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Viticulture box art

Viticulture

Game ID: GID0378869
Game Info
Year
2013
Players
1-6
Age
13+
Playtime
90 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.

The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.

Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.

Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.

Description

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.

The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.

Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.

Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 304
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 301–304 of 304
Video CHmWzIqYP2I Adam in Wales - Board Game Design Analysis at 3:21 sentiment: positive
video_pk 591 · mention_pk 1742
Adam in Wales - Board Game Design - Viticulture video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep thematic integration with mechanics
  • strong engine-building feel with meaningful choices
  • robust player interaction through action selection and competition for favorable spaces
Cons
  • steep initial learning curve for newcomers
  • scoring complexity can be daunting without reference aids
Thematic elements
  • winemaking, agriculture, and vineyard management with a seasonal rhythm
  • Tuscany, Italy; a growing vineyard seeking to optimize seasonal actions
  • romanticized yet practical view of vineyard life
Comparison games
  • Everdale
  • Bunny Kingdom
  • Libertalia
Mechanics (from transcript analysis)
  • Engine Building — players develop their vineyard infrastructure and capabilities to improve efficiency over the course of the game
  • engine_building — players develop their vineyard infrastructure and capabilities to improve efficiency over the course of the game
  • Resource Management — managing grapes, wine, and other resources to maximize scoring opportunities and production
  • resource_management — managing grapes, wine, and other resources to maximize scoring opportunities and production
  • Worker Placement — players place workers each season to perform actions such as planting vines, harvesting, and producing wine
  • worker_placement — players place workers each season to perform actions such as planting vines, harvesting, and producing wine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very much my Hall of Fame you know what to expect
  • What are the Evergreen titles and how did they achieve that status
  • three criteria for entry into the game design Hall of Fame
  • I think it's one of the most influential games in the hobby right now
  • Sushi Go is a proven seller, a massive hit, and a great game to boot
  • This is a modern classic
  • If you haven't played it you've probably heard of it
  • Everdale is a newer title it only released in 2018 but it's already received five big box expansions
References (from this video)
No references stored for this video.
Video MsJ7YI8bJ_Q Adam in Wales - Board Game Design Top List at 20:56 sentiment: positive
video_pk 441 · mention_pk 1318
Adam in Wales - Board Game Design - Viticulture video thumbnail
Click to watch at 20:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear seasonal rhythm and productive tension
  • Introduced distinctive worker with power to break rules
Cons
  • Greater complexity with expansions may overwhelm new players
Thematic elements
  • Seasonal work rhythm and vineyard production
  • Viticulture/vineyard management
  • Economic/simulation flavor with seasonal pacing
Comparison games
  • Everdale
  • Architects of the West Kingdom
Mechanics (from transcript analysis)
  • Grande worker / season mechanics — New workers and season-based actions influence capabilities and timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Adam Porter I'm a game designer from Wales and I've been fascinated by worker placement games for a decade
  • Five criteria immersion interaction tension feedback and decisions
  • worker placement is a thematic description... describes a narrative of sending our little in-game avatars out to take actions
  • the simple Act of placing such a token denies other players access to that action for the rest of the round
References (from this video)
No references stored for this video.
Video XsFIzHduxWM BoardGameBollocks Top List at 7:27 sentiment: positive
video_pk 282 · mention_pk 866
BoardGameBollocks - Viticulture video thumbnail
Click to watch at 7:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy-to-learn, streamlined worker placement
  • widely loved with a cooperative expansion (Viticulture World)
Cons
  • can feel light for some heavy gamers
  • expansions can add complexity
Thematic elements
  • seasonal resource planning with visitor cards
  • grape-growing and winemaking across seasons
  • elegant, vineyard-focused narrative
Comparison games
  • Tuscany
  • Viticulture World
Mechanics (from transcript analysis)
  • occupation cards and visitor cards — cards modify actions and scoring opportunities
  • seasonal worker placement — place workers across spring/summer/autumn/winter actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i haven't gone back and looked at all the video i watched about five seconds of it and then i was sick in my mouth because it was that bad
  • if your top 10 worker placement game ain't on this list that's because a [__] or b probably ain't played it
  • bollocks
  • there is literally no luck in this game
References (from this video)
No references stored for this video.
Video 0TmcP02NSDw The Cardboard Herald Top List at 8:29 sentiment: positive
video_pk 178 · mention_pk 517
The Cardboard Herald - Viticulture video thumbnail
Click to watch at 8:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • winemaking and resource management
  • Tuscan vineyard life
  • elegant and thematic with robust mekanics
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — seasonal action selection to optimize harvest and production
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been jack and I'll see you next year
  • this is one of the best looking games in the biz
  • thank you so much for supporting the cardboard Herald
References (from this video)
No references stored for this video.
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