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Vantage box art

Vantage

Game ID: GID0375724
Game Info
Year
2025
Players
1-6
Age
14+
Playtime
180 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Vantage is an open-world, co-operative adventure game for 1-6 players that features an entire planet to explore, with players communicating while scattered across the world. With nearly eight hundred interconnected locations on four hundred cards and over nine hundred other discoverable cards, the world is your sandbox.

You begin each game of Vantage on an intergalactic vessel heading towards an uncharted planet. After crashing far from your companions, you have complete freedom as to how you explore, discover, and interact with the planet. You view your location from a first-person perspective, and you can communicate with and support other players, but you are separated by vast distances, so only you can see your current location.

Vantage is not a campaign game, and it is completely self-contained with no expansions — just a few accessories like metal coins.

—description from the publisher

Description

Vantage is an open-world, co-operative adventure game for 1-6 players that features an entire planet to explore, with players communicating while scattered across the world. With nearly eight hundred interconnected locations on four hundred cards and over nine hundred other discoverable cards, the world is your sandbox.

You begin each game of Vantage on an intergalactic vessel heading towards an uncharted planet. After crashing far from your companions, you have complete freedom as to how you explore, discover, and interact with the planet. You view your location from a first-person perspective, and you can communicate with and support other players, but you are separated by vast distances, so only you can see your current location.

Vantage is not a campaign game, and it is completely self-contained with no expansions — just a few accessories like metal coins.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 276
This page: 50
Sentiment: pos 39 · mix 5 · neu 1 · neg 2
Mentions per page
Showing 151–200 of 276
Video bpz6agv5ArE the mill Discussion at 3:01 sentiment: neutral
video_pk 62841 · mention_pk 155579
the mill - Vantage video thumbnail
Click to watch at 3:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video bul_IYdChKE The Mill Discussion at 3:23
video_pk 62827 · mention_pk 155545
The Mill - Vantage video thumbnail
Click to watch at 3:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and just sounded like a really cool way to show off the game.
  • And we are going to get fan design bird pack for wingspan.
  • Tokido duo is also in components.
  • Terrammystica, a non Stonemire game, is finally going to get their kind of fan-made or designer made factions out
  • Very exciting.
  • be nice, be kind, help each other out, and play some board games because it's nice to escape into those sometimes.
  • they should fit in the box.
  • You just might get a little lid lift.
References (from this video)
No references stored for this video.
Video bGIziGQE6fc the mill Discussion at 3:30 sentiment: positive
video_pk 62853 · mention_pk 155615
the mill - Vantage video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • open world exploration with narrative elements
  • open world
  • open-world narrative exploration
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am a huge dice throne fan and I am absolutely estatic about the dice Throne realm
  • Sleeping Gods is one of my absolute favorite
  • Vantage is going to be a 2025 game
  • 7-year Journey seems like forever
References (from this video)
No references stored for this video.
Video Mn5HYn7355I The Mill Discussion at 4:29 sentiment: positive
video_pk 62833 · mention_pk 155561
The Mill - Vantage video thumbnail
Click to watch at 4:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Their goal is joy is always their goal.
  • In 2025, my goals are to welcome both new and experienced gamers into the gaming community and bring joy to their tabletops, to support my amazing co-workers, and to lead with kindness, compassion, and empathy.
  • What's the balance of randomness and luck versus control and agency advantage?
  • The core hook advantage is that you are far away from your crew mates, yet you're still connected to each other through the skills, impact dice, slots, information about the world, the shared challenge dice, a variety of actions geared towards assisting other players, puzzles, and accomplishing your mission and destiny.
  • It's supposed to be more intuitive, not straight up guessing.
  • There really isn't much worry about spoiling something from going and looking at like a like going through the story books because there's so much in there.
  • I would put it at like 90% control agency and 10% luck.
  • you have to choose from the six different location choices what you are going to do.
  • the heart of Vantage is exploration, discovery, and that freedom.
  • there isn't an app for Vantage because it's meant to be an escape.
References (from this video)
No references stored for this video.
Video vfvwlMLDEoQ the mill Discussion at 5:38 sentiment: positive
video_pk 62829 · mention_pk 155552
the mill - Vantage video thumbnail
Click to watch at 5:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Open world exploration
  • Cooperative play up to six players
  • Solo mode available
  • Jamie has dedicated many years to its development
Cons
none
Thematic elements
  • open world exploration with cooperative play
Comparison games
none
Mechanics (from transcript analysis)
  • card-based with cooperative/team play — cooperative open world exploration with thousands of cards and extensive lore; solo mode available; supports up to six players
  • Cooperative Game — cooperative open world exploration with thousands of cards and extensive lore; solo mode available; supports up to six players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan packs. These are not expansions. They're not designed by Elizabeth. They're designed by Travis, a fan who, if you're part of the Wingspan community, I'm sure you know and seen the many, many fan stuff he has made for Wingspan.
  • Wingspan's my favorite game to upgrade. I have the nesting box. I buy lots of Meeposaurus birds, upgrade everything I can, and I would collect every card imaginable without getting sick.
  • Wingspan Digital by Monster Couch, the app on Steam and phones.
  • This game's gonna have thousands of cards. 300,000 plus words of text and lore.
  • I'm very excited to delve into Vantage content.
  • It's still on track for summer of 2025.
References (from this video)
No references stored for this video.
Video RGuinwL-gpk The Mill Discussion at 9:05 sentiment: positive
video_pk 62845 · mention_pk 155599
The Mill - Vantage video thumbnail
Click to watch at 9:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so excited about I played it for the first time this week my youngest son who's eight was begging to play it again tonight and I was just thinking this is such a chill game I would love a solo mode
  • we're going to get solo mode which I'm so excited about
  • Wings span's my most played Stone Mar game at this point
  • Let's go to Jaan also a great family game I have learned this week
  • they are not making any more of that deluxe Kickstarter
References (from this video)
No references stored for this video.
Video EQzHBkOtKTg The Mill Top List at 17:21 sentiment: positive
video_pk 62809 · mention_pk 155511
The Mill - Vantage video thumbnail
Click to watch at 17:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great storytelling
  • Freedom Advantage
  • explore anything
  • solo play with journaling
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • narrative-driven exploration /自由なプレイ — not a campaign but a continuing story with exploration possibilities
  • solo play with journaling — solitaire mode with a journal to track adventures
  • Tableau Building — build a tableau and explore objects
  • tableau building / exploration focus — build a tableau and explore objects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Druids of Adora is my number five."
  • "I kind of love the theme."
  • "Oh my gosh, it's a beast."
  • "And number one game of 2025 is Vantage."
References (from this video)
No references stored for this video.
Video 4abdDaKHvP4 Where There's A Wilz, There's a Play Top List at 14:04 sentiment: positive
video_pk 62375 · mention_pk 154911
Where There's A Wilz, There's a Play - Vantage video thumbnail
Click to watch at 14:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly anticipated from a well-regarded publisher
  • strong solo and cooperative appeal
Cons
none
Thematic elements
  • survival and discovery with a focus on limited visibility
  • Open-world planet exploration with modular, open-ended exploration
  • solo-friendly, open-world exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to achieve goals in a shared world
  • cooperative play — players work together to achieve goals in a shared world
  • Open-world exploration — players explore a planet with limited visibility and randomly revealed content
  • solo mode — designed to be engaging even when playing alone
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fate of creatures touched by the spark of intelligence hangs in the balance
  • This is a flip and roll and scratch and stamp and whatever else you want to do and write
  • open world Cooperative Adventure game even for solo
  • windmill valley was a big hit for me Solo in 2024
  • you start as a child and as such you will have limited sense of interest and skills that will determine your development
References (from this video)
No references stored for this video.
Video zQW8sdIcTSI Crimsonboardgames Playthrough at 0:18
video_pk 61556 · mention_pk 154186
Crimsonboardgames - Vantage video thumbnail
Click to watch at 0:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Exploration, survival, discovery, and the tension between nature and unknown artifacts
  • Array
  • Aboard a spaceship on an uncharted planet with alien terrain and shifting environmental conditions
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game really truly makes you feel like you're lost on a different planet.
  • No Man's Sky vibe... you're exploring, you have no idea where you are, you don't know anything about this place and you're just going to have to figure something out in surviving.
  • I absolutely love this game.
  • I love the exploration and the finding of the items and everything.
References (from this video)
No references stored for this video.
Video dROtC8ozWKc Get into games Review at 0:18
video_pk 61689 · mention_pk 154349
Get into games - Vantage video thumbnail
Click to watch at 0:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Choose-your-own-adventure storytelling driven by dice and card-driven actions
  • Array
  • Intergalactic mission to an uncharted planet, exploring 21 missions
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Genuinely, this is a fantastic choose your own adventure story with DICE. I really do love this game.
