Skip to main content
Let's Go! To Japan box art

Let's Go! To Japan

Game ID: GID0190532
Game Info
Year
2024
Players
1-4
Age
10+
Playtime
45 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Let's Go! To Japan, you are a traveler planning, then experiencing your own dream vacation to Japan.

The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them in different days in their week-long itinerary. These can't-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip, activating each of your cards in order along the way.

The player who collects the most points by the end of their trip wins!

-description from designer

Description

In Let's Go! To Japan, you are a traveler planning, then experiencing your own dream vacation to Japan.

The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them in different days in their week-long itinerary. These can't-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip, activating each of your cards in order along the way.

The player who collects the most points by the end of their trip wins!

-description from designer

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 84
This page: 34
Sentiment: pos 29 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 51–84 of 84
Video W7CJjWf7oG4 Meeple University Preview at 0:35 sentiment: positive
video_pk 64207 · mention_pk 157676
Meeple University - Let's Go! To Japan video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Light to medium complexity
  • Thematic travel planning and day-by-day structure
  • Mood-tracking and completion bonuses
Cons
  • Negative experiences are part of travel; potential stress points in the theme
Thematic elements
  • tourism and travel planning
  • Tokyo and Kyoto, Japan
  • card drafting builds a day-by-day itinerary with scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Bullet train tickets — Acquiring bullet train tickets provides points and influences travel choices.
  • completion bonuses — Achieving completion of day plans grants bonuses.
  • Compound Scoring — Score points based on meeting mood-related requirements on the mood track.
  • Drafting — Draft cards to build your itinerary with matching symbols.
  • End Game Bonuses — Achieving completion of day plans grants bonuses.
  • Mood tracker scoring — Score points based on meeting mood-related requirements on the mood track.
  • Passport mini extension — Optional extension providing immediate bonuses or extra end-game scoring bonuses.
  • Research token — Research tokens allow drawing extra cards to choose from.
  • Set Collection — Collect enough cards to complete a day’s plan and maximize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is of light to medium complexity
  • drafting cards to get matching symbols your itinerary
  • calming and bargain activities
References (from this video)
No references stored for this video.
Video cOwppI-8KZE Meeple University Playthrough at 1:03 sentiment: mixed
video_pk 64206 · mention_pk 157675
Meeple University - Let's Go! To Japan video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clear live-play overview of how to play and score.
  • Engaging discussion of travel and theme with real-world Japan references.
  • Prominent emphasis on art and storytelling.
Cons
  • Rules explanations are interwoven with chat and may be hard to parse.
  • Prototype debate may confuse some viewers about final rules.
Thematic elements
  • travel planning, Japanese culture
  • Japan (Kyoto, Tokyo) travel itinerary
  • storytelling of a trip in Japan
Comparison games
  • Gloomhaven
  • Root
  • Oath
  • Hegemony
  • Skirmish
  • Tiny Towns
Mechanics (from transcript analysis)
  • Card Drafting — A drafting round where players draw two cards (one from each deck) and pass one to the left, with round progression dictating how many cards are drafted and how many are kept.
  • Card showdown / flipping for surprises — If a card doesn't fit, players can flip it face-down and resolve a random outcome with potential bonuses.
  • go for a walk — A face-down option that yields bonuses like a research token or other draws when chosen.
  • Itinerary building and scoring — Players place drafted cards into a 6-day itinerary with daily objectives; scoring happens across multiple categories and tracks (icons, mood, mood track, etc.).
  • Mood track with stress/comfort arrows — A mood track that advances based on icons and day events; reaching ends triggers scoring boosts or mood penalties.
  • Passport module / asymmetrical powers — At setup, players choose a passport power that affects end-of-game scoring and mood; blue icon gives extra points and mood lift.
  • Track Advancement — A mood track that advances based on icons and day events; reaching ends triggers scoring boosts or mood penalties.
  • Train tokens / bullet train / routes — Collect train tokens to gain comfort and points; some train cards (like bullet train) grant larger point swings; trains also influence mood.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this board tells us how we're going to draft
  • let's go to Japan this game is on Kickstarter right now
  • this is basically a drafting game
  • you tell the story of your trip at the end of the game
  • it's basically the modern equivalent of dogs playing poker
  • these cards are amazing
References (from this video)
No references stored for this video.
