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Blood on the Clocktower box art

Blood on the Clocktower

Game ID: GID0048732
Game Info
Year
2022
Players
5-20
Age
15+
Playtime
120 min
Collection
Ratings
Expansions & Family
Werewolf The Werewolves of Miller's Hollow Shadow Hunters
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the quiet village of Ravenswood Bluff, ‌a demon walks amongst you. During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?

Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.

During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

Description

In the quiet village of Ravenswood Bluff, ‌a demon walks amongst you. During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?

Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.

During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 572
This page: 50
Sentiment: pos 32 · mix 6 · neu 3 · neg 1
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Showing 101–150 of 572
Video raf1xZquD9U Watch It Played Interview at 49:03 sentiment: positive
video_pk 90424 · mention_pk 241664
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Click to watch at 49:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tomorrow matthew and i are going to live stream sagrada the physical copy of it actually playing that together
  • they introduced me to like catan
  • Castell is a big one I like
  • Gentes Cinque Terre which is hard to get
  • Ticket to Ride is constantly up there
  • For Sale... prior to 2000. that's a game I still love today
  • Resistance and still play it loads
  • Blood on the Clocktower
  • Don't mess with Cthulhu it's another great
  • Deception Murder in Hong Kong is a big favorite
  • the concept's fantastic the idea that you just buy a pack and you're good to go and there's nothing to build now
  • this is going to disrupt the entire system
  • I love teaching that to people
References (from this video)
No references stored for this video.
Video 30am6u6kxa4 Shelfside Playthrough at 4:34 sentiment: positive
video_pk 90284 · mention_pk 241041
Shelfside - Blood on the Clocktower video thumbnail
Click to watch at 4:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging social deduction with bluffing and misdirection
  • High replayability due to hidden information and player interaction
  • Clear tension and group dynamics
Cons
  • Can be chaotic with a large group
  • Quality depends on player engagement and honesty
Thematic elements
  • deception, deduction, trust
  • Arthurian-themed resistance scenario where loyal servants of Arthur attempt to complete missions
  • dialog-driven social interaction with hidden roles
Comparison games
  • Avalon
Mechanics (from transcript analysis)
  • Deduction — Players discuss behavior to deduce who is spying.
  • discussion and deduction — Players discuss behavior to deduce who is spying.
  • Hidden Roles — Players are secretly assigned good or evil roles that guide their objectives.
  • Mission outcome with hidden sabotage — Spies can secretly sabotage missions, while resistance members try to succeed.
  • Team selection and voting — Players vote on groups sent on missions; discussion influences outcomes.
  • Voting — Players vote on groups sent on missions; discussion influences outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a one-third chance is any of us
  • i'm like a lie detector man
  • i knew he was a spy
  • you can trust me
  • this video for every the resistance game ever was recommended by arjun t hopefully i'm saying that right
References (from this video)
No references stored for this video.
Video R1usRiNRWZ8 Nights Around a Table Unboxing at 1:28:58 sentiment: other
video_pk 90341 · mention_pk 241258
Nights Around a Table - Blood on the Clocktower video thumbnail
Click to watch at 1:28:58 · YouTube ↗
Overall sentiment (raw)
Curious/Skeptical
Pros
  • Considered 'audacious' by a viewer.
Cons
  • Host suspects it's a 'trumped-up werewolf' and questions its unique features.
Thematic elements
Comparison games
  • Werewolf
Mechanics (from transcript analysis)
  • Social Deduction — The host compares it to 'werewolf' and questions if it includes a literal clock tower.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind clash is all about making their games just over just overboard with production values and just making them cool cool cool
  • the art is neat it's original um like i say it's hard a lot of these games you look at it and you're like oh well that's that's back to the future you look at this you're like oh that's star trek but this one it's hard hard to put a finger on it isn't it
  • if you know trickerion you know what's what's happening and then they did something really really smart and really really sneaky
  • the components are amazing i like them i really like the feel them
  • my first live stream thank you for joining me
  • i'm a storage nerd
  • this is a kickstarter product if you couldn't tell
  • it's a loan but it's a fun loan
  • the future is a scary place folks
  • whoa what happens when you need to burp or fart on a live stream do you know
  • Look at this thing this is crazy
  • Mineclash is all about making their games just overboard with production values and just making them cool cool cool
  • The vision, the artistic vision, is so weird, it's so funky and out there
  • If you're a geek and I know you probably are this game is for you
  • These are the coolest things, and they'll look better once I get them out of the bag
  • I was so disappointed when I bought it... and then I played it and it's wicked, I loved it, it's so cool.
