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Scythe box art

Scythe

Game ID: GID0279302
Game Info
Year
2016
Players
1-7
Age
14+
Playtime
140 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

Description

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 547
This page: 50
Sentiment: pos 37 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 201–250 of 547
Video _WXsyNx8rjs Hungry Gamer Review at 0:09 sentiment: positive
video_pk 87645 · mention_pk 229409
Hungry Gamer - Scythe video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Game speeds up at the start due to starting resources and new mechanics
  • Corruption Mech adds tension and variety
  • Two new mechs are interesting and powerful
  • Double-layer boards improve readability
  • Gold workers provide flexible labor options
  • New explore tokens accelerate exploration and rewards
Cons
  • Still a 'slow burn' overall; pacing remains gradual
  • Not a magic fix for players who dislike Expeditions; may not convert skeptics
Thematic elements
  • corruption mechanics; expansion adds new consequences and competition
  • Expeditions world; expansion for a Scythe-inspired expedition game
  • tableau engine-building with exploration and corruption dynamics
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • AI solo mode cards — New AI cards provide solo play variations and behavior.
  • Boss Battler — A big adversary placed after the first star, with its own deck of actions and vanquish requirements; can be defeated to yield rewards and continue affecting future turns.
  • Corruption Mech — A big adversary placed after the first star, with its own deck of actions and vanquish requirements; can be defeated to yield rewards and continue affecting future turns.
  • double-layer boards — Boards provide easier tracking of resources, tiles, and actions across the map.
  • Gold workers — Gold workers act as any color worker, increasing flexibility of labor.
  • Multi-Use Cards — New AI cards provide solo play variations and behavior.
  • New explore and flip token rewards — First-time exploration grants a flip-side bonus and immediate benefits on surrounding tiles or gear cards.
  • New mechs with unique powers — Two new mechs (Scarecrow and Mole) grant special actions such as extra action or ignore corruption on gather.
  • Player Board | Main Board — Boards provide easier tracking of resources, tiles, and actions across the map.
  • Purple starter cards and new archetypes — Two purple starters (Balahan and Zeon) with unusual abilities and two traditional (Freya and Loki) options; includes non-standard Solved/Vanquish rules.
  • Tableau Engine Building — Players draft mechs and cards to build a powers-based engine with starting resources.
  • Unique Player Powers — Two new mechs (Scarecrow and Mole) grant special actions such as extra action or ignore corruption on gather.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this expansion is pretty much improvements across the board in a nutshell
  • I think this is pretty much a must buy because the game speeds up a little bit
  • the corruption Mech I think it's very interesting
  • I really really like that
  • this is not going to change your mind about Expeditions
  • everything that this expansion is doing is for the good
  • I would never not play with any of it
  • the double layered board that's great it honestly I think it should have been that to begin with
  • the gold meele the hero worker is absolutely a great Boon to have
  • I really really like the corruption Mecha I think that's something that I will probably never not play with again
References (from this video)
No references stored for this video.
Video znnA_OBOfNo The Mill Discussion at 1:03 sentiment: positive
video_pk 87659 · mention_pk 229445
The Mill - Scythe video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a nice mediumsized convention I would say
  • it's a good time
  • it's just nice to sit down with something you know
  • we taught her heat which we loved
References (from this video)
No references stored for this video.
Video znnA_OBOfNo The Mill Discussion at 1:06 sentiment: positive
video_pk 87659 · mention_pk 229446
The Mill - Scythe video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a nice mediumsized convention I would say
  • it's a good time
  • it's just nice to sit down with something you know
  • we taught her heat which we loved
References (from this video)
No references stored for this video.
Video 3vc3SpE1jI8 The Mill Discussion at 0:34 sentiment: neutral
video_pk 87554 · mention_pk 229013
The Mill - Scythe video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they're like a small business still and they invest everything they earn pretty much back into the business
References (from this video)
No references stored for this video.
Video FL1npNLHu0k Board Game Buzzz Top 10 List at 46:04
video_pk 87571 · mention_pk 229108
Board Game Buzzz - Scythe video thumbnail
Click to watch at 46:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game so much
  • Cascadia truly is fantastic
  • I adore this game
References (from this video)
No references stored for this video.
Video zV-lUYFcDMM Hungry Gamer Review at 1:09 sentiment: positive
video_pk 87476 · mention_pk 228702
Hungry Gamer - Scythe video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent coin upgrades
  • Beautiful metal coins with weight and engraving
  • Coins are versatile for use in different games
Cons
  • Requires multiple coin sets for maximum versatility
Thematic elements
  • Exploration and treasure
  • Adventure/exploration
  • Narrative exploration with modular components
Comparison games
  • Scythe
  • Libertalia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is a game that I just loved
  • this is a real real nice playmat
  • it is a really well thought out playmat
  • these coins are topnotch coins
  • they are really nice coins that are great for the game
  • the color was just weird and off
  • Libertalia I actually don't have this game
  • I had seen these coins
  • Expeditions or Scythe coins
References (from this video)
No references stored for this video.
Video zV-lUYFcDMM Hungry Gamer Review at 2:39 sentiment: positive
video_pk 87476 · mention_pk 228706
Hungry Gamer - Scythe video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production
  • Engaging asymmetric play
Cons
  • Complex for new players
Thematic elements
  • Industrialization and expansion
  • Dieselpunk dystopian alternate history
  • Autonomous engine-building with asymmetric powers
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling regions yields points and resources
  • Engine Building — Develop factions with unique abilities and upgrades
  • engine-building — Develop factions with unique abilities and upgrades
  • Resource Management — Allocate power and coins to actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is a game that I just loved
  • this is a real real nice playmat
  • it is a really well thought out playmat
  • these coins are topnotch coins
  • they are really nice coins that are great for the game
  • the color was just weird and off
  • Libertalia I actually don't have this game
  • I had seen these coins
  • Expeditions or Scythe coins
References (from this video)
No references stored for this video.
Video fwlSx5xqFZI Chairman of the Board Discussion at 7:19 sentiment: mixed
video_pk 87423 · mention_pk 228413
Chairman of the Board - Scythe video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • A lot of fun.
  • Very family-friendly style game.
  • Novel concept that works.
  • Reprint of an older Kramer game.
