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Zombicide box art

Zombicide

Game ID: GID0398304
Game Info
Year
2012
Players
1-6
Age
14+
Playtime
60 min
Collection
Ratings
Creator Score
Expansions & Family
Zombicide: 2nd Edition Zombicide Season 2: Prison Outbreak Zombicide Season 3: Rue Morgue
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own!

This is just a great game for zombie lovers!

Integrates with:

Zombicide Season 2: Prison Outbreak
Zombicide Season 3: Rue Morgue

UPC 817009014248

Description

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own!

This is just a great game for zombie lovers!

Integrates with:

Zombicide Season 2: Prison Outbreak
Zombicide Season 3: Rue Morgue

UPC 817009014248

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 175
This page: 25
Sentiment: pos 23 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 151–175 of 175
Video 90pm9GZobfc Our Family Plays Games Top List at 27:45 sentiment: positive
video_pk 8057 · mention_pk 23736
Our Family Plays Games - Zombicide video thumbnail
Click to watch at 27:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • updated fantasy setting; streamlined play compared to original Zombicide
  • strong thematic flavor and varied hero options
Cons
  • rules complexity; longer sessions for larger groups
Thematic elements
  • cooperative survival and mission-based play
  • fantasy medieval zombie apocalypse
  • team-based objective pursuit against zombie hordes
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — teams of heroes work together to complete objectives
  • cooperative play with specific mission goals — teams of heroes work together to complete objectives
  • dice-based combat with loot and spell progression — heroes gain weapons, items, and magic as they advance
  • surging zombie hordes — increasing waves create escalating pressure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dungeon Academy came out in 2019 can be played from 1 to six players
  • let me show you how it plays
  • the key just means you have to get the key before you can get out of your dungeon
  • easy is 1 minute, moderate is 45 seconds and hard is 30 seconds
  • our goal is to make this world a better place one board gamer at a time
  • I love the original trilogy movies and that's what really drew me to this game
  • this one's getting my table as soon as I download that app
  • I would recommend this over the original zombicide
  • the hordes are coming you need to complete your goals and get out
  • it's actually my favorite of the Clank series now
  • you never know what's around the corner
  • Gloomhaven jaws of the lion what I love the most about this is it's taking the system of Gloom Haven and put it in a package that is super easy to get into
  • it's an easier way to learn I think at least for me
  • Arcadia Quest is a wonderful game and it was the first dungeon crawler I played
  • Star Wars Imperial Assault is getting my table as soon as I download that app
References (from this video)
No references stored for this video.
Video mDbXWeTvmuU Board Game Coffee Top List sentiment: positive
video_pk 8011 · mention_pk 23583
Overall sentiment (raw)
very_positive
Pros
  • dice-rolling action-oriented gameplay
  • simple to learn and teach
  • highly replayable
  • great cooperative experience
  • themed well with medieval magic setting
  • tons of content and expansions available
  • players love replaying it
Cons
  • requires some strategy but mostly about having fun
Thematic elements
  • zombies
  • medieval_fantasy
  • necromancy
  • cooperative_action
Comparison games
  • Zombicide: Invader (newer alternative)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dominion set the standard and then it was great because then everybody came came around they stood on the on Dominion shoulders and they improved deck-building
  • the epitome of like what is an action game you don't watch those movies where you're like I just want to sit back turn off my brain just have a good time that's what this is
  • very zen right it's very zen
  • it seems a little silly but it's the best kind of silly
  • the more people the better this game feels
  • people will agree to like not explore that last space or not do that last thing that's gonna trigger the end of the game just to keep going
  • if you go in here as just like run-and-gun Batman rolled dice and just punching faces you're gonna get crushed
References (from this video)
No references stored for this video.
Video FfEnDPSCxQY Board Game Replay Review sentiment: positive
video_pk 7816 · mention_pk 23098
Overall sentiment (raw)
positive
Pros
  • Improved rules from original Zombicide
  • Fantasy zombie theme
  • Tactical gameplay
  • Armor and shield mechanics
  • Thematic storytelling
Cons
  • High difficulty
  • Can be overwhelming with zombie spawns
Thematic elements
  • Cooperative zombie survival
  • Medieval fantasy world overrun by zombies
  • Scenario-based quest
Comparison games
  • Zombicide (original)
Mechanics (from transcript analysis)
  • Action Point System — Players have limited actions per turn
  • cooperative play — Players work together to complete scenario objectives
  • Experience tracking — Characters gain experience and unlock new abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The stories that you kind of tell with it and even when you get your ass kicked in this game and you lose it's awesome
  • There's no other feeling that just changes the dynamic so much
  • Losing is fun like as people start dying and you get more and more desperate you start doing more silly things
References (from this video)
No references stored for this video.