  • it's punishingly hard at times.
  • This is a head scratcher. I love it.
  • Always choose flirt. It's quite fun.
  • This is a really good exploration game.
  • It's a wonderful solo game experience.
  • It's a wonderful multiplayer experience where you're trying to talk to each other to discuss what you can see on the planet and what your friend can see on the other side of the planet where they've crashlanded.
References (from this video)
No references stored for this video.
Video g77Ptrv5vbo Jamie, Tabletoptiktok Review at 0:04 sentiment: positive
video_pk 61406 · mention_pk 154082
Jamie, Tabletoptiktok - Vantage video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Open yet guided experience that provides direction without sacrificing exploration
  • Highly replayable due to many missions and dynamic card/gear interactions
  • Strong solo play support and flexible group size (1-6 players)
  • Dice and card-driven mechanics that offer mitigation and strategic choice
Cons
  • Open-ended exploration may be daunting for players who want more guard rails
  • Much of the experience is revealed during play, which can make discussion of specifics challenging
  • Potential pacing questions about how long it takes to see everything in the game
Thematic elements
  • exploration and discovery with guarded agency and mission-driven progression
  • underground cavern exploration in a fantasy/dungeon environment
  • dice-driven and card-driven exploration with hidden information revealed during play
Comparison games
  • Dungeons & Dragons
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • book-driven progression — A book (location pages) guides the narrative and determines what happens next based on current location and chosen actions.
  • dice pool — Players roll a pool of dice to perform actions; outcomes are mitigated or enhanced using tokens and boosts.
  • location cards (double-sided) — Actions are chosen from location cards, which offer different options and outcomes depending on the journey position.
  • missions and destinies — Each game has objectives (missions) and optional destinies that drive exploration and end-game conditions.
  • Narrative Choice — A book (location pages) guides the narrative and determines what happens next based on current location and chosen actions.
  • tokens and boosts — Tokens (ability tokens and movement tokens) are spent to affect dice results, movement, or other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was skeptical of this game.
  • This game does an amazing job of being open but giving you choices so you feel like you have direction.
  • I'm absolutely loving Vantage.
  • I'm loving it. I am exploring.
  • I would love to know how long it takes to where you literally have seen everything in this game cuz I can't even imagine that being possible.
  • So, thank you to Stonem Games for sending me this copy to try.
  • Blanks are great.
References (from this video)
No references stored for this video.
Video 59s5Qsn_3Qg Allies or Enemies Review at 0:10 sentiment: positive
video_pk 61021 · mention_pk 153431
Allies or Enemies - Vantage video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vantage's limited-view mechanic creates a personal, immersive exploration experience
  • High replayability with numerous locations and quests
  • Tight card tableau with a clear cap keeps decisions focused
  • Cooperative play scales well from solo to larger groups
  • Quality components and clear visual design on tableau cards
  • Brief, effective narrative text enhances immersion without overwhelming
Cons
  • Playtime can feel long or open-ended depending on mission and luck
  • Maps can be confusing and memory-heavy; notebook recommended
  • Not a traditional campaign; non-linear structure may not suit everyone
  • Heavy reading and book mechanics may not appeal to all players
Thematic elements
  • cooperative exploration with limited visibility and story-driven progression
  • alien planet exploration; player crew from space arrives on a mysterious world
  • brief, atmospheric text integrated into action cards; non-linear, choose-your-own-adventure style
Comparison games
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • action selection — On your turn you choose one action from location, tableau, or mission board, colored by type
  • Cooperative interaction — Dice slots can be shared via lightning bolt slots, enabling teammates to use others' dice
  • Dice Rolling — Actions require rolling a number of black dice equal to the action cost; successes gain resources while failures damage health
  • Dice-based resolution — Actions require rolling a number of black dice equal to the action cost; successes gain resources while failures damage health
  • health tracking and Book of Secrets — If health tokens reach zero, you read an entry in the Book of Secrets leading to potential loss
  • missions and destinies — Completing missions and destinies leads to victory; epic win if both are achieved
  • tableau and resource management — Each player has a limited tableau with slots for dice, tokens, and special actions; eight cards max
  • temporal card replacement — Moving forward replaces your current card with a new front card, revealing new options
  • world exploration structure — Open-world style via card locations and many books; replayability through many locations and secret cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game surprised me cuz we've heard about it for like 8 years and I knew it was an open world exploration game.
  • It's not a campaign game, but every time you visit the world, you're learning a little bit more about it.
  • This is very much a choose your own adventure game.
  • The mechanics are really streamlined that it still feels like a game.
  • Cuz a key part really is exploring the world.
References (from this video)
No references stored for this video.
Video UFwQ58qefk4 DaniCha Playthrough at 0:02 sentiment: positive
video_pk 60831 · mention_pk 153274
DaniCha - Vantage video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo playthrough with a varied card/dice system
  • Diverse card interactions allow multiple viable paths and strategies
  • Varied missions and quest hooks create a sense of discovery
  • Endgame options (mission victory) provide a satisfying wrap-up
Cons
  • Occasional rule/label ambiguity (e.g., token counts like unexpectedly six skill tokens)
  • Complex system with many moving parts that could overwhelm new players
  • Some randomness can slow down progression and require careful tracking
Thematic elements
  • Exploration, diplomacy with sentients, resource management, and discovery
  • An uncharted planet orbiting a distant system; a downed ship and a mixed crew exploring mysteries
  • Mission-based, choice-driven with Book of Secrets, quests, and modular story turns
Comparison games
none
Mechanics (from transcript analysis)
  • Book of Secrets and missions — Read mission cards (e.g., 1582) to trigger objectives, gather sentients, and advance the story
  • Dice pool management — Assemble a total challenge dice pool (eight base dice plus two per player); roll, reroll, and manage results to advance actions
  • Item generation and consumption — Create and equip items (e.g., saber, magic items) that modify stats or grant bonuses; substitute items as needed
  • Location actions and grid management — Place and resolve actions at locations; track boosts, time, and heart tokens on character boards and grids
  • Quests and sentients — Recruit sentients, engage in negotiations, and complete quest lines (e.g., 1345 Craig the cloud talker) to progress
  • Skill tokens and character skills — Each player gains a different skill at setup, which influences actions and outcomes during play
  • Unique Player Powers — Each player gains a different skill at setup, which influences actions and outcomes during play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm doing a solo playthrough of Vantage.
  • I think I enjoyed this a little more.
  • This was um a quick one.
  • Thank you again to Stonemire Games for sending me a copy of this game to cover.
References (from this video)
No references stored for this video.
Video mqETBn59qHA Shelfside Discussion at 0:00 sentiment: mixed
video_pk 60569 · mention_pk 152960
Shelfside - Vantage video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High component quality and clever storage design (box organization, label clarity, player aids)
  • Impressive amount of art and very large card count; hundreds of cards with rich location art
  • Massive world with tons of locations, unlockables, and quest diversity
  • Minimal flavor text support accessibility and reduces reading burden in multiplayer
  • Pivoting the main quest and many side destinies allows open-ended exploration
Cons
  • Thematic cohesion is weak; world feels generic and disjointed
  • Multiplayer scalability is poor (especially with 4+ players); downtime and coordination suffer
  • Mechanics can feel bare-bones and fail to generate meaningful tension since checks often succeed
  • Rulebook, glossary, and setup can be confusing or poorly organized
  • Open-world design leads to pacing issues and an overabundance of cards without cohesive payoff
  • Ending and storytelling can feel unsatisfying or arbitrary, with little weight to victories
Thematic elements
  • Array
  • Uncharted planet
  • Open-ended, sandbox exploration with minimal flavor text
Comparison games
  • Gloomhaven
  • Seventh Continent
  • Pandemic Legacy: Season 1
  • Pandemic Legacy: Season 2
  • Isis Vanguard
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • 3x3 character grid — Each character has a 3x3 grid around them that can be filled to strengthen the character over a playthrough
  • Boost tokens and resource management — Boost tokens (cubes) are earned and spent to pay for actions or improve checks, and some boosts allow rerolls
  • Challenge dice — Resolve checks by rolling a pool of challenge dice; boosts and skills can reduce dice, and mismatched results can be mitigated by card interactions
  • Closed Economy — Items have sell values and can be bought or sold; there is currency and an economy element in populated areas
  • Currency and item economy — Items have sell values and can be bought or sold; there is currency and an economy element in populated areas
  • Location-based action menu — On a turn, players choose from six options for their current location and perform the corresponding action
  • Open-world exploration with a card-laden map — Hundreds of location cards, items, secrets, and encounters drive exploration and discovery across a large map
  • Square Grid — Each character has a 3x3 grid around them that can be filled to strengthen the character over a playthrough
  • Story books, destinies, personal missions — Gameplay is guided by story book entries, with destinies and personal missions shaping progression and victory paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World advantage is huge.
