Skip to main content
Rococo box art

Rococo

Game ID: GID0268540
Game Info
Year
2013
Players
1-5
Age
12+
Playtime
120 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Welcome to the Rococo era during the reign of Louis XV when it’s safe to say that holding lavish balls is quite trendy. Important personalities wrap up in noble coats and dresses, anxious to outshine one another. As the biggest event is coming up in just a few weeks, everyone is turning to you with their requests: an elegant coat here, a stunning dress there, or a donation to fund the fireworks at the event. Soon you realize that it’s not just about your dressmaking business anymore — it’s about managing the most prestigious ball of the era…and now it’s time to roc(k)!

Rococo is a Eurostyle board game with an interesting take on deck-building. Each turn you play one of your employee cards and let that employee perform a task: hire a new employee, buy resources, manufacture a coat or dress, or invest in the ball’s decorations. But not every employee is up to every task, so you must choose and lead your employees wisely — especially since each employee grants a unique bonus and some of these bonuses generate prestige points.

After seven rounds, the game ends with the big ball and a final scoring. Then you gain prestige points for certain employee bonuses and for coats and dresses that you rent out to guests at the ball as well as for decorations that you funded. The player who collected the most prestige points wins.

Description

Welcome to the Rococo era during the reign of Louis XV when it’s safe to say that holding lavish balls is quite trendy. Important personalities wrap up in noble coats and dresses, anxious to outshine one another. As the biggest event is coming up in just a few weeks, everyone is turning to you with their requests: an elegant coat here, a stunning dress there, or a donation to fund the fireworks at the event. Soon you realize that it’s not just about your dressmaking business anymore — it’s about managing the most prestigious ball of the era…and now it’s time to roc(k)!

Rococo is a Eurostyle board game with an interesting take on deck-building. Each turn you play one of your employee cards and let that employee perform a task: hire a new employee, buy resources, manufacture a coat or dress, or invest in the ball’s decorations. But not every employee is up to every task, so you must choose and lead your employees wisely — especially since each employee grants a unique bonus and some of these bonuses generate prestige points.

