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Scythe box art

Scythe

Game ID: GID0279302
Game Info
Year
2016
Players
1-7
Age
14+
Playtime
140 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

Description

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 548
This page: 48
Sentiment: pos 38 · mix 5 · neu 3 · neg 0
Mentions per page
Showing 501–548 of 548
Video nlB0ZVFLuuE The Broken Meeple Top List at 23:00 sentiment: mixed
video_pk 7408 · mention_pk 21911
The Broken Meeple - Scythe video thumbnail
Click to watch at 23:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Powerful, balanced design when players know the game
  • Fast turns with seasoned groups
Cons
  • Hard to teach to newcomers
  • Can drag if players are unprepared or uncoordinated
Thematic elements
  • Conquest, engine-building, and resource control
  • Alternative 1920s Europe with factions and mechs
  • Strategic, asymmetric competition
Comparison games
none
Mechanics (from transcript analysis)
  • action selection (top/bottom) — Choose a combined action each turn and execute
  • Area Control — Controlling territories and resources for points
  • Engine Building — Develop engines to gain efficiency and VP
  • engine-building — Develop engines to gain efficiency and VP
  • Faction Asymmetry — Each faction has unique abilities that shape strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island's fantastic it is one of my favorite co-ops of all time
  • it's not for everybody
  • I love teaching games
  • I just want a nice Speedy game
  • The Crew is a great trick taking game
  • Scythe is not a fun one to teach
  • it's got the most stuff in it which also makes it the harder one to play with Noobs
  • ironically the first game I ever played at a board game club that got me into the hobby was Seven Wonders with leaders included where I actually won the game
  • it's a fantastic fun game
  • I've played this game a lot
References (from this video)
No references stored for this video.
Video m8XJZssvWIo One Stop Co-op Shop Playthrough at 0:00 sentiment: positive
video_pk 7285 · mention_pk 21522
One Stop Co-op Shop - Scythe video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich engine that blends tile-building, deck-building, and card interactions into a cohesive system
  • High replayability driven by variable tiles, a sizable card pool, and the Automaton AI that creates varied play experiences
  • Well‑defined turn structure (move, play, gather) with a clear action economy and meaningful choices each turn
  • Strong synergies between Mech boards, cards, and meteorites enabling multiple viable strategies
  • Solid solo mode with a dynamic AI that scales and creates tension as the game progresses
Cons
  • Steep learning curve due to dense rules and many interacting systems
  • Rule fidelity can be a barrier for new players, requiring careful setup and reference checks
  • Automa behavior, especially at higher levels, can feel punishing or occasionally opaque
  • Component density can make table setup visually busy and somewhat intimidating
Thematic elements
  • Exploration, questing, resource management, and tactical combat against corruption, with a strong engine-building through cards, melds, and upgrades.
  • A sci‑fi/mystery space exploration setting on a modular map where players’ Mechs traverse southern, central, and northern tiles to uncover benefits, gain resources, and confront corruption. The map evolves as tiles are revealed and as Automatons (AI opponents) take their turns in solo mode.
  • Emergent narrative driven by card interactions, quests, and the evolving map; solo play pits a player's deck/Mech against an Automaton AI.
Comparison games
none
Mechanics (from transcript analysis)
  • Action cube / action economy — Each turn you move an action cube along a track to determine which three actions are available (move, play, gather), with the rule that you must cover one action and then execute the chosen actions.
  • Automa solo mode — In solo, there are AI Mechs (blue in the north; black in the center) that flip cards each turn, advance on a progress track, and perform their own set of actions that can alter the board state.
  • Boast actions / endgame trigger — Endgame is triggered when a player places four stars; players take a final turn and then compare victory points, including stars and melded items.
  • Deck Building — Players start with a hand of character/companion cards and additional cards; cards can be played into a played area or melded/ upgraded to provide ongoing bonuses.
  • deck-building / hand management — Players start with a hand of character/companion cards and additional cards; cards can be played into a played area or melded/ upgraded to provide ongoing bonuses.
  • End Game Bonuses — Endgame is triggered when a player places four stars; players take a final turn and then compare victory points, including stars and melded items.
  • Meld / meteorites / item upgrades — Meteorites meld with items; upgraded items provide ongoing bonuses and money; meteorites create combinatorial synergies with other meteorites and items.
  • Quest solving / boast / glory — Quests are completed by placing stars and solving at specific locations; glory is earned by completing quests, defeating corruption, and reaching thresholds that trigger endgame boasting actions.
  • Tile-building / map exploration — The Mech board moves along a map of Southern tiles (revealed immediately) and unknown Central/Northern tiles; uncovering tiles yields location benefits and triggers tile-based effects.
  • Tucking cards under a mat — Quest, meteorite, and item cards can be tucked under different areas of the player mat to track glory, melds, and ongoing bonuses.
  • Vanquish / corruption combat — Vanquish is the primary combat action against corruption tokens; defeating tokens yields resources (guile/power) and progresses the automa as well as the player.
  • Worker Placement — Within a turn you can assign workers to match card color requirements on cards you play; workers are replenished on refresh and enable ongoing bonuses.
  • Worker placement rhythm within a turn — Within a turn you can assign workers to match card color requirements on cards you play; workers are replenished on refresh and enable ongoing bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Expeditions in action the solo play
  • in kind of like a mix of a tab blow Builder and a deck builder
  • the three actions are pretty straightforward when you play somebody you always get this value in the upper left
  • for the solo play the atoma you're going to have a 2 Mech for the AI
  • The Gather action wherever you are you get to do whatever the indicated action is
  • it's supposed to be randomized which player goes first so I'll say that I am a one to three the atoma is a four to six so I'm going first
  • the automa are lightning fast
  • Endgame is triggered when a player places four stars
References (from this video)
No references stored for this video.
Video K9GC6Qn2ntA Rolls in the Family Top List at 29:26 sentiment: mixed
video_pk 7354 · mention_pk 21737
Rolls in the Family - Scythe video thumbnail
Click to watch at 29:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong aesthetic and themed presentation
  • rich action system with upgrade paths
Cons
  • ending can feel underwhelming even with strong setup
  • hybrid design can be tricky to balance for some groups
Thematic elements
  • growth through engine-building and strategic area control
  • alternate-history 1920s with mechs and factions
  • idea of personal faction progression and expansion
Comparison games
none
Mechanics (from transcript analysis)
  • area control / movement — moving and claiming territories to score points
  • combat with power and positioning — conflicts resolved with a mix of power and strategic placement
  • engine-building — progression through upgrades and powers while expanding influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Great Western Trail is the game for me, but this one could be the one I want to own.
  • this is a game that a lot of people hail as a modern classic.
  • the decision space in Whistle Mountain is an ocean.
  • the deduction mechanics are cool, but it can drag.
  • Spirit Island is the board game for people who don’t typically like cooperative games.
  • the ending of Viticulture can feel abrupt in a race-to-20 structure.
References (from this video)
No references stored for this video.
Video WFPC0aYlFLg Getting Games Discussion at 23:01 sentiment: positive
video_pk 7052 · mention_pk 20894
Getting Games - Scythe video thumbnail
Click to watch at 23:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Neat design with some novel mechanics for exploration and resource satisfaction.
Cons
  • Large box size noted as a potential storage/space issue.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Movement / exploration with preset tasks — Move a unit or explorer around a map to gather resources and complete conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the card game I designed and she made the game.
  • Spring cleaning is officially up for pre-order.
  • Not a whole lot of views on these things obviously because they are exclusives but that doesn't matter.