  • This world is so big, and there are hundreds of cards and entries that resolve in this choose your adventure.
  • There is no DM. There's no setup according to your mission.
  • Instagram effect on board game design.
  • Vantage is broken me, broke me, and then reforged me.
References (from this video)
No references stored for this video.
Video mLYBZT_h7TQ Board Of It Reviews at 10:39 sentiment: positive
video_pk 42819 · mention_pk 130169
Board Of It - Vantage video thumbnail
Click to watch at 10:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong open-world exploration vibe reminiscent of Breath of the Wild
  • fail-forward mechanic reduces sense of dead ends and keeps momentum
  • rich world-building and artwork feel immersive
Cons
  • instruction clarity can be ambiguous at times
  • for some players, the open-ended nature may be less satisfying without clearer direction
Thematic elements
  • open-world exploration with mission-driven play
  • crash landing on an alien planet; cooperative exploration
  • emergent, mission-driven exploration with varied destinies
Comparison games
  • Breath of the Wild
  • Sleeping Gods
  • Seventh Continent
Mechanics (from transcript analysis)
  • cooperative exploration — players explore a world together via a shared open map and draw from mission-related cards
  • destinies, missions, and companions — various missions, destinies, and equipment or companions shape play in each session
  • dice allocation to cards — players allocate rolled dice to cards to determine outcomes; insufficient allocations can cause damage
  • Fail-forward progression — the game emphasizes guaranteed progress; you always succeed eventually but with costs and consequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really interesting little puzzly game
  • it's tactile in a way
  • there are a lot of different decisions to puzzle out within a single game
  • Fail Forward is terrific
  • there's a world to explore that you can keep coming back to
  • the system where you always succeed helps it not feel pointless
  • it's almost just like a generic euro with a time travel twist
  • the vibe of Vagrant Song is like 1920s rubber hose animation
  • it's a proper campaign and finishing it feels satisfying
  • art direction and the acrylic standees are really nice
References (from this video)
No references stored for this video.
Video WAnGwvF3nZs Rahdo Runs Through Top 12 List at 1:00:37 sentiment: negative
video_pk 42356 · mention_pk 128528
Rahdo Runs Through - Vantage video thumbnail
Click to watch at 1:00:37 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • solo play potential; calm, sandbox vibe
Cons
  • aimlessness; lack of a guided path or compelling structure
Thematic elements
  • exploration and discovery with dice checks
  • sci‑fi planet-explore sandbox
  • spacious, almost open-world feel
Comparison games
  • Horizon/Imperium cadence
  • Seven Wonders Dice (contrast for pacing)
Mechanics (from transcript analysis)
  • dice-based checks — dice outcomes drive skill checks with variable fatigue
  • sandbox exploration — open-world feel with multiple paths to objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's distilling the core essence of Great Western Trail down
  • rules are confusing because it's based off of feelings
  • the biggest disappointment is the thing that truly makes Seven Wonders special
  • I spilled beer across pediquette and it disintegrated the components
  • this is the ultimate journey, not the destination
  • the cardinal sin that a co-op game can do: no scalable difficulty
References (from this video)
No references stored for this video.
Video DbQsl1oKOTM The Dice Tower Rapid Fire Roundup at 3:51 sentiment: positive
video_pk 42005 · mention_pk 127503
The Dice Tower - Vantage video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lovely production and pleasant experience
  • Solid integration of time-track and shell scoring
  • Theme feels cohesive with mechanics
Cons
  • Production could be refined in a couple of places
  • May require a few plays to fully optimize turns
Thematic elements
  • Shell collecting on a time-track mechanism
  • Santael Island (near the Dice Tower Studios)
  • thematic, relaxed
Comparison games
none
Mechanics (from transcript analysis)
  • personal player boards — each player has a detailed board (beach bag) that influences scoring and collection.
  • Time Track — players move along a track to access areas and collect shells; order affects opportunities.
  • time-track movement — players move along a track to access areas and collect shells; order affects opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • neat timing elements where certain tiles will become active during certain seasons
  • multi-use cards. That's something that's slightly different than what I've seen before
  • a tremendous amount of charm
  • a lot of thematic appeal and table presence
  • it's very charming
  • really unique trick-taking game
  • there's a lot of things going on
  • you want to do everything and you just simply can't
  • the turn order and bidding is really clever
  • the components are off the charts amazing
References (from this video)
No references stored for this video.
Video q7CjQYsl7mw Board Game Hangover Top 10 List at 6:04 sentiment: positive
video_pk 41542 · mention_pk 125963
Board Game Hangover - Vantage video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Chill, take your time exploration
  • Unique solo-friendly feel
Cons
  • Not something to play every day; can be slow
  • Requires downtime between sessions
Thematic elements
  • exploration and personal storytelling
  • Spaceship exploration; stranded on a planet after a malfunction
  • non-linear exploration with multiple locations and in-book story progression
Comparison games
  • Fellowship of the Ring
  • The Crew
Mechanics (from transcript analysis)
  • Resource Management — roll dice and manage resources; constraints and penalties
  • resource management & dice elements — roll dice and manage resources; constraints and penalties
  • sandbox exploration — explore multiple locations on a board with choices
  • story progression via locations — read from books and progress your personal story
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a card shedding game, meaning you want to get rid of your cards.
  • And card upgrading game, meaning you will do this, which feels great.
  • It's very gamey, thinky, crunchy.
  • This is one of the most thematic trick taking game ever made.
  • In this cooperative game, each round you will pick a character and that character will have a task.
  • Bilbo needs to get three or more tricks.
  • There might be spoilers.
  • There might or might not, you know, stop you from exchanging cards with other players.
  • Welcome to Moon Colony Bloodbath
  • It's crazy good.
  • Vantage is one of the best, if not the best, sandbox exploration story game.
  • It's a chill, take your time, easy exploration game, and quite unique at that.
  • If you want to keep going, keep going.
References (from this video)
No references stored for this video.
Video x2nXnc-fVPc Board Game Animal Interview at 14:20 sentiment: positive
video_pk 41498 · mention_pk 125829
Board Game Animal - Vantage video thumbnail
Click to watch at 14:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge, immersive world with extensive content
  • Non-campaign design supports one-off sessions and discovery
  • Strong creator passion and world-building depth
Cons
  • Potentially overwhelming amount of content for some players
  • Not a quick-play experience; may require significant time investment
Thematic elements
  • Discovery and exploration in a non-campaign, single-session experience
  • An expansive, planet-based exploration world with multiple locales
  • Open-world exploration with curated mystery
Comparison games
none
Mechanics (from transcript analysis)
  • Action-per-location system — Six actions per location, with rich exploration and memory challenges.
  • First-person exploration — An 800-location world with unique art and 900+ cards to discover.
  • Non-campaign structure — Single-session experience with a focus on discovery rather than a campaign arc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the personal discard piles that you mentioned
  • between this and its predecessors Wingspan and Wormspan are the way the tokens work unlike those other games you can hatch eggs into something
  • we're not just reskinning the game we're not just taking the same exact mechanisms from wingspan and putting uh different art and different names on the cards
  • it's a living board that's kind of fluctuating kind of like the ocean where things drift around and move around a lot
  • Rolling Realms has been one of my most played games over the last few years because I do live plays of it
  • kindness costs nothing like a copper in Dominion
  • Vantage is my the game that I've worked on for the last eight years
  • 800 different first-person locations all with unique art and 900 different other cards
References (from this video)
No references stored for this video.
Video -_AIrXwCr6g Positively Board Gaming Discussion at 16:05 sentiment: positive
video_pk 41132 · mention_pk 124779
Positively Board Gaming - Vantage video thumbnail
Click to watch at 16:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative co-op variant
  • Personalization through player photos
Cons
  • Variant may not suit all groups
Thematic elements
  • cooperative character collaboration and personalization
  • space exploration on an alien planet; cooperative variant
  • emotional and depth-rich
Comparison games
  • Rolling Realms
  • Destiny-like co-ops
Mechanics (from transcript analysis)
  • cooperative variant — Play as a single combined character on a shared objective; customize with photos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Olympics does a fantastic job of making these niche sports accessible.
  • We're approaching that magical 50. Are we doing something special for 50?
  • It's not romantic, but it's a great way to experience a fun day together.