Cons
  • Can become frustrating towards the end.
  • Lack of control over destiny, especially at higher player counts.
  • Opponents can inadvertently move the expedition marker away from desired locations.
Thematic elements
  • Exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Movement — Players fly around a map and visit specific locations.
  • Objective Fulfillment — Visiting locations based on personal and public objectives.
  • shared action selection — Players control the expedition marker one at a time, with opponents potentially moving it away from desired locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the London box but I've got the Paris map in there and I think that's my favorite version of the game now
  • a brilliant Paulo Mory tug-of War Style game all about Chess and this game was so so interesting
  • the more I'm playing this the more I'm understanding how to really exploit that hand of cards and know when to throw games that you can afford to throw in order to boost up your longevity by keeping your mental strength as high as possible to make sure you have more cards in your hand as well as more pawns to boost your strength
  • this one might be one of the quickest climbers through my rankings
  • the more I'm playing it the more the the depth of the game is starting to reveal itself
  • this is a brilliant abstract game and I don't use that word lightly it is truly an excellent piece of design and it's definitely flown right into my top 100 now for the first time
  • playing new games that I've really liked such as ter pyramides has been an absolute Joy
References (from this video)
No references stored for this video.
Video rLQjVPJbt5A Tabletop Tolson Review at 0:00 sentiment: positive
video_pk 87350 · mention_pk 228117
Tabletop Tolson - Scythe video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep asymmetrical design with varied starts and actions
  • Engaging engine-building and card-driven play
  • Non-violent but competitive interplay for card control and center-board resources
  • Gritty, unique world with impressive mech models
  • Reasonable playtime around 90 minutes for 1-5 players
Cons
  • Luck elements in exploration and corruption can affect strategy
  • Hard to gauge progress and know how well you're doing during play
  • Finding specific cards can be time-consuming due to deck size
  • Endgame race can create pressure to accelerate toward goals
Thematic elements
  • Dark, supernatural exploration with competitive quest-based race dynamics
  • Massive mech-driven world with exploration across a hex-map, featuring South, Central, and North regions
  • Card-driven, asymmetrical setup with narrative-driven exploration
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Asymmetrical player boards and characters — Each player controls a unique Mech with special abilities and companion cards
  • Card-driven engine-building — Hand management and using cards to activate actions and combos
  • Endgame race with four-goal condition — Game ends when a player completes four major goals on the collective board
  • Luck-based exploration and corruption mechanics — Hidden information, exploration reveals and corruption tokens influence outcomes
  • Push Your Luck — Hidden information, exploration reveals and corruption tokens influence outcomes
  • Tableau-driven turn structure with three major actions — On each turn plan for move, play, and gather; refresh resets and reopens choices
  • Tile/Hex map exploration with hidden tiles — Map built from hex tiles; most tiles are face-down and revealed through exploration
  • Tile/Map Shifting — Map built from hex tiles; most tiles are face-down and revealed through exploration
  • Worker Placement — Placing workers on cards and locations to gain resources and activate effects
  • worker placement and resource management — Placing workers on cards and locations to gain resources and activate effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions you are going out and exploring
  • this is a competitive C driven Tableau or engine building game
  • the three major actions which are listed above it
  • it's a race
References (from this video)
No references stored for this video.
Video bfHPmFgICWg Quackalope Discussion at 10:26 sentiment: positive
video_pk 87377 · mention_pk 228237
Quackalope - Scythe video thumbnail
Click to watch at 10:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can remain set up on a table for easy access
  • Has a solo engine available for play
Cons
none
Thematic elements
  • Factional conflict and exploration
  • Alternate 1920s Europe
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied through discussion of competitive gaming.
  • Engine Building — Mentioned as a game that can be played solo with a solo engine.
  • Resource Management — Implied through discussion of competitive gaming.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not going to be at Gen Con no
  • we need your help we have a few questions we need to pose to our community about what games we should start looking into
  • our life is going to be shifting in a slightly different direction over the next few years
  • keep game set up just as a standard rule right now
  • baby wearing I think that's a great idea
  • so in that vein we have a friend who's we have friends who are in the same more stage of life as us of having kids who are zero to one
  • play games you can pause
  • we're probably going to be focusing a lot in this next season on those solo games or those two-player games
  • Twilight Imperium probably isn't happening a 9-hour game that uh uh requires full constant immersion
  • what age did you start playing games with your baby
  • what games did you start with
  • what would be your strategic pathway from zero to terraforming Mars
References (from this video)
No references stored for this video.
Video AOy_qQ1Sebc Chairman of the Board Top List at 0:53 sentiment: positive
video_pk 86970 · mention_pk 226665
Chairman of the Board - Scythe video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Communal route building allows piggybacking off other players' actions.
  • Family friendly and low rules overhead.
  • Educational aspect with the world map.
  • Lovely looking board.
Cons
  • Communal route building can be frustrating when opponents divert routes.
Thematic elements
  • Building expeditions/routes
  • World map
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Can store up tickets to give you other actions and take more powerful turns.
  • Cooperative elements — Routes are built not only by yourself but with your opponents' input as well.
  • pickup and deliver — Visiting particular locations.
  • Route Building — Building routes connecting cities on a world map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going full on Euro with hansa Tonica
  • root building is a pivotal part of it where you are trying to and create the biggest connected route of these different locations on this map
  • what I love is the pure competition and the kind of uh butting shoulders or butting heads with your opponents in this game
  • for me this is one of the finest designed games of all time
  • Caesar's Empire another game that I feel is criminally underrated
  • one of the purest form of root building games that you can see out there and so approachable and easy to play
  • the coolest thing about this game is that whenever you finish building a route you are going to trace the quickest route back to Rome and score a point for every single kind of Legion that you pass through
  • a lightning fast game you know only takes around 20 to 30 minutes to play
  • it just feels like a a true family weight game that's going to be you know enough to keep Gamers satisfied as well
  • Babylonia
  • the second rinik kinia game on this list but this game does feel quite a bit different to through the desert
  • you don't have to just extend existing routes you can just pop up anywhere you like on this board
  • every time a city is surrounded then it will score kind of trigger a scoring then if your if your chain of tokens connect to that City then each matching symbol will score you points
  • it can really start to snowball if you focus on that strategy
  • when you first look at the board it looks wide open it looks like you'll be able to achieve everything but before you know it that board is quickly gobbled up and there really isn't that much leeway to do what you want to do
  • it's a genius design
  • at this moment it's my favorite ryy kit game
  • this is the best of the best of them and it's in my top say five games of all time it is that good
  • so lots of different root building games out there
References (from this video)
No references stored for this video.
