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Space Base box art

Space Base

Game ID: GID0295088
Game Info
Year
2018
Players
2-5
Age
14+
Playtime
60 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!

Space Base is a quick-to-learn, quick-to-play dice game using the core "I roll, everyone gets stuff" mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.

Description

In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!

Space Base is a quick-to-learn, quick-to-play dice game using the core "I roll, everyone gets stuff" mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 146
This page: 50
Sentiment: pos 34 · mix 3 · neu 5 · neg 2
Mentions per page
Showing 51–100 of 146
Video jhjWhChjTWo Watch It Played Top List at 2:53 sentiment: positive
video_pk 83653 · mention_pk 211273
Watch It Played - Space Base video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • space agency collaboration and discovery
  • space research theme with International Space Station flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Recruiting members from the world’s four largest space agencies to create the ideal team.
  • hand_management — Managing cards hand to execute actions efficiently.
  • tableau_building — Players build a tableau of cards to achieve goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This looks beautiful. It's about wine making. I'm in.
  • Sail with us to the Red North, a new combative game of hidden information and bluffing for two to four players from mighty boards.
  • This one is pitched as an exciting and accessible card game with lots of hand management and actually no pun intended on this one. Spatial tableau building.
  • Deco certainly seems to be kind of the unofficial Blatro the board game.
  • Cities USA is going to be a level up in complexity.
References (from this video)
No references stored for this video.
Video hWrJwcN55hQ Stonemaier Games Discussion at 44:11 sentiment: neutral
video_pk 83614 · mention_pk 211089
Stonemaier Games - Space Base video thumbnail
Click to watch at 44:11 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Income Track — Moving your income track makes you not reset to zero as a discount.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My neurodivergent brain loves efficiency puzzles and building my strategy to to time a slingshot to build up to really big turns later in the game.
  • I think that it has to be a game where the tags are used as a discount and not just as a requirement or if it is a requirement that there's an alternate cost to pay for that requirement.
  • We usually plan around three years in advance. So we are already working on the games that we will release in 2028.
  • The top pick here was watching, reading, or listening to a review.
  • Nearly 50% of people say they're willing to wait between six and 18 months to get a game.
  • 33% of people said they want to buy more games from their local game hobby or bookstores.
  • Vidiculture is practically a must-own game for any gamer.
  • I was really excited to bring something new to the hobby for the first time in a while.
  • Maybe some people are willing to wait longer because their gaming shelves are already full.
  • The most successful friendly game stores have large gaming areas that are free or low-cost.
References (from this video)
No references stored for this video.
Video KBJKNLG361U Where There's A Wilz, There's a Play Top 10 List at 2:35 sentiment: positive
video_pk 83267 · mention_pk 209480
Where There's A Wilz, There's a Play - Space Base video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you would like to play with me on Board Game Arena, there is my username, Wisco Wills.
  • Sky Team I have multiple games going as of right now as well.
  • I played 35 times in 2025.
References (from this video)
No references stored for this video.
Video ItDPchVTx3E Stonemaier Games Analysis at 12:52
video_pk 83127 · mention_pk 208951
Stonemaier Games - Space Base video thumbnail
Click to watch at 12:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Space
  • Space
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The reason I highlighted Planet Unknown is that this is a game that is purely about building a planet.
  • But I love the idea that instead of having a universe of planets that you can go and discover, instead you have one specific planet with a unique hook, a unique layout, beautiful art.
  • So, in Hot Streak, it is a racing game for mascots.
  • Delightful game. I think the the theatic and the uh mechanical twist make this game really stand out.
  • Trading in the Mediterranean. Concordia is the game that I think has really broken through in this genre.
  • They typically don't enjoy trading in the Mediterranean, but they really really enjoy Concordia.
  • But if you're not into the Viking theme of I I guess exploring and pillaging, if you're not really into that, I think a game that stands out that's mentioned here is the game A Feast for Odin.
  • But I think this game is just a really really good Eurothemed game that give players a lot of choices.
  • So, Creature Caravan doesn't even really present itself as a zombie themed game, but it is.
  • But I love that Ryan Locket put his own spin on zombie themed games by just having them be these lumbering creatures that that just follow you around.
  • I say that because our game origin story, we have a different take on the the superhero theme in our collection now.
References (from this video)
No references stored for this video.
Video dwFmI7M3Uio Stonemaier Games Discussion at 17:28 sentiment: positive
video_pk 81956 · mention_pk 205156
Stonemaier Games - Space Base video thumbnail
Click to watch at 17:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Low brain-load, satisfying engine-building loop
  • Accessible pacing with quick decisions
Cons
  • May feel shallow for heavier gamers
  • Luck can influence outcomes more than in heavier titles
Thematic elements
  • Array
  • Space
  • Casual engine-building with quick turns and dice-driven actions
Comparison games
  • Wingspan
  • Galaxy Trucker
Mechanics (from transcript analysis)
  • Dice Rolling — Two dice are rolled and you activate cards in your tableau based on results.
  • Dice Rolling Engine Building — Two dice are rolled and you activate cards in your tableau based on results.
  • Tableau of Cards — Cards in slots 1-12 are activated by dice to generate income or points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Mlem Space Agency is so much fun."
  • "This is a wonderful game for families with its cute theme, fun dice rolling, and quick turns."
  • "Apiary matches your shirt. It’s Bees in Space—positive player interaction throughout."
  • "Things go wrong. This engine that you built up gets destroyed."
  • "Star Wars: The Deck-Building Game is perhaps my favorite deck-building game right now."
References (from this video)
No references stored for this video.
Video Prqsx0P-JVg Stonemaier Games Discussion at 27:46 sentiment: positive
video_pk 81724 · mention_pk 204224
Stonemaier Games - Space Base video thumbnail
Click to watch at 27:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine-building
  • thematic space setting
Cons
  • can be complex for new players
Thematic elements
  • sci-fi strategy
  • space fleet/base management
  • lightweight
Comparison games
  • Descent: Legends of the Dark
  • Layers
Mechanics (from transcript analysis)
  • Hand Management — build a space base and trigger actions with fleet cards
  • hand management/engine-building — build a space base and trigger actions with fleet cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There was no logic to it. And why not just stop it from going to New York?
  • Laugh people. It cures everything.
  • There's a druid character.
  • It’s like battleship with dungeons.
  • There you go.
References (from this video)
No references stored for this video.
Video dXuEaygfC6Y Board Gaming Ramblings Review at 1:39 sentiment: positive
video_pk 81472 · mention_pk 202530
Board Gaming Ramblings - Space Base video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short, easy to teach
  • replayable with simple rules
Cons
none
Thematic elements
  • space science
  • space laboratory
  • tableau-building / card-driven scoring
Comparison games
none
Mechanics (from transcript analysis)
  • card management — draw and pay with cards from hand to activate effects.
  • color synergy / goals — cards give points for meeting color-based synergies and objectives.
  • Tableau Building — players place cards around a central setup to meet scoring goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very little bluffing game.
  • It's a double keep.
  • One, two, three. Boom.
  • I actually like this even though I'm culling it.
  • This is a tableau building game.
References (from this video)
No references stored for this video.