Video yhXJ8NYk4tg DaniCha Playthrough at 0:00 sentiment: positive
video_pk 60876 · mention_pk 153305
DaniCha - Let's Go! To Japan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple and light-weight feel, approachable for a casual playthrough
  • Adds meaningful interaction through card passing and shared drafting in multiplayer and solo modes
  • Solo rules provide a clear framework (face-down cards when passing) for a satisfying solitary play
Cons
  • Some scoring nuances (e.g., two-per-round AI interactions) were confusing or easy to miscount during the first playthrough
  • Iconography and some rule details can be a bit dense for new players, requiring repeated reference to the rules
  • Early playthrough involved travel decisions that affected scoring in ways that were easy to overlook or forget
Thematic elements
  • Array
  • Tokyo, Japan
  • first-person, diary-like solo playthrough commentary
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — On each turn, players select a subset of cards from a face-up pool and pass the rest to the AI or other player; later rounds specify how many cards to draft/pass, creating a drafting-and-passing rhythm.
  • Card drafting with passing — On each turn, players select a subset of cards from a face-up pool and pass the rest to the AI or other player; later rounds specify how many cards to draft/pass, creating a drafting-and-passing rhythm.
  • City/Day Card Placement — Placed cards contribute to an itinerary for specific days; the day icons and card icons must align to unlock bonuses and scoring opportunities.
  • Compound Scoring — Bonuses are offered for meeting icon-based criteria on the placed cards, such as matching multiple icons or reaching thresholds on a given day.
  • Icon-Based Bonus Scoring — Bonuses are offered for meeting icon-based criteria on the placed cards, such as matching multiple icons or reaching thresholds on a given day.
  • Solo Mode with AI Pile Interaction — The game includes a solo variant where the AI draws and scores, receiving passed cards from the player and contributing its own scoring requirements.
  • Track Advancement — Players accumulate train tokens and use them to satisfy end-of-week/highlight requirements; tokens influence movement along a scoring track and overall points.
  • Travel/Train Tokens and Track Scoring — Players accumulate train tokens and use them to satisfy end-of-week/highlight requirements; tokens influence movement along a scoring track and overall points.
  • Walk/Token Gaining Mechanic — Choosing to take a walk adds cards to the itinerary and grants tokens, affecting later scoring opportunities and token economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a really simple um it's it feels like a lighter kind of game
  • I'm excited to give it another try, cuz I think I have a better idea of um how I need to like not travel on the train so much
  • let me know what you guys think of this game
References (from this video)
No references stored for this video.
Video IB7As1PaBRY Tim Chuon Top List at 0:28 sentiment: positive
video_pk 59618 · mention_pk 152151
Tim Chuon - Let's Go! To Japan video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic travel experience
  • end-stage scoring twist creates suspense
Cons
  • score reveal may be confusing for some players
Thematic elements
  • tourist attractions, food, and cultural experiences
  • Japan travel planning / itinerary crafting
  • travel-focused with end-game suspense
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — scores are not revealed until the end, adding suspense
  • hidden scoring — scores are not revealed until the end, adding suspense
  • itinerary drafting / route planning — players plan travel itineraries visiting tourist sites and eateries
  • Network/Route Building — players plan travel itineraries visiting tourist sites and eateries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one's crazy you are racing three different cars each all with different abilities and there is so much chaos going on you're crashing to each other crashing to obstacles all to get to the Finish Line first
  • if you like wingspan I think you're going to like this one a lot better
  • third is let's go to Japan everyone is making their own best Japan itinerary you're visiting different touristy areas you're eating delicious food
  • this one has a really fun twist because no one knows what they're scoring until the very very end
References (from this video)
No references stored for this video.
Video X4zfYvgfqPg The Board Game Garden Discussion at 26:18 sentiment: positive
video_pk 41647 · mention_pk 211480
The Board Game Garden - Let's Go! To Japan video thumbnail
Click to watch at 26:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid iteration on the travel-series concept
  • Accessible and enjoyable
Cons
none
Thematic elements
Comparison games
  • Let's Go to France
Mechanics (from transcript analysis)
  • route planning / travel planning — Similar framework to France with a different travel focus.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's packs unplug time, baby.
  • Hello Friends, what is up? Welcome to the first day of packs.
  • Barcelona from Board and Dice, which I freaking love that game.
  • I love Let's Go to Japan.
  • Mountain Goats Legacy is absolutely wild and makes the game so much more engaging.
  • Lets Go to France is very fun.
References (from this video)
No references stored for this video.
Video JdVSctpGgOE The Board Game Garden Top 10 List at 36:20 sentiment: positive
video_pk 41098 · mention_pk 224166
The Board Game Garden - Let's Go! To Japan video thumbnail
Click to watch at 36:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Presents a delightful travel planning theme
  • Puzzly close drafting is highly satisfying
  • Feels like a compact, thoughtful euro
Cons
  • Can feel a bit abstract for theme-focused players
Thematic elements
  • puzzle-like column-based closures with itineraries
  • planning a trip to Japan with real-world card cues
Comparison games
  • Far Away
Mechanics (from transcript analysis)
  • close drafting / column-based objectives — Players draft cards to fill columns that reflect days of a trip; the bottom card contains an objective, which you fulfill by placing appropriate icons in the right places as days progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are top 10 compiled of those three months
  • one of my main goals for 2025 is that I really want to stick to doing board game stats for all of 2025
  • I love a good medium weight game
  • this is a fantastic trick taking game
  • the art is very cute on this as well
References (from this video)
No references stored for this video.