  • Ten years later, I designed a game and you could go out and buy it right now.
  • Is this going to be a thing I continue to do for another ten years? Time will tell.
  • I could have a whole lot more views if I changed things around to target getting a lot more views, but I would have stopped this channel years ago.
References (from this video)
No references stored for this video.
Video UykBHF_U324 The Secret Cabal Gaming Podcast Top List at 2:17 sentiment: positive
video_pk 6965 · mention_pk 20616
The Secret Cabal Gaming Podcast - Scythe video thumbnail
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme and setting
  • expansions add more content
  • deep engine-building
  • excellent production
Cons
none
Thematic elements
  • faction-based expansion and conflict with heavy resource engine-building
  • 1920s alternate history world with giant mechs; farming, mining, and warfare
  • grim, strategic with a retro-futuristic vibe
Comparison games
  • Terraforming Mars
  • Euphoria
  • Viticulture
Mechanics (from transcript analysis)
  • Area Control — tactical production and control across a map to maximize points
  • area_control — tactical production and control across a map to maximize points
  • Engine Building — players upgrade abilities and engines through actions to improve options
  • engine_building — players upgrade abilities and engines through actions to improve options
  • Resource Management — collect and spend resources to upgrade, build, and score
  • resource_management — collect and spend resources to upgrade, build, and score
  • Worker Placement — movement of workers to activate different actions (not classic placement)
  • worker_movement — movement of workers to activate different actions (not classic placement)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really interesting game there aren't that many you know apocalyptic pick up and deliver games
  • look at the laboratories and yet the men it was scientists you're working with DNA
  • it's a fantastic game I love it
  • I think it's an excellent game I think that it runs the gamut of all of the aspects of what you would want to have in a dinosaur park game
References (from this video)
No references stored for this video.
Video 8f04MkV51tM Might I Suggest a Game Top List at 7:42 sentiment: positive
video_pk 6708 · mention_pk 19949
Might I Suggest a Game - Scythe video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex and engaging
  • Alex's all-time favorite game
Cons
none
Thematic elements
  • War and discovery
  • Alternate history mecha
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Strategic worker placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I play Qwirkle every morning - it's a perfect way to start my day
  • The art is just beautiful and I'm really proud to own and show off to people when they come over
  • The game is whatever you create it to be
  • This game blew my mind
  • It feels like you can do anything and because of that I was just blown away
  • You can play a hundred different ways and you could probably still win
  • This is not gonna get old - we may not play it a ton but when we do play it it's always a blast
References (from this video)
No references stored for this video.
Video cyxL4vpeQ4I Foster the Meeple Unboxing at 44:42 sentiment: neutral
video_pk 6631 · mention_pk 19712
Foster the Meeple - Scythe video thumbnail
Click to watch at 44:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're selling our house and we wanted to do this before we had to pack everything up
  • we're just going to show you what we got probably won't have too many new games coming in
  • innovation is a game we adore
  • jamie's favorite game brass birmingham
  • gaia project tara mystic on space
  • we have root so the og base game
  • this is one of jamie's absolute favorites and that is innovation
  • we love it it's so good
References (from this video)
No references stored for this video.
Video gGzWdTMCpYU 3 Minute Board Games Discussion at 12:49 sentiment: positive
video_pk 6151 · mention_pk 128730
3 Minute Board Games - Scythe video thumbnail
Click to watch at 12:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinct faction coloring focused on readability
Cons
  • some figures not very good; production quality varies
Thematic elements
Comparison games
  • Dawn of Waries
  • War Machine
Mechanics (from transcript analysis)
  • faction_based_fleets — color-coded fleets; ship bases tied to faction colors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • paint for functionality over style and paint for speed when you can
  • three minute board games does not do paid content keep us Independent by supporting us on patreon
  • I'm not an expert painter
  • the best thing is to paint the models so they look good while you're playing
References (from this video)
No references stored for this video.
Video j2vkr97YPHo The Dice Tower Top List at 20:26 sentiment: positive
video_pk 6150 · mention_pk 18208
The Dice Tower - Scythe video thumbnail
Click to watch at 20:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great thematic pull
  • smart action-selection mechanism
Cons
  • can be long and heavy for casual players
Thematic elements
  • reclamation and expansion with mechs
  • alternate-history 1920s, sci-fi frontier
  • mythic realism with a strong flavor of the era
Comparison games
none
Mechanics (from transcript analysis)
  • area control / combat via combat cards — contested territories with combat resolution through cards
  • engine-building / action board synergy — two action boards on the map; combined actions unlock powerful sequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is almost the perfect filler to me. This is Batswana.
  • It's a 20 minute knife fight.
  • You can play it with just about anybody.
  • This is one of the most punchy games in the series.
References (from this video)
No references stored for this video.
Video ypicpPAlSEg Broken Meeple Top 10 List at 14:44 sentiment: positive
video_pk 6010 · mention_pk 17831
Broken Meeple - Scythe video thumbnail
Click to watch at 14:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant engine-building with faction asymmetry
  • Excellent production value and modularity (box, inserts, coins)
Cons
  • Balance issues; certain faction/board combos can be stronger
  • Can be lengthy and intimidating; high setup/teaching cost
Thematic elements
  • Economic/territorial engine-building with asymmetric factions
  • Alternate history; post-World War I-esque setting
  • Strategic conquest with efficient puzzle-solving emphasis
Comparison games
  • Wingspan
  • Viticulture
Mechanics (from transcript analysis)
  • Area Control — Factions vie for territories with combat mechanics and currency/points for control
  • Area control / combat — Factions vie for territories with combat mechanics and currency/points for control
  • asymmetric factions — Different starting boards and abilities yield diverse strategies
  • Asymmetric Mechanics — Different starting boards and abilities yield diverse strategies
  • Engine Building — Players build engines using actions on their boards to gain resources and powers
  • engine-building — Players build engines using actions on their boards to gain resources and powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Different Strokes, different folks
  • Marketing front with board games, they know what they're doing on that front
  • Wingspan easily my number one favorite Stone Mare game
  • this game was the biggest BG bait and switch I've ever seen
  • the five mechs in the base game are wildly imbalanced
  • I want Africa Birds; I want to see if they can do Arctic Circle and Antarctica Birds
References (from this video)
No references stored for this video.
Video IeljLh9Orxs Before You Play Top List at 36:46 sentiment: positive
video_pk 5991 · mention_pk 17775
Before You Play - Scythe video thumbnail
Click to watch at 36:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic length with satisfying engine
  • great table presence and flexibility
  • enjoyable at multiple player counts (especially four)
Cons
  • long playtime can deter lighter players
Thematic elements
  • eco-centric conflict with faction asymmetry
  • alternate post-WW1 Europe, mechs and faction-driven gameplay
  • story-rich, with campaign and legacy tie-ins
Comparison games
none
Mechanics (from transcript analysis)
  • area control / engine-building — player area control with engine-building progression
  • long campaign / Rise of Fenris — legacy-like expansion through the Rise of Fenris campaign
  • Worker placement / action selection — workers placed to take actions from modular boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like a TV show, you're going from one episode to the next
  • this is my number one game of all time
  • it's a true point salad game
  • money equals points
  • the life cycle of everything
  • the auction phase and the multiplayer solitaire space
References (from this video)
No references stored for this video.
