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Power Grid box art

Power Grid

Game ID: GID0251466
Game Info
Year
2004
Players
2-6
Age
12+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.

The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

☛ Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion.

Description

Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.

The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

☛ Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 119
This page: 50
Sentiment: pos 37 · mix 2 · neu 5 · neg 2
Mentions per page
Showing 51–100 of 119
Video XEiul89jNLg Top List at 35:00 sentiment: positive
video_pk 66604 · mention_pk 162304
Power Grid video thumbnail
Click to watch at 35:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers surprising depth and unexpected moments
  • Highly competitive and strategic gameplay
  • Engaging bidding and market manipulation mechanics
  • Can lead to fascinating endgame scenarios and comeback victories
Cons
  • Can be humbling when a dominant position is lost due to strategic play or game end conditions
  • Requires careful resource management and market prediction
  • Players can be blocked from building by opponents taking all available spots
Thematic elements
  • Power plant management and city power supply
  • Industrialized world
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — Players bid on power plants and other resources.
  • Market Simulation — The game simulates a market where resource availability and cost fluctuate.
  • Modular Board — Different maps, like the Germany map, offer varied gameplay.
  • network building — Players build power lines to connect cities.
  • Resource Management — Managing money and resources (coal, oil, garbage, uranium) is key.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It really is like one of the best bang for your buck experiences.
  • This game, as we're going into the Midworn stuff, in my mind, I'm thinking this could be play of the year.
  • It is I am just playing this unbelievable experience.
  • Um, so it's these types of systems, you know, I think of a Yellow and Yang some of these where there's like just some really interesting interconnected pieces that you can get a moment that you're like, I didn't even know this could happen.
  • So, so first they all come together and they block me out. So, now suddenly I can't end the game. Well, now that put a new guy into first place and now it was okay. Well, the only we can't stop him from building. we gota we got to short the market and so we all are buying and the only way to do that is you have to have because you can store resources on your power plants, you can have three max three power plants in front of you and you can store resources up to double of what it can produce. So we had to buy power plants that were the same type that he needed of the resource and then buy the like we're just doing all this crazy stuff but it worked.
References (from this video)
No references stored for this video.
Video NPB6SzRILcs Matthew answers the internet Analysis at 10:28 sentiment: positive
video_pk 65979 · mention_pk 160250
Matthew answers the internet - Power Grid video thumbnail
Click to watch at 10:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Power Grid is a great game
  • It's a perennial kind of classic never gonna go away game
  • sheer joy and fun that power grid can provide
Cons
  • heavier game than something like Ticket to Ride
  • a lot of mathematics involved
Thematic elements
  • building power grids
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Auction — a lot of auctions
  • network building — trying to make these power grids you're trying to set things up
  • Resource Management — taking all these resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dealing with cheaters is easy you simply burn down their house but with board game cheaters ah I don't feel like I run into that many people cheating in board games
  • I think cheating by its very nature denotes intent there has to be an intent to cheat for it to be cheating otherwise it's just playing the game wrong
  • no game is that important who cares it's not like the world league of Poker there's no money on the line it's just meant to be a bit of fun in a make-believe world pushing cardboard around a table it's just not that important
  • should I just buy the games in the top 100 on Board Game Geek no good Lord no
  • Board Game Geek leans heavy the games that are popping on Board Game Geek most often lean heavy they are heavier more complicated games and when you're just getting to the Hobby they're not the games that I would recommend you play
  • people will rank lighter weight games easier games lower than heavier games and by that I mean if the game is very easy to play learn it's just a very quick and easy game regardless of the fun factor of the game people will rank it lower
  • what they're looking for is what are the fun games what's the most fun and I often think those late games are the games are going to really get someone who is just nuzzling into the heartbeat thinking oh this is fun that's what's gonna like latch them on Like A Parasite and grab them and keep them in and suck them into our world our board game world
  • Dominion is a fantastic one of the absolute OG death building games
  • The only problem with Dominion is it it is a dangerous pit to fall in because I tell you you'll want more sets
  • Keyflower is just amazing I love that game
  • The incomparably fantastic Five Tribes
  • Azul one of the modern Evergreen games I think people will be playing us all for many many years to come
  • The devious nature of it is that is is when you're Drafting and putting them onto your board there's some limitations there that mean that you can really get screwed and you can really screw other people and that's the fun bit
  • Crocodile one of the games that was there then went away for a very long time and now it's back again
  • Power Grid is a great game in it it's got the best color palette of any game I think out there
  • The Crew: Mission Deep Sea is my favorite game
  • Mission Deep Sea is just better than Quest Supply 9 in every single way
  • Viticulture is a game of making wine and selling wine and it's just the most wonderful worker placement game I can think of
  • Seven Wonders Duel one of the best head-to-head card games
  • The Castles of Burgundy is one of the best games ever made
  • it's probably just the closest thing I can think of to a masterpiece in Euro board games
References (from this video)
No references stored for this video.
Video tcLbxnlsMK8 Game Night Picks - Pair Of Dice Paradise Discussion at 10:00
video_pk 65546 · mention_pk 159256
Game Night Picks - Pair Of Dice Paradise - Power Grid video thumbnail
Click to watch at 10:00 · YouTube ↗
Pros
  • Accomplishment to go from Paperback to Power Grid
Cons
none
Thematic elements
Comparison games
  • Paperback
Mechanics (from transcript analysis)
  • network building — Described as an electro grid mapping management game.
  • Resource Management — Described as a big, meaty, mathy game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a few things more satisfying than telling someone your hobby is tabletop gaming and getting raised eyebrows that look to say that's a hobby then introducing them to modern board gaming and waiting for that moment when they say oh that was fun let's play again
  • my gateway introductory go-to game has been camel up
  • that was actually such a proud moment as a gamer having a game that I introduced to someone that they in turn then wanted to introduce to someone else and that other person enjoyed it so much that they asked to keep the copy of it
  • the mechanism where the camels stack on top of each other or underneath and whoever camels on top is actually in the lead it can lead to some moments of oh interesting when you're playing
  • Catan Carcassonne tickets ride and Dominion they teach virtually all the mechanisms you play those and you can play anything
  • it really depends on the person that you're trying to get to play board games do they play any kind of games you know video games RPGs card games if yes try to build on that and find the right game for them
  • pushing a game on to someone who's not interested in it is not going to do as much to help introduce them to the Hobby in a good way as kind of finding out where they're coming from
References (from this video)
No references stored for this video.
Video KHr6FU0Vf_k Let's Table It Top List at 0:40 sentiment: neutral
video_pk 64584 · mention_pk 158058
Let's Table It - Power Grid video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • economic optimization and infrastructure planning
  • countrywide electricity networks
  • system-level
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — bid for power plants to acquire energy sources
  • Auction / Bidding — bid for power plants to acquire energy sources
  • network building — connect cities to supply power across a map
  • Network/Route Building — connect cities to supply power across a map
  • Resource Management — manage resources to power cities efficiently
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video xQmLvrs6teY Meeple University Discussion at 0:02 sentiment: neutral
video_pk 64035 · mention_pk 157533
Meeple University - Power Grid video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • spend Electro to obtain coal — Host states 'I spent 15 Electro for four coal', indicating a resource exchange mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I spent 15 Electro for four coal
References (from this video)
No references stored for this video.
