Skip to main content
Tend box art

Tend

Game ID: GID0317421
Game Info
Year
2025
Players
1-6
Age
14+
Playtime
90 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Tend, players take on the role of a pioneer working for the Zenith corporation to start a homestead on a new alien world.

Tend is a "flip and write" game where players are each building up their own farm and collecting the greatest selection of goods to send back to Zenith HQ for study. All players will be using the same deck of action cards each round to simultaneously take actions on their own sheets.

As the game progresses new cards will be added to the shared deck, changing what actions are available for the whole table throughout the course of the game.

Players earn victory points for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. In the end, the player with the most victory points wins!

—description from the designer

Description

In Tend, players take on the role of a pioneer working for the Zenith corporation to start a homestead on a new alien world.

Tend is a "flip and write" game where players are each building up their own farm and collecting the greatest selection of goods to send back to Zenith HQ for study. All players will be using the same deck of action cards each round to simultaneously take actions on their own sheets.

As the game progresses new cards will be added to the shared deck, changing what actions are available for the whole table throughout the course of the game.

Players earn victory points for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. In the end, the player with the most victory points wins!

—description from the designer

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 103
This page: 50
Sentiment: pos 43 · mix 4 · neu 0 · neg 0
Mentions per page
Showing 51–100 of 103
Video hijwyZRPPqU Stonemaier Games Discussion at 42:27 sentiment: mixed
video_pk 81184 · mention_pk 200413
Stonemaier Games - Tend video thumbnail
Click to watch at 42:27 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Variety of actions
Cons
  • Difficult to grasp initially
Thematic elements
Comparison games
  • Apiary
Mechanics (from transcript analysis)
  • action selection — Features a variety of actions that feel different.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nearly 10 years to the to the day since I was last in Ireland and I'm so jealous of your trip. Did you rent a vehicle or utilize public transportation to get around?
  • Ah, this just isn't enough This isn't complex enough for me.
  • Have a great day, and I will see you next week or Geekway if you'll be there.
References (from this video)
No references stored for this video.
Video FKlALE7YrFc The Dice Tower Top List at 38:54 sentiment: other
video_pk 80851 · mention_pk 198320
The Dice Tower - Tend video thumbnail
Click to watch at 38:54 · YouTube ↗
Overall sentiment (raw)
very fun
Pros
  • lots to do
  • specialization options
  • fun card cycling
Cons
  • the scratch-off aspect might be seen as a gimmick by some
Thematic elements
  • exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — the card display kind of cycling through and then new cards being added in
  • exploration — exploration element to it
  • Roll and Write — scratch off sheets
  • Set Collection — You get bonuses if you've done a lot of work in the forest or if you have special fishing rods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one showed me what a rolling right could be.
  • This was kind of a game changer.
  • This is one of the most thematic rolling right games.
  • This game is good. So good.
  • This is a great game.
  • I really think this is I this get should get played more again.
  • This is a very small very very focused little flip and right game.
  • So, so fun. Very good scoring.
  • In my opinion, the best flipping right game that is Let's Make a Bus Route.
  • This is just such a charming game.
References (from this video)
No references stored for this video.
Video K91JbOxjXr0 The Dice Tower Analysis at 3:32 sentiment: positive
video_pk 80533 · mention_pk 196220
The Dice Tower - Tend video thumbnail
Click to watch at 3:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fits everything really well
  • Accommodates sleeved cards
  • Has different dice trays for different people
  • Makes the game come out much easier
  • Worthwhile despite filament cost
Cons
  • Adds a lot of weight
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm putting it in here anyway.
  • The detail is incredible with those.
  • But man, printing's coming so far.
  • I fall in love with inserts. Sometimes I'm printing inserts just to print an insert.
  • It is incredible.
  • Wow, this is fantastic.
  • This is the one I wasn't crazy about.
  • It's fine, right? It's fine. It doesn't matter. It's not that big of a deal.
  • Wow, this feels really good.
  • Feels really good, really professional.
References (from this video)
No references stored for this video.
Video O-7YksDU7nM The Dice Tower Top List at 7:10 sentiment: positive
video_pk 80551 · mention_pk 196315
The Dice Tower - Tend video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite of the big heavy ones
  • Lots of diversity
  • High component quality
Cons
none
Thematic elements
  • Farming, Fishing, Mining
Comparison games
  • Twilight Inscription
  • Hrien's Wall
  • Anarchy
Mechanics (from transcript analysis)
  • action selection — Players choose between actions like tending, fishing, mining, and harvesting.
  • card flipping — Cards are flipped to determine actions or results.
  • Dice Rolling — Dice are rolled as part of the gameplay.
  • Flip and Write — Players flip cards, then write, scratch, stamp, and roll dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We call a roll and write game a game like yatsi which by the way wasn't in the running for my list where you roll dice and then you use the results of that roll to write something on your sheet.
  • So there is really no good term for it but either way it is a fun genre and there are hundreds of games in this category.
  • Although these games still come out, they're easy to produce for many companies. All you need to do is make a sheet of paper and put some dice out.
  • It's the closest simulation of pinball that we're going to get in a board game.
  • This isn't just one game. It's multiple games.
  • This is such a huge game. It's by far one of the biggest ones out there.
  • It's one of the most thematic rolling rights I've ever played or flipping rights because you're flipping a deck of cards.
  • When I was making my list, it was this was such an easy thing. I wrote Flip Town as number one, then 10 as number two. Then I thought about the rest of the list because these those two were just so obvious to me on how much I enjoyed them.
References (from this video)
No references stored for this video.
Video ubvOx15dHTc Board Games With B7 Analysis at 14:46 sentiment: positive
video_pk 80560 · mention_pk 196411
Board Games With B7 - Tend video thumbnail
Click to watch at 14:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and snappy gameplay
  • Engaging shared incentive system
  • Opportunities for sabotage and timing
  • Rapid escalation of trends
  • Fun twist cards (double number, out cards)
  • Appealing artwork (Japanese edition)
Cons
none
Thematic elements
  • Capitalizing on fashion trends
  • Tokyo fashion scene
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Each turn is simple. Play one card in front of you, then draw a new one.
  • Set Collection
  • Trend fulfillment — Trends become 'trendy' when the total number of icons for a specific trend across all players matches or exceeds that trend's number.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Contraband Insider, every decision feels like a gamble, and every player might be hiding exactly what you're trying to uncover.
  • This trick taker feels wild in the best way, and I absolutely love the twists where the winner of each trick gets to purchase cards from it.
  • One of its strongest aspects is the artwork. The illustrations are simply stunning, and the locations in Vietnam are presented in a way that really stands out.
  • It's a serene and delightful game on the surface, but there's a surprising level of depth underneath.
  • The Wondrous Museum is comboastic. This engine builder is delightfully thinky and packed with satisfying decisions from start to finish.
  • I absolutely love the tension in both Shikoku and his. The game play is packed with mind games from start to finish, constantly keeping both players on edge.
  • Shady Lady was one of my favorite games of 2025. It may be a light filler, but it's packed with tension, mind games, and a surprising amount of excitement for such a small package.
References (from this video)
No references stored for this video.
Video Tauzam45noU Board Games With B7 Discussion at 3:26 sentiment: positive
video_pk 80524 · mention_pk 196112
Board Games With B7 - Tend video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick and snappy
  • A bit of interaction
  • Clever timing
  • Always a blast
Cons
none
Thematic elements
  • Fashion trends and style
  • Tokyo fashion scene
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Trendy is a card game featuring set collection mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the sixth episode of Spotlighting Good and Gems and Board Games, a series dedicated to fun and lesserk known family games that deserve more attention.
  • This title won the prestigious Spiel back in 1992, and decades later, it's still turning heads.
  • This is my favorite game by Stefan Dora and easily one of my favorite auction and economic games overall.
  • This game also won the prestigious Pil Gyres back in 1989.
  • So, if you're looking for a quick, snappy card game with a bit of interaction and some clever timing, Trendy is always a blast.
  • Before we move on to the next game, if you've been enjoying these game selections so far, feel free to like and subscribe for more board and card games just like these.
  • Hits and Outs was one of my favorite games of 202
  • Deception in motion. What if every move you made revealed more than you intended?
  • In Shuo and Disses, your opponent is always watching, trying to read every decision you make.
  • Drinks are around the house and so are the mind games.
  • Every so often, a small card game flies under the radar, only to surprise you once it hits the table.
  • Shady Lady is a fantastic filler that delivers far more tension and interaction than you might expect.
  • I highly recommend it and I'd love to see it receive a wider international release so more players can discover just how clever and exciting it is.
References (from this video)
No references stored for this video.
Video CgwDktOAghE Before You Play Rules Teach at 0:05 sentiment: positive
video_pk 80085 · mention_pk 194317
Before You Play - Tend video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique frog factions with asymmetric abilities and cards.
  • Engaging deck-building and area control mechanics.
  • Direct player interaction through attacks and dice rolling.
  • Variety of cards and hero frogs add strategic depth.
  • Appealing art style and component quality (deluxified version mentioned).
Cons
  • Game can feel aggressive in a two-player count.
  • Hibernating cards can feel like a necessary but sometimes detrimental part of the game.
  • Player might miss out on point-scoring opportunities if not careful with berry management.
Thematic elements
  • commanding unique frog factions
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On their turn, players can perform multiple actions such as playing cards, purchasing cards, or recruiting hero frogs, with flexibility in order and repetition.
  • Area Control — Players aim to control ponds and lily pads by having the most frog pieces in a location to score victory points.
  • Deck Building — Players start with a small deck and purchase cards from a central market to add to their deck, improving their capabilities over the course of the game.