Video Yk8GJQPSrs0 The Mill Top 5 List at 11:16 sentiment: positive
video_pk 86895 · mention_pk 226419
The Mill - Scythe video thumbnail
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful minis and art
  • Lots of expansions; strong depth; engaging multiplayer
  • Metal coins are highly regarded
Cons
  • Not for everyone
Thematic elements
  • Conflict, resource control, and expansion
  • Cold War-inspired alternate history
Comparison games
  • Expeditions
Mechanics (from transcript analysis)
  • action_selection — An action selection system with heavy asymmetry.
  • Race — Players race to a set number of stars to win.
  • race_to_stars — Players race to a set number of stars to win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm obsessed with bees so that was the first thing that drew me to this game
  • I love how true it is to bees I love making up dances
  • Elizabeth Hargrave designs this is my absolute favorite of hers
  • Wingspan is a tableau engine builder
  • Expeditions captures the feel of Scythe while adding components that I preferred
References (from this video)
No references stored for this video.
Video Yk8GJQPSrs0 The Mill Top 5 List at 14:28 sentiment: positive
video_pk 86895 · mention_pk 226420
The Mill - Scythe video thumbnail
Click to watch at 14:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Captures the Scythe feel while improving on components
  • Great sequel with preferred new elements
Cons
none
Thematic elements
  • Expansion/continuation of Scythe world; exploration and upgrades
  • World-building; grid-based exploration
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • grid_based_path_planning — A grid in front of you to plan your moves.
  • upgrades_and_exploration — Upgrades for exploring the world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm obsessed with bees so that was the first thing that drew me to this game
  • I love how true it is to bees I love making up dances
  • Elizabeth Hargrave designs this is my absolute favorite of hers
  • Wingspan is a tableau engine builder
  • Expeditions captures the feel of Scythe while adding components that I preferred
References (from this video)
No references stored for this video.
Video SOSm2v_xT9c The Mill Top 5 List at 13:50 sentiment: positive
video_pk 86778 · mention_pk 225816
The Mill - Scythe video thumbnail
Click to watch at 13:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great faction variety
  • expansions add new goals and pieces
  • Euro with tactical depth
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • absolute chaos
  • the family version of our favorite Stone Meer games
  • it's epic
  • Sleeping Gods and Viticulture are tied for my absolute favorite game of all time
  • we are on a sponsored YouTube channel so we pretty much like everything they put out
References (from this video)
No references stored for this video.
Video SOSm2v_xT9c The Mill Top 5 List at 14:13 sentiment: positive
video_pk 86778 · mention_pk 225815
The Mill - Scythe video thumbnail
Click to watch at 14:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • absolute chaos
  • the family version of our favorite Stone Meer games
  • it's epic
  • Sleeping Gods and Viticulture are tied for my absolute favorite game of all time
  • we are on a sponsored YouTube channel so we pretty much like everything they put out
References (from this video)
No references stored for this video.
Video Zq8Lw_tpCfI UndeadVikingVideos Discussion at 56:17 sentiment: positive
video_pk 86798 · mention_pk 225985
UndeadVikingVideos - Scythe video thumbnail
Click to watch at 56:17 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Looks great on the table
Cons
  • Can take four to six hours to play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
  • The implementation of the 'revealing thing' for the keys is frustrating and annoying.
  • The way to feed the key in is face up, but it should be face down.
  • everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
  • BGCon competes with the vendors because it's a good convention in my opinion
  • The older I get the more my calendar fills with funerals
  • You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
  • he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
  • it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
No references stored for this video.
Video 3OKABkwWQNs Hungry Gamer Analysis at 6:00 sentiment: positive
video_pk 86756 · mention_pk 225643
Hungry Gamer - Scythe video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Speeds up the game
  • Adds dynamism to the board
  • Works well
  • Never play the game without it
Cons
none
Thematic elements
Comparison games
  • Expeditions
Mechanics (from transcript analysis)
  • Corrupt Mech — Adds an interesting corrupt mech that can attack you.
  • New Mechs — Adds two new mechs.
  • Worker Meeple — Adds a new worker meeple that is a wild.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my year goes actually from about November 15 to November 15 and that's because in November which we are still barely in I like to announce my nominees and then I take pretty much all the rest of November and all of December to replay those games so I can rank them because if I don't do it that way what happens is there's kind of an end of the year bias
  • I'm not so arrogant to think that you're watching this just because you want to play exactly what I like rather because you want to learn about a game and see if it's right for you
  • historics really aren't my jam
  • like 2.3 to like 3.5 somewhere in there like that's pretty much my sweet spot and what I like medium really mediumweight games medium light medium heavy
  • it's a game that I will play a lot and will have it at every convention that I go to and we'll have it at every game day that I go to and I will play it in a second but for me it just doesn't quite have the depth of a game that is a game of the year for me
  • it's just everything that I want in a heavy game but it's a wheel brain burn every time you play
  • I am so here for this game it is spectacular it is hard as hell but it is spectacular
  • I literally I sat at my table because I just played it two-handed because this was before there was a solo mode there is a solo mode now that came with the one of the expansions and I sat there and I looked at it and I I actually said out loud I was like was this that good and I immediately reset it and played it again
  • it was a year where the top like it's a crowded top this isn't one of those years where there's a couple up here and then okay let's pull some up and see what I think no no no it is crowded at the top and that is awesome
References (from this video)
No references stored for this video.
Video tj2mI1j1LKg BoardGameBollocks Top List at 7:14 sentiment: positive
video_pk 86723 · mention_pk 225490
BoardGameBollocks - Scythe video thumbnail
Click to watch at 7:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Changed the landscape of board gaming in terms of production and how games are bought.
  • Fantastic production.
  • Melded well-loved elements from pre-2015 games.
  • Supported with expansions, larger boards, and airships.
  • Legacy campaign version available (Rise of Fenris).