Video L34bVnPDAEM Actualol Review at 13:36 sentiment: positive
video_pk 7710 · mention_pk 106104
Actualol - Zombicide video thumbnail
Click to watch at 13:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear, well-produced components and dashboards
  • engaging cooperative play and thoughtful discussion
Cons
  • dice-driven combat can feel variable
  • some players may prefer more non-cooperative options
Thematic elements
  • Cooperative survival with a focus on character-specific abilities and combat
  • Medieval-flavored zombie plague with a fantasy-tinted survival premise
  • cinematic, discussion-rich cooperative play
Comparison games
  • Last Night on Earth
  • Dead of Winter
  • City of Horror
  • Zombie 15!
Mechanics (from transcript analysis)
  • Cooperative Game — All players work together as a team of survivors with unique powers
  • cooperative play — All players work together as a team of survivors with unique powers
  • dashboard/minis for tracking — Plastic dashboards and minis help track items and combat details
  • dice-based combat and item management — Weapons degrade and must be replaced; item cards guide actions and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Last Night on Earth is the B Movie of zombie board games
  • it's a game to be enjoyed for its spectacle not its airtight game design
  • the negotiation in city of horror isn't as rich as I'd like
  • Dead of Winter is a fmatic masterpiece but not just in its glimpses of storytelling
  • if you like the sound of a zombie game with a timed element then you absolutely should check out this game
References (from this video)
No references stored for this video.
Video ueNQd2Psfn0 The Secret Cabal Gaming Podcast Discussion at 5:48 sentiment: positive
video_pk 7401 · mention_pk 21896
The Secret Cabal Gaming Podcast - Zombicide video thumbnail
Click to watch at 5:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge variety of heroes, many themed after movies/characters
  • Dynamic with editions (Black Plague noted by speaker) with updated rules
  • Cinematic action and strong co-op feel
Cons
  • Some balancing issues; early editions had issues like friendly-fire rules that required fixes
  • Character leveling pace may create tension among players
Thematic elements
  • action-packed zombie survival; cooperation with intense combat
  • present-day or fantasy with zombies; base zombie apocalypse with varied editions
  • co-op with cinematic action movie vibe
Comparison games
  • City of Horror
  • Diplomacy
  • Game of Thrones (board game)
Mechanics (from transcript analysis)
  • character progression / leveling — Heroes gain abilities; balancing to avoid one character getting too strong too quickly
  • Cooperative campaign — Players work together to fight zombies and complete missions.
  • enemy hordes & mission-based objectives — Zombies spawn and attack; players must reach certain objectives while managing resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very mean game
  • you look at a lot of these zombie movies and stuff there's always that jerk in the movies
  • it's basically voting for what your friends is going to die
  • present-day zombies start coming through
  • you get knights on a motorcycle
  • silver steed
References (from this video)
No references stored for this video.
Video pJWAr0GP9b0 Foster the Meeple Discussion at 39:06 sentiment: positive
video_pk 7026 · mention_pk 20826
Foster the Meeple - Zombicide video thumbnail
Click to watch at 39:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great social play in cooperative mode
  • strong theme and tactile components
Cons
  • can be lengthy and complex for casual players
Thematic elements
  • heroic teamwork vs. undead hordes
  • fantasy zombie apocalypse, cooperative dungeon crawl
  • epic, cinematic, emergent storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — players work together to survive waves of zombies and complete objectives
  • modular tiles — randomized dungeon layouts for replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board game confessions
  • dirty little secrets
  • do you secretly let others win
  • i judge games under 20 minutes
  • i house rule a bunch which is zombicide black plague
  • the game is rigged i definitely i feel like dylan always wins
  • congratulations on one year
  • sky cup please thank you for creating it
  • i don't read the rules or learn how to set the game up
References (from this video)
No references stored for this video.
