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Scythe box art

Scythe

Game ID: GID0279302
Game Info
Year
2016
Players
1-7
Age
14+
Playtime
140 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

Description

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 547
This page: 50
Sentiment: pos 27 · mix 4 · neu 5 · neg 0
Mentions per page
Showing 251–300 of 547
Video qw04Em0Qd7A Stonemaier Games Discussion at 27:01
video_pk 82235 · mention_pk 206628
Stonemaier Games - Scythe video thumbnail
Click to watch at 27:01 · YouTube ↗
Pros
none
Cons
  • Rulebook lacks example moves for solo play.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • solo mode — The rulebook for solo play was noted as lacking example moves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of Aaron's favorite games.
  • Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
  • maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
  • And if you can, take a second, if you haven't already, look at the survey down in the description below.
  • Three questions about games that you've already played.
  • Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
No references stored for this video.
Video 2sKfHhJwJDA Board Of It Discussion at 27:11 sentiment: positive
video_pk 82186 · mention_pk 206387
Board Of It - Scythe video thumbnail
Click to watch at 27:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly interactive and tense, with swingy turns
  • strong production and thematic feel
  • lots of card powers and strategies
  • great for heavier gamer groups
Cons
  • two-player experience is not ideal
  • early learning curve and rules complexity
Thematic elements
  • territorial control, efficiency, conflict with others
  • Alternate-history post-World War I Europe with mechs
  • dramatic, competitive
Comparison games
  • Oath
  • Root
Mechanics (from transcript analysis)
  • area_control / territory expansion — Compete for territories and resources across a map.
  • bidding / combat resolution — Engage in combat with other players; victory conditions and bidding influence outcomes.
  • Engine Building — Asymmetric faction engines to optimize actions.
  • engine-building — Asymmetric faction engines to optimize actions.
  • Resource Management — Collect and spend coins and resources to power engine and build units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Usually these player aids are useless, but these are actually quite brilliant.
  • This is my number one favorite game of all time.
  • It's a sandbox with a lot of routes you can explore.
  • It's a proper brain burner.
References (from this video)
No references stored for this video.
Video MhsohveGAjc Stonemaier Games Discussion at 0:00 sentiment: positive
video_pk 82113 · mention_pk 206191
Stonemaier Games - Scythe video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Referenced in context of rulebooks and expansions
  • Noted for being a long-standing, influential title in the catalog
Cons
none
Thematic elements
Comparison games
  • Red Rising
  • Viticulture
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the last live cast that will be with this background in my current condo.
  • I'm backing Garden Club right now.
  • For the amount of game that you get, Vantage is a steal.
  • The no glare technology on Brass Pittsburgh is something I need to check out.
  • Crowdfunding being used for really expensive games? And is that economy for the rich?
References (from this video)
No references stored for this video.
Video dQReZvU4gFI The Mill Analysis at 5:16
video_pk 82064 · mention_pk 205943
The Mill - Scythe video thumbnail
Click to watch at 5:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As usual, joy is always their goal. They want to bring joy to everyone's tabletops.
  • They stood up for publishers and small businesses subject to the illegal tariff taxes forced upon by the US government.
References (from this video)
No references stored for this video.
Video -PWjWdTc9NU The Cardboard Herald Discussion at 15:46
video_pk 82020 · mention_pk 205709
The Cardboard Herald - Scythe video thumbnail
Click to watch at 15:46 · YouTube ↗
Pros
none
Cons
  • Lack of factions in the original game, hinting towards future expansions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I get kind of a hairbrained idea, and then I just kind of lean in without really thinking about the consequences, the amount of work involved, and the bystanders who are impacted by that.
  • The designer of a million expansions known as Dominion
  • You know, like this is an expansion where we know that there's going to be some of you SOBs out there who are going to buy it whether or not it's good because if it exists, you need to have it in that box.
  • It might make the game actually worse, but I kind of need to check it out. I need to know.
  • I know that they can undermine the aspect of actually playing them.
  • Sometimes hit great. But then also occasionally it is it is just, oh, this is more rules for as much if not less fun.
  • there there are some stinkers as part of expansion month that we're covering too.
  • Was that a mistake? You know, like and kind of reflecting on the past.
  • Expansions take up a lot of space in this hobby, but especially in the review space, I feel like they are much under appreciated and under represented.
  • Lords of Waterdeep when Skullport was added was this like oh, you took a base favorite game of mine and added this competitive piece that I simultaneously want to engage with and also very much do not want to end up the most corrupted player.
  • I loved Spirit Island so much and then to be introduced to like oh, there I already thought this game was like as good as it can be and then getting Jagged Earth and it's like oh, the challenges like getting it better.
References (from this video)
No references stored for this video.
Video JdHPe1i5-mQ Stonemaier Games Discussion at 59:18 sentiment: positive
video_pk 82017 · mention_pk 205661
Stonemaier Games - Scythe video thumbnail
Click to watch at 59:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic setting and strong production of atmosphere
  • Interplay with Vantage and other games mentioned
Cons
  • Not deeply analyzed in this segment
Thematic elements
  • Array
  • Alternative history in a war-torn Europe with mechs and factional play
  • Strategic world-building through asymmetric factions
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of territories to gain resources and scoring advantages.
  • Engine Building — Systems grow as players optimize meeples, resources, and production over turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These soaps are real; they smell and look like the game themes.
  • I won this heads or tails thing out of around 150 people.
  • The soap went really fast.
  • The move has gone pretty well.
  • We paid her, of course, to make these soaps.
  • The core tenet of Vantage is freedom, giving you the freedom to decide things on your own terms.
References (from this video)
No references stored for this video.
Video GUFzZIIdgdE Where There's A Wilz, There's a Play Analysis at 3:50
video_pk 81957 · mention_pk 205175
Where There's A Wilz, There's a Play - Scythe video thumbnail
Click to watch at 3:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to go a little quicker through this because I am going to do all of round two now.
  • Please like, comment, and subscribe.
References (from this video)
No references stored for this video.
Video Jkv1uK8dbv4 The Cardboard Herald Discussion at 13:37
video_pk 81804 · mention_pk 204453
The Cardboard Herald - Scythe video thumbnail
Click to watch at 13:37 · YouTube ↗
Pros
none
Cons
  • The perception that content was held back by printing unused faction spaces on the board.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Faction Board Integration — The decision to print faction spaces on the board for future expansion factions led to perception of holding back content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're not holding anything back, for sure.
  • Mhm. Perception matters, I think.
  • Um so, maybe I should be in more in awe of designers who can do that.
  • I don't really love modular expansions in general.
  • I I'm kind of the purist in the sense that, you know, I want you to give me the game that you designed.
  • It's it's an excellent point and it was definitely a big point of discussion even when we were deciding whether or not to acquire the brand.
  • But there's also a soft spot in between because like with Libertalia: Winds of Galecrest, we had a pretty big first printing.
  • Well, it's time and money. I'll throw time in there, too, because it is significantly easier, in my opinion, to design an expansion for a game than to design a game from scratch.
  • Origin Story is probably my favorite Stonemaier game since Wingspan.
