment — Players work towards completing specific objectives, such as disrupting trials, bugging control centers, and assembling teams.
  • Risk Management — Players must balance completing objectives with managing the spread of diseases and potential outbreaks, leading to discussions about mitigating damage and avoiding incidents.
  • Set Collection — Players collect city cards to form teams for objectives, with discussions on needing a specific number of cards (e.g., five) to make a team.
  • Variable player powers — Players choose or are assigned different aliases with unique abilities, such as 'Cargo Pilot,' 'Electrician,' 'Plastics Technician,' and 'Aluminum Sales Person.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The eggheads are looking to figure out how the Soviets plan to deploy Medusa.
  • I am almost certain it's got to be an animal transmission if they were if they were focusing parks.
  • You want two teams made by the end of turn 10 and you want three teams made by the end of turn 13.
  • So it's like, oh park, you know, everyone's outside.
  • This is called Medusa. Medusa handled snakes.
  • They're building something in Europe. Their chatter is calling it a control center.
  • Shame though, I hear they pay next to nothing.
  • Oh my god, all right, so I'll show him Tempest.
  • You have to pick what we think uh the transmission method is for how they're doing Medusa.
  • Oh man, all right, uh so well now we have to use these.
  • Sister Slips. Mr. Slips. Why not just speak at Sister Slits?
  • It's like, but they made like his eyes like really like milky and blue at the same time.
  • You know what that [__] means? That means we're probably gonna like we're gonna have a [__] more than do.
  • So yeah, we have to disrupt the second trial.
  • Oh, you're right, that's how we had to do that.
  • This guy looks like a guy like you want to buy something. I also sell LSD.
  • Well, I'm wondering if they, if they count as a team.
  • I guess we'll map this up real quick.
  • Oh my god, what was his name? Did he have a name? They were like Chinese agents acting as Americans.
  • We're now down to our two contestants, Peter Griffin and Ahmed North Tower.
  • He's like, I am Chinese spy, please do not make me flirt with your wife.
  • So basically you can run that one over to Hanoi.
  • So you're right, we have the event that allows us to move teams.
  • You just killed my brother, I come for revenge.
  • And then boom. Boom. And boom.
  • We did it. Yeah, we draw four.
  • We'll just have to live with our bad luck.
  • Because we have the event that allows us to move teams.
  • We're not that kind of person. It's all or nothing.
  • We have six locations that can pop.
  • It really depends on what she draws and what I draw.
  • We have three teams. Oh, okay. Oh, [__] really.
  • So we're basically putting them back out but somewhere else.
  • This is one of the worst. This is one of the worst games of Pandemic I've played.
  • The only way is if you start funneling cards.
  • We stopped it. So now they're not spreading. I'm pretty okay with that.
  • We're medics first. Yeah.
  • And then essence. Yay.
  • We also have counter surveillance, which is basically just one of these.
  • I ran for mayor and they hired me. I killed everyone so I ran unopposed.
References (from this video)
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Video gA5HPBiO6E0 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 115796 · mention_pk 328781
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Successfully completed some objectives for March.
  • Managed to avoid many potential outbreaks.
  • Gained additional funding for the next month.
  • Acquired useful assets like the Gunbrella and a permanent safe house.
  • Players felt they were 'adequate' despite failing some objectives.
Cons
  • Failed to complete the 'Investigate Soviet Manufacturing' objective.
  • The 'Prevent Sabic from selling CIA secrets' objective was completed, but with significant caveats.
  • Experienced multiple outbreaks and infections.
  • The game state indicates growing threats and potential for future failures.
  • The narrative evaluation resulted in a 'Erratic' designation, imposing a restriction on sharing intel.
Thematic elements
  • Investigating Soviet manufacturing, preventing an operative named Sabic from selling secrets, dealing with Medusa symptoms and outbreaks
  • March, during an ongoing mission
Comparison games
  • Clank Legacy
  • Pandemic Legacy: Season 2
Mechanics (from transcript analysis)
  • Action Point Allowance — Players take turns performing a limited number of actions, like moving teams, removing agents, treating diseases, and building safe houses.
  • card drafting/hand management — Players draw cards representing cities and use them for movement, to build teams, or for special abilities.
  • character abilities — Each player has unique abilities that influence their actions, such as moving teams, removing agents, or trading cards.
  • legacy mechanics — The game involves opening sealed boxes, applying stickers to the board and rulebook, and making choices that permanently alter the game state, such as adding stickers to the rulebook and game board, and opening the first box.
  • Objective-based gameplay — The game progresses through monthly objectives that players must complete to succeed.
  • Outbreaks — When a city reaches its limit of disease cubes, an outbreak occurs, spreading cubes to connected cities, mirroring mechanics from standard Pandemic.
  • Set Collection — The objective involves collecting specific sets of city cards to form teams or identify targets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • Anyone who gives himself their own nickname that's already red flags.
  • The only cool blade is Wesley Snipes in the movie Blade.
  • It's like, we messed up but I'm pretty sure yeah it was each of the three cities I just think we overachieved it.
  • We made this game a joke.
  • We are erratic.
  • You may not share intel in washington.
  • We started on the top the only way to go is down.
References (from this video)
No references stored for this video.
Video 9RtoiATkYLo Board Games UnLocked Rules Teach at 0:17 sentiment: positive
video_pk 115810 · mention_pk 328292
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers a compelling narrative and escalating stakes from the prologue.
  • The introduction of aliases and character customization adds personal investment.
  • The mechanics encourage strategic planning and cooperative decision-making.
  • The game provides interesting choices with moral and narrative implications.
Cons
  • Can be frustrating when drawing unfavorable cards or facing unexpected escalations.
  • Requires careful coordination and communication to succeed.
  • The number of choices and actions can sometimes feel overwhelming.
Thematic elements
  • espionage, covert operations, fighting a biological weapon
  • Cold War era, 1960s
  • Legacy game with evolving objectives and narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn to perform various tasks like moving, building, or completing objectives.
  • area control/influence — Building safe houses or teams in cities contributes to controlling or influencing those areas for objectives.
  • cooperative play — Players work together as a team to achieve common goals and win or lose the game collectively.
  • Hand Management — Players manage a hand of cards, using them strategically for actions, trades, or completing objectives.
  • legacy — The game evolves over multiple sessions, with permanent changes to the board, components, and rules based on player decisions and outcomes.
  • Secret objectives — Some objectives may have unknown target cities or require specific conditions to be met.
  • Set Collection — Players collect specific cards (e.g., city cards, neutral cards) to complete objectives or build teams.
  • Variable player powers — Each player has unique abilities or roles that influence their actions and strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • Now there's stakes. Now we have our aliases.
  • He looks fantastic. I love him so much.
  • God, her name is just so funny.
  • Damn it. I mean, just kill both of them and move up to Bangkok.
  • We win the game. We got it. We got it. Nailed it.
  • It's like faucet water coming out.
  • But that's so So cold up there.
  • Oh, you're right. That's that's why I was moving into Bombay.
  • So, basically the dice.
  • Nothing bad ever happens to the Kennedys.
References (from this video)
No references stored for this video.
Video fmP2ymb5Aro Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 115806 · mention_pk 328794
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successfully completed both objectives.
  • Prevented the experiment from taking place.
  • Successfully disrupted the trial in multiple cities.
  • Managed to avoid any 'exposed city' stickers.
  • Players feel proud of sticking with the stressful game.
Cons
  • Negative funding due to successful performance (government punishing success).
  • The game is stressful and can cause anxiety.
  • Some players feel they 'hate this game' despite playing it.
  • The narrative's mention of the CIA not caring about outcomes adds a cynical tone.
Thematic elements
  • Investigating Soviet scientists, disrupting trials, and preventing weaponization of a disease.
  • February, during a period of soviet scientific investigation on home soil, with potential weaponization of a disease strain.
Comparison games
none
Mechanics (from transcript analysis)
  • card management — Players collect and discard city cards to perform actions, build teams, and achieve objectives, with strategic use of these cards being crucial.
  • Forecasting/Hand Management — Players can look ahead at upcoming threat cards or manage their hands to prepare for future challenges.
  • Objective Completion — Players work towards completing specific objectives like 'investigate soviet scientists' and 'disrupt the first trial' by performing actions and collecting necessary resources.
  • safe houses — Building and utilizing safe houses is mentioned as a way to manage teams and perform certain actions.
  • special abilities — Each player has unique abilities that influence their actions, such as increased mobility, the ability to draw extra cards, or removing agents from cities.
  • Team building — Players work to establish 'neutral' or 'allied' teams in specific cities to meet objective requirements.