Video bbjpQ0HujNE Tabletop Minions Analysis at 6:29 sentiment: positive
video_pk 6730 · mention_pk 19998
Tabletop Minions - Zombicide video thumbnail
Click to watch at 6:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative play
  • Visually appealing models and boards
  • High replayability through many scenarios
Cons
  • Time-consuming setup and play
  • Can be fiddly for new players
Thematic elements
  • Cooperative survival and mission-based play
  • Zombie apocalypse survivors on a modular board
  • Mission-driven campaigns with narrative flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Dice — Outcomes determined by dice, affecting combat results.
  • Cooperative Game — Players work together to survive and achieve objectives.
  • cooperative play — Players work together to survive and achieve objectives.
  • Dice-based combat — Outcomes determined by dice, affecting combat results.
  • Modular Board — Gameplay uses modular tiles to create varied maps.
  • Modular board / tile-based setup — Gameplay uses modular tiles to create varied maps.
  • Scenario / Mission / Campaign Game — Each mission provides unique goals and setups.
  • scenario-based objectives — Each mission provides unique goals and setups.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the enjoyment itself is the ends and the means is sitting down painting little dudes or dudettes or whatever robots and aliens and and making that go
  • you don't have to be excellent at it
  • leisure time equals fun
  • if you fret too much about your leisure time... the wrong way to look at it
References (from this video)
No references stored for this video.
Video 968-bRuiiEA The Discriminating Gamer Unboxing sentiment: positive
video_pk 6613 · mention_pk 19633
Overall sentiment (raw)
positive
Pros
  • Adds variety to gameplay
  • Easy to integrate into base game
  • Unique new miniatures
  • Increases game difficulty
Cons
  • Takes up more shelf space
  • Increases game complexity
Thematic elements
  • Survival horror
  • Zombie apocalypse
  • Miniature-based action
Comparison games
  • Zombicide Black Plague
  • Zombicide White Death
Mechanics (from transcript analysis)
  • Climbing — Climbers can cross ramps, parts, barriers, and ledges without stairs
  • Ladder Climbing — Climbers can cross ramps, parts, barriers, and ledges without stairs
  • Walker movement — Terracotta Walkers have unique movement capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Is there too many [expansions]? Is there not enough? Well, you know what can you really truly have enough zombies?
References (from this video)
No references stored for this video.
Video gF6OSQml1kE Adam in Wales - Board Game Design Analysis at 4:43 sentiment: positive
video_pk 6127 · mention_pk 18142
Adam in Wales - Board Game Design - Zombicide video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative experience with high replayability
  • Accessible entry point into heavier titles
  • Scales well with player count through modular scenarios
Cons
  • Depth can depend on expansions; base game may feel lightweight for some
  • Chaos can arise with many players and many zombies
Thematic elements
  • Cooperative action with zombie encounters
  • Zombie apocalypse cooperative survival
  • Scenario-based, modular storytelling
Comparison games
  • Pandemic
  • Arkham Horror: The Card Game
  • Dead of Winter
Mechanics (from transcript analysis)
  • Combat: Dice — Dice determine outcomes of zombie encounters and actions
  • Cooperative Game — Players work together to survive scenarios and complete objectives
  • cooperative play — Players work together to survive scenarios and complete objectives
  • Dice-driven combat — Dice determine outcomes of zombie encounters and actions
  • Modular Board — Variable map layouts through tiles for replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the brand is not the message which is being sent out it's the message which is being received
  • you can't control your brand you don't own it but you can influence it
  • a strong brand stands for something it's focused it's an experience it's something to be nurtured
  • monopoly is one of the biggest brands in the toy world and it's certainly the biggest in tabletop gaming
  • branding assets are strong and iconic that little metal dog monopoly money go to jail do not pass go
  • as a designer your personal brand matters
  • your brand is your reputation it's the way people think of you when you're not around
References (from this video)
No references stored for this video.
Video gGzWdTMCpYU 3 Minute Board Games Discussion at 16:37 sentiment: positive
video_pk 6151 · mention_pk 18235
3 Minute Board Games - Zombicide video thumbnail
Click to watch at 16:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • monochrome zombie painting for speed
  • colorful heroes for readability on the table
Cons
  • zombie hordes can blur visually if overdone
Thematic elements
Comparison games
  • Blood Rage
  • Zombicide: Black Plague
Mechanics (from transcript analysis)
  • cooperative_survival — team-based play against zombie hordes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • paint for functionality over style and paint for speed when you can
  • three minute board games does not do paid content keep us Independent by supporting us on patreon
  • I'm not an expert painter
  • the best thing is to paint the models so they look good while you're playing
References (from this video)
No references stored for this video.