Video EuhpbYYa_gE The Board Gaming Doctor Review at 9:02
video_pk 63249 · mention_pk 156600
The Board Gaming Doctor - Power Grid video thumbnail
Click to watch at 9:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Indonesia
Mechanics (from transcript analysis)
  • Asymmetric Mechanics — mentioned in relation to mental math and calculations
  • calculation-focused mechanics — mentioned in relation to mental math and calculations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Indonesia is a game where we build an economy with the islands of Indonesia, investing into different food and shipping companies.
  • There's lots of math and money changing involved in this process.
  • With only one advancement per turn, and with a game that typically lasting about seven rounds, these decisions are pretty crucial.
  • Indonesia is an elegant game and how it plays.
  • The rules are relatively straightforward and easy to understand, hence making this game elegant.
  • I definitely recommend it and look forward to playing it again.
  • My final review and rating is quite positive for this game.
References (from this video)
No references stored for this video.
Video LhrSRCiRXiI Ryan and Bethany Board Game Reviews Top List at 6:05 sentiment: positive
video_pk 62225 · mention_pk 154734
Ryan and Bethany Board Game Reviews - Power Grid video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging economic tension that scales with player count and session pacing.
  • Clear but deep strategic options; rewards foresight and adaptation.
  • Lodging room for house-rule experimentation can enhance pacing and player enjoyment.
Cons
  • Steep learning curve for new players; setup and teardown can be lengthy.
  • Thematic clarity can feel opaque to newcomers without guidance.
  • Rules interactions are nuanced; misinterpretations can slow early plays.
Thematic elements
  • Resource management, market dynamics, and network expansion under price-pressure constraints.
  • Industrial electricity market in a modern world where cities compete to secure power supply and infrastructure expansion.
  • Economic, strategic, with social underpinnings as players negotiate sourcing, energy production, and city connectivity.
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • Auction — Players bid for power plants and energy sources, balancing short-term cash needs with long-term plant efficiency and grid coverage.
  • Auction / Bidding — Players bid for power plants and energy sources, balancing short-term cash needs with long-term plant efficiency and grid coverage.
  • economic_engineering — The interplay of plant costs, fuel supply, and city demand creates a moving target that rewards strategic sequencing.
  • network_expansion — Players lay track to connect cities to their grid, aiming to maximize reach while minimizing sunk costs and supply gaps.
  • Network/Route Building — Players lay track to connect cities to their grid, aiming to maximize reach while minimizing sunk costs and supply gaps.
  • Resource Management — Money (electro) and energy sources are consumed to build and operate plants; careful budgeting shapes growth and end-game viability.
  • resource_management — Money (electro) and energy sources are consumed to build and operate plants; careful budgeting shapes growth and end-game viability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goal is the laughter. The goal is the fun. The goal is interaction around the table.
  • A card laid is a card played.
  • Jump in in real time as fast as possible and the gameplay continues in that direction.
  • Dirty Spades is like ... this is how we're playing the game. It's silly. It's fun. Adds a little level of chaos to the thing.
  • Bus rules. You could play it out and take a lot of time or it could just okay, now we know this what's going to happen.
  • If the game state hasn't changed, go ahead and pay for it now.
References (from this video)
No references stored for this video.
Video 28XkKDV6XO0 Neon Gorilla Top List at 18:30 sentiment: positive
video_pk 59482 · mention_pk 152034
Neon Gorilla - Power Grid video thumbnail
Click to watch at 18:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tightly designed auction/vector economy
  • Engaging market tension
Cons
  • Appeals to heavier gamers
  • Iconic but heavy to teach
Thematic elements
  • Utility network expansion
  • Power production economy with energy markets
  • Strategic, market-driven
Comparison games
  • Brass Birmingham
  • Concordia
  • Barrage
Mechanics (from transcript analysis)
  • Auction / Bidding — Bid on power plants and manage resources
  • auction/resource market — Bid on power plants and manage resources
  • network-building — Connect cities via power lines to supply electricity
  • Network/Route Building — Connect cities via power lines to supply electricity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful starter game for nearly anyone.
  • how have I not played dominion
  • when I played Dominion I just felt like an absolute idiot
  • the quintessential racing game out there
  • it's an absolutely brilliant game
  • the best network builder of all time
References (from this video)
No references stored for this video.
Video -bBI3Gk7P4I Board Gaming Ramblings Discussion at 12:57 sentiment: positive
video_pk 41602 · mention_pk 126150
Board Gaming Ramblings - Power Grid video thumbnail
Click to watch at 12:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting variation on Power Grid
  • well-executed ideas and integration
Cons
  • not a direct replacement for Power Grid
  • execution can feel like an art project rather than a polished game
Thematic elements
  • outpost management with a Power Grid feel
  • space frontier / outpost setting
  • conceptual, system-driven
Comparison games
  • Power Grid
Mechanics (from transcript analysis)
  • card-driven / action sequencing — players choose actions and manage limited spaces and resources
  • resource/engine driven action selection — combines familiar Power Grid mechanics with new twists and outpost flavor
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very fun little game.
  • We are going to keep it.
  • This is a roll and write game. It was fine enough.
  • I thought this was a fun resource management game.
  • The core concept are very good. I do not recommend playing this game.
  • It's so easy to teach. People understand it even though they haven't played a lot of games.
References (from this video)
No references stored for this video.
Video qnqJrnonqDQ TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 2:45
video_pk 41371 · mention_pk 125480
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Power Grid video thumbnail
Click to watch at 2:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power Grid: it's mathy, it's spatial, it's been around forever.
  • Dead Last is great. Goes up to 12 players.
  • Carcassonne is a classic.
  • This is a game where you're criminals and you've worked together on a heist, but now you're trying to screw each other over.
  • Gatsby is a very tactical, in-your-face meme game.
  • Piñata has the different lanes that you're playing for.
  • Suburbia is an economic game you can lose yourself in building cities.
  • Miyabi is a three-dimensional tile-laying game—brain burner but brilliantly designed.
References (from this video)
No references stored for this video.
Video hpMw99KFqMw Game Night Picks - Pair Of Dice Paradise Top List at 1:54 sentiment: positive
video_pk 39113 · mention_pk 117907
Game Night Picks - Pair Of Dice Paradise - Power Grid video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth and multiple viable strategies
  • Strong sense of progression and expansion possibilities
  • Replayable with expansions
Cons
  • Can be long and heavy to teach
  • Expansions add complexity and price
  • Aimed at heavier gamers
Thematic elements
  • Energy production, infrastructure expansion, and resource management
  • Global energy distribution and electrical grid expansion
  • Strategic economic engine-building with competitive market mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Open auctions for power plants that provide electricity.
  • City / network expansion — Expand the grid to serve more cities and earn income.
  • network building — Connect cities with power lines to supply energy.
  • Network/Route Building — Connect cities with power lines to supply energy.
  • Resource Management — Buy fuels (coal, oil, garbage, uranium) to generate power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power Grid. I'm never getting rid of my copy of Power Grid.
  • I want to play Power Grid.
  • Power Grid to be online somewhere to play.
  • If you see me out in the wild... the answer is yes.
  • Shadows Over Camelot is a great game. I would say yes.
  • We should play Shadows Over Camelot.
  • I love King Arthur and Camelot.
  • Dixit is one of the games that got me into board games.
  • Dixit comes with a lot of these abstract kind of esoterically beautiful artwork cards.
  • It was the first game to have these beautiful abstract artwork cards on it.
  • I really like the game Detective Club.
  • Mysterium, Obscurio, Detective Club were inspired by Dixit.
References (from this video)
No references stored for this video.