  • Team Movement — Players move teams between cities as an action to achieve objectives, sometimes using special abilities or cards to facilitate movement.
  • Threat Deck/Escalation — The game uses a threat deck that, when certain cards are drawn, causes escalating problems or 'incidents' that players must manage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we were like, but we trust each other and we trust the CIA they've never done anything wrong nothing bad ever happens to the Kennedys
  • saving one city is better than saving none
  • man plans but god laughs
  • we did it. we didn't get a single exposed city.
  • this is truly pandemic legacy
References (from this video)
No references stored for this video.
Video AaR6W4pE0D8 Board Games UnLocked Rules Teach at 0:26 sentiment: mixed
video_pk 115816 · mention_pk 328805
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The prologue objectives were completed successfully.
  • Players can utilize special abilities effectively.
  • The incident mechanic is preferred over spreading tokens.
  • The game presents a fresh challenge compared to traditional Pandemic.
Cons
  • Players struggled with card draws.
  • The game can feel overwhelming.
  • It's difficult to find the correct cards for objectives.
  • Players felt they were 'winging it' without clear strategy.
Thematic elements
  • A top-secret plague called Project Medusa.
  • 1962
  • Mission briefing delivered by a handler named Coop.
Comparison games
  • Pandemic Legacy season 1
  • Pandemic Legacy season 2
Mechanics (from transcript analysis)
  • Action Points — Players have a limited number of actions per turn, such as driving, ferrying, flying, or building safe houses.
  • Card drafting/drawing — Players draw player cards and must manage their hand limit, with some cards triggering events or providing objectives.
  • Incident Tokens — Specific events can place incident tokens, which can trigger further negative effects on the board.
  • Mop-up step — A phase where agents or teams remove other agents or tokens from cities.
  • Objective Completion — Players must complete prologue objectives such as retrieving a sample and acquiring a target in a specific city.
  • Set Collection — Players need to collect specific city cards (e.g., European cards) to build teams or identify target cities.
  • special abilities — Each player character has a unique ability, such as moving pawns, sharing intel, or building safe houses for free.
  • Threat Escalation — Drawing certain cards increases the threat level, leading to more cards being drawn and potentially causing incidents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are PLAYING PANDEMIC LEGACY BABY! SEASON ZERO, the third and final installment of the Pandemic Legacy series.
  • Analytics are telling us that the reds are cooking up something big. Top secret plague they call project Medusa.
  • Gather intel on the Medusa plague. Samples, research notes, whatever you can find.
  • This seems hard.
  • It was always Istanbul, not Constantinople.
  • We would have failed. Glad we took the cautious way.
  • We lost the game. We just [ __ ] lost just failed them both.
  • We succeeded.
References (from this video)
No references stored for this video.
Video YUTtWqteGQQ Board Games UnLocked Review at 0:00 sentiment: positive
video_pk 115733 · mention_pk 328736
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players are rewarded for loyalty (through declining Sabic's offer).
  • Restrictions are removed, allowing for more freedom.
  • New game elements like tunnels and infiltration are unlocked.
  • Objectives are being met, such as sabotaging the manufacturing facility.
  • The game offers a challenging and engaging experience.
Cons
  • Some mechanics are described as 'expensive' (e.g., unlocking hatchways).
  • The game can feel like making 'bad decisions' or a 'suicide run'.
Thematic elements
  • Stopping Medusa
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players discuss using actions for movement, trading intel, and other abilities. The phrase 'I have four of my regular actions' is mentioned.
  • Area Control/Movement — Players move teams between cities, discuss blocking areas, and establishing safe houses.
  • card drafting/management — Players discuss discarding city cards to place stickers, drawing cards, and managing their hands for actions like identifying target cities.
  • cooperative play — Players work together, discuss moves, and manage actions collectively.
  • legacy mechanics — Players discuss destroying restrictions, unlocking doors, placing tunnel stickers, revealing cards from the legacy deck, and opening boxes based on game events.
  • Set Collection — Players need to collect specific types of cards (e.g., allied, neutral) for objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We won't always follow the rules but we'll get the job done.
  • This display of loyalty has allowed me to push through an early end to your probationary period congratulations.
  • Operation lions tooth this is what the soviets call their medusa deployment plan.
  • The game is so mobile we can do anything I know we can go anywhere.
  • We completed all the objectives.
References (from this video)
No references stored for this video.
Video 0G7EEgBwR2g Board Games UnLocked Analysis at 0:15 sentiment: positive
video_pk 115725 · mention_pk 328730
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite out of all three Pandemic Legacy seasons
  • Unique and well-done story and exploration
  • Strong narrative integration through debrief book
  • Satisfying character customization and build creation
  • Game is not a slog due to allowance for failing objectives
  • Excellent balancing of mechanics and difficulty
  • Thematic elements well-integrated
  • Intriguing hidden city mechanic
  • Player choices significantly impact the game
  • Operations deck was great
Cons
  • Bugging satellites and cover could have been more crucial
  • Incidents mechanic rarely mattered
  • Pursuit mechanic was the least favorite, felt chaotic and less thematic
  • Pearl Compound map was underutilized
  • Some objective cards for team building or actions could be restrictive
Thematic elements
  • Combating global pandemics with a spy/espionage narrative
  • Cold War era, with themes of espionage and international tension (Russia, space race, Cuban Missile Crisis)
  • Integrated into gameplay through a debrief book and objective cards
Comparison games
  • Pandemic Legacy Season 1
  • Pandemic Legacy Season 2
  • Pandemic
  • Gloomhaven
  • The Witcher
  • Cyberpunk
Mechanics (from transcript analysis)
  • action tokens — Players could earn and use action tokens to perform additional actions.
  • character customization — Players could customize their characters with abilities, wigs, and clothes, which were expanded upon during the game.
  • Decision-based objectives — Player choices on objectives influenced the game's progression and outcomes, allowing for replayability.
  • Hidden cities — The game involved discovering unknown cities, adding a layer of mystery.
  • legacy mechanics — The game involves permanent changes to the game components and rules over a campaign.
  • Modular map elements — The game used elements like satellites and cover, and different map areas that players could interact with.
  • pursuit — A new mechanism where players had to track and block certain individuals.
  • Teams — Players could form teams, which were crucial for certain objectives and required specific card combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one right off the bat you're like oh this is not pandemic
  • i'm gonna give this a 10.
  • the overall like atmosphere and story and writing and changes of the entire game while still keeping core pandemic choices and customization yeah it's everything i want out of a series
  • my favorite part is the customization like being able to control our characters so well
  • this game unlike traditional pandemic and even pandemic legacy season 1 and 2 where you're just so defeated you're just like there's just no way we had those here but it's like well wait a minute
  • you had room to fail with the with them adding adequate
  • that made this game such an experience it wasn't never like here's october let's just get it over with
  • the story was really good i think probably what do you think do you think it was the strongest out of the three
  • i love this debrief book that's what kept the story interesting
  • the pursuit i never felt like we were actually ever pursuing someone
  • i really think so that was if you had to centralize and focus what pandemic legacy season zero is was the teams
  • this game did not feel like pandemic at all but still had the undertones of pandemic
  • i like how they wrapped it into which is spooky scary the cdc has already had a lot of strains of things
  • this game pissed a lot of people off when it was announced
  • i like that oh that was the moment like yep that was it
  • i honestly think i really liked our build
  • 10 out of 10 experience
References (from this video)
No references stored for this video.
Video AknOOh3-KMY Board Games UnLocked Rules Teach at 0:16 sentiment: positive
video_pk 115747 · mention_pk 328746
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The unexpected reveal of the false bottom in the game box was a delightful surprise.
  • The narrative unfolds compellingly through mission objectives and revealed story elements.
  • The game provides a tense and engaging experience with meaningful choices and consequences.
  • The mechanics for infiltration and objective completion are well-integrated with the theme.
Cons
  • The complexity of navigating certain areas within Pearl Compound was challenging.
  • Some rules regarding movement and bypass actions were initially confusing.
Thematic elements
  • Investigating a biological weapon (Medusa) and its origins, uncovering Soviet activities.
  • Soviet Union, near Lake Baikal, Pearl Compound
  • Driven by discovering records, following mission objectives, and unfolding story elements through dossiers and cards.
Comparison games
  • Pandemic Legacy: Season One
  • Pandemic Legacy: Season Two
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of actions per turn to move, infiltrate, use abilities, and accomplish objectives.
  • Hand Management — Players manage a hand of city cards that are used for various actions and objectives.