Video v0WbCPMMG1M Actualol Discussion at 3:32 sentiment: positive
video_pk 5805 · mention_pk 17157
Actualol - Zombicide video thumbnail
Click to watch at 3:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme and mood
  • great for longer sessions with a group
Cons
  • lengthy play time
  • some find rules light for a giant box
Thematic elements
  • massive cooperative zombie scenario with exploration
  • zombie apocalypse
  • grim, heroic, cooperative
Comparison games
  • Descent
  • Arkham Horror
Mechanics (from transcript analysis)
  • cooperative gameplay — players team up to complete missions against a zombie threat
  • scenario-based play — long, story-driven plays with varying goals per scenario
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • great negotiation game about building casinos in Vegas
  • it's an epic negotiation game
  • cooperative with limited communication
  • one of the only deck-building games that I really like
  • cooperative storytelling with survival mechanics
References (from this video)
No references stored for this video.
Video hkIZgWW1mbE Going Analog Interview at 6:45 sentiment: positive
video_pk 5649 · mention_pk 16799
Going Analog - Zombicide video thumbnail
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid co-op feel with varied missions
  • accessible entry within Zombicide line
Cons
  • learning curve and rule depth
  • can be bulky and heavy
Thematic elements
  • cooperative survival with tactical combat
  • medieval fantasy survivors against zombie orcs
  • scenario-driven, emergent
Comparison games
  • Kingdom Death Monster
  • Gloomhaven
Mechanics (from transcript analysis)
  • cooperative play — players work together to survive scenarios and complete objectives.
  • Dice-based combat — combat outcomes driven by dice rolls and modifiers.
  • Scenario-based progression — each game presents a mission with unique challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are not about having fun they're about getting it right
  • cooperative game of adventure exploration and survival for up to 4 players
  • one to five player semi-cooperative sci-fi horror where you and your friends try to survive while attempting to fulfill your secret objectives
  • panel cards... we can't even show them on Kickstarter without censoring them
  • it's actually a green screen yeah it's always the one i almost choose instead
  • exploding kittens it was nice the beginning of a potentially beautiful friendship
References (from this video)
No references stored for this video.
Video QJl1KlmAdCc The Secret Cabal Gaming Podcast Top List at 2:41 sentiment: mixed
video_pk 5376 · mention_pk 15984
The Secret Cabal Gaming Podcast - Zombicide video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Accessible, fast-moving co-op with tense moments
  • Modular board and scalable difficulty
  • High replayability through numerous scenarios and expansions
Cons
  • Component quality concerns in some editions
  • Randomness can overshadow strategy for some players
Thematic elements
  • team-based survival and tactical zombie combat
  • Urban/modern zombie apocalypse
  • tactical and scenario-driven experiences with shared win/lose conditions
Comparison games
  • Zombie Survival
  • Too Many Bones
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • Combat: Dice — Combat outcomes are driven by dice results with varying success thresholds.
  • Cooperative Game — Players cooperate to survive waves of zombies and complete objectives.
  • cooperative gameplay — Players cooperate to survive waves of zombies and complete objectives.
  • Dice-driven combat — Combat outcomes are driven by dice results with varying success thresholds.
  • Modular Board — Tile-based map that can be rearranged for each scenario.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game feels absolutely different every single time you play it
  • the box top has a zombie on it and you roll the dice on different areas of the zombie
  • each mission changes slightly in the app every time you play it
  • it's not just run around and kill monsters—it's about solving a mystery
  • Arkham Horror the card game... is a living card game that becomes a legacy-like experience
References (from this video)
No references stored for this video.
