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Lorenzo il Magnifico box art

Lorenzo il Magnifico

Game ID: GID0194829
Game Info
Year
2016
Players
2-5
Age
12+
Playtime
90 min
Collection
Ratings
Expansions & Family
Masters of Renaissance: Lorenzo il Magnifico – The Card Game
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Lorenzo de' Medici, also known as "Lorenzo il Magnifico" (Lorenzo the Magnificent), was one of the most powerful and enthusiastic patrons of the Italian Renaissance.

In Lorenzo il Magnifico, each player takes the role of the head of a noble family in a city during the Italian Renaissance to gain more prestige and fame — that is, victory points (VP) — than anyone else. To do so, you send your family members to different areas of town, where they can obtain many achievements. In one location, they get useful resources; in another development cards that represent newly conquered territories, sponsored buildings, influenced characters, or encouraged ventures; and somewhere else they activate the effects of their cards.

Family members are not identical. At the beginning of each round, you roll three dice to determine their value. You must choose carefully where to send your most valuable family members...

You can gain VP in several ways, and you must also pay attention to your relations with the Church. The game is divided into three periods, each formed by two rounds; at the end of each period, players must show their faith, and whoever hasn't prayed enough will suffer hard penalties. After six rounds, you calculate your final score, and the player with the most VP wins.

Description

Lorenzo de' Medici, also known as "Lorenzo il Magnifico" (Lorenzo the Magnificent), was one of the most powerful and enthusiastic patrons of the Italian Renaissance.

In Lorenzo il Magnifico, each player takes the role of the head of a noble family in a city during the Italian Renaissance to gain more prestige and fame — that is, victory points (VP) — than anyone else. To do so, you send your family members to different areas of town, where they can obtain many achievements. In one location, they get useful resources; in another development cards that represent newly conquered territories, sponsored buildings, influenced characters, or encouraged ventures; and somewhere else they activate the effects of their cards.

Family members are not identical. At the beginning of each round, you roll three dice to determine their value. You must choose carefully where to send your most valuable family members...