Video 0psDm7wiv44 JestaThaRogue Discussion at 11:17 sentiment: positive
video_pk 37551 · mention_pk 112807
JestaThaRogue - Power Grid video thumbnail
Click to watch at 11:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant auction mech with tight economy
  • Iconic, time-tested design
Cons
  • Can be heavy for casual players
Thematic elements
  • Power production and distribution economics
  • Industrial cities wiring for power
  • Economic engine-building with auction elements
Comparison games
  • Suburbia
  • Love Letter
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for power plants and fuel sources
  • auction/bidding — Players bid for power plants and fuel sources
  • Compound Scoring — Connecting cities to supply power efficiently
  • Engine Building — Orchestrating a growing network of plants and connections
  • engine-building — Orchestrating a growing network of plants and connections
  • Network/area scoring — Connecting cities to supply power efficiently
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I don't trust dodgy looking ads."
  • "This video does constitute an advert, so keep that in mind when you watch the rest of this video."
  • "If it works, that's great. If it helps people with mobility issues that need help picking up cards, that's great."
  • "Pickup does actually work."
  • "Imagine my delight when I got an email from Pickup saying they wanted to send me some to test out."
References (from this video)
No references stored for this video.
Video 9jr2IrZm01k The Dice Tower Top List at 52:04 sentiment: positive
video_pk 37283 · mention_pk 111953
The Dice Tower - Power Grid video thumbnail
Click to watch at 52:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Three-phase arc with rising complexity
  • Tension driven by auctions and market shifts
Cons
  • Heavy number crunching and math at endgame
  • Complexity can overwhelm casual gamers
Thematic elements
  • evolving power market and expansion strategy
  • Electrical power market with a city-building bent
  • economic progression with shifting phases
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Cities and power plants drive strategic positioning
  • area_control — Cities and power plants drive strategic positioning
  • Market Pricing/Manipulation — Dynamic power plant market shifts resources and pricing
  • market_fluctuation — Dynamic power plant market shifts resources and pricing
  • phased_gamePlay — Game moves through distinct eras with changing rules
  • Variable Phase Order — Game moves through distinct eras with changing rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The arc is this strange cadence to it.
  • And so it has this sort of the arc of the game is in these interesting spurts of attention and ignorance that players throw each to each other's ways.
  • The arc has such strong story beats to it, especially with the new stuff.
  • Desperation. We're all going to lose.
  • It's a nailbiter like it gets right to the edge.
References (from this video)
No references stored for this video.
Video S81rmFcKqU0 The Dice Tower Top 6 List at 3:17 sentiment: positive
video_pk 35278 · mention_pk 207009
The Dice Tower - Power Grid video thumbnail
Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme and humor
  • multiple wrinkles that add depth to a trick-taking framework
Cons
  • some chapters can feel less tight or less cohesive
  • complexity scales with chapter variety
Thematic elements
  • power ups, gems, and changing rules per chapter
  • Chapter-driven trick-taking with power modifiers and humorous art
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — The game guides you toward targets rather than requiring explicit bids
  • chapter-based rule changes — Each chapter card defines how trump, bids (implicitly), and scoring work for that round
  • no formal bidding per se — The game guides you toward targets rather than requiring explicit bids
  • power cards and gems — A player who grabs power alters subsequent play; gems modify rules or grant bonus points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a mustfollow game.
  • I grab the power.
  • This game is weird. I like that kind of weird.
  • This is an excellent quick game. You play one hand and you're done.
  • Orbita is fantastic.
References (from this video)
No references stored for this video.
Video 6cZug6fIIIc Heavy Cardboard Discussion at 1:15 sentiment: mixed
video_pk 35097 · mention_pk 104691
Heavy Cardboard - Power Grid video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Donut map variant (Bremen) introduces fresh plant-value dynamics and strategic tension.
  • Removal of nukes on the Bremen map simplifies some rules and pacing.
  • Auction plus resource/connection management creates rich player interaction.
Cons
  • Some rule wording and board notation led to questions and confusion during play.
  • The round can feel lengthy on this map, especially for new players.
  • Strategic depth can be challenging for newcomers to grasp quickly.
Thematic elements
  • Energy production, market manipulation, infrastructure expansion
  • Donut-shaped Bremen map and broader global power-grid operations
  • Economic strategy with auction-driven plant acquisition and network building
Comparison games
  • Glory to Rome
  • Age of Steam
  • Option Paralysis
Mechanics (from transcript analysis)
  • Auction — Players bid on power plants; the bid influences end-of-round benefits and turn order.
  • Auction / Bidding — Players bid on power plants; the bid influences end-of-round benefits and turn order.
  • Endgame trigger and scoring — In a four-player game, end condition triggers at 13 cities; scoring revolves around plant count and connectivity.
  • Market-driven turn order — After each auction, the lowest-numbered plant is used to determine turn order for the next phase.
  • Network/City placement — Players connect districts to their network; subsequent placements must connect to existing network via houses.
  • Network/Route Building — Players connect districts to their network; subsequent placements must connect to existing network via houses.
  • Resource Management — Purchase coal, oil, and garbage; manage scarcity and pricing dynamics.
  • Resource market management — Purchase coal, oil, and garbage; manage scarcity and pricing dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No nukes here in Bremen first off.
  • Power Grid
  • This is Power Grid.
  • Donut World
  • Power plant at the end of this and only once.
References (from this video)
No references stored for this video.
Video wNg90qgVHBs Board Gaming Ramblings Top 10 List at 8:19 sentiment: positive
video_pk 34262 · mention_pk 102031
Board Gaming Ramblings - Power Grid video thumbnail
Click to watch at 8:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid, approachable yet deep economic experience
  • easy-to-teach rule set with meaningful decisions
Cons
  • mathy price tracking can be dense for some players
Thematic elements
  • grid expansion and resource allocation
  • industrial electricity network construction
  • economic simulation with market-driven bidding
Comparison games
  • Brass Birmingham
  • Democracy
Mechanics (from transcript analysis)
  • Auction — players bid for power plants and resources
  • Auction / Bidding — players bid for power plants and resources
  • market / supply and demand — players react to volatile fuel and power plant prices
  • Market Pricing/Manipulation — players react to volatile fuel and power plant prices
  • Resource Management — money and resources are needed to operate plants
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very subjective list to make
  • money is a resource
  • it's the best introduction to economic games
  • we want to discuss board games not just one way but two ways
References (from this video)
No references stored for this video.
Video ei_bxumqIqs Game Night Picks - Pair Of Dice Paradise Discussion at 0:25 sentiment: neutral
video_pk 33505 · mention_pk 99659
Game Night Picks - Pair Of Dice Paradise - Power Grid video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • deep strategic planning
  • economic simulation
Cons
  • complex rules that can intimidate new players
Thematic elements
  • electricity production and distribution
  • Industrial age electricity networks across cities
  • economic/strategic simulation
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid to acquire power plants from a fixed pool
  • auction/bidding — players bid to acquire power plants from a fixed pool
  • Network/engine building — connect cities via power lines to supply them
  • Network/Route Building — connect cities via power lines to supply them
  • Resource Management — players buy and allocate resources to power plants
  • resource_management — players buy and allocate resources to power plants
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One country, two men, six darts.
  • Six board game trivia questions in total.
  • What a great ending to the game.
  • New York 1901. Fun game.
  • Quit while you're ahead.
  • That's our family crest.
  • Just one.
  • Toss the tin.
References (from this video)
No references stored for this video.