Video y4SQZLABHIg Board Game Coffee Top List at 9:17 sentiment: positive
video_pk 5276 · mention_pk 15680
Board Game Coffee - Zombicide video thumbnail
Click to watch at 9:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Content-rich with numerous expansions
  • Tense and engaging cooperative play
  • Missions with randomization provide replay variety
Cons
  • Can be chaotic and requires strong communication
  • Less narrative-driven than some story-heavy co-ops
Thematic elements
  • zombie containment and base defense in a sci-fi setting
  • space-plant/facility environment on a planet; sci-fi zombie outbreak
  • scenario-driven with randomization and variable board setup
Comparison games
  • Black Plague
Mechanics (from transcript analysis)
  • AI/enemy management — zombies spawn and react to player actions; high-tension play
  • character abilities and equipment — each character has unique abilities and gear options
  • Combat: Dice — combat resolution via dice with variable weaponry
  • Cooperative Game — players work together to complete missions against zombies
  • cooperative play — players work together to complete missions against zombies
  • Dice-based combat — combat resolution via dice with variable weaponry
  • Modular Board — doors and rooms reveal content with each game, creating variety
  • modular/randomized board — doors and rooms reveal content with each game, creating variety
  • Unique Player Powers — each character has unique abilities and gear options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we finally boiled it down
  • this is board games for couples
  • spirited away is a great movie and Spirit Island is what I'm trying to get ready to play
References (from this video)
No references stored for this video.
Video KfQA5Y1zhBc cardboardrhino Top List at 8:54 sentiment: positive
video_pk 2868 · mention_pk 8390
cardboardrhino - Zombicide video thumbnail
Click to watch at 8:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone or fully compatible with other Zombicide lines
  • New survivors and variants; expanded environments
  • Strong cooperative experience with clear goals
Cons
  • Can be lengthy and component-heavy
  • Campaign mode can feel repetitive for some players
Thematic elements
  • Cooperative zombie survival
  • Medieval fantasy survivors vs. zombies; green horde variant
  • Campaign-like progression with escalating threats
Comparison games
  • Zombicide (series)
Mechanics (from transcript analysis)
  • cooperative play — Survivors work together to survive waves of undead and complete objectives.
  • Environment and escalation — New environments and threats evolve as the survivors progress.
  • Experience progression — Survivors gain experience and unlock new abilities as they fight more zombies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's a two-player game but you can also play solo and it's rather quick"
  • "not collectible; it recreates the Battle of Hastings and all the events of 1066"
  • "it's a beautiful and strategic Carcassonne style game for two to four players"
  • "Minerva is a unique tiling resource management strategy game that relies on cunning spatial strategy and intense competition for timing of actions"
  • "the main system is formed by a sandbox of Fighters bosses rivals allies and stages for the players to mix and match"
  • "arcade mode for a quick game with a lot of variety and story mode which links your games together"
  • "art is beautiful especially the different tribes each tribe is unique"
  • "unique dice pushing mechanic which activates two actions per turn"
  • "you could say maybe it's like a very very light Dominant Species"
  • "it's an atmospheric adventure and it's inspired by 80s fantasy nostalgia"
  • "it is a cooperative board game for 1 to 6 players where players control a party of medieval fantasy survivors"
References (from this video)
No references stored for this video.
Video kE-MpNKyQy8 Board Game Coffee Rules Teach at 0:00 sentiment: positive
video_pk 2727 · mention_pk 8004
Board Game Coffee - Zombicide video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative, mission-driven play with a strong Marvel zombie twist
  • Clear setup guidance and explained rules for new players
  • Skill progression via XP and scalable difficulty with different counts of zombie heroes
Cons
  • Rules can be complex and daunting for newcomers
  • Hero mode dependency (Marvel Zombies Heroes Resistance) may not be available in all sessions
  • Component management and setup can be time-consuming
Thematic elements
  • Zombie apocalypse with a Marvel license; mission-driven progression and devouring mechanics
  • A zombie invasion in the Marvel Universe; players are zombie heroes trying to complete missions while fending off Shield agents and living heroes
  • Mission-based setup with explicit objectives per scenario
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric mode options — Video covers zombie mode; hero mode exists as a separate variant when available
  • Avengers sign and special items — Special items like the Avengers sign provide powerful ranged options with limited uses
  • Combat: Dice — Combat uses dice; eliminating enemies grants XP to unlock new skills
  • Cooperative Game — Players work together to complete mission objectives against AI enemies and spawn effects
  • Cooperative mission-based play — Players work together to complete mission objectives against AI enemies and spawn effects
  • Devour and bystander mechanics — Devour attacks can eliminate bystanders and grant permanent bonuses; bystanders can be devoured under specific rules
  • Dice-based combat with XP rewards — Combat uses dice; eliminating enemies grants XP to unlock new skills
  • Line of Sight — The board is divided into zones; line of sight rules govern visibility and range
  • Spawn cards and activation phases — Enemy and bystander activations are driven by spawn cards and activation sequencing
  • Zombie Hero dashboards and hunger track — Each zombie hero has a danger/hunger system that drives skills and potential ravenous state
  • Zone-based map with line of sight — The board is divided into zones; line of sight rules govern visibility and range
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Marvel Zombies is a Cooperative mission-driven game with a strong emphasis on dice-based combat.