Cons
  • Criticism of designer Jamey Stegmaier's later work.
Thematic elements
  • Alternate history conflict and expansion
  • Soviet Russia
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — You can't take the same action again until you've taken another action.
  • Area Control — Take control of the factory in the center of the board that's going to give you a massive bonus.
  • Mech combat — Nice plastic mechs you can use to traverse rivers.
  • Resource Management — Picking up resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • remember if your favorite game of all time isn't on this list that's because a we haven't played it or B we think it is complete another dog
  • Castles of Burgundy is a masterpiece of design that never gets old.
  • it's just complex enough to give me a [__] brain ache and simple enough to make it accessible
  • Jamie should stay off the [__] wine mate
  • Escape curse of the temple set the bar that high for these Real Time games
  • Blocky mountains a sleeper hit in our house.
  • Scythe is a fantastic production it's a fantastic game
  • We are there solely for the story
  • Can't Stop is one of the best push luck games you can get today
References (from this video)
No references stored for this video.
Video L0fJAKPm69U The Mill Top 10 List at 16:52 sentiment: positive
video_pk 86537 · mention_pk 224189
The Mill - Scythe video thumbnail
Click to watch at 16:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting action selection system
  • offers multiple routes to victory
Cons
none
Thematic elements
  • action selection with exploring routes to victory
Comparison games
  • Nova Roma
Mechanics (from transcript analysis)
  • action selection on a grid with moving a cube — you move a cube and typically do two actions per turn; blocking by other players on the map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "pullback turns of workers or ships"
  • "this is a kind of massive epic worker placement basement game"
  • "gorgeous art"
  • "it's such a great brain burny puzzle"
  • "this has become my drafting game"
  • "I am a huge Ryan Lockett fan"
  • "three Victory conditions"
  • "the more you have in a row or column the stronger"
  • "Expeditions cuz I find I really like Expeditions as well"
References (from this video)
No references stored for this video.
Video omq6Tr6zuqw Get into games Discussion at 6:17 sentiment: positive
video_pk 86438 · mention_pk 223549
Get into games - Scythe video thumbnail
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic decisions
  • Two-player works well
Cons
  • Longer games at high player counts
Thematic elements
  • Empire-building and resource management
  • Alternate 1920s with diesel-tech
  • Epic, strategic
Comparison games
  • Ark Nova
  • Root
Mechanics (from transcript analysis)
  • Area Control — Control territories on the board
  • Engine Building — Build up your engine to perform actions
  • engine-building — Build up your engine to perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Originality is not something that we do.
  • This isn't the Matrix.
  • Hashtag BTBA 2023 this year was insanely huge.
  • We completed 1,150 games this year.
  • Ticket to Ride Legacy smashed it out the park.
References (from this video)
No references stored for this video.
Video aGuIm3AdhIU Get into games Top 10 List at 26:23 sentiment: positive
video_pk 86441 · mention_pk 223576
Get into games - Scythe video thumbnail
Click to watch at 26:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • numerous strategic paths to victory
  • great tabletop presence and theme
  • strong asymmetry without overwhelming imbalance
Cons
  • can be long and heavy
  • steep learning curve for new players
Thematic elements
  • territorial growth, resource management, and strategy
  • Alternate history with dieselpunk and mechs
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Blood on the Clock Tower is the best social deduction game I've played.
  • Vulture Culture is pretty much, dare I say, the perfect worker placement game.
  • Everdell is still number one.
  • Planet Unknown is a puzzle tile-laying game with a Lazy Susan.
  • Expeditions it's really good; I'm genuinely surprised that it's higher than Scythe.
  • Raiders of the North Sea it's a really good entry into worker placement.
References (from this video)
No references stored for this video.
Video HWBzeB1D9dI Get into games Discussion at 29:38 sentiment: positive
video_pk 86454 · mention_pk 223667
Get into games - Scythe video thumbnail
Click to watch at 29:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic feel
  • satisfying for larger groups
Cons
  • can be heavy to teach and learn
  • some players may find the rules dense
Thematic elements
  • conquest, resource development, factional asymmetry
  • alternate-history 1920s Europe with mechs
  • epic, lore-rich
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • Area Control — move and position units to control zones and gain points
  • combat and negotiation — combat outcomes and diplomacy influence long-term strategy
  • Engine Building — develop your faction's capabilities and resources over the course of the game
  • engine-building — develop your faction's capabilities and resources over the course of the game
  • Negotiation — combat outcomes and diplomacy influence long-term strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like a wedding it's and also it's amazing how tiring sitting down playing board games for 12 hours is
  • it's a big extended family reunion
  • no one ever goes hungry
  • get into games on air
  • this community is a lovely bunch of welcoming people
  • the group is ever growing
  • everyone's willing to teach and involve others
References (from this video)
No references stored for this video.
Video aGuIm3AdhIU Get into games Top 10 List at 32:56 sentiment: positive
video_pk 86441 · mention_pk 223573
Get into games - Scythe video thumbnail
Click to watch at 32:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic options
  • great sense of exploration and growth
  • replayability with different paths
Cons
  • rules complexity can be intimidating
  • teaching curve may be steep
Thematic elements
  • exploration, resource planning, and progression
  • Exploration-focused adventure on a developing world
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Blood on the Clock Tower is the best social deduction game I've played.
  • Vulture Culture is pretty much, dare I say, the perfect worker placement game.
  • Everdell is still number one.
  • Planet Unknown is a puzzle tile-laying game with a Lazy Susan.
  • Expeditions it's really good; I'm genuinely surprised that it's higher than Scythe.
  • Raiders of the North Sea it's a really good entry into worker placement.
References (from this video)
No references stored for this video.
Video jiiv6EBj-eI The Mill Discussion at 8:31 sentiment: positive
video_pk 86336 · mention_pk 223015
The Mill - Scythe video thumbnail
Click to watch at 8:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's been a few things that that have actually made some progress lately
  • if you are a champion you're still G to be gain shipping notifications probably through next week
  • there is no deadline because it just depends they're looking for the right one
  • Blob party as a really good example of one
  • Cape is still here for 2025
References (from this video)
No references stored for this video.