  • Dice rolling combat — Attacks are resolved by rolling dice, with different faces (swords, bombs, misses) determining the outcome and potential damage to players and their frogs.
  • Hand Management — Players play cards from their hand each turn, and any unplayed cards are discarded at the end of the turn, requiring careful planning of card usage.
  • Set Collection (for Hero Recruitment) — Hero cards are recruited by spending hibernated cards, requiring players to collect a specific number of these cards.
  • Variable player powers — Each player commands a unique frog faction with asymmetric abilities and unique starting cards, offering different strategic options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Players are going to be commanding unique frog factions.
  • Ultimate goal is to control the various pawns and of course sit on top of the lily pads that are in those ponds so that we can score the most amount of points.
  • This is a deck building and area control game for two to four players that plays in about 30 to 60 minutes.
  • Players will be playing cards from their hands, purchasing additional ones and taking actions such as marching around the board and attacking other players in order to control these pawns and lily pads.
  • Because at the end of your turn, you'll score one victory point for each pond you control and for each lily pad you occupy.
  • Players gain victory points for attacking them [long fogs].
References (from this video)
No references stored for this video.
Video lojdXcssuy0 The Dice Tower Review at 5:41 sentiment: positive
video_pk 80062 · mention_pk 194285
The Dice Tower - Tend video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive scope for a roll and write
  • Variety of activities (fishing, farming, mining, forestry)
  • Includes unique scratch-off cards
  • High replayability with different strategic paths
  • Positive player interaction through gift-giving
  • Strategically enjoyable
Cons
  • Unforeseen bonuses from random cards (addressed with house rule)
Thematic elements
  • Farming, fishing, mining, forestry
Comparison games
  • Wayfarers Tail
Mechanics (from transcript analysis)
  • Gift Giving — An interaction mechanic where players give gifts to each other for bonuses.
  • Resource Management — Managing different activities like fishing, farming, and mining to gain benefits.
  • Roll and Write — Core mechanic involving rolling dice and marking results on sheets.
  • Scratch-off cards — A unique component for certain actions, specifically mining.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love having these kind of games because when you're having a game night, people are slowly arriving, you can start playing something, um, but it's it's just really easy to add people. It's really easy to just, you know, stop and start whenever you want to.
  • For me, theme is always secondary.
  • It amazes me that they're still coming up with new material and new things you can do with trick taking games. So, I just find it to be super clever.
  • The powers honestly, like they I feel like they're the key thing that makes the game stand out, and they're really hit or miss.
References (from this video)
No references stored for this video.
Video 86ttS70toS0 Banter and Boards Top List at 9:05 sentiment: positive
video_pk 80038 · mention_pk 194175
Banter and Boards - Tend video thumbnail
Click to watch at 9:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Does a lot (dice rolling, scratching, stamping)
  • Fairly simple once understood
  • Lots of options and combos
  • Flexible choices
  • Plays well solo or with others simultaneously
  • Well done despite intimidating appearance
Cons
  • Intimidating to start
  • Understanding options can be intimidating
Thematic elements
  • Various tasks like tending, fishing, mining, and cutting wood.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On your turn, you're going to do two tasks.
  • Resource Management — you'll gain a certain type of resource.
  • Roll and Write — Tend is a flipping right game. [...] you're going to be rolling dice. You're going to be scratching off things, stamping things.
  • Set collection (badges) — gain a certain badge to score even more victory points
  • Upgrade system — use that resource to upgrade a certain tool
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon Colony Bloodbath is a engine building, engine losing, deck building game.
  • you must protect your colonist because, well, bad things are going to happen. They are inevitable where you will be slowly losing your colonists.
  • It's so quick and simple, but I think there's just a lot of replayability within just that engine as the engine building aspect, trying to find ways to squeeze out more colonists so that you can survive one more round.
  • Moon Colony Bloodbath just really does so well in capturing the feeling of just one more round, just one more game.
  • it just feels more quick, a lot more streamlined where you're not waiting for everyone for a long period of time.
  • In Neponatu, you will be creating factories producing goods all across Japan.
  • And the goods that you produce across the lands of Japan will create influence in that area.
  • In Nepon Zipatu is a game that has completely surprised me.
  • But when I sat down played it with my wife, I was completely blown away.
  • you have to pay attention to the different amount of colored workers that you have on your player board. Because when you consolidate and these workers leave, you have to pay them now. And you have to pay every worker $3 for every different colored worker.
  • I love how streamlined the actual actions are, as you're just grabbing a worker and doing said action that's available to you where the worker was.
  • the game offers these two different aspects of just gaming in general and it puts it all in one experience.
  • Nepon Zipatu is just a game I can't stop playing. So, so good.
References (from this video)
No references stored for this video.
Video 93Jb4nFhXVE Rules Teach at 2:42 sentiment: positive
video_pk 72367 · mention_pk 170608
Tend video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice progression from simple to complex tasks.
  • Good replayability due to variable objectives and card draws.
  • Rules are not overly complex once symbology is understood.
  • Encourages strategic planning for long-term goals.
Cons
  • Can be overwhelming for new players initially.
  • Some objectives might be too ambitious.
  • Some mechanics may be difficult to fit in later in the game if not planned.
Thematic elements
  • farming on an alien planet
  • alien planet, LV426
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players get one action per task initially, expandable with energy bars.
  • Neighbor gifting — Giving gifts to neighbors to complete requests and gain points.
  • Objective Fulfillment — Completing season-end objectives for points.
  • Push Your Luck — Deciding whether to go off the beaten path for better rewards or stay on the path for easier progression.
  • Resource Management — Resources must be spent immediately or stored in the cargo manifest.
  • Roll and Write — Fishing involves rolling dice to determine catch.
  • Set Collection — Collecting different types of goods for points in specific stalls.
  • Simultaneous action selection — Players select two tasks independently each round.
  • table presence — The deluxe version comes with components for up to 12 players.
  • Worker placement (implied) — Taking specific actions like tending, chopping, mining, and fishing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every single thing that you get, you must immediately use in one of four ways.
  • The game has a nice progression to it. It starts off really simple.
  • The task card comes out and it isn't just, oh, this is what it's going to be next round. It's this card is now part of the deck.
  • This is not a three-hour game. This is a a one and a half hour game. Two hours I think if if you're a bit slow, but it has a nice progression to it.
  • Ultimately, it doesn't matter what a symbol is. So, we were trying to find what the names of these were. It it doesn't matter.
References (from this video)
No references stored for this video.
Video h-1j1sUXrSA Before You Play Playthrough
video_pk 69814 · mention_pk 166667
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players will choose two different task cards to resolve but you must resolve them one after another
  • most Flippin rights or rolling rights a lot of things are going to feed into other things so it's easier just to track one player versus both of us right
  • there is no storage system so anything that you gain you must use immediately
  • when making this decision we have a sneak peek at two of the tasks that will be available next round
  • you gain the wood from going down this path yes and then by doing that it had the purple to show you that you got the coin so that's how you use both of those right away
  • this is a prototype copy of the game it's very high quality but there are still some errors that will be fixed for the final version including any of these chop symbols that you'll see on a lot of the top halves of the cards these represent a double chop which technically would allow you to chop wood on the bottom half of your Woods as long as you have a path that gets there these however are a typo so these are supposed to be this symbol here which represents a single chop action
  • I really wanted to find some purple to move up this track knowing that we're going to have that that didn't end up happening
  • I really want a bone I need a bone
  • I'm going to the bottom half of the woods so you can do it once and then you can do it again yes and I think I'm just going to go to the right
  • you're looking for the honey I found honey
  • I really want this piece of iron right here so I can have buy it I need to have coins to get coins you when you when you get your your your plants I might turn them in for you yeah I know okay okay well you're going to get oh no I didn't give you anything I'm going to get an egg so go ahead and draw two cards and I need to figure out what I want to do with this egg
  • oh my gosh that's 35 asterisk don't know who knows if I was playing right kid could have been cheating I'm just kidding
References (from this video)
No references stored for this video.
Video h-1j1sUXrSA Before You Play Playthrough at 0:04 sentiment: positive
video_pk 69814 · mention_pk 226361
Before You Play - Tend video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wide variety of actions on farms
  • Sandbox nature of the game
  • Mechanics feed into each other
  • Asymmetric player sheets offer varied scoring
  • Clear progression through upgrading tools and unlocking new fishing types
Cons
  • Prototype copy with potential errors
  • Difficulty in tracking all interactions due to interconnected mechanics
  • Limited storage for resources requires immediate use
Thematic elements
  • Farming simulator
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Fences are used to enclose areas for animals, implying a form of area control on the farm.
  • Dice Drafting — Dice results from rolls can be used for various actions or gifted to opponents.
  • flip-and-write — Identified as a flip-and-write game for one to five players.
  • Objective Fulfillment — Players score points for completing objectives throughout the game and at the end.
  • push-your-luck — Implied by the scratch-off mechanism and dice rolls where players choose outcomes or risk.
  • Resource Management — Resources gained must be used immediately.
  • roll-and-move — Dice are rolled to determine outcomes in actions like fishing.
  • Scratch-off — Used for actions like chopping wood and mining, revealing resources and triggering effects.
  • Set Collection — Players collect items to unlock badges and fill their cargo manifest.