  • The goal of Marvel Zombies is to complete your mission objectives and what those objectives are will be listed in the mission's description.
  • Zombie Heroes can perform up to three actions on their turn in any order you want, and they can unlock a fourth as they earn XP.
  • There is no Friendly Fire; zombie Heroes do not deal damage to each other.
  • Devouring a bystander is a very special treat for your zombie Heroes.
References (from this video)
No references stored for this video.
Video mY3Th1L8CGU The Dice Tower Discussion at 2:51 sentiment: positive
video_pk 2521 · mention_pk 7351
The Dice Tower - Zombicide video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-to-learn coop experience with repeated playability
Cons
  • Can feel repetitive over time for some players
Thematic elements
  • Teamwork, tactical decision-making in chaotic runs
  • Zombie-apocalypse survival in a cooperative board game world
  • Emergent, mission-based play
Comparison games
  • Zombicide (video game)
Mechanics (from transcript analysis)
  • cooperative play — Players work together to complete missions and survive against the zombies.
  • tile-based modular board — Board setups evolve as you add tiles and encounter scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The hobby has become all about quantity.
  • More stuff is always better.
  • Bag building is a worse version of deck building.
  • House ruling should only happen if a question scenario is not addressed in the rule book or BoardGameGeek.
  • Ties in games are fine, especially if they're rare.
  • Kickstarter exclusives will kill a game in the long term more than it helps the game in the short term.
  • The great thing about board games is we can create new types of auctions that don't work in real life.
  • Phase 10 is not as bad as some people make it out to be.
  • I would rather air on the side of smaller boxes than bigger ones.
References (from this video)
No references stored for this video.
Video YNx5h_-wupw BoardGameCo Analysis at 3:16
video_pk 2080 · mention_pk 6027
BoardGameCo - Zombicide video thumbnail
Click to watch at 3:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The two by the way was Kingdoms for Lauren which is actually I think liked by others but I felt that you had to break your teeth on the rules to get to a game that was a whole lot of messiness.
  • I really did not love Kingdoms for Lauren but I respect that it's a game that will work for others.
  • The highest the highest individual score given out in 2022. So that's the 3.5 is the most common rating given.
References (from this video)
No references stored for this video.
Video Zv566RnADHs Board Game Coffee Playthrough at 0:00 sentiment: positive
video_pk 1392 · mention_pk 4057
Board Game Coffee - Zombicide video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich cooperative play with emergent strategy and planning
  • Wide variety of weapons and loot options creates dynamic loadouts
  • Audience engagement and live-play energy enhance viewing experience
  • Tension builds through careful timing and crowd control decisions
Cons
  • Rule complexity can be intimidating for newcomers
  • Pace can slow with large groups and many simultaneous decisions
  • Live commentary can sometimes overshadow core gameplay moments
Thematic elements
  • Cooperation under pressure, resource gathering and risk management
  • Post-apocalyptic zombie outbreak, multi-room exploration with cooperative objectives
  • Dynamic, emergent storytelling through player choices, loot, and Xeno/zombie events
Comparison games
  • Zombicide: Black Plague
  • Zombicide: Invader
Mechanics (from transcript analysis)
  • Action Points — Each character typically has a limited number of actions per turn to move, search, attack, or interact with the board.
  • Action Points / Actions per turn — Each character typically has a limited number of actions per turn to move, search, attack, or interact with the board.
  • character abilities and equipment — Each character has unique abilities and gear providing different tactical options (e.g., taunt, push, multi-weapon setups).
  • Energy vs Non-Energy Weapons — Certain weapons require energy cells or are effective only in specific zones, influencing outdoor vs indoor tactics.
  • Noise and Activation — Actions can produce noise, drawing zombies toward the loudest space and triggering spawns or attacks.
  • Robots / Sentry Guns — Control of robotic assets (e.g., Mitsuki/sentry) introduces additional layers of planning and risk.