Video RL7I6x_dI58 The Dice Tower Discussion at 58:12 sentiment: positive
video_pk 81484 · mention_pk 202739
The Dice Tower - Space Base video thumbnail
Click to watch at 58:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has evergreen appeal and is a good choice for a game to be in every household.
  • It's a game people can generally get into.
Cons
  • The 'charges' mechanic is the hardest part to teach.
Thematic elements
  • Building a space station/colony
  • Space
Comparison games
  • Valeria: Card Kingdoms
Mechanics (from transcript analysis)
  • Dice Rolling — Involves rolling dice, with 'charges' being a difficult aspect to teach.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I'm counting out, make sure I didn't get anything.
  • So, that is it. I have made it to the end.
  • I would say what is next on our schedule, but I don't know.
  • Some days I just show up almost late, and Tom's like, 'You're live in 5 minutes.' I'm like, 'Great.'
  • I just work here, folks.
  • Yeah, so anyway, that is it. I'm Joey Evans, and thank you guys so much for tuning in, and I'll see you later on the channel.
  • Let's see if this button works.
  • Think it does.
References (from this video)
No references stored for this video.
Video Aei05cGUV5g Get into games Interview at 1:24:36 sentiment: positive
video_pk 81312 · mention_pk 201123
Get into games - Space Base video thumbnail
Click to watch at 1:24:36 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Came as a complete surprise and was highly enjoyed
  • Excellent production and art
  • Fast playtime (around 15-20 minutes)
  • Smart gameplay with a race for bonus points
Cons
none
Thematic elements
  • Space station recruitment
Comparison games
none
Mechanics (from transcript analysis)
  • Race — There's a bit of a race to try and get some bonus points depending on how you've collected the sets first.
  • Set Collection — You're basically recruiting um astronauts and adding them to your your um uh your space station, and it is a set collection game in itself.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Strange World Above the Clouds because who doesn't love a cuddle monster?
  • Temple Code because I was terrible at it and I decided I need to do something about it because I was really embarrassed to play it with other people.
  • hydrate, bring a bottle of water, refill it.
  • don't put a lot of pressure on yourself to try and play all of the games. It is impossible.
  • It's the people, right, that make the show somehow
  • this whole hobby is about the people we play the games with rather than just the games.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck Neon Gorilla Interview at 1:34:55 sentiment: positive
video_pk 81273 · mention_pk 200911
Neon Gorilla - Space Base video thumbnail
Click to watch at 1:34:55 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • He's got like a He's got like a one letter in the middle of his name.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
  • They charged a hundred quid for a game that was made out of a bog roll.
  • I think I compared my copy of War of the Ring to a Garen Hospital.
  • I have 15 burner accounts just just tearing you down.
  • It's all me. I've got 15 burner accounts just just tearing you down.
  • I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
  • I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
  • The incentive system is totally broken.
  • I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
  • I think there's something to say for people um wanting to maintain publisher relationships.
  • You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video Kw9MD3qHA6s Board Game Critique Analysis at 13:00 sentiment: negative
video_pk 81166 · mention_pk 200192
Board Game Critique - Space Base video thumbnail
Click to watch at 13:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Light to medium dice rolling engine builder.
  • Should be easy to teach.
Cons
  • Rule book makes it impossible to teach easily.
  • Half the rulebook is flavor text and background lore.
  • No functional index.
  • Card interaction rules not organized alphabetically.
  • Rule book fails to do the most basic job.
  • Generates more rules questions per session than genuinely complex games.
Thematic elements
  • Engine builder.
Comparison games
none
Mechanics (from transcript analysis)
  • card interaction — Rules for card interactions are hard to find.
  • Charge cube — A counterintuitive mechanic.
  • Dice Rolling — Dice rolling engine builder.
  • Engine Building — Dice rolling engine builder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great games shipped with terrible rulebooks.
  • The problem isn't the design, it's the documentation.
  • When the gate is broken, it doesn't matter how amazing the garden behind it is.
  • The rulebook is supposed to be the gate that lets you into the experience.
  • This isn't getting better. We're not talking about ancient games... we're talking about high production releases from the last few years that arrived with rulebooks that simply do not work.
  • That's not a learning curve, that is a wall.
  • The rulebook tried as hard as it could to hide all the weird stuff.
  • The cruelty of it is the context. This is a re-release.
  • A reprint is supposed to be your second bite at the apple, your chance to sand down every rough edge.
  • The BGG threads at launch were just flooded with rules questions, and people were asking whether later retail copies shipped with a corrected version, which is the most damning signal a rulebook can possibly send.
  • The publisher rewrites the rulebook and releases the new version as a paid product.
  • The irony is doing some heavy lifting there. That's almost too perfect.
  • Players blame themselves first.
  • And that is the real damage of a bad rulebook. It makes people feel stupid.
  • There is a difference between density and dysfunction.
  • A good rulebook scaffolds complexity. It layers information in the order a player needs it.
  • The structure is so dense and so poorly sequenced that you consistently have to read it multiple times across multiple sessions before anything coheres.
  • Community-built rule summaries became the standard learning tool, more reliable and more frequently consulted than the rulebook the game shipped with.
  • More than a decade after release, the standard recommendation for new players is still to skip the rule book and watch a video tutorial first, which is a clear signal that the official documentation never became trustworthy enough to stand on its own.
  • That's not an FAQ, that is a corrective supplement to a deficient primary document.
  • That's what bad rule books generate, this cottage industry of third-party fixes that should never have been necessary.
  • At some point, a pattern is a policy.
  • The rule book was written for people who already know how to play.
  • A game asking players to invest significantly in both time and money should not require that players outsource explanation to volunteer fans online.
  • Simplicity is no protection.
  • Writing a clear rule book is a separate skill from designing a clear game.
  • When you've spent that much money and waited that long, opening the box to find a document that cannot explain how to play feels like a betrayal of the implicit contract between publisher and backer.
  • Complexity is not an excuse for poor structure.
  • Game designers are not naturally positioned to ask that question because they already know everything. They need editors who do not.
  • Professional technical writers exist. Rule book editors exist as a dedicated specialty within the hobby now.
  • Until publishers treat rule book production as a non-negotiable line item rather than an afterthought squeezed into the final weeks of production, we will keep having this conversation, and players will keep arriving at what should have been a great first session armed with a document that sets them up to fail.
  • Every single game we've talked about today is worth playing.
  • The rulebook failures we've documented are a reason to seek out community tutorials and third-party summaries and how to play videos before your first session. They are not a reason to avoid the games entirely.
  • The rulebook is supposed to be the gate that lets you into the experience. And when the gate is broken, it doesn't matter how amazing the garden behind it is.
  • The Conan rule books were universally panned, and that experience cost Monolith both bad press and the additional expense of rewriting and posting replacement rule books to backers.
  • That's the line that should be tattooed on every studio's wall. A game designer understands their game completely and intuitively, which is exactly why they are poorly positioned to write the document that explains it to someone with zero context.
  • Until publishers treat rule book production as a non-negotiable line item rather than an afterthought squeezed into the final weeks of production, we will keep having this conversation...
References (from this video)
No references stored for this video.
Video tbGaNgaF574 The Dice Tower Top List at 3:44 sentiment: mixed
video_pk 80114 · mention_pk 194433
The Dice Tower - Space Base video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • A lot of fun
Cons
  • Did not come close to winning with the I win card
  • Did not win even remotely
  • Got 19 points out of 40
Thematic elements
  • Space exploration/business
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — My goal was to win with the I win card that cost 150 gold.