  • infiltration — A core action where players attempt to enter secured areas by meeting specific criteria like region and affiliation.
  • legacy mechanics — The game involves permanently altering components, opening new doors, and unlocking new rules and objectives as the campaign progresses.
  • Objective Completion — Players work towards specific goals outlined for each month/scenario, which drive the narrative and game progression.
  • Set Collection — Players collect cards representing regions and affiliations to meet the requirements for infiltration actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They really did it to us.
  • Wow I love [ __ ] like well I was in there and I'm like oh yeah it looks like it looks like the bottom like you can't even
  • So it's a picture of him it's a guy that's a that's a real dead that's a real guy I'm uncomfortable
  • They tricked us this whole time
  • Sounds like shit's getting real boys
  • It's it's like Pandemic core Pandemic
  • This is how we do it in mother Russia
  • It's just the boner pills you just caught you you have an addiction
  • Subject features a sufficiently horrific appearance requested by the KGB
  • So we might be correct with them figure it out
  • Pandemic season one is is Pandemic like core Pending it's core Pandemic with a little changes
References (from this video)
No references stored for this video.
Video eERygz_lztw Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 115741 · mention_pk 328740
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game provides a challenging experience, particularly in the October scenario.
  • The espionage and mission-based gameplay are engaging.
  • New assets and abilities are introduced through the legacy system.
Cons
  • The difficulty of October is frustrating.
  • Player restrictions ('callous', 'erratic') add to the challenge and frustration.
  • Resource scarcity (cards, teams) makes the game difficult.
  • Escalations and spreading infections create pressure.
Thematic elements
  • Investigating Soviet progress on a cure for the Medusa plague, while dealing with espionage and containment.
  • October, during a time of global tension with the Soviets and a focus on a 'Medusa' plague.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — City cards are used for movement and for building teams, with restrictions on sharing and trading cards.
  • character abilities — Different characters have unique abilities that affect gameplay, such as movement, action efficiency, and special interactions.
  • Event/Escalation — The game features events and escalations that introduce new challenges and spread disease cubes across the board.
  • Legacy system — The game involves progression over months, with consequences from previous turns affecting current gameplay, such as opening doors and gaining assets.
  • Objective Completion — Players must achieve specific objectives like finding a cure, interrogating officers, and hunting down targets within a set timeframe.
  • Team Movement and Actions — Players control teams that move across a map, performing actions such as collecting intel, building teams, and neutralizing threats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • October is always the [censored] month it makes me so mad
  • we're callous erratic arrogant and unpredictable
  • October does what October does [censored] you it just [censored] you just shits in your mouth
  • we're so close one night in Bangkok
  • What happened to you I was [censored] left field hooked by devon not knowing his ability and then learning it again
  • You know what it would be a fun experiment to take our blood pressure before we play this game and then after
References (from this video)
No references stored for this video.
Video T_Jisk-Vgwo Board Games UnLocked Review at 0:18 sentiment: positive
video_pk 115724 · mention_pk 328729
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successfully completed all objectives.
  • Achieved a high score (1075).
  • Enjoyed the narrative conclusion and the 'suffering from success' feeling.
Cons
  • Experienced frustration with certain game mechanics ('every good virus is airborne').
  • Felt the game could be 'gross' and 'disgusting' in its power level.
  • One objective (stopping Operation Lion's Tooth) was considered difficult and almost missed.
Thematic elements
  • Stopping the Medusa plague and Operation Lion's Tooth
  • December, Christmas time, 1962
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players have a limited number of actions per turn to perform various tasks, with references to 'actions', 'turn', and counting actions.
  • Area Control/Movement — Players move pawns across a map of cities, establishing safe houses and interacting with locations.
  • cooperative play — Players work together towards common objectives, evidenced by discussions about team building, card swapping, and shared actions to achieve goals.
  • Hand Management — Players manage a hand of cards, using them for actions and objectives, as seen in discussions about card draws, discarding, and holding cards.
  • legacy — The game progresses through a campaign with permanent changes and narrative elements, indicated by 'legacy deck', 'legacy deck draw this card', and the campaign ending.
  • Objective Completion — The game involves completing specific objectives such as stealing the Medusa genome, stopping Operation Lion's Tooth, and capturing Sabic.
  • Set Collection — Building teams based on card affiliations (allied, soviet, neutral) is a key mechanic for achieving objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh man last game that's perfect
  • I'm just frustrated it's like every good virus is airborne
  • we won yeah that was it I'm out
  • crisis averted the team infiltrated the control center just before launch and destroyed the balloons containing the medusa laced pollen
  • suffering from success
  • exemplary the team worked through numerous challenging objectives and succeeded in nearly every area
  • the repercussions of 1962 will take a long time to settle
  • we just shoot him in the head his translucent head
References (from this video)
No references stored for this video.
Video HvwFpBHapKI Board Games UnLocked Review at 7:32 sentiment: negative
video_pk 113826 · mention_pk 325653
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Some clever clues
  • Some parts felt smart when solved
Cons
  • Hated it
  • Does not feel like Pandemic
  • Story is roundabout and convoluted
  • Too many complex and left-field puzzles
  • Felt like playing a different game (Manhunt/Indiana Jones)
  • Final puzzle required obscure knowledge (chemistry/biology)
  • Disjointed theme and story
  • Weakest out of the entire box
Thematic elements
  • Stopping diseases from spreading and developing cures.
  • Traveling the world
  • The narrative felt disjointed and did not fit the Pandemic theme.
Comparison games
  • Pandemic Legacy
  • Indiana Jones
Mechanics (from transcript analysis)
  • Area Control — Players move around a board representing the world to manage disease outbreaks.
  • cooperative play — Players cooperate to stop diseases and discover cures.
  • Puzzle solving — Contains puzzles that need to be solved to progress.
  • Set Collection — Involves collecting sets of cards to cure diseases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Games here if you're not familiar with uh our Ticket to Ride mysterium and pandemic not sure why that they picked those three
  • I thought that if you had played those three games it would help with solving like the puzzles that are actually Incorporated no not at all really
  • the device that they put they give you isn't super consistent
  • it felt really kind of a stretch but once you did that once you solved that puzzle it allowed you to understand how the device actually works
  • out of all three it utilized the the app the best it just it flowed really well
  • I think it did a really good job for the mysterium one that one out of out of the three I'm not gonna lie I think it probably is my favorite
  • I hated it I hated the pandemic one
  • the story that they put with the pandemic one just does I don't know it does not feel like pandemic
  • it felt like such a stretch that it's like oh are we playing an entirely different game
  • it was it just was such a stretch and I understand the three difficulty ones like sometimes are a little out there
  • this one just I I hated it like I I really did not enjoy it I couldn't get into the theme couldn't get into the story didn't like most of the clues
  • overall like the pandemic one I feel like is the weakest out of this entire box
  • I wouldn't recommend this even though it is a 7 out of ten there are a bunch of other three like triple boxes that I would actually just recommend over this because it's like it's their own story they're not trying to force other games and to have a theme around them that didn't exist
  • this one kind of feels like a gimmick
References (from this video)
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Video 5GsiRcJ9GRc Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 113676 · mention_pk 325966
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game feels different from other pandemic iterations while retaining familiar mechanics.
  • The new mechanics, like revolts and legionnaires, are well-integrated and thematic.
  • Player agency and strategic decision-making are high.
  • The game offers a tense but hopeful experience.
  • The cooperative nature remains, preventing players from attacking each other strategically.
  • It feels like a 'dudes on the map' game, adding a new dimension.
  • The player powers are robust and interesting.
  • The combat system, though random, adds tension and works well with the theme.
  • It's a solid and refreshing take on the pandemic system.
  • Highly recommended, even for those who don't like base pandemic.
Cons
  • The dice rolling in the combat can feel random.
  • Legions can be lost quickly due to bad rolls, making forts disappear.
  • Building and maintaining forts can be very expensive.
  • One player's turn might be spent solely on managing one area.
  • Iberia has better artwork.
Thematic elements
  • Defending Rome from invading tribes
  • The Roman Empire
Comparison games
  • Pandemic
  • Pandemic: Cthulhu
  • Pandemic: Iberia
  • Pandemic: Rising Tide
  • Pandemic Legacy
  • Pandemic: The Cure
Mechanics (from transcript analysis)
  • alliances — Players can choose to ally with tribes or remove them, which is a different win condition than finding cures in regular pandemic.
  • Combat/Dice Rolling — There is a battle mechanic involving dice rolls, which some find random, but others feel adds tension and balances the strategy. Legions are used to defend.