Video pjgLi1W2rSU Board Stupid Top List at 0:00 sentiment: positive
video_pk 33100 · mention_pk 98208
Board Stupid - Power Grid video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic resonance with real-world energy transitions
  • well-designed interplay between demand and tech progression
  • replayability due to variability in demand and external markets
Cons
  • steep learning curve for new players
  • can feel crunchy or abstract without a bridging narrative
Thematic elements
  • infrastructure development, energy economics, policy dynamics
  • European energy market transitioning from fossil fuels to renewables
  • emergent, system-driven
Comparison games
  • Smartphone
  • Power Grid
Mechanics (from transcript analysis)
  • energy demand management — players balance generation capacity with fluctuating demand across phases.
  • Resource Management — players balance generation capacity with fluctuating demand across phases.
  • technological advancement — players invest in tech to unlock new capabilities and improve efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's subjective if you've not tried pu me4 ranking engine which presents two different options of games out of the list.
  • The best racing game of that pure style; Heat pedal to the metal is a standout.
  • This is one of those games that's easy to pick up and play but if you manage to get to grips with the action queuing you can get some really satisfying interactions.
  • Terraforming Mars is a heavy game with a dense drafting layer but incredibly rewarding.
References (from this video)
No references stored for this video.
Video _zUmaVoEMsQ Rolls in the Family Discussion at 24:50 sentiment: positive
video_pk 31989 · mention_pk 94438
Rolls in the Family - Power Grid video thumbnail
Click to watch at 24:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly tactical with tense bidding and planning
  • satisfying engine-building and optimization
  • clear path to victory through efficient expansion
Cons
  • can be long and heavy for some groups
  • requires steady group knowledge and calculations that can stall momentum
Thematic elements
  • Economic optimization and public good provisioning
  • Power networks across cities with fuel and infrastructure planning
  • Strategic competition with resource markets and bidding
Comparison games
  • Food Chain Magnate
  • Power Grid: Barcelona expansion
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for power plants and fuel sources to power their grids.
  • network expansion — Build power plants and connect cities via network lines to supply power.
  • Network/Route Building — Build power plants and connect cities via network lines to supply power.
  • Resource Management — Purchase coal, oil, and garbage alternatives to fuel plants; manage supply and demand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the unique God Powers and just how powerful they are and how they interact with one another
  • these unique God Powers they're not just little things they completely change the entire scope of how you view the game
  • I think it's one of the best modern abstract strategy in that kind of category
  • it's Cooperative so that makes it even lower of a barrier
  • I cannot believe how meaningfully better it is with this Farmers expansion
  • the cards are so influential and so I have this little combo here
  • the end of the story was very satisfying
References (from this video)
No references stored for this video.
Video gVzP8DJDGg8 The Board Gaming Doctor Top List at 15:12 sentiment: positive
video_pk 30672 · mention_pk 90298
The Board Gaming Doctor - Power Grid video thumbnail
Click to watch at 15:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fascinating, economic, and highly interactive
  • Strong catch-up mechanics and strategic depth
Cons
  • Can be exhausting on the first few plays
  • Steep learning curve for new players
Thematic elements
Comparison games
  • La Granja
  • Age of Steam
Mechanics (from transcript analysis)
  • Auction / Bidding — Bid for power plants to power your cities and manage resources.
  • economic engine building — Balance costs of plants, resources, and expansion across cities.
  • Engine Building — Balance costs of plants, resources, and expansion across cities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Bloody Inn. This is on this was a play on a couple of plays on Board Game Arena, and I think the theme and mechanisms aren't as deep and complex and the theme isn't as enticing to me per se.
  • Age of Steam is definitely a top-tier experience that I really want to play again.
  • Power Grid is a fascinating game where you balance money, plants, and city growth.
References (from this video)
No references stored for this video.
Video wRTa11SYPNs Board Gaming Ramblings Discussion at 0:00 sentiment: positive
video_pk 28240 · mention_pk 82785
Board Gaming Ramblings - Power Grid video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic planning
  • robust economic decisions
Cons
  • findings can feel dry for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • economic/resource management — Auction/resource allocation with network-building and supply/demand management.
  • Resource Management — Auction/resource allocation with network-building and supply/demand management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • February is already gone and March is here.
  • we forgot last month but that is a new thing we want to do throughout the year.
  • we started this year with 160 unplayed games in the house.
  • the top three games that we played in February with that out of the way
  • it's the funnest game it's the best one of the month
  • click the pause button and go outside into the...
References (from this video)
No references stored for this video.
Video Mhg31C7hYv4 Board Gaming Ramblings Top 50 List at 20:08 sentiment: positive
video_pk 27642 · mention_pk 80724
Board Gaming Ramblings - Power Grid video thumbnail
Click to watch at 20:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight engine for resource planning
  • clear economic tension and competition
  • solid modularity with variants
Cons
  • can be lengthy for a heavier game with players new to auctions
Thematic elements
Comparison games
Mechanics (from transcript analysis)
  • Area Control — expansion and bidding influence which cities you can light up
  • Auction / Bidding — players bid for power plants and raw materials to power cities
  • auction/bidding — players bid for power plants and raw materials to power cities
  • Network/area control — expansion and bidding influence which cities you can light up
  • Resource Management — players must manage coal, oil, garbage, and uranium to generate power
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my top 50 games right now so this will change
  • it's my top 50 games right now
  • it's a snapshot of my mind right there
  • the puzzle is amazing
  • it's a beast of a game
References (from this video)
No references stored for this video.
Video lqIhJmvymYI Adam in Wales - Board Game Design Analysis at 12:13 sentiment: positive
video_pk 13712 · mention_pk 40050
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 12:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight euro-style economics
  • different strategies per map
Cons
  • can be long for some groups
Thematic elements
  • network building and auction economics
  • electrical grid development across regions
  • economic, infrastructural
Comparison games
  • Greed Incorporated
  • For Sale
Mechanics (from transcript analysis)
  • auction / market mechanics — buy power plants and bid for resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know very much about wargames I haven't played many war games
  • these games are for adults
  • these are the vast majority these are available easily
  • abstract strategy games don't really look like that anymore
  • these are not children's items they're for adults to have a serious time together
References (from this video)
No references stored for this video.
Video 6iAi_wWi8E4 BoardGameBollocks Top List at 4:20 sentiment: negative
video_pk 13422 · mention_pk 39320
BoardGameBollocks - Power Grid video thumbnail
Click to watch at 4:20 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • engaging economy-driven decisions
  • high interaction and player agency
Cons
  • board parts not fully utilized by all players, which can feel wasteful
Thematic elements
  • electric power provision and market dynamics
  • industrial energy network economy
  • economic simulation with competitive bidding
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid to acquire plants and expand network
  • auction / bidding for power plants — players bid to acquire plants and expand network
  • Network/Route Building — designing a connected grid to maximize efficiency
  • Resource Management — fuel resources drive plant operation and expansion
  • route/network expansion — designing a connected grid to maximize efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flappy bloody rule books
  • they decided to print rules on a solid treasure map
  • opening up an Ordnance survey map
  • why do they think that you want empty space when you need as much shelf space as possible
  • unmitigated random die rolls and card draws
  • paid previews ... money grabbing bastards
References (from this video)
No references stored for this video.
Video nr94pOTSKlc Rolls in the Family Top List at 12:03 sentiment: positive
video_pk 13250 · mention_pk 38811
Rolls in the Family - Power Grid video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging auction dynamics
  • clear tension around endgame scoring
Cons
  • math-heavy
  • often needs a specific player count for balance
Thematic elements
  • electricity production and distribution
  • industrial electricity networks across cities
  • economic simulation with resource auctions
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — players bid for power plants to expand their grid
  • network building — players connect cities to power plants to supply demand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number 10 is tachu
  • it's fun I mean plant and I mean so you obviously I would say do you like that kind of having to siphon through
  • the real MVP comment Micah down below
  • Kay's number one game of all time tune in next year geez
References (from this video)
No references stored for this video.