  • Tableau Building — I got 19 points out of 40.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the best game I played it today.
  • My favorite game of the day today is Bookworm.
  • Favorite game of today is Dino Garden.
  • Stegosauruses are in the game.
  • My favorite game that I played today is a new one that we're showing off from the hot games room, Final Fight.
  • The best player always wins.
  • The best game I played today just whooped my butt.
  • It's my favorite game. That's Marvel Champions.
  • My favorite game I played today was Escape from Aliens in Outer Space.
  • And you left your friend on the ship.
  • So, for me today the best game was Space Base.
  • But it still was a lot of fun.
  • Best games we played at Dice Tower East.
References (from this video)
No references stored for this video.
Video kmgEq_5PkGY Rahdo Runs Through Top List at 11:40 sentiment: mixed
video_pk 80118 · mention_pk 194453
Rahdo Runs Through - Space Base video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Designers of Far Away
  • Core decision-making about where and when to play cards is well-considered
  • Discarding cards to play other cards is a brilliant simple mechanism
  • Puzzling of what to sacrifice and where to play them is fantastic
  • Card play is great
  • Card art is great
  • Combination of objectivey, puzzly things is good
  • Set collection is good
  • Quick game
Cons
  • Drafting mechanism is luxswingy
  • Rich gets richer effect
  • No downside for lucky players, only downside for unlucky players
  • The drafting luck is not likely to even out in a short game
Thematic elements
  • Building an international space station
Comparison games
  • Far Away
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Card Drafting — Players draw three cards, choose a color, and keep all cards of that color. Unkept cards go to a recruitment pool. Players can also draft from the recruitment pool.
  • Hand Management — Players must play cards once their hand reaches a certain size (five or six cards).
  • Set Collection — Players collect cards of specific colors (space agencies) or types (roles) to meet objectives.
  • Tableau Building — Players build a space station by playing cards, with modules having nationality targets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is getting a new lick of paint, a new coat of paint, new art, you know, redesigned from the ground up, and two new expansion modules that turn what was already a fantastic, one of the all-time great engine building conveyor belt games.
  • Probably the greatest combination of engine building and conveyor belt gameplay the industry has ever seen.
  • Barcelona is already an absolutely phenomenal worker placement game.
  • This is probably Danny's second or his third best game to date.
  • This is a worker placement game where our worker placement board is constantly dynamically changing because it is comprised of three different conveyor belts where the worker placement options are changing throughout the game.
  • It is full of agonizing tough decisions.
  • The turns in this game are comboastic.
  • It does not fall into that trap.
  • Every time you play with the adventure book, you pick one of six different adventures and you come up with completely new objective-based gameplay that radically alters the game.
  • This has brought Meadow into my top 100 games of all time.
  • Wondrous Creatures is already my highest ranked um worker placement game in history. It is the greatest worker placement game of all time.
  • The board starts different every single time you play because you get new types of worker placement spots that never existed before.
  • It makes everything about the game better in ways that I didn't even know I wanted.
  • You will feel better. You will have made a positive change in the world through the power of board games.
References (from this video)
No references stored for this video.
Video 7pl5teZeolo Neon Gorilla Interview at 4:11 sentiment: positive
video_pk 80040 · mention_pk 194181
Neon Gorilla - Space Base video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Was a kids' favorite game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dominion is like a cheat code for game design.
  • The momentum system isn't a BS tagline at all. It is a true system that I think for me has transcended deck builders.
  • I I don't think people have any responsibility.
  • It's a matter of scaling, but that would be that would be exciting to get to another floor and like, 'Oh, this is a whole new deck.'
  • The magic of Unstoppable is that moment where you look at your hand and you've got like two cards, right? And you're like, there's no way I can kill all these threats with these two cards. I'm screwed.
References (from this video)
No references stored for this video.
Video 0eGp5tAZY4Y Rules Teach at 0:07 sentiment: positive
video_pk 79767 · mention_pk 193326
Space Base video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The goal of reaching 40 victory points to trigger the final round provides a clear win condition.
  • The six-step turn structure provides a clear sequence of actions for players.
  • The ability to trigger abilities before and after buying a card offers strategic flexibility.
Cons
none
Thematic elements
  • Commanding ships, spreading influence, and getting promoted to Admiral.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — The game is described as a card drafting game where players select cards from a pool.
  • Dice Rolling — Players roll dice as a primary action to determine available options and rewards.
  • Resource Management — Players manage credits and income, adjusting credits to match income levels.
  • Set Collection — Implied by the goal of gaining victory points and deploying cards to specific sectors, suggesting a need to collect sets or achieve certain configurations.
  • Tableau Building — Players build a tableau of cards (ships) in specific sectors on their player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome today we're gonna be taking a look at space space
  • How do you get promoted to Admiral and win the game by having the most victory points at the end of the final round
  • Now let's take a look at the components player boards or command consoles in each player color
  • Now let's take a look at the setup we're gonna be setting this up for a three player game which takes five steps
  • Now let's take a look at the game play a game consists of rounds of player turns until a player reaches 40 victory points which then triggers the final round
  • When this occurs they trigger the final round so we would finish the current round and then the player with the most victory points at the end of the final round is promoted to Admiral and wins space base
References (from this video)
No references stored for this video.
Video NBiugoNxm7U People University Top 10 List at 17:42 sentiment: positive
video_pk 74197 · mention_pk 178572
People University - Space Base video thumbnail
Click to watch at 17:42 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Easy to introduce non-board gamers
  • Quick to play
  • Doesn't bog down the game with follow actions if automated
  • Allows for trying wild strategies
Cons
  • Can be a downside if following actions aren't obvious
Thematic elements
  • Space
Comparison games
  • Great Western Trail
  • Soothsayers
Mechanics (from transcript analysis)
  • Dice Rolling — It's like rolling dice.
  • Lead and Follow — It is a lead and follow game. So like with soothsayers, what I mentioned before with soussayers that can be a downside. However, a lot of the follow actions are there is an obvious better option and you can set it to to do your follow action automatically so it doesn't bog the game down too too much.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a long game, but I feel like Terforming Mask is longer.
  • I enjoy Arknova on BJ as much as I do in person, I think.
  • It's a game that on paper shouldn't actually work as a turnbased game because of how much you have to remember from turn to turn, but it's always been a nice one.
  • it's a very very great game on board game arena because there's less maintenance like because otherwise there are some maintenance there are some icons that can be just explained easily on board game arena mouse hovering action
  • Such a great game. Like it's such a great game in real but then the maintenance also less. So in board game arena.
  • A two-player cooperative game of limited communication which is that's what happened in Board Game Arena.
  • We pretty much had a game of The Crew going non-stop for a year, a year and a half.
  • BGA gives us the chance, even in slow turn-based version, to play those tough scenarios. I've had a lot of fun with many of those scenarios.
References (from this video)
No references stored for this video.
Video DZPJr8jfNJQ Meeple University Playthrough
video_pk 70271 · mention_pk 167197
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On each turn a player rolls two dice and then activates the blue ability either on the one ship corresponding to the sum of the dice or on the two ships corresponding to the individual die rolls.