  • So, [...] I'm going to shuffle in all the birds.
  • I tend to really love an increase in complexity.
  • And then also like things that fundamentally change the nature of the game.
  • There there's people out there who do it on a regular basis.
References (from this video)
No references stored for this video.
Video mhfLOHq9XNs Hungry Gamer Discussion at 1:15:58 sentiment: positive
video_pk 81769 · mention_pk 204341
Hungry Gamer - Scythe video thumbnail
Click to watch at 1:15:58 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Great art
  • Engaging tableau building and worker placement mechanics
  • Solo mode works well
  • Not an aggressive game
  • Enjoyable multiplayer solitaire aspect
  • Expansion significantly improved the game
  • Was a nominee for game of the year
Cons
  • Plays best at 3 players
  • Blocking can become significant at higher player counts
  • Doesn't come off the shelf often enough
Thematic elements
  • Big Stompy Mechs
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Movement — Players move large mech miniatures around the game board.
  • solo mode — The game includes a well-regarded solo mode.
  • Tableau Building — Players build a personal tableau of cards that grant abilities and scoring opportunities.
  • Worker Placement — Players use workers on their tableau cards and the main board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The strategies are varied. It's never boring, you're never just going through a rote experience with it.
  • It is just this fun open world kind of romp that you go on.
  • It just has beautiful art on these cards.
  • And it's just so clever. So clever.
  • Every card has like five different options that you can interact with and it's just so clever. So clever.
  • I really have a hankering to play Sweetlands again.
  • Very, very heavy. Gorgeous to look at. You're going to love the production.
  • This really cool thing by using cards that you can either play for their abilities or sometimes you can play them and keep them and they will keep activating over and over again.
References (from this video)
No references stored for this video.
Video mhfLOHq9XNs Hungry Gamer Discussion at 1:25:51 sentiment: positive
video_pk 81769 · mention_pk 204345
Hungry Gamer - Scythe video thumbnail
Click to watch at 1:25:51 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Great game played with kids.
  • Has been played a lot.
Cons
none
Thematic elements
  • Alternative War
  • 1920s alternate history Europe
Comparison games
  • Tapestry
Mechanics (from transcript analysis)
  • Area Control
  • Combat
  • Engine Building
  • Worker Placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The strategies are varied. It's never boring, you're never just going through a rote experience with it.
  • It is just this fun open world kind of romp that you go on.
  • It just has beautiful art on these cards.
  • And it's just so clever. So clever.
  • Every card has like five different options that you can interact with and it's just so clever. So clever.
  • I really have a hankering to play Sweetlands again.
  • Very, very heavy. Gorgeous to look at. You're going to love the production.
  • This really cool thing by using cards that you can either play for their abilities or sometimes you can play them and keep them and they will keep activating over and over again.
References (from this video)
No references stored for this video.
Video KZmlRpxHZkg Banter and Boards Discussion at 15:41 sentiment: positive
video_pk 81626 · mention_pk 203600
Banter and Boards - Scythe video thumbnail
Click to watch at 15:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game to play with others who know it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control of factions and regions during a multi-hour play session
  • combat and faction growth — combat and developing factions over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hands down one of my favorite board games of all time
  • it's not cheap
  • the experience is easy
  • I love this game
References (from this video)
No references stored for this video.
Video gkVhjI4a1GM The Mill Discussion at 11:54 sentiment: positive
video_pk 81576 · mention_pk 304788
The Mill - Scythe video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • combat cards deck — new deck of combat cards with additional gameplay elements; can be used in standard Scythe games.
  • two-player dueling mode — dueling game where one player is Scythe and the other is Expeditions; uses a new mat; combat cards also introduced.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a top five stone game for me. Like it's a super interesting dice worker placement game.
  • update pack will have that new double-sided board with the kind of different configuration on it.
  • I'm super excited.
References (from this video)
No references stored for this video.
Video gX9jLCb3MNk Stonemaier Games Top 10 List
video_pk 81483 · mention_pk 329983
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
No references stored for this video.
Video gX9jLCb3MNk Stonemaier Games Top 10 List
video_pk 81483 · mention_pk 393149
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
No references stored for this video.
Video BTCCexWCszw Stonemaier Games Discussion at 2:30 sentiment: positive
video_pk 81465 · mention_pk 202438
Stonemaier Games - Scythe video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dueling game expansion — out of the box one-to-one play with existing Scythe/Expeditions components when used as the base for a dueling experience
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a little tweak in Euphoria where there are kind of shared tech tracks where multiple players can advance on a tech track and potentially benefit themselves and other players as well.
  • Goa has gotten a full refresh.
  • We currently don't have any plans for new content for Stamp Swap, but I certainly am open to it.
  • sign up for a back in stock notification. That will signal to us that we need to get that back into stock.
  • Flip Tunes and Tag Team are maybe the top two that I really want to play.
References (from this video)
No references stored for this video.
Video BTCCexWCszw Stonemaier Games Discussion at 2:50 sentiment: positive
video_pk 81465 · mention_pk 202439
Stonemaier Games - Scythe video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • expansion-based integration with Scythe — integrates with existing Scythe/Expeditions components and elements in a head-to-head dueling context
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a little tweak in Euphoria where there are kind of shared tech tracks where multiple players can advance on a tech track and potentially benefit themselves and other players as well.
  • Goa has gotten a full refresh.
  • We currently don't have any plans for new content for Stamp Swap, but I certainly am open to it.
  • sign up for a back in stock notification. That will signal to us that we need to get that back into stock.
  • Flip Tunes and Tag Team are maybe the top two that I really want to play.
References (from this video)
No references stored for this video.
Video g8RWJJol16w The Dice Tower Top List at 23:58 sentiment: positive
video_pk 81444 · mention_pk 202285
The Dice Tower - Scythe video thumbnail
Click to watch at 23:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best at three.
  • Moves at a good pace at three.
  • Right amount of exploration, tension, and blocking at three.
  • Fantastic game.
Cons
  • Does not scale well.
  • Two players is too open.
  • Four and five players have too much downtime and board doesn't change.
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Cooperative — Implied by the discussion of player count scaling and solo automa.
  • exploration — There's the right amount of expiration and tension.
  • Worker Placement — Implied by the competition for spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • with three, there's that more player interaction, and there's more stuff happening from turn to turn.
  • But this one is just tailor-made for three people, I think.
  • So, I I like the combat in this game quite a bit.
  • I really dislike this at four. I think it's too long.
  • I In fact, I will not teach this to four players even. That's I'm so snobby about that.
References (from this video)
No references stored for this video.
Video cDDZc1CtFYE Get into games Top 10 List at 1:03:30 sentiment: neutral
video_pk 81415 · mention_pk 201991
Get into games - Scythe video thumbnail
Click to watch at 1:03:30 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I wanted to play the same game but be really stressed, Silver Frost would be my go-to.
  • I argue I'd almost argue that it's the best artwork of any of the Everdale games.
  • Whereas normal Everdale, you can kind of chill and just be like, 'Yeah, let's build these fun things and look at my little critters.'
  • the landlord's game was the basic blueprint for Monopoly.