Video C5ZbUJF_XIo Rolling Dice & Taking Names Discussion at 15:11
video_pk 13108 · mention_pk 38316
Rolling Dice & Taking Names - Power Grid video thumbnail
Click to watch at 15:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — players bid for power plants and buy resources to power cities
  • route/connection building — construct networks to connect cities and supply electricity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a big mess
  • this is the new norm
  • it's a ripple effect across the whole thing
  • quality over quantity is going to be a big thing moving forward
  • expedite fees and premium rates
References (from this video)
No references stored for this video.
Video _zyIJhNFJus Adam in Wales - Board Game Design Discussion at 1:25 sentiment: positive
video_pk 12319 · mention_pk 35915
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic Euro with strong engine
  • Flexible with expansions
Cons
  • May be long for some groups
Thematic elements
  • resource management, bidding and network expansion
  • Global power market
  • economic strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — bidding for power plants
  • resource_management — managing resources to generate power
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi i'm adam porter and this is my board game vlog
  • this video is partly inspired by actual video john perkis recently did
  • the kalax shelves the ikea kalax every youtuber has kalax shelves don't they
  • i'm afraid we're going to have to go broad strokes here
  • since i've been at home through lockdown working from home a lot of the time this has become my office as well
  • monopoly monopoly gamer i just think monopoly game is so fun
  • i've backed the complete collection which will come in a massive coffins type box
References (from this video)
No references stored for this video.
Video xbibw-ZdCko Board Game Spotlight Review at 48:51 sentiment: positive
video_pk 12052 · mention_pk 35322
Board Game Spotlight - Power Grid video thumbnail
Click to watch at 48:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great economic game
  • Lot of fun
  • Game that got host into board gaming
Cons
  • Fairly old now
  • Other games do similar things better
Thematic elements
  • Power plant operation and management
  • Industrial power generation
  • Economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Auction mechanics — Bid on power plants
  • Economy driven — Economy efficiency focused gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video 2eEOA2dJPQI 3 Minute Board Games Analysis at 0:02 sentiment: positive
video_pk 11991 · mention_pk 35141
3 Minute Board Games - Power Grid video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High depth and a broad decision space that rewards long-term planning
  • Significant player interaction through auctions, housing decisions, and resource market dynamics
  • Scarcity of power plants and resources creates meaningful trade-offs and tension
  • Rich map variety and expansive content through expansions and alternate maps
  • Clear, escalating momentum and a strong sense of progression throughout the game
Cons
  • Steep learning curve for new players
  • Early mistakes can be punishing and can slow down recovery for lagging players
  • The base game's treatment of industrial impact is somewhat thin; pollution themes are not deeply explored
Thematic elements
  • electricity generation, distribution networks, and market dynamics
  • 1950s electricity market expansion and competition among firms
  • economic strategy with auctions, resource management, and network building
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • Auction — Players bid for power plants; the bidding order and plant availability influence strategy each round.
  • Auction / Bidding — Players bid for power plants; the bidding order and plant availability influence strategy each round.
  • city placement — Houses are placed in cities to expand the player's network; placement costs escalate with each additional house.
  • market dynamics — Prices and availability of power plants and fuels swing based on supply and demand, influencing decisions.
  • Market Pricing/Manipulation — Prices and availability of power plants and fuels swing based on supply and demand, influencing decisions.
  • network/building — Players construct a network to connect cities and supply power where they have houses.
  • Network/Route Building — Players construct a network to connect cities and supply power where they have houses.
  • phase-based turn structure — The game progresses through defined phases and steps, culminating when a player reaches the house-placement threshold or the deck triggers the end.
  • Resource Management — Fuel resources (garbage, coal, oil, and uranium) must be bought and allocated to power plants to produce electricity.
  • Variable Phase Order — The game progresses through defined phases and steps, culminating when a player reaches the house-placement threshold or the deck triggers the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power Grid is the Millennium Falcon of board games
  • the game has a lot of depth and a huge decision space
  • the level of interaction between players in terms of auctions, house placements and resource buying are quite high for a euro game
  • the best thing about this game is dealing with scarcity
  • In a 5 player game you can only ever have 3 power plants
  • it's a skill heavy game where early mistakes can be punished
  • Power Grid shares a lot in common with the popular Concordia
References (from this video)
No references stored for this video.
Video btL7Sz6MXbM The Broken Meeple Discussion at 36:08 sentiment: negative
video_pk 11883 · mention_pk 34833
The Broken Meeple - Power Grid video thumbnail
Click to watch at 36:08 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • auctions drag on forever
  • analysis paralysis
  • drawn-out bidding
  • too much AP
  • punishing heavy Euro
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember it's only a game
  • I am very much one of these people that if you go after my family or friends there will be hell to pay
  • Five out of ten is average, it's a game that I would still play if you put it on the table
  • I do really like closed drafting in games
  • I love the way that you plan for this sort of stuff
  • Power Grid is the worst contender for this, auctions in this just refuse to freaking end
  • I want to see it more - the typewriter mechanic
  • Area control is just kind of meh
  • It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
No references stored for this video.
Video oIgPy_DKa_8 Beyond Solitaire Interview at 0:00 sentiment: positive
video_pk 11741 · mention_pk 34442
Beyond Solitaire - Power Grid video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent auction mechanics
  • Network building elements
  • Many strategic options
Cons
  • No trains in theme
  • No emergent alliances
Thematic elements
  • Power generation
  • Network infrastructure
  • Economic competition
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • most of what i look for in a train game is about emergent alliances
  • the more people you get in there the more entangled it gets and that's what's really exciting for me about train games
  • definitions are useful when they highlight affinities and they cease to be useful when they're used to exclude
  • i will call it a train game because it will piss off how to train gamers
  • this is the game that invented everything i rip off in my games
  • it feels very much like a train game that would have been designed like in 2010
  • the rules are really very simple they're just they just take a long time to play
  • soft spot for games that are designed just for me as a solo player
  • i really enjoy automated opponents and seeing what they're capable of
References (from this video)
No references stored for this video.
Video UOXV83zrjwg Rolling Dice & Taking Names Analysis at 8:02 sentiment: neutral
video_pk 11083 · mention_pk 94486
Rolling Dice & Taking Names - Power Grid video thumbnail
Click to watch at 8:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Deep economic strategy with tight loop of bidding and expansion
  • Classic gateway into heavier European economic games
Cons
  • Rules can be dense for newcomers
  • Player interaction is moderate but can be intense during auctions
Thematic elements
  • Energy networks and resource management
  • Global electricity markets and infrastructure development
  • Economic simulation with competitive bidding
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — Players bid on power plants and fuel resources to expand capacity.
  • network expansion — Players lay power lines to connect cities, balancing cost and reach.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are buying a book by its cover
  • theme does matter
  • theme doesn't matter at all
  • gameplay is more important than theme
  • do nature themes suck
  • logo has a squirrel who rolls dice
References (from this video)
No references stored for this video.