Video VMdOhl9WN44 The Board Gaming Doctor Discussion at 19:45 sentiment: positive
video_pk 40740 · mention_pk 225463
The Board Gaming Doctor - Let's Go! To Japan video thumbnail
Click to watch at 19:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever drafting system that evokes travel planning
  • calming theme with approachable complexity
Cons
  • not overly heavy; lighter weight may deter some
Thematic elements
  • planning and logistics in travel context
  • Kyoto and Tokyo planning and tourism-themed journey
  • calm, thematic drafting experience
Comparison games
  • Sushi Go Party
  • Red Rising
Mechanics (from transcript analysis)
  • Card Drafting — collect and arrange cards to plan routes and scoring opportunities
  • card_drafting — collect and arrange cards to plan routes and scoring opportunities
  • Tableau Building — build a visual plan of Japan itinerary for points
  • tableau_building — build a visual plan of Japan itinerary for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Glass Road... layers upon layers as you play it.
  • I think glass roads is the perfect length and the perfect amount of complexity and strategy for me to replay over and over again.
  • Clank is an excellent game and this just makes it a little bit more accessible for people to try and play.
  • this card game is very tactical with a lot of different ways to score.
References (from this video)
No references stored for this video.
Video R6zP0ZjTUnA The Board Game Garden Discussion at 31:44
video_pk 40169 · mention_pk 121476
The Board Game Garden - Let's Go! To Japan video thumbnail
Click to watch at 31:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • July was actually I think the best month that I've ever had so that is pretty freaking awesome
  • Trailblazers such a fantastic game you are drafting these little cards
  • It's a wonderful world I love it
References (from this video)
No references stored for this video.
Video 5QwCok03fhY The Board Game Garden Top List at 17:42 sentiment: positive
video_pk 37005 · mention_pk 111057
The Board Game Garden - Let's Go! To Japan video thumbnail
Click to watch at 17:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme resonance with real Japan travel experiences
  • Satisfying puzzle of building an itinerary and scoring via icons
Cons
  • Less traditional closed drafting feel compared to the others in the list
Thematic elements
  • travel itinerary generation with real-world flavor
  • Japan-themed travel planning
  • narrative-driven itinerary drafting
Comparison games
none
Mechanics (from transcript analysis)
  • round-based drafting with card draw — Draft rounds where you receive cards from a passing pile and build a multi-day itinerary.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember, you are somebody's reason to smile.
  • I absolutely love this game. It is in my top 100 games of all time.
References (from this video)
No references stored for this video.
Video U2aRdg6Z5zI Stonemaier Games Top 10 List at 6:08 sentiment: positive
video_pk 35340 · mention_pk 210622
Stonemaier Games - Let's Go! To Japan video thumbnail
Click to watch at 6:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic decision space is rewarded mechanically
  • strong personal connection to Japan enhances immersion
Cons
none
Thematic elements
  • journey planning and sightseeing
  • travel and sightseeing in Japan
  • theme-first choice with mechanical reward
Comparison games
none
Mechanics (from transcript analysis)
  • card placement and day-cycle scoring — cards chosen during the day contribute icons and end-of-day scoring; bottom card is highly influential
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a really neat thing about games where it is okay to make decisions based on what feels right to you at that moment.
  • The Vantage is almost entirely based on this idea of making decisions based on what feels right to you personally or thematically.
  • Even if you make a decision in Creature Caravan based on the theme, you are almost always getting something good as a result anyway.
References (from this video)
No references stored for this video.
Video K62rppKJ840 Board Game Garden Discussion at 15:36 sentiment: positive
video_pk 33025 · mention_pk 161526
Board Game Garden - Let's Go! To Japan video thumbnail
Click to watch at 15:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme and satisfying drafting
  • plays well solo and multiplayer
Cons
none
Thematic elements
  • closed drafting and travel-themed objectives
  • itinerary planning for a trip to Japan
  • real-world travel theme
Comparison games
none
Mechanics (from transcript analysis)
  • AI scoring in solo — the AI scores discarded cards; solo ends after a fixed number of rounds.
  • Closed Drafting — draft cards in a fixed set and pass the remainder to neighbors.
  • Compound Scoring — the AI scores discarded cards; solo ends after a fixed number of rounds.
  • icon/goal pursuit — collect icons and meet weekly goals for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Tiwanaku is a fantastic game."