  • Disease spread mechanics — Unlike other pandemic games where diseases spread naturally, in Fall of Rome, new cubes are only added randomly when a revolt happens. Diseases move towards you, and you have to chase them down.
  • Forts — Forts are expensive to build and maintain, serving as defensive structures.
  • Player actions — Players have a set number of actions per turn (four) and follow standard pandemic phases (actions, draw cards, draw infection).
  • Player roles/powers — Each player has two powers, one universal and one situational, adding variety and depth.
  • Recruiting/Moving Legions — Legions can be recruited and relocated strategically and used in battle, which feels like a 'dudes on the map' element.
  • Revolts — Revolts are thematic additions of cubes and can lead to decline if not managed, similar to how outbreaks work in base pandemic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one out of all of the iterations of the pandemic games is the one that uh is the one that's like is this really pandemic yeah like because it feels so far removed from it but yet familiar at the same time
  • the significant difference is the diseases are moving toward you instead of instead of just kind of showing up
  • we have no shot right we have no shot I felt hopeful the entire time unlike when we did Iberia
  • it feels like a dude's on the map game
  • it's the reason why pandemic is like widely known as the best Cooperative game it's not my favorite Cooperative game but it's in there
  • it's a 10 for me wow yeah wow wow
  • I mean the reason it's 10 for me it's in my collection
References (from this video)
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Video 3QRikj1jjX4 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113675 · mention_pk 325965
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solid expansions for Pandemic.
  • Unique character abilities that work well together.
  • Thematic integration of historical elements.
Cons
  • Difficulty in managing outbreaks and barbarian spread.
  • Reliance on drawing specific cards for alliances.
  • Bad dice rolls can be detrimental.
  • Losing legions without forts or leaders is a significant setback.
Thematic elements
  • Preventing the fall of the Roman Empire by combating barbarian invasions
  • Ancient Rome
Comparison games
  • Pandemic
  • Pandemic: On the Brink
  • Pandemic: The Cure
  • World of Warcraft Pandemic
  • Star Wars Pandemic
  • Clone Wars Pandemic
Mechanics (from transcript analysis)
  • Action Points — Players use a set number of actions per turn to move, recruit, battle, build forts, and trade cards.
  • Area Control — Players place legions (cubes) in cities to defend them and control the spread of barbarians.
  • Card Drafting — Players draw cards to perform actions, build sets for alliances, and sometimes to trigger events or spread threats.
  • Combat — Players can engage in battles with barbarians in cities using dice rolls.
  • cooperative play — All players work together against the game system to achieve victory conditions.
  • Fort Building — Players can build forts in cities, which provide defensive benefits and strategic movement options.
  • Player Elimination — While not explicit, losing all legions in a city or an outbreak chain can lead to a loss condition.
  • Set Collection — Collecting sets of colored cards is necessary to forge alliances with barbarian tribes.
  • Variable player powers — Each player character has unique abilities that influence their actions and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So I will say all of them are actually pretty solid they took like all of the regular pandemic instead here are the seven best that everybody loves and these are the ones that's probably smart
  • And as prefectus februm that's an action I remove two Legions from my city and add a forward to it Fort tools
  • I can just grab Legions yeah and as an action discard a city card you either move from a city with a fort to any City or move from any City to a city with a fort and take up to three Legions with me
  • The weakness one is on the brink but that was their first one and it just added more
  • You're like I'm having fun you get it because neither are we when we're playing with you
  • because I didn't let you Shuffle that's my fault I understand
  • I'm blaming you I said we didn't do the group Shuffle and uh that's right well it's your fault you said we didn't do the group Shuffle you cursed us
References (from this video)
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Video 9c-Q--MrLxQ Discussion at 0:21 sentiment: negative
video_pk 110541 · mention_pk 318061
Pandemic video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Bought multiple versions when one was enough
  • Bought every expansion before playing the base game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here are some things I would do differently if I was starting the board game hobby once again
  • I would not buy Twilight Struggle as my first ever board game
  • I think one was enough
  • I'd only buy board games that I think that I would actually play not ones that I would imagine that I would play
  • I can never have too many Aols
  • I'd also remind myself not to forget to have fun
References (from this video)
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Video tG07H-JnUuY Board Game Sanctuary Discussion at 0:00 sentiment: positive
video_pk 109947 · mention_pk 316321
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modernized alternative to classic board games
  • Good for introducing new players
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • modern board game to introduce two new players to the board gaming world
  • modern board game designers had looked at some of these classic board games looked at the rules looked at the pros and the cons and some of the flaws and tweak them to make them more interesting dynamic fairer and more immersive
  • board games are a way to bring people together face-to-face
  • mechanics which is essentially how the board games would have improved significantly in modern board games
  • game designers are now taking a lot more risks they're pushing the envelope with the different ideas and concepts of the different mechanics they're using in their games
  • board games have become more immersive over time
  • board games have exceptional educational value
  • it is what first draws your eyes to a board game when you walk into a shop
  • board games are lay to spend quality time with the people that you love and the people that you care about
References (from this video)
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Video V252ipwW-UI Board Game Sanctuary Review at 2:31 sentiment: positive
video_pk 109982 · mention_pk 316401
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent gateway game for new hobbyists
  • High level of suspense and tension
  • Every decision is critical and important
  • Thematic mechanics that enhance the experience
  • Builds cooperation, trust, honesty, responsibility
  • Improves communication, talking, and listening skills
  • Encourages leadership roles
  • Educational value in science, math, and geography
  • Immersive experience
  • Raises the fun factor and replayability due to multiple ways to lose
Cons
  • Can lend itself to one player dominating decision-making
  • Newer or quieter players may take a back seat
  • Story can be lacking after multiple plays, leading to repetition
  • Role cards serve more of a mechanical role than a thematic one
Thematic elements
  • Battling epidemics and outbreaks to prevent a worldwide pandemic
  • Global
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players have a set number of actions per turn to move, treat diseases, share knowledge, build research stations, or discover cures.
  • cooperative play — Players work together as medical professionals to stop global diseases.
  • Hand Management — Players manage a hand of city and event cards, with a hand limit of seven cards.
  • Infection Deck — A deck of cards determines which cities get infected each turn.
  • Outbreaks — When a city has too many cubes, an outbreak occurs, spreading disease to adjacent cities.
  • Set Collection — Players collect sets of city cards of the same color to discover cures for diseases.
  • Set Collection for Cures — Players discover a cure by discarding five cards of the same disease color at a research station.
  • Variable player powers — Each player receives a unique role card with special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything will be okay doctor
  • i get most of my medical advice from this board game pandemic
  • Players race against the clock and make very very crucial decisions as every decision that they make has an effect on the future of humanity
  • Pandemic is a very fun and rich and immersive experience and it's a really excellent game for introducing people to the board game world
  • this is a game that i definitely recommend
References (from this video)
No references stored for this video.
Video vfBgsHKkVZg Board Game Sanctuary Review at 2:42 sentiment: positive
video_pk 109962 · mention_pk 316378
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Greater strength in the synergy between the actual mechanics and the theme of managing diseases, preventing those crazy outbreaks
  • Immersing players in that real-world situation
Cons
none
Thematic elements
  • Treating diseases, finding cures, preventing global outbreaks
  • World map
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players have a set number of actions per turn to move, treat diseases, build research stations, and share knowledge.
  • cooperative play — Players work together to cure diseases and prevent outbreaks.
  • Hand Management — Players manage their hand of city cards to discover cures and perform actions.
  • Outbreaks — When a city reaches a certain number of disease cubes, an outbreak occurs, spreading disease to adjacent cities.
  • Set Collection — Players collect sets of colored cards to discover cures for diseases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Pandemic Reign of Cthulhu, players defeat Cultus, defeat Shogots, and try and close the gates before the great old ones awaken.
  • the introduction of the sanity die in Pandemic Reign of Cthulhu, which brings in this level of personal risk.
  • I think I would have to choose the original pandemic as a better game due to the greater strength in the synergy between the actual mechanics and the theme of managing diseases, preventing those crazy outbreaks and just immersing players in that uh realworld situation.
References (from this video)
No references stored for this video.
Video 8VwDWDZdzps Board Game Sanctuary Top List at 4:07 sentiment: positive
video_pk 109939 · mention_pk 316289
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 4:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive due to permanent choices and consequences.
  • Game-changing nature of the legacy format.
  • Great storytelling elements and flavor text.
  • Satisfying experience of saving the world.
Cons
  • Not replayable in its original state after the campaign.
  • Requires commitment from players to role-play and describe actions.
Thematic elements
  • Fighting the spread of diseases across the globe.