  • and arguably the best game ever made. So really what we've ranked is completely wrong.
  • that is quite dull. Let's say you're rolling. The only so I feel like the boring bit about it is that you're just rolling dice and you land where the dice tells you.
  • Monopoly Legacy.
  • The board state changes. Buildings go into disrepair and crumble around you.
  • There are elections. Hire one of you becomes a mayor of the city. You can control other people's turns and what properties they're going to buy.
  • How do you improve Cludo Legacy?
  • Well, just dying over and over again.
References (from this video)
No references stored for this video.
Video cDDZc1CtFYE Get into games Top 10 List at 1:03:30 sentiment: neutral
video_pk 81415 · mention_pk 201992
Get into games - Scythe video thumbnail
Click to watch at 1:03:30 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I wanted to play the same game but be really stressed, Silver Frost would be my go-to.
  • I argue I'd almost argue that it's the best artwork of any of the Everdale games.
  • Whereas normal Everdale, you can kind of chill and just be like, 'Yeah, let's build these fun things and look at my little critters.'
  • the landlord's game was the basic blueprint for Monopoly.
  • and arguably the best game ever made. So really what we've ranked is completely wrong.
  • that is quite dull. Let's say you're rolling. The only so I feel like the boring bit about it is that you're just rolling dice and you land where the dice tells you.
  • Monopoly Legacy.
  • The board state changes. Buildings go into disrepair and crumble around you.
  • There are elections. Hire one of you becomes a mayor of the city. You can control other people's turns and what properties they're going to buy.
  • How do you improve Cludo Legacy?
  • Well, just dying over and over again.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 7:58
video_pk 81346 · mention_pk 201421
Tim Chuon - Scythe video thumbnail
Click to watch at 7:58 · YouTube ↗
Pros
none
Cons
  • broken box
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Video Aei05cGUV5g Get into games Interview at 9:33 sentiment: positive
video_pk 81312 · mention_pk 201095
Get into games - Scythe video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • amazing game
Cons
  • took five hours for the first play-through because no one knew how to play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Strange World Above the Clouds because who doesn't love a cuddle monster?
  • Temple Code because I was terrible at it and I decided I need to do something about it because I was really embarrassed to play it with other people.
  • hydrate, bring a bottle of water, refill it.
  • don't put a lot of pressure on yourself to try and play all of the games. It is impossible.
  • It's the people, right, that make the show somehow
  • this whole hobby is about the people we play the games with rather than just the games.
References (from this video)
No references stored for this video.
Video MLP2hD4He2s BoardGameCo Unboxing at 56:01 sentiment: positive
video_pk 81294 · mention_pk 200994
BoardGameCo - Scythe video thumbnail
Click to watch at 56:01 · YouTube ↗
Overall sentiment (raw)
Anticipatory Positive
Pros
  • Potentially a good PS5 game
Cons
  • Host prefers to own games rather than use subscription services like Game Pass
Thematic elements
  • RPG
Comparison games
none
Mechanics (from transcript analysis)
  • RPG Elements — Described as having RPG elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The sheer quantity of game here is a downside to me.
  • It took over two hours to punch out everything, get organized according to AR's guide.
  • The campaign arcs are like 15 hours.
  • It's a very clever way to bridge that gap between giving players tons of content while making it accessible at the same time.
  • Board games give you that mental satisfaction in a way that video games just don't in my opinion.
  • It's probably my favorite from them with the possible exception of Scoundrels.
  • The general feedback around Lands of Outshade was so excellent that I think it wasn't just me.
  • Even um Shelfside, who generally are very critical of Awaken Realms, uh they they thought it was their best game yet, and I agree with them because it is their best game yet.
  • If you like slaughtering hordes of zombies with tactical decisions, I do think Zombicide's a great game. I'm a big fan of it.
  • I like to own the things I buy.
  • Grim Coven is a mustplay.
  • The harder something is to table, the less likely I am to play it, even if I like it a lot.
References (from this video)
No references stored for this video.
Video by6UkccOzEQ Stonemaier Games Discussion at 46:59 sentiment: positive
video_pk 81026 · mention_pk 199190
Stonemaier Games - Scythe video thumbnail
Click to watch at 46:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered a potential first release if starting Stonemaier over.
  • The cover art captured imaginations.
  • Was a gateway game for one person beyond simpler games like Telestrations and Codenames.
Cons
  • Not typically considered a gateway game, although it was for one individual.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Scythe is the the cover for Scythe I think really captured people's imaginations in a way that is rare for game in general.
  • And honestly, I think I think if Tapestry had been had had released a little earlier in Stonemaier's uh existence, I think it would be of magnitudes a best-selling game.
  • It was my gateway game to games beyond Telestrations and Codenames, and I've never looked back.
  • Can we know more about the Scythe versus Expeditions dueling game?
  • I am planning to do a blog post about moderation policies online.
References (from this video)
No references stored for this video.
Video rEANdG5IyuU BoardGameCo Review at 19:17 sentiment: positive
video_pk 80980 · mention_pk 198908
BoardGameCo - Scythe video thumbnail
Click to watch at 19:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Only played for 3 hours, so long-term fun is still to be determined.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the fact that there's usually one a week is a problem unto itself.
  • It's sad whenever someone like stops doing something cool, but it's also sad because it always makes me wonder like, 'Okay, were the board games not profitable enough?'
  • It's easy to just get into the They have lots of games in development. It's easy to see photos, send them on, and not really analyze each one, although I but guarantee you they will be looking more closely in the future.
  • BoardGameGeek fires veteran advertising manager for rejecting campaign due to first-hand experiences of demonic possession.
  • You can never make everyone happy in life. And the problem is you always have a mob of pitchforks of people on all sides who are unhappy with the way you are tackling a situation.
  • I do think he should have been fired by the way. That's like I I I think that the extent of of the decisions he made show such poor judgment that while I feel bad that he is fired, I think that is a correct reaction on the half of Board Game Geek.
  • I wish I had more time in the day. Every day. I wish I had more time in the week, more time in the year. I There's so many things that are worth doing in life, and there's not enough time to do them all.
References (from this video)
No references stored for this video.
Video -3g0yVc-nG4 Stonemaier Games Discussion at 40:45 sentiment: positive
video_pk 80868 · mention_pk 198451
Stonemaier Games - Scythe video thumbnail
Click to watch at 40:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The designer opted to include all content in one box for a complete experience.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • living card game (LCG) — The designer considered making this game a living card game but ultimately decided against it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
  • We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
  • If there if there is demand for a game, we will make more of it.
  • I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
  • I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
  • My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
  • I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
  • I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
  • I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
  • If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
  • I truly truly am not interested in using AI at all.
  • I think the original Between Two Cities box, I think it was too small.
  • People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
  • "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
No references stored for this video.
Video 0imMpeMh0OE Stonemaier Games Discussion at 16:04 sentiment: mixed
video_pk 80725 · mention_pk 197567
Stonemaier Games - Scythe video thumbnail
Click to watch at 16:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • The game changed the most from its first version to the final published version.
Thematic elements
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • Deck Building — The initial vision for the game was a deck-building game, though it did not work out.