  • "I am obsessed. I love the theme of this game."
  • "I think chapter 4 is my favorite because it has polyomino shapes."
  • "This game is addicting, so fun."
  • "I am excited to play it again and again."
  • "The Wondrous Museum is so good. The solo mode is great."
References (from this video)
No references stored for this video.
Video TRgodMW6XeY Stonemaier Games Top List at 2:43 sentiment: positive
video_pk 32915 · mention_pk 97520
Stonemaier Games - Let's Go! To Japan video thumbnail
Click to watch at 2:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear turn structure that still feels substantial
  • strong puzzle feel in scheduling card placement
Cons
  • limited thematic familiarity for non-Japan travelers
  • potential translation considerations for non-English variants
Thematic elements
  • travel planning and card drafting with district-style goals
  • planning a trip to Japan over a set number of turns
  • puzzle-like, procedural turn-by-turn planning
Comparison games
  • Guild of Merchant Explorers
  • Wingspan
  • Castles of Burgundy
  • Sagrada
  • Libertalia
Mechanics (from transcript analysis)
  • Compound Scoring — order of operations and day-specific cards influence scoring
  • dual-deck drafting — choose one card from Tokyo and Kyoto decks each turn and place it
  • goal-based scoring by timing and placement — order of operations and day-specific cards influence scoring
  • Time Track — turns are clearly marked with day-by-day actions and pass phases
  • turn tracker and scheduling — turns are clearly marked with day-by-day actions and pass phases
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These aren't necessarily sprawling long games or even complex complicated games, but they're games where you feel like you've accomplished something fairly big over the course of the game despite having a small number of turns.
  • the order of operations puzzle is what you're really thinking about on your turn
References (from this video)
No references stored for this video.
Video eUoRKGoEZOs The Board Gaming Doctor Top 10 List at 14:25 sentiment: neutral
video_pk 32315 · mention_pk 95537
The Board Gaming Doctor - Let's Go! To Japan video thumbnail
Click to watch at 14:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • card-based tableau/deck-building flavor
  • Japan-themed tableau/deck-building experience
  • thematic but not radically innovative
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Lord of the Rings Duel for Middle Earth is better than A Just Robin Hood in my view.
  • Leviathan Wilds is the easiest to get into and play, and the spiral-bound notebook helps a lot.
  • The Fellowship plays quicker than Slay the Spire, and it still has that new-game feel.
  • Arcs is the most innovative in this category.
  • Fromage does a great job; it’s mechanically and thematically innovative.
References (from this video)
No references stored for this video.
Video a59HHGXmSP0 The Board Game Garden Discussion at 12:31 sentiment: positive
video_pk 28845 · mention_pk 148466
The Board Game Garden - Let's Go! To Japan video thumbnail
Click to watch at 12:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry with surprisingly deep planning and timing decisions
  • Strong solo mode that translates well to digital implementations (e.g., BGA)
  • Custom deluxe components (where used) enhance table presence
Cons
  • Rulebook can be dense for new players; tracking multiple tracks can be fiddly
  • Some players may prefer heavier or lighter weight depending on appetite for scheduling
Thematic elements
  • travel, food, culture
  • A six-day trip across Tokyo and Kyoto, building a travel itinerary
  • puzzle-like, day-by-day scoring with an AI traveler
Comparison games
  • Unconscious Mind
  • Pergola
  • Fromage
  • Kavango
Mechanics (from transcript analysis)
  • Card Drafting — players draft and pass cards to shape each day’s itinerary and scoring opportunities
  • pattern/track scoring — you advance tracks by matching icons on cards; the bottom card of each day sets the scoring condition
  • solo mode interaction — an AI travel agent opponent scores based on the cards you pass and the AI’s own draws
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am absolutely obsessed with this little Tory gate.
  • We love a good casual crunch.
  • Solo game. I do what I want.
  • I read the solo rules and it seems fairly simple.
  • The day pieces are so cute.
  • I am going back to my color from before, which is dark brown.
References (from this video)
No references stored for this video.
Video MrSW2dwETjw Board Game Animal Top 10 List at 7:50 sentiment: positive
video_pk 28439 · mention_pk 226696
Board Game Animal - Let's Go! To Japan video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • relaxing planning feel
  • great gateway to travel themes
  • appealing art
Cons
  • light on direct interaction
Thematic elements
  • tourism, culture, and travel planning
  • Planning a dream trip to Japan
  • relaxing, thinky, accessible
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — drafting and selecting actions to shape your itinerary
  • easy to learn, relaxing feel — accessible weight with satisfying decisions
  • planning / drafting — drafting and selecting actions to shape your itinerary
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of those great little rolling realms redux that you can sit and have a good think with
  • let's go to Japan a nine furnace expansion interbellum is a 9.5 with room to grow
  • if you like games with cards with powers especially if you like building an engine, aquatic is rich for it
  • this game night is getting out of hand; i’m having trouble with the guest list
References (from this video)
No references stored for this video.