  • The game is ultimately a race and when one player reaches 40 whoever has the highest score at the end of that round wins the game
  • the cartoonish space themed artwork is cute
References (from this video)
No references stored for this video.
Video DZPJr8jfNJQ Meeple University Playthrough at 1:11 sentiment: positive
video_pk 70271 · mention_pk 245761
Meeple University - Space Base video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Light in complexity
  • Quick gameplay
  • Escalates quickly
  • Cartoonish space-themed artwork is cute
Cons
  • Some cards can be difficult to get/activate.
  • It's like magic
  • can be like a few longer
Thematic elements
  • players competing as Commodores attempting to assemble the greatest fleet of spaceships.
  • space
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — On each turn a player rolls two dice and then activates the blue ability either on the one ship corresponding to the sum of the dice or on the two ships corresponding to the individual die rolls.
  • Engine Building — Players gain money, income, victory points or some other text effect, then spend money on new and more powerful ships which replace old ships. All money is spent at once. Ships that are replaced are not discarded but rotated around and stacked under the player board to provide new red-colored abilities on every other player's turn.
  • player interaction — On every other player's turn, a player may activate either one or two of the columns on his or her player board activating all the red powers above.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On each turn a player rolls two dice and then activates the blue ability either on the one ship corresponding to the sum of the dice or on the two ships corresponding to the individual die rolls.
  • The game is ultimately a race and when one player reaches 40 whoever has the highest score at the end of that round wins the game
  • the cartoonish space themed artwork is cute
References (from this video)
No references stored for this video.
Video csz4cwdR3TQ Meeple University Rules Teach
video_pk 70048 · mention_pk 166947
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you find value from this video later please hit that like button subscribe to us hit the bell and leave your feedback in the comments for others to find
  • this is called a deployed ship
  • this is very little down time in the game you'll always be taking an action regardless of who is rolling the dice
  • you must pay all of your money to purchase it
  • your income doesn't give you extra money each round but it starts you off with more money after each purchase
  • you can only activate each reward once per turn preventing an infinite loop
  • and that's how to play space base we hope that you enjoyed this video if you enjoyed this video please help us by hitting that like button subscribe to us you can also hit the meeple in the corner to do that and hit the bell icon so you'll be one of the first to know when we have new and exciting videos you can also follow me on instagram for my boatkins journey and if you have any questions comments or feedback please leave them in the comments section below see you next time
References (from this video)
No references stored for this video.
Video csz4cwdR3TQ Meeple University Rules Teach at 0:04 sentiment: positive
video_pk 70048 · mention_pk 240171
Meeple University - Space Base video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very little downtime
  • Players are always taking an action
Cons
none
Thematic elements
  • building up the best fleet of ships
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players can purchase one card from a common market (shipyard) to add to their station.
  • Charge Activation — Some cards require charge cubes to be placed on them when activated, and then spent to gain benefits. This can be tied to specific dice rolls or player turns.
  • Dice Rolling — Players roll dice and gain rewards based on the number rolled and the ships in their station. Dice can be played separately or summed.
  • End game trigger — The game end is triggered when a player reaches 40 victory points.
  • Income — Players gain income which increases their starting money after each purchase, rather than giving extra money each round.
  • Set Collection — Players purchase cards from a market to add to their station, forming a 'fleet of ships'.
  • Variable player powers — Ships have different effects and rewards, some of which require charging or have special activation conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you find value from this video later please hit that like button subscribe to us hit the bell and leave your feedback in the comments for others to find
  • this is called a deployed ship
  • this is very little down time in the game you'll always be taking an action regardless of who is rolling the dice
  • you must pay all of your money to purchase it
  • your income doesn't give you extra money each round but it starts you off with more money after each purchase
  • you can only activate each reward once per turn preventing an infinite loop
  • and that's how to play space base we hope that you enjoyed this video if you enjoyed this video please help us by hitting that like button subscribe to us you can also hit the meeple in the corner to do that and hit the bell icon so you'll be one of the first to know when we have new and exciting videos you can also follow me on instagram for my boatkins journey and if you have any questions comments or feedback please leave them in the comments section below see you next time
References (from this video)
No references stored for this video.
Video 6aS0t1_yOhk Meeple University Review at 4:23
video_pk 70086 · mention_pk 241961
Meeple University - Space Base video thumbnail
Click to watch at 4:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • space-themed base-building via cards
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cute, really really cute artwork.
  • I would play it again and again using different cards because it feels different each time.
  • Animal race? Cute animal race.
References (from this video)
No references stored for this video.
Video oUq_dZ9nSlc Top List at 2:28 sentiment: mixed
video_pk 69024 · mention_pk 165335
Space Base video thumbnail
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can be a fun game with 3-4 players.
  • The speed variant improves the game significantly.
  • People are generally chatty and have a laugh when playing.
  • Appreciated more now than when first played.
Cons
  • Player scaling issues, especially with 5 players.
  • The base game can take too long.
  • Some expansions are too fiddly and over-complicated.
  • Has player count issues, with 2 players having less incentive for certain abilities.
Thematic elements
  • Collecting cool spaceships
Comparison games
  • Terraform Mars
Mechanics (from transcript analysis)
  • Dice Rolling — Players roll dice to trigger abilities and collect cards.
  • Player scaling — The game has player scaling issues, with two players not incentivizing certain abilities and five players making the game take too long.
  • Set Collection — Players collect cards representing ships.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is something I fancy doing for a bit of a change cuz I don't think I've seen this list done by many other creators.
  • The ones that improved over time. Occasionally is here, but it's less common.
  • Trust me, when I tried to come up with this list, I could only think of 10 games.
  • It's just a case that before I either didn't like them or found them kind of meh. And now I'm like, yeah, I'll play them. I'm fine.
  • The heart has warmed to them and therefore I'm willing to give them a try.
  • It's like, oh, I don't know, I'm going to need this and this well, how do I get that well, I need to get these three things and turn them into this and it's that this whole thing is actually quite cool.
  • And so when you throw in all the janky factions and too many players it just becomes ridiculous. I can't do this.
  • Honestly, the main time I've warmed up to Race of the Galaxy is playing as a two-player. I think two-player is the best way.
  • But the app from Czech Game Editions is just too freaking damn good.
  • This is not my day job, remember?
  • It's still only a game, so hopefully you enjoyed it at the end.
References (from this video)
No references stored for this video.
Video T4KSM5CBL4k Other at 4:33 sentiment: positive
video_pk 67971 · mention_pk 164286
Space Base video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Amassing spaceships for your fleet
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Players 'roll their way to domination'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Taglines so perfect you couldn't possibly misconstrue what game they were talking about.
  • I'll be honest, some of these are easier than others.
  • Let it be written. So let it be done.
  • That's a man that's speaking from personal experience.
  • Sometimes you learn things about games when you look at their taglines.
  • I don't like the question master anymore.
  • It's confusing without a question master.
  • Why didn't I go with my gut? Why did I change my mind?
  • Everything has value. the most democratic place on earth.
References (from this video)
No references stored for this video.