  • Worker Placement — Players choose from a row of five task cards to resolve actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players will choose two different task cards to resolve but you must resolve them one after another
  • most Flippin rights or rolling rights a lot of things are going to feed into other things so it's easier just to track one player versus both of us right
  • there is no storage system so anything that you gain you must use immediately
  • when making this decision we have a sneak peek at two of the tasks that will be available next round
  • you gain the wood from going down this path yes and then by doing that it had the purple to show you that you got the coin so that's how you use both of those right away
  • this is a prototype copy of the game it's very high quality but there are still some errors that will be fixed for the final version including any of these chop symbols that you'll see on a lot of the top halves of the cards these represent a double chop which technically would allow you to chop wood on the bottom half of your Woods as long as you have a path that gets there these however are a typo so these are supposed to be this symbol here which represents a single chop action
  • I really wanted to find some purple to move up this track knowing that we're going to have that that didn't end up happening
  • I really want a bone I need a bone
  • I'm going to the bottom half of the woods so you can do it once and then you can do it again yes and I think I'm just going to go to the right
  • you're looking for the honey I found honey
  • I really want this piece of iron right here so I can have buy it I need to have coins to get coins you when you when you get your your your plants I might turn them in for you yeah I know okay okay well you're going to get oh no I didn't give you anything I'm going to get an egg so go ahead and draw two cards and I need to figure out what I want to do with this egg
  • oh my gosh that's 35 asterisk don't know who knows if I was playing right kid could have been cheating I'm just kidding
References (from this video)
No references stored for this video.
Video dcU5QgPV-uQ Playthrough at 0:30 sentiment: positive
video_pk 69541 · mention_pk 166066
Tend video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly combo-driven
  • Lots of different actions to choose from
  • Satisfying to unlock new abilities and upgrades
Cons
  • Easy to lose track of your actions and combos
  • Can feel chaotic due to simultaneous play
  • Potential balancing issues with certain strategies (e.g., fishing)
Thematic elements
  • Cultivating a new world after arriving from Zenith Corporation.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per round, which can be increased by spending money on energy bars.
  • Area Control — Fencing in animals to prevent them from leaving the player's board.
  • flip-and-write — The core mechanic involves players choosing actions and marking them on their player sheets.
  • Pattern Building — Players place polyomino shapes (stamps) in their cargo manifest to complete rows and score points.
  • Resource Management — Players collect and use resources like wood, stone, and crops.
  • Set Collection — Players collect sets of resources or complete specific patterns for scoring.
  • Simultaneous action selection — In the task phase, players choose their actions simultaneously.
  • Worker Placement — Players choose from available tasks or actions to complete on their turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is going to be a little bit chaotic because a lot of it is simultaneous it's a lot of head down like just doing your thing
  • it's not complicated it's not complicated but there are a lot of combos in a lot of triggers
  • try and only focus on like one or two things because what will happen if you focus on too many things chaos ensues
  • I really want to put blue fishing stamps in my middle column because I'm going to get two points per square that has a fish in it
  • it's just the same fish two hearts
  • I'm due to do well in this game because I have been destroyed in every game that I've played horribly
References (from this video)
No references stored for this video.
Video wGdC5xC8GMA Review at 0:57 sentiment: positive
video_pk 69537 · mention_pk 166062
Tend video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Encourages divergent plays from game to game and player to player.
  • Nice way of encouraging divergent and exploratory play.
  • Publisher pulled no stops on thematic and experimental production.
  • Smart innovations in how the action deck evolves.
  • Growth system for plants and animals, crafting tools, and systems for rewards set up a fabulous resistance and incentive to invest.
  • Concludes with some incredibly epic turns.
  • Rewards deliberation, analysis, and experimentation.
  • It's a better adaptation of the spirit and essential elements of Stardew Valley than its own card-based adaptation.
  • Blends and balances freedom with pressure, automation with efficiency.
  • Best game IV Studios has produced.
  • Great for solo gamers.
Cons
  • Disposable nature of games that produce waste after each play is a growing concern.
  • Having unique scratch off cards feels like a premium thing to just be throwing away after a single use.
  • Stamps might eventually dry up or get damaged.
  • Tradeoffs to this sort of production, wondering if a more sustainable mechanical compromise could have been made.
  • Dizzying level of options and paths can cause friction with folks associating this format of game with a more relaxed time or those who must analyze every possible angle.
Thematic elements
  • Xeno farming for the ominously Cheery Corporation managing alien livestock, crops and obtaining fish and minerals to craft or sell for upgrades
  • futurist
Comparison games
  • Hadrian's Wall
  • Twilight Inscription
  • Stardew Valley
Mechanics (from transcript analysis)
  • action selection — Five actions are available each turn and players simultaneously select and apply two of them.
  • area enclosure — Building fences to pin in weird alien animals.
  • Deck Building — Increasingly powerful cards are introduced to the action deck.
  • Objective Fulfillment — Players fulfill objectives and score points at the end of the game.
  • Resource Management — Players manage alien livestock, crops, fish, and minerals to craft or sell for upgrades, trade with neighbors or permanently place in their cargo hold.
  • Roll and flip — Applies the roll and flip and or right train mechanics.
  • Set Collection — Players collect rewards from objectives, cargo hold, and unlocked awards.
  • Simultaneous action selection — Players simultaneously select and apply two actions on their sheets.
  • Worker Placement — Actions include chopping wood, mining, fishing, plowing fields, planting crops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is kind of bananas.
  • It's like a spreadsheet with data ping ponging back and forth every time you tick a box or scratch off something.
  • This really takes takes the whole permanence of the and right genre to a whole another level.
  • Tend is a mentally taxing game and I mean that in both positive and somewhat negative connotations.
  • With speculative criticism of the production and acknowledgement to the crunch aside tend is kind of awesome.
  • It's clear to me that stardew Valley was a huge inspiration on this game and as a dedicated stardew Valley fan this is a better adaptation of the spirit and essential elements of the mechanical system of that video game then that video game's own cardb boian adaptation.
  • Blending and balancing Freedom with Pressure, automation with efficiency.
References (from this video)
No references stored for this video.
Video pmHFBmfUbP4 Preview at 0:56 sentiment: positive
video_pk 69508 · mention_pk 166035
Tend video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of components and value for the box size.
  • High replayability due to randomization of cards and setups.
  • Plays smoothly at lower player counts, including solo.
  • Attractive party version for playing with many people.
  • A web app is available for randomization, reducing setup effort.
Cons
none
Thematic elements
  • Farming and resource management with a neighborly aspect.
Comparison games
  • Three Sisters
  • Arks of Anya
  • Cartographers
Mechanics (from transcript analysis)
  • action selection — Players get two actions per turn from a selection of regular actions, 'either or' actions, and conditional actions that allow for taking a bottom reward if a middle requirement is met.
  • area enclosure — Players build enclosed areas for farm animals.
  • Card Drafting — Season cards and action cards provide randomization and changing game conditions.
  • Dice Rolling — Dice are rolled for fishing and are placed in specific areas. Some dice have wild sides.
  • Resource Management — Resources obtained must often be spent immediately on upgrades, building, or fulfilling goals.
  • Resource Trading — Players trade resources with 'the corporation Zen' to unlock things on their board.
  • Roll and write/flip — The game involves rolling dice and marking things on sheets, and the host notes it's a 'big big big rolling right flipping right'.
  • scoring — Scoring occurs at specific rounds (6th, 10th, 12th) based on objective cards, and at the end of the game based on filled stalls, badges, and blueprint fulfillment.
  • Set Collection — Players collect resources like wood, iron, and copper, and use them for projects or cargo manifest patterns. There are also 'badges' to collect by filling in spots with specific fish types.
  • Tile Placement — Players place resources onto their cargo manifest to create patterns and score points. Tilling land to create plots for crops is also mentioned.
  • Worker placement (dice placement) — Dice are placed on tilled lands or in enclosed fences to gain resources or trigger benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this box is box is big
  • everything else is super random and it's going to come out that way and change the way the game plays
  • it's got that very much that combo feel you can do one thing to get another thing
  • I find that at lower player counts it's just as comfortable as potentially higher player counts cuz I only played it solo and it plays very smoothly
References (from this video)
No references stored for this video.
Video MEsjufoN0MI Unboxing at 0:03 sentiment: positive
video_pk 67693 · mention_pk 163875
Tend video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressed with the components.
  • Dice are massive and very cool.
Cons
  • Ink transfer from box cover.
  • Slight curve in boards from packaging.
  • Box damage out of the box.
  • Concern about markers drying out over time.
Thematic elements
  • cultivate tomorrow today
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — The game includes various custom dice for gameplay.
  • Scratch-off — The game features components that require scratching off areas, which seems to be a core part of interacting with the game.
  • Stamps — Markers in the game also function as stamps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a huge box
  • this is massive
  • Oh my gosh.
  • it says cultivate tomorrow today
  • this is a heavy package. Like heavy.
  • it's just a rule book.
  • but there are some score challenges which might lend itself to solo.
  • what's cool about this is you end up kind of like mining these squares and depending on what you scratch off, uh, you might get something out of it.
  • very good quality, by the way.
  • So these are all stamps and markers.
  • I'm dependent on these markers not drying out.
  • And then I think the best part are all the dice.
  • And then these huge chunky dice.
  • very impressed with the components.
  • The dice are massive and very cool.
  • And, um, I can't wait to show you how this game plays solo.
References (from this video)
No references stored for this video.
Video 5tgtM1vcyY0 Discussion at 0:33
video_pk 67485 · mention_pk 163603
Tend video thumbnail
Click to watch at 0:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to one of the best local friendly game stores that I've ever seen.
  • This is a board game store that really ticked multiple boxes.
  • This is a board game store that has a really rustic vibe to it, cuz on the other side of the store is an entire bar.
  • Not going to lie, this was five stars.
References (from this video)
No references stored for this video.
Video 9zZFBOtF9Bg Review at 0:16 sentiment: mixed
video_pk 67461 · mention_pk 163583
Tend video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Production quality is really nice.
  • The theme is liked.
  • Cover art is exciting.
  • Playing with Stardew Valley music creates a nice peaceful atmosphere.
  • The stamp markers are nice and work well.
  • There are moments where things can compound on each other.