  • Search and Loot — Characters can search rooms to acquire weapons, equipment, and other resources, often with trade-offs and limited inventory space.
  • Zombie Spawns and Waves — Zombies spawn according to spawn cards and board state, creating escalating pressure and tactical decision-making.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the objective is to get here so you're trying to get this weapon
  • we won for those of you dead in this and you know boo on you for those you support us
  • it's going to be a long night but we can do this
References (from this video)
No references stored for this video.
Video WME3C9gNmms Tabletop Minions Discussion at 2:51 sentiment: positive
video_pk 1298 · mention_pk 3833
Tabletop Minions - Zombicide video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic presence with plentiful minis and expansions
  • accessible to new players and quick to teach in casual sessions
Cons
  • chaos can overwhelm groups; some scenarios rely on luck
  • varied quality across editions and expansions can affect balance
Thematic elements
  • cooperative survival horror with a strong emphasis on minis and loot
  • zombie apocalypse with modular missions; survivors scavenge and fight off waves
  • mission-based campaigns that shape progression and incentives
Comparison games
  • Warhammer 40,000
  • Space Hulk
Mechanics (from transcript analysis)
  • Cooperative Game — players join forces to achieve shared objectives while managing a zombie onslaught
  • cooperative play — players join forces to achieve shared objectives while managing a zombie onslaught
  • scenario-driven progression — each scenario provides unique goals, rewards, and layout changes
  • wave/spawn management — zombie spawning and reinforcement rules drive escalating tension
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this type of game is designed to be very uneven it is generally a small force or several small forces usually working cooperatively
  • the objective is to get from point A to point B and that is to say we need to get to the boat the spaceship we need to get to the castle
  • there is a near infinite amount of them that is part of the horror of zombies in these types of situations
  • zombies should probably never have morale roles
  • the AI basically for the zombies
  • every knee player killed a zombie the game master gave them a piece of candy
  • you could play it in age of sigmar you could play it in malifaux you could play it in flames of war
  • the GM last time gets to swap in and then someone else is GM
References (from this video)
No references stored for this video.
Video RWuSvfm9HPI Actualol Discussion at 6:55 sentiment: positive
video_pk 1320 · mention_pk 3890
Actualol - Zombicide video thumbnail
Click to watch at 6:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • removable trays and dedicated spaces for survivors, nametags, and zombies
  • recess for rulebooks; fits multiple box variants
  • removable components keep setup and teardown fast
Cons
  • complex inserts can still require careful reassembly
  • space optimization varies by box size and expansion count
Thematic elements
  • cooperative zombie-slaying in a shared city
  • Medieval fantasy zombie apocalypse
  • scenario-driven with modular expansion content
Comparison games
  • Broken Token
  • Folded Space
Mechanics (from transcript analysis)
  • Cooperative Game — players team up to survive waves of zombies and complete objectives
  • cooperative play — players team up to survive waves of zombies and complete objectives
  • Modular Board — dynamic map and flexible setup with diverse scenarios
  • modular board and components — dynamic map and flexible setup with diverse scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the best looking insert that I own
  • level three the pinnacle of board game organization
  • there's no base to the insert to maximize space
  • everything is removable in this insert so you can have it out on the table
  • folded space makes inserts more affordable and portable
References (from this video)
No references stored for this video.
Video rPoEeZXTai0 Board Game Coffee Discussion at 21:42 sentiment: positive
video_pk 1221 · mention_pk 3534
Board Game Coffee - Zombicide video thumbnail
Click to watch at 21:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense cooperative play
  • Thematic setting
  • Flexible scenarios for groups
Cons
  • Setup and rules can be complex for new players
  • Can be time-consuming
Thematic elements
  • zombie apocalypse with sci-fi elements
  • modern urban environment facing a zombie invasion
  • cooperative, scenario-driven campaigns
Comparison games
  • Zombicide (original)
Mechanics (from transcript analysis)
  • Character progression — Characters gain equipment and upgrades through missions.
  • Combat: Dice — Combat resolved via dice and card modifiers.
  • Cooperative Game — Players collaborate to survive zombie outbreaks.
  • cooperative play — Players collaborate to survive zombie outbreaks.
  • Dice-based combat — Combat resolved via dice and card modifiers.
  • Modular Board — Board built from modular tiles creating varied layouts.