After seven rounds, the game ends with the big ball and a final scoring. Then you gain prestige points for certain employee bonuses and for coats and dresses that you rent out to guests at the ball as well as for decorations that you funded. The player who collected the most prestige points wins.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 62
This page: 12
Sentiment: pos 9 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 51–62 of 62
Video mJKBGnE_DAI Adam in Wales - Board Game Design Discussion at 6:45 sentiment: positive
video_pk 4980 · mention_pk 122723
Adam in Wales - Board Game Design - Rococo video thumbnail
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick party game
  • minimal strategy (low complexity)
  • very funny with crowd watching
  • hand gesture cards nicely designed
  • smaller package than similar games
  • easier to explain than alternatives
  • causes lots of laughter
  • good for gamers at wedding
Cons
  • character colors not distinct enough
  • some production muddy waters
  • possibly too complex for non-gamers
Thematic elements
  • fantasy
  • magical
  • party game
  • silly
Comparison games
  • Cash and Guns
  • Throne (Adam's own game)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are sort of absolutely central to my life really and my being my makeup and also to my relationship the relationship with evenness that's what we do we play games
  • the thing about this one is I want simple games I want games which are very very small I want to be able to put them one on each of the tables
  • I'm very proud of the games I've made I want to be able to show the games off to people I haven't seen for a long time
  • this is what I would call a pure game it's one mechanism and that mechanism is fun that mechanism is just lying to your friends or telling the truth
  • I would play this any time I absolutely love it
  • it's a card game classic okay it's a staple
  • every time we end up laughing every time we attract a big crowd
  • it's a really good game for children but it's also a really good game for adults who don't play many games
  • the great thing is I've got a German version so I can put that you know where the German contingent at the wedding can play it
  • the ingenious thing is the fact that there's always a match between two two cards but only ever one thing matches it's a mathematical marvel
  • it's gonna be a game that that the German people can easily pick up without me needing to have a separate sort of German Edition
  • a bunch of my friends will feel more comfortable sitting down and playing a board game than they will dancing and getting rekt
References (from this video)
No references stored for this video.
Video B3-bRXBlsOU Adam in Wales - Board Game Design Discussion at 0:21 sentiment: positive
video_pk 4820 · mention_pk 114293
Adam in Wales - Board Game Design - Rococo video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • illustrates the importance of aligning product design with gameplay
  • serves as a case study in design thinking applied to a project
Cons
none
Thematic elements
Comparison games
  • Happy Salmon
Mechanics (from transcript analysis)
  • Asymmetric Mechanics — reworking and merging existing game mechanisms to create something new
  • mechanism subversion — reworking and merging existing game mechanisms to create something new
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • empathy a product design approach puts the user right at the center of the process from day one
  • prototype doesn't have to be finished it doesn't have to be pretty and it doesn't even have to work
  • you can just grab some markers some blank cards some components that you borrow from games that are on your shelf as long as you get the thing on the table and you get it played
References (from this video)
No references stored for this video.
Video m7-_G0XHemY Adam in Wales - Board Game Design Discussion at 4:28 sentiment: positive
video_pk 4773 · mention_pk 117771
Adam in Wales - Board Game Design - Rococo video thumbnail
Click to watch at 4:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear appeal for trick-taking fans
  • Noted for a playful, twist on a familiar genre
Cons
  • No deep critical critique included in the segment
Thematic elements
  • Trick-taking with a twist
  • Party/trick-taking themed
  • N/A
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Core trick-taking game structure with a non-traditional objective (avoiding or manipulating tricks)
  • Trick-taking with twist — Core trick-taking game structure with a non-traditional objective (avoiding or manipulating tricks)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Kuzco is the remake of Java which is one of Keesling and Kramer's mask trilogy along with Tikal and Mexico which are brilliant games"
  • "I already know that I love the game Java so that is high on my list"
  • "gingerbread house this is from lookout Spieler look how free that is pretty big pretty mark of quality"
  • "Seven for the Queen competing to create a new necklace for the Queen and it won the best unpublished game competition"
  • "Coco is a trick-taking game ya fool or Papa is a classic trick-taking game with a twist"
  • "the game changes... it's basically an expansion that works for every game"
References (from this video)
No references stored for this video.
Video pK46PfwF2Qs BoardGameBollocks Discussion at 19:24 sentiment: positive
video_pk 4297 · mention_pk 12525
BoardGameBollocks - Rococo video thumbnail
Click to watch at 19:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and accessible
  • Solid dexterity/puzzle blend
Cons
  • Artwork described as beige by participants
  • Can be fiddly with some components
Thematic elements
  • Costume design, showmanship, and audience desires
  • High-society fashion and dressmaking setting
  • Thematic, tableful of interactions
Comparison games
  • Junk Art
  • Men at Work
  • Circus
Mechanics (from transcript analysis)
  • Drafting / bidding — Players draft cards and bid to fulfill orders with elaborate costs and timing