  • It seems like there's more stuff in the box.
Cons
  • Doesn't have enough replay value.
  • Falls into a trope where there are few reasons to play it again.
  • Weird to teach, lacks a natural flow.
  • Feels the same every single time you play.
  • Scratch-offs become annoying due to randomness and potential for errors.
  • Scratching off can accidentally go into neighboring boxes.
  • Resources can be obscure.
  • Spatial awareness element of cargo manifest is too loose.
  • The trellis always requires two wood and a coin.
  • Animals are just bought, not earned in a way that feels rewarding.
  • Neighbor rewards are the same.
  • Mining and chopping rewards are the exact same.
  • Pond fishing has a different configuration of where stuff is at.
  • Cargo manifest has little impact as you're rarely forced to put items in zero-point spots.
  • Badges could have different resource configurations.
  • Task cards are not interesting; everyone can always do them.
  • Lack of turn order makes it feel less strategic.
  • Season task cards offer few advantages and are not always achievable.
  • The game feels boring.
  • Neighbor cards feel like a weird issue.
  • The scratch-off markers have unnecessary fat ballpoint ends that bleed through the paper.
  • The game is shallow overall.
  • Game feels longer than it needs to be without adding more substance.
Thematic elements
Comparison games
  • Stardew Valley
  • Three Sisters
  • Dinosaur Island Roar and Wright
  • Cgraphers
Mechanics (from transcript analysis)
  • action selection — Players choose actions from available task cards.
  • roll-and-write — The host generally dislikes roll-and-write games unless they have high replay value.
  • Scratch-off — The game features scratch-off elements for resources, which the host finds gimmicky and often annoying.
  • Set Collection — Implied through cargo manifest and resource collection.
  • Simultaneous action selection — The game is described as completely simultaneous co-op or competitive solitaire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And whenever it comes to a game like Tend, there's nothing really wrong with it. It's just that for me, it falls into another trope or the the the issue I have in the genre of I don't see many reasons to ever play it again.
  • This is a interesting gimmick, but as actually as I've played it kind of becomes annoying one kind of I really feel like any scratchoffs in any game is like oo and then you play and you're like this is stupid.
  • Cuz none of it's bad. I just think it's kind of everything you do here is boring.
  • So ultimately there's nothing really that this game provides in all of its actions that I find interesting and it mainly highlighted that if this game doesn't do it for me then this might just be a genre that I stay away from.
  • But I think whenever all is said and done, it's just you're you're you you got it after a game, honestly.
  • The game after multiple plays felt the same every single time except it was longer.
References (from this video)
No references stored for this video.
Video _2lN1GRWHZs Top List at 0:57 sentiment: positive
video_pk 67277 · mention_pk 163241
Tend video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • perfect for a cozy game night
Cons
none
Thematic elements
  • build the best homestead
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — tend crops and build pens for your animals.
  • Scratch-off cards — mine for stuff by actually scratching off disposable cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here are my top five board games of 2025.
  • Here's my top five of 2025. If you had to pick one, which one of these games would you play
References (from this video)
No references stored for this video.
Video Kn5yPg-USHE Review at 0:08 sentiment: positive
video_pk 66845 · mention_pk 162651
Tend video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scratch-off cards are fun and satisfying to use.
  • Markers are also stamps and have a nice design.
  • Scratch-off cards are unique and colorful.
  • The mechanism of scratching off and revealing is satisfying and cozy.
Cons
  • Scratch-off cards can create dust on the table.
Thematic elements
Comparison games
  • Hadrian's Wall
  • Charterstone
Mechanics (from transcript analysis)
  • Roll and write / Flip and write — Tend is categorized as a roll and write or flip and write game.
  • Scratch-off cards — The game features unique, colorful scratch-off cards with printed landscapes that players scratch off to discover resources or items, which is described as a favorite mechanism and component.
  • Stamps/Markers — The game includes dual-purpose markers that are also stamps shaped like leaves, noted as a spectacular component.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my favorite mechanism in the roll and write game or kind of flip and write game Tend.
  • my favorite mechanism in the game I'm going to talk about in a second, the scratch-off card.
  • The markers in this game are really spectacular because they are not only markers, but they are also stamps.
  • But the other nice production detail that also ties to the mechanisms are these scratch-off cards.
  • But it was just a delight to scratch off uh to scratch off these cards and find fun stuff while I was doing so.
  • other than the dust that you can you push onto your onto your table when you scratch off cards, other than that downside, it is a lot of fun to scratch stuff off cards and see what's underneath and have it tied to a specific mechanism.
  • being able to zero in and just scratch off a space on the card and see what you find underneath, that is that element of the game I thought was very cozy and very satisfying to do.
  • That is my favorite component in the game other than the pen. The pens were really cool. And also my favorite mechanism in the game.
  • having it pre-printed feels like you have discovered something almost you've discovered something that they didn't want you to know about.
References (from this video)
No references stored for this video.
Video ZXAe5O1nxi0 Unboxing at 2:10 sentiment: positive
video_pk 66840 · mention_pk 162642
Tend video thumbnail
Click to watch at 2:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing artwork and production style.
  • The game involves farming and planting, which the host enjoys.
  • Interesting component with dual-function pens (pen and stamp).
  • Seems to have a lot of content for the box size.
Cons
  • The box is very heavy for its size.
  • The difference between the four packs of sheets is not immediately apparent.
  • Some pen caps were missing, and pens might be dried up.
Thematic elements
  • Farming
Comparison games
  • Hadrian's Wall
  • The Anarchy
Mechanics (from transcript analysis)
  • Card Drafting — The host mentions drawing cards and "it might tell you what you get."
  • Dice Placement — The host observes, "you are going to be placing dice onto your spaces, I think, in your farm."
  • Farming — The host notes the theme involves "chopping, fishing, tending. It is a game about farming."
  • Roll and Write — The host mentions, "I've heard it's a roll and write game."
  • Scratch-off — The host discusses a "scratch-off pack" and how "you use the metal coins and you actually scratch off stuff here."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this box is one of the heaviest boxes, if not the heaviest boxes for its size that there is.
  • I like the artwork. I like the I like the style. I like the the production of it.
  • It is a game about farming.
  • one end of the pen is a normal pen. And then the other end, apparently, is Oh, it's a stamp.
  • This is a game where I'm going to be downloading the rulebook, sticking it on my iPad
  • it will be a sponsored play through, which means there will be some Patreon only play throughs beforehand.
References (from this video)
No references stored for this video.
Video C5Tt2-24u94 Interview at 39:13 sentiment: mixed
video_pk 66525 · mention_pk 162102
Tend video thumbnail
Click to watch at 39:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep and crunchy decisions
  • High replayability
  • Engaging for players who enjoy complexity
Cons
  • Some found it too heavy or expensive for a flip and write
  • Not everyone connects with the design philosophy
Thematic elements
  • Puzzly abstract game
Comparison games
  • Three Sisters
  • Fleet
  • Hadrien's Wall
Mechanics (from transcript analysis)
  • asymmetric factions — Features asymmetric factions, offering different starting abilities and playstyles.
  • Flip and Write — A flip and write game that is considered heavy and complex, with many decisions for the players.
  • modular upgrades — Has potential for modular upgrades and ongoing long-term development.
  • Strategy — Requires players to focus on specific strategies and explore different mechanisms within the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that the worst thing that we could possibly do is bore you.
  • We're going to make a game that a lot of people don't like and that is totally fine.
  • It's all about the tracks. Just like it's all about the cones. It's all about the tracks.
  • I think that anyone can be a game designer. And so a lot of times they're flexing those muscles that they don't know they have by telling you how to fix your game.
  • I love fusing two things that aren't aren't usually together. That's where you find new.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game and you'd think like, wow, the the variability in the dice rolling uh would make it super variable, but no, like Toby's just better at this game and he's going to beat me pretty often.
  • I want to be like thinking about something the whole time, you know? I want to be doing something.
  • He never wants somebody to mess to mess with his plans. In your games, people mess with plans, which I love.
  • We're really proud of where that ended up.
  • So, it's like, 'Oh, I can't spend I can't spend my coins anymore because that's points. I got to hold on to those.'
  • It's my favorite of our designs. I love it. I'm so happy that it is delivering.
  • I don't want to be that guy [the quarterback]. But I can't stop myself.
  • The fun part is is we don't lose the collaboration because there's literally a phase at the top of everything.
  • It solved another issue for me too, which is I am recognize this myself. I am a quarterback co-op player and I hate that about myself.
  • The breakthrough in that project was how do we make it not feel just like we we pasted this over top of Moonrakers.
  • So, there's there's a resource that literally is you can change the color or you can change the face of any of your dice and and that is a huge strategy and a huge part of winning is manipulating your dice at the right time and saving them for the right moments.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game...
References (from this video)
No references stored for this video.
Video JOgl6gemk-s Board Game Buzz Discussion at 7:43 sentiment: positive
video_pk 66427 · mention_pk 161766
Board Game Buzz - Tend video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple pathways to scoring
  • Familiar heavy-weight Euro feel
Cons
  • Rules and setup can be dense for newcomers
Thematic elements
  • Array
  • Alien world, Zenith Corporation context
  • Euro-style puzzle with high variability
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Players flip cards and choose actions to mark on a large sheet/board, shaping their colony.
  • Resource collection and scoring via multiple tracks — You can mine, fish, farm, etc., with diverse pathways to score according to the sheet and actions chosen.
  • Roll-and-write (flip-and-write) — Players flip cards and choose actions to mark on a large sheet/board, shaping their colony.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so sad about it, but unfortunately I will not be at PAX unplugged this year.
  • Aren't we in a great hobby and great? We're in the golden age of gaming, right?
  • I love just getting excited over new board games. It makes my heart happy.