Video B5fOwClb9XQ Board Game Spotlight Discussion at 32:35 sentiment: positive
video_pk 13650 · mention_pk 116229
Board Game Spotlight - Let's Go! To Japan video thumbnail
Click to watch at 32:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Tokaido
  • Santa Monica
Mechanics (from transcript analysis)
  • card drafting / tableau building — players draft and place cards to build a thematic travel tableau representing a Japan trip.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pax unplugged is my favorite show — the venue, the food proximity, the security and organization all come together beautifully.
  • City of Brotherly Love — the people and the vibe really felt welcoming during the show.
  • Andor was awesome — top five Star Wars material for some of us.
References (from this video)
No references stored for this video.
Video l_WHrrN8mpE Foster the Meeple Event Coverage at 10:35 sentiment: positive
video_pk 13225 · mention_pk 87071
Foster the Meeple - Let's Go! To Japan video thumbnail
Click to watch at 10:35 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • excellent game
Cons
none
Thematic elements
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • chef's kiss if you're wondering how many times I said and that's dallas
  • you want to know what dice town is it's the freaking best game ever
  • the fabulousness that is Dice Town
  • if you like camel up uh but want like a more quick condensed version uh check out Full Throttle it's so so good
  • and surfacea orus Max MH have immediately skyrocketed up my trick-taking list
  • man any convention where you can sit and play Kuba twice
  • any convention where you can sit down and play dominant species and Kuba Libre and you can just like get after it
  • it is Criminal how ugly that game is but my God it good it's good
  • I love little weird card games man
  • the Ubers were kind of expensive uh but the hotel does have everything that you need
  • 10 out of 10 10 out of 10 10 out of 10 trip
  • we're obsessive over BGG cons now
  • coming back from that convention just so reenergized re-energized
  • amazing amazing amazing people in this hobby
  • there's like a million different places to play games there were like all over the hotel
References (from this video)
No references stored for this video.
Video cDmkUMEAU8k Our Family Plays Games Discussion at 15:10 sentiment: positive
video_pk 12573 · mention_pk 120791
Our Family Plays Games - Let's Go! To Japan video thumbnail
Click to watch at 15:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components
  • pleasant theme and mood
  • accessible to families
Cons
  • scalability to larger player counts could be limited
Thematic elements
  • Cultural exploration through collecting and building a personal tableau
  • Japan; tableau-building and set-collection motifs
  • bright, approachable, family-friendly
Comparison games
  • Seven Wonders
  • Dixit
Mechanics (from transcript analysis)
  • Hand Management — Players manage a hand of cards to optimize draws and actions.
  • Set Collection — Players collect sets of cards to score points.
  • Tableau Building — Players assemble a personal tableau whose cards interact for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the minis are outstanding
  • it's a fun fighting game
  • it's kind of like a tableau building game and set collection game
  • the box feels quality
  • Ticket to Ride now they've got trains and then they have other Ticket to Ride with boats and all that stuff
  • Lost Cities will make you mad all day long
  • Salt and Sea is interesting
  • the expedition system
  • you kind of do cards and things
  • circle the wagons... two-player game
  • two-player game good
  • Push... push your luck
  • we're going to roll straight into the heart of this episode
  • Terraforming Mars is the best game
  • the art and packaging of Let's go to Japan is beautiful
References (from this video)
No references stored for this video.
Video mesceWRDEnE Tantrum House Top List at 11:01 sentiment: positive
video_pk 10529 · mention_pk 94678
Tantrum House - Let's Go! To Japan video thumbnail
Click to watch at 11:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach and quick to play
  • sequel in planning (Let’s Go to France) suggests a playable family-friendly engine
Cons
none
Thematic elements
  • travel and prospecting in Japanese locations
  • Japan-themed city exploration
  • light and accessible
Comparison games
  • Let's Go to France
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like the gameplay of Spades and trying to figure out how many tricks you're going to win in a given round, I think you'll like Zombie Princess a lot.
  • This is set to be released widely in early 2026 here in the video.
  • Cozy Stickerville... over 800 stickers in the box.
  • Shards of Creation, a trick-taking game, set collection game. It says, 'Were you will you win by focusing on the shards influence or by forging a coalition of shards.'
References (from this video)
No references stored for this video.
