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The Death of Innovation? Why Board Game Remakes are Taking Over

Board Stupid Apr 6, 2026
Transcript 36:40

Hello and welcome to Board Stupid. My name's Wayne. I'm Matt.

Matt, is this an old B stupid or is it a new board stupid?

Uh, it's a reimplementation of

of an older B stupid. Maybe, maybe not. But that's the topic of today's video. It's about the trend of reimplementation, remakes, reduxification, call it whatever you you want, but it's basically taking an old games and uh

shut it up and and sell it again. So, uh we want to have a chat. Is this good? Is this bad? Is it cool? It's not cool. Uh, we know that it's really hot because it's uh

it's happening a lot. It's happening a lot. So, if you want to hear us talk about that, do us a massive favor.

Well, hit the subscribe button.

Absolutely. That doesn't need to be remade. It's like once and that's it. Exactly. Ding the bell. Uh, let's dive in and

off we talk about go. All right. Um, so, um, you guys should have seen it by now. last week or a few days ago. I'm not sure when this video is going to come out, but uh we did a hype factor that is where we show all the new and hyped game coming out throughout the year, but we did a very special episode where we're talking about all the uh reimplementation or remaking of games coming out in 2026. Uh and there were quite a lot.

Yeah, absolutely. We did I think it was seven on that video.

Yeah. Of the one that we picked.

Yeah. Yeah, the ones that we picked and and we still missed a few out.

And there's been this interesting trend in the last few years, I want to say at least five, where it started to become more and more prevalent. Uh, and when we say, you know, remake, reimplementation, what do we mean? Well, I've kind of divided it into some broad categories for you. You've got reprints and remakes, which are going to be kind of the same bucket. That's when the same game is just released again in a new print run. could have been several years after it was sold out. Maybe they add a fresh coat of paint, but it's it's the same game. Very limited production changes, maybe some artwork, maybe a tiny bit of quality.

Someone found out that there was a lot of copy in a warehouse and uh

Exactly. Maybe we

And now is the moment to sell them again.

Exactly. Maybe that. Maybe a little bit of an upgrade at a tiny amount. Then you've got a reimagining. A reimagining is taking an old game and then giving it a completely new theme. Yeah. New maybe a complete rules overhaul.

2.0. Exactly. Maybe a complete change really. But under the hood it's the same game.

Yes. It's the engine is the same. They changed the chassis of the car basically.

Exactly that. And then the final kind of bucket we're going to talk about is deluxification. Uh this is the one Matt spends all his money on. Yeah. which is the ones with like all the bells and whistles, metal coins, minis, upgrades, double airports, the lot.

And we're of course talking stuff like the Castle of Burgundy, the Puerto Rico, all that stuff, the Agricola, the upcoming Concordia, but we'll speak about it in a second.

Absolutely. So, we're going to talk about those buckets, but first, Matt, we're going to take a little break and find out why it's happening. So Matt, give us a reason why is this happening right now.

Well, I don't have the truth, but I have what we think are a few of the of the re of the reason why they taking old shiny up and uh and sell it again is doing well and or anyway it is happening a lot. Um let's start first of all with the mitigation risk.

Mhm. A good game is a good game. Uh, a a good game 20 years ago might be a little bit clunkier, might be less um shiny or less like fluid, but a good game is a good game.

We say on the channel, a good game is a good game forever.

That's it, right?

That means that redoing a game that was good before does it's going to it's going to do well again and you're cutting out a lot of cost because you don't need to design the game anymore. So you don't have the

play testing, the development, all of that stuff that goes with it. All of the time that you would normally spend.

Exactly. So, and uh on top of the Yeah. components and stuff. It might be sometimes some of the components are the same as before of the the UI of the game. So, you're cutting out a lot of the cost. So, it means that it's all almost all income after they pay for the actual physical production. the most of it is uh is an income.

And then you've got like the volatility of the rest of the world, right? You've got the shipping cost craziness at the moment. Um you've got tariffs and taxes and everything.

God knows what's happening with that. No one knows.

So I feel like publishers are probably going to lean more on something they know is going to be a proven success,

right? Rather than trying something new.

Exactly. Especially this is linked to something else that is the out of print problem.

There you go. Um, and a lot of these games that we see re-implemented or coming out again now are games from the late 90s or very early 2000 that are almost impossible to find in a retail shop. And maybe you can snatch a copy on eBay for like 10 times the the price of the original. Fair enough. Because see out of print that is uh that is how it works.