  • The world over a 12-month campaign.
  • The game carves out a story about the future survival of the world through its legacy mechanics.
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn.
  • cooperative play — Players work together as disease-fighting experts.
  • legacy — Introduces new rules, objectives, and permanent changes to the board and components over a campaign.
  • Modular Board — The game board changes and is modified throughout the campaign.
  • Set Collection — Players collect cards to find cures for diseases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are you someone who's looking for a way to bring friends family members and work colleagues together for a rich team-building experience or are you simply someone who's interested in a board game that tells an interesting story and has a unique theme
  • Spirit Island is a fully cooperative board game for 1 to 4 players where each player takes on the role of different spirits as they try to protect the to harm and scare off the settlers and explorers before it can build cities or ravaging blight the island and thus taking the island from them Dahon forever
  • Pandemic Legacy Season One is an adaptive version of the original cooperative or getting Pandemic in this game
  • Robinson Crusoe at heart is a worker placement game where players peak one of the scenarios read the objectives and try and fulfill them before the round marker hits the final round
  • Mice and Mystics is a fully cooperative campaign style story-driven adventure board game which we truly capture the heart of the entire family and also role-playing game enthusiasts as well as fans of malice
  • Sherlock Holmes Consulting Detective is a story driven crime ridden mystery solving game where planes take on the role of the Baker Street Irregulars as they try and beat the master sleuth himself Sherlock Holmes
  • It is 1926 and an ancient being is about to be a walk and bring the threat of terror unfathomable doom and endless gameplay corpses have opened gates and unspeakable beasts have crossed from the other side ready to ravage the entire world
References (from this video)
No references stored for this video.
Video tpL4N35Eha0 Board Game Sanctuary Top List at 6:21 sentiment: positive
video_pk 109938 · mention_pk 316285
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 6:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successful re-implementation of a popular base game
  • New challenges and ideas
  • Fresh and inspiring approach
Cons
  • Players remove all supply cubes from a city when it's drawn from the deck, potentially leading to plague cube placement.
Thematic elements
  • Survival and salvaging fallen cities from disease
  • World suffering from a plague, survivors seeking refuge on oceanic havens, venturing back to fallen cities.
  • Legacy decks driving unfolding narrative and challenges.
Comparison games
  • Pandemic Legacy: Season 1
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve objectives and save cities.
  • exploration — Players perform recon actions to explore and expand the world map.
  • Infection mechanism — Infect city steps or epidemic cards lead to the removal of supply cubes and the potential placement of plague cubes.
  • Legacy Game — The game unfolds over a campaign with evolving rules and narrative driven by legacy decks.
  • Supply cube management — Instead of removing disease cubes, players add supply cubes to protect locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this video we look at some fully cooperative board games that really have tried to do things a little bit differently by experimenting new mechanics introducing new ideas or concepts or improving on a pre-existing board game design
  • The introduction of the idea of an app really divided place saying that was more divisive in shifting the focus of an idea of a game board experience more onto a digital online computer orientated experience and really detract it away from the actual game
  • When Time Story's was released it introduced a new system of board game that really wow players and it seemed to have found a way to really immerse plates in a deeply rich story where they were walking in the shoes of characters living out their stories and making meaningful choices
  • Games like this only truly succeed when they take what play is loved about the original game and embed it in the new game in a fresh new and inspiring way that stays true to its theme
  • what if each player had a piece of the puzzle and aims to communicate each of those pieces of information to help the other players reach and come to the same conclusion and thus solve the mystery
  • However one rule in this game has divided many plays in this game when monsters slowly advance towards the castle and ultimately cause you to lose the game the game itself takes time off players each time they destroy a monster which means that we never place destroy minion the story marker moves up the story track ending the game much sooner
References (from this video)
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Video iak9ZNQr8v4 Board Game Sanctuary Top List at 8:40 sentiment: positive
video_pk 109974 · mention_pk 316394
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More thematic curing process with the 'In the Lab' expansion
  • Adds extra tension to cube management
  • Immersive experience of battling disease
  • Incredibly rich art
Cons
  • Requires 'On the Brink' expansion for some modules
Thematic elements
  • combating disease outbreaks
  • the world
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players use actions to move, treat diseases, and research.
  • cooperative play — Players work together as scientists to combat diseases.
  • crisis management — Players manage outbreaks and prevent the spread of diseases.
  • expansion specific mechanics — The 'In the Lab' expansion adds steps like characterizing, sequencing, developing a vaccine, and testing.
  • Set Collection — Players collect sets of cards to find cures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • behold the scientific board game
  • at its core is three criteria to look at these ball games and order them from first of it first of all I'm looking at the art and how the artist and the game designers have used the art to immerse the players in the scientific experience
  • I wonder what would happen if I catalyze this reaction with a synthetic compound that are created right here in this lab pray to Mary Curie that this works Eureka I've done it
References (from this video)
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Video 4hMbLNkgNnw Board Game Sanctuary Discussion at 2:47 sentiment: mixed
video_pk 109911 · mention_pk 316201
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 2:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can be a source of joy
Cons
  • Missing New Zealand on the map is an odd omission
Thematic elements
  • Curing diseases
  • Earth
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have turns to perform actions like moving, treating, and curing.
  • cooperative play — Players work together to cure diseases.
  • Set Collection — Implied by needing specific cards to cure diseases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh and do you have the game Monopoly by any chance
  • it's like regular - no but it's heaps more fun
  • so that's the end of the game it's time to add up the victory points and see who won all right just give me a sec x 95 by five times by the square root of 63 the times the first round school with the third round school and divide by three and take away the three points that we miscalculated earlier and adding three more points per card tucked in every egg laid and in considering the week span of each burden considering the length of the height of each day it looks like that the result of this game is a draw
  • can I trade you a sheep for two wood sure only if I can trade you to eat for three bricks and then I'll trade you two wood for a sheep and then I'll trade you three bricks for two week I then upgrade my settlement to a and win the game
  • how about Star Wars revealing a five-hour game that pits the Rebel Alliance against the Galactic Empire it's got a Brazilian figure in Spain and don't forget this learn to play walkthrough and 50 rules we have to learn off by heart
  • hey Danny you wanna play a game of pandemic sure but which version all of them
  • so tell me when you hold that game does it bring you joy yeah yes it does
  • where on earth is New Zealand why on earth do they keep leaving New Zealand off the map oh wait there it is
  • wingspan is a card drafting content management dice rolling game where players a tableau full of bird cuts strained out on the most victory points possible
  • you're the original but you're so much newer but you're a spiel des jahres winner I totally love your victory point scoring mechanisms your decision-making is so deep but you reward long term planning
  • hey dude I just got this brand-new awesome board game called draft asaurus we get to pick your own dinosaurs and build your own Jurassic Park
  • because the game is called root I move my pawn across this city and remove this red cube
  • a what a small board game but what a massive board game collection
References (from this video)
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Video vEna0su7Sa8 Board Game Sanctuary Analysis at 5:22 sentiment: positive
video_pk 109839 · mention_pk 315949
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The corrected rule makes the game winnable.
Cons
  • Mistake regarding outbreak conditions made the game seem impossible.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The host felt the game was impossible to win due to playing the outbreak rule incorrectly.
  • Outbreaks — The rule mistake was regarding when an outbreak occurs. They believed any three cubes of any color caused an outbreak, instead of three cubes of the same color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When it comes to teaching board games, I often feel a great sense of pressure to try and convey all of the game's rules effectively and clearly to the new players at the table to ensure that the game experience is enjoyable and runs smoothly.
  • Mistakes in games can really change the experience and your opinion about the game itself, especially if you've been playing that rule wrong for a really long time.
  • So, let my board game embarrassment begin.
  • It's the pitch that's going to really sell the game to whoever you're introducing it to, whether it's the theme or the flavor of the game, or how the mechanics are going to be, but missing the mark on that pitch is really going to determine whether the other players are going to really get the game or not.
  • I love board games that are centered around food. It really warms the soul and makes you feel really great inside
  • I love it when a rule book comes in sections, especially when it's color-coded and each of the things are highlighted in bold text and there's some really great examples that appear in the book itself.
  • So if anyone out there has a useful way of explaining this to me in a very simple way, I would greatly appreciate it if you write in the comment section below.
  • I'm sure I'll probably have a whole list of other board game rule mistakes I've made in all my other board games I could include in a future video.