  • We're in the golden age of gaming, right? Where we have so many great games that are coming out all the time.
  • I need this game. I need it to complete my Formage collection.
References (from this video)
No references stored for this video.
Video hdJi4z5ZZNg Board Game Buzz Top 10 List at 38:46 sentiment: positive
video_pk 65874 · mention_pk 159973
Board Game Buzz - Tend video thumbnail
Click to watch at 38:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly cozy and replayable
  • Strong solo potential
Cons
none
Thematic elements
  • cozy, farming-inspired roll-and-write
  • a peaceful rural/fantasy village
  • stardew-valley-esque vibes
Comparison games
none
Mechanics (from transcript analysis)
  • roll-and-write with resource management — generate resources to fill a cargo manifest; awards and upgrades drive end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot stop playing it
  • This is the better version
  • Ultimate comfort cozy game right now
References (from this video)
No references stored for this video.
Video _cXqcfVduYE Board Game Critique Analysis at 0:27 sentiment: positive
video_pk 62524 · mention_pk 155219
Board Game Critique - Tend video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong strategic depth with multiple victory paths
  • high replayability due to variable cargo manifests and seasonal bonuses
  • premium production and tactile components
Cons
  • high complexity and setup time; demanding commitment for longer sessions
Thematic elements
  • farming and long-term strategic planning with resource chaining
  • alien planet colonized by an off-world agriculture corporation
  • Euro-style puzzle with heavy planning and tactile stamping mechanics
Comparison games
  • Stardew Valley
  • Three Sisters
Mechanics (from transcript analysis)
  • cargo manifest polyomino puzzle — Fitting shapes into a grid to score and unlock bonuses.
  • End Game Bonuses — Seasonal bonuses modify available actions and trigger cascading effects.
  • resource-to-upgrade progression — Resources convert into upgrades or stamps on cargo manifest.
  • seasonal objectives and bonuses — Seasonal bonuses modify available actions and trigger cascading effects.
  • Simultaneous action selection — Players choose actions from a shared deck each round.
  • Simultaneous Actions — Players choose actions from a shared deck each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tend absolutely crushes the other two on mechanics alone.
  • Theme integration in Stardew is genuinely strong if you care about that experience.
  • Three Sisters is the best value proposition and the most universally enjoyable for casual groups.
References (from this video)
No references stored for this video.
Video Iun5izM_QxE Crimsonboardgames Playthrough at 0:05 sentiment: positive
video_pk 61540 · mention_pk 154175
Crimsonboardgames - Tend video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo mode with tactile stamping and scratching mechanics
  • Stardew Valley-inspired feel for farming/mining loop, but with a distinct flip-and-write tempo
  • Clear progression through upgrades and distinct seasonal scoring tracks
  • Multiple viable scoring paths (cargo manifest, neighbor interactions, badges) that support replayability
Cons
  • High price point noted as a potential barrier
  • Learning curve and table presence may deter new players
  • Possible longer play sessions for a thorough solo run
  • Some players may find the iconography and setup complexity intimidating
Thematic elements
  • Resource management, farming, crafting, tool upgrades, and neighbor interaction
  • Farming village with woodlands, rivers, and mines; seasonal progression
  • Sandbox strategy with tactile, card-driven actions and growth milestones
Comparison games
  • Stardew Valley
Mechanics (from transcript analysis)
  • Action selection from five cards — Each turn you choose two actions from a pool of five available action cards.
  • Badges and energy/resource tokens — Badges provide end-game bonuses; energy bars grant extra actions during a round.
  • Cargo manifest scoring with color modifiers — Points are earned by filling cargo slots; certain colors yield bonus points or zero points depending on column.
  • Dice Rolling — Rolling to determine internal rewards or items found in geodes; adds an element of chance tied to exploration.
  • Geode-like luck/dice mechanic (through dice for geodes and fishing rewards) — Rolling to determine internal rewards or items found in geodes; adds an element of chance tied to exploration.
  • Neighbor gifting and card selection — Gifting items to neighbors grants rewards and can influence end-game scoring paths.
  • Scratch card and growth phase — Scratch to reveal resources and trigger growth, affecting scoring and progress.
  • Seasonal scoring tracks — Scoring happens across multiple seasons (Season 1, Season 2, Season 3) with round-based progression.
  • Track Advancement — Upgrades unlock more efficient actions and higher potential outputs; progress is tracked across different tracks.
  • Upgrade tracks (mining, chopping, tending, and tool upgrades) — Upgrades unlock more efficient actions and higher potential outputs; progress is tracked across different tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stardew Valley-esque. Absolutely wonderful.
  • I'm really enjoying this game.
  • it's a crunchy flip and write
  • This is going to be exciting.
  • Oh, and I forgot something.
References (from this video)
No references stored for this video.
Video gunhg0zN9eY The Board Game Garden Discussion at 4:44 sentiment: positive
video_pk 42907 · mention_pk 130430
The Board Game Garden - Tend video thumbnail
Click to watch at 4:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the designer’s favorite games of 2025
  • works well both multiplayer and solo
Cons
  • mechanics were not exhaustively detailed in the transcript
Thematic elements
  • growth and collaboration
  • abstract/atelier-styled thematic vibe
  • player-driven progression with cooperative undertones
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative action planning — players coordinate actions to achieve shared goals
  • Cooperative Actions — players coordinate actions to achieve shared goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so excited to get there and hang out and see everyone.
  • This is the cozy season that we're moving into—winter, holidays, cozy solo and multiplayer gaming.
  • I love the board game community—it's so nice, kind, welcoming, and easy to start conversations.
  • Tend is probably one of my favorite games from 2025. I love it so much, both multiplayer as well as solo.
  • Cozy Stickerville... I cannot wait for this game. It is bringing two worlds together that I just love so much.
References (from this video)
No references stored for this video.
Video ry7C545ysRw The Board Game Garden Top 10 List at 21:52 sentiment: positive
video_pk 42512 · mention_pk 129150
The Board Game Garden - Tend video thumbnail
Click to watch at 21:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cozy, accessible take on roll-and-write; has chaining without being as heavy as Three Sisters
Cons
  • Not as much chaining as other top-tier verban rights; still early access prototype materials
Thematic elements
  • cozy simulation farming life with light automation
  • Cozy farm-life with farming, woods, mines, and fishing
  • warm, relaxing
Comparison games
  • Hrien's Wall
  • Three Sisters
Mechanics (from transcript analysis)
  • flip, collect, and upgrade / rolling with action chaining — play with a set of five action cards; choose two to perform; there are chaining opportunities and some interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Verban rights are my favorite mechanism and a whole genre
  • I could honestly have an entire channel focused on verban rights
  • There are so many amazing rolling rights
  • Hrien's Wall is my favorite verban right of all time
References (from this video)
No references stored for this video.
Video 2WYDcdoy-kQ The Board Game Garden Discussion at 1:36 sentiment: positive
video_pk 42196 · mention_pk 128023
The Board Game Garden - Tend video thumbnail
Click to watch at 1:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Inclusion of a solo mode, appealing to solo players.
  • High replayability through rotating decks, seasonal cards, and modular components.
  • Strong thematic coherence with cozy farming vibes (crops, livestock, fishing, neighbors).
  • Tactile, well-presented prototype components with clear organization for demonstration.
  • Neighbor interaction adds dynamic player interaction and strategic depth.
  • Clear potential for engaging campaign marketing and crowdfunding appeal.
Cons
  • Complex rule set and multiple interlocking systems may present a steep learning curve.
  • Prototype components are subject to change; final production may adjust balance and clarity.
  • Estimated playtime of 90 minutes across 1-6 players could vary significantly with player count.
  • Cargo manifest scoring and color adjacency rules may require careful tracking and planning.
  • Potential for pacing issues mid-game due to simultaneous actions and deck evolution.
Thematic elements
  • Cozy farming simulation with emphasis on resource management, neighborhood relationships, and seasonal progression
  • Cozy farming environment where players manage a farm, tending crops and animals, fishing, mining, and interacting with neighbors, all while building a cargo manifest for the Zenith Corporation.
  • Emergent, player-driven storytelling through tile-placement, resource allocation, and score-chasing objectives across seasons
Comparison games
  • Stardew Valley
  • Animal Crossing
Mechanics (from transcript analysis)
  • cargo manifest and resource conversion — Resources can be converted into coins or placed into a cargo manifest to earn victory points; placement depends on stamp shapes and colors.
  • dice-based resource gathering — Crop and animal resources are represented by colored dice; harvesting and upgrading require managing dice faces and colors.
  • flip-and-write — Each round presents five action cards; players simultaneously choose two to execute, with cards cycling and new ones entering the deck each round.
  • Flip/Roll and Write — Each round presents five action cards; players simultaneously choose two to execute, with cards cycling and new ones entering the deck each round.
  • neighbor gifting and social rewards — Gifting resources to neighboring players grants bonuses and end-game points, incentivizing interaction and strategy around who to help.
  • Positive Player Interaction — Gifting resources to neighboring players grants bonuses and end-game points, incentivizing interaction and strategy around who to help.
  • Resource Management — Resources can be converted into coins or placed into a cargo manifest to earn victory points; placement depends on stamp shapes and colors.
  • seasonal deck-building — Action cards are organized into seasons; new cards enter each round while some move toward a discard pile, altering future choices.
  • upgrades, energy bars, and tools — Players can upgrade tending, fishing, and mining tools, plus energy bars that grant extra actions, adding a strategic upgrade path.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm super excited to show off this game for you guys today.
  • there is a solo mode so that is great for all of my solo players out there.
  • this is going to be a flip and write
References (from this video)
No references stored for this video.