Video E6w7bA0YBHM Foster the Meeple Top List at 8:57 sentiment: positive
video_pk 5897 · mention_pk 17467
Foster the Meeple - Scythe video thumbnail
Click to watch at 8:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly meaningful gaming experience
  • Rise of Fenris campaign exceptional
  • Beautiful production quality
  • Meaningful player choice
  • Foundational game in hobby for them
  • First painted game
  • First campaign game completed
Cons
  • Difficult to get to table
  • Requires committed group
  • Heavy time investment
Thematic elements
  • Steampunk, Mechas, Warfare, Exploration
  • Alternate history Europa
  • Political and military conflict
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetrical factions — Different nations with unique abilities
  • Campaign gameplay — Rise of Fenris campaign expansion with progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lord of the Rings a confrontation is an amazing two-player only game and it's essentially like Stratego
  • Dominant species is a area control game where you are playing as different classes of animals
  • Mansions of Madness second edition this I think Will Always Forever ever be one of my favorite games
  • an acrony is a worker placement game with a unique twist
  • Obsession is like Downton Abbey Bridgerton the board game
  • I love polyaminos I love polyamino towels I think they're amazing and they're cats
  • Shores of Tripoli is a two-player card event based war game
  • root everybody plays a different faction of some type of Woodland creature
  • dwellings of Elder Veil is a hand management worker placement game
  • kanban ev is a car building game you are working in a car factory
  • we just like love this game it comes with us when we travel
  • Rise of Fenris is still one of the best board gaming experiences I've ever had
  • Unmatched is a head-to-head battle game where you are playing as a character
  • the Simplicity of it it gives so much depth but it's so easy to play
  • Twilight's struggle is a game I'm still continuing to explore
  • I don't drink wine but I love viticulture
  • Wonderland's War gives me everything that I enjoy in board games
  • Scout is a small box card game I love it
  • Star Wars Imperial assault this is the highest campaign game currently on my list
References (from this video)
No references stored for this video.
Video G2AqXva0Zag Foster the Meeple Discussion at 6:41 sentiment: positive
video_pk 5558 · mention_pk 16542
Foster the Meeple - Scythe video thumbnail
Click to watch at 6:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic gameplay
  • Excellent components and artwork
  • Cascading player recruitment into hobby
  • Multiple expansions add depth
  • Campaign mode (Rise of Fenris) extends replayability
  • On Jeff's top 11 list
Cons
  • Requires dedicated gaming time
  • Complex rules require learning period
Thematic elements
  • Strategic faction conflict
  • Alternate history 1920s Europe with mechs
  • tactical
Comparison games
  • Game of Thrones: The Board Game
Mechanics (from transcript analysis)
  • Area Control — Territories and resource control
  • Asymmetric powers — Each faction has unique abilities and characteristics
  • Mech movement — Control powerful mechanical units
  • Worker Placement — Limited action selection system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when you start playing like modern board games you realize how it's not that great
  • we could not stop we were so addicted to this game
  • this was our first foray into like modern board games and heavy strategy games
  • when you think about it like that was literally our gateway game into the hobby
  • i freaking love that game
  • that was the game that i learned that i loved deck builders even before dominion
  • i have so many good memories about that game
  • we dove into the deep end and it's funny because
  • i think actually now that i think about it it probably has is the reason why i'm so competitive with games
  • there was no mercy yeah it was super competitive
  • the components are beautiful
  • everyone knows how good their figures are
  • this was really the game that got me into campaigning dungeon crawlers
References (from this video)
No references stored for this video.
Video kP8L-5iCX08 No Rolls Barred Top List at 3:33 sentiment: positive
video_pk 5466 · mention_pk 16279
No Rolls Barred - Scythe video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic presentation with strong production value
  • High degree of strategic choice and replayability
Cons
  • Can be long and heavy for some groups
  • Combat/negotiation can fragment tables
Thematic elements
  • mechs, territory control, production
  • alternate 1920s steampunk Europe
  • story-like with encounter cards
Comparison games
  • Brass Birmingham
  • Terraforming Mars
  • Wingspan
Mechanics (from transcript analysis)
  • Area Control — move mechs and attempt to control territories on the map
  • bluffing/negotiation — combat can be negotiated or opposed through power management
  • card-based components — miniatures and encounter cards contribute narrative flavor
  • engine-building — improve player boards to increase production and efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they're easily the most dominant form of proper board games in the hobby
  • we've covered some fantastic heavier euros and past lists like Alchemists Wingspan and Robertson Crusoe so just for the sake of an all-new list we're putting those as honorable mentions
  • this is a collection starter and here are the 10 best euro games for experienced gamers
References (from this video)
No references stored for this video.
Video g4Mjz390bak Foster the Meeple Discussion at 2:11 sentiment: neutral
video_pk 5200 · mention_pk 15418
Foster the Meeple - Scythe video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Engine-building and area control with a strong thematic engine and faction variation
  • Alternate-history 1920s-inspired steampunk on a fictional eastern European landscape
  • Theme-forward, with asymmetric powers and emergent strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for territory to gain resources, bonuses, and strategic position.
  • area_control — Players vie for territory to gain resources, bonuses, and strategic position.
  • Engine Building — Players develop their own engine of actions through unique abilities and production tracks.
  • engine_building — Players develop their own engine of actions through unique abilities and production tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are just adults playing with toys
  • it's going to be freaking cool
  • the studio is fully funded by us
  • days Later
  • we are raising funds for the channel so we can upgrade equipment
References (from this video)
No references stored for this video.
Video v6vRUfUFOlI The Cardboard Herald Review at 0:29 sentiment: mixed
video_pk 5066 · mention_pk 15062
The Cardboard Herald - Scythe video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fluid and flexible action economy that supports multiple viable plans
  • Beautifully sculpted Mech model and unique starting powers that feel thematic
  • Rich, layered card interactions and upgrade paths that enable varied strategies
  • Strong component quality and map expansion that enhance immersion
Cons
  • Tension and risk are notably weaker than Scythe, leading to flatter downstream stakes
  • Feels like busy work at times, with incremental optimization rather than weighty decisions
  • Limited direct player interaction beyond card selection and timing, reducing conflict
  • Thematic grandeur can fade as the map is fully revealed and numbers drive the endgame
Thematic elements
  • renaissance of a post-war landscape through mecha-powered exploration
  • 1920s+ modernist mecca-style frontier with sprawling map exploration and renown-based scoring
  • mechanics-driven, with questlines and location bonuses shaping the strategic narrative
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • action selection — three actions on your character mat that can be combined in flexible sequences, including rest turns for resets
  • card pool management — cards can be played for immediate or ongoing bonuses, upgraded via other cards, or removed for permanent effects on your Mech
  • map revelation — revealing locations increases power and grants new options; map density grows over the game
  • quest/renown system — quests grant reputation and end-game points, tying progression to Renown thresholds
  • Resource Management — resources and workers are gathered, spent, upgraded, and converted through card effects and location bonuses
  • rest mega-turn — a special rest turn that allows taking all three actions in any order, resetting the engine with a powerful payoff
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is a curious concoction in that it's beautifully crafted and exceptionally smooth to steer but what you end up doing smacks a busy work
  • the pool of cards instantly refills you claimed the corruption token I was going for itching you closer to the seven corruption token goal
  • there's a specter of flimsiness about it
  • Expeditions on the other hand is bereft of tension sure
  • without tangible challenge risk or cost the constant rewards feel hollow
References (from this video)
No references stored for this video.