Video eKkTvepOu9U CA Couple Top 5 List at 2:30 sentiment: positive
video_pk 66229 · mention_pk 161061
CA Couple - Space Base video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging dice-driven engine-building
  • Tense table talk with card flips
  • Broad player interaction
Cons
  • Potential reliance on luck due to dice
Thematic elements
  • Ship manufacturing and station management
  • Space, near-future space station builder
  • Engine-building with dice-driven card reveals
Comparison games
none
Mechanics (from transcript analysis)
  • card-placement — place ships into slots and flip the previous card to activate
  • Dice Rolling — dice are rolled to activate ships and resources
  • dice-rolling — dice are rolled to activate ships and resources
  • Engine Building — build out your space station with purchased ships and modules
  • engine-building — build out your space station with purchased ships and modules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a engine built dice roller where you're going to be purchasing different ships and placing them into your board your space station
  • it's essentially a race to 40 rockets
  • the board really becomes alive as you Electrify the city as you grow more districts
  • bees they're cute they're so cute
  • this is like a tableau Builder where you're drafting your cards and placing them but the thing that's hard to wrap your brain around is you're playing cards from left to right and scoring right to left
  • the gang is a Cooperative poker game
  • the timing of the game is really exciting too
  • declaring Ambitions and when you do that you basically out of the five maybe six options you have you can really set the tone for what the round is going to look like
  • I want to play it at a higher player count to see what kind of interaction goes on
  • the board becomes alive as you electrify the city
  • it's one of the most gorgeous games on the table
  • Darwin's Journey … following along Darwin's Journey as the game suggests
  • be mindful of yo-kaI and the deforestation theme
References (from this video)
No references stored for this video.
Video U56Z-FefrbU kovray Top List at 7:17 sentiment: positive
video_pk 65083 · mention_pk 158690
kovray - Space Base video thumbnail
Click to watch at 7:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engages everybody throughout everyone's turn
  • Little bit of gambling element
  • Can stake high rolls on less common numbers
  • Plays into statistical thinking
Cons
  • Statistically playing the luck doesn't always work
Thematic elements
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — The game involves dice rolling, and the rolls of other players matter to your turn.
  • Engine Building — Players build up their 'spacebase' to gain income and points.
  • Set Collection — Collecting cards that provide income based on dice rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i adore this game it's just so much fun to play
  • it's actually one of the few games i feel like i can not stop playing like i always feel like i can play this game
  • it looks very cozy it looks very fun and relaxing it's not it's a little bit stressful
  • tyler keeps taking all your pieces like he does in every other game
  • it is paladins of the west kingdom
  • i really really just i just love this game
  • every time we have people over or we play games tyler asks if we can play paladins
  • it's not exactly easy to teach
  • there's a lot of depth to the game so you have to be willing to put in the time to really learn it
References (from this video)
No references stored for this video.
Video E-rdKPwu36s Meeple University Review at 0:04 sentiment: positive
video_pk 64916 · mention_pk 158513
Meeple University - Space Base video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly replayable
  • Quick game length
  • Less table space required than similar games
  • Well balanced
  • Eliminates mechanics disliked in Machi Koro (e.g., attacking opponents)
  • Good for strategy gamers as filler
Cons
  • Some small cards might be difficult to sleeve
  • Can be a little fiddly
  • A small amount of cards have controls and are not too icon friendly
Thematic elements
  • Players play as competing commodores attempting to assemble the great fleet of spaceships.
Comparison games
  • Machi Koro
  • Space Cadets
  • Mystic Vale
  • Edge of Darkness
  • Gizmos
Mechanics (from transcript analysis)
  • Dice Rolling — On each turn, a player rolls two dice and then activates the blue ability either on the one ship corresponding to the sum of the dice or on the two ships corresponding to the individual die rolls.
  • Engine Building — engine build your way to victory... players will be gaining more and more passive benefits on other player's turns and enacting more and more powerful abilities on their own turns.
  • Set Collection — Games about collecting ships
  • Take That — Although there is a card that does this in Space Base, but it's not as mainly as in Machi Koro.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to Meeple University.
  • The game is ultimately a race and when one player reaches 40, whoever has the highest score at the end of that round wins the game.
  • It is an elegant, top bloc building, engine building game.
  • It is Machi Koro game version two I think, where it eliminates the mechanics that I don't really enjoy in Machi Koro like attacking the opponents.
  • I find Space Base is highly replayable.
  • If you like or sort of like Machi Koro then I will recommend Space Base.
  • Space Base board game, passed with honours.
References (from this video)
No references stored for this video.
Video ODfSljPI5yw Meeple University Discussion at 8:42
video_pk 64917 · mention_pk 158519
Meeple University - Space Base video thumbnail
Click to watch at 8:42 · YouTube ↗
Pros
  • Plays a lot of time
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Described as a dice game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I learned my lesson I shouldn't judge a game by its component
  • it is more important to me for the gameplay to be good rather than pretty components with not-so-good game gameplay
References (from this video)
No references stored for this video.
Video sqd_Ym9g-JA Meeple University Playthrough at 1:19 sentiment: positive
video_pk 64498 · mention_pk 157962
Meeple University - Space Base video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging card drafting with evolving scoring conditions
  • Varied scoring based on mission selection
  • Strong production values and tabletop presence
  • Asymmetrical options with expansion content
Cons
  • Can be complex for new players
  • Two-player game feel differs significantly from higher player counts
Thematic elements
  • space program competition
  • space race era with multiple factions
Comparison games
  • Space Base
Mechanics (from transcript analysis)
  • Area Control — presence in breakthrough and project areas yields scoring opportunities.
  • Card Drafting — players draft cards from a set to form a tableau and trigger effects.
  • Engine Building — cards can be played into a lab to score and cycle cards, driving scoring and combos.
  • engine-building / lab cycling — cards can be played into a lab to score and cycle cards, driving scoring and combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • space race very excited for this one
  • it's a big board card drafting game
  • the components presentation stunning
  • it's a very different vibe at two players
  • the score track represents years of the space race starting from 1950
References (from this video)
No references stored for this video.
Video gUex6WEgNOc Meeple University Playthrough at 26:43 sentiment: neutral
video_pk 64446 · mention_pk 157905
Meeple University - Space Base video thumbnail
Click to watch at 26:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • building and coordinating ships and abilities for wealth
  • space-themed base-building and resource management
  • dialogue during play; comparison discussion
Comparison games
  • Machi Koro 2
  • Happy City
Mechanics (from transcript analysis)
  • dice or dice-rolling activation — Uses dice to activate ship cards and abilities, driving player actions.
  • Dice Rolling — Uses dice to activate ship cards and abilities, driving player actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Machi Koro 2 does play in very much the same way as classic Machi Koro
  • on each turn you'll roll one or two dice and you'll activate buildings that are in your tableau or opponent's tableau
  • the landmarks will get more expensive as you go along
  • the aim is to build three landmarks and the first to build three landmarks wins
  • you can start rolling two dice from the beginning if you wish
  • there's an initial phase of purchasing three starter cards with our five money to kickstart
  • if you have no money at the start of purchasing you gain an auto coin
References (from this video)
No references stored for this video.
Video JNrXOJMFa64 Meeple University Review at 0:16 sentiment: positive
video_pk 64117 · mention_pk 157602
Meeple University - Space Base video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very quick playing game
  • the rotating board and the pointing at you thing it's so simple
References (from this video)
No references stored for this video.