Video hPF1VekLDdA Tabletop Tokki Discussion at 1:15 sentiment: positive
video_pk 40107 · mention_pk 121210
Tabletop Tokki - Tend video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
mixed_positive
Pros
  • lots of interesting components and sections
  • shared-resource bonuses create interaction
Cons
  • cohesion between elements felt a bit loose
  • limited action-burst combos reducing long-term engagement
Thematic elements
  • cottage-industrial, light resource management
  • various workshop-like tracks for tending resources
  • casual, approachable
Comparison games
none
Mechanics (from transcript analysis)
  • action chaining with bonuses — bonuses arise when you complete qualifier goals on cards
  • flip-and-fill — sections of your establishment are filled by flipping and resolving actions
  • Flip/Roll and Write — sections of your establishment are filled by flipping and resolving actions
  • shared resource interaction — players share resources with neighbors to trigger bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm in love with this game.
  • I would love to play and explore more of these in the future.
  • This is a really cool implementation of taking known game mechanics and sprucing them up with new cards and new abilities.
  • I definitely felt like Origin Story overstayed its welcome and could have been more concise.
  • Dice Pool Party is a roll and write game, but not like any other ones I've ever seen.
References (from this video)
No references stored for this video.
Video x4HuZIS4czk The Dice Tower Top 10 List at 1:53 sentiment: positive
video_pk 39349 · mention_pk 118693
The Dice Tower - Tend video thumbnail
Click to watch at 1:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative flip-and-write design with rich thematic touches
  • Engaging variety of minor games and activities
Cons
  • Involves many moving parts; can be punishing for new players
  • Deluxe components increase price and table footprint
Thematic elements
  • flip-and-write exploration and growth with a forest/campsite narrative
  • Forest, caves, farms, and rural life; a fantasy/folk vibe
  • story-like with modular exploration and multiple mini-games
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write — Core mechanic where players reveal and take actions by flipping and writing on sheets.
  • Flip/Roll and Write — Core mechanic where players reveal and take actions by flipping and writing on sheets.
  • Mini-Games — Several small game tasks are embedded in the core flip-and-write loop.
  • multi-game mini-games — Several small game tasks are embedded in the core flip-and-write loop.
  • two-action per round exploration — Players select two actions per round to explore forests/caves or develop farms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The heaviest on this list physically just massive, huge, untenable how big and heavy it is, but it's such a cool adventure game as you're going through using your dice, a very interesting, clever mitigation and dice resource management systems in order to go out and adventure and fight and go through these stories.
  • I love a good track.
  • Galactic Cruise. This is such a phenomenal game. It is a Vital Lacerda-esque game, but it also smoothens so much of that onboarding and learning process, but also gives you so much crunch as you're trying to build up your cruise ships.
References (from this video)
No references stored for this video.
Video bLPWZ-MPvA8 The Board Game Garden Discussion at 7:53 sentiment: positive
video_pk 37861 · mention_pk 113757
The Board Game Garden - Tend video thumbnail
Click to watch at 7:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are somebody's reason to smile
  • we are so close to 30,000 Garden members
  • thank you all so much for watching and for your support
  • I am leaving for Japan and I cannot wait to document it
References (from this video)
No references stored for this video.
Video Ou4lCrKiVv0 The Board Game Garden Playthrough at 12:04 sentiment: positive
video_pk 37325 · mention_pk 112129
The Board Game Garden - Tend video thumbnail
Click to watch at 12:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lush, vibrant production and engaging thematic integration
  • satisfying chaining of actions and upgrades
  • strong solo mode with clear route to maximize scoring
  • high replayability driven by evolving objectives and card flow
  • engaging integration of crafting, mining, fishing, and farming tracks
Cons
  • initial rule and iconography complexity can be intimidating
  • managing multiple tracks and cards can feel fiddly during longer sessions
  • some abstract scoring decisions may be non-intuitive at first
  • solo mode requires careful internal bookkeeping since there are no real neighbors
Thematic elements
  • resource management, community-building logistics, and a garden/woodland economy
  • A woodland-farm village with tendable crops, mining and fishing zones, and a growing infrastructure
  • sandbox, objective-driven, with evolving seasons and built around a cargo-manifest economy
Comparison games
  • Hadrian's Wall
  • Draft & Write Records
  • Void Fall
  • Revenant
  • Story Fold
  • Wild Woods
  • Mythwind
Mechanics (from transcript analysis)
  • action selection — each round offers five actions; players choose two to perform, and new actions refill from a deck in subsequent rounds
  • badges and exploration — completing badge rows grants end-game points; woods explorer, stones, and sap-related objectives influence planning
  • cargo manifest and scoring grid — resources are placed on a central manifest/board, forming rows and shapes that score at season ends
  • dice-driven scratch-off resources — progress is revealed by scratching boxes on action-dice tiles to yield resources
  • energy bars and action economy — energy bars temporarily amplify action capability, enabling extra actions within a round
  • seasonal objectives and end-game scoring — three seasons with escalating goals and scoring, plus long-term strategies around completing rows and badges
  • tool and upgrade progression — players upgrade tools (e.g., pickaxe, fishing rod) to access more powerful actions and deeper levels
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ivy games are so extra and Tend is no exception
  • this game is absolutely gorgeous
  • I am genuinely excited to jump into it right now
  • I love this game and I think Tend is my new favorite from Ivy Games
  • the overlay on this stream looks fantastic and I want to replicate it
  • I think this is actually my best score so far in solo Tend
References (from this video)
No references stored for this video.
Video p4fyDIjv7P0 Sir Thecos Review at 1:19 sentiment: positive
video_pk 37147 · mention_pk 111533
Sir Thecos - Tend video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Instructional design that teaches mechanics through early, approachable puzzles
  • Compact, travel-friendly packaging and format that fits in a bag or small box
  • Strong visual design and thoughtful puzzle ergonomics that feel cohesive and premium
Cons
  • Some puzzles can be quite challenging and may deter casual players
  • No explicit on-video rating is provided, which can leave viewers unsure of relative value
  • Advanced puzzles can require repeated attempts to master, potentially increasing barrier to entry
Thematic elements
  • Spatial reasoning and stacking puzzles themed around guiding shepherds and herds to gold goal spaces on a modular grid.
  • A compact, book-style puzzle board with a grid, printed icons, and movable shepherd figures that interact with sheep-like stacks called herds.
  • Tutorial-led exploration that gradually reveals mechanics through progressively challenging puzzles, with optional advanced challenges.
Comparison games
  • Deck and Lock
Mechanics (from transcript analysis)
  • Grid Movement — Players move shepherds on a grid; movement continues in a chosen direction until blocked by an edge or another piece.
  • grid-based path movement — Players move shepherds on a grid; movement continues in a chosen direction until blocked by an edge or another piece.
  • jumping over obstacles — Shepherds can jump over a single obstacle to land two spaces away, enabling selective bypassing of blocks.
  • Layer Building — Herds can be moved and stacked; their fixed shapes constrain movement and create new interaction possibilities.
  • level progression with tutorials and stars — Puzzles increase in difficulty; some include optional challenges and star markers for advanced play.
  • non-rotation and shape constraints — Certain pieces (herds) cannot be rotated, forcing players to respect specific movement patterns and alignments.
  • Pattern Movement — Certain pieces (herds) cannot be rotated, forcing players to respect specific movement patterns and alignments.
  • sliding and edge guidance — Puzzles emphasize sliding behavior where pieces repeatedly press toward the grid edge or obstacle, reinforcing forward planning.
  • stacking and manipulating herds — Herds can be moved and stacked; their fixed shapes constrain movement and create new interaction possibilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These puzzles are very simple because yes these are the tutorials. These like teach you the game, but believe me, the puzzles become a lot more complicated later on.
  • This is a puzzle board game.
  • I really enjoy it.
  • This is a pretty small and nice box.
  • I think this is like my favorite so far.
  • It comes in a pretty small and nice box here, right? But essentially, you don't even need the box, right? This is a book. This is just a book.
  • Puzzles get a lot more interesting as you progress, and the design really sells the whole experience.
  • The art and components are very well executed; it feels premium despite the compact form.
References (from this video)
No references stored for this video.
Video PFh1hBYUEJE No Pun Included Review at 0:00 sentiment: mixed
video_pk 33240 · mention_pk 98685
No Pun Included - Tend video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich Euro-engine with multiple strategic directions and upgrade paths
  • Engaging action-card tension and conditional bonuses
  • Tactile components (stamps, scratch-offs) that reinforce theme and fun
  • High production value and potential for varied replay
Cons
  • Very expensive and physically bulky; scaling raises diminishing returns
  • Iconography and UI can be dense, especially for new players
  • Flow can be interrupted by the sheer quantity of resources and decisions
  • Not ideal for large player counts; 4+ players feel bloated and slow
  • Prescriptive scoring feel in a sandbox engine; sometimes lacks fluidity
Thematic elements
  • Corporate exploitation and resource management on an alien world
  • Planet colonization overseen by the Zenith Corporation
  • humorous, satirical take on corporate colonization
Comparison games
  • A Feast for Odin
Mechanics (from transcript analysis)
  • Action card selection with conditional bonuses — Each round you are dealt five action cards; you choose two and execute them; some cards unlock bonuses if conditions are met in future rounds
  • Badge and cargo manifest scoring — Completing badge rows yields Zenith points; the cargo manifest provides additional scoring through resource placement and shapes
  • Resource engine-building with upgrades — Invest in upgrading tools and infrastructure; upgrades increase efficiency and unlock new capabilities
  • Scratch-off resource tracking and stamping — Two sheets dictate actions and rewards; you scratch off resources and stamp shapes that map to Tetris-like pieces for scoring
  • Tetris-like placement with color adjacency constraints — Resources must be placed with color-specific adjacency rules; shapes must fit within a limited grid for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the size of a regular rolling right and this this is the result of an industry that's going through something.