  • living card game — The initial vision for the game was a living card game, though it did not work out.
  • Tile-based movement — The game was initially conceived with a system of moving around a cycle of tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Generative AI is creating is creating the output for you. It isn't being used as a tool in that way.
  • AI is a tool, but its functionality depends on the wholesale theft of data.
  • It's like some people use the same argument like, oh, like why don't we still ride horses? Like did cars replace horses? Is that all that bad? That's still a very different thing.
  • Once men turned their thinking over to machines in the hope that this would set them free, but that only permitted other men with machines to enslave them.
  • The car isn't stealing anything from the horse. It is uh it's it's it's just a completely different thing than than a horse.
References (from this video)
No references stored for this video.
Video CNl2wKKbDWE BoardGameCo Analysis at 81:37:20 sentiment: neutral
video_pk 80733 · mention_pk 197624
BoardGameCo - Scythe video thumbnail
Click to watch at 81:37:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • On the games the host wants to table this year
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made three videos earlier this year. Three videos where I cover the different games I want to play, some games, some expansions, some games in 2024, all the various categories.
  • Now, I've shown off some of the things they have in the past. I have this kind of messily over here right now. Just the various uh bits and bobs of various ways you can track 10 by 10 lists or you know uh the 5x5 lists or any different kind of challenges using fun little uh blanks that go in here and then you use little meeples to track the various uh scores you the various games you've played in order to see how well you're doing on your personal challenges.
  • Um, I mean, I've played a bunch of games and I have various games I will want to play, but stick around to the end of this video and you'll see me uh put together on the fly with subject to change a challenge board for me to go through separate from my uh current challenge.
  • Speaking of my current challenge, I have a package from him that just showed up over here.
  • As much as Vegas Geek 3D does fun little magnetic boards, if you want a fun place to put your fun little magnetic board, check out these shelves behind me from Allplay, the table from AllPlay.
  • Long story short, uh he saw that I have this challenge for myself of games I want to play. And so he said, "Hey, what if I think a challenge board for you?" And I was like, "That would be awesome."
  • Do I actually have 35? 1 2 3 4 5 6 7 8 9 10. No, this is a 50 challenge board. Oh no, I need to add 50 games to the mix.
  • I'm going to go ahead and open up the tokens and simply see how well we've been doing.
  • Middle Ages is one of the games that I wanted to play and I have played Middle Ages.
References (from this video)
No references stored for this video.
Video aPd9KN04hFI Board Game Critique Top List at 9:44 sentiment: mixed
video_pk 80702 · mention_pk 197382
Board Game Critique - Scythe video thumbnail
Click to watch at 9:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Visually imposing and stunning art
  • Interesting Cold War tension idea
  • Efficient action pairing system
Cons
  • Promises war, delivers accounting
  • Combat is too costly to be meaningful
  • Feels like a spreadsheet simulation
  • Optimization over engagement
Thematic elements
  • Economic engine building and area control with mechs
  • Alternate dieselpunk 1920s Eastern Europe
Comparison games
  • Dune Imperium
Mechanics (from transcript analysis)
  • action selection — The action pairing system is efficient
  • Area Control — area control
  • Engine Building — engine building
  • Worker Placement — gathering resources, building structures, deploying mechs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A game can top every ranking, win every award, sell out every print run, and still sit on your table and leave you completely cold.
  • A game being widely loved does not mean it was built for you.
  • Your table is not our table.
  • If we are hard on a game you adore, that is a data point about us, not a verdict on you.
  • Race for the Galaxy instead.
  • It delivers the same engine-building tableau satisfaction, the same thematic richness of building a galactic civilization card by card in under 45 minutes.
  • Brass: Birmingham.
  • It is a game I admire far more than I enjoy.
  • Dune Imperium again.
  • Two of our 11 alternatives are the same game. I think that tells you something honest about what our table actually wants out of an evening.
References (from this video)
No references stored for this video.
Video DM749a_uD1k Stonemaier Games Playthrough at 0:08 sentiment: neutral
video_pk 80450 · mention_pk 195834
Stonemaier Games - Scythe video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Can finish early in the past.
  • Six is a great number to use.
  • Gives a star, coin, and pumpkin.
  • Completing columns gives benefits like coins.
Cons
  • Can be weird to play.
  • May need to fill in many circles after landing on a number.
  • Ending on a high number can result in having to fill many circles.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Involves marking numbers on a track to perform actions, with the number used determining how many circles to fill.
  • Resource Management — Gaining benefits like hearts, coins, stars, and pumpkins based on the numbers used.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to use Wingspan, Scythe, and Terraforming Mars and Planet Unknown.
  • Scythe is a very specific puzzle.
  • Can't believe I skipped a turn on Wingspan. That is going to sting cuz Wingspan is not a particularly difficult realm.
  • Garrett says, 'Tough realm combo because you need pretty exact numbers for Wingspan eventually. And oh, one and a three, another low one. And I'm best served by exact for some pretty precise numbers in Scoville Tier, too. And it is easy to fall behind.'
  • You are correct, Garrett. It is a tough combination, but that's what makes the puzzle fun for me in Rolling Realms that you have these different combinations to work with.
  • All right. Take care. Let me know how you scored in the comments.
References (from this video)
No references stored for this video.
Video DPxxZ8BhS3s Board Game Critique Top List at 2:53 sentiment: positive
video_pk 80458 · mention_pk 195845
Board Game Critique - Scythe video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Map feels tense without being a traffic jam at four.
  • Balance between space to develop and ignoring each other.
  • Threat of combat shapes the game.
  • Enough factions on board to make it feel alive.
  • Good endgame tension and judgment.
  • Looks great at four players.
Cons
none
Thematic elements
  • engine building, area control, economic race
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Mentioned as a key aspect of the game.
  • Combat — The threat of combat shapes the game, though actual battles are limited.
  • Economic Race — Described as one of the game's elements.
  • Engine Building — Mentioned as a way players build their game.
  • Faction Identity — Different factions on the board make the table feel alive with competing priorities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's what we're covering today. And we've got a great spread, too. Some of these are tense strategy games, some are chaotic and cinematic, some are cooperative, some are mean, and one of them is basically four people daring each other to ruin their own potion.
  • It's a political economic simulation about social classes, public systems, labor, capital, and the state.
  • Which is exactly why four players is essential here. This is one of the clearest examples on the list of a design that is most itself at four.
  • At four, every policy has a face. Every economic shift has a stakeholder. Every argument at the table suddenly has substance because the people affected are literally sitting there saying, 'Well, this is great for you, but it wrecks my entire round.'
  • The Quacks of Quedlinburg, which is pure push-your-luck joy.
  • In our experience, it is one of the all-time best examples of simple tension done right, because the entire experience is built around a question everybody understands instantly. Do I stop now, or do I pull one more?
  • Four is perfect, because this kind of game thrives on shared reaction.
  • So, if your group wants something interactive, accessible, and wonderfully dramatic without a huge rules burden, we think Quacks at four is an easy recommendation. It's loud in the best possible way.
References (from this video)
No references stored for this video.