References (from this video)
No references stored for this video.
Video met7r9m4b7s Stonemaier Games Discussion at 17:48 sentiment: positive
video_pk 40787 · mention_pk 123699
Stonemaier Games - Vantage video thumbnail
Click to watch at 17:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging first-person narrative vibe
  • strong journaling aspect for couples/partners
  • great for replay with different paths
Cons
  • solo play is emphasized; group play requires good coordination
Thematic elements
  • narrative room exploration; personal journaling vibe
  • cooperative choice and memory with storytelling through first-person perspective
  • radio/rekindled memory narration as gameplay
Comparison games
  • Spirit Island
  • Ark Nova
Mechanics (from transcript analysis)
  • choose-your-path with memory elements — players remember and describe locations, linking past decisions to present play
  • first-person perspective — describing what you see and hear as you explore a location
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find the experience really thematic and immersive and the art, components, world, and effects really make the game feel stuck in my head like a catchy song.
  • this is my favorite way to interact with board games is talking about it after and sharing it.
  • you can remember a distinct moment from it, does that fall into this category for you?
  • the game that sticks with you the most after play is the one you want to replay again and again
  • it's the type of game you think about long after the table is cleared
References (from this video)
No references stored for this video.
Video k9HE7Fba2fM One Stop Co-op Shop Discussion at 5:41 sentiment: mixed
video_pk 40199 · mention_pk 121560
One Stop Co-op Shop - Vantage video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • amazing visual locations
  • quick core action and puzzle-like decisions
Cons
  • open-world wandering can feel unfocused over time
Thematic elements
  • collecting locations and using powers for advantage
  • open-world adventure with dice mitigation and tableau powers
  • open-world exploration with mission-lite goals
Comparison games
none
Mechanics (from transcript analysis)
  • Dice mitigation — Mitigate dice outcomes to gain advantages and progress on location-based challenges
  • planning with tableau powers — Build a tableau to enable special actions and effects
  • Tableau Building — Build a tableau to enable special actions and effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love more roleplayer adventures.
  • it's so much fun and they've made some upgrades to the playability of the system and all kinds of stuff.
  • this is a great JRPG inspired boss battler in general.
  • it just incredibly increases replay and variety for the game and it's just a lot of fun.
  • I might get the chance to do another preview of this one before things are finished.
  • I am cautiously optimistic about Battle Forge Berserker.
  • Unlock Kids is a keep for now.
  • the core experience is a ton of fun.
  • not a keep for me
  • open-world wander around like yes, you do have missions and stuff, but often you're just kind of wandering.
References (from this video)
No references stored for this video.
Video q6oe7Q2J8KI Good Time Society Discussion at 14:29 sentiment: positive
video_pk 40046 · mention_pk 121072
Good Time Society - Vantage video thumbnail
Click to watch at 14:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, cozy theme with a strong author pedigree (Elizabeth Hargrave)
  • Relaxed, aesthetically pleasing island vibe
  • Approachable polyomino/bag-building hybrid
Cons
  • Family members in the show’s chat weren’t eager to play in real life
  • Potentially niche weight for non-polyomino fans
Thematic elements
  • Cozy, nature-focused island life with a polyomino/bag-building puzzle mechanic.
  • A cozy island off the Gulf Coast of Florida; shell collecting as the core theme.
  • storytelling through island aesthetics and shell collecting scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — A bag-like mechanic where pieces are drawn and placed to score points.
  • bag-building/packing — A bag-like mechanic where pieces are drawn and placed to score points.
  • Polyomino — Shaped shell pieces must be placed into a bottom-aligned bag layout.
  • polyomino placement — Shaped shell pieces must be placed into a bottom-aligned bag layout.
  • scoring by shell types and groupings — Points come from combinations and adjacency/grouping of shells.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon Colony Blood Bath
  • it's an engine building, engine wrecking game
  • this is a puzzle of a game
  • We love cozy things. We love Tile Lane
  • The bigger the gap, the bigger you put in the hole
  • Kill the dragon
References (from this video)
No references stored for this video.
Video _awC6ECRs0g Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 39917 · mention_pk 120585
Totally Tabled - Vantage video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exploration-driven narrative with discovery focus
  • Clear solo playthrough flow with rulebook learning
  • Engaging lookbook-and-book of secrets mechanics
  • Tension and pacing through challenges and rewards
Cons
  • Learning curve and rulebook complexity for first-time players
  • Rule book references across multiple books may slow early sessions
  • Potential for hesitation in decision-making due to branching options
Thematic elements
  • Discovery, cooperation with sentients, survival, exploration
  • An uncharted planet explored by a single crew member aboard a ship on a mysterious world.
  • lookbook-driven, narrative-focused exploration with branching discoveries
Comparison games
none
Mechanics (from transcript analysis)
  • Board and card interaction — Using location cards, mission cards, and story cards to drive gameplay and narrative.
  • Book-based events and quests — Book of Secrets and Look/Depart stories guide events; some actions trigger quests like 1669, 1582.
  • Dice pool management — Core dice pool (eight dice plus per-player dice) with challenge dice that can inflict time, morale, or health penalties; boosts can modify rolls.
  • Exploration outcomes with 'never fail' rule — Actions always succeed; outcomes become the challenge to manage, with potential penalties.
  • Location actions vs card actions — Players can take one location action or one action from their character/mission cards; some actions chain via 'continue'.
  • Lookbook exploration and look/story books — Players consult lookbooks to interpret scenes and guide exploration with themed actions.
  • Skill tokens and boosts — Skill tokens reduce penalties and enable special actions; boost cubes allow rerolls or extending options.
  • Trackers for health, morale, and time — Three markers track player's status; penalties can push markers toward zero, risking loss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vantage is a new cooperative openw world adventure game from designer Jamie Stegmire of Stonemire Games.
  • This game is called Vantage because each of these cards is basically displaying what we see.
  • We always succeed.
  • It's about discovery.
References (from this video)
No references stored for this video.
Video ebSUDPSMbUk The Discriminating Gamer Top 10 List at 8:12 sentiment: positive
video_pk 39624 · mention_pk 119694
The Discriminating Gamer - Vantage video thumbnail
Click to watch at 8:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very engaging story-driven mechanic
  • Awesome components and expansions add depth
Cons
  • Heavy reliance on narrative cohesion; may not appeal to all players
Thematic elements
  • Narrative-driven exploration with dice and tableau
  • Space exploration on an alien planet; story-driven setup
  • Story-driven with branching choices and dice-based outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • card tableau building — Arrange cards to influence future story-based events
  • dice-driven narrative — Dice outcomes influence story prompts and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origin Story is this kind of superhero tricktaking game.
  • I fell in love with Wingspan and Finsspan because of the production and gameplay.
  • Wormspan is just the right balance of complexity and approachability.
  • Expeditions… aesthetically I think it's pretty fun, but there’s some it’s almost a 4X game in some ways.
  • Wingspan was just opened my eyes to what a great and fun theme it was and really fun gameplay.
References (from this video)
No references stored for this video.
Video Pfk0DZWOC9Y The Dice Tower Top 10 List at 8:23 sentiment: positive
video_pk 39676 · mention_pk 119794
The Dice Tower - Vantage video thumbnail
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique social interaction and exploration
  • huge amount of content and sandbox feel
Cons
  • divisive among players; content heavy
Thematic elements
  • collective exploration and mutual cooperation
  • alien planet exploration with vantage connections
  • sandbox style with heavy content
Comparison games
  • Seventh Continent
Mechanics (from transcript analysis)
  • cooperative exploration — players commune, see and share information
  • movement and connection — moving around and communicating with others to gather equipment
  • vast content and sandbox design — extensive components and options for play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game based on this world of manifest destiny
  • it's not a fighting game. It's not a survival game
  • I thought it was a nice dance of cards.
  • The idea of the game is fresh, invigorating, and neat.
References (from this video)
No references stored for this video.
Video PvrnH5wtQkI The Dice Tower Discussion at 5:16 sentiment: positive
video_pk 38657 · mention_pk 116509
The Dice Tower - Vantage video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great production and thematic cohesion
  • local connection to the theme enhances immersion
Cons
  • scoring breaks pacing; some disconnect between gameplay and scoring
Thematic elements
  • collecting shells; local connection to Santael
  • island-themed tableau
  • experiential exploration
Comparison games
  • thematic tableau games
Mechanics (from transcript analysis)
  • area/collection scoring — collect shells and score through a scoring process that the reviewer felt interrupted gameplay
  • Compound Scoring — collect shells and score through a scoring process that the reviewer felt interrupted gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is punchy and fast and really enjoyable.