  • It's like kitchen sink game design and people have faulted it for that.
  • Perseverance is like Lost meets Jurassic Park
  • It seemed like a really unique concept to me but weird, is that weird?
  • and they said this will never be available at retail and then they released a version of it at retail I was like damn you
  • they said we will we're not going to do gollum versions of these other games and then they released them
  • Spacious and component-heavy
  • The host notes that Nemesis requires more space than the Anachrony Infinity Box, and mentions a friend's extensive collection of 'Too Many Bones' components.
  • Expansive and modular
  • The game consists of a base game and numerous expansions, allowing players to customize their experience.
  • Audacious (Collector's Edition)
  • Social Deduction
  • The host compares it to 'werewolf' and questions if it includes a literal clock tower.
References (from this video)
No references stored for this video.
Video Lm3dDZNkQg8 Drive Thru Games Top List at 9:06 sentiment: positive
video_pk 89989 · mention_pk 239921
Drive Thru Games - Blood on the Clocktower video thumbnail
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Had a blast playing
  • Excellent game
  • Brutal and hard
  • Elegant and simple mechanics
  • Changes gameplay enough to keep it fresh
  • Right level of brutality for a co-op
Cons
  • Can seem gamey
  • A little bit on the harder side
  • A little bit too random sometimes to make it achievable to win
  • Recommend trying before buying
Thematic elements
Comparison games
  • Blood Bowl
Mechanics (from transcript analysis)
  • action selection — upgrade your equipment and your abilities and stuff like that and the sort of cycle of that it's kind of like the video game cycle the video game loop
  • cooperative play — for a co-op it's probably even i think for most people just as a caveat a little bit on the harder side
  • Deck Building — push your luck try to get it out there try to get your deck tuned in a way to kind of you know go and figure out this little puzzle that's been presented to you
  • Resource Management — have to sort of resource manage as you sort of you know push in a little bit further try to kill these different bosses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Man that really makes it sing
  • All the other parts of the game just really make it a fun fun play
  • This one boy Ankh is really good man
  • This is one of my favorite games of all time now by far
  • The solo app is freaking amazing
  • It's like a subversion of about what power is
  • The way that those all those things kind of swirl together is really really cool
  • Don't sleep on this one if you can get it
  • Heroquest is great
  • The solo mode is really cool though
  • The solo mode is really really well done
  • Third edition has been great mostly like mostly great
  • The narrative stuff is what sucks it and pulls it all the way at the top of the list again
  • This is basically the same game as clash of cultures it's just way better
  • Clash of cultures is definitely in my top 10 games of all time
  • Which is totally new game but also kind of just Frostgrave in space
  • I've had a really a lot of fun playing Stargrave
  • The solo stuff is much better I think in Stargrave than it is in Frostgrave
References (from this video)
No references stored for this video.
Video YUcGvEbKBRc Drive Thru Games Analysis at 10:41
video_pk 89736 · mention_pk 238843
Drive Thru Games - Blood on the Clocktower video thumbnail
Click to watch at 10:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is the personality
  • it allows me to breathe
  • i don't want it to get bigger so much but i also don't want it to not get bigger
  • you're going to be my friend
References (from this video)
No references stored for this video.
Video YUcGvEbKBRc Drive Thru Games Analysis at 10:43
video_pk 89736 · mention_pk 238844
Drive Thru Games - Blood on the Clocktower video thumbnail
Click to watch at 10:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is the personality
  • it allows me to breathe
  • i don't want it to get bigger so much but i also don't want it to not get bigger
  • you're going to be my friend
References (from this video)
No references stored for this video.
Video YUcGvEbKBRc Drive Thru Games Analysis at 10:47
video_pk 89736 · mention_pk 238845
Drive Thru Games - Blood on the Clocktower video thumbnail
Click to watch at 10:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is the personality
  • it allows me to breathe
  • i don't want it to get bigger so much but i also don't want it to not get bigger
  • you're going to be my friend
References (from this video)
No references stored for this video.