Video A_Ov4TLdWtE Board Game Hangover Discussion at 1:20 sentiment: positive
video_pk 10664 · mention_pk 31463
Board Game Hangover - Power Grid video thumbnail
Click to watch at 1:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic thinky euro that rewards careful planning and math
  • dense strategic depth with clear systemic rules
Cons
none
Thematic elements
  • resource and logistics optimization with political power over energy
  • electrical power market and infrastructure across a developing world
  • simulation-like economic puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — players bid for power plants and fuel to maximize efficiency and coverage.
  • network/graph building — players connect cities to form a resin-like network supplying power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two Ninjas they're saying Mission failed
  • Mission failed he found us
  • it's a math exercise
  • this is called Indiana Bones and the Doom Temple
  • Santa Claus oh my God she's so small there's a hobbit house somewhere there
  • Essen is the capital of board games
  • Arc which was the hype in 2024 ... they are fuel cartel
  • this is an homage to Kim Stanley Robinson
References (from this video)
No references stored for this video.
Video gLEXr085jJw Adam in Wales - Board Game Design Analysis at 3:02 sentiment: positive
video_pk 10495 · mention_pk 30891
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 3:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • meaty euro with a tight, compact feel
  • beautiful, tactile components (bear, mammoth, fish tokens)
  • shorter and more approachable than Power Grid while retaining depth
Cons
  • some players may find it too similar to Power Grid
  • theme and mechanics may not be equally compelling to all players
Thematic elements
  • Settlement-building and resource management
  • Stone Age clan expansion on a variable board
  • Clear, historical-meets-pleasantly humorous presentation
Comparison games
  • Power Grid
Mechanics (from transcript analysis)
  • card-based market with technology — Deck of tech and production cards feeds the market; cards are acquired rather than auctioned
  • Resource production and spending — Produce berries, grain, fire, and other goods; spend food as currency to place more clans
  • variable board / market-driven setup — Board layout and market values shift each play, altering strategy
  • worker-placement-lite — Placement actions advance on the board and unlock more options over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a clever little game
  • portable solo game this is quite a nice game to play on a train
  • this is a fantastic game if power grid wasn't around
  • it's a simple push your luck game and there's not a lot to it
  • the artwork is absolutely fantastic
References (from this video)
No references stored for this video.
Video e1K28KIhrUE BoardGameBollocks Review at 1:15 sentiment: positive
video_pk 9698 · mention_pk 28639
BoardGameBollocks - Power Grid video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Minimal setup with almost no fiddly setup requirements.
  • Turn order and market dynamics create meaningful tension and strategic depth.
  • Power plants saved for the late game provide a strong crescendo and exciting finish.
  • Excellent cross- player-count performance (2-6 players).
  • Core engine is a well-integrated synergy of auction, resource management, building, and revenue.
Cons
  • Maths can be heavy and mentally fatiguing toward the late game.
  • Rules can be fiddly and the step/phase triggers require careful tracking.
  • Map blocks off certain areas, which can feel restrictive and counterintuitive for some players.
Thematic elements
  • Power generation economics, resource bidding, and network expansion in a competitive economy.
  • Map-based power grid across cities with resource networks; players connect cities to their grid and race to power the most cities.
  • Competitive optimization with step-based market phases and clear win conditions.
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Four power plants are available for bidding in the market and are bid on by players in turn; passes take players out of the current auction round.
  • Auction / Bidding — Four power plants are available for bidding in the market and are bid on by players in turn; passes take players out of the current auction round.
  • building_and_connectivity — Players pay a connection cost to link cities and then build houses in cities they control; up to a limited number of builds per step, with costs changing by step.
  • bureaucracy_and_revenue — In the bureaucracy phase, players power a number of houses based on their power plants and receive income; there are diminishing returns as the scale increases.
  • Income — In the bureaucracy phase, players power a number of houses based on their power plants and receive income; there are diminishing returns as the scale increases.
  • Network/Route Building — Players pay a connection cost to link cities and then build houses in cities they control; up to a limited number of builds per step, with costs changing by step.
  • Resource Management — Players purchase coal, oil, garbage, and uranium (nuclear) resources to power plants; hybrids and renewables behave differently, and resource costs are printed on the board.
  • resource_management — Players purchase coal, oil, garbage, and uranium (nuclear) resources to power plants; hybrids and renewables behave differently, and resource costs are printed on the board.
  • step_based_phases — The game progresses through Step 1, 2, and 3, with different market dynamics, building limits, and power plant availability as steps advance.
  • turn_order_and_end_condition — Turn order shifts due to power plant ownership and building activity, creating tension between efficiency and cost; the winner is the player who powers the most cities, with money as tiebreaker.
  • Variable Phase Order — The game progresses through Step 1, 2, and 3, with different market dynamics, building limits, and power plant availability as steps advance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the minimal setup basically isn't any setup at all
  • power grid is still worth playing 17 years after it was first released
  • we are going to give it an overwhelming yes
  • this is a classic euro game
References (from this video)
No references stored for this video.
Video PgoIECFvcbw Adam in Wales - Board Game Design Discussion at 1:28 sentiment: positive
video_pk 9595 · mention_pk 28349
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works well with 6 players
  • Substantial economic depth
  • Engaging gameplay for economics enthusiasts
Cons
none
Thematic elements
  • Power production and distribution
  • Economic simulation
  • Strategic economic
Comparison games
  • Poseidon
  • Speculation
  • Stockpile
Mechanics (from transcript analysis)
  • Auction — Players bid on power plants and resources
  • economic — Managing resources and production networks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a series of videos where I take a bunch of different possible scenarios some of them provided by you the viewers and I shuffle them up into a deck of cards I reveal a scenario and roll a dice to see how many players I've got
  • I got in lots of trouble last time for using the word dice as a singular so we'll be sticking with die as long as I remember today
  • everything economic uh that I really really love seems to cap out at five players
  • I can't imagine how long it would take so I think that would probably ruin ruin game
  • frankly I played that with uh two players once and we gave up after about seven hours
  • there's some good ones but most games before 1995 would ruin game night if you tried to play them today
  • you're not allowed to speak to each other and you're playing against the time so it's very frantic
  • the only way you're able to communicate is by tapping this wooden token to say look I need you to do something
  • I think Mysterium would fall apart if they didn't speak the language and that's odd isn't it because it does isn't a game that has any text in it
  • I think a terrible idea there's not that much interaction and the game gets longer with each player that you add
  • I don't understand the people who put down a big you know they stick down Scythe in front of kids or boast about the fact their four-year-old can play sides
  • there's no reason to be playing um Snakes and Ladders or or Candyland I would say not that Candyland is a big thing in the UK
References (from this video)
No references stored for this video.
Video C-_40wqRuQI Rolls in the Family Discussion at 13:23 sentiment: positive
video_pk 9642 · mention_pk 28463
Rolls in the Family - Power Grid video thumbnail
Click to watch at 13:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic decisions
  • great two-player via variant
Cons
  • math-heavy
  • setup can be lengthy
Thematic elements
  • resource management and market competition
  • industrial revolution / energy market
Comparison games
  • Food Chain Magnate
  • Brass: Birmingham
Mechanics (from transcript analysis)
  • auction / resource management — buy power plants, buy fuel, and supply cities efficiently
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This whole time I thought this was just a poster printed on the wall. You mean to tell me there's been real games in your background?
  • To our audiences, Shagrin. This is not AI generated.
  • I think a general theme like is I the higher the game, the more I like it like the higher on the shelf.
  • It got demoted because of boxware.
  • This is the biggest game in my collection.
  • I'm missing one and I honestly don't know what game it is.
  • What game should fit right there.
References (from this video)
No references stored for this video.