  • An excellent, very welcoming, family, approachable kind of a game.
  • The chest is a single box to house everything and it comes with that final expansion in it.
  • Came in at a 7.5. I found it to be a very pleasing experience.
References (from this video)
No references stored for this video.
Video rT5TYOQkGBM Stonemaier Games Top 10 List at 10:42 sentiment: positive
video_pk 38702 · mention_pk 116621
Stonemaier Games - Vantage video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Experience changes every time you play
  • Celebrated as Jamie's world-building effort
  • Strong sense of journey and personal growth
Cons
none
Thematic elements
  • Array
Comparison games
  • Origin Story
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cooperative poker with, you know, with some theme added and some rules—it's a two-word description that will do this: Cooperative poker.
  • It's about the journey, not about the endgame.
  • Cozy Stickerville is comfort food in game form.
References (from this video)
No references stored for this video.
Video hTU_F09ke0U Tim Chuon Top List at 0:45 sentiment: positive
video_pk 38306 · mention_pk 115304
Tim Chuon - Vantage video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep world-building
  • Interesting grid of items
  • A sense of discovery and scale
Cons
  • No cons explicitly mentioned in the transcript
Thematic elements
  • massive world-building and exploration
  • fantasy world with ancient ruins
  • epic discovery with pet companions
Comparison games
none
Mechanics (from transcript analysis)
  • exploration and encounters — fights monsters and discovers artifacts
  • Pet companions — pets assist in exploration and combat
  • world-building grid — grid-based item/weapon unlocks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "weather in this game affects what you do"
  • "Each character plays completely different and has their own unique deck"
  • "Character building goes crazy in this game"
  • "the rule book is heavy and it's a time investment"
  • "The story is dark, but it's really well written and voiced."
References (from this video)
No references stored for this video.
Video WppvOW5-OJY Totally Tabled Playthrough at 0:03 sentiment: positive
video_pk 37913 · mention_pk 113929
Totally Tabled - Vantage video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, branching narrative with substantial player agency and a strong sense of discovery.
  • Animal companions and loyalty mechanics add tactile depth and narrative flavor.
  • Artifact crafting and refinement create meaningful, tangible progression toward a goal.
  • Diverse paths (combat, diplomacy, trade, exploration) promote replayability and experimentation.
  • Dynamic encounters and encounters-without-certain-answers keep the playthrough fresh and unpredictable.
Cons
  • High variance and luck can dominate outcomes, potentially diminishing the value of careful planning.
  • Complex rules and a large number of interacting subsystems may intimidate new players or slow early game progress.
  • Inventory management and reserve handling can become cumbersome without meticulous tracking.
Thematic elements
  • Exploration, improvisational storytelling, and high-stakes artifact retrieval set against a backdrop of diplomacy with sapient energy beings, factional power plays, and a traveling crew of animal companions.
  • A distant, neon-infused spacefaring frontier where a diverse cast of energy sentients and bizarre locales intersect with a gritty heist narrative. The journey spans alien ruins, floating towers, academies, bustling cities, harbors, and wilderness domains as players chase rare artifacts and rescue signals.
  • Open-ended, choice-driven storytelling with branching paths, destiny tracks, and interleaved micro-narratives driven by encounters, loot, and interactions with sentients and animals.
Comparison games
  • Pokémon
Mechanics (from transcript analysis)
  • Artifact crafting and refining — Collected items can be refined or crafted into more valuable artifacts (gems, amulets, rings, weapons). Crafting combines dice outcomes, resource costs, and sometimes risk through drawing or rolling for success, with the possibility of upgrading items to higher point values.
  • Branching exploration and location-based actions — The board is a mosaic of regions, interiors, and encounter locations. Players choose actions like greet, search, loot, trade, depart, or backtrack, with outcomes shaping the story, rewards, and narrative progression.
  • Card Crafting — Collected items can be refined or crafted into more valuable artifacts (gems, amulets, rings, weapons). Crafting combines dice outcomes, resource costs, and sometimes risk through drawing or rolling for success, with the possibility of upgrading items to higher point values.
  • Companion loyalty and taming — Animals can be tamed and become loyal allies, providing combat or utility benefits. Loyalty can be increased by actions and spent cubes, and loyal companions may unlock additional options or help in challenges.
  • Destinies and the Book of Secrets — Destinies provide long-term goals and potential endings. Reading entries from the Book of Secrets or achieving destiny-related milestones can unlock powerful options and influence victory conditions, often enabling multi-destination play.
  • dice-based challenge resolution — Players resolve actions by rolling a set number of skill dice, often modified by boosts, companions, or items. Outcomes include blanks, hearts, or special symbols, and multiple dice rolls or rerolls are common as players chase success against escalating difficulty.
  • Diplomacy and negotiation with sentients — Interactions with sentients involve persuasion, diffusion, trading, and choosing sides after conflicts. These negotiations can yield money, morale, or allies but may also incur costs or lost items depending on the choice.
  • Negotiation — Interactions with sentients involve persuasion, diffusion, trading, and choosing sides after conflicts. These negotiations can yield money, morale, or allies but may also incur costs or lost items depending on the choice.
  • Resource cubes and tokens — Boost cubes, health, morale, and其他 tokens track character state and empower rerolls or special actions. Managing these resources is essential for survival, discovery, and progression.
  • Resource Management — Boost cubes, health, morale, and其他 tokens track character state and empower rerolls or special actions. Managing these resources is essential for survival, discovery, and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm joining a magical university.
  • This is a three challenge. Steal the blue crystal as it's the most likely to not be missed.
  • The ring of transients.
  • This is my Pokemon playthrough.
  • Oh man, we got the amulet. It's only worth nine, but now we could refine it into a ring.
  • Epic victory if you have completed the mission.
References (from this video)
No references stored for this video.
Video bjQ8L6Hm5D0 Totally Tabled Gift Guide at 11:57 sentiment: positive
video_pk 37227 · mention_pk 111763
Totally Tabled - Vantage video thumbnail
Click to watch at 11:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Atmospheric and exploratory
  • Single-session focus is approachable
Cons
  • Non-campaign, so long-term progression is limited
Thematic elements
  • open-world cooperative exploration with a first-person mood
Comparison games
  • Invincible
  • The Last Lighthouse
Mechanics (from transcript analysis)
  • self-contained scenarios — each session is standalone; exploration-focused with simplified mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dexterity games are an often forgotten part of the board game hobby, and I think they make the best gifts, especially for families with kids.
  • Clask is fast and frantic and just so much fun.
  • The best dexterity board game of all time, Clask.
  • A toy factor and table presence is essential for a great gift.
References (from this video)
No references stored for this video.
Video 4X-AgkEwYDg Totally Tabled Playthrough at 0:03 sentiment: positive
video_pk 36795 · mention_pk 110495
Totally Tabled - Vantage video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging dice-and-grid system that rewards careful planning and adaptability
  • Rich thematic flavor with dragons, artifacts, and gateways that drive exploration
  • Flexible narrative progression through multiple routes and artifact choices
  • Tense decision-making under risk that keeps the playthrough dynamic
Cons
  • Learning curve and some rule interactions can be confusing or easily misinterpreted
  • Certain actions depend on precise timing and order, which may slow early runs
  • Potentially punishing when multiple setbacks compound without sufficient resources
Thematic elements
  • Exploration, alliance with sentient beings, the lure of ancient artifacts and hidden knowledge
  • A cavernous alien world with sentient artifacts and dragon encounters on a distant planet; exploration across varied locations via portals and gateways.
  • Procedural, branching storytelling with in-game lore and quest-like decisions
Comparison games
none
Mechanics (from transcript analysis)
  • artifact integration and activation — Artifacts grant boosts and unlock special abilities; activating or placing them modifies state and can create significant momentum shifts.
  • Dice pool management — Players roll challenge dice and allocate results to actions; dice may be refreshed or reset as the grid and quest mechanics dictate, with outcomes affecting health and morale.
  • gateway traversal and branching paths — Gates transport players to new caves or regions; each gateway presents unique options and costs, enabling non-linear exploration.
  • Grid-based card placement — Cards are placed on a grid where rows and columns grant boosts or unlock new actions; positioning and card count influence available options and strategic depth.
  • movement and evasion — Players can attempt to move or evade threats (like dragons) using dice; success avoids damage and progresses through terrain to new zones.
  • resource tracks and risk management — Time, morale, and health are tracked throughout; decisions influence these resources and failures can deplete them, shaping overall strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, here we have a colossal elder dragon
  • What do I do? What do I do? What do I do?
  • Observe the dragon while it prepares for another strike.
  • We don't reset because we only need three.
  • We did it.