Video 4HwN5kdaYQA BoardGameGeek Analysis at 55:01 sentiment: positive
video_pk 80427 · mention_pk 195752
BoardGameGeek - Scythe video thumbnail
Click to watch at 55:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great board presence and artwork.
  • Excellent blend of engine building and area control.
  • Rich world-building through encounter cards.
  • Iconic mechs and character miniatures.
  • A classic game that many love.
Cons
  • Host admits to getting frustrated and wanting to flip the table, but would give it another chance.
Thematic elements
  • Steampunk mechs mixed with World War II era.
  • Alternate universe 1920s Europe
  • Features story-rich encounter cards when players explore.
Comparison games
  • Dead Reckoning
  • Viticulture
Mechanics (from transcript analysis)
  • Area Control — Area control matters most at the end of the game, which can end unpredictably based on player achievements.
  • Combat — Combat is possible, and players can lose units and resources if not protected.
  • Engine Builder — Players upgrade actions, build buildings, and deploy mechs to create resource engines.
  • Resource Management — Players manage resources to perform actions and achieve objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's hard to find that sweet spot. Yes, that balance.
  • It's just, you know, it can you can stretch it with a lot of different mechanics if you want to make a big 4X game. But, if that's not your goal, then it gets muddy.
  • The thing about pitching online is the most important thing if you're going to do it online... would be a 3 minute or less overview video.
  • It is love it or hate it. There's just as many people that would be jumping up to get it off the shelf...
  • So, yeah, it's like you said, it can be a little hard to learn, but if these if asymmetric area control fighting games are what you like, then then you won't be that guy. You'll be wanting to buy it.
References (from this video)
No references stored for this video.
Video xy44u3NO1Ew Discussion at 10:09 sentiment: positive
video_pk 80143 · mention_pk 301482
Scythe video thumbnail
Click to watch at 10:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique crossover between Scythe and Expeditions.
  • Allows using characters from both games as expansions for each other.
  • Competitive race to complete objectives.
  • Engaging gameplay on a shared map.
Cons
none
Thematic elements
  • Conflict between the mechanics of Scythe and Expeditions.
  • Shared map from the Scythe universe.
Comparison games
  • Scythe
  • Scythe: Expeditions
Mechanics (from transcript analysis)
  • action selection — Scythe player takes top/bottom actions, Expeditions player explores and gathers resources.
  • Asymmetric gameplay — One player plays by Scythe rules, the other by Expeditions rules on a shared map.
  • Objective Completion — A race to complete four objectives before the opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy a the production of this game is incredible.
  • There's a really great kind of tableau build if you're into like Arc Nova, that kind of, you know, you're building out multiple cards with different tags.
  • It's really, really fun. I enjoy it every time. I do something different every time.
  • My best month is going to be Lords of Water Deep.
  • This game is great. like this game is genuinely just like really solid.
  • One of the first kind of big worker placement games. It wasn't the first worker placement game, but kind of one of the ones that put that kind of mechanic on the map,
  • It's just good. It's just clean. It doesn't do anything fancy.
  • It is really kind of straight up contract fulfillment.
  • It's easy to teach.
References (from this video)
No references stored for this video.
Video ULROJVcWLFY Shelfside Discussion sentiment: mixed
video_pk 80068 · mention_pk 305905
Overall sentiment (raw)
mixed
Pros
  • Awesome art for the 1920+ world.
  • Good components.
Cons
  • Can have significant downtime with more players.
  • Vanilla Scythe felt like a 'very tight game' with a set way to play, limiting strategic freedom.
  • Vanilla Scythe's combat cards were not as multifaceted.
  • Alex found it took too long to play and was too complex.
Thematic elements
  • 1920+
Comparison games
  • Duel of Melok
  • Expeditions
Mechanics (from transcript analysis)
  • combat cards — Vanilla Scythe's combat cards were not as multifaceted or useful beyond combat as in Duel of Melok.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've usually respected but never really enjoyed Stonemaier games that much until now.
  • This is a two-player Scythe vs. Expedition game. Yes, it's literally just these two games smashed together.
  • This is not a review, okay? not see that in the comments.
  • A lot of the stuff this game does, it feels like it improves the Scythe experience for me personally.
  • The Moloch system that is this deck, which I think is awesome and fits the two-player duel system well.
  • The rulebook is confusing as heck as it barely explained each game and instead just give you summaries.
  • I strongly think the Expeditions player just feels underpowered.
  • It's our job as a reviewer to say if a game is unbalanced or not because it's part of the good and bad, but in general, that's a hard thing to do and I feel like if I'm just not playing this game to the fullest extent, then I can't make any claim there.
  • The fantasy of just moving one guy around and managing these cards is enjoyable. Like, every turn is enjoyable.
  • It's a neat puzzle. I'm pulling at so many Euro levers from the get-go with some threat of combat. So, I feel giddy with all the possibilities and actual interaction.
  • I wasn't really a fan of vanilla Scythe at all. I thought it took way too long to play uh for how complex the game was. So this is kind of perfect for me. It's quick.
  • My only negative is that the rules are useless nearly cuz it's like they just don't tell you how to play. They tell you go read the rules on the internet or go watch a a video. So, I think that sucks.
References (from this video)
No references stored for this video.
Video ULROJVcWLFY Shelfside Discussion sentiment: neutral
video_pk 80068 · mention_pk 305906
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Host had zero experience with Expeditions, suggesting a higher learning curve or less mainstream appeal.
  • A friend who owned Expeditions 'wanted to sell' it, indicating it wasn't a keeper for them.
  • Can be challenging to learn from the ground up.
Thematic elements
Comparison games
  • Duel of Melok
  • Scythe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've usually respected but never really enjoyed Stonemaier games that much until now.
  • This is a two-player Scythe vs. Expedition game. Yes, it's literally just these two games smashed together.
  • This is not a review, okay? not see that in the comments.
  • A lot of the stuff this game does, it feels like it improves the Scythe experience for me personally.
  • The Moloch system that is this deck, which I think is awesome and fits the two-player duel system well.
  • The rulebook is confusing as heck as it barely explained each game and instead just give you summaries.
  • I strongly think the Expeditions player just feels underpowered.
  • It's our job as a reviewer to say if a game is unbalanced or not because it's part of the good and bad, but in general, that's a hard thing to do and I feel like if I'm just not playing this game to the fullest extent, then I can't make any claim there.
  • The fantasy of just moving one guy around and managing these cards is enjoyable. Like, every turn is enjoyable.
  • It's a neat puzzle. I'm pulling at so many Euro levers from the get-go with some threat of combat. So, I feel giddy with all the possibilities and actual interaction.
  • I wasn't really a fan of vanilla Scythe at all. I thought it took way too long to play uh for how complex the game was. So this is kind of perfect for me. It's quick.
  • My only negative is that the rules are useless nearly cuz it's like they just don't tell you how to play. They tell you go read the rules on the internet or go watch a a video. So, I think that sucks.
References (from this video)
No references stored for this video.
Video B0wv1FXzAGE Rules Teach at 0:10 sentiment: positive
video_pk 79810 · mention_pk 193369
Scythe video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Winning condition based on most wealth at the end of the game.