  • This is a really expensive game.
  • Tend wants to subvert its genre.
  • If you play this with anything more than four I dont want to do this but I will call the cops on you because there is just so much analysis paralysis.
  • In my first games of Tend I was smitten. It was like playing an Uwe Rosenberg design but with the addition of fun activities like scratching off rewards and stamping things.
  • The setup of the game is basically doing this and then setting up free decks of cards.
  • If you want the full set for six players, it is £44 which then makes it significantly more expensive than a feast for Odin and Norwegians combined.
References (from this video)
No references stored for this video.
Video OoLTjo43jHg The Board Gaming Doctor Review at 0:08 sentiment: positive
video_pk 32569 · mention_pk 96408
The Board Gaming Doctor - Tend video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cozy farming theme integrated with an alien planet setting
  • Neighbor interaction adds meaningful social between players
  • Tactile, randomized scratch-off sheets boost variability and fun
  • Two-sheet flip-and-write structure is approachable yet offers depth
  • Clear thematic integration with mechanics and scoring
  • High replay potential due to randomized task cards and sheets
Cons
  • Not all players will find it highly complex; it sits midweight
  • Tracking resources can be challenging; no built-in tracker leads to memorization
  • Luck-driven elements (dice and scratch-offs) can influence early progress
  • Longer play time with 4-6 players; may require a timer to maintain pace
  • Cascading conversions can be hard to manage without external aids
Thematic elements
  • Cozy, agricultural management with a light, resource-driven economy
  • Alien planet; Zenith corporate farming operation tending flora, fauna, and resources
  • Pragmatic, task-oriented farming in a modular, randomized environment
Comparison games
  • Hadrian's Wall
  • Hrien's Wall
  • Rolling Realms
  • Feast for Odin
Mechanics (from transcript analysis)
  • action selection from randomized task cards — Each round you choose two actions from a pool of randomized task cards; more actions unlock over time
  • Dice Rolling — Dice rolls determine fishing and other actions, with upgrade options to improve outcomes
  • dice-driven resource gathering — Dice rolls determine fishing and other actions, with upgrade options to improve outcomes
  • flip-and-write — Players flip and write on dual sheets to mark fields, crops, and animals; mirrors Rosenberg-style farming games
  • Flip/Roll and Write — Players flip and write on dual sheets to mark fields, crops, and animals; mirrors Rosenberg-style farming games
  • Neighbor Interaction — You can give resources to a neighbor to gain neighbor rewards, driving positive player interaction
  • neighbor interaction and rewards — You can give resources to a neighbor to gain neighbor rewards, driving positive player interaction
  • Polyomino — Resources are converted into money and placed on a cargo manifest using tetraomino-like shapes for scoring
  • polyomino/cargo manifest placement — Resources are converted into money and placed on a cargo manifest using tetraomino-like shapes for scoring
  • randomized personal sheets with scratch-offs — Each player has a randomized sheet with scratch-off elements that reveal resources and opportunities
  • resource cascades and multi-step conversions — Resources cascade through multiple conversions (coins → goods → symbols) with cascading effects
  • Resource Management — Resources cascade through multiple conversions (coins → goods → symbols) with cascading effects
  • scoring via cargo and symbol columns — Points come from cargo manifest configurations and symbol-driven scoring on your sheet
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I give this game a 7.8 at 8 out of 10, which is exactly what this game averaged out to be
  • For a quick game comparison, Hadrian's Wall is probably one that fits this the best
  • I would play this again in a heartbeat
  • Rolling Realms. That's like the competition and the bar for what I look for in a Roll and Write game
References (from this video)
No references stored for this video.
Video wXPo2n6Ha-Q The Dice Tower Top 10 List at 8:49 sentiment: positive
video_pk 32352 · mention_pk 95684
The Dice Tower - Tend video thumbnail
Click to watch at 8:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extensive action variety and re-playability
  • Excellent components
  • Strong rolling rights motif with multiple strategic paths
  • Great for teaching and gateway players
Cons
none
Thematic elements
  • Rolling rights across diverse ecosystems and activities
  • Open-ended natural-world theme with rolling rights elements
  • Narrative-driven, highly replayable with multiple paths
Comparison games
none
Mechanics (from transcript analysis)
  • dynamic_replayability — Each session can be completely different with many paths
  • multi_action_options — Players can explore animal care, planting, mining, forestry, fishing, etc.
  • multi_path_progression — Players can pursue different strategies each session, enabling varied routes to scoring
  • resource_drafting — Players select actions that draft resources and influence future turns
  • rolling_rights — Players roll dice and assign results to actions to develop their board and score points
  • Simultaneous Actions — Players can explore animal care, planting, mining, forestry, fishing, etc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've heard about this game for a while now and I was so excited to play it. And when I did, it once again did not disappoint.
  • I like rolling rights.
  • This game is so much fun. I love watching our nine-year-old play it with her grandparents.
  • I love the chaos of it.
  • I don't like lying in games.
  • I like the story.
References (from this video)
No references stored for this video.
Video GYqPNSiOnI0 Tim Chuon Discussion at 14:35 sentiment: positive
video_pk 30416 · mention_pk 89569
Tim Chuon - Tend video thumbnail
Click to watch at 14:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, multi-layered strategy that scales with player count
  • engaging, thematic resource generation and upgrade paths
Cons
none
Thematic elements
  • eco-sustainability, simultaneous action, resource management
  • environmental/civic care in a shared ecosystem
  • cooperative-style resource-building within a shared world
Comparison games
  • Wonderland's War
Mechanics (from transcript analysis)
  • multi-component integration — dice, scratches, and upgrade paths create layered strategy
  • resource generation and upgrading — farming, fishing, mining, and crafting actions advance the ecosphere
  • Simultaneous action selection — players perform actions in parallel to build a shared ecosystem
  • Simultaneous Actions — players perform actions in parallel to build a shared ecosystem
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's addicting
  • live conversation with an NPC that's evolving with your choices
  • it's always a different conversation
  • Stranger Things is my favorite series of all time
References (from this video)
No references stored for this video.
Video 7dzAqtxWVF0 BoardGameGeek Playthrough at 0:00 sentiment: positive
video_pk 30067 · mention_pk 88346
BoardGameGeek - Tend video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, crunchy rolling-right with meaningful decisions
  • High variability and replayability due to many objectives and upgrades
  • Solo mode closely mirrors the multiplayer experience
  • Compelling end-game scoring via cargo manifests and badges
  • Highly thematic with a strong engine-building feel
Cons
  • Hard to optimize everything; must focus on a few goals
  • Steep learning curve and dense iconography
  • Early luck in fishing and dice can hamper early progress
Thematic elements
  • Resource management, growth cycles, and spatial planning in a competitive/solo context.
  • An alien-farm setting where players cultivate crops, raise animals, fish, and explore a modular field to score points.
  • Abstract, procedural narrative driven by actions and tile placements rather than a linear story.
Comparison games
  • Stardew Valley
Mechanics (from transcript analysis)
  • badge_and_medal_scoring — Badges and medals reward players for completing patterns; these points contribute to final score.
  • cargo_manifest_scoring — Players place resources into a cargo manifest; colors and shapes score at end-game with adjacency rules.
  • Compound Scoring — Three scoring moments during the game (rounds 6, 10, end) tied to different objectives.
  • Dice Rolling — A dice-driven action system where players roll dice to determine available actions each round, selecting two tasks per round.
  • Income — A farming/mechanics matrix with tilled soil, crops, trellises, and animals that produce resources over time.
  • neighbor_phase — Non-player neighbor reward system in multiplayer; in solo, neighbor phase is simulated by discarding a card for a neighbor bonus.
  • resource_upgrade_and_action_tokens — Upgrades (hatchet, fishing rod, mining) provide more actions and enable deeper combos; energy bars grant extra actions.
  • rolling_right — A dice-driven action system where players roll dice to determine available actions each round, selecting two tasks per round.
  • seasonal_objectives_and_round_based_scoring — Three scoring moments during the game (rounds 6, 10, end) tied to different objectives.
  • tile_and_field_growth — A farming/mechanics matrix with tilled soil, crops, trellises, and animals that produce resources over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo mode is almost identical to the regular game
  • I love this game.
  • This is the type of game where you have to like pick a couple things to focus on because if you focus on anything, you're definitely not going to do good.
  • You can't focus on everything in this game.
References (from this video)
No references stored for this video.
Video jtY31_tFo4g The Board Gaming Doctor Top 10 List at 7:46 sentiment: positive
video_pk 27803 · mention_pk 81187
The Board Gaming Doctor - Tend video thumbnail
Click to watch at 7:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • varied micro-games; lots of replayable ideas
  • strong action-selection with cascading combos
Cons
  • some luck elements in certain mechanisms
Thematic elements
  • tending crops and livestock; flip-and-write style play
  • agrarian fantasy world; farming and village life
  • action-selection with cascading combos
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — select efficient actions to chain combos
  • Flip/Roll and Write — flip-and-write actions with look-ahead options
  • roll-and-write — flip-and-write actions with look-ahead options
  • tile/board interaction — board layout affects action timing and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very interactive card battling, lane battling type of experience with some betting and bluffing and above the table aspects which I do enjoy in a lot of games.
  • The major issue with Finsspan for me was how long it took to play this game.
  • Epoch is one of the best approximations to a real-time civ game such as Age of Empires.
  • Sweet Lands is the perfect game for me this year.
References (from this video)
No references stored for this video.
Video SlLkZRzxGG0 The Board Game Garden Top List at 11:04 sentiment: positive
video_pk 27818 · mention_pk 81219
The Board Game Garden - Tend video thumbnail
Click to watch at 11:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stardew Valley the board game can be played solo.