Video KxvvXAOmipM Going Analog Discussion at 25:57 sentiment: positive
video_pk 9564 · mention_pk 103074
Going Analog - Let's Go! To Japan video thumbnail
Click to watch at 25:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration with real-world travel
  • short playtime (~45 minutes) fits filler slots
  • clear, approachable rules for new players
Cons
  • theme may appeal more to travelers or Japan enthusiasts
  • trek planning could feel repetitive for some groups
Thematic elements
  • Travel planning, sightseeing, and cultural experiences
  • A week-long planning trip across Japan
  • informative, experiential, and travelogue-like
Comparison games
  • Tokaido
  • Kanban: Automotive Revolution
Mechanics (from transcript analysis)
  • card_drafting — Draft activity cards representing sightseeing, meals, and travel options
  • path_planning — Plan a week across cities, balancing travel time and efficiency
  • symbol_synergy — Combine energy, money, and other resources to maximize actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not simple, it's streamlined
  • you can win by communicating and collaborating
  • the theme is super important for me, it draws you in
References (from this video)
No references stored for this video.
Video qSz6XTLbUAU BoardGameGeek Discussion at 59:10 sentiment: positive
video_pk 8896 · mention_pk 98819
BoardGameGeek - Let's Go! To Japan video thumbnail
Click to watch at 59:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Evokes vacation planning and exploration
  • Beautiful theme integration
Cons
  • May require more time to appreciate thematic depth
Thematic elements
  • vacation planning and travel experiences
  • planning a vacation to Japan
  • drafting tableau with travel planning flavor
Comparison games
  • Shikoku/other travel-theme drafting games
  • Ghost Lift
Mechanics (from transcript analysis)
  • drafting tableau-building — Draft tiles to create a travel itinerary; planning path through Japan-inspired locations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The social interaction, that's part of the reason I started Violet Daisy was to bring people together around the table.
  • There's a lot of value in the art and design in games—the art influences purchasing decisions and how you play.
  • Board games are for adults, but they can be for everyone when you find the right game.
  • Cooperation in Clover helps you learn about your friends and their brains, and helps everyone shine.
  • We need more balance in work and free time; gaming is one way to reclaim some of that space.
  • Let me win or let someone else win? We balance competition with care because we love our friends.
References (from this video)
No references stored for this video.
Video uCYkV7Qr_AI The Discriminating Gamer Review sentiment: positive
video_pk 8624 · mention_pk 104326
Overall sentiment (raw)
positive
Pros
  • Interesting drafting mechanics
  • Quick gameplay
  • Unique scoring system
  • Thematic experience
Cons
  • Limited player interaction
  • Feels like multiplayer solitaire
Thematic elements
  • Travel planning and tourism
  • Tourist vacation in Japan
  • Tourist experience simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw and pass cards, strategically placing them on daily tracks
  • Condition Placement — Players place favorable condition tokens to maximize scoring opportunities
  • Mood Tracking — Players manage a mood track that affects scoring and bonus points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Generally speaking, I'm not a fan of drafting
  • Boy, you gotta watch those trains
References (from this video)
No references stored for this video.
Video EJXGyHsu4ug Might I Suggest A Game Top List at 35:59 sentiment: positive
video_pk 5771 · mention_pk 91978
Might I Suggest A Game - Let's Go! To Japan video thumbnail
Click to watch at 35:59 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • Simple gameplay
  • High replayability
  • Engaging storytelling
  • Beautiful art
Cons
none
Thematic elements
  • Trip planning
  • Japan travel
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Selecting and arranging cards to plan a trip
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want to know my top suggestions for 2024 for board games that I love and that you will too...
  • 2024 really was a year of small box games
References (from this video)
No references stored for this video.
Video L7WkJ9WLTZ4 Before You Play Playthrough
video_pk 5227 · mention_pk 166601
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be playing through a game that is currently on Kickstarter called let's go to Japan
  • we're going to be planning our six-day trip to Japan
  • all points are going to be scored at the very end of the game
  • the mood tracker we'll talk about when we talk about final scoring
  • the very topmost card that's in a stack is going to be the highlight of the day
  • you can spend one of these to draw three more cards and any combination between Kyoto and Tokyo
References (from this video)
No references stored for this video.
Video L7WkJ9WLTZ4 Before You Play Playthrough at 0:00 sentiment: positive
video_pk 5227 · mention_pk 85601
Before You Play - Let's Go! To Japan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging thematic integration of travel planning with game mechanics
  • Two-player drafting with meaningful decisions and tension
  • Mood tracker adds a narrative layer and tension around planning and pacing
  • Endgame scoring encourages long-term planning and efficient card placement
  • Beautiful table presence and clear card iconography
Cons
  • Rule complexity can be intimidating for new players
  • Endgame scoring requires careful tracking of many tokens and tracks
  • Trains mechanic adds potential negative points if mismanaged
Thematic elements
  • travel planning, mood tracking, experience collection, endgame scoring based on experiences and trains.