That's how it is. Yeah. Absolutely. But uh that means that there is a demand for those games. The publisher would just say you know what here it goes again and uh you can have it and uh you want it because you buying on eBay so why don't you get actually a fresh copy directly from

Exactly. You can normally see fairly fairly obviously the secondhand demand for games, right? You can see the prices for certain games. Like it wasn't too long ago before the the announcement of Tigerish and Euphrates reprint, the price for that game was obscene. It's

insane. Yeah. Absolute madness. Uh and various other games like that, even recent games, Matt, that were short print run Kickstarters. As soon as like those are gone and there's no retail copies left, watch what happens to the price. It shoots up. So this out of print problem is something for publishers to take advantage of. Maybe get the license for a game they didn't have before, make a new version of it, and then sell it again.

Yeah, we we saw it. Yeah, exactly. As you said, games that did very well on Kickstarter a couple of years ago, they are now in 2026 starting to to hit the shelves of the of the actual shops because bigger publisher took it and uh so again, low risk there because there is a demand.

It's a proven success. So they just take it on

link to this is the what we think is the third factor. So this is very much linked as well to the uh wellness of the of the industry because the industry at the moment is booming. Uh for for good or for bad it it it's never been this big.

It's massive.

Uh that's why you can get the second chance effect.

Yes. Uh this is where basically you've got a lot of gamers in the hobby that have only very recently discovered Dby and it's a beautiful amazing thing but they may not have been around in the '9s when all these games were huge even early 2000s and those games that have been out of print and haven't been around. This is a chance for those publishers who own the licenses to those games to get them in front of a new audience to learn to love them all over again. Give the give those games a new lease of life to a new audience. So, uh, gives us a chance to maybe play some play some Grail games as well.

Exactly. Yeah. But they were not like impossible to find before.

Exactly. So, uh, or even games that were around but in like a kind of a a very old school production and designed getting booted off with pieces.

Honestly. Honestly. Yeah. You're right. Honestly. Yeah. Like, as you say, Matt, getting too deep in the brow. You don't want to do that sometimes.

Sometimes you don't want to do that.

That's going to hunt. It's going to haunt you from that. So if you don't want to do that, maybe you would be enticed by a new updated production for a new modern audience.

But again, this one as well is mitigation, risk mitigation still. So I think I think the risk mitigation is one of the bigger factors.

Yeah, that exactly with everything else kind of falling under that.

Exactly. Uh now should we start looking into these different types of uh we make some example and uh then we'll have a chat about this and that thing. Yeah,

let's do that.

So of all these like a lot of uh reimplementation, deluxification, reprint blah blah blah blah blah. They all have something in common uh beside that you need to pay for them is free unfortunately. Uh but there are a few things that um all the publisher are doing and kind of like us as customer are expecting when when a games get reimplement.

Yeah. When we hear the announcement that XY Z game is going to come out again.

Yeah.

I think one of the first things that we all expect these days u is just an overall increase in quality because the quality of production, right? Because the the board game industry quality went in the last especially in the last I would say 10 years. Oh yeah.

It went from this to this. Now everyone every one of us

Yeah.

is expecting when I open the box to have everything nice and shiny having the the the cardboard that is the right thickness. the tokens that they are printed in this way the car to be you know the the nice finish that there are some expectation something that the older games did not have cuz it's that's what it is

it's like as the industry has evolved and grown the price of uh better production has decreased and so the average production level has has raised has risen right so we're expecting a different minimum standard than we'd be expecting 20 years ago. And so when you do get a 2.0 released, you certainly expect a general overre increase in quality of production.

I mean, yeah, take the original uh Castle of Burgundy. I mean, you open it now today for the first time. I mean, it it is pretty it's legitimately bad.

I mean, I I wouldn't pay for that these days at the 5050 mark.

Yeah. No,

no, that would have been uh But for the time that was cool. That was absolutely fine. It's just like

now I'm expecting I'm not saying the the special edition of Castle B the the mega that that is the extreme opposite but I'm expecting something way better with uh the the the boards being thicker hopefully double layered and the dice being a slightly larger you know all those all those things that were not um there before. So

absolutely

increasing quality is is a thing that we all expecting and and they are all doing it because that's that's it.

One that sometimes happens man is a consolidation or inclusion of expansions into like either a big box or just like a complete edition.