  • Clear steps for setup and round/turn structure.
  • Detailed explanation of top and bottom row actions.
  • Mechanism for combat resolution is explained.
  • Various ways to earn stars leading to game end.
  • Multiple paths to victory through different scoring elements.
Cons
none
Thematic elements
  • Conquer territory to enlist recruits, produce resources and workers, build structures, and deploy mechs to become the richest and most powerful faction.
  • Alternate history 1920s Eastern Europa
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select actions from sections on their player mat, needing to choose a different section each turn.
  • Area Control — Players conquer territory to gain advantages and win the game.
  • asymmetrical factions — Each player leads a different faction with unique characteristics.
  • Combat — Resolved by players secretly choosing power and combat cards, with the highest total winning territory and resources.
  • Engine Building — Upgrades to top row actions lower costs for bottom row actions, and deploying mechs unlocks abilities.
  • Objective Fulfillment — Players can complete objective cards to earn stars.
  • Resource Production — Players produce resources like food, wood, and metal based on worker placement and terrain type.
  • Set Collection — Collecting stars for various achievements (combat, upgrades, mechs, structures, recruits, objectives, popularity, power) is a key way to end the game.
  • Worker Placement — Workers are placed on hexes to produce resources and can be moved by mechs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The winner is the winner and gains control the territory and any resources on the territory
  • The loser of the combat will retreat to their home base
References (from this video)
No references stored for this video.
Video GsSQqvXuQkQ Other at 4:20
video_pk 79502 · mention_pk 192951
Scythe video thumbnail
Click to watch at 4:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • working in a factory
  • futuristic wasteland
Comparison games
  • Radlands
  • Crisis
  • Fallout board games
  • Scythe Expeditions
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On this episode, we give you terrible descriptions of games and hope you figure it out and don't get lost in the shuffle.
  • We are going to receive five, believe it or not, terrible game descriptions.
  • They say if you can get through the rulebook, you're the real winner. Thank God for Paul Grogan.
  • Do you know there's a whole thing, Mage Knight miniatures game? Before, that's why it's called Mage Knight the board game.
  • I don't feel very lucky at all. In fact, I feel like you might be an idiot.
  • Look I know sometimes people say that games are just spreadsheets but this is just a spreadsheet, right?
  • What's a game with a bunch of ducks, but not enough ducks?
  • If you are out there and you got a perfect score, let us know down the comments so that I can celebrate your life.
References (from this video)
No references stored for this video.
Video 7vfJshRZ38g Discussion at 54:24 sentiment: positive
video_pk 79426 · mention_pk 192840
Scythe video thumbnail
Click to watch at 54:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed by Mitchell.
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I think that's awesome. That's a beautiful question, actually. A human question.
  • I I I I love that. I'll just I'll just leave you with this thought.
  • So, we are um I would say we're a little behind on questions, but we're going to go long today. I think longer than we normally go. We'll try to do a semi- lightning round. Some quicker answers to some of the questions I'm seeing.
  • So, we call that a village attack. A village attacks moment is when anyone forgets something and then suddenly remembers and blurts it out.
  • And I I think you have to choose, draw, especially when there aren't things going well.
  • I don't want to do a negative review of a game. First of all, it's my own opinion, number one, and I'd rather share something that I think you'll like. Like, oh, let's take this moment to poop on a game that someone worked really hard on. Why? For what purpose?
  • I think if there was someone that I worked with or something that I loved that I read, I would definitely do it.
  • And I I I I love that. I'll just I'll just leave you with this thought.
References (from this video)
No references stored for this video.
Video FfSWnh2ER1Y Rules Teach at 0:01
video_pk 79307 · mention_pk 192710
Scythe video thumbnail
Click to watch at 0:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Factions from different countries using peasants to generate resources to resurrect war machines and fight for dominance.
  • 1920's in an alternate timeline where World War I was fought with giant mechanical war machines, war-torn Europe
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Mentioned as a type of game Scythe is.
  • economic — Mentioned as a type of game Scythe is.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Ryan from Nights Around a Table
  • And now you're ready to play!
  • If you'd like to know more about how to play, click the link at the end of this video or in the description below to watch my complete How to Play video, which includes the setup segment you just watched.
  • And if you like what i'm doing, click the badge to subscribe, and the bell to get notifications.
References (from this video)
No references stored for this video.
Video qA5Q7xCemXc Rules Teach at 0:01 sentiment: positive
video_pk 79310 · mention_pk 192713
Scythe video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting theme with giant robots in an alternate WWI setting.
  • Lots of interoperable moving parts make it challenging to teach and learn.
  • Player boards and faction variations add replayability.
  • Bottom-row actions minimize downtime.
  • Resources are placed on the board, creating tension.
  • Combat is a key part of the game, involving power and cards.
  • Upgrading actions and building structures uncovers new abilities and reduces costs.
  • Encounter tokens provide narrative choices and potential rewards.
  • The Factory offers a unique action space.
  • Faction abilities provide distinct playstyles.
  • Stars provide clear objectives for endgame scoring.
Cons
  • Challenging to teach and learn due to many moving parts.
Thematic elements
  • Area control/economic farming war game where players control factions from different countries
  • 1920's in an alternate timeline where World War I was fought with giant mechanical war machines
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose one of four top-row actions or one of four bottom-row actions on their player board.
  • Area Control — Players control territories by having units or structures on them. Control of territories is important for scoring and resource generation.
  • Combat — When plastic units enter a territory with enemy plastic units, combat occurs, resolved by spending power points and combat cards.
  • Engine Building — Upgrading actions, building structures, deploying mechs, and enlisting can reveal new powers and perks, improving efficiency over the game.
  • Modular Board — The game board can be flipped to a larger side, and structure bonus cards add variability to scoring.
  • Pick-Up and Deliver — Units can carry resources between territories. Mechs can carry workers.
  • Resource Management — Players gather and spend resources like food, wood, metal, and oil to perform actions like building, upgrading, and deploying mechs.
  • Set Collection — Players aim to place stars by achieving various game milestones, such as upgrading all cubes, deploying all mechs, building all structures, completing objectives, or winning fights.
  • territory building — Players can build structures (monument, mill, mine, armory) on territories they control.
  • Variable player powers — Each faction has unique abilities that alter how they can move, combat, interact with encounters, or perform certain actions.
  • Worker Placement — Players place pawns on action spaces on their player board, and the section chosen cannot be the same as the previous turn (except for Rusviet Union).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Ryan from Nights Around a Table, and this is Scythe, an area control/economic farming war game for 1-5 players.
  • Scythe was inspired by these paintings by Jakub Rozalski, who also illustrated the game.
  • Scythe can be a challenging game to teach and learn because it contains a ton of interoperable moving parts.
  • The game is designed so that you can do the bottom row thing while play moves on clockwise to the next player, to minimize downtime while you figure out what you want to do.
  • Now that you've seen most of what Scythe can do, let's look at how to win!
  • And now, you're ready to play Scythe!
References (from this video)
No references stored for this video.