Video u7gTHI5ya_g The Dice Tower Top List at 8:12 sentiment: positive
video_pk 4838 · mention_pk 14218
The Dice Tower - Scythe video thumbnail
Click to watch at 8:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique resource economy with land-based resources
  • Strong theme and elegant production quality
Cons
  • Longer play time
  • Some players find the rules dense
Thematic elements
  • Farming and faction warfare with mechs
  • Alternate-history 1920s eastern Europe
  • Flavorful world-building with asymmetric play
Comparison games
  • Terraforming Mars (as a thematic comparator for engine-building and territory control)
Mechanics (from transcript analysis)
  • Area Control — Combat occurs via combat cards and unit placement
  • area control and combat — Combat occurs via combat cards and unit placement
  • Resource Management — Resources are generated on the board and can be contested by other players
  • Resource production on map — Resources are generated on the board and can be contested by other players
  • Worker Placement — Assign workers to various faction-specific locations to take actions
  • Workers placement — Assign workers to various faction-specific locations to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can't stop
  • the more people are into it, the better it is
  • it's a Dice Tower essential
  • a masquerade of classic and modern designs
References (from this video)
No references stored for this video.
Video w6RszDJ-hGM Stonemaier Games Top List at 7:39 sentiment: positive
video_pk 4818 · mention_pk 14163
Stonemaier Games - Scythe video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear, fast-paced combat with meaningful decisions
  • combat system is historically influential and design-forward (dial + cards)
Cons
  • teaching complexity due to multiple interacting components
Thematic elements
  • conflict, combat, and area control
  • N/A (abstract/alternate-history framing discussed in video)
  • Array
Comparison games
  • Kemet
Mechanics (from transcript analysis)
  • combat dial — each player has a combat dial and chooses power to spend up to seven; requires strategic budgeting
  • power track with combat cards — combat cards tucked behind the dial modify total; randomness limited to card draw
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • each player has a combat dial and when you enter combat with another player, you choose on that dial how much of your power you're going to spend up to seven.
  • there's no element of randomness to it other than the card draw.
  • the linking system is clever
  • combat is snappy
References (from this video)
No references stored for this video.
Video dUdTq_ALFfw BigPasti Discussion at 13:45 sentiment: positive
video_pk 4755 · mention_pk 13909
BigPasti - Scythe video thumbnail
Click to watch at 13:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Art provides a palpable sense of place and gravitas
  • The art reinforces thematic interpretation and ludo-narrative dissonance
Cons
  • Dissonance between the grand war aesthetic and efficient puzzle mechanics
Thematic elements
  • Resource accumulation, quiet war, industrial ambition
  • Alternate 1920s with a steampunk aesthetic
  • Melancholic, evocative; ludo-narrative dissonance
Comparison games
  • Twilight Imperium 4
  • Cracks
Mechanics (from transcript analysis)
  • Area Control — Expansion and control of territories via mechs
  • engine-building — Resource conversion and production optimization
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The trickier question isn't if art is important, but how it's important.
  • The skull's meaning in the game is purely defined by the rule book.
  • Art is the engine that powers Dixit's gameplay and interpretation.
  • Two completely different invitations into the game's world. It's like the soul was switched.
  • Parext is everything around the game that frames your experience.
References (from this video)
No references stored for this video.
Video _NuBG4yaE2g Foster the Meeple Top List at 0:42 sentiment: positive
video_pk 4698 · mention_pk 13712
Foster the Meeple - Scythe video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Highest Stonemaier game on list
  • Opened door to discovering favorite mechanism
  • Beautiful production
  • Threat of fighting without direct conflict
  • Troops on map gameplay
  • Asymmetrical factions
Cons
  • Haven't played in a while
  • Dropped significantly since peak (#2 at one point)
Thematic elements
  • alternate history
  • mech warfare
  • war gaming
Comparison games
  • War games
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do think it's a masterpiece of a board game
  • We have played villainous so much so much that we now see all of the flaws within it
  • The more I play tapestry The More I Love It
  • You can play Shakespeare versus a T-Rex and there's something hilarious about that
  • I very much enjoy it and I think it's going to sit right where it needs to be
  • Every time I play it I get so angry at it because there is an element of luck but it's a masterpiece
  • It's probably the best produced board game I've ever seen
References (from this video)
No references stored for this video.
Video ZA0fpk-vbPE Foster the Meeple Top List at 0:22 sentiment: positive
video_pk 4601 · mention_pk 13482
Foster the Meeple - Scythe video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gateway game to the hobby
  • explores all expansion content
  • unique action selection system
  • influenced many modern games
Cons
  • requires multiple players to table
  • hasn't been played recently
  • big game with long playtime
  • declining ranking due to new games
Thematic elements
  • alternate history
  • mechs
  • steampunk
  • Eastern Europe
  • resource management
Comparison games
  • other economy games
Mechanics (from transcript analysis)
  • action selection
  • Area Control
  • economy-based
  • mech building
  • resource collection
  • Worker Placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are our list our list not yours don't worry about it
  • Eagles fly alone everybody knows that about eagles
  • Sometimes the cats fall a little
  • Yo ho ho and everyone's like looking at us and being like what are they playing
  • I fully appreciate and love the Simplicity of this game
  • Theme and mechanisms intertwining and meshing perfectly
  • It's like a badge of honor to win this game
  • Scythe was one of my propellants into the hobby
  • Heat is a racing game that comes with so much freaking content
  • These are the best games in the entire world it's not even our opinion it's objective
  • I really thought undaunted was going to be in my top 20 for sure
  • The problem is our dog is terrified of this game
References (from this video)
No references stored for this video.
Video qGUzTAfpvfc The Secret Cabal Gaming Podcast Discussion at 4:48 sentiment: positive
video_pk 4594 · mention_pk 13445
The Secret Cabal Gaming Podcast - Scythe video thumbnail
Click to watch at 4:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • bridges Eurogamer and Ameritrash styles
  • strong hybrid design
  • fun, iconic minis and theme
Cons
  • some players dislike the asymmetric start and pace
Thematic elements
  • faction-based expansion and conflict
  • alternate history 1920s, post-war Mech-influenced world
  • epic, asymmetric
Comparison games
  • Blood Rage
  • Rising Sun
Mechanics (from transcript analysis)
  • action selection / worker placement-lite — players choose actions from a personal board with a cyclical economy
  • area control / engine-building — each faction develops an engine and expands influence on a map
  • asymmetry — factions have unique abilities and playstyles
  • Engine Building — each faction develops an engine and expands influence on a map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is sort of a pure version of Rising Sun
  • you get a hand of cards
  • I can't beat the miniatures in the box
  • I happen to like Norse mythology so I think this one just fits me a little better than Rising Sun
  • it's such a heavy theme of like you're you get you have this attachment to your brothers in arms
  • City of Iron is my absolute favorite
References (from this video)
No references stored for this video.
Video 9hFbUTtmFUw The Dice Tower Top List at 0:20 sentiment: positive
video_pk 4432 · mention_pk 12984
The Dice Tower - Scythe video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong balance of euro mechanisms with thematic flavor
  • asymmetrical factions add depth and variability
Cons
  • learning curve to understand factions and their interactions
Thematic elements
  • war, expansion, mechs
  • 1920s alternate history Eastern Europe
  • asymmetrical factions with action-selection engine
Comparison games
none
Mechanics (from transcript analysis)
  • action_selection — move an action token to a spot and take the top, bottom, or both actions
  • asymmetrical_factions — factions have unique abilities and upgrade paths
  • buildings_and_mechs — buildings provide bonuses, deploy mechs for powers
  • Engine Building — buildings provide bonuses, deploy mechs for powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is all about balance and efficiencies with a good dose of theme.