Yeah. And that's that's really cool because again um a lot of these games um had expansions after expand I don't know games that came out early 2000. Now you already have two, three, four expansion that came out as an example. Exactly. There are impossible to find. So the original game is impossible to find. The expansion even less of course the the production would have been lower. The fact that now they're putting everything into the same box and they give me that feelings of of being able to play all those things. Super happy about it.

A great example, a recent one at least, would have been Parks 2.0 versus Parks 1.0. It included two or three of the expansions from the original parks into one box as well as a rebre reprint, red deluxification, remake, etc.

The next one we're going to talk about is as well as the overall increasing quality of production related to this is just the better artwork. Sometimes games will get a completely new artist, completely new art, and sometimes that's awesome. And most of the times he's most

is probably one of our favorite artist. Not just the art uh his UI for the games is absolutely great. But it seems like he's popping left and right. That that guy is busy. Busy probably busy counting the money as well. But but it's really good and he deserve every single penny. Um but yeah, so

this is good. Yes,

this this is really good. Uh because one of the things that um growing up like that pushed me away from this or that game is always been like this looks terrible and and no just like you're looking at the board and just like no not thank you.

Yeah.

And I can make a million of example but I'm not going to say ha to Tony. I'm going to say it's a fantastic game. just it just like it just look like so German.

I'm sorry.

2004 that I'm just like oh I just like no no please. But yeah the the game is great. Um

I know what you mean. It is it is a it's nice to have a more attractive product cuz at the end of the day uh the art uh we always talk about the art in how how cool is and but how important is as well to to have something that that not just playing well but it it got a presence on the table and it's pleasing to the to the eye because if we if we all agree that AI um artwork and stuff is bad

Yeah. And I absolutely agree with that, but I want the artist that drawing the games that I'm playing to do a good job and to and to make it look cool.

That's that's 100%. Yeah, definitely. And kind of related to this, sometimes what you might see is a is a shift in art style completely, maybe even to a new evolved theme. An example we'll talk about here could be Hanami. Yes. which is the uh remake uh and in fact reimagining of Rhino Canitius Samurai in a very different theme.

Yeah, cuz they took they strip it out of the uh more violent side of the of the game and uh shifting into what I said is goodbye. Uh because it's now it's all cutesy Japanese themed. You don't have samurai. You're going out for picnics

in the cherry blossom. ities me less in terms of like the theme. It looks beautiful. Um but I think that as well is got linked to the um to to the industry itself to the base user consumer uh bubble be going bigger and bigger.

Yeah.

Because you sell nowadays you sell more the cozy than the gore. Do you know? Back in the days you you will have I would be attract when I in my like 15 16 years old me it will be more attract to samurai swords Mecca and all everything explosion in blood uh

and and the industry bubble was smaller and today where we see a lot of older people a lot of like younger generation stuff

it's is so right to have something that is more cozy and I'm hating the word cozy cozy because I can't really do anymore because every day everything is cozy these days. Uh but

but the point you make

but I need to use that word that is correct.

No, it's a it's a great great point. So what you can actually get from uh publishers reprinting and reimagining games with either new arc or new themes is actually a chance for a wider broader audience to appreciate the game who may have been turned off by the original theming. This is actually a wonderful thing for the industry and for these gamers who may not have been in any way excited about you like you said blood, gore, sci-fi, etc., etc.

Yeah. Yeah. Yeah. More there is less dragons and more cutie cats like that nature. Yeah. That's correct. That that is really that is really nice. Um the other thing that is quite important that we start seeing not from everybody

no

but a few started moving away from the uh the plasticky and being more environmental friendly

more sustainable. Sometimes when you have the reprint, there is a really nice um considered uh reimagining or reprint or remake. Uh for example, the basically straight remake of um of El Grande, which is a very nice sustainable plastic free product, which I love, great price point, and it's a great chance to do that, which is really fantastic. Some don't, but I very much appreciate the ones that do. I I think I think the market itself is pushing all the publisher toward that direction

away from the miniatures.

Uh it's costing sometimes more because finding certain type of product. For example, we know that Mighty BS they and CGE they use a lot of rewood. Uh rewood is easier to find in Europe but still cost a lot. So

they are taking a hit on the on the cost cuz they could have produced the same piece in plastic in China, ship it and still paying less than than than getting it done in Europe. But they take a very strong uh stand that be like no we don't do plastic this is how we this is how we do this day. Unfortunately, it's not everyone still, but I think even the mass market is the the consumer are pushing rewarding that kind of choices.