Video rZvUFZjdCOw Unboxing at 0:08 sentiment: positive
video_pk 79332 · mention_pk 192733
Scythe video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Liked the experience.
  • Cool 'Picabo powers' mechanic.
  • Refreshing combat system.
  • Good artwork.
  • Includes baggies.
  • Includes quick setup reference guide.
  • Has achievements for replayability.
Cons
  • Dislikes the idea of an automa (robot player) for when there aren't enough players.
  • The aesthetic is described as dreary and not preferred by the host.
  • The instruction booklet suggests taking time to appreciate artwork, which the host implies is a sign of paying too much for it.
Thematic elements
  • Mech war fighting mixed with a farming simulator.
  • Alternate dimension reminiscent of Soviet era, around WWI or WWII.
  • Choose-your-own-adventure style scenario cards that give color to the world.
Comparison games
  • Terra Mystica
  • Majoris Knight
  • Race for the Galaxy
  • Agricola
  • Eclipses
  • Cosmic Encounter
  • Power Grid
  • Brass
Mechanics (from transcript analysis)
  • Action Point Allowance — The 'Picabo powers' mechanic involves using actions to remove cubes and reveal abilities.
  • Area Control — Mentioned as a key aspect of the game, related to posturing and movement.
  • Engine Building — Upgrading tech to move faster and better than others is part of the gameplay.
  • Hidden Information — Combat cards are drawn randomly, creating a mystery.
  • Resource Management — Farmers create resources across the land (wood, wheat, iron).
  • Worker Placement — Placing farmers on hexes to farm.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like I'm cheating on you a little bit I have played scythe now I've played it once.
  • It's sort of like a weird series of paintings set in an alternate dimension where Soviets build giant or robots really weird.
  • It's not really about combat, it's about not combat if that makes any sense.
  • So you have cubes blocking a bunch of these spots and the more you do things the more you remove the cubes and the more you remove the cubes the more cool things you get to do on your board.
  • My friends were both video game developers and he says quite rightly that means you paid too much for your artwork.
References (from this video)
No references stored for this video.
Video xhXB33fJBhE Top List at 4:35 sentiment: positive
video_pk 79271 · mention_pk 192633
Scythe video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Competent and capable game
  • Enjoyable
  • High production values
  • Good game components
Cons
  • The artwork is bleak, desolate, wintery, cold, and snowy
  • The theme can be perceived as depressing
  • Some people dislike the game vociferously, diminishing the host's enjoyment
Thematic elements
  • Bleak, desolate, wintery landscape with big gross dirty metal machines
Comparison games
  • Power Grid
  • Brass: Lancashire
Mechanics (from transcript analysis)
  • Combat — Combat is present but not the primary focus.
  • Engine Building — The host notes it's not primarily a combat game but an engine builder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been invited by another host of another channel to come on to his or her channel to do exactly that there are gonna be three of us talking about our favorite games
  • This big exciting announcement boy it's gonna blow the doors off
  • I love or Leon or Liana's fantastic game
  • The biggest knock against it for me is being Canadian I live in a country where we have about two days of summer and we guard them zealously so I don't really enjoy the prospect of sitting down at a table where all the artwork is a bleak desolate wintery landscape
  • It's almost too good of a game does that make sense
  • The biggest issue that I have with the voyages Marco Polo is that the mechanic and the theme just kind of missed each other
  • Aggressively boring
  • Why are the board game designers so fixated on farm animals
References (from this video)
No references stored for this video.
Video v1tV7xRomas Analysis at 0:49
video_pk 78483 · mention_pk 191151
Scythe video thumbnail
Click to watch at 0:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ooh that looks tasty welcome folks to the hunger gamer
  • beatric the board game dog game of the year tournament
  • so our final four is Conquest princess versus factions of Soul factions of Soul very much being the underdog here coming out of nowhere from the playin game
  • the unique movement system alone makes this game worth having in your collection
  • Conquest princess which was my game of the year I think this is a fantastically themed game it is batshit crazy and it is a wonderful crisis management style game
  • andromeda's Edge has had a heck of an award season here for me it was in my top five games of the year
  • this is one of those types of games that's just at the edge of the weight of game that I like to play regularly it is at the very top of the edge before I'm like okay that's a little bit too heavy for me to play on the regular but very cool game beautiful looking game
  • this is to me one of the best games for con is fast lots of simultaneous play you can teach people really quickly it is beautiful on the table it's got this lovely bidding system that it's just a joy to play I really really love this game
  • Factions of Soul the Cinderella story of the of this tournament
  • apparently all you need to do for victory is come and give her more blueberries than she can eat and lots of scritches
  • beatric the board game dog had a moment where she had to think about it
  • she eats our blueberries she immediately goes down and takes a nap for about an hour or two it's very very taxing when you're a board game dog
  • I really do hope that you go check out any of the games that you saw that look interesting especially those final four games they're all just delightful games
References (from this video)
No references stored for this video.
Video aqm7jzd4jOU what you played News at 6:00 sentiment: positive
video_pk 78091 · mention_pk 189330
what you played - Scythe video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant euro game with simple rules and depth
  • Classic accessible and slick design
  • Updated and upgraded by Super Meeple
Cons
none
Thematic elements
  • Searching for archaeological sites
  • World map
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Some spaces allow players to pick up bonus action cards that can be played at any time.
  • Area Movement — Moving three commonly held expeditions around the world in search of various archaeological sites.
  • Set Collection — Arriving at locations that match private or public site cards to score them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • exciting finds exploring minds and a long way to Temporary hello I'm Matthew and welcome to the what you played news
  • aircon news next which is possibly the greatest convention in the greater North Yorkshire area
  • the event is about games but it's powered by Community kindness and respect for all of us in this wonderful hobby also tea it's mostly powered by T get an air cup they're great
  • tennis which isn't about Letterkenny anyone know what I'm talking about even a little bit
  • I had no idea what that actually meant so I read the rule book online and this core mechanism is essentially a cool spin on Go Fish where you call for a card and then depending on whether the person you ask has it or not different effects play out
  • are we the bad guy are we bad people why not just all of us Escape I'm sure there's a reason but just feels like we could have always all escaped at the same time without leaving people on the island marooned to do all this
  • old elegant neuro games with simple rules and more depth than first meets the eye
  • it's a classic accessible and Slick design that's getting the wonderful super meeple treatment where they update and upgrade things from the modern markets and I'm really very excited about it
  • I think it's cool to take what really worked from that expansion and build on it which I suppose is a pun
  • sounds honestly like a wonderful place
  • two player trick taking card games used to be the FIFA dreams of a madman but they are slightly more available now
  • the Roaring Kraken makes for a deafening situation on board and players are unable to communicate about tactics and card information from the moment the cars are dealt to the end of the action phase
  • I really want this game to be good I'm very excited about it
  • which makes me hope that they had their imagineers busy with gameplay not in the naming Department
References (from this video)
No references stored for this video.
Video hthACbiQ1gY Top List at 8:28 sentiment: mixed
video_pk 74002 · mention_pk 177939
Scythe video thumbnail
Click to watch at 8:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great game that was very popular.
  • Offers a sandbox style with multiple viable paths (Euro, aggressive, upgrades).