You can gain VP in several ways, and you must also pay attention to your relations with the Church. The game is divided into three periods, each formed by two rounds; at the end of each period, players must show their faith, and whoever hasn't prayed enough will suffer hard penalties. After six rounds, you calculate your final score, and the player with the most VP wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 59
This page: 9
Sentiment: pos 7 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 51–59 of 59
Video BhKI5XsnMX8 Rolls in the Family Top List at 19:47 sentiment: positive
video_pk 11426 · mention_pk 115539
Rolls in the Family - Lorenzo il Magnifico video thumbnail
Click to watch at 19:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Powerful, layered engine-building
  • Asymmetric elements with strong leader abilities
  • Expansions add depth and replayability
Cons
  • Tight money economy can stall if mishandled
  • Leader and expansion content can feel overwhelming
Thematic elements
  • Commercial expansion and economic engine-building
  • Renaissance Italian city-state
  • Strategic puzzle-like design with layered interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Layered engines with rows that generate resources and actions.
  • engine-building — Layered engines with rows that generate resources and actions.
  • Leader cards — Draft leaders that grant ongoing abilities throughout the game.
  • Resource Management — Money and production interplay to unlock actions and cards.
  • resource/conversion economy — Money and production interplay to unlock actions and cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the type of game that's very self-balancing, a race to 30 points, but you have a lot of ways to attack other players
  • the presentation is killer, it looks so good
  • an insane moment that nobody saw coming
  • it's the deluxe edition of Russian Railroads
  • the power you're building on top of these engines is just so fun
  • it's all about the table dynamics and negotiations
References (from this video)
No references stored for this video.
Video D8M5ZOC-o98 Chairman of the Board Top List at 0:58 sentiment: positive
video_pk 10795 · mention_pk 31864
Chairman of the Board - Lorenzo il Magnifico video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh twist on engine-building via dice-powered worker strength
  • High replayability through card powers and track progression
  • Strong player agency with meaningful choices each round
Cons
  • Dice swing can feel chaotic for some players
  • Learning curve and engine optimization take time
Thematic elements
  • engine-building and worker-placement with variable die strength
  • Renaissance-era Italian city-states
  • historical-economic competition
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven worker strength — Three dice rolled each round determine the power of each worker color, shaping available actions.
  • engine-building via personal display — Acquire cards to improve efficiency and unlock powerful combos on your board.
  • Resource Management — Gather resources indirectly through card-driven actions and score from completed sets.
  • resource management and set collection — Gather resources indirectly through card-driven actions and score from completed sets.
  • round-based progression with tracks — Climb tracks to gain bonuses and determine end-game scoring opportunities.
  • Track Advancement — Climb tracks to gain bonuses and determine end-game scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the sense of urgency when it comes to rushing to these islands and getting them populated as quickly as you can.
  • This game is the absolute best of the best. You know, the top 1% of the top 1% of the games that I've played.
  • I could not speak more highly of this design.
  • The dice-driven twist, the engine-building, the tension—this is why I play board games.
References (from this video)
No references stored for this video.
Video SGpUQSHVmeU Rolls in the Family Top List at 25:15 sentiment: positive
video_pk 10199 · mention_pk 120724
Rolls in the Family - Lorenzo il Magnifico video thumbnail
Click to watch at 25:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five action cards and you slide the rest of them down
  • the puzzle of how to maximize your actions is so rewarding
  • the simultaneous play fantastic
  • the fast-paced, epic feel of Through the Ages
  • the ultimate Lord of the Rings board game
  • the money that you're paying and you build and collect in Millennium Blades
  • the definitive racing game in Heat: Pedal to the Metal
  • this is Arkham Horror: The Card Game—living card game experience
References (from this video)
No references stored for this video.
Video nOTxaOertLY Rolls in the Family Top List at 9:44 sentiment: positive
video_pk 9787 · mention_pk 28852
Rolls in the Family - Lorenzo il Magnifico video thumbnail
Click to watch at 9:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense, multi-layered combos that emerge from the interplay between houses, leaders, and development cards.
  • Deliberate pacing that rewards thoughtful planning and timing of powerful plays.
Cons
  • Can feel unforgiving; missteps early can restrict later opportunities, making it feel punishing at times.
  • Theme can feel dry to some players, though the engine and combo systems carry significant appeal.
Thematic elements
  • engine-building through layered card powers and societal advancement
  • Renaissance Italy with powerful houses, leaders, and a web of political and economic influences.
  • historically flavored but primarily mechanical and strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Layering of house abilities, leaders, and production that scales as the game progresses.
  • engine_building — Layering of house abilities, leaders, and production that scales as the game progresses.
  • Hand Management — Careful selection of cards and leaders to unlock powerful combos while contending with competing needs.
  • hand_management — Careful selection of cards and leaders to unlock powerful combos while contending with competing needs.
  • Resource Management — Managing a production matrix to fuel actions and purchases, creating interdependent optimization.
  • resource_production — Managing a production matrix to fuel actions and purchases, creating interdependent optimization.
  • Set Collection — Acquiring cards that synergize with existing holdings to maximize scoring opportunities.
  • set_collection — Acquiring cards that synergize with existing holdings to maximize scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the game is combos in terms of having cards and trying to figure out the best combination of those cards to produce the most points and what I love about it with and kind of with the combos in it is you know it's like okay this card causes these cards to score this way but then you know if I add this card well that's going to make this and so you can really get into some interesting situations of trying to figure out you know is it better to get rid of this card and take that one