  • Tokyo and Kyoto, six-day itinerary planning, a themed tour of Japan.
  • two-player simultaneous drafting with passing, round-based scoring, and optional 'walk' spontaneity.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — each round players draw from Tokyo and Kyoto decks, select one card to play, pass the rest to the opponent; over 13 rounds the cards form a six-day itinerary.
  • go for a walk — a workflow to replace a card with a new one from the deck; resolves into walk cards that reveal later and grant points or tokens.
  • highlight of the day and end-of-day scoring — each day has a highlight card; the top card in the stack is the active highlight; bottom cards may be ignored for endgame scoring if overshadowed.
  • mood tracker and endgame scoring — symbols on cards move mood trackers; endgame scoring uses mood and experience tracks along with wild and research tokens.
  • train placement — trains connect Kyoto and Tokyo sections; starting trains exist; lack of trains costs points; luxury trains boost points and mood.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be playing through a game that is currently on Kickstarter called let's go to Japan
  • we're going to be planning our six-day trip to Japan
  • all points are going to be scored at the very end of the game
  • the mood tracker we'll talk about when we talk about final scoring
  • the very topmost card that's in a stack is going to be the highlight of the day
  • you can spend one of these to draw three more cards and any combination between Kyoto and Tokyo
References (from this video)
No references stored for this video.
Video W2x3y1atNIM Going Analog Analysis at 30:41 sentiment: positive
video_pk 4930 · mention_pk 87057
Going Analog - Let's Go! To Japan video thumbnail
Click to watch at 30:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme, travel appeal
  • replayable with different trip patterns
Cons
  • may be lengthy for casual sessions
Thematic elements
  • travel planning and scoring
  • planning a trip to Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Draft and arrange cards representing activities for a trip.
  • set collection/ scoring by layout — Score based on how you lay out your travel plan.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There will be only one topic. Only one.
  • We wanted to do our traditional deep dive into this year the 2025 American Tabletop Award winners, nominees, and recommended games.
  • To prevent conflicts of interest, we ask people who have any connection to a game … to not submit any game that they have a conflict of interest with during that nomination process.
  • The fundamental nature of taxonomic organization, right? There is no one rule that will satisfy every single person for where a game belongs in terms of like is it a good game for people that are getting into gaming?
References (from this video)
No references stored for this video.
Video OQr4taube7M Stonemaier Games Top List at 7:44 sentiment: positive
video_pk 4717 · mention_pk 82203
Stonemaier Games - Let's Go! To Japan video thumbnail
Click to watch at 7:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever integration of theme and mechanics
  • Smooth simultaneous drafting creates a kinetic feel
  • Engaging planning across multiple days with meaningful choices
Cons
  • Can be heavier for casual players
  • Requires careful planning and familiarity with simultaneous drafting
Thematic elements
  • Travel planning and scheduling, destination management
  • A week-long, six-day trip planning across Kyoto and Tokyo in Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards for days of the week and insert them into their schedule to build sets and optimize timing.
  • Drafting with day-slot placement — Cards are inserted into days (some days later in the week) to optimize scoring opportunities and route flow.
  • Resource Management — Players manage money, happiness, and resources to maximize day-by-day scoring outcomes.
  • resource/track management — Players manage money, happiness, and resources to maximize day-by-day scoring outcomes.
  • Simultaneous card drafting — Players draft cards for days of the week and insert them into their schedule to build sets and optimize timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Planet Unknown is my number one favorite game of all time as of right now."
  • "I am in awe of this design. It is a truly inspirational card design."
  • "This is Planet Unknown... a great spatial puzzle and a great simultaneous puzzle."
  • "Duel for Middle-earth is a delight. The tension is high throughout the game."
  • "The Gang is my number two favorite game of all time. I love its cooperative poker aspect."
  • "I love the pacing of Skull King—ramping up the number of cards each hand creates escalation."
  • "Ark Nova is the heaviest game on this list, and I love every minute of it when it's on the table."
References (from this video)
No references stored for this video.
Video r7dkzLc1c1Q BoardGameGeek Top List at 2:48 sentiment: positive
video_pk 3268 · mention_pk 108266
BoardGameGeek - Let's Go! To Japan video thumbnail
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bright, inviting theme with appealing art
  • Accessible entry point for planning and travel ideas
  • Encourages thematic creativity and planning
Cons
  • Experience interactions can feel opaque to new players
  • Some scoring nuances may require reminders
Thematic elements
  • Leisure-focused travel planning and enrichment
  • Travel planning across Kyoto and Tokyo with experiences
  • Casual, experiential progression
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting / experience management — Draft activity cards to build a week of experiences and score based on tokens and requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not going to bog you down
  • it's a game that's relaxing
  • the art is really appealing and just really kind of comforting
  • this is one of those games that feels so calm and open
  • Cribage is the best
  • Cascadia works
  • the game is lovely
References (from this video)
No references stored for this video.