References (from this video)
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Video tQ3Zed3-xRA Board Game Sanctuary Top List at 7:39 sentiment: positive
video_pk 109861 · mention_pk 316061
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Superbly crafted Lovecraftian theme
  • Surprise element with revealed ancient ones
  • Powerful relic cards
  • Simplified and easy-to-navigate board
  • Threatening shoggoths
Cons
  • Risk of losing sanity when using relic cards
  • Can get stuck in heavily populated cultist locations
Thematic elements
  • Banishment of cultists, defeating shoguts, closing gates to stop the Old Ones from awakening
  • Lovecraftian countryside
Comparison games
  • Pandemic
  • Spirit Island
Mechanics (from transcript analysis)
  • Action Point Allowance System — On a player's turn players can perform up to four actions.
  • Area Control — The summoning deck is revealed two cultists are placed in that location and as more old ones are revealed you can see that three cultists will be placed.
  • Card Drafting — At the end of their turn they draw two cards off the top of the deck and if it's an evil stirs card.
  • cooperative play — Reign of Cthulhu is a reimagined version of the original game pandemic where players taken the role of investigators as they travel across the Lovecraftian countryside banishing cultures defeating shoguts and trying to close the four gates as they go.
  • Dice Rolling — You have to roll the sanity die every time you want to use one.
  • Sanity mechanic — Each character begins with four sanity tokens on it. Now throughout the game if the character ever loses all of their sanity tokens they flip over to the other side and the other side provides some restrictive rules that limits what that character can do.
  • Set Collection — Gates can be closed if a player goes to the gate and they trade in four cards that represent that particular colored region.
  • Threat track — The olds one track is a unique feature that appears in reign of cthulhu.
  • Variable player powers — Players can controlling four characters each character begins with four sanity tokens on it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So it seems like there was an infection in your entire board game collection.
  • At the start of the game players are each going to choose a character each character has a special ability as well as the number of actions that they can perform on their tune.
  • The game can get quite hard and i like how the game can be scaled.
  • The olds one track is a unique feature that appears in reign of cthulhu.
  • This my fellow friends is the fun part of the game.
  • The Loop is ultimately a cool game about looping your actions looping your powers creating powerful turns moving around this pizza-like technicolor board and just really having a great time.
  • I'm always looking for some other fully cooperative board games to add to the board game collection.
References (from this video)
No references stored for this video.
Video 8JSP_nTCi-I Board Game Sanctuary Discussion at 8:25 sentiment: positive
video_pk 109903 · mention_pk 316174
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 8:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduces new rules and challenges each month
  • Makes the game feel more real when played during a real pandemic
  • Decisions have consequential, permanent effects
  • Leads to interesting conversations between sessions
Cons
none
Thematic elements
  • Battling diseases plaguing the world
  • Legacy (persistent changes)
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • cooperative play — Players work together to combat diseases.
  • legacy — Introduces new rules and components over a campaign, with permanent changes to the game board and components.
  • Role-playing — Players take on roles like quarantine expert, doctor, or medic.
  • sticker placement — Stickers are applied to the board to permanently change game elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • first of all thank you very much for helping board game sanctuary surpass 10,000 subscribers
  • I hope everybody out there is keeping safe during this covert 19 crisis that's been crippling the entire globe
  • why not play a pandemic during a pandemic
  • if you really liked this video please cooperate and remember to subscribe like and share this video with your family and friends
References (from this video)
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Video y21TRtaehY0 Board Game Sanctuary Analysis at 9:17
video_pk 109915 · mention_pk 316239
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 9:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • With hundreds of board games that are being released annually, that number is increasing exponentially.
  • When a really cool board game comes along and piques your interest, there's a certain level hype that follows that.
  • Consider very carefully what exactly that you're buying into.
  • Think about the potential experience that board game can provide to the people that you're going to be playing with.
  • You really need to think about the reliability of the information that you're being presented about a game.
  • If you've got the time, it's well worth spending a little bit of extra time looking at multiple sources and multiple opinions on a particular game.
  • You need to think about whether do you already own that game in your collection at home or some form of that game.
  • Think about the worth of the game itself in terms of its price.
  • It is your money and ultimately your choice.
  • It's so critically important to research a game very thoroughly.
  • The board game hobby is such a beautiful community of people and the games themselves just continually amaze me.
References (from this video)
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Video HJAKIMq3Xao Board Game Sanctuary Rules Teach at 0:00 sentiment: positive
video_pk 109295 · mention_pk 315064
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fully Cooperative board game that many people have in their collection.
Cons
none
Thematic elements
  • Curing four different Global diseases
  • Global
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control (implied) — Players 'travel around the world clearing disease cubes' and outbreaks occur in specific cities.
  • cooperative play — A fully Cooperative board game where players work together.
  • Hand Management (implied) — Players manage disease cubes and their placement.
  • Set Collection (implied) — The game is about 'curing four different Global diseases' represented by colored cubes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic is a fully Cooperative board game that many people have in their board game collections but there is one rule that people often Overlook and it's not even featured in this commonly overlooked rules section of the rule book.
  • an outbreak only occurs when a fourth disease cube of the same color would need to be placed in that City.
  • and so now you know totally changed the game for me
References (from this video)
No references stored for this video.
Video zh53xZOBkeg Board Game Sanctuary Analysis at 8:49 sentiment: positive
video_pk 109283 · mention_pk 315022
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 8:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reshaped how board games should be played
  • Opens up discussions about solving problems as a team
  • Superbly fun
  • Teaches teamwork, cooperation, collaboration, empathy
Cons
none
Thematic elements
  • Battling diseases and controlling viral outbreaks
  • Across the world
Comparison games
none
Mechanics (from transcript analysis)
  • Fully Cooperative — All players work together against the game system.
  • Role selection — Players take on the role of different epidemiologists.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are a brand new person to the board gaming Hobby and you've just discovered these games for the first time then you have come to the Right video My friends
  • you're not purely just getting it because everyone else said it's popular you're getting big you're getting it because there's something in the game that really reaches into your soul and says you know what this is a puzzle worth uh solving
  • the idea of a euro is that it's more centered around the mechanics of how the game works rather than the theme itself
  • basically it just means games that are full of combat uh story driven rise heavily on the dice roll so there's a huge luck factor into the game but it's the thrill of the dice roll and leveling up your characters and pursuing a cool character story arc that makes those games really shine and enjoyable
  • Cooperative games really reshaped how I thought board games should be played
  • Legacy games feel like you've read a Trilogy of books where once you get to the end you've you've explored every facet of that story
  • these games definitely make me feel uncomfortable but they definitely serve a purpose and plays in social Gatherings and party settings which can often be used to break the eye
  • basically deduction games are great because I just love the post game discussions that you can have
  • worker placement games really is about taking what you want now being opportunistic about it but then denying other plays the ability to use that space or action or benefit for a short period of time
References (from this video)
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Video zh53xZOBkeg Board Game Sanctuary Analysis at 12:04 sentiment: positive
video_pk 109283 · mention_pk 315595
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 12:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Explore a game in a different way each time
  • Decisions have long-term impact
Cons
  • Cannot go back and reset the game to its original state
Thematic elements
  • Battling diseases
  • Evolving story arc with new rules, stickers, and changes introduced over multiple sessions.
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — Features campaigns where players save progress. New rules, stickers, and changes are introduced over time, altering the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are a brand new person to the board gaming Hobby and you've just discovered these games for the first time then you have come to the Right video My friends
  • you're not purely just getting it because everyone else said it's popular you're getting big you're getting it because there's something in the game that really reaches into your soul and says you know what this is a puzzle worth uh solving
  • the idea of a euro is that it's more centered around the mechanics of how the game works rather than the theme itself
  • basically it just means games that are full of combat uh story driven rise heavily on the dice roll so there's a huge luck factor into the game but it's the thrill of the dice roll and leveling up your characters and pursuing a cool character story arc that makes those games really shine and enjoyable
  • Cooperative games really reshaped how I thought board games should be played
  • Legacy games feel like you've read a Trilogy of books where once you get to the end you've you've explored every facet of that story
  • these games definitely make me feel uncomfortable but they definitely serve a purpose and plays in social Gatherings and party settings which can often be used to break the eye
  • basically deduction games are great because I just love the post game discussions that you can have
  • worker placement games really is about taking what you want now being opportunistic about it but then denying other plays the ability to use that space or action or benefit for a short period of time
References (from this video)
No references stored for this video.
Video zJujvq8yi6I Board Game Sanctuary Discussion at 0:10
video_pk 109126 · mention_pk 314770
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 0:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the best board game I've ever played
  • I've decided that we'll do a 10x10 challenge where we pick 10 board games play them 10 times throughout the year
  • I've signed you up without even asking you without even your knowledge they'll be doing the challenge together
References (from this video)
No references stored for this video.