Video el-0TjmX6p8 All You Can Board Top 10 List at 14:09 sentiment: positive
video_pk 89624 · mention_pk 238357
All You Can Board - Blood on the Clocktower video thumbnail
Click to watch at 14:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • requires the right group for maximum fun
  • great social deduction experience
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video UnugNtJI3To Watch It Played Discussion at 3:56:55 sentiment: positive
video_pk 89556 · mention_pk 238080
Watch It Played - Blood on the Clocktower video thumbnail
Click to watch at 3:56:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging social deduction
  • App integration is helpful
  • Fun to play with a group
  • Suspenseful
Cons
  • Difficult to ask good questions
  • Werewolf can lie to deceive others
  • Confusing rules about revealing roles
Thematic elements
  • Social deduction to identify roles (werewolf, seer, mayor, villager) and guess a secret word.
  • Ninja houses
  • The game is taught using an app that guides players through night and day phases, calling out roles.
Comparison games
  • The Resistance
  • The Best Little Whorehouse in Texas
  • Guess Who
  • Who's It
Mechanics (from transcript analysis)
  • app integration — An app guides the game through different phases, revealing roles and providing the secret word.
  • bluffing — Players may bluff about their roles or knowledge to deceive others.
  • Hidden Roles — Players are assigned secret roles that dictate their objectives and knowledge.
  • Social Deduction — Players try to identify hidden roles (werewolf, seer, villager) and a secret word through questions and answers.
  • word guessing — The mayor is given a secret word and must guide other players to guess it through yes/no questions, while the werewolf tries to mislead.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video UnugNtJI3To Watch It Played Discussion at 5:30:15 sentiment: other
video_pk 89556 · mention_pk 238092
Watch It Played - Blood on the Clocktower video thumbnail
Click to watch at 5:30:15 · YouTube ↗
Overall sentiment (raw)
Intriguing
Pros
  • Secret hidden roles
  • Mayor chooses a secret word
  • Seer and Werewolf also know the word
  • Villagers don't know the word
  • Players can ask yes or no questions
  • Werewolf can lie strategically
  • The game ends when time runs out or the word is guessed correctly
Cons
  • Lying can be risky for the werewolf
  • Misleading questions can be tricky
Thematic elements
  • Players try to guess a secret word while identifying a werewolf.
  • Social deduction game with roles
  • Players ask yes/no questions to the mayor to guess a secret word, while trying to uncover the werewolf.
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Roles — Players have secret roles like Mayor, Villager, Werewolf, Seer.
  • Real-Time — A four-minute timer for asking questions.
  • Social Deduction — Players try to deduce hidden roles.
  • Word Game — Players ask yes/no questions to guess a secret word.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video T6aEHGA75Ww Drive Thru Games Review at 0:32 sentiment: positive
video_pk 89447 · mention_pk 237485
Drive Thru Games - Blood on the Clocktower video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lavish and interesting production quality.
  • The moderator role is fun and allows for creative storytelling and game manipulation.
  • Keeps players involved even after elimination.
  • Potential for crafting unique experiences with different modules and role combinations.
  • Rewarding for dedicated groups who invest time into it.
Cons
  • Expensive.
  • Can be intimidating due to the large number of roles and modules.
  • Playtime can be long, especially with larger player counts.
  • Requires a dedicated group and investment of time, not a quick-play game.
  • Logistics of showing information (e.g., to the spy) can be tricky depending on the physical environment.
Thematic elements
  • Social deduction
Comparison games
  • Werewolf
  • The Resistance
  • One Night Ultimate Werewolf
Mechanics (from transcript analysis)
  • Moderator Role — The game is run by a moderator who guides the game, manages roles, and can manipulate the game to tell a story, unlike many newer games that use apps or systems.
  • Module system — The game includes different modules with various character groups and roles that can be added to tailor the experience.
  • Night and Day Phases — The game alternates between a night phase where special powers trigger and a day phase for discussion, nominations, and voting to eliminate players.
  • role-based abilities — Each player has a role with special information or abilities that trigger during the night or affect gameplay.