  • Oh no. This is a five challenge. Enter the gateway after swinging up onto the rock.
  • As you touch the massive crystal, you feel an instant connection with every other crystal on the planet.
References (from this video)
No references stored for this video.
Video W_fLVq7bCZI Stonemaier Games Discussion at 3:03 sentiment: positive
video_pk 36655 · mention_pk 109993
Stonemaier Games - Vantage video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinct open-world feel
  • clear communication mechanic
Cons
  • asymmetry can be confusing for new players
Thematic elements
  • cooperation with visible location tracking
  • open-world exploration
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative exploration with hidden information sharing — Players reveal perspectives and coordinate based on shared information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the app acts as that player and reads the right thing
  • this is poker but cooperative
  • the action system is really elegant and streamlined
  • you could even play three in a row. It was just an hour
References (from this video)
No references stored for this video.
Video l06VLrbOLmo Tim Chuon Discussion at 4:17 sentiment: positive
video_pk 36345 · mention_pk 108936
Tim Chuon - Vantage video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feels like Zelda in tabletop form
  • Accessible yet deeply engaging
  • Strong encounter design
Cons
  • May appear simple but hides depth
Thematic elements
  • adventure and discovery
  • open-world exploration
  • branching narrative paths based on actions
Comparison games
none
Mechanics (from transcript analysis)
  • Location-based action economy — up to six actions at a location to affect outcomes
  • Narrative branching — actions lead to different narrative paths
  • Narrative Choice — actions lead to different narrative paths
  • Open-world exploration — move between areas and perform actions
  • Simultaneous Actions — up to six actions at a location to affect outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The voice over is incredible. The graphics are absolutely amazing.
  • This video game is so hard. It's right on the border of being too hard.
  • Open-world tabletop game that feels literally like Zelda.
  • I don't like exploring in video games, and yet in Vantage I am exploring everything.
  • Andromeda's Edge with Jay from Cardboard East as well and a friend of ours. We got to play a three-player game.
  • This game is way lower in complexity than it should be. It's way more complex than what BG rated it.
References (from this video)
No references stored for this video.
Video 8lAFHVkL2A0 Stonemaier Games Discussion at 13:20 sentiment: positive
video_pk 36341 · mention_pk 108911
Stonemaier Games - Vantage video thumbnail
Click to watch at 13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be kind, bring joy, and repeat.
  • it's been really neat to take games that I considered really really good and to make them better products and also better designs.
  • I joined the Tapestry Digital team at MindGate Studios for a 30 minute demo of Tapestry Digital.
References (from this video)
No references stored for this video.
Video xI9A8BH4JGc Totally Tabled Top 10 List at 0:32 sentiment: positive
video_pk 36216 · mention_pk 108442
Totally Tabled - Vantage video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo-friendly design
  • engaging open-world exploration
  • cooperative mechanics support 1-6 players
Cons
  • not a campaign game (may limit narrative arc across sessions)
  • variability details may vary by session
Thematic elements
  • Cooperative exploration and discovery
  • Open-world space exploration across a modular environment
  • Self-contained sessions that can be played as standalone adventures; no campaign required
Comparison games
  • STI
Mechanics (from transcript analysis)
  • Cooperative Game — Players collaborate to achieve common objectives within a session.
  • cooperative_play — Players collaborate to achieve common objectives within a session.
  • Modular Board — Players explore a modular world map, uncovering locations and events in a session-based format.
  • Open-world exploration — Players explore a modular world map, uncovering locations and events in a session-based format.
  • self-contained_sessions — Each game is designed to be played in a single, self-contained session lasting about 2–3 hours.
  • solitaire_play — Game supports solo play with rules that adapt to one-player sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a big fan of the game.
  • It's an open-world cooperative exploration game for one to six players.
  • This is an app-driven experience. You'll need to download a free app from Apple, Google Play, or Steam.
  • There seems to be quite a lot of variability with 22 different maps that can be switched in and out each session.
  • Card dancing is the act of sliding cards into and out of a small tableau to trigger skills and create powerful combos.
  • The Weird West Edition comes with solo rules.
References (from this video)
No references stored for this video.
Video Am-jaYopamo The Dice Tower Discussion at 1:05 sentiment: positive
video_pk 35867 · mention_pk 107378
The Dice Tower - Vantage video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, coastal-themed art and production values that feel premium for the price
  • Approachable, family-friendly weight that is accessible to casual gamers and non-gamers
  • Tactile components (bag, 3D lighthouse) contribute to a deluxe feel without a deluxe price tag
  • Intuitive shell-delling and wave progression that maintain a smooth game flow
Cons
  • Scoring can interrupt the flow of play and feel like a separate mini-game within the game
  • Some scoring categories can be underutilized or appear underpowered relative to others
  • Luck in acquiring key shells via the snail/crab mechanic can feel impactful in ways players might not expect
Thematic elements
  • Shell gathering and coastal exploration as a light, nature-inspired activity; vacation/beach ambience idealized.
  • Coastal beach environment with waves washing ashore on an island and a lighthouse motif; shell collecting on a scenic shoreline.
  • Descriptive, experiential; emphasizes mood and setting over conflict or drama.
Comparison games
  • Tokaido
  • Wingspan
Mechanics (from transcript analysis)
  • Bag Building — Shell tokens are placed into a personal bag and later drawn or placed, influencing scoring and available actions.
  • bag-building — Shell tokens are placed into a personal bag and later drawn or placed, influencing scoring and available actions.
  • Crab/Snail interaction — Special tokens allow taking a shell from another location, enabling tactical disruption and planning, but cannot be used to disrupt the space you just used.
  • End-game scoring via diverse categories — Scoring happens across many different tile types and collections, creating multiple potential paths to victory.
  • Pattern-oriented placement — Shells are laid to form patterns; placement blocks spaces and creates strategic options for other players.
  • tile-drafting and placement — Two tile types (hexagons and diamonds) are drawn from separate bags and placed on the board/bag, with placement affecting future opportunities.
  • Turn order by position — The player who is farthest behind acts first, shaping risk and reward decisions.
  • Wave/sea progression — A wave piece advances through sections, adding more tiles and altering the pool of available shells as play progresses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art in this game is really well done.
  • The game looks cool. This is a production from Avalon Hill and it is not particularly I wouldn't call this a deluxe production in any way.
  • It feels deluxe for I think the box size for the price point. It feels deluxe in that it comes with a very nice bag, a nice 3D lighthouse which is also a feature at Santael's that's known for its lighthouse there.
  • The shells falling is nice. It's intuitive.
  • This is a very approachable game.
  • I'm not sure some gamers if you're like a gamer I think you're gonna think this is too light.
  • It's a great game for people who don't play a lot of board games.
  • I love the art direction that they went here.
References (from this video)
No references stored for this video.
Video ETyMug9k0yE No Pun Included Review at 0:12 sentiment: mixed
video_pk 35721 · mention_pk 106826
No Pun Included - Vantage video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong emphasis on visual storytelling via art that drives exploration and interpretation
  • Vast number of location prompts enabling thousands of narrative threads
  • Interactive dice mitigation and storage mechanics that create risk management opportunities
  • Fail-forward system that preserves player agency while maintaining tension
  • Distinct world-building feel; the game invites curiosity and repeated play to uncover layers
  • Standalone session design that can be enjoyed in shorter plays yet still reveals depth over time
  • Flexible objective structure with open-ended win conditions that encourage experimentation
  • High production value in components and tactile feedback from dice and tokens
  • Independent review stance that seeks to discuss the game on its own terms
Cons
  • The game contradicts its marketing promises by implying a campaign experience that is not truly persistent
  • Group play is problematic due to hidden information and the need for everyone to view different vantage and location cards
  • Narrative cohesion can feel disjointed; many prompts feel arbitrary without a strong through-line
  • Some puzzles and minigames lean toward bloated content rather than meaningful depth
  • The world can feel like a loosely connected montage rather than a cohesive setting
  • Lack of lasting consequences between sessions reduces sense of permanence
  • Repetitive or heavy emphasis on unrelated references can dilute thematic focus
  • The design relies heavily on visual input which can disadvantage players who cannot see or share the screen easily
Thematic elements
  • discovery, emergent storytelling, choice and consequence without fixed outcomes
  • Crash-landed on an alien planet; exploration of an uncharted world through visuals and prompts
  • emergent, prompt-driven, non-linear narratives with fail-forward mechanics
Comparison games
  • Groundhog Day (concept)
  • Minecraft
  • Scivethe
  • Vitty Culture
  • Libertalia
Mechanics (from transcript analysis)
  • character creation and skill tokens — six color-coded characters align with six skills; players gain a token and a mission card
  • Dice pool and tests — players roll a variable number of dice for tests, affected by skill tokens; outcomes reduce health pools and may end the game if a pool reaches zero
  • dice-slot storage and card-based mitigation — dice can be stored on cards; dice slots on cards allow some dice to be sacrificed or restored; storage reduces immediate action options
  • fail-forward design — choices produce meaningful outcomes, but the next steps are determined by chance and its narrative prompts
  • location, mission, and autonomous vantage cards — each location offers six actions tied to skills; mission and vantage cards guide exploration and perspective
  • Narrative Choice — choices produce meaningful outcomes, but the next steps are determined by chance and its narrative prompts
  • per-session continuity with no fixed campaign — each session is largely self-contained with resets; long-term permanence is minimal, encouraging stand-alone plays
  • visual narrative prompts — illustrations act as prompts and invitations to act; all prompts may mislead intentionally
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vantage is a storytelling game of discovery.