  • Asynchronous characters add variety.
  • Has a very cool action upgrade system.
Cons
  • May leave the collection because "My Little Scythe" is preferred by the family and gets more plays.
  • Many friends already own the game.
Thematic elements
Comparison games
  • My Little Scythe
Mechanics (from transcript analysis)
  • action selection — Players choose actions from their player board, which can be upgraded.
  • Area Control — Involves conflict and territorial control.
  • Engine Building — Players can upgrade actions to improve efficiency.
  • Resource Management — Players collect and spend resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to be talking about the 10 best games in our collection but not according to us nope according to BGG these are the 10 highest ranked games in our collection
  • I feel like almost every gamer has a space for this game in their collection and that is castles of burgundy
  • it was so fun for me when I was introduced to this game to see that doesn't have to be how die rolls need to be you can use dice in really creative and interesting ways
  • AR NOA is a game where you are trying to build a zoo uh but you're also trying to support different conservation methods
  • for whatever reason she just instantly just got it just just clicked with her in a way that it was Unreal to me
  • what a great game what a great design to have that many cards to have them all kind of balanced within each other super super fun
References (from this video)
No references stored for this video.
Video FRINJJtHtNo Rules Teach at 0:16 sentiment: positive
video_pk 72383 · mention_pk 170640
Scythe video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-designed mechanisms
  • Straightforward despite complexity
  • High player interaction
  • Strategic depth through player mats and objectives
  • Neat action selection mechanism
Cons
none
Thematic elements
  • Alternate history 1920s Europa
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from their player board using an action token, with a rule preventing the same action from being taken twice in a row.
  • Area Control — Players control territories by having units in them, which is important for scoring points at the end of the game.
  • Automa (Solo AI) — A solo mode uses an automa deck to simulate an opponent, with different stages and actions that escalate throughout the game.
  • Combat — Combat occurs when opposing units enter the same territory, involving combat cards and potentially leading to interaction between players.
  • Engine Building — Players can build structures like armories and mines, which unlock new abilities or provide bonuses when certain actions are taken.
  • Objective Fulfillment — Players aim to complete short-term goals, represented by stars on a triumph track, to trigger the game end and score points.
  • Resource Management — Players gather and manage resources like metal, oil, wood, and food, which are placed on territories and can be transported.
  • Worker Placement — Workers are placed on the board to control territories, produce resources, and help with trade.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game appears complex but it's pretty straightforward it's so well designed everything's kind of laid out for you
  • Combat happens and this is where the game delivers lots of interaction because you will be doing combat with opposing factions
  • This is just a neat little way of saying you can't take the same action twice in a row
  • That seems complicated but once you've done it a few times it's actually really obvious it's just written in such a procedural way that you can't get it wrong
References (from this video)
No references stored for this video.
Video 9bTA6-9bv98 the middle Playthrough at 1:19
video_pk 72293 · mention_pk 170509
the middle - Scythe video thumbnail
Click to watch at 1:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're never allowed to put a star or a number in the rightmost row if it earns a star
  • you win immediately if six stars are marked in all Realms
References (from this video)
No references stored for this video.
Video EbQmeCPHVNQ Meeple University Discussion at 3:33 sentiment: positive
video_pk 70596 · mention_pk 234387
Meeple University - Scythe video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Speed painting makes painting minis quicker and accessible for players who want to play more.
  • The wet palette helps maintain paint consistency and longer use.
  • Edge highlighting and washing add depth and contrast.
Cons
  • Large minis require bigger brushes and can be time-consuming; longer process than expected.
  • Glow effects are challenging and require multiple layers.
Thematic elements
Comparison games
  • Scythe
  • Gloomhaven
  • Terraforming Mars
  • Star Wars Pandemic
Mechanics (from transcript analysis)
  • base_coat_spray — Spray a base coat to cover large areas quickly, then dry and proceed.
  • edge_highlighting — Highlight major edges for contrast and pop.
  • two-tone_metallic_mix — Mix Grim Black with medium to achieve a dark silvery tone for metallics.
  • wash_and_thin_paints — Thin paints and wash into crevices to bring out details.
  • wet_palette_usage — Use a wet palette to keep paints ready and prevent drying out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we try to focus on the speed painting for you who like to play games more and then paint less
  • it's a fun method
  • Expeditions but also we do it from the scratch
  • this is the new one that I've received from let's play games Australia and this is the wet palette
  • we're going to spray them all silver
  • it's the speed paints
  • please let us know in the comments if there are enough of you commenting that okay I want to see the other ones painting and tell me which one maybe we will paint it
References (from this video)
No references stored for this video.
Video EbQmeCPHVNQ Meeple University Discussion at 8:12 sentiment: positive
video_pk 70596 · mention_pk 234388
Meeple University - Scythe video thumbnail
Click to watch at 8:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we try to focus on the speed painting for you who like to play games more and then paint less
  • it's a fun method
  • Expeditions but also we do it from the scratch
  • this is the new one that I've received from let's play games Australia and this is the wet palette
  • we're going to spray them all silver
  • it's the speed paints
  • please let us know in the comments if there are enough of you commenting that okay I want to see the other ones painting and tell me which one maybe we will paint it
References (from this video)
No references stored for this video.
Video IBSTxNvsPTk Discussion at 30:01:40
video_pk 69706 · mention_pk 166354
Scythe video thumbnail
Click to watch at 30:01:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • however I think it's important to share and to talk about
  • it's been a roller coaster and sometimes sharing your personal information online leads to uh vulnerabilities that are Best Kept Under Wraps
  • my brain is starving for dopamine the reward system the pleasure molecule
  • I've never once known what it's like to have my mind restful
  • it's the antithesis of what's right for YouTube and what's right for me and my daily schedule and what's right for you as the viewer
  • it's not a matter of willpower it's a matter that my brain is starving for dopamine starving for neurotransmitters is dying on the vine
  • the entire Kickstarter board game industry is built off of the back of the dopamine system The Addictive nature of buying and being rewarded and then not getting for a long time
  • I have a diagnosis I have medication and I have all the desire to be as healthy and effective and purposeful as I can be
  • get out and play some games
References (from this video)
No references stored for this video.
Video EiAPOnuBch4 Other at 20:54
video_pk 69656 · mention_pk 166297
Scythe video thumbnail
Click to watch at 20:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • work and business and productivity isn't worth sacrificing other areas of your life for your family your wife your relationship your marriage is more valuable than all of this than everything I have if that falls apart I don't have anything left
  • the last thing one of the reasons why I felt I had to film and post this video today is tomorrow uh you're going to see a few videos go up I'm going to be selling all of my Kingdom Death resins that I still own I'm going to be selling all of my high-end collectible Kingdom Death products
  • my goal is consistency whether that's five days a week or three days a week whether it's one or two games or 17 games not 17 whether it's one or two games that we're doing deep content on or it's 10 games I want to and I'm still figuring out what that looks like
  • The important thing get out and play some games it's the whole point of this anyway build a friend group get your favorite games to the table back a couple kickstarters but do so responsibly
References (from this video)
No references stored for this video.
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