  • Social Deduction — Players are given or deduce information based on their roles, forming teams to achieve objectives, similar to Werewolf or The Resistance.
  • Voting and Nomination — During the day phase, players nominate others, and then a vote is held to eliminate players. Ties result in no elimination.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a lifestyle social deduction game
  • this is a very beefy production a very interesting production in a lot of ways very cool production in a lot of ways
  • i don't know that i ever want to play this and not be the moderator after playing because i just had so much fun
  • it's like i said we grew to like this because i was teetering kind of midway through our plays i'm like yeah give us somebody in the group or whatever give it away
  • i think it's going to be rewarding time after time after time
References (from this video)
No references stored for this video.
Video y2FUutYlfbo Watch It Played Top 10 List at 9:09 sentiment: positive
video_pk 89450 · mention_pk 237502
Watch It Played - Blood on the Clocktower video thumbnail
Click to watch at 9:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great production value.
  • No player elimination.
  • Can still win from beyond the grave as a ghost.
  • Powerful traveling character if you join late.
Cons
  • Sounds like a mashup between Werewolf and D&D.
Thematic elements
  • Deducing who among players is a demon.
Comparison games
  • Werewolf
  • D&D
  • Mex vs Minions
Mechanics (from transcript analysis)
  • bluffing — A game of logic and bluffing.
  • Hidden Roles — Players try to deduce who among them is an unscrupulous demon.
  • Social Deduction — Deducing who among players is a demon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love when people describe games with a good mashup that will get me tantalized about a game
  • i've never felt more like a puppet master pulling strings from behind the scenes than in this game
  • this game perfectly recreates the feel of the minigame within the video game
  • the games inside the video game are good enough to be games
  • it's a big box social deduction game it claims to be
  • this game has all the euro mechanisms including hand and resource management worker placement set collection and area majority which all impressively fit together into a smooth playing experience that seamlessly ties into the theme of crafting the historic terracotta army
  • it's inviting and it's the coziest looking game out there
  • dragons aren't just using their fire breath just to destroy cities like they've gotten a bad rap over the years here they're actually heating your coffee
References (from this video)
No references stored for this video.
Video aqQ-82GAbD0 Drive Thru Games Top List at 39:02 sentiment: positive
video_pk 89099 · mention_pk 236140
Drive Thru Games - Blood on the Clocktower video thumbnail
Click to watch at 39:02 · YouTube ↗
Overall sentiment (raw)
Very Positive (with caveats)
Pros
  • Impressive production value
  • Fun to play as the 'game master'
  • Adds interesting twists to the social deduction genre
Cons
  • Requires a large, dedicated group of players (10-15)
  • Considered a 'lifestyle' game, not for casual play
Thematic elements
  • Social Deduction
  • Role-based
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Roles — explore all the roles and setups
  • Mastermind Role — play as kind of the game master
  • Social Deduction — werewolf you know style games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is number five Catherine
  • number four is a game from uh the folks at Prospero Hall and this is called rear window
  • number three is dead reckoning
  • number two is oath sworn
  • number one of course this is the game uh that in partnership with restoration games uh we'll be giving away to one lucky commenter
  • return to Dark Tower
  • one was blood on the clock tower
  • the other one is the game I have not reviewed I've played it once it's called the Crescent Moon
References (from this video)
No references stored for this video.
Video GsNt8qq-2so Tabletop Tokki Discussion at 5:21 sentiment: positive
video_pk 89046 · mention_pk 235870
Tabletop Tokki - Blood on the Clocktower video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting pocket-based mechanic
  • strong production and thematic appeal
Cons
none
Thematic elements
  • mystery, deception, and negotiation
  • Cuban underworld with criminal intrigue
  • Array
  • social deduction with hidden information
Comparison games
none
Mechanics (from transcript analysis)
  • hidden information / pockets — players hide or reveal information using physical pockets to manage resources or actions
  • negotiation and bluffing — players discuss, bluff, and deduce others' identities to advance their side
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a teammates game we're gonna actually be splitting up and going into different rooms it supports from 6 to 30 players so once things have calmed down a little bit more on the um Wellness front I'm hoping to be able to put together some big board game nights again and um have this one as like an all-in game that we can play throughout the nights
  • this game actually has a mechanic where you hide things or put things in your physical Pockets so that proves to be a little tricky when not everybody at the table has pockets but it's such a unique concept
  • this seems like such a cool unique experience again I'm not a huge fan of role-playing games or like traditional kind of d d ask role playing games but this seems like it has such a beautifully veiled mystery and it really gives me some life is strange vibes if you're familiar with that video game series so I'm really looking forward to delving into this one I haven't yet because I just want to find like the perfect group to play it with who will really appreciate it as much as I do
  • Carnegie is one of these games that when I saw it I knew I had to have it I love the idea of all these different engines and different levels of things going on and I mean the presentation of this one I've said it before but I was not a huge fan of Enio tools artwork until I started playing a lot more games that featured it and singing on the table just beautiful
References (from this video)
No references stored for this video.