Well, I think and even then it's game dependent, right? Because what you get with um heavier games is obviously increased shipping prices. We take an example like for the gods where I think everyone wanted or expected mighty boards to create the game with wewood, but it is plastic because of the amount of components that they're too heavy. Yeah.

So it's kind of game by game but yeah I always prefer it if publisher moves towards a more sustainable product. And then the final element which is a very important one uh is actually it's a great opportunity for publishers to release a revised rule set. So either a tweaking changing clarification or sometimes rewriting of some rules to cater to a new audience.

Yeah. Take take the example for um single disc legendary edition. Uh they took the original rules. They took all the rules that were added with the with the million expansions. They took everything put it back on the board and started from scratch and using that template. And they rewrote what I feel now both of us feel now is one of the best game that we played in years. Uh but the rules are kind of the same but completely not that weird.

Definitely. It's a great opportunity for them to do that. And um a great example would be a reimagining of uh Rhino Kitchen's Bay Wolf uh into Ego.

Yes.

Uh where the rule set was essentially rewritten from from the ground up. Essentially the again the engine is basically the same but if you imagine take this car analogy not only has the chassis changed but the engine's been supercharged. So I mean it's like really been tweaked to make that game refined.

And that's fine because again some of these games we are talking about at 25 30 years old

and different

the designer themselves they they learn cuz most of these games is the same design. They go back

and and I wish I did this I did that. Exactly. So, it's kind of like in in in their last 30 years, all they learned, they just kind of like put it back to and all the drawing that they did when they were younger. And uh yeah, that that's I think it's it's super cool.

Another good example of that is Tekal Legend as well, which we're very excited about. So, again, another classic.

Still not out, but we

maybe waiting for it, but we we did play it.

Super play.

Yeah. Yeah. Yeah.

All right, Matt. Should we take a little break and then we'll talk about a few examples, ones that we really would like to highlight that cover this trend.

So, well, let's summarize the pro and the cons.

Mhm.

Let's start with the Let's start with the positive stuff.

Yes.

We'll leave the less positive things uh at the end. Uh we'll make some examples. So, uh where do you want to start from?

Let's start with uh the accessibility piece that we talked about the pro. Let's start with the pros.

Let's start with the pros. Absolutely. So, the ability to get these games in front of a wider audience, I think, is a fantastic positive. Games that were maybe stuck behind uh like the eBay massive price tag that were out of print for a long time. I think that's a huge positive for the buyer, the consumer who gets a chance to play these classic games.

Yeah, absolutely. stuff like as as we say like trigger and but even something less older but still like um the case of Nepon with Nepon Zasu uh

container even as well.

Container. Yeah, there are games that are 10 years old. They're kind of like they they had that niche of fans and now they can able like cuz again the the industry is growing they they can get into the hands of more player and absolutely we we absolutely love that game. Absolutely. Matt, do you want to talk us another one?

Uh, yeah, of course, the other ones that we talked about again is the uh quality of life. So, the modern quality of life, including the uh the design, the the designer managing to fix some of the clunky rules from the from the '9s. Better rule book most of the time.

Most of the time, better UI, that sort of thing. General modern

just look and just overall looking better.

Yeah, absolutely. But we'll touch that in a second.

Absolutely. And then also there is the chance to get like a definitive version of a game like a game that has maybe some out of print or old expansions that were impossible to get hold of together in a new edition which is really really cool. So you get to keep some of those things in one box as opposed to having to get 20 different boxes.

And the the last one as we touched earlier was the um going toward a more ethical environmental standards for the for the overall production. Again, we got way miles to do still, but uh we see at least some of the publisher are on on the right track. Probably they need to start running rather than walking, but it's still it's a very it's a very good thing.

So, all of that including wonderful productions and all that good stuff. But man,

now let's go on the negative. Let's go on the let's go on on the stuff that is more concern us in terms of um as gamers

people that buy games and and want the industry to thrive.

Yeah. So the first things that I want to touch is is the innovation is are we done? Are we entering the uh Marvel uh universe era of board games where just like each movie is exactly

exactly the same?

Are we finished the ideas or

what what what do you feel about him? How would you feel about him?

It's really difficult, right? Because right now, like you said, the the industry is ma well not massive but bigger than it's been. Um, and with 5,000 or so products released every single year, it's very hard to stand out in that market. And so publishers are encouraged to play it safer, but by playing it safer, we are getting less innovation. It's just the nature of things, right? You if you mitigate risk, you can't be innovative.