  • The race to get your stars out is kind of what's driving this game.
  • The two main reasons why this game is on my list. First is the tech trees.
  • This game offers me the perfect balance of euro mechanisms and card play combined with randomness of events.
  • That patching mechanism is just so fun and engaging that patch history is my number 75 on my list.
  • The production wheel. These wheels have rotating spokes that split the wheel into two sections.
  • Kickback actions are one of the reasons why I love this game.
  • The theme in this one is, well, to be fair, not exactly sure beyond being an empire looking to expand.
  • What sets this one apart is you only draft once during the game at the very beginning.
References (from this video)
No references stored for this video.
Video NIon1ZGwypo Foster the Meeple Top List at 24:35 sentiment: positive
video_pk 4403 · mention_pk 12886
Foster the Meeple - Scythe video thumbnail
Click to watch at 24:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent dystopian theme with mechs
  • Rise of Fenris expansion campaign is exceptional
  • Beautiful game components
  • Gateway game to heavy strategy
  • Not actually a battle game despite theme
Cons
none
Thematic elements
  • Mecha warfare and territory control
  • Dystopian alternate history with mechs
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control territories
  • Resource Management — Gather resources for battles
  • Worker Placement — Place workers for actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These go to 11 - just like in Spinal Tap
  • I literally started this video by saying everything will be cute and animal related, and the first one is murder war counts
  • You're basically Bilbo Baggins trying to steal Smaug's treasures
  • The only reason this game is on your list is because you always win
  • It's like clue but cooler and more dynamic
  • I love space... love space theme games... any space related games I'm in love with
  • I have Disney tattoos all over my arms
  • 1v1 all day, give me that
  • It is uncanny how lucky Jamie is
  • Mansions of Madness is so good like I love it
  • Jaws of the Lion was a great compromise where Gloomhaven is super heavy
References (from this video)
No references stored for this video.
Video Qk0Q0yqoIik Box of Delights Playthrough at 0:00 sentiment: positive
video_pk 4264 · mention_pk 12417
Box of Delights - Scythe video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Riverwalk upgrades enable flexible movement and strategic reach across rivers.
  • Mech deployment adds powerful production and mobility benefits.
  • Controlled production on multiple territories enables aggressive development.
  • Encounter cards and combat cards introduce variability and risk management.
  • Rule clarity on some interactions becomes apparent with playthrough explanations.
Cons
  • Automa can push into territory quickly, creating pressure and potential early game imbalance.
  • Early costs for bottom actions can require timber/oil resources which may be constrained.
  • The rule complexity is high; new players may require time to internalize interactions (min max considerations around upgrades and river walk).
Thematic elements
  • territory control, resource extraction, mech combat, faction asymmetry
  • Post-World War I Europe-inspired alternate history
  • narrative through faction-specific actions, artwork, and encounter/tethered tokens
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy under a two-row action board — Players choose top or bottom actions with payoffs and can upgrade bottoms to reduce costs.
  • Automa antagonist with special rules — Solo/AI opponent uses a distinct set of moves and riverwalk-based objectives that accelerate or threaten players.
  • Encounters and tokens — Encounter cards offer choices that grant resources, oil, popularity, or other benefits; tokens can be removed from the board via special actions.
  • mech deployment — Players can deploy combat-ready mechs by paying resources and upgrade tracks, providing mobility and combat options.
  • resource management and production — Produce resources on controlled territories; upgrades unlock more production locations.
  • River walk / terrain movement mechanics — Movement rules that allow crossing rivers via specific upgrades (river walk) and transport via mechs.
  • Worker Placement — Each turn, players deploy workers to collect resources and perform actions on a map with limited spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to produce on two territories where we have a worker
  • gain a mech
  • deploy a mech
  • transport those workers using riverwalk across rivers to forests and mountains
  • the bottom action would pay for timber and that would allow us to build a building
  • we're going to upgrade this bottom row action to reduce the cost
References (from this video)
No references stored for this video.
Video 79OiXqrsSSM One Stop Co-op Shop Analysis at 0:06 sentiment: positive
video_pk 4014 · mention_pk 11696
One Stop Co-op Shop - Scythe video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong variety from random starting Mech, starting character, and companion combos.
  • Engaging action system with a smooth tempo and a reduced penalty for rest turns.
  • Robust solo automa with clear pacing and adjustable difficulty.
  • Deep card play with multiple synergy paths and a Tableau/Deck-building blend.
  • Tight integration of card placement with board position creating meaningful choices.
Cons
  • Fiddly to remember the interaction of three card types.
  • May feel less heavy for players seeking a giant empire-building Euro.
  • Card readability can be challenging in competitive mode due to small text on board.
Thematic elements
  • Exploration, deck-building, and tableau-driven engine building in a light-to-mid-weight Euro
  • Exploration and resource gathering aboard modular expeditions with randomized tech and quests
  • Strategic engine-building through card-driven actions and board-position interactions
Comparison games
  • Union City Alliance
  • Scythe
Mechanics (from transcript analysis)
  • action_system — Turn starts with a refresh, revealing and then performing available actions.
  • automa — Solo mode with a scalable AI that affects pacing and scoring, with multiple difficulty levels.
  • board-positioned card acquisition — Card acquisition and use depend on your position on the board, creating spatial decisions.
  • Deck Building — Players assemble a personal deck/tableau to drive actions and scoring.
  • deck-building — Players assemble a personal deck/tableau to drive actions and scoring.
  • Tableau Building — Cards laid on the board influence actions and bonuses, creating engine synergy.
  • tableau-building — Cards laid on the board influence actions and bonuses, creating engine synergy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's going to be a really cool choice of when you want to keep cards in your hand and when you want to place them under your boards
  • there's some cool stuff going on there's some nice variety
  • this is a better than most euros
  • check it out for light to mid-weight euros with a strong card play and card combos
  • the automa... five different difficulty levels
  • I don't think this game is almost anything like Scythe beside the victory Stars
References (from this video)
No references stored for this video.
Video GOAT3Gxg098 Paula Deming Top List at 3:10 sentiment: positive
video_pk 4042 · mention_pk 11809
Paula Deming - Scythe video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great automa system for solo play
  • Immersive world with narrative aspects
  • Satisfying engine building
  • Good sense of discovery
Cons
  • Table hog with massive components
  • Large tiles take excessive space
Thematic elements
  • Adventure and quest
  • Exploration and discovery
  • Narrative-driven solo experience
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Automa system — Excellent solo mode system
  • Engine Building — Building an engine through card play
  • Hex Exploration — Moving around the map revealing hexes, quests, and corruption
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh hello my name is Paula Deming and we are seriously talking about a serious list of serious board game rankings
  • This game has no right to be as fun as it is but it is so much fun
  • I would like to offer an apology right now to Lookout games
  • Turn it into a gift send it to people you need to apologize
  • It makes my brain buzz but in a good way
  • I had the most fun playing this in 2023 out of any other gaming experience I have had all year
  • The twists and rules changes that happen as you go through the chapters are so interesting
  • And now it's 2024 so forget all of those now they're old
References (from this video)
No references stored for this video.