Video PpYOMW3_hAM Going Analog Discussion at 26:53 sentiment: positive
video_pk 3191 · mention_pk 102063
Going Analog - Let's Go! To Japan video thumbnail
Click to watch at 26:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delightful, collectible-feel with a cute theme
  • Encourages booth engagement and signups
Cons
  • Theme-heavy and may appeal more to fans of Japan-themed titles
Thematic elements
  • Gachapon-inspired meeple collection
  • Japan travel/urban exploration
  • Lightweight, toy-like theme
Comparison games
none
Mechanics (from transcript analysis)
  • gachapon_coin_mechanic — Sign up at the booth and receive a coin to use in a gachapon-like mini-draw for meeples.
  • modular_reward_system — Gachapon rewards tie into demonstration opportunities and future kickstarter plans.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the game for gamers for sure.
  • I love that Gen Con can provide things like that.
  • The art is fantastic.
  • The figures are the dice.
  • I’m buying this game just for how it looks.
References (from this video)
No references stored for this video.
Video T8--WKTSCKU Peaky Boardgamer Rules Teach sentiment: neutral
video_pk 2577 · mention_pk 88523
Overall sentiment (raw)
neutral
Pros
  • Unique travel scheduling mechanism
  • Interesting token management
  • Multiple strategic choices
Cons
  • Complex rule set
  • Potential analysis paralysis
Thematic elements
  • Tourist travel experience
  • Tokyo and Kyoto, Japan
  • Travel scheduling and tourism
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players manage experience, mood, and happiness tokens
  • Card Drafting — Players draw and place cards on different days of their trip
  • Set Collection — Collecting matching icons for bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Each player takes a personal board and the components corresponding to the board's color.
  • The game is played in rounds. When you finish that round, the game proceeds to the trip phase, which is basically the scoring sequence of the game.
References (from this video)
No references stored for this video.
Video 8JJu1ZjaOKE Our Family Plays Games Top List at 7:34 sentiment: positive
video_pk 2011 · mention_pk 118964
Our Family Plays Games - Let's Go! To Japan video thumbnail
Click to watch at 7:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art with Japanese cultural flavor
  • Strategic and fun to play
  • Diverse player interaction
Cons
  • Prototype-to-final production differences may appear
Thematic elements
  • Cultural exploration
  • Japan travel planning
  • Tourism simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Collect experiences and plans to maximize points.
  • Tableau Building — Create tableau of experiences from Japan travel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • change is good change is always good
  • we're going to be making changes to the show
  • we're going to do some live shows
  • we love you by bye now
  • we are launching a new show which we tested out in 2023
  • Ask OFG video questions
References (from this video)
No references stored for this video.
Video nABLKBkvhG0 Our Family Plays Games Top List at 43:00 sentiment: positive
video_pk 1012 · mention_pk 108996
Our Family Plays Games - Let's Go! To Japan video thumbnail
Click to watch at 43:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video a0SKraGH-5U Going Analog Top List at 26:37 sentiment: positive
video_pk 467 · mention_pk 85276
Going Analog - Let's Go! To Japan video thumbnail
Click to watch at 26:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • charming art
  • family-friendly
Cons
  • thematic flexibility
Thematic elements
  • narrative storytelling after scoring
  • Japan travel route planning
  • light, travelogue
Comparison games
  • Open Season
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to plan a Japan trip between Tokyo and Osaka.
  • storytelling scoring — Tell a story about your trip to earn points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just so much fun
  • the timer actually starts and they like times up
  • this is my perfect middleweight euro
References (from this video)
No references stored for this video.
Video 549x2ovToCg Our Family Plays Games Top List at 33:00 sentiment: positive
video_pk 175 · mention_pk 122048
Our Family Plays Games - Let's Go! To Japan video thumbnail
Click to watch at 33:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging theme
  • relatable travel planning
Cons
  • can feel like work to some players
Thematic elements
  • planning a Japan-focused travel itinerary
  • Travel itinerary across Tokyo and Kyoto
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's fun, but it's not too hard to learn; there's a lot to do.
  • The donuts look very realistic; they really pop on the display.
  • Cities from de Games and it's a fun citybuilding game on your little player board.
  • It's a simple game but strategically all it's not simple.
  • Rockard is thematically so strong; you feel like you’re managing a rock career.
  • Windmill Valley is beautiful and ambitious; the tulip-windmill combo looks fantastic.
  • The candy is D and now we know the candy is dandy.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–84 of 84
Game Deep Dive