  • Tableau Building — Players balance outfits (resources) against audience desires (bear counters) to score
  • Tableau-building with audience/desire mechanics — Players balance outfits (resources) against audience desires (bear counters) to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • bollocks about ball games
  • grab your phone and start talking and worry about quality later
  • it's not really a full-time job I'm not doing it for the money
  • you've got to think about what you want to watch
References (from this video)
No references stored for this video.
Video EyK7slaZ_oI Adam in Wales - Board Game Design Discussion at 0:25 sentiment: neutral
video_pk 3808 · mention_pk 90752
Adam in Wales - Board Game Design - Rococo video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Monopoly
  • Snakes and Ladders
  • Dixit
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • design is empathy
  • board games are wonderful at challenging us in all manner of different ways
  • you make your own choices and success or failure feels justly earned
  • what is it about board games what is it about what they offer that keeps you coming back to the table
References (from this video)
No references stored for this video.
Video U1MOS2UYqXA Foster the Meeple Top List at 8:28 sentiment: positive
video_pk 3830 · mention_pk 11264
Foster the Meeple - Rococo video thumbnail
Click to watch at 8:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Dressmaking, social striving, and elegance
  • 18th-century European fashion houses
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / action drafting — Players collect resources and manage tasks to craft outfits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Obsession is a great game."
  • "it's a deception game that you actually have to like go off and have secret conversations with people."
  • "in coup you don't trust anyone. No. At all."
  • "Dixit because the cards are weird and the art's weird and like, you know, it's kind of a whimsy."
  • "Long Shot the Dice Game"
References (from this video)
No references stored for this video.
Video JAIyZVW_XAg Beyond Solitaire Review at 0:25 sentiment: positive
video_pk 3556 · mention_pk 10564
Beyond Solitaire - Rococo video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich decision space with multiple viable strategic paths
  • Deluxe edition components (thread, lace, tokens) enhance immersion
  • Sophisticated and thematic employee system that powers meaningful choices
  • Solid solo mode with a quick AI turn that keeps the game flowing
Cons
  • Deluxe edition price is high; may deter some buyers
  • Solo AI can feel overpowered or non-humanly strategic at times
  • Some strategic gains feel more rewarding when playing with others
Thematic elements
  • competition of dressmaking, fashion, monuments, and courtly prestige
  • 19th-century Parisian fashion houses preparing for the king's ball
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Place dresses and monuments in halls; achieving majority yields bonuses and end-game points
  • area majority and placement bonuses — Place dresses and monuments in halls; achieving majority yields bonuses and end-game points
  • Deck Building — Unlike traditional random draws, you choose which employees to bring into your hand, shaping future rounds
  • deck-building with intent — Unlike traditional random draws, you choose which employees to bring into your hand, shaping future rounds
  • deputing and thinning the deck — Pay to deputize an employee, returning their card's bonus action and removing them from active play
  • dress production and sale / rent scoring — Create dresses by paying resources; you can sell for money or rent for prestige points
  • endgame trigger — Seven rounds total; when the deck cycles, the game ends and scoring happens
  • Hand Management — Selected employees determine which actions you can take each turn; you curate who enters your hand from a revealed pool
  • hand management / drafting employees — Selected employees determine which actions you can take each turn; you curate who enters your hand from a revealed pool
  • monument funding and scoring — Fund monuments to boost income and end-game scoring bonuses; some monuments scale with dress work
  • Resource Management — Gather fabrics (bolts of silk, thread, lace) to craft dresses and meet dress costs
  • solo mode AI ( Madame Du Berry ) — An automatically revealing opponent with its own action priorities to simulate competition
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Rococo, I'm so glad I own this game.
  • The deluxe edition is a stunner as well.
  • There are multiple paths to victory as well.
  • It's a mid-weight game.
  • Madame Du Berry is a very challenging opponent.
  • Yes, is it ever leaving my collection? No.
  • The AI turn is short, which helps keep the game from dragging in solo mode.
References (from this video)
No references stored for this video.
Video CclpzcO5V2o Chairman of the Board Discussion at 1:01:50 sentiment: positive
video_pk 3348 · mention_pk 9906
Chairman of the Board - Rococo video thumbnail
Click to watch at 1:01:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production
  • tight integration of mechanics with theme
Cons
  • not revolutionary; very refined
Thematic elements
  • dressmaking and aristocratic ballrooms
  • 18th-century European fashion and court life
  • luxurious, hand-management with elegant systems
Comparison games
  • Babylonia
  • Concordia
Mechanics (from transcript analysis)
  • area_control — Influence ballrooms and fashion dynamics to score points.
  • hand_management — Manage a hand of clothes and fabric cards for scoring.
  • set_collection — Assemble outfits and ensembles for bonus points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would say I prefer Praga Caput Regni.
  • Praga Caput Regni is my number one game of 2020.
  • I absolutely love everything about the hobby to be honest.
  • I love the social aspect of the hobby.
  • I'm a semi-omnigamer in some ways yes in some ways no.