Video 4fUskrJWUkc Heavy Cardboard Top List at 231:41:32 sentiment: positive
video_pk 85982 · mention_pk 221598
Heavy Cardboard - Scythe video thumbnail
Click to watch at 231:41:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production
  • Strategic gameplay
  • Unique theme
  • Engine building
  • Area control
Cons
none
Thematic elements
  • farming and conflict
  • alternate history 1920s
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Trey mentions Scythe has area control.
  • Engine Building — Trey states Scythe is an engine-building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video AuiJmZS5tdU TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Interview at 2:12 sentiment: positive
video_pk 85923 · mention_pk 221175
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Scythe video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent two-player game
Cons
  • Team play was emphasized too much in the original presentation
  • Underrated, underappreciated
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — The Winston draft mechanism for going through cards is highlighted as good, allowing players to know what they are giving up and what their opponent is receiving.
  • team play — The game was designed for two players but emphasized a four-person version, which may have limited its audience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If there was a Mount Rushmore of game designers he'd be on it, Mr. Richard Garfield.
  • Well, the uh the original inspiration I was walking uh around Portland and saw some birds uh seagulls jockeying for posts and uh I began to um fantasize that uh that the birds were choosing the better posts and uh acquiring them based on the pecking order because one would fly up and either be pushed off or manage to take the post they were trying to land on.
  • And uh I thought it might be an interesting opportunity to make a game like Strateggo, but only one person showed uh showed their piece and the other one said who won, thereby keeping some of the the mystery in the game and uh that's what I applied to this idea of pecking order.
  • You kind of like take something that's typically done and you completely turn it on its head.
  • I try a lot and uh and uh many many don't make it past uh casual play.
  • In my opinion, there's been some recent good examples of what to do with the reprint.
  • I don't typically do a lot of negative reviews. That game got a negative review for me.
  • I feel like publishers try to do too much. I feel like they don't listen to what the people actually want.
  • Old games uh games in general when they reach a certain quality level just stand up to a lifetime of replay and they there's no logical reason why they should expire.
  • It's not that I don't care about themes. I do. Um I I don't uh but but I I I want them to resonate with whatever the mechanics are.
  • I totally approve of that as a as as a way to play. That's the way I play. I find it very enjoyable to have those deductions on the table rather than to have to memorize them.
  • The game the game worked really well, but it was positioned as sort of a heavier game than it should have been. It came in a in a bigger box than it needed to.
  • With uh Spyet, I actually presented they they said they wanted to uh with Shadow Blades, they wanted to change the flavor to being uh instead of spies sort of set in a modern context, they changed it to uh Asian warriors uh Korean Asian warriors. And I I actually redesigned the entire game based on that.
  • With uh Vanguard Exiles? It's on Steam with uh as in early release, so there's a long way to go, but uh but you can play head-to-head.
  • I've tried to make auto battlers myself. Uh and uh they always felt when when I was working on them, they always felt like uh I I I they always stalled at this point where I said, "Oh, this is kind of fun, but you know what? It would be better on computer."
  • Recently I played uh zombie kids with uh with my seven-year-old twins. And and this worked this worked really well is getting a legacy experience which was a you know which which worked for that age was marvelous.
References (from this video)
No references stored for this video.
Video PsC70rdEg_M TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews News at 2:46
video_pk 85796 · mention_pk 220603
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Scythe video thumbnail
Click to watch at 2:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm excited to announce to you that Ryan Gara is going to be a contributor on the Game Boy Geek channel.
  • First name's easy. last name a little bit trickier. You can blame my Mexican dad for that.
  • My favorite board gaming experience of my life was definitely playing through Clank Legacy Acquisitions Incorporated. That was amazing.
  • I'm beyond excited that Dan invited me to team up and make content for the channel.
  • I truly hope you enjoy them, and I really hope that they'll be helpful for you on your board game journey.
References (from this video)
No references stored for this video.
Video -ChtwNveptE Rahdo Runs Through Rules Teach at 0:00 sentiment: positive
video_pk 85624 · mention_pk 219933
Rahdo Runs Through - Scythe video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sharing resources is a highlight and shakes up the opening moves.
  • The cooperative nature and shared strategy are exciting.
  • The variable goals and win conditions add to the puzzle.
  • Simplified co-op with no fiddly Automa deck.
  • The challenge of achieving goals like high population was engaging.
  • Enjoyed more than regular base Scythe.
Cons
  • 18 population goal was very hard to achieve.
  • One player might have to do sub-optimal turns to meet objectives.
  • Initial movements can feel somewhat planned out in base Scythe, but less so in co-op.
Thematic elements
  • 1920+ industrial revolution
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a player mat, with the ability to repeat actions for certain characters being a key unique mechanic discussed.
  • building — Players can build structures like mines, monuments, and mills on controlled territories.
  • Combat — Combat mechanics are present for dealing with AI-controlled mechs on the board.
  • cooperative play — The expansion transforms the base game into a cooperative experience where players work together towards common objectives.
  • Encounter cards — Players draw encounter cards with multiple options, allowing them to choose two instead of the usual one in this cooperative setup.
  • mech deployment — Players can deploy mechs that grant special movement abilities like submerging, riverwalking, or township control.
  • Objective Completion — Players aim to complete a set number of objectives, such as building structures, controlling territories, or gaining popularity.
  • Resource Management — Players gather and spend various resources like wood, food, steel, and oil to perform actions and build components.
  • Trading — Players can trade resources with each other, a key element of the cooperative strategy.
  • Worker Placement — Players deploy workers to different hexes on the board to produce resources or take other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We will we will sort of walk through our decision-m process as we do this.
  • I didn't tell you that before we started filming. The stakes are high. Stakes are very high.
  • I feel like a bit of a game plan might might be a good idea.
  • I can choose two options on an encounter card. Generally, they'll have three options. You're supposed to only pick one of them. I'm going to get to pick two of those. And these are always good things.
  • So, I'll just sit over here and hoard money.
  • The benefit of the the factory cards is that they give one character a double move.
  • I'm already stressed you all. I think that's the the making of an exciting game.
  • We have to have one player put six of their stars down and one player just focus on two stars, right?
  • I saw that it was protecting that factory and it was really integral for us to get to the factory and so we had to work around that.
References (from this video)
No references stored for this video.