  • tiles/ modular board — Board built from modular tiles creating varied layouts.
  • Track Advancement — Characters gain equipment and upgrades through missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we've partnered with just the bestest of people the most generous of companies the board game publishers to bring you an amazing crisp
  • Sick Kids is a hospital where I just can maybe I'm not sure sick kids is a hospital sick his hospital and there's a donation actually sick kids fun story sick kids actually saved my life when I was younger
  • spread the love that's what we're here to do
  • next week the gift-giving begins
References (from this video)
No references stored for this video.
Video BF7wDJmbXBw Tabletop Minions Discussion at 1:46 sentiment: positive
video_pk 578 · mention_pk 1709
Tabletop Minions - Zombicide video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play that’s accessible to newcomers
  • Widely recognized gateway into modern board gaming
Cons
  • Can be lengthy in extended plays
  • Requires many minis and setup time
Thematic elements
  • heroic survival with zombies
  • zombie apocalypse, cooperative survival
  • campaign-style, escalating difficulty
Comparison games
  • Song of Blades and Heroes
  • Blood Bowl
Mechanics (from transcript analysis)
  • Campaign progression — great potential to ramp up complexity over time
  • cooperative play — team up to survive waves of undead
  • dice-driven combat and actions — dice determine outcomes for actions and encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "gateway to a gateway because really in my mind Blood Bowl itself the big version is kind of a gateway game getting into miniature games in general through the lens of sports"
  • "there are bunches one of the biggest suggestions I saw straight through patreon was people saying if you can find the right gateway game"
  • "it's a gateway to a gateway"
  • "giving your children this kind of example this sort of taste of this kind of thing should help you to then gauge whether or not they want to do it again"
References (from this video)
No references stored for this video.
Video w4A9HggZoF0 Tabletop Minions Discussion at 1:26:24 sentiment: positive
video_pk 504 · mention_pk 1491
Tabletop Minions - Zombicide video thumbnail
Click to watch at 1:26:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gateway into hobby with approachable rules
  • Good social gaming experience
Cons
  • Can feel repetitive over long campaigns
Thematic elements
  • Cooperative board game with modular scenarios
  • Zombie apocalypse survival
  • Narrative-driven missions with variable player counts
Comparison games
  • Shadespire
  • Gloomhaven
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to survive waves and complete objectives.
  • cooperative play — Players work together to survive waves and complete objectives.
  • Modular Board — Boards and objectives change from game to game for variety.
  • Modular scenarios — Boards and objectives change from game to game for variety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • International tabletop day is a time for people to get together and play games; it’s basically a big promotional thing.
  • Consistency is key if you're starting a YouTube channel—post on a schedule and keep it up.
  • Gloomhaven has put my 40k on the back burner, but it’s because it’s that good a game.
  • Start collecting boxes are great values for starting a new army; you get a lot of model for a fair price.
  • I would like to try Star Wars Legion just to get the experience and talk about it more directly.
  • 3D printing terrain is a game-changer for terrain variety and customization.
  • If you want to paint big models, spray primer can save a lot of time and give an even base.
References (from this video)
No references stored for this video.
Video UDeTnco9k4g Board Game Coffee Discussion at 28:24 sentiment: positive
video_pk 378 · mention_pk 86558
Board Game Coffee - Zombicide video thumbnail
Click to watch at 28:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tightly designed action
  • great for fans of zombie themes
Cons
  • can be crunchy for new players
Thematic elements
  • zombie action with sci-fi twist
  • space-age zombie apocalypse
  • semi-cooperative / competitive waves
Comparison games
none
Mechanics (from transcript analysis)
  • co-op / semi-co-op — players face waves of zombie enemies with individual goals.
  • Scenario / Mission / Campaign Game — different missions shape each session.
  • scenario-based play — different missions shape each session.
  • Semi-Cooperative — players face waves of zombie enemies with individual goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We the really all we do is give you the toys but the people who make you the toys—the elves there's the really the important ones.
  • the more subs we get actually helps us more grow and then if we grow we can do more of these and get stuff to you
  • donate to Sick Kids it’d be great help just to help the little ones
  • Encore is a rolling right game.
  • Star Realms is simple to teach and always fun to play.
  • Flick of Faith is a rolling right game.
References (from this video)
No references stored for this video.
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Game Deep Dive