Video _LwrPV1-jdc kovray Top List at 25:46 sentiment: positive
video_pk 63937 · mention_pk 157465
kovray - Space Base video thumbnail
Click to watch at 25:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we hit a giant milestone 5,000 subscribers
  • we started this channel because we loved teaching our friends games
  • this type of content is a passion project
  • we'll redo this video when we hit 10,000 subscribers and then we'll reveal the counts
  • we are hobby jumpers
  • this is what we do for — to bring people into the hobby
References (from this video)
No references stored for this video.
Video r6WAylleUV4 Getting Games Review at 10:16 sentiment: positive
video_pk 63551 · mention_pk 156979
Getting Games - Space Base video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying tableau-building and engine-building
  • High variability and large variety of activatable ships via charge cubes
  • Control over actions with charge cubes reduces dice luck impact
  • Interesting endgame scaling via red cards
  • Two-player version is snappy
  • Huge variety and interesting ship abilities create dynamic strategies
  • Enjoyable win conditions with 'I win' card when charged
Cons
  • Complexity and timing of charge-cube activations can be confusing; rules clarifications needed
  • Rulebook could have been clearer; frequent rule checks and external references needed
  • One card that caused opponents to lose VP felt anti-fun and stalled game; eliminated by the reviewer
  • Downtime and analysis paralysis in higher player counts; 4-5 players slow down significantly; up to 90+ minutes in 4 players
  • Large tableau (18 cards) can cause analysis paralysis and slow decision-making
  • Some ships have ambiguous timing; players may misinterpret rules; FAQ would help
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • blue/green/red activation zones — blue areas activate on your turn; green areas activate on any turn; red areas activate on opponent's turn
  • charge cubes activation — certain ships have charge cube spots; players place cubes to enable activations later; can use on their turn or opponent's turn depending on card color
  • colony ships as one-shot points — colony ships give VP immediately and have unique activation properties; some with long-term effects
  • Deck Building — ships come in a market; you place a chosen ship into its numbered slot on your board; the previous card is replaced and flipped; you replace cards to improve your tableau
  • deck/slot-based ship docking and upgrading — ships come in a market; you place a chosen ship into its numbered slot on your board; the previous card is replaced and flipped; you replace cards to improve your tableau
  • dice-driven ship activation — roll two dice to activate ships and generate money; can combine dice or split to trigger different ships; some activations depend on whose turn it is
  • Income — players track money and green income; end-of-turn money can be replaced by income if deficits occur
  • money and income track — players track money and green income; end-of-turn money can be replaced by income if deficits occur
  • point-based victory with a race to 40 VP — game ends when someone reaches 40 VP; colonies grant VP; value depends on ship cards; some endgame scoring via red cards
  • sum-of-dice mechanic for activated abilities — some cards require summing dice (e.g., 7) to trigger abilities, with activations potentially proceeding on both players' turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the act of tableau building in front of yourself in this game and how it was satisfying
  • you're not as bound to the luck of the dice in that respect
  • my favorite card in the whole game is one that just says that you win if you get it charged up enough
  • the big thing I enjoyed about the two-player game is that it was just so snappy
  • I've played Space Base five times at this point and I'm honestly pretty enamored with it
  • the variety of the different ships I think it comes together to be a really good package from a variability perspective
  • I think this is one that I recommend
References (from this video)
No references stored for this video.
Video pDrhdbeuLFA all you can board Top List at 43:05 sentiment: negative
video_pk 62905 · mention_pk 155813
all you can board - Space Base video thumbnail
Click to watch at 43:05 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • engaging for players who enjoy simultaneous play and market variety
  • fast setup with immediate table involvement and shared stakes
Cons
  • heavy randomness due to dice; many cards may be useless if dice don’t roll
  • table setup can be visually chaotic with lots of text and icons
  • may be hard to stay engaged when not your turn
Thematic elements
Comparison games
  • Machikoro
Mechanics (from transcript analysis)
  • constant player interaction through dice results and card purchases — high ongoing engagement as dice determine results and purchases
  • dice-based simultaneous play — most of the game is resolved simultaneously with dice rolls each round
  • market/cards interaction and shared impact — cards available in the center influence all players; players benefit from others' rolls
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Target's Gonna Be A Hard Sell based on the fact that it just kind of looks Bland
  • it's a very interactive very mean game you have to be watching what your opponent's doing and kind of getting in their way almost more than watching your own
  • this game more than almost any game I've played requires like Precision planning
References (from this video)
No references stored for this video.
Video boF6i5tL_RQ the mill Playthrough at 23:49
video_pk 62846 · mention_pk 155605
the mill - Space Base video thumbnail
Click to watch at 23:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Tapestry
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dinosaur Island oh my gosh this is impossible there's no way to beat them all
  • the mill is victorious in the league for rankings
  • we tie at two goals and we go times three 2 * 3 is 6 for both of us
  • next time we are going to league three
  • the mill team might not end up victorious in this league
References (from this video)
No references stored for this video.
Video O2FOz73TsYU Let's Table It Top List at 10:48 sentiment: positive
video_pk 61799 · mention_pk 154451
Let's Table It - Space Base video thumbnail
Click to watch at 10:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Keeps all players engaged throughout the session
  • High replayability through many cards and modules
  • Accessible and satisfying with a simple core loop
Cons
  • Dice luck can influence outcomes; some players may perceive balance shifts
Thematic elements
  • space commerce and ship management with modular engine-building
  • Space-faring fleet management with dice-driven action selection
  • fast-paced, highly interactive, highly replayable
Comparison games
none
Mechanics (from transcript analysis)
  • dice-drafting / rondel-like action selection — Roll and assign dice to powers and ship modules each turn, choosing how to power your actions.
  • simultaneous-ish play with evolving turn structure — Players are engaged across turns as dice outcomes influence multiple players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flamecraft has some really great positive interaction because one of the dragons power is that you can gift somebody else a resource or up to so many resources.
  • we try to play nicely as a family with this one.
  • depending on the cards, you know, you get something, somebody else might get something
  • there are some plays that can be pretty interactive with regards to well, I have a bird that lets me do this way and you do that
  • Space Base has a lot of interaction because you have to be paying attention on everybody's turn.
References (from this video)
No references stored for this video.
Video bvxLtqx-7g8 Let's Table It Discussion at 4:33 sentiment: positive
video_pk 61781 · mention_pk 154427
Let's Table It - Space Base video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • No downtime; active play for everyone
  • Family-friendly engine-building with replayability
  • Expansions add additional depth
Cons
  • Can be heavier/longer for casual players
Thematic elements
  • Array
  • Space
  • family-friendly engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Dice rolled by players are used to activate card abilities and trigger benefits.
  • Dice Placement / Activation — Dice rolled by players are used to activate card abilities and trigger benefits.
  • Engine Building — Players develop a growing engine of actions/abilities across turns to maximize end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Base, I think, is a family favorite.
  • not every game is for everybody.
  • we are giving ourselves a couple weeks per shelf.
References (from this video)
No references stored for this video.