That means

these two things I think are mutually exclusive.

Yeah. Yeah. That means that publisher X publishing games from the 1990s, they putting they investing their money, their budget for year on on that product,

not in a new design,

not on the next Wingspan or the next Gloom Haven or the next whatever like this this on the next during perium. Yeah. uh if the if their budget goes on something just because it's safer, we gonna maybe miss maybe the the crowdfunding um environment still going to help us on that, but we know the crowdfunding environment they got their own that that's got its own problems and yeah, it's not that

that's its own thing. But yeah, it's that that whole stagnation of innovation. If you've got a game that is amazing and excellent, but no one's ever heard of it before, and then another company comes out of the blue with like a reprint of a new an old game that everyone loved with an amazing coat of paint. Guess what's going to take all of the attention and probably hoover up all the sales? It's going to be that game. Going straight after this, talking about games that are ste like all the games that are stealing the scene, we need to talk about the deluxification overkill. When is when too much is too much?

Yeah. I mean, let's let's point the finger because I think it's obvious who we're talking about. It's going to be awaken realms. So, Awaken Realms. And yeah, we're not going to make any judgment as to whether it's good or bad for the company or

Oh, the company's absolutely great.

Yeah. Yeah. Or uh or or their practices or how they work. That's not for this particular show. But it is a hell of a lot of 3D miniatures, plastics, over production. I mean, give give you an example of of Puerto Rico, for example.

Puerto Rico. So, the the core box, the core box from um from Awaken Realms, the the new edition, the basic box is absolutely splendid. It's got everything you need. is is an amazing box. Um I think that the the deluxe version of that box as well super cool if you want those couple of things more like the uh nonhistorical ships and and metal coins. Um

that that should have been it.

Everything else

like the the um the the meanis for the for the buildings.

Why uh the acrylic tile? I know that some of you guys have told us that you you love them. I find it absolutely like pointless, but cuz it's when you got a nice chunky cardboard and it's very well produced, I don't I don't see the need. But fair enough. H it just like But then I'm talking I'm thinking about stuff like the uh 3D pieces for Ark Nova.

Yeah.

It's just like why why

it's just So here's the thing, right? So, what they've done, and this is yeah, other companies that also do this, is create a bunch of stuff that is both borderline unusable in some cases, fiddly to set up, makes the game actively worse to play. Why is that good? It's not It's a bad thing, and it's a waste of materials. Another another example was the deluxification of we already we just talked about it, Sey Legendary Edition. Yeah. The uh the normal box comes with the uh wooden mele. They're absolutely great because they look like like little warriors and stuff. And then you got some standes. And then on top of that, you can put a box for the miniature for the monster, a box for the miniature for the um for the actual soldier that are even difficult to bloody stand on on the board. I just like why why I know I know that if they doing it means that they done market research saying that people are going to buy it.

I'm sure they the people are but just like yeah it's it's it's an overkill. It goes against that this the the environmental things that we were talking earlier and it just like sometimes I'm just looking why

why you done that? Yeah. I think and look, me and Matt, we love a bit of deluxification, right? There is some stuff which is genuinely lovely, but then there is a definite bunch of stuff which is an absolute waste of time.

Yeah, cuz again, customer burgundy as well.

Uh the core box, deluxe core box, fantastic. Then having a mini for each one of the hexagon it just cuz you want more you want little ships like it just say it's too much and it just make the game

worse. Not the game worst the um playing the game playability.

Yeah. It makes it more more complicated. Last point that I want to touch that we want to discuss about it is um uh what Wayne has called on our um bullet points the beta test frustration

and that I we we received a couple of comments on when we talking about um other games in the the recent but is this um this trend of the second editions

not too far from the first from the from the best one.

So, the problem there in of course is you come out with a new version maybe 5 years later, maybe 3 years later, whatever it is, uh with new improved rules, new improved UI, new improved pieces sometimes and production. And everyone that's bought the first game and complained about all of the issues that you've then fixed in this new version are going to be kind of angry about basically being beta testers for your new print run.

Yeah. Uh

I mean it's

that's that is that is simply bad. But it's that is the market.

The exactly this is sadly the nature of business. The company listened. This is good.

They acted upon the advice.

Great. and now you're kind of salty about it because they then released it.

I get it.

It's it's annoying for the user consumer that invested 100 pounds or whatever.