Video 6_4A2PQc-nM Chairman of the Board Top List at 8:41 sentiment: positive
video_pk 9184 · mention_pk 27088
Chairman of the Board - Power Grid video thumbnail
Click to watch at 8:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear, segmented phases make complex economic play approachable
  • highly deterministic and satisfying when calculations pay off
  • scales well and remains an absolute classic
Cons
  • longer play sessions require larger groups
  • can feel dry for players seeking lighter games
Thematic elements
  • economic engineering and utility expansion
  • industrial power networks and city connections
  • deterministic/analytic
Comparison games
  • Citrus
Mechanics (from transcript analysis)
  • auction and resource management — auction for power plants; fuel types drive production capacity
  • Grid Building — place buildings, connect cities to maximize coverage
  • grid-building with city connectivity — place buildings, connect cities to maximize coverage
  • Market Pricing/Manipulation — fuel prices rise as demand increases and supply is limited
  • supply and demand pricing — fuel prices rise as demand increases and supply is limited
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really interesting game
  • one of the best examples of that mechanism being used correctly
  • infinite replayability
  • timeless, evergreen status
  • flows wonderfully and rewards careful planning
References (from this video)
No references stored for this video.
Video XSwFapXewrc Stonemaier Games Top List at 5:19 sentiment: positive
video_pk 8975 · mention_pk 26466
Stonemaier Games - Power Grid video thumbnail
Click to watch at 5:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sophisticated self-balancing auction system
  • Creates interesting strategic choice between leading and lagging
  • Incentivizes varied playing strategies
Cons
none
Thematic elements
  • Building power networks
  • Infrastructure building and resource management
  • Economic strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Auction System with Turn Order Reversal — Going first in auction has significant advantage, but players with fewer houses get first choice of both power facility cards and resources at cheaper prices
  • Leading-Behind Pricing Inversion — Lagging players get cheaper items and purchase priority, making it a viable strategy to lag slightly to get early advantages before catching up
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Balance, perfect balance, I think is kind of boring in games.
  • I like games that have a card that might feel better than a different card either circumstantially or always.
  • As long as you have a fair shot at getting that card over just a random draw, that's the key.
  • Self-balancing mechanisms make sure that games remain balanced while you play.
  • Games that use the players to selfbalance it, especially if there's a lot of direct interaction in the game.
  • If you pull one lever up, something else is going to go down.
  • There's a way that the game kind of gives you an interesting choice and a little way of catching up if you are falling behind.
References (from this video)
No references stored for this video.
Video WRMt7xpS6kQ Heavy Cardboard Discussion at 30:22 sentiment: positive
video_pk 9035 · mention_pk 26651
Heavy Cardboard - Power Grid video thumbnail
Click to watch at 30:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • relatively accessible to teach once learned
  • high strategic depth with auction dynamics
  • clear progression from plant acquisition to city coverage
Cons
none
Thematic elements
  • energy distribution, industrial economics
  • North American electricity market with cities competing for power plants and grids
  • economic simulation with competitive bidding and network expansion
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid to acquire power plants to generate electricity.
  • auction/bidding — Players bid to acquire power plants to generate electricity.
  • economic engine/area control — Profit and city connections determine end-game scoring and revenue flow.
  • network expansion — Players lay and upgrade transmission lines to connect cities.
  • Network/Route Building — Players lay and upgrade transmission lines to connect cities.
  • Resource Management — Cities require resources (coal, oil, garbage) to power plants; resource market fluctuates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What's up, y'all? It's been a while.
  • I've been gone for a while. I've been gone for I don't know, about a month or so.
  • I don't work with a script. You all know that. Everything I do is live.
  • I'm under an extreme amount of stress.
  • I walked into the studio that day and I just I was like, I can't do this.
  • I'm not happy and I'm not feeling happy, so I don't want to fake it.
  • Staying here is not going to lower and make things better.
  • The sword of Damocles is hanging over.
  • Power Grid tonight.
  • Two games that I am going to stream very soon are Raising Chicago and The Game Makers.
  • I beg your grace and I beg your understanding.
  • It's a stream of consciousness as it usually is.
  • The internet's the internet. I have no idea what's going on in social media.
  • I will figure it out. Always do.
  • I am terrified of streaming tonight around my friends.
  • The 45 days to move out and demolition's going to start.
  • Boston housing is prohibitively expensive.
  • Magic is real. I am the world's biggest 12-year-old when it comes to magic.
References (from this video)
No references stored for this video.
Video VDNun7sdqqc Adam in Wales - Board Game Design Top List at 3:34 sentiment: positive
video_pk 8848 · mention_pk 26112
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 3:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant economic mechanics
  • Works great with 5-6 players
  • Scales well to different player counts
  • Interesting auction system
  • Classic design
  • Strong emotional connection value
Cons
  • Takes 2+ hours to play
  • Complex for newer players
Thematic elements
  • Economic power generation and distribution
  • Multiple maps available
  • Realistic economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Auction mechanism — Bidding on power plants and resources
  • Economic gameplay — Managing finances and investments
  • network building — Building power station networks across map
  • Resource Management — Gathering coal, oil and other resources
  • Supply and demand — Resource prices fluctuate based on availability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi i'm adam porter and this is my board gaming vlog and we're looking at my top 100 board games
  • i found in a german board game shop i've never heard of it so i was very excited
  • there's these nice little stories narratives that come through and they're not in your face nothing's written
  • it does feel like you're running a little sort of tavern business in oldie worldy uh sort of germany
  • this is just a mind-bending game
  • really power grid is way out in front as the best freedom and freeze game
  • as far as economic games go it's one of the best ones out there as well
  • luna really stuck with me
  • it's just really satisfying board game
  • it's just fun to sit around the table and all know you're allowed to lie to each other
  • really satisfying if you like puzzles
  • it's one of the classic gateway games
References (from this video)
No references stored for this video.
Video UIySi3BySqU 3 Minute Board Games Top List at 20:56 sentiment: positive
video_pk 8691 · mention_pk 25624
3 Minute Board Games - Power Grid video thumbnail
Click to watch at 20:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very satisfying game
  • watching energy network expand
  • clever market mechanics
  • never turns down a play
  • probably forever game
Cons
none
Thematic elements
  • building power network
  • germany power grid
  • economic_strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — area control game
  • Drafting — drafting game
  • market — market mechanics determined by players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
No references stored for this video.
Video R05jk6IIkjc Heavy Cardboard Playthrough at 0:00 sentiment: positive
video_pk 8525 · mention_pk 25137
Heavy Cardboard - Power Grid video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic and tense bidding that rewards bluff and math
  • hybrid power plants (oil and trash) add fresh strategic avenues
  • high component quality and visually striking map/cards
Cons
  • rules can be dense and intimidating for new players
  • lengthy play sessions can be demanding in live-stream formats
Thematic elements
  • electricity production and distribution economy
  • US map with recharged power plant deck; hybrid plants alter fuel dynamics
  • competitive bidding and network expansion against a dynamic market
Comparison games
  • Age of Steam
Mechanics (from transcript analysis)
  • Auction — players bid on power plants from the top row; minimum bid and pass mechanics drive market tension
  • Auction / Bidding — players bid on power plants from the top row; minimum bid and pass mechanics drive market tension
  • end_game_trigger — the game ends when a player builds out and can power a threshold number of cities (as described in the session, typically the first to reach 15 on the US map)
  • network_expansion — players connect cities across a map, paying connection costs and navigating geographic options
  • Network/Route Building — players connect cities across a map, paying connection costs and navigating geographic options
  • Resource Management — players acquire coal, oil, and trash resources to power their plants; resource costs fluctuate with market dynamics
  • resource_management — players acquire coal, oil, and trash resources to power their plants; resource costs fluctuate with market dynamics
  • turn_order_mechanic — turn order shifts based on power plant rankings and market redraws; strategic timing matters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power Grid still great.