  • Quacks of Quedlinburg lived up to the hype for me.
  • Concordia is one of my favorite games; timeless and elegant.
References (from this video)
No references stored for this video.
Video 26s5i4qeMM8 Adam in Wales - Board Game Design Analysis at 6:40 sentiment: mixed
video_pk 2085 · mention_pk 126504
Adam in Wales - Board Game Design - Rococo video thumbnail
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • family-friendly transition from parent game concepts
Cons
  • unclear lineage and licensing context in the discussion
Thematic elements
  • pattern recognition and interaction
  • children/family-friendly puzzle game
  • family game adaptation
Comparison games
  • Zing Azam
Mechanics (from transcript analysis)
  • Pattern Recognition — kids-friendly pattern assembly and matching
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the publisher retains the right to produce your game in whatever form they want
  • five percent of income from digital editions seems very low to me
  • this clause is an important clause and it's pretty limiting for the designer
  • negotiation should be constructive and respectful from both sides
  • the author shall first submit to the publisher any add-on expansion or new version which he or she intends to develop
  • all derivative works based upon the game are hearing acquired by the publisher
  • it's fairly common that a different designer will work on expansion material
References (from this video)
No references stored for this video.
Video rQr5a_v4Gv0 The Secret Cabal Gaming Podcast Top List at 11:31 sentiment: positive
video_pk 1806 · mention_pk 5218
The Secret Cabal Gaming Podcast - Rococo video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, elegant theme that disarms some thematic hesitations
  • Deep strategic possibilities with deck-building and worker recruitment
Cons
  • Theme can be opaque to new players
  • Some players may find table presence modest
Thematic elements
  • Dressmaking, social choreography, and deck-building resource management
  • 18th-century fashion and court life in a palace
  • thematic euro with elegant, fashion-forward aesthetics
Comparison games
  • Gaia Project
  • Terra Mystica
Mechanics (from transcript analysis)
  • deck-building — recruit workers and gain actions from a personal deck
  • Resource Management — manage workers, tokens, and actions to optimize outcomes
  • set collection / scoring — score through achieving fashion-wide sets and rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I dare say this is the best game that they have ever put out
  • it's actually interesting variation of strategy
  • I love the asymmetric play, it's really cool
  • I walk away from that game thinking about what I did and how I could have done better
  • I am a huge mind Clash fan
References (from this video)
No references stored for this video.
Video KmoT3OxF_6A Adam in Wales - Board Game Design Discussion at 7:16 sentiment: mixed
video_pk 1676 · mention_pk 121526
Adam in Wales - Board Game Design - Rococo video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Loved by designer; early design tested extensively
Cons
  • Polarity of feedback from players
Thematic elements
  • unknown
  • unknown
  • polarizing but beloved by the designer
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — No explicit mechanics mentioned.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • as tabletop game designers we frequently put ourselves under insane pressure we set ourselves unachievable goals and compare ourselves to other professionals who work in a totally different context with totally different resources
  • be rigorous and honest and introspective do what you have to do don't cut corners
  • read the room use your judgment your intuition and play test enough
  • publishers want to hear from you believe me this is the most open approachable industry that i've worked in
  • it's a gut feeling and it varies
  • there are always more changes that could be made
  • you do it your way that's all you can do
References (from this video)
No references stored for this video.
Video 1rdiB7zuroU The Secret Cabal Gaming Podcast Analysis at 14:18 sentiment: positive
video_pk 1617 · mention_pk 4684
The Secret Cabal Gaming Podcast - Rococo video thumbnail
Click to watch at 14:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous production and strong thematic integration
  • clever mix of deck-building with area majority mechanics
  • engaging planning around garment placement and finale scoring
Cons
  • theme may feel niche to players not into fashion or salons
  • requires careful planning which may slow some groups
Thematic elements
  • fashion, social influence, and courtly politics
  • Rococo-era French court, grand ball
  • deck-building with deck-management and area majority in halls
Comparison games
  • Cerebria
Mechanics (from transcript analysis)
  • Area Majority — Aim for the majority of dresses in each hall to score points and influence the court.
  • area_majority — Aim for the majority of dresses in each hall to score points and influence the court.
  • deck_building — Draft and build a deck of dress recipes and actions to create garments.
  • Dice Placement — Strategic rooftop/fireworks placement to secure the best finale location.
  • hall_area_majority_and_endgame_scoring — Place garments in halls to maximize majority and endgame bonuses (fireworks finale).
  • Hand Management — Manage your hand and resources to craft garments efficiently.
  • hand_management_and_resources — Manage your hand and resources to craft garments efficiently.
  • thematic_endgame_placement — Strategic rooftop/fireworks placement to secure the best finale location.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very thinky game
  • it's a fantastic Euro game it's it's just an amazing Euro game
  • the combat is like cards that you both play
  • withdrawal ... strategic to withdraw sometimes it's good to leave you get in you score your points you bring your troops back
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–62 of 62
Game Deep Dive