Video c5r2mefPR2Q UndeadVikingVideos Discussion at 10:27
video_pk 85601 · mention_pk 219767
UndeadVikingVideos - Scythe video thumbnail
Click to watch at 10:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was fantastic. It was just there was so much stuff going on that was really enjoyable.
  • Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
  • We must slay them.
  • Thanks for nothing, Danny Nunan.
  • It's like, Oh, honey, I'm so sorry.
  • This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
  • Americans don't even like America.
  • It's not like we're keeping track here yeah, who's keeping score
  • Oh, really? Runner up code names.
  • You don't make a podcast.
  • I mean, the definition I don't even know what you're saying.
  • You're just making up words.
  • So defeist.
  • Yeah, that gumballs.com. They suck.
  • This is not a good website.
  • The two eyes are swords.
  • It's like, how does anybody know this guy exists?
  • I'm always impressed when things like that exist.
  • Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
  • It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
  • Be excellent to one another as Bill and Ted would say.
  • The fact that the dice rolls were so unlucky against me.
  • I love the game, but it's when those dice rolls don't go your way.
  • It's like, Oh, you know, should he fight the wolves or should he run away?
  • This is the most evil, most powerful terrorist organization in the world that never wins.
  • It's like, 'No, nobody's died. This is realistic.'
References (from this video)
No references stored for this video.
Video RrqRqgWBfdY Quackalope Discussion at 34:31
video_pk 85483 · mention_pk 219162
Quackalope - Scythe video thumbnail
Click to watch at 34:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to trick or deceive anyone, but I also know they're not they're not quite asking for the truth.
  • Becoming a parent has been the most satisfying, rewarding, transformative, um, revealing in some ways challenging uh, moment of my life.
  • I used to spend 80 to 100 hours a week obsessively fixated on the gaming industry playing board games, talking board games, filming board games, editing board games, purchasing Kickstarters, and so on and so forth.
  • The internet has a long and short-term memory. It remembers all of your failures, every single one.
  • The dopamine-seeking behavior intrinsic in a dopamine deplete brain, the the ADHD framework, um the channel for five plus years was this aggressive obsessive source of stimulation.
  • I have a hard time seeing exactly how that will work, but I think it's totally possible.
  • So, what I'll say, and maybe this is still ambitious, is that I'm here, that I'm excited, that I care, that I'm invested, that I'm doing my best to figure stuff out.
  • Not hyper obsessive consumerrist propaganda might be the right word like a lot of board game industry seems to be. But diligent, dedicated, wellressearched, helpful, the type of content that I turn to when looking for information on games.
  • I hope one day we can meet and we can play a game.
  • If you discover something new about yourself that seems to be highly impactful in every moment of your life for the past 32 years, obsessively buy all the books you can find around that specific subject and and read them unrelentingly trying to figure out exactly what the neurological makeup of your brain is and why it screws you over so often.
References (from this video)
No references stored for this video.
Video UlWv6bqkDmE Quackalope Discussion at 4:25 sentiment: positive
video_pk 85346 · mention_pk 218455
Quackalope - Scythe video thumbnail
Click to watch at 4:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played through the Rise of Fenris campaign.
  • Excited to play with personalized factions.
Cons
none
Thematic elements
  • Campaign (Rise of Fenris)
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — Personalized factions were created, and the last two games were planned to be played with them.
  • Campaign play — The 'Rise of Fenris' campaign is mentioned as a significant part of their plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Shira's 10 by 10.
  • I feel like mine needs some intentionality.
  • Oh, these are so cool. They're magnetic.
  • You're going to have the pure pressure of this staring at you.
  • Beyond the Sun. I also know that I have at least two, if not three plays in of Beyond the Sun. Um I like it so much.
  • We have a gamblers campaign that I still have content I need to edit.
  • I have three sessions of crocinol and I don't mind having a thing motivating me to get it to the table another seven times.
  • My neurosis is kicking in so badly now.
  • I want to have a wall of 10 by 10.
  • It is actually easier to play games just the two of us.
References (from this video)
No references stored for this video.
Video sYrZ24-ZvPQ Where There's A Wilz, There's a Play Top 10 List at 35:35 sentiment: positive
video_pk 85313 · mention_pk 218342
Where There's A Wilz, There's a Play - Scythe video thumbnail
Click to watch at 35:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep and engaging engine-building
  • robust solo mode and expansions
Cons
  • Heavy for beginners
  • complex setup
Thematic elements
  • engine-building, terraforming, and conquest of planets
  • space exploration with a grid-based map
  • tableau-building with card-driven actions
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Eclipse
Mechanics (from transcript analysis)
  • card_driven_engine_building — build a tableau to gain powers, guile and action points.
  • quest_and_meteorite_collection — collect quest and meteorite assets to boost power.
  • tile_flipping_and_exploration — reveal sections of a modular map to gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really really good flip and right game
  • Blob Party is just a phenomenal very underrated party game
  • I really like this game. It's a really fun one
  • it's just a silly little game
  • I highly recommend this one for 2023
References (from this video)
No references stored for this video.
Video jnkwqUo7f_4 The Cardboard Herald Discussion at 1:20:37
video_pk 85100 · mention_pk 217484
The Cardboard Herald - Scythe video thumbnail
Click to watch at 1:20:37 · YouTube ↗
Pros
  • Requires players to be actively engaged for the game to be meaningful for the opponent.
Cons
  • Lack of engagement can lead to passive aggression and conflict, especially between partners.
  • Not always suitable for a casual weeknight game.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that there are a lot of games that even if they're not built specifically for two players, the draw to play those games that was there at four players or three players is still there at two players.
  • I think that some parts of Aries expedition becomes a lot stronger at two players than it does at three or four players.
  • I have my sandbox, you have your sandbox. This can be great at two players.
  • Well, let me tell you, nothing is going to create a marital uh battle like someone not being entirely focused on a game of sale.
  • I can kind of be doing something else while playing.
  • So to me, Ark Nova is ideal for two players.
  • Peak Spirit Island is two-player or two spirit if you're playing solo and you have uh and you want to do double-handed
  • However, it's too bigrain for me to feel like I'm up for that.
  • I just like them at two players. You know, I don't need the extra player count. That's the right amount of opposition that I need for those.
References (from this video)
No references stored for this video.