Video wQpHExhJ45k 3 Minute Board Games Review at 3:59 sentiment: other
video_pk 3624 · mention_pk 10741
3 Minute Board Games - Scythe video thumbnail
Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
Beautifully adapted but intangibly lacking
Pros
  • Gorgeous animations
  • Well-executed board game capture
  • Models move beautifully around board
  • Very well done visually
Cons
  • Missing something intangible
  • Less engaging than physical board game
  • Can't identify specific issues
  • Loses the tactile experience
Thematic elements
  • Alternate history
  • Steampunk
  • Mecha combat
  • Colonization
Comparison games
  • 4X strategy games
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are 15 new titles, well new to me at least
  • This list is presented in order from my least favorite to most favorite of these games
  • Functional is better than good looking when it comes to a board game adaption
  • The captain's dead is one of my all-time favorite games
  • Spirit island is my favorite game of all time so of course it's going to end up at the top of this list
  • If you want a good filler game that's just dice chucking and logic puzzles and it's a little bit silly, definitely check out dicey dungeons
References (from this video)
No references stored for this video.
Video eAf9BpsDZBk Board Game Hangover Discussion at 8:07 sentiment: positive
video_pk 3198 · mention_pk 129448
Board Game Hangover - Scythe video thumbnail
Click to watch at 8:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme integration
  • beautiful production value
Cons
  • moderate complexity
  • can be long with player count
Thematic elements
  • mech-based economic area control
  • alternate-history 1920s
  • epic, thematic war/economic conflict
Comparison games
  • Wingspan
  • Power Grid
  • Terraforming Mars
Mechanics (from transcript analysis)
  • area control / engine-building — Players build an economy and maneuver troops to gain points.
  • combat with autonomy — Violent clash is optional; focus on resource development and expansion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gloomhaven well everybody knows that right
  • pandemic season one is a cooperative game
  • it's the crew
  • code names
  • magic maze
  • the correct answer is sheriff of Nottingham
  • subscribe like and comment on this video
  • time stories isn't it but time stories isn't as well so one point for you
  • you don't know board games
  • Terraforming Mars
References (from this video)
No references stored for this video.
Video 8ifbatuMWfk AzureDeath | Solo Board Gaming Top List at 44:50 sentiment: positive
video_pk 3121 · mention_pk 9173
AzureDeath | Solo Board Gaming - Scythe video thumbnail
Click to watch at 44:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the best solo experiences; consistently high rankings
  • beautiful art and strong systems
Cons
  • very heavy rules and setup; learning curve can be steep
Thematic elements
  • alternate-history engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building / area control — combo-driven engine with expansive replayability and multiple maps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the most beloved solo board games out there
  • this is a wonderful engine builder
  • a game that you can take anywhere
  • the rule book was perfect in my opinion
  • one hell of a title by chip theory games
References (from this video)
No references stored for this video.
Video bOjFLPLUEcI AzureDeath | Solo Board Gaming Top List at 5:49 sentiment: positive
video_pk 3058 · mention_pk 8924
AzureDeath | Solo Board Gaming - Scythe video thumbnail
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • masterpiece of a game
  • incredible automa, scalable challenge
  • high replayability with factions and boards
Cons
  • could be dry for some players without expansions
  • learning curve and initial complexity
Thematic elements
  • engine-building with area control and combat
  • alternate-history, steampunk-esque world
  • abstracted, with strong thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control regions on a modular board
  • automata / solo AI — the automa system for solo play; high learning curve
  • Combat — combat outcomes and battles between factions
  • Engine Builder — players develop engine of actions with limited startup moves
  • Engine Building — players develop engine of actions with limited startup moves
  • Expansions — additional content adds layers and replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the absolute Holy Grail that I found in that category
  • incredible incredible system
  • one of the best presentations that I've had from any board game
  • it feels epic like the exploration the amount of detail
References (from this video)
No references stored for this video.
Video BT6IjJtx1GQ Before You Play Top List at 30:55 sentiment: positive
video_pk 2978 · mention_pk 8686
Before You Play - Scythe video thumbnail
Click to watch at 30:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly thematic with high production value
  • Extensive expansion and customization options
  • Great for group play and long sessions
Cons
  • Very heavy for new players
  • Can become lengthy if not managed
Thematic elements
  • engine-building, area control, resource economy
  • Alternative 1920s Europe with mechs and factions.
  • immersive, heavily thematic
Comparison games
  • Lisboa
  • Kanban
Mechanics (from transcript analysis)
  • Area Control — Control zones on a large map for points and benefits.
  • engine-building — Build up a resource engine with factions and mechs.
  • Resource Management — Gather and allocate resources to advance and score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's Nostalgia to it
  • Kanban EV is prettier definitely
  • the end game sneaks up on you a little bit faster than you're ready for
  • we've traveled with this game for about five six years
References (from this video)
No references stored for this video.
Video Z2eLZqo_jdE Before You Play Top List at 19:40 sentiment: positive
video_pk 2711 · mention_pk 7986
Before You Play - Scythe video thumbnail
Click to watch at 19:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promoted as a true return to the Scythe-esque world with fresh mechanics
  • Two-player capable and compatible with the Scythe ambiance
Cons
  • Balancing two-player gameplay without the full player count lessons remains to be seen
  • As a standalone, expectations are high for a satisfying evolution
Thematic elements
  • car-driven engine-building in a post-scarcity frontier
  • Scythe-inspired world where a meteorite draws explorers
  • standalone but in the Scythe universe; epic exploration
Comparison games
  • Scythe
  • Scythe: Ascension / Scythe expansion family
Mechanics (from transcript analysis)
  • area control / resource management — control territories and manage resources to gain power
  • engine-building — players develop mechanisms to improve production and economy
  • standalone in Scythe world — not a reskin; preserves the art style and world while offering new mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a flip and write game
  • open world style flip and write
  • I'm very intrigued by the fact that it's designed by Stephen Aramini
  • standalone sequel to My City
  • two-player only fully Cooperative game
  • pure deduction
  • it's the next in the South Tigris series
  • draft your actions at the very beginning of the game
  • asymmetric compared to everybody else
References (from this video)
No references stored for this video.
Video a2isSFASEeo BoardGameBollocks Top List at 2:25 sentiment: positive
video_pk 2482 · mention_pk 7237
BoardGameBollocks - Scythe video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • revolutionary design for its era
  • fantastic artwork
  • strong thematic feel and depth
Cons
  • can be complex for new players
  • longer play sessions
Thematic elements
  • war, empire-building, exploration
  • alternate history 1920s
Comparison games
  • Blood Rage
  • Rising Sun
Mechanics (from transcript analysis)
  • Area Control — control territories on the main board to gain resources and points
  • combat and mechs — deploy mechs and engage in combat to gain advantage
  • engine-building/production — produce resources, upgrade actions, and activate powerful abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the most simple games ever created
  • Scythe was a revelation when it was first released
  • Katan is without doubt one of the greatest games of all time
  • it's chaos in a box. It really doesn't have the right to work as well as it does, but obviously it does
  • this is a game called Blood Rage
  • Pillars of the Earth... one of the greatest euro games that we have ever played
References (from this video)
No references stored for this video.
Video iDn0WBiaC_E BigPasti Analysis at 0:01 sentiment: mixed
video_pk 2423 · mention_pk 7078
BigPasti - Scythe video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful components and thematic flavor
  • Compelling asymmetric design and engine-building core
  • Rich aesthetic and setting that invites exploration
Cons
  • Balance fragility around dominant strategies (e.g., Rusviet industrial combo)
  • Surface-level balance issues can ruin meaningful decisions for some players
Thematic elements
  • Industrial expansion, factional ambition, and territory control
  • Post-war, dieselpunk-inspired eastern Europe with factional factions and mechs
  • Armchair alternate history with a heavy emphasis on power dynamics and faction asymmetry
Comparison games
  • Root
  • A Few Acres of Snow
  • chess
Mechanics (from transcript analysis)
  • Area Control — Factions compete for map regions to gain victory points and bonuses.