Video blh6qR3OjZM Board Game Sanctuary Discussion at 0:40 sentiment: negative
video_pk 109073 · mention_pk 314713
Board Game Sanctuary - Pandemic video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The team was completely obliterated by disease cubes and outbreaks.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Outbreaks — The team was obliterated by disease cube outbreaks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just one of those days I guess
  • how about we play a game to cheer you up
  • Can we play these 10 board games
References (from this video)
No references stored for this video.
Video q5XXbmB70Ag The Discriminating Gamer Top List at 6:57 sentiment: positive
video_pk 108300 · mention_pk 312522
The Discriminating Gamer - Pandemic video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun cooperative game
  • Pandemic feel
  • One of the better pandemic games
Cons
none
Thematic elements
  • Fighting the droid army during the Clone Wars
  • The Clone Wars era
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Card Play — you're moving around the galaxy and you're playing these cards and activating them
  • Cooperative — Really fun cooperative game with that pandemic feel.
  • Mission Completion — And then you're you're trying to roll them back and complete missions or different missions that you're putting out on the court.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right, ladies and gentlemen, going ahead to look at my numbers 90 through 81. Again, my top 100 games of all time.
  • So, a lot of new games here and some older games that uh
  • Really a lot of fun. So I really like Coober Libre.
  • frankly is just a hoot. It is a lot of fun.
  • But you cannot talk. You can't talk to each other. And so it's crazy trying to communicate just by placing these dice and hoping that the other guy understands what's going on.
  • It is fantastic.
  • This may be one of my absolute favorite Hex Encounter World War II games of all time.
  • But this is the Barracks Emperors from GMT Games.
  • Really fun cooperative game with that pandemic feel. One of the better of the pandemic games in my opinion.
  • I really enjoy uh, Heat Pedal the Metal. fun racing game, fun system, very intense.
  • Mystery of the Abbey is such a fun game.
  • It is a very fun game. It's full of surprises and ups and downs, and you're trying to learn as much as you can without giving too much away yourself.
  • Great deduction game.
  • This is a game I really liked and wanted to see take off, but I just I never got never really saw too much happen.
  • an absolutely fantastic game that really needs more love.
  • It's just great fun and it's very inventive the way they're using the cards here.
  • I really quite enjoyed it.
  • I I I think Expeditions to me is just a much more fun game.
  • I love the world building here and the artwork here, the components. They did a great job.
  • really, really fun game.
  • Do you like these games? Do you not like these games? Would you put them higher? Would you put them lower? not here at all. Let me know what you think.
References (from this video)
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Video iaqXiMrhSzo The Dice Tower News at 1:12:39 sentiment: positive
video_pk 106465 · mention_pk 307779
The Dice Tower - Pandemic video thumbnail
Click to watch at 1:12:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combined two great forces in board gaming (Pandemic and Risk Legacy).
  • Features an engaging narrative shaped by player choices.
  • Highly influential on subsequent co-op, narrative, and campaign games.
  • Players reported it improved communication and saved their marriages.
  • Achieved #1 on BGG upon release.
Cons
none
Thematic elements
  • Combating diseases
  • Global
  • An overarching narrative shaped by player decisions and events from previous games.
Comparison games
  • Pandemic
  • Risk Legacy
  • Forbidden Legacy
Mechanics (from transcript analysis)
  • Campaign play — Features an overarching narrative told over the course of a year.
  • cooperative play — Players work together to combat diseases spreading across the globe.
  • legacy — Introduced the concept of permanent changes that follow players from game to game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The people, we wouldn't have anything to talk about without the wonderful designers and publishers who make these fantastic games.
  • I don't believe in this well, everyone's a winner thing because we only have one trophy, you know, per game.
  • If you go and pick one of these games on these lists tonight and just go play that game, you're going to have a great time.
  • There's nothing like putting a game on the table, having people come over, play that game with you, and they go home changed.
  • When designers were designing these games, they did not know how amazing they would be. So, they decided to bring it back.
  • We're here to celebrate the art in the games we play.
  • The rules lawyers are so good that as soon as I hired them, my wife can't beat me at games anymore.
  • Innovation in games is uh more difficult than ever these days.
  • It's so great that in this crazy world uh so many people still have time and are willing to sit down with their friends and families and uh play board games.
References (from this video)
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Video 5IT7ZCBf3iU Board Games UnLocked Top List at 9:10 sentiment: positive
video_pk 105436 · mention_pk 303923
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 9:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal experience
Cons
none
Thematic elements
  • Campaign where mistakes and changes stay throughout the course of the campaign.
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — Uh if you're familiar with legacy games at all, they're ones where you write on the board, tear up cards, and they're permanent changes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It made my number one.
  • The Making it co-op completely I was like, "This is amazing."
  • It's a simplistic game, but it can also get insanely complicate like the strategy I love Dominion.
  • It is one of my favorite games ever made, deck building or not.
  • Does a whole unique thing where you never shuffle your deck. Every time you have to draw from your deck and you can't, you take your discard pile and flip it.
  • So, this is also a massive campaign uh boss battler game.
  • But it is some of the best writing in board games in my opinion.
  • Uh the combat is absolutely phenomenal.
References (from this video)
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Video A6usHA4FsnU Board Stupid Discussion at 17:38 sentiment: positive
video_pk 103756 · mention_pk 299898
Board Stupid - Pandemic video thumbnail
Click to watch at 17:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best legacy games you can play.
  • The surprises from the box are worth the game.
Cons
  • It's still the Pandemic system.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together as a team.
  • legacy — The legacy system bends the core Pandemic mechanics in unusual ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Why this game is so important to us this year, Matt, because there are so many big box games that have not delivered the experience that this game has.
  • The X Factor, whatever it is, right?
  • But it'll have the depth of a puddle.
  • What you need is the experience. That's all that matters.
  • It's barely a board game, but when you play it, yeah, you say it's barely a board game, but every time you do something in that game, you feel like, oh wow, this is this is actually how things this is like how the gears of history have been manipulated, right?
  • And then you have games that just make you feel like a kid again. Yes. And that is its own sense of magic, right?
References (from this video)
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Video Bs8cb4JQJ1g Rolling Dice & Taking Names Top List at 1:14:40 sentiment: positive
video_pk 98386 · mention_pk 273230
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 1:14:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Took the pandemic concept to a video game
  • Added a whole new element of battling
  • Dealt with various plague elements
  • Nailed the theme
  • Solid mechanics
  • Good alternative to Pandemic
Cons
none
Thematic elements
  • Battling plague elements
  • Azeroth
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • cooperative play — that took the pandemic concept to a video game...and added a whole new element of battling of having to deal deal with the various plague elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brian Boru High King of Ireland as soon as you put that on the on the table and as soon as I saw trick taking I was like uh oh I'm all in I I pushed all the chips in I was fully engaged in this game
  • Clash of cultures Monumental Edition I'd like to commend the design development and Publishing team behind K C it's varied in strategy epic in scale and thankfully foot powder free
  • man it's one of those games for me that just created an experience every time I played and I've played with four player I've played with three player I've played with two player and every single time I enjoyed what that game brought to the table
References (from this video)
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Video SYSoRdaGtTA Board Game Critique Analysis sentiment: negative
video_pk 96787 · mention_pk 265952
Overall sentiment (raw)
negative
Pros
none
Cons
  • Prevalent alpha player problem due to open information and clear optimal paths
  • Players can be reduced to executing orders
  • Shared collaborative experience becomes a solo game with extra people
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You ever sit down for a cooperative game, and within 20 minutes one person is basically playing the whole thing while everyone else just moves pieces where they're told?
  • Yeah, the alpha player problem. It's one of the most common complaints in cooperative board gaming, and it's especially prevalent in the older designs.
  • Pandemic is the textbook example.
  • The alpha player problem is addressed through several deliberate design choices.
  • The alpha player problem is solved through strict mechanical asymmetry and divided physical control.
  • The alpha player problem is solved primarily through asymmetric information distribution.
  • The alpha player problem is addressed through extreme asymmetry and simultaneous play combined with high complexity.
  • alpha player problem is mitigated through personal deck ownership and investigator specialization.
  • Groups that succeed long-term tend to be those that respect each investigator's niche and communicate needs rather than issuing commands.
References (from this video)
No references stored for this video.
Video 9aX1rMCFpsI Rolling Dice & Taking Names Discussion at 51:57 sentiment: neutral
video_pk 96342 · mention_pk 264769
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 51:57 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Do not mock Pandemic, as it can lead to a sudden loss.