  • the payoff is just so concentrated it's like everything just is to this one moment and often times like a game of TWA is one on one of those moments like somebody just really pulled off the connection of everything
  • you feel the unbelievable nature of kind of the the combos that you're able to pull off kind of between especially if you were able to come into it with gems built up
  • it's not just like oh the game has combos this is the engine of the game; it's the combination of the houses, leaders, and cards that create the big payoff
  • the moment in this game you go off on your own journeys and then you get to the final battle and it's a big payoff; it's the feeling of power when you trigger all of these things and get the final blow
References (from this video)
No references stored for this video.
Video r3XxjaHYdkA Before You Play Discussion at 16:12 sentiment: positive
video_pk 4808 · mention_pk 124933
Before You Play - Lorenzo il Magnifico video thumbnail
Click to watch at 16:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight euro design
  • Beautiful production (as noted by the speaker)
Cons
none
Thematic elements
Comparison games
  • Grand Austria Hotel
  • Patchwork
Mechanics (from transcript analysis)
  • engine-building — players develop their economic engine to score points.
  • Worker Placement — players place workers to gain resources and influence city-building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to be playing Root live via TTS tabletop simulator with two other people who are previous tournament winners of Root.
  • This is not sponsored at all this is just kind of a big shout out.
  • Let's break down those barriers, let's get those games played.
  • Tricarion is one of my favorite games of all time.
  • Patchwork is the classic two-player puzzle game.
  • We were sent the newest box which we're going to be reviewing as well as a second box.
  • Put the word unlock in there, that way we know you want to be part of this.
References (from this video)
No references stored for this video.
Video A1nGkzHXhsg Before You Play Playthrough
video_pk 2213 · mention_pk 166585
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's definitely a dry Euro
  • the game is super tight
  • this is a classic
  • one of the most cut-throat Euro games I played in a long time
  • I would like to see more of these, this style of Euro
  • this is going to stay in our collection
References (from this video)
No references stored for this video.
Video A1nGkzHXhsg Before You Play Playthrough at 0:00 sentiment: positive
video_pk 2213 · mention_pk 6437
Before You Play - Lorenzo il Magnifico video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, unforgiving Euro with deep engine-building
  • Rich interaction via action choice and tower access
  • Multiple card types create varied strategies
  • Leader cards add forward goals and ongoing bonuses
  • Two-player playthrough feels tense and strategic
Cons
  • Theme is notably absent; very dry on flavor
  • Decision space is extremely tight; punishing if misplayed
  • Contested tower spaces cost coins to enter
  • Endgame scoring complexity and Vatican mechanics can be challenging
  • Learning curve and setup can be lengthy
Thematic elements
  • Noble family ascent and social prestige in Renaissance Florence
  • Florence, Renaissance
  • engine-building and card-driven progression rather than explicit storytelling
Comparison games
  • Masters of Renaissance
  • Agricola
Mechanics (from transcript analysis)
  • Asymmetric starting bonuses — Advanced variant uses asymmetric bonus tiles and leader-driven drafting, affecting early turns and engine development.
  • Card Drafting — Cards fall into four types (Characters, Ventures, Territories, Buildings) with costs, immediate benefits, and persistent effects; endgame points vary by type.
  • Card drafting and management — Cards fall into four types (Characters, Ventures, Territories, Buildings) with costs, immediate benefits, and persistent effects; endgame points vary by type.
  • Dice value management — Each round uses three colored dice plus a beige neutral; players can boost die values with purple servants, and action spaces require a minimum die value.
  • Endgame scoring tracks — Scoring runs across multiple tracks (church points, military, territories/buildings/ventures, and resources converted to points).
  • Leaders and council privileges — Leader cards grant round/ongoing bonuses; you can discard leaders for council privileges to gain various benefits.
  • Vatican reports / excommunication — Rounds two, four, and six include Vatican scoring; spending church points can avoid penalties or trigger excommunication with global scoring effects.
  • Worker Placement — Four workers per player are placed on action spaces; access to some spaces depends on dice values and others cost coins if contested.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's definitely a dry Euro
  • the game is super tight
  • this is a classic
  • one of the most cut-throat Euro games I played in a long time
  • I would like to see more of these, this style of Euro
  • this is going to stay in our collection
References (from this video)
No references stored for this video.
Video 3g94C0Im4XY Chairman of the Board Top List at 10:31 sentiment: positive
video_pk 276 · mention_pk 845
Chairman of the Board - Lorenzo il Magnifico video thumbnail
Click to watch at 10:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent engine-building
  • Thematic yet strategic
Cons
none
Thematic elements
  • Worker placement with dice-drafting
  • Renaissance Italy
Comparison games
none
Mechanics (from transcript analysis)
  • Dice drafting / engine-building — Build an engine by activating actions with dice values and colors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • card drafting to the forefront of gaming mechanisms
  • it's very difficult but again if you especially love the Lord of the Rings this is one to definitely sink your teeth into
  • this really is a family weight game you can play this one with just about anybody
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 2:25 sentiment: negative
video_pk 133 · mention_pk 369
Adam in Wales - Board Game Design - Lorenzo il Magnifico video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Artwork by Clement Franz is nice
  • Intricate pattern work
Cons
  • Puke green color
  • Strange paisley pattern
  • Nondescript character
  • Doesn't convey gameplay
Thematic elements
  • Politics
  • Renaissance Italy
  • Historical
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — European-style strategy game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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