  • That's the best thing up there.
  • We know that power plant's coming out.
  • This is the endgame plant, it's juicy.
  • Power Grid still great and the set changes are interesting.
  • The market is dynamic and the auction is the heart of the game.
References (from this video)
No references stored for this video.
Video sTFDuSSXxf8 Adam in Wales - Board Game Design Analysis at 10:27 sentiment: neutral
video_pk 8213 · mention_pk 24104
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 10:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • customers don't purchase products they purchase a better version of themselves
  • the outward presentation of our product sets expectations in the user
  • it's central to the design
  • it's an observation i can relate to
References (from this video)
No references stored for this video.
Video c2mL0BXt-TI BoardGameBollocks Top List at 6:50 sentiment: positive
video_pk 7434 · mention_pk 22011
BoardGameBollocks - Power Grid video thumbnail
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep economic engine with multiple paths to victory
  • strong auction design
Cons
  • board space decisions can be frustrating when areas are blanked off
Thematic elements
  • economic simulation
  • Electric power networks and resource management
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's our time of year again it is time for our top 100 games of all time
  • we're going to give you our top 100 games of all time
  • this game still holds up today but we still like playing with my kids
  • it's a frantic crazy game
  • Power Grid has a wonderful auction system
References (from this video)
No references stored for this video.
Video aYtay691ASI Adam in Wales - Board Game Design Discussion at 6:10 sentiment: mixed
video_pk 7335 · mention_pk 21664
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep strategic choice
  • scales to larger numbers
Cons
  • can be challenging and lengthy for new players
Thematic elements
  • economic resource management and infrastructure
  • industrial city power networks
  • system-driven with market dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — bidding for power plants and managing fuel markets
  • auction and market — bidding for power plants and managing fuel markets
  • network optimization — build a grid to supply cities efficiently
  • Network/Route Building — build a grid to supply cities efficiently
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cartographers that's got a solo mode doesn't it
  • I'd like to play the Teenage Mutant Ninja Turtles Shadows of the Past I've got that game it works brilliantly for five players
  • Twilight Struggle there we go
  • Fantasy Realms nice little portable card game simple to teach lots of nice strategy
  • this dragon's gold now
  • that game is the meanest game I think I've got
  • Power Grid plays with six and it's quite good with bigger numbers but I'm rubbish at it
  • Pitch Out flicking game really good totally overlooked
  • self-serving because it is my own design but would play a nice three-player game of Doodle Rush
  • rock paper wizard that's what I'd go for
  • I've changed a lot over the years didn't enjoy killer bunnies
  • Ticket to Ride is very predictable isn't it
  • Identic that's what I'd go for duplic or identic it's the same game
  • the most complex games that I have are Dominant Species and Poseidon
  • Poseidon that's a heavy economic game an introductory 18xx game
  • I could easily imagine a bunch of six to eight year olds asking to play Monopoly that would ruin my day
References (from this video)
No references stored for this video.
Video sEkzUELgQwg Quackalope Discussion at 6:44 sentiment: positive
video_pk 6822 · mention_pk 20196
Quackalope - Power Grid video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic euro with deep strategic play
  • strong community and expansion content
Cons
  • can be heavy and punishing if mismanaged
Thematic elements
  • electric power / infrastructure
Comparison games
  • The Power Grid expansions
Mechanics (from transcript analysis)
  • economic engine — balance building, buying power, and expanding networks with money.
  • network / route building — connect power plants to cities via a network while managing resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are a pepper farmer
  • this is eclipse this is a four second dawn for the galaxy 4e game that i have actually played
  • i'm teaching alex this
  • i'm so excited that i now know how to play this game
  • it's a tile laying game where you're laying out a map
References (from this video)
No references stored for this video.
Video bJ5RjGXJsrs BoardGameBollocks Discussion at 3:08 sentiment: positive
video_pk 6388 · mention_pk 18866
BoardGameBollocks - Power Grid video thumbnail
Click to watch at 3:08 · YouTube ↗
Overall sentiment (raw)
mixed/positive
Pros
  • deep strategic choices
  • replayability through map variations
Cons
  • can feel dry with older components
  • math-heavy for newcomers
Thematic elements
  • resource management and economical expansion
  • industrial power distribution in a developing market
  • economic strategy with modular maps
Comparison games
  • Power Grid expansions
Mechanics (from transcript analysis)
  • auctioning and resource management — players bid for power plants and buy resources to power cities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably the greatest party game of all time
  • it's a betting racing game
  • this is basically one huge massive rondell of a game
  • I hate painted miniatures
References (from this video)
No references stored for this video.
Video AyxV2fK215g Adam in Wales - Board Game Design Top List at 2:02 sentiment: positive
video_pk 6055 · mention_pk 17930
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Familiar yet deep stock-like market for resources
  • Engaging progression and planning
Cons
none
Thematic elements
Comparison games
  • 18xx
Mechanics (from transcript analysis)
  • resource market / power network building — dynamic resource costs mirror supply and demand; players power stations via strategic resource management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i absolutely love cockroach poker
  • the big moments and the big swings are quite satisfying
  • i find these games hilarious
  • i really like the game huh or hein
  • watching the value of things change
  • the moment when that tower collapses it's exciting
References (from this video)
No references stored for this video.
Video LkLlnqhP3ks The Dice Tower Top List at 0:17 sentiment: positive
video_pk 5796 · mention_pk 17112
The Dice Tower - Power Grid video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, interlocking economic engine
  • Downtime is minimized due to simultaneous phases
  • Clear, objective win conditions based on powered cities
Cons
  • Steep early-game learning curve
  • Can drag for players who fall behind in market access
Thematic elements
  • Energy supply, infrastructure expansion, and market dynamics
  • Global electricity production and city energy demand
  • Economic simulation with competitive bidding and market fluctuation
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Players bid on power plants to gain the rights to generate electricity
  • Auction / Bidding — Players bid on power plants to gain the rights to generate electricity
  • network_expansion — Players lay out and upgrade city connections to power more cities
  • Network/Route Building — Players lay out and upgrade city connections to power more cities
  • Resource Management — Fuel markets (coal, oil, garbage, uranium, etc.) fluctuate and must be managed
  • resource_management — Fuel markets (coal, oil, garbage, uranium, etc.) fluctuate and must be managed
  • turn_order_pressure — Better performers move later in turn order, tightening the market pressure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The joy of Power Grid comes from the economic planning and watching what the other players are doing.
  • The better you're doing, the later in turn order you go.
  • One of the key gameplay mechanisms for me is I always have to be anticipating the future actions and making my board ready to take full advantage of it.
  • The game does an excellent job of blending dice drafting, tile placement, and engine building into a satisfying strategic puzzle.
  • This game is a feast for Odin.
  • The engine building and kind of a deck builder. The theme is pretty shaky for this one.
  • What sets this game apart is the time aspect.
  • The joy of this one is seeing what cards you have to work with and coming up with a long-term strategy, but being agile enough that if you get cards that may be a better engine or scoring, you can pivot midame, maybe even pivot several times during the game to figure out what's best for you.
  • The dice drafting is not just about luck. It is a layer decision-making puzzle.
References (from this video)
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