  • Wait a minute, folks. Science can solve this problem. We make all choices more or less rewarding, but we will also hide what the choices actually are. We'll still give little hints visually and verbally so they don't feel entirely arbitrary, but we'll retain the sense of mystery and suspense because there's still a surprise no matter what choice you make.
  • The core design element here is illustration.
  • There are hundreds and hundreds of location cards, and each offers at least six things you can do.
  • This is a genuine failforward system in a narrative adventure game that just works.
  • Vantage has a distinct feel of working as a game world, not a real world.
  • The rules of this world are an illusion because anything goes.
  • I want a bigger vision for this world than a bowl of pasta.
  • There are thousands of interesting narrative prompts to ride.
References (from this video)
No references stored for this video.
Video cBtZPGcpjSU Tabletop Tolson Review at 0:15 sentiment: negative
video_pk 35587 · mention_pk 106347
Tabletop Tolson - Vantage video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • emotional distance during play, felt cold rather than engaging
  • mystery-focused design may not appeal to players seeking direct interaction
Thematic elements
  • mystery, puzzling elements, luck and unknowns
  • Not deeply specified in the transcript; described as having mystery and unknowns
  • enigmatic
Comparison games
  • Stamp Swap
Mechanics (from transcript analysis)
  • Deduction — emphasizes deduction and unknowns rather than pure strategy; luck plays a role.
  • mystery/puzzle-forward design — emphasizes deduction and unknowns rather than pure strategy; luck plays a role.
  • puzzle-driven interaction — players encounter unknowns that shape decisions and risk assessment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is fast. This is a 45-minute game, maybe shorter, because you are going to play over five rounds and you have a character.
  • Amazing artwork. I cannot say enough about this. This is definitely my style of artwork.
  • This is a fast, delicious trick-taking game with the heart of this origin story to superhero that really does feel like you're growing and building your own person.
  • The trump suits are super easy to identify.
  • Origin Story if you've got a chance to. Boy, is it gonna just keep on coming out at game night for me.
References (from this video)
No references stored for this video.
Video K8VsZphAwpI Board Game Hangover Top 10 List at 4:38 sentiment: positive
video_pk 35332 · mention_pk 105465
Board Game Hangover - Vantage video thumbnail
Click to watch at 4:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to branching paths
  • Engaging planet-exploration narrative
Cons
  • May be too heavy for some players seeking lighter experiences
Thematic elements
  • Choose-your-adventure mystery, location-based exploration
  • Planetary exploration aboard a spacecraft
  • Branching storylines with mission-based decisions
Comparison games
none
Mechanics (from transcript analysis)
  • choose-your-adventure — Navigate a branching narrative by selecting actions and locations
  • dice challenges — Roll challenge dice to determine success and resource loss
  • location-based actions — Landing on different locations triggers varied actions and consequences
  • Narrative Choice — Navigate a branching narrative by selecting actions and locations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the best ways to enjoy board games is playing all by yourself.
  • This is a quick, simple game that it's easy to reach for and play because it doesn't take a lot of time and not a lot of space.
  • This is a solo only war game that might take up to a whole day to play depending on the scenario.
  • It's almost like taking your favorite VHS tape, putting it in, and watching your favorite scary movie, actually being in it.
  • This game has an insane amount of replayability.
  • So many decisions, so many cards, and the replay value is off the charts.
References (from this video)
No references stored for this video.
Video ZxXxKPkBJeU BoardGameGeek Top List at 26:49 sentiment: positive
video_pk 35186 · mention_pk 105038
BoardGameGeek - Vantage video thumbnail
Click to watch at 26:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic feel and colorful world design
  • Compact, bite-sized campaign sessions with meaningful exploration
  • Flexibility in how groups approach missions
Cons
  • Hidden-information mechanism may frustrate players who prefer full transparency
  • Replay value tied to card diversity; might feel same over many plays
Thematic elements
  • exploration and discovery with asymmetric visibility
  • alien world exploration; location-based storytelling
  • story-driven exploration with limited shared information
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Dune: Imperium (in exploration mode)
Mechanics (from transcript analysis)
  • cooperative exploration — players explore a vast planet with varied biomes while sharing limited information.
  • hidden card/location information — each player sees a card/location that others cannot, encouraging radio-style information sharing.
  • modular/location-driven campaign — cards provide different environments, quests, and encounters for each session.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a living website, which one we really like about it.
  • The list is a snapshot in time; it will morph over time as people rate more games.
  • BG is this living website; the community can contribute their own photos, their own feelings about a game.
References (from this video)
No references stored for this video.
Video 8EIf_2_0cnQ Rahdo Runs Through Top 10 List at 31:50 sentiment: positive
video_pk 35167 · mention_pk 208036
Rahdo Runs Through - Vantage video thumbnail
Click to watch at 31:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, accessible art and theme
  • Engaging light-deck-building with a tarot motif
Cons
  • Public-domain art may feel less distinctive
Thematic elements
  • Tarot aesthetics, light civilization-ish planning
  • Beach shell-gathering with a tarot-inspired RPG-lite theme
  • Accessible, nature-forward
Comparison games
  • Tokaido
  • Wingspan
Mechanics (from transcript analysis)
  • Deck Building — Lay five cards into a tableau-like row; suit actions modify future draws
  • Deck-building with hand slots — Lay five cards into a tableau-like row; suit actions modify future draws
  • Major arcana upgrades — Major arcana cards provide unique powers that influence play
  • Tarot-suit actions — Each suit triggers a different action (income, draw, etc.) with escalating power
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Pittsburgh is going to be so good.
  • Hubworld is the first game I played that felt like Netrunner energy in a board game form.
  • The mascot's name is Barry.
  • This is a city-building game with interlocking gears that makes the world feel alive.
  • Time Span is my top pick with conveyor belts that push and slide cards.
  • Tarot art being public domain is a relic energy that’s really cool.
References (from this video)
No references stored for this video.
Video 0wTdlvVcbNc Board Stupid Discussion at 9:49 sentiment: positive
video_pk 34933 · mention_pk 104148
Board Stupid - Vantage video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative first-person perspective in a board game context
  • Supports solo play and large group play (up to six players)
  • Ambitious sandbox/open-world approach with strong thematic potential
Cons
  • High complexity and scope may increase setup/learning curve
  • Balancing an open-world design in a tabletop format can be challenging
Thematic elements
  • co-op sandbox adventure in a first-person game world
  • cooperative space exploration with crash-landed crews
  • immersive, sandbox
Comparison games
  • No Man's Sky
  • Western Legend
Mechanics (from transcript analysis)
  • Cooperative Game — Up to six players work together to explore and survive
  • cooperative play — Up to six players work together to explore and survive
  • first-person perspective integration — Game offers a first-person viewpoint integration into tabletop play
  • Location-based progression — Players explore interconnected locations and pursue varied skills
  • sandbox exploration — Open-ended exploration with storybooks, cards, coins and dice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a different game
  • it's more complex
  • it's going to be a big hit
  • the year of the two player game
  • I can't wait to play somew as well it's going to be fantastic
  • Sandbox open world
References (from this video)
No references stored for this video.
Video LWc3Yws0gKY Board Of It Review at 0:00 sentiment: mixed
video_pk 34739 · mention_pk 103458
Board Of It - Vantage video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High replayability with hundreds of locations
  • Open-ended exploration with freedom to set personal goals
  • Always-success mechanic reduces frustration while maintaining challenge via costs
  • Strong sense of agency and autonomous play within cooperation
Cons
  • Hard onboarding for new players within mixed experience groups
  • Cooperation is limited and missions often don't require group effort
  • Session length is unpredictable and can end anticlimactically
  • Text snippets can feel sanitized and emotionally distant
Thematic elements
  • Freedom of exploration, personal storytelling, discovery-driven progression
  • Uncharted planet exploration on a freely explorable, open world.