Video U11v8pu0gEo Board Gaming Ramblings Top List at 14:44 sentiment: mixed
video_pk 85080 · mention_pk 217390
Board Gaming Ramblings - Scythe video thumbnail
Click to watch at 14:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fun game
Cons
  • play it very seldom
  • not like one of my wow games
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this is an S. This is one of the better games ever. I love it.
  • Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
  • It's just like F plus for me. This is boring.
  • If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
  • We like lordas but like boa and kban ee is my favorite ones.
  • And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
  • I would place Marbo in B or C.
  • What? D.
  • And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
  • That was way more fun than I thought it would be.
  • I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
  • Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
No references stored for this video.
Video SfY8hytsR1U Board Game Sanctuary Discussion at 20:06 sentiment: positive
video_pk 84894 · mention_pk 216609
Board Game Sanctuary - Scythe video thumbnail
Click to watch at 20:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high player agency in objective selection
  • many viable paths to victory
Cons
  • complex rules
  • long playtime
Thematic elements
  • mech-based conquest with economic aims
  • alternate-history 1920s
  • strategic/aesthetic
Comparison games
  • Spirit Island
  • Terraforming Mars
Mechanics (from transcript analysis)
  • multi-objective route to victory — Choose six out of many objectives to pursue and win the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think player agency is basically when players make meaningful choices in the game based on the game state.
  • Chance often takes the power away from making really big meaningful decisions.
  • The illusion of choice can often creep into games, and maybe the designer has already pre-planned all the pathways.
  • Spirit Island has such high player agency because there is no way a designer can sit there and go, 'Oh, if that person did that move...'
  • you take ownership over your creature spirit and how you actually play them.
  • The sense of player agency is heightened by the social level of interaction.
References (from this video)
No references stored for this video.
Video Ozesgq8pYLY Tim Chuon Discussion at 1:07 sentiment: positive
video_pk 84863 · mention_pk 216402
Tim Chuon - Scythe video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • player count scaling — Discussed as a "heavy game for bigger player counts."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you've played heavy games at six players or more, I would love to hear your thoughts.
  • I'm actually thinking about culling Seven Wonders after today.
  • Like again, these are two like nostalgic games where I'm just like don't play anymore.
  • This is such a goofy, silly game that I got from Japan.
References (from this video)
No references stored for this video.
Video tr0i4fEIHfs Board Game Buzzz Top 100 List at 24:04 sentiment: positive
video_pk 84789 · mention_pk 216078
Board Game Buzzz - Scythe video thumbnail
Click to watch at 24:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful table presence
  • great puzzle on the player board
Cons
none
Thematic elements
  • mechs and resource management
  • strategy puzzle with engine-building and map control
Comparison games
  • Expeditions
Mechanics (from transcript analysis)
  • action selection on personal player board — puzzle-like decision of which actions to take
  • resource placement and track interaction — tracks lead to diverse strategic routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The noises that people make are so funny.
  • Calico. The puzzle and calico is I really like my Yeah.
  • No Thanks is just a great little quick game.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 10:51 sentiment: positive
video_pk 84712 · mention_pk 215613
The Brothers Murph - Scythe video thumbnail
Click to watch at 10:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool and nice production
  • cool world
Cons
none
Thematic elements
  • dieselpunk
  • alternative history 1920s Europe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video SgAmtnKNuY8 Board Of It Top 10 List at 4:43 sentiment: positive
video_pk 84515 · mention_pk 214792
Board Of It - Scythe video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • expansion, factional competition, resource management
  • alternate history, post–World War I with mechs
  • sandbox, emergent storytelling
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a satirical take on capitalism and how decisions made hundreds and thousands of miles away will severely impact people
  • a lot of negotiation, a lot of table talk, a lot of drama
  • There are a lot of interesting concepts in there like this building out on the board these systems
  • the drive to play it is so insanely high
  • there's something special about Root when we've had multiple games where you end it and one person wins but on the next person's turn they would have won and that's how close it comes
  • No matter how you're doing, it's just fun to interact with that system
References (from this video)
No references stored for this video.
Video zB2qyKKmMP4 slickerdrips Rules Teach at 45:48 sentiment: other
video_pk 84284 · mention_pk 214064
slickerdrips - Scythe video thumbnail
Click to watch at 45:48 · YouTube ↗
Overall sentiment (raw)
null
Pros
none
Cons
none
Thematic elements
  • null
  • null
  • null
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where we have a telescope style rondel looking to the skies for planets and constellations and stuff, but now we're looking over at the moon and there's grand inquisitors coming for us and there's new characters and things.
  • Usually you need to mix two colors to see a major object. You need to mix three colors to go and look at the moon.
  • When you look at the moon, you pick one of the face up one of the bits of the moon with a face up scoring tile. They'll turn face up as the phases change. You get the reward that's printed on this tile. And then you earn the points according to the scoring tile.
  • The solo mode's been expanded a little bit. It's got some new movement tiles and you use a particular set of movement tiles based on the difficulty you want to play.
  • And then we get dice and look at the moon.
  • So, the end game trigger is the deck running out. Just so there's probably like there is a card in the deck.
  • But, you know, you got to be on board, aren't you? So, it was very weird and I basically haven't played it, but I've been watching just as related to something else. I've watching a series called Dimension 20 and that's been great.
  • There's so much stuff kind of in various stages of finishing.
  • I really enjoyed this game. I've kept it like I am having to be I've been saying this for ages now, but I have to be increasingly cutthroat to try and reduce the amount of space my games take up.
  • The new Cascadia that's coming out, there's a playthrough for that. There's a game called Moon from Mariposa Games um that have previously done the Trailblazer games. This one's called Garage Rock about like having bands in the summer holidays, you know, in 80s America and getting ready for Battle of the Bands.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 5:54 sentiment: positive
video_pk 83800 · mention_pk 211963
Stonemaier Games - Scythe video thumbnail
Click to watch at 5:54 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • still holds up
  • still amazing
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 19:58
video_pk 83800 · mention_pk 211983
Stonemaier Games - Scythe video thumbnail
Click to watch at 19:58 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 20:02
video_pk 83800 · mention_pk 211984
Stonemaier Games - Scythe video thumbnail
Click to watch at 20:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video EzyPn3aMjbE Watch It Played Discussion at 1:05
video_pk 83780 · mention_pk 211796
Watch It Played - Scythe video thumbnail
Click to watch at 1:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I very rarely very rarely want to play the big old Euro at the full six player count.