  • This is literally the cozy farming game you can find in a board game.
  • I 1000% recommend this one.
References (from this video)
No references stored for this video.
Video CCln7vfxW5U Might I Suggest a Game Review sentiment: positive
video_pk 9404 · mention_pk 27777
Overall sentiment (raw)
highly positive
Pros
  • Intuitive gameplay
  • Excellent production quality
  • Interesting combo mechanics
  • Unique space farming theme
  • Digital app integration
Cons
  • Potential for analysis paralysis
  • Difficulty tracking resources
Thematic elements
  • Space farming
  • Alien planet
  • Space exploration for Zenith Corporation
Comparison games
  • Three Sisters
  • A Feast for Odin
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Flip and write game with simultaneous action selection
  • Polyomino — Cargo manifest puzzle-solving
  • polyomino puzzle — Cargo manifest puzzle-solving
  • Resource Management — Collecting and spending resources for upgrades and cargo
  • Roll and Write — Flip and write game with simultaneous action selection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In space, no one can hear you moo
  • They're not afraid to push the boundary of what a game can be and say 'why not more'
  • It seems like everything stuck
References (from this video)
No references stored for this video.
Video 4dBAH4__gVA The Dice Tower Top 10 List at 9:25 sentiment: positive
video_pk 8099 · mention_pk 23840
The Dice Tower - Tend video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible to families and casuals
  • Fast, quick, and replayable
Cons
  • Less depth than heavier euro titles
  • Rule looks may scare away some players
Thematic elements
  • Light, approachable drawing and route-like actions with a nature vibe
  • Casual, light-hearted board game universe with fishing/mining/chopping themes
  • Casual, family-friendly, with a touch of whimsy
Comparison games
  • Adrian's Wall
Mechanics (from transcript analysis)
  • Rolling rights/print-and-play style — Players fill out a small action set across a few rounds with rolling-like elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Would you say that the main message behind this game is that only suckers take the bus?
  • It's a masterpiece of a game.
  • This is a big game actually. A roll and write, Tend.
  • Aridia is a masterpiece of a game.
References (from this video)
No references stored for this video.
Video ovBi-cXr9Zg Tabletop Turtle Top List at 18:59 sentiment: positive
video_pk 8041 · mention_pk 23673
Tabletop Turtle - Tend video thumbnail
Click to watch at 18:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high tactile satisfaction
  • strong planning and endgame scoring tension
Cons
  • expensive and large component footprint
Thematic elements
  • industrial expansion and resource management
  • Farm and mining frontier with Zenith headquarters
  • tactile, scratch-card driven feedback loop
Comparison games
  • Described as tactile, with direct comparison to other scratch-card games
Mechanics (from transcript analysis)
  • Resource collection and end-of-round bonuses — round-based bonuses drive decisions and scoring
  • Scratch cards / action-taking — players scratch and reveal actions, with combos and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the kind of game you play when you want to feel smart.
  • Everything feels like a good decision.
  • The card play in this game is absolutely stellar.
  • A lot of little things come together to feel cohesive and satisfying.
  • You reap what you sew, you know, you need to be strategic and methodical about it.
References (from this video)
No references stored for this video.
Video WrR3wn3DGWQ The Dice Tower Top List at 1:08:56 sentiment: positive
video_pk 7430 · mention_pk 113377
The Dice Tower - Tend video thumbnail
Click to watch at 1:08:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability
  • lots of paths to victory
  • engaging for groups
Cons
  • chaotic at times; best with enough players
Thematic elements
  • resource management and dice-rolling tension with multiple paths
  • spacefarming with simultaneous play
  • kinetic, competitive, lighthearted
Comparison games
  • Too Many Bones
  • Caesar-like engines
Mechanics (from transcript analysis)
  • dice drafting and cascading — dice choices influence future rounds and scoring.
  • Simultaneous action selection — players select actions/dice usage with multiple paths to victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one's very quick. It's very quick to play and to teach.
  • There are player interactions, but it doesn't feel mean.
  • The narrative is so well written. The actual boss battling part is gripping.
  • Above and Below Haunted gave it a little more oomph. Ghosts add consequence.
  • It feels like a video game in board game form; very smooth and substantial.
References (from this video)
No references stored for this video.
Video ROvDTKYz95o Board Games With B7 Discussion at 2:18 sentiment: positive
video_pk 6953 · mention_pk 104557
Board Games With B7 - Tend video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Described as an abstract strategy title with a clean, accessible packaging
  • Appears as a streamlined option in the expo showcase
Cons
  • Specific mechanics beyond abstract strategy are not detailed in transcript
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — strategic play with minimal thematic framing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Taiwan Original Board Game Expo, ToBe, is a 3-day annual event and the largest board game expo in Taiwan held in Taipei City each September.
  • They've got two new games and they are Garden.
  • This is a very unique and innovative game that kind of feels like Picto Mania and Dixit but with clay.
  • I had the pleasure of meeting many of the publishers present to get a sneak peek at all the exciting offerings.
  • PS, Iron Games and Grail Games are both hidden gems among board game publishers.
  • If you're interested in the railway chips, I've released a video comparing plates railway chips with Roxley's Iron Clays on my YouTube channel.
References (from this video)
No references stored for this video.
Video xtAbGekJTbw The Dice Tower Top List at 3:48 sentiment: positive
video_pk 6902 · mention_pk 20453
The Dice Tower - Tend video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building with a clear upgrade ladder
  • engaging interaction through shared action planning in a roll-and-write format
  • thematic cohesion with a charming alien-farm vibe
Cons
  • can be lengthy and dense for new players
  • keeping track of multiple subsystems may be overwhelming
Thematic elements
  • farming, exploration, and resource automation
  • alien farm with exploration, mining, and city-building vibes
  • engine-building progression with a strong cause-and-effect arc
Comparison games
  • Stardew Valley (video game) for vibe
  • Terraforming Mars for engine-building scale
Mechanics (from transcript analysis)
  • Engine Building — as you improve skills (mining, fishing, etc.), capabilities improve and unlock more actions.
  • engine-building — as you improve skills (mining, fishing, etc.), capabilities improve and unlock more actions.
  • Flip/Roll and Write — players roll and record results, then choose how to use outcomes to build their engine.
  • progressive card-driven unlocks — cards that come out over time enable more powerful actions as you develop your farm.
  • roll-and-write — players roll and record results, then choose how to use outcomes to build their engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the map has all these different ways, and where they're located is very deduction-based
  • this is a nice marriage of the two—cooperative play and deduction
  • I love the pieces on this
  • it's a good heavy euro where you have action bidding; you don't just place out a worker
  • the interaction of the player spaces and the gears that you put out that allow you to basically pick from adjacent action spaces
  • everything in this game is so logical and cohesive
References (from this video)
No references stored for this video.
Video hHUGYb294q8 BoardGameCo Top List at 34:40 sentiment: positive
video_pk 6474 · mention_pk 19157
BoardGameCo - Tend video thumbnail
Click to watch at 34:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute visuals
  • variety of activities (fishing, mining, tending)
  • accessible for new players
Cons
  • potentially punishing if you chase too many objectives
Thematic elements
  • tending crops/fish/mining in a festival-like setting
  • garden-craft/draft-and-write themed tableau
  • light, pastoral puzzle-driven
Comparison games
  • Stardew Valley (vibe)
  • Druid City (analogy)
Mechanics (from transcript analysis)
  • draft and write — draft cards and write effects to grow your tableau
  • multi-use actions — cards activate in multiple ways depending on your play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm judging a little.
  • I want a deluxe version of this game.
  • This is a solo puzzle, and it's a five out of five for me.
  • I would pay for a deluxe version.
  • Skyrise is a crossover we both have in the same video.
  • This is a fantastic set of games. This is a good set of games.
References (from this video)
No references stored for this video.
Video q5hNJK6xAqI Good Time Society Playthrough at 0:10 sentiment: positive
video_pk 5732 · mention_pk 17009
Good Time Society - Tend video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging scratch-off mechanics
  • Multiple strategic paths
  • Interactive neighbor bonus system
  • Cascading bonus effects
Cons
  • Complex scoring system
  • Many overlapping mechanics to track
Thematic elements
  • Resource management and space exploration
  • Space frontier
  • Cooperative space corporation
Comparison games
none
Mechanics (from transcript analysis)
  • End Game Bonuses — Trading and gifting resources between players
  • Flip and Fill — Players mark off actions and resources on a personal board
  • Neighbor Bonus — Trading and gifting resources between players
  • resource collection — Collecting and managing various resources like mining, fishing, farming
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We work as a team here at Team Two
  • Pineapples sometimes explode
  • Cows in space are lonely
References (from this video)
No references stored for this video.
Video AlNtn6q6sRM Board Games With B7 Top List at 14:41 sentiment: positive
video_pk 4402 · mention_pk 97843
Board Games With B7 - Tend video thumbnail
Click to watch at 14:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic, strategic, highly replayable with different boards
  • puzzle-like interplay and tactile components
Cons
  • two-player limit may limit group play
Thematic elements
  • infiltration and defense within a digital battlefield
  • hackers vs. servers in a virtual grid
  • thinky, puzzle-driven abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • grid placement — discs are placed on a grid to attack and defend servers.
  • two-player-only — designed for head-to-head play with deep strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rhinelander is a fantastic abstract strategy game that I truly enjoy playing.
  • The artwork is simply superb with stunning visuals that really capture the atmosphere of the game's theme.
  • Enguard is an awesome two-player game from Rhino Kinetsia.
  • Castle Razor is an abstract strategy game with tile placement and stacking and balancing mechanics.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–100 of 103
Game Deep Dive