But

especially when um for example um Eclipse and Eclipse Second Dawn

uh Eclipse when it came out, people went all on in all in for for that boat expansion, B mats and everything. and rightfully so because it's an amazing game.

When the Eclipse Second Dawn came out around five 3 or 4 years later or 5 years later, I can't remember exactly right now, but not 20 years later. uh they changed all the things that they needed to change

and nothing was compatible retro compat compatible with the the original and people got like well I've just spent like3400 to buy all this stuff and now

imagine if you bought Eclipse one month before the new one came out

you'd be you'd be I'll be fuming

angry you'd be angry right let's um take uh there's an even more contemporary example let's take June Imperium and June Imperium upright ing. This is the same game and our argument if you see our old video which people still watch by the way is that uprising is the better base box 2.0 version.

It's a 2.0 version of the game

and it adds few things cool but the cool things that at least they did is that all the old expansions are still compatible with the with that. So on that one at least they did they did that. But yeah but if you bought Dune Imperium and the day after Deri came out some say what? Yeah,

that's 60.

But yeah,

but yeah,

but no, that that's yeah, this is kind of like um very frustrating. But um overall, let's let's finish this conversation in terms of like

personal feelings about how do you feel about in general of this reimplementation? Are you more on the positive side, more on the negative side? You Wayne,

me Wayne, uh I think I am ing on the on the positive. I'll be honest with you because I am as you know at heart a kind of OG Eurogamer, German style Eurogamer and I like the idea of those games coming back with a with the designer revising, tweaking, updating for a modern audience with the art design, the UX improving. I really love that idea because as we always say on the show, a good game is a good game forever. And to be able to show these games off in a modern light with this the best possible production values that you have these days in this beautiful way, it can almost feel like experiencing the game for the first time again.

Yeah, I think that's amazing. Yeah. Um I have to say I'm a little bit more on the fence in terms of like um publishers squeezing squeezing you.

Yeah. Yeah. Yeah. Uh cuz one like Thing Surprise SK came back. Hey, everybody's happy. But then you see like a lot of games just like oh this is a reimplementation this this implementation. This this and you just like having like all these major publisher just getting reimplementation of something. Can we get something new as well? just say I'm happy about it, but just like I know that is probably the it's not the time in terms of like of risking larger budgets and and everything. Uh but I'm always like, well, yes, cool, but seen it already.

Yeah, I see what you're saying. Yeah, I was just seeing just just flavors of the same thing really.

Yeah. Yeah. Yeah. Yeah. So, again, everything's got good pros and cons and um Yeah. This was just like well like a a little chat between

between me, Wayne, you guys. You on the comment. Let us know what what you think. Are you more of to the pro to the to the cons? What what you want to add on something? Go berserk.

Go berserk. Let us know in the comments below what you think about the trend for the industries re-imagining reimplementation trend. Mement trend this trend that we got this year.

Absolutely. Is it good? Is it bad? Tell us your favorite reimplementation that you've seen in the last few years

or yes,

what game you would like to see re-implemented

with a and new things. I got one tool.

I got one.

I want Lords of Water Deeps redone.

Spicy take from that. Lords of Water.

I would like that in a in a Yeah, a new version new version. Maybe a 2.0. Who knows? So Lord Water Deeps do.

Okay. I like it. I like it. I like it. I like it. Maybe. Yeah. Yeah. Just throwing it that.

Get me Get me hands of Tutonica with individual 3D minis for each cube. No kidding. Don't do that. That would be

in space.

Do not do that. It make me cry. Right. But other than that, man, what should they do? What should the people

Well, you can always check the Patreon. We'd love you to do that cuz we doing all a lot of this as well. this kind of chat on the Patreon just for the Patreon where we got our video podcast that we um we do episode every now and then where we we talk like other uh topical conversations. Uh we got the monthly giveaway. Uh we got the WhatsApp group that is growing bigger and bigger I think. Yeah, I'm I'm spending my evening catching up with all the messages. But he's like super super cool. I love it. Um

monthly update got all sorts of stuff on there. Uh, so do check that out if that is of interest to you. But otherwise, we would love it if you could just, you know,

click the subscribe button.

Click the subscribe button. Exactly. Love that.

That's always deluxe.

There's always deluxe. Exactly. It's the best thing you could do. Uh, you can always check out the rest of our videos. We love that, too. And we're going to catch you in the next one.

Choose for you and me. Here's what you see.

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