  • Power Grid is the game that's so popular, so successful, but still feels like an underdog when compared to other games.
  • The auction here is very tense at six players.
  • Cursed Court is a fantastic betting game that really shines at higher player counts.
  • Lifeboats. H you want to play a game with six friends but you don't necessarily want six friends at the end of it.
  • Zu Vardis, that's a fantastic game where everyone's trying to help each other get to the top of the board, the zoo in Zuardis. But you also want to be the person who gets to the very top the first.
  • The jazzy pattern, which doesn't always make for great cognition of a board and what the heck is going on.
  • It's an incredibly dark board. I think they reprinted it with a lighter board, just they already did this. It's like no one can This is very dark. No one can see what's happening.
  • I did learn that if you mix red wine and white wine together, that's how you make rosé. That's fact according to Viticulture.
  • the main thing that I've learned from games is that little insight into different worlds all around the world and beyond because of board games.
  • I've learned that from board games. And while I can't say I've learned a bunch of hard facts, I think board games have kind of opened up the world to me a little bit from my table.
References (from this video)
No references stored for this video.
Video bacV44nZDYk Board Game Critique Discussion at 9:00 sentiment: positive
video_pk 83404 · mention_pk 210078
Board Game Critique - Scythe video thumbnail
Click to watch at 9:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, thematic world with deep strategic decisions
  • Distinct factions add variety
Cons
  • Long setup and playtime; steep learning curve
Thematic elements
  • mech-driven economic/military strategy
  • alternate-history 1920s, fictional exploration and conquest
  • grand strategy with faction asymmetry
Comparison games
  • Brass Birmingham
  • Wingspan
  • Catan
Mechanics (from transcript analysis)
  • Area Control — Controlling territories with combat and strategic positioning.
  • Area control / combat — Controlling territories with combat and strategic positioning.
  • worker placement / engine-building — Strategic action selection to build the most efficient engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tell them how to win before you explain anything else.
  • Don’t read rules. Paraphrase, demonstrate, and explain.
  • Reading the rule book aloud creates passive listening, induces boredom, and creates zero cognitive engagement.
  • What you win by discovering cures for all four diseases.
  • Phase one is pre-eaching preparation, and this is where most people fail immediately.
References (from this video)
No references stored for this video.
Video t4HP_7G2Jbk Board Game Buzzz Top 100 List at 14:22 sentiment: positive
video_pk 83342 · mention_pk 209716
Board Game Buzzz - Scythe video thumbnail
Click to watch at 14:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • exploration feel
  • pattern of mega turns and progression
Cons
none
Thematic elements
  • exploration and engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — build an engine as you explore and gain tools
  • engine-building — build an engine as you explore and gain tools
  • exploration and corruption tracks — progress on tracks and combat corruption
  • Mega turns — occasional large turns that accelerate play
  • Track Advancement — progress on tracks and combat corruption
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is such a great worker placement game
  • I love talking about our top 100
  • Kim is not going anywhere
  • this game is a 10 out of 10 in my mind
  • we love Zombie Side
References (from this video)
No references stored for this video.
Video WOJnOPaT3_I Shelfside Analysis at 20:24 sentiment: positive
video_pk 82949 · mention_pk 208463
Shelfside - Scythe video thumbnail
Click to watch at 20:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, thematic engine-building
  • Strategic depth with approachable feel
Cons
  • Vegetation of middle-game decisions can be dense
Thematic elements
  • Array
  • Science Fiction
  • euros-inspired with engine-building
Comparison games
  • Wingspan
  • Dune Imperium
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • Engine Building — Players develop their factories and economies to gain points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Instagramification of board game design
  • Insta plusing
  • the anticipation and reward of seeing a shiny new thing
  • feel good pluses
  • First impressions are important
References (from this video)
No references stored for this video.
Video tQwmMMgeUa4 The Mill Discussion at 9:52 sentiment: positive
video_pk 82372 · mention_pk 206973
The Mill - Scythe video thumbnail
Click to watch at 9:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Scythe
  • Expeditions
Mechanics (from transcript analysis)
  • Asymmetric Mechanics — Standalone Scythe vs Expeditions with one faction for Scythe and one for Expeditions, compatible in their own games.
  • dueling/standalone format — Standalone Scythe vs Expeditions with one faction for Scythe and one for Expeditions, compatible in their own games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When revealed, you must declare your alignment as hero. Gain one stamina and place any of your stamina on this card.
  • In a few months, we'll offer a pack of all the updates story books as well as one final update he'll discuss when it's ready.
  • standalone scythe versus expeditions, which will have one faction for scythe and one faction for expeditions in this new game, but they'll also be compatible in their own games.
References (from this video)
No references stored for this video.
Video tQwmMMgeUa4 The Mill Discussion at 9:59 sentiment: positive
video_pk 82372 · mention_pk 206974
The Mill - Scythe video thumbnail
Click to watch at 9:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Scythe
  • Expeditions
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — Expeditions is presented as part of a standalone, dueling setup with Scythe.
  • dueling compatibility — Expeditions is presented as part of a standalone, dueling setup with Scythe.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When revealed, you must declare your alignment as hero. Gain one stamina and place any of your stamina on this card.
  • In a few months, we'll offer a pack of all the updates story books as well as one final update he'll discuss when it's ready.
  • standalone scythe versus expeditions, which will have one faction for scythe and one faction for expeditions in this new game, but they'll also be compatible in their own games.
References (from this video)
No references stored for this video.
Video qw04Em0Qd7A Stonemaier Games Discussion at 22:23 sentiment: mixed
video_pk 82235 · mention_pk 206629
Stonemaier Games - Scythe video thumbnail
Click to watch at 22:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Reworked rulebook for clarity based on feedback.
Cons
  • Players had difficulty understanding how the game worked from the rulebook.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of Aaron's favorite games.
  • Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
  • maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
  • And if you can, take a second, if you haven't already, look at the survey down in the description below.
  • Three questions about games that you've already played.
  • Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
No references stored for this video.
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