  • area_control — Factions compete for map regions to gain victory points and bonuses.
  • combat_resolution — Conflicts arise via power and combat meeples, influencing board position and scoring.
  • Engine Building — Players develop production lines and actions that scale over the game to create efficient sequences.
  • engine_building — Players develop production lines and actions that scale over the game to create efficient sequences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Banned combinations. The player with the industrial player mat may not choose the Rusviet faction.
  • This combo is so powerful it needed an official ban.
  • A game is truly balanced when both sides hold up their end of the deal.
  • Root works for the most part. And why is that? Because of the second layer, the relational balance.
  • The Halifax hammer doctrine is designed to outpace and crush any response.
References (from this video)
No references stored for this video.
Video 5iXtZWePaVU Stonemaier Games Discussion at 19:28 sentiment: positive
video_pk 1807 · mention_pk 5223
Stonemaier Games - Scythe video thumbnail
Click to watch at 19:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • asymmetry adds depth and variety
  • high visual and tactile quality
  • great for group strategy and planning
Cons
  • steep learning curve for new players
  • can be lengthy to play
Thematic elements
  • factional conflict and resource development
  • Alternate 1920s-era world with mech-powered factions
  • engine-driven with asymmetric factions and strategic depth
Comparison games
  • Viticulture
  • Expeditions
  • Wingspan
Mechanics (from transcript analysis)
  • area_control — control territories to gain income and strategic advantages
  • engine_building — advance abilities and upgrades to improve efficiency
  • worker_allocation — deploy workers and mechs to perform actions and score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vidiculture makes money on its own. I don't have to do anything for Vid Culture to make money.
  • The joy that you had talking about the things that you were working on.
  • Everything's subject to change because Jamie obviously is not in control of everything in terms of production.
References (from this video)
No references stored for this video.
Video 05B4sWItMA0 Our Family Plays Games Interview at 31:13 sentiment: positive
video_pk 1643 · mention_pk 4781
Our Family Plays Games - Scythe video thumbnail
Click to watch at 31:13 · YouTube ↗
Overall sentiment (raw)
positive with notes on complexity
Pros
  • strong tension and exciting late-game turns
  • beautiful presentation and varied faction flow
Cons
  • scene can be dense for new players
  • rules can be intimidating to teach
Thematic elements
  • expansion and conflict, resource tension
  • alternate-history 1920s with steampunk flavor
  • sandbox ambition with strong thematic signals
Comparison games
  • Ark Nova
  • Blood Rage
  • Space Base
Mechanics (from transcript analysis)
  • Area Control — territory influence and combat outcomes shape the map
  • area_control — territory influence and combat outcomes shape the map
  • combat_and_mechanics — combat resolves via combination of power and animations
  • Combat: Damage Based — combat resolves via combination of power and animations
  • Engine Building — developing a personal economy to fuel actions
  • engine_building — developing a personal economy to fuel actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Necessity is the mother of invention
  • board gaming is a lifestyle
  • The pinball Community is very similar to the board game community
  • I've recently found the hobby of pinball I love pinball
  • It's done when it's done
  • Clos mouths don't get fed
References (from this video)
No references stored for this video.
Video JjSuaci2bNo Foster the Meeple Top List at 20:22 sentiment: mixed
video_pk 1572 · mention_pk 4531
Foster the Meeple - Scythe video thumbnail
Click to watch at 20:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • highly strategic with excellent fan engagement
  • strong production value
Cons
  • heavy to teach and learn
  • long playtime
  • not always at the top of our rotation
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area control / engine-building — asymmetrical factions with macro strategic options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our top 50 is like a living breathing thing that changes every day by the day by the minute
  • these games are all incredible even if something's like a number 600 from 700 it's probably still a good game
  • ranking is subjective; it's hard to compare a 18 card game to a heavy Euro
  • we rank in the moment based on our gut feeling and that's just how the chips fall sometimes
References (from this video)
No references stored for this video.
Video h3MqS7LTm7M 3 Minute Board Games Top List at 18:16 sentiment: neutral
video_pk 1323 · mention_pk 3902
3 Minute Board Games - Scythe video thumbnail
Click to watch at 18:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • tight design
  • high player interaction
Cons
  • heavy for some groups
Thematic elements
  • industrial rivalry and territory control
  • alternate-history 1920s
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — control of tiles and resources
  • engine_building — action selection to develop engine
  • resource_management — produce and manage resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are no hard or fast rules to get better board games
  • gaming should be fun
  • stop blaming external factors on whether you win or lose
  • learning can happen in defeat
  • the end game can come on you faster than you might initially expect
References (from this video)
No references stored for this video.
Video -NxVhRagzpw Our Family Plays Games Discussion at 5:09 sentiment: positive
video_pk 1031 · mention_pk 2911
Our Family Plays Games - Scythe video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy with beautiful production
Cons
  • can be heavy for new players
Thematic elements
  • rebuilding society after war
  • alternate-history, mechs and nature
  • epic, strategic
Comparison games
  • Blood Rage
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Area Control — board control and resource management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • leave your biases at the door
  • we come to these conventions to have a good time
  • it's not your fault
  • it's heartbreaking
  • we have to be good humans
  • everyone deserves to have fun at the table
References (from this video)
No references stored for this video.
Video 4eBhd8MsjCg The Dice Tower Discussion at 44:23 sentiment: positive
video_pk 1059 · mention_pk 3012
The Dice Tower - Scythe video thumbnail
Click to watch at 44:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components
  • solid engine-building and strategy
Cons
  • complex rule set
  • fits best with experienced players
Thematic elements
  • industrialization and conquest in a divergent timeline
  • alternate-history 1920s Europe with mechs
  • sandboxed strategic conflict with engine-building flavor
Comparison games
  • Near and Far
  • Above and Below Haunted
Mechanics (from transcript analysis)
  • area control / engine-building — Players place workers to control territories and gain resources, combining with mechs for variety.
  • Engine Building — Players place workers to control territories and gain resources, combining with mechs for variety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played Gloomhaven, Frosthaven, Lord of the Rings, Tainted Grail.
  • Board games are in again.
  • AI in board games is a bigger issue than outside of board games.
References (from this video)
No references stored for this video.
Video y2dIEbNtNsg 3 Minute Board Games Discussion at 3:24 sentiment: positive
video_pk 863 · mention_pk 2469
3 Minute Board Games - Scythe video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hybrid of euro mechanics with strong thematic heft
  • Beautiful components and production values
  • Rich strategic depth and replayability
Cons
  • Rules complexity can be daunting
  • Can be long to play
Thematic elements
  • Industrial conflict, resource management, and faction asymmetry
  • Alternate-history 1920s with mechs and vast on-table combat
  • Strong thematic flavor with strategic, euro-style mechanics
Comparison games
  • The Castles of Burgundy
  • Lords of Hellas
Mechanics (from transcript analysis)
  • Area Control — Territorial control and optional battles influence board position.
  • Area control / combat — Territorial control and optional battles influence board position.
  • Engine Building — Players develop a personal action engine over the course of the game.
  • engine-building — Players develop a personal action engine over the course of the game.
  • Resource Management — Coins and resources are spent to upgrade, deploy, and upgrade territories.
  • Worker Placement — Players send workers to perform actions across a shared map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these categories are quite broad and blunt instruments
  • back in 1995 a game called settlers of catan came out in germany
  • this game started off what could be known as the eurogame revolution
  • euro games are getting better production values american games are learning things mechanically from euros
  • i don't damn well play them
References (from this video)
No references stored for this video.