  • Snippets of text that frame actions with minimal narration
Comparison games
  • Seventh Continent
  • Sleeping Gods
  • The Legend of Zelda: Breath of the Wild
Mechanics (from transcript analysis)
  • action selection — On a turn, players choose one action from their vantage card, tableau, or travel to an adjacent card.
  • destinies and missions — Players can pursue destinies as secondary missions; progression in quests leads to epic victory or mission completion.
  • Dice colormatching with skill tokens — Skill tokens reduce dice counts if they match the color of the action.
  • Dice pool and allocation — Challenge dice are rolled for actions; dice must be allocated to appropriate tableau spaces; unallocated dice can cost stats.
  • Exploration with no guaranteed failure — Players always succeed in actions, but the costs reflect difficulty; exploration is low-pressure but meaningful.
  • Multi-Use Cards — Over 800 location cards creating diverse experiences; one action per vantage card per game fosters variety across plays.
  • Narrative Choice — A player reads a passage from a book describing outcomes of actions.
  • Narrative read-aloud after actions — A player reads a passage from a book describing outcomes of actions.
  • Push Your Luck — Players always succeed in actions, but the costs reflect difficulty; exploration is low-pressure but meaningful.
  • Replayability via many locations and content — Over 800 location cards creating diverse experiences; one action per vantage card per game fosters variety across plays.
  • Vantage cards and tableau — Each player has a vantage card and a shared tableau determining actions and capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The key feature here is that you will always succeed in your action. It's just that any loss of stat reflects the difficulty of taking the action.
  • It's a breath of fresh air to have a system where you always get to do what you want, but you still manage to feel challenged.
  • When you explore, you'll always succeed; it's the cost that matters.
  • This is a completely free form, low pressure, low story experience; you can set your own goals and make your own adventures.
  • Cooperation is limited in this cooperative game; it's best as a solo experience in many cases.
  • Are you seeking complete freedom or more push and a stronger narrative drive?
References (from this video)
No references stored for this video.
Video 07FoCjtsEJU BoardGameCo Discussion at 11:47 sentiment: mixed
video_pk 34191 · mention_pk 101786
BoardGameCo - Vantage video thumbnail
Click to watch at 11:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
  • Vindication
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I talk way too fast.
  • Next time I'm not going to use ChatGPT.
  • Castle Burgundy and Seven Wonders are the oldest that I still own from my first 30 games.
  • I would say Vindication, but that's because I have a lot more time with Vindication.
  • Zomicide Pirates still should have been Red Tide.
  • Northwood. Like my favorite game that I've played solo.
References (from this video)
No references stored for this video.
Video ZLKw4N4GUx8 The Dice Tower Top 10 List at 5:49 sentiment: positive
video_pk 33238 · mention_pk 98682
The Dice Tower - Vantage video thumbnail
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique exploration conceit with push-your-button curiosity
  • Engaging vibe that rewards discovery and learning
  • Three-way win paths and multiple card uses
Cons
  • Opaque brand of exploration may not click for everyone
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric exploration / push-your-luck — explore from individual perspectives, gather clues, and cooperate or assist from afar to reach goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon Colony Bloodbath isn't much to look at.
  • the production of Galactic Cruise is deliciously spot-on, even to the point of giving players not only a player aid card, but a player aid pamphlet styled as an employee orientation leaflet.
  • Zenith is my favorite of the year.
  • Zenith is a tug-of-war between two players.
  • I relish the thrill of finding something new.
  • There are a lot of moving parts, but sending that first rocket into space is satisfying indeed.
References (from this video)
No references stored for this video.
Video rSDMS-mCm6o The Board Gaming Doctor Top 10 List at 3:16 sentiment: positive
video_pk 32625 · mention_pk 96587
The Board Gaming Doctor - Vantage video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique cooperative exploration with restricted communication
  • Strong thematic tie-in with exploration adventures (Breath of the Wild vibe referenced)
Cons
none
Thematic elements
  • Exploration and collaboration with limited communication
  • Planetary exploration, shared exploration after crash landing
  • Narrative-driven exploration with discovery and teamwork
Comparison games
  • Sleeping Gods
  • Rolling Realms
Mechanics (from transcript analysis)
  • cooperative exploration — Players explore different regions of a planet with limited direct communication to coordinate goals
  • resource aggregation/collection — Players gather and manage resources to progress toward objectives
  • Resource Management — Players gather and manage resources to progress toward objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This will be a top 10 list of games that I'm excited about for Gen Con 2025 as well as for this year in general.
  • I'm hopeful that Finsspan delivers for me in a way that Wingspan almost does in my anecdotal testing.
  • I love pulling this out and playing.
  • a tiny epic, you know, quote unquote type of game, a small box edition of a space 4X.
References (from this video)
No references stored for this video.
Video hI3aGJcLfwE BoardGameGeek Interview at 1:14:01 sentiment: positive
video_pk 32470 · mention_pk 96085
BoardGameGeek - Vantage video thumbnail
Click to watch at 1:14:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly narrative and accessible
  • works well in 2-3 player setups
Cons
  • not as strong with large player counts
Thematic elements
  • Narrative exploration and collaboration
  • Space voyage with choose-your-path storytelling
  • Choose-your-own-adventure feel in a sci-fi setting
Comparison games
  • Choose Your Own Adventure
Mechanics (from transcript analysis)
  • choose-your-path narrative — Players collectively steer the story by choosing paths and outcomes.
  • cooperative storytelling — Players collaborate to uncover world details and goals.
  • Narrative Choice — Players collectively steer the story by choosing paths and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time itself is testing you.
  • Player aids are a must.
  • Board game people are the best.
References (from this video)
No references stored for this video.
Video QoTCcOm2FzM Board Stupid Top 10 List at 19:53 sentiment: positive
video_pk 32004 · mention_pk 94482
Board Stupid - Vantage video thumbnail
Click to watch at 19:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ambitious, envelope-pushing design
  • Strong designer pedigree and long development period
  • Rich thematic potential with large player decision trees
Cons
  • High complexity and learning curve
  • Kickstarter-style delivery may affect early access
Thematic elements
  • investigation and exploration through POV cards
  • sci-fi space exploration, choose-your-own adventure feel
  • shared adventure with differing perspectives
Comparison games
  • Dune Imperium
  • No Man's Sky (video game analogy)
Mechanics (from transcript analysis)
  • cooperative with competitive tension — Players cooperate on exploration while pursuing individual goals
  • dice-assisted action selection — Dice determine action strength; penalties modulate availability
  • POV card system — Each player views their own cards with partial information
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • follow the smell of money
  • I loved it. It's a two-player uh tow placement game where you try to build your beaver town.
  • I think he just like sits there and stares at them. I don't know. I pray to it every morning.
  • 8 years, if I remember right, 8 years is a work of a lifetime.
  • The definitive edition of Cities if you liked the original
  • This is a cozy cozy game.
References (from this video)
No references stored for this video.
Video gsR3unJB9Wc Stonemaier Games Discussion at 22:30 sentiment: positive
video_pk 31418 · mention_pk 92554
Stonemaier Games - Vantage video thumbnail
Click to watch at 22:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, evolving world with strong sense of place
  • Feels like a safe space to explore ideas and perspectives
  • Encourages creativity and role-taking in players
Cons
  • Heavier weight; longer play sessions may deter casual players
Thematic elements
  • wonder, discovery, exploration as escapism
  • open-world, exploration; safe, magical spaces
  • rich worldbuilding; evolving and immersive
Comparison games
  • Vantage (influences from open-world / worldbuilding games)
Mechanics (from transcript analysis)
  • co-op / competitive blend — Cooperative discovery with competitive tension in some modes
  • Cooperative Game — Cooperative discovery with competitive tension in some modes
  • Engine Building — Develop and refine an engine through actions and locations; layered progression
  • engine-building — Develop and refine an engine through actions and locations; layered progression
  • exploration / world-building — Exploring new domains and creatures; ongoing world evolution
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • games and the worlds they create they create safe havens for people
  • there are good people out there... welcome here on this channel
  • the worlds waiting for me
  • the power of gaming... safe space that designers create
  • forget that you're surrounded by 400 people in that moment and just be there
  • it's magical
  • the nests are really really they add to how cute it was
  • pusher luck feels really good
  • the endgame is still relevant to make buildings because if I make this building that is worth five people, that's five more people that I have to outlast this blood bath
  • the joys of escapism and safe spaces in gaming
References (from this video)
No references stored for this video.
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Game Deep Dive