Video 4iEQadFX8wQ Get Into Games Discussion at 9:19 sentiment: positive
video_pk 61703 · mention_pk 154370
Get Into Games - Space Base video thumbnail
Click to watch at 9:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Admin heavy but streamlined offline
  • Nice for table presence and table vibe
Cons
  • Turn interactions can feel fiddly without proper UI
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a big topic and it probably requires a couple of episodes
  • I love the action queue in Ark Nova
  • the upkeep of the score for you
  • it's chill but surprisingly strategic
  • it's the perfect gateway game for many people
  • the admin is done and it makes it smoother
  • you can play from the same IP address
  • the tactile nature of moving the cubes up and down
References (from this video)
No references stored for this video.
Video WSlHuMM5Gqg Allies or Enemies Review at 0:05 sentiment: positive
video_pk 61129 · mention_pk 153629
Allies or Enemies - Space Base video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong production and compact components
  • clear icons and readable cards
  • high replayability due to card variance
  • engaging multi-player interaction and gateway appeal
Cons
  • dice-driven luck can be high and influence outcomes
  • small track cubes can be easy to knock and hard to read during play
  • two-player mode reduces the number of turns and can limit interaction
Thematic elements
  • building a space empire through ship acquisition, resource management, and point scoring
  • Space-themed fleet-building with dice-driven resource mechanics
  • Abstract, engine-building with thematic flavor primarily through artwork and card text
Comparison games
  • Machi Koro
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • card diversity / variability — Different stacks of ship and special/colony cards provide varying benefits and scoring opportunities, enabling replayability.
  • Dice-driven actions — Roll two dice and choose to split them to activate two ships or combine them to activate a higher-numbered ship.
  • market-based purchases — Buy ships from a market and place them on ships board to expand your engine.
  • Melding and Splaying — Clear icons and compact cards for quick play and readability.
  • Multi-track progression — Three tracks for money, income, and victory points, with rockets representing points.
  • public versus private power — Blue powers (on your turn) vs red powers (when others roll) create interaction and tension.
  • space through icons — Clear icons and compact cards for quick play and readability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it has a really good production
  • I'm a huge fan of the really narrow cards
  • the icons are really straightforward
  • it's great
  • there is certainly a lot of luck
  • pleasantly surprised
References (from this video)
No references stored for this video.
Video dWDFgeX7G9k Allies or Enemies Top List at 3:13 sentiment: positive
video_pk 61105 · mention_pk 153571
Allies or Enemies - Space Base video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Constant involvement regardless of player count
  • Explosive interaction as cards trigger on others' turns
Cons
  • Luck can be a factor
  • Complexity may deter some players
Thematic elements
  • Economic Euro-style engine building in a space setting
  • Space exploration and base development
  • Array
  • positive
Comparison games
  • King of Tokyo
  • Qwixx
Mechanics (from transcript analysis)
  • Dice-driven card activation — Rolls determine card activations and immediate bonuses
  • Opponent turn benefits — You gain effects on other players' turns through card interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first one we are going to talk about is root
  • this is a very cutthroat mean game
  • the awesome thing about space base is you're always involved no matter what the player count is
  • next up is Clank and we're not really going to specify a Clank the photos are probably going to be of Clank in space
  • the super fun old timey bicycle race
  • Terra Mystica is such a simple like a weirdly simple rule set I'm always amazed at how easy it is to explain this game even to fairly new players
  • you're working towards building a cathedral
References (from this video)
No references stored for this video.
Video sih_dTP2xv8 Allies or Enemies Review at 0:18 sentiment: positive
video_pk 61003 · mention_pk 153390
Allies or Enemies - Space Base video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging drafting that creates interaction and market pressure
  • Beautiful production with modular center pieces
  • High replayability due to modular boards and large card deck
  • Accessible playtime around 15-20 minutes
Cons
  • Market management can be punishing with multi-player
  • Endgame timing can favor rushing if players push to finish early
  • Some players may prefer heavier or different tableau builders
Thematic elements
  • Space exploration and collaboration among astronauts
  • International Space Station construction in a near-future setting
Comparison games
  • Far Away
Mechanics (from transcript analysis)
  • Drafting — Take cards from the deck or market to add to your hand, balancing the market growth.
  • Endgame timing & pacing — Players race to finish capsules or fill their lab, driving game end and scoring decisions.
  • Set collection / scoring by color and type — Score based on card types, colors, and sets, including top/bottom capsule bonuses.
  • Tableau Building — Place cards adjacent to capsules to build and customize your space station.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Lab is a one to four player game
  • it's a race to get to those capsules first
  • there really are a lot of different paths to victory
  • it's a really fun, cool, quick 15 to 20 minute game
References (from this video)
No references stored for this video.
Video oMHXihdzDJg Board Stupid Discussion at 6:58 sentiment: positive
video_pk 60542 · mention_pk 152921
Board Stupid - Space Base video thumbnail
Click to watch at 6:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine-building
  • accessible for a wide range of players
  • replayability due to multiple strategies
Cons
  • dice randomness can be punishing
  • some players may find it chaotic
Thematic elements
  • dice-drafting and engine-building in a sci-fi setting
  • space-based base-building
  • system-driven strategy with dice-driven decisions
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — draft dice to activate actions and scoring opportunities
  • dice-drafting — draft dice to activate actions and scoring opportunities
  • Engine Building — manage dice results to maximize scoring and synergy
  • engine-building — manage dice results to maximize scoring and synergy
  • Tableau Building — acquire cards to form a personal tableau for points
  • tableau-building — acquire cards to form a personal tableau for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the underrated gem.
  • Let's do a giveaway.
  • I love city building games.
References (from this video)
No references stored for this video.
Video Y6hXC7YmKS8 Actualol Discussion at 5:30 sentiment: positive
video_pk 60285 · mention_pk 152705
Actualol - Space Base video thumbnail
Click to watch at 5:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • less interactive, focused on own turns
  • easy to teach
Cons
none
Thematic elements
  • engine-building in space
  • space
Comparison games
  • Century Golem Edition
  • Middle Ages
Mechanics (from transcript analysis)
  • Dice Drafting — dice-driven engine building, with space fleet theme.
  • Dice drafting / engine-building — dice-driven engine building, with space fleet theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's your game night, so you get to decide.
  • Storing your games vertically isn't perfect.
  • If your shelves are overflowing, why not play a game that doesn't take up any space because it's Hearthstone.
  • This is your game night.
References (from this video)
No references stored for this video.
Video QjOcgVujAVU Neon Gorilla Discussion at 0:18 sentiment: positive
video_pk 59543 · mention_pk 152108
Neon Gorilla - Space Base video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Keeps all players engaged, even at higher player counts
  • Accessible for families and children with short attention spans
  • High interaction across turns
Cons
  • Downtime or waiting can be challenging for younger players
Thematic elements
  • Dice-driven resource management and space exploration
  • Space-themed space economy and ship management
  • Procedural/abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Card tableau on ship board — Players build and activate a personal board by acquiring and using cards
  • dice-driven activation — Roll two dice and activate cards associated with those dice on your ship board
  • Tableau Building — Players build and activate a personal board by acquiring and using cards
  • Turns-driven interactivity — A player's turn enables actions that can be influenced by other players through activated cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • space base is great
  • it's so great for families and kids with small attention spans
  • that one mechanism alone keeps my family coming back
References (from this video)
No references stored for this video.