Video cvthbqIgJ5I The Broken Meeple Top List at 9:30 sentiment: positive
video_pk 898 · mention_pk 2558
The Broken Meeple - Scythe video thumbnail
Click to watch at 9:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool big Euro engine builder
  • Gorgeous visual design with mechs and farmers
  • Different factions behave very differently
  • Beautiful components when pimped out
  • Immersive thematic experience
Cons
  • Hard to teach
  • Expansions have bloated the game
  • Dropped from play because it requires knowing players
  • Heavy and complex
Thematic elements
  • Faction-based resource gathering and engine building
  • Alternate history with mechas
  • Immersive political and military gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • Encounter cards — Adds narrative and story elements to gameplay
  • Engine Builder — Players build engines while controlling different factions
  • Faction Asymmetry — Different factions behave very differently
  • Mecha Combat — Occasional skirmishes between mechs
  • Resource gathering — Typical Euro-style resource management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm sorry I'm sorry please forgive me I blatantly overworked myself through September
  • this is such a cool unique Innovative idea but it plays really well
  • such a good Gateway game that deserved the award
  • one of my probably my favorite dice that existed any game ever
  • Scythe is just such a cool big Euro engine builder game
  • all the decisions feel like juicing the agonizing but in a fun way
  • you will constantly regret the order that you did those four actions in because there's no technical right answer
  • most thematic laserder game
  • card art in this is Sublime Instagram is wet dream
  • I think it is a 10 out of 10 game for me
  • Hidden Gem one that I never saw coming at all
  • Shut Up And Take My Money
References (from this video)
No references stored for this video.
Video 4pEJuVQgN0k 3 Minute Board Games Discussion at 6:11 sentiment: positive
video_pk 502 · mention_pk 1471
3 Minute Board Games - Scythe video thumbnail
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Alternate-history 1920s with mechs and resource control
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so apparently you're not a real board gamer until you own one of these things
  • I am officially a white dude standing in front of a calyx
  • across the top shelf a lot of these games will feature in my top 100 unsurprisingly
  • this is a shelf hog it's a really good game and everything but it's kind of overkill in the end
  • I can't afford to buy every single game out there I've got a lot on the shelves as you can see but I can't get everything
  • a whole bunch of really cool little games in here and some of my particular favorites
References (from this video)
No references stored for this video.
Video zeOU5Qmd3Hg The Cardboard Herald Top List at 8:05
video_pk 373 · mention_pk 1141
The Cardboard Herald - Scythe video thumbnail
Click to watch at 8:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • territory control and engine-building
  • alternate-history 1920s with mechs
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — players optimize actions to grow their empire, harvest resources, and expand influence
  • engine-building / area control / combat — players optimize actions to grow their empire, harvest resources, and expand influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • number 10 pallet swapped illustrations
  • palette swaps of one color to another
  • sexy but space wasting insert
  • it's just demeaning
  • big floppy rulebooks
  • overly homogenized or equitable values
  • implicit rather than explicit rules or really just not having clearly defined rules in your freaking rule book
  • squared corners on cards
  • lack of color blind accessibility options
  • once someone puts six stars out then their turn is the last turn and there's no ability for anyone else to recover from that
References (from this video)
No references stored for this video.
Video K4QLehvC45Y Foster the Meeple Discussion at 6:02 sentiment: positive
video_pk 242 · mention_pk 689
Foster the Meeple - Scythe video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides visually appealing miniatures to paint, which motivates and enhances enjoyment of the game.
  • The painting process can improve perceived table presence and player experience.
Cons
  • Rules complexity and play length are not deeply discussed in this video; implied as heavy for some.
  • Specific game mechanics are not the main focus of this painting-centric discussion.
Thematic elements
  • industrial intrigue, frontier expansion, and faction rivalry
  • Alternate 1920s Europe with mech-augmented warfare and post-war recovery
  • grim-yet-hopeful with personal storytelling through painting
Comparison games
  • Rise of Fenris
  • Invaders from Afar
Mechanics (from transcript analysis)
  • Area Control — control of map regions to gain resources and scoring opportunities.
  • area_control — control of map regions to gain resources and scoring opportunities.
  • asymmetric_roles — distinct factions with unique abilities influencing strategy.
  • Engine Building — players develop their own resource system and capabilities to gain long-term advantages.
  • engine_building — players develop their own resource system and capabilities to gain long-term advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • painting has provided me with a way to calm myself down
  • it's the only thing that i've been able to identify that i can have a singular focus on the thing i'm doing
  • i'm never going to be the person that can showcase things or you know do commissions
  • it's tough for me to talk about
  • painting is my therapy
References (from this video)
No references stored for this video.
Video 1M66aj8q6UQ Adam in Wales - Board Game Design Discussion at 36:20 sentiment: positive
video_pk 260 · mention_pk 743
Adam in Wales - Board Game Design - Scythe video thumbnail
Click to watch at 36:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area control / engine-building — players perform actions to gain resources, deploy mechs, and expand influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like the simple progression that you see in the game of Agricola in solitaire mode.
  • there's a lot of room there for creativity and innovation.
  • one thing that I found is really fun in a solitaire game is if there is a little bit of an element of story.
References (from this video)
No references stored for this video.
Video MP3NFGzvdSc BoardGameBollocks Review at 0:00 sentiment: positive
video_pk 73 · mention_pk 168
BoardGameBollocks - Scythe video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Revolutionized board game design with its hybrid of worker placement, engine-building, and combat
  • Modular board and scalable player counts; supports up to seven players
  • Rich expansions and a Legacy campaign that adds depth and long-term play
  • High production quality and striking artwork; lasting impact on the hobby
Cons
  • Combat can feel clunky and underdeveloped for some players
  • First turns feel empty and can be slow to develop
  • Age shows compared to newer heavy games; not as fresh as modern designs
  • Legacy box was overpriced relative to its contents
Thematic elements
  • Expansion, economy, and combat within a post-war world
  • An alternate-history 1920s Europe with steampunk mechs
  • Deterministic engine-building with minimal storytelling; emphasis on mechanics over story
Comparison games
  • Nemesis
  • Gloomhaven
Mechanics (from transcript analysis)
  • action selection — Players choose actions from their faction board; cannot repeat the same action on consecutive turns.
  • Combat using power and combat cards — Engage in combat by spending power and using combat cards; higher combat strength wins.
  • Combat: Deck/Hand — Engage in combat by spending power and using combat cards; higher combat strength wins.
  • Encounters and factory control — Encounter cards provide choices; controlling a factory yields special abilities and scoring opportunities.
  • Enlistment and upgrade — Recruit tokens and upgrade technologies to unlock new actions and improve efficiency.
  • Legacy and modular content — Legacy campaign and modular board options extend gameplay and replayability.
  • Resource Management — Produce resources by controlling territories; trade for additional resources.
  • Resource production and economy — Produce resources by controlling territories; trade for additional resources.
  • Worker Placement — Place workers and move units (workers and mechs) to expand influence and gather resources.
  • Worker placement and unit movement — Place workers and move units (workers and mechs) to expand influence and gather resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scythe changed the face of the board gaming industry
  • it's now felt like a complete game with the legacy box and expanded content
  • an absolute must have even eight years after its first release
  • the final reason that we are still playing Scythe today is it now feels like it is a complete game
  • Combat still feels like a bit of an afterthought, it's very clunky
  • First few turns of the game still feel rather empty
References (from this video)
No references stored for this video.
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