Thematic elements
  • Cooperative disease eradication
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve a common goal.
  • Hand Management — Players manage cards to perform actions.
  • Infection Deck — The mechanic that drives outbreaks and spreads disease.
  • Set Collection — Collecting sets of cards to cure diseases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Money for nothing these people don't have to do nothing they actually hide to hashtag hashtag rdt and game fail oh they did and actually that's another thing that we're going to be doing is we're going to be looking at some of our favorites from that exercise and be talking about those and sharing those to thank you so much for all those those were all great it was very hard to pick a winner and we'll go into a more detail later in the show about that but some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just really touched home and some of those just 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home and some of those just really touched home and some of those just really touched home and some of those just really
  • Concordia takes one hour to set up and teach
  • that's pretty funny well tell me that with the two that means we're down to our winner Tony what was our winner for hashtag rdt in-game fell for the fifty dollar gift certificate to CSI
  • Played a one-shot D&D this year for a friend's bachelor party
  • I wrote in row 21 with my character played the first hour of the game unconscious being carried by another player
  • Guys that is a really good game and so definitely if you get a chance to play a good try it out I think you would enjoy it
  • America good good good trivia game from bez EA games
  • Marty you got to play potion explosion was it as good as well remember from C Mon expert I yes it was i need to get it to you so you can check it out a very fun tactical game
  • the thread for Little Debbie cakes is longer than a 14 episode 100 it just goes off on its own pageant all of a sudden there's there's talk of hostess cakes and all these other sweet treats
  • I still need to discuss whether or not I need to add scythe to the collection
References (from this video)
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Video B9VFE0QLFu8 Rolling Dice & Taking Names Discussion at 17:54 sentiment: negative
video_pk 95739 · mention_pk 322739
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 17:54 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Lost miserably
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a game that you are trying to build the best story
  • this is on steroids oh I can't wait when we can we play um by all means Thursday night when we go to a gaming night we are right there we are going to have a blast with that as well
  • there's going to be a big focus on board gaming because that's been the bread and butter of PACs
  • The Reading Terminal Market... adjacent to that subway station it is the best food market you will ever set foot in
  • RPGs and miniatures those types of gaming don't get enough love at the traditional paksas simply because there's not enough room for them
  • Chris Perkins was on Twitter two days ago all his fans that yeah I'll be at PacSun plug
  • the rulebook was not very good no we had to look up several times on some of the rules meant
  • it is a pretty quick game which is why we like it's only played over the course of three rounds
References (from this video)
No references stored for this video.
Video _wirV1eGtEU Rolling Dice & Taking Names Discussion at 19:35 sentiment: positive
video_pk 95062 · mention_pk 260993
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 19:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • available on Nintendo Switch
  • four-player local play will be fun
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've never heard a song called October trees.
  • Unless there's free stuff to it but I'd rather dress like a cow to get free chick-fil-a or go in a Krispy Kreme and get a free donut then it's long john silver's to get fish.
  • There should be no time limit on dress like a cow day Tony.
  • Fool I'm dressed like a cow right now could you just throw a brother a free sandwich or something and he didn't did he he did not.
  • Why do you guys build power lines and canals?
  • You are now mr. Instagram that's it it's done it's over.
  • Good god there's people everywhere it's oh it's it was on real Wow lots of people dude lots about but the tube is amazing that was fun.
  • And their main exports are sheep and coos all highland coos coos what Koot howls okay okay yeah.
  • One thing I noticed and I know I didn't get all of them but I did notice that every gaming store I went into there was no place to play.
  • I was watching one and they were like what what component of this game I'm like seven wonders people.
  • Me I know you don't have a switch but let me tell you for a little portable handheld gaming system these games are gonna be amazing on that system so let me understand this you're now making me want to go buy a switch I had
  • now and some one of the hottest games it's number one at BoardGameGeek and that is mezzo from colossal games so if you haven't checked it out Marty and I got to play to Gen Con and it was fun it was good it was like it was like blood rage mixed in with some other stuff it has that kind of feel to it
  • I'm sure it's already funded go check it out Tony and I'd really liked it and Tony I'll be getting this game yes I agree it's it's one of those games that I'm excited for
  • Wilke Forge be number one and two again we'll find out I was gonna ask you what was number one so key Forge and key for starter right yep he forged starter set was number one he forged X we're number two
  • so be sure to head over to miniature market calm and get your pre-orders in for key forge and save your money and not spend it on eBay where they're going for $75 just wait people
References (from this video)
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Video jIw86SJl5zE Neon Gorilla Analysis at 0:07 sentiment: positive
video_pk 94935 · mention_pk 260321
Neon Gorilla - Pandemic video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of my favorite games
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • escalating tracks — Mentioned as a borrowing element from Pandemic.
  • multiple ways to lose — Mentioned as a borrowing element from Pandemic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every good game borrows something.
References (from this video)
No references stored for this video.
Video cPu7j2208SM Rolling Dice & Taking Names Analysis at 0:35 sentiment: positive
video_pk 94952 · mention_pk 260357
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very old game, still popular
  • gateway game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty these are my musings
  • I love looking at empirical cells data whether it be for movies or comic books or albums it doesn't matter I like seeing what the top sellers are
  • those four games have been around for quite a while which goes to show that either one people in this hobby are still buying those games or hopefully hopefully people are coming into the hobby and those are those gateway games that everybody recommends for people to check out
  • evergreen as' I just made that term up
  • it doesn't matter how often they refresh that game it's always a fantastic seller thing is though I bet it drops out of the top ten in the next quarter
  • so to have this game that is a hundred bucks still continue to sell well quarter after quarter year after year is just a testament to how popular that game is
  • exploding kicking kicking exploding chickens now that would be funny
  • now when I first saw Dominion on this list I thought wait a minute that should be a board game but I guess when you really think about it it's nothing but cards 100% card game
  • I love Arkham Horror LCG I have been into LCG games since they first came out
  • with Arkham Horror LCG every time I play that game I am totally sucked into the story
  • sweet sweet game if you have not tried it I highly recommend checking it out
  • Seven Wonders is considered a card game come on it's got player boards it's got a lot of different tokens I think personally that should belong in the board game category and not the cards and dice Hey but maybe I'm wrong
  • Games Workshop is killing it right now
  • Dungeons & Dragons since the release of the fifth edition has just skyrocketed in popularity it has taken over everything
  • it's yugioh TCG key Forge and Dragon Ball super
  • it's really cool to see ki Forge up in there
  • While it's not a CCG in the sense of you buy blind booster packs you don't know what's gonna be in there instead you're buying a blind deck and not sure what's gonna be in there I guess it still has a collectible aspect to it
  • since that game just came out also fourth quarter of last year it was hot it was hard to find
  • you were you surprised by any on this list or did you think there would be someone this list that weren't on there
  • smash that like button and flip that subscribe button
References (from this video)
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Video p1T-2nsERCc Rolling Dice & Taking Names Discussion at 19:22 sentiment: positive
video_pk 94842 · mention_pk 259528
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 19:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A great time killer, especially the iPad version.
  • Easy board setup without physical components.
  • Anticipation for a potential campaign mode on the Switch version.
Cons
none
Thematic elements
  • Cooperative game about stopping the spread of diseases.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn.
  • cooperative play — Players work together against the game system.
  • Set Collection — Collecting sets of cards to find cures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where Just One I think can sometimes have an issue because we happen like three times for us.
  • Monolith Arena with the brand-new expansion coming out at Gen Con from portal called academics.
  • to me that game was comfort food that game is just like ah I'm so sit down
  • The academics which is the brand-new faction and he introduces this new mechanic of mana where you can put mana on a unit and if you can generate mana it boosts it somehow.
  • there's also healing now so you can heal up units you can heal up your your banner which is basically like your base
  • all of a sudden you had to try to get around to it to take that sucker out exactly so you can't ignore that you gotta say okay if he is that supercharged mega blaster loaded up ready to go I'm gonna take a lot of damage
  • As soon as I pulled up that trailer and as soon as I heard the dog, chills chills.
  • people forget blade was one of the first ever comic-book movies you know from the 90s it's just forgotten because comic book movies want that big bin aside from Spider-Man blade was good
  • The Russo brothers who directed the Avengers movies they directed second Captain America movie Winter Soldier they did the last two Avenger movies they announced they're bringing to the big screen one of my all-time favorite cartoons that I've mentioned on this show before from the 70s battle of the planets
  • Y'all gonna be getting some games soon right you're gonna be buying some games you're gonna need some organizers for cards and bits and you can find all that stuff over at the broken token calm
References (from this video)
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