Video lnrEDhe3j3I BoardGameBollocks Playthrough at 8:34 sentiment: neutral
video_pk 42959 · mention_pk 130691
BoardGameBollocks - Space Base video thumbnail
Click to watch at 8:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bollocks.
  • This is a Splatter game that got a reprint a few years ago.
  • I'll probably jump off a [ __ ] bridge or something.
  • Stop [ __ ] lying.
  • I'll personally come around your house with a slapstick and whack you around the head.
References (from this video)
No references stored for this video.
Video z5Tj4weOs4M Board Game Hangover Discussion at 18:44 sentiment: neutral
video_pk 40991 · mention_pk 207852
Board Game Hangover - Space Base video thumbnail
Click to watch at 18:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • fleet management and launch sequences
  • space-themed base-building
  • light, optimistic sci-fi
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — players manage modules to gain resource throughput
  • engine-building/hand-management — players manage modules to gain resource throughput
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do it from time to time. So, it's not that bad.
  • At least not without tears, blood, and a lot of sweat.
  • You will only be able to find out if you watch this video.
  • Bear trap. Just write bear trap.
References (from this video)
No references stored for this video.
Video aa6f2VY6Mck Neon Gorilla Discussion at 0:32 sentiment: neutral
video_pk 40372 · mention_pk 122220
Neon Gorilla - Space Base video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Illustrates how market or draw mechanics can influence pacing and decision points
Cons
  • Discussion centers on market congestion rather than inherent quality of the game
Thematic elements
  • space exploration and base optimization
  • space-themed base-building with fleet management
  • informal, example-driven discussion
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Dice-based resource activation and timing considerations
  • dice_rolls — Dice-based resource activation and timing considerations
  • Hand Management — Managing a hand of cards to optimize activations and base development
  • hand_management — Managing a hand of cards to optimize activations and base development
  • Set Collection — Assembling a functional base via card collection and strategic selections
  • set_collection — Assembling a functional base via card collection and strategic selections
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Creature Caravan comes to mind as one that needs to rotate that card market.
  • There are ways to kind of rotate cards in your hand.
  • Also, Space Base is another one where that market can get pretty clogged up and we constantly clear it as well.
  • Jedric's post is linked down below. Go on cardboard right this second and tell us what exactly you house rule.
References (from this video)
No references stored for this video.
Video j2vb2MFZBQE Stonemaier Games Top List at 11:39 sentiment: positive
video_pk 39765 · mention_pk 120032
Stonemaier Games - Space Base video thumbnail
Click to watch at 11:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Concentrated resource type simplifies discounting
  • Clear path to improving economy over the course of the game
Cons
  • Economy-focused play can feel repetitive without variety
Thematic elements
  • Economy optimization and stellar deployment
  • A spacefaring base-building game with a single-resource economy.
  • Procedural and systems-driven
Comparison games
  • Terraforming Mars (mentioned as a distant comparison for resource types)
Mechanics (from transcript analysis)
  • Ongoing discount through economy track — If you have economy on five, you reset your coins to five instead of zero, effectively discounting every purchase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Skyler: My favorite game featuring ongoing discounts is Flamecraft.
  • Dylan: This is my favorite of the West Kingdom trilogy, and managing ongoing discounts is a major key to success in the game.
  • Aaron: Space the final frontier. These are the voyages of whatever you name your ship.
  • Caitlyn: In Ark Nova, you can claim partner zoos in four of the five continents. And whenever you play an animal into your zoo that matches one of your partner zoos, you get a three credit discount on the animals cost.
  • Skyler: This creates a very low conflict environment where everyone helps to improve the town, making it awesome for families.
  • Jamie: Lord of the Rings Duel for Middle-earth really got me thinking about the decision space of do I spend money on a card now or wait to get the resource that a card provides so I don't have to pay it in the future.
References (from this video)
No references stored for this video.
Video bjQ8L6Hm5D0 Totally Tabled Gift Guide at 12:54 sentiment: positive
video_pk 37227 · mention_pk 111765
Totally Tabled - Space Base video thumbnail
Click to watch at 12:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach, scalable
  • Solid space-themed engine builder
Cons
  • Luck of dice can influence outcomes
Thematic elements
  • dice-driven space base management
Comparison games
none
Mechanics (from transcript analysis)
  • Dice activation — purchase cards that activate on specific dice results.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dexterity games are an often forgotten part of the board game hobby, and I think they make the best gifts, especially for families with kids.
  • Clask is fast and frantic and just so much fun.
  • The best dexterity board game of all time, Clask.
  • A toy factor and table presence is essential for a great gift.
References (from this video)
No references stored for this video.
Video 2tV5zkqk8gQ Before You Play Top 50 List at 44:00 sentiment: positive
video_pk 37228 · mention_pk 111784
Before You Play - Space Base video thumbnail
Click to watch at 44:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique dice-use mechanic that creates interesting choices
  • semi-interactive—others’ turns can benefit you too
  • bright production and approachable design
Cons
  • rowdy, sometimes chaotic table dynamics
  • some find luck factor higher than desired
Thematic elements
  • craps-genre push-your-luck meets engine-building
  • Space fleet development and mission testing
  • abstract
Comparison games
  • Welcome To... Space Edition
  • King of Tokyo
Mechanics (from transcript analysis)
  • Dice Rolling — Roll two dice and either sum or activate individual values to power ships.
  • dice_compounding_and_activation — Roll two dice and either sum or activate individual values to power ships.
  • Tableau Building — Build a fleet tableau and use it to score and gain benefits.
  • tableau_building — Build a fleet tableau and use it to score and gain benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a long time coming. We've been trying to do this for several years now.
  • This is not law; it's just our top 50 games right now.
  • The way we came up with our top 50 is Pub Meeple, a head-to-head ranking site.
  • Yes, it's nostalgic and still incredibly strong as a game.
References (from this video)
No references stored for this video.
Video S0kms86hZng Totally Tabled Top 10 List at 1:38 sentiment: positive
video_pk 36612 · mention_pk 109866
Totally Tabled - Space Base video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very little downtime, always something happening
  • surprising variety of viable strategies
  • interactive, player-to-player dynamics through upgrades
Cons
  • some luck elements introduce volatility
  • can be intimidating for new players due to engine complexity
Thematic elements
  • space exploration and ship upgrading
  • spacefaring future, racing to 40 points with ship cards
  • engine-driven progression with evolving abilities and interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — you roll two dice and use the results to activate ships and gain resources
  • dice-drafting — you roll two dice and use the results to activate ships and gain resources
  • Engine Building — you replace ships to unlock new interactions that affect both your turn and others'
  • engine-building — you replace ships to unlock new interactions that affect both your turn and others'
  • Set-collection/resource management — earn points and money to buy better ships with powerful abilities
  • Tableau Building — you build a tableau of ship cards that acquires powers as you upgrade
  • tableau-building — you build a tableau of ship cards that acquires powers as you upgrade
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • very cool it means there's very little downtime you're always excited about what everyone is rolling
  • Windrose system it's such a brilliant mechanism where dice are rolled and you're going to pick two of the dice
  • I wish that windrose system was used in other games designer steal that please
  • winning is not necessarily the best measure of how good you are at the game
  • this might be the only game that I think that I'm actually good at
References (from this video)
No references stored for this video.
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