Video Y3ZgOtWEGdk Drive Thru Games Review at 1:02:57 sentiment: positive
video_pk 89049 · mention_pk 235884
Drive Thru Games - Blood on the Clocktower video thumbnail
Click to watch at 1:02:57 · YouTube ↗
Overall sentiment (raw)
Positive with a caveat
Pros
  • Fun all the way around until the very end
  • Cool components, including a giant pirate ship mini
  • Interesting third faction (Cult of the Kraken)
  • Lots of fun and nice twists on social deduction
Cons
  • The endgame can suffer from a king-making scenario.
  • The option to bail out of a vote doesn't feel satisfying.
  • The endgame situation can happen frequently.
Thematic elements
  • Pirates, sailors, and a Cthulhu-esque cult
  • A ship sailing across a map
Comparison games
  • Secret Hitler
  • Ultimate Werewolf
  • One Night
Mechanics (from transcript analysis)
  • action selection — Players set up missions and nominate navigators, who then secretly select cards.
  • Cooperative — The sailors and mutineers work towards a common goal of reaching the port, while the cultists have a separate objective.
  • Hidden Roles — Players are secretly assigned roles which determine their objectives.
  • Modular Board — Players move a ship across a hex board, navigating around islands.
  • Player Elimination — Players can be thrown overboard at certain points in the game.
  • Social Deduction — Players have secret roles (sailors, mutineers, cultists) and try to deduce who is who to achieve their faction's goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a silly fun little game
  • really really fun definitely recommend it
  • it's fun all the way around pretty much until the very end
  • the production is lavish and great and lots of fun
  • just that last end game thing which I don't think will happen every time but I think it will happen frequently
  • it just sours me a little bit I wish there was kind of a different way
  • I would definitely recommend folks take a look at it pick it up
  • it's a lot of fun just the end game can be a little bit dissatisfying
  • Dune Imperium was my favorite game of 2021
  • I feel like the rise of IX is a is a required expansion to me
  • This one I could kind of take or leave and I think especially for a first play I would never add in the Immortality expansion
  • it's almost like the card pool is almost too watered down now at this point
  • the expansion is funky it just adds some funky stuff and I don't know if it improves or worsenses the gameplay I really can't tell you
References (from this video)
No references stored for this video.
Video cuoiEAiDUX4 Gaming with Edo & Jessica Review at 0:05 sentiment: positive
video_pk 88946 · mention_pk 235478
Gaming with Edo & Jessica - Blood on the Clocktower video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Succeeds in creating a game where you're guessing as to whether or not your partner is a killer.
  • A lot of interplay in the cards.
  • A really original and interesting execution and design.
  • Delivers on its description.
Cons
  • At the expense of simplicity.
  • Iconography could be better.
  • The rules could be a little tighter.
Thematic elements
  • Trust and deception in a crime scenario
Comparison games
  • One Night Ultimate Werewolf
Mechanics (from transcript analysis)
  • Card Drafting — Players can discard cards to a conserve area which can then be drawn back up into their hand.
  • Event resolution — Players reveal or look at an event which can be seen by both players or unseen by one player.
  • Hand Management — Everyone has a hand of cards that give different abilities.
  • Movement — On your turn, you can sort of stay where you are or proceed into this next region.
  • push-your-luck — The 'last gasp track' allows a player one shot to perform a sequence of cards if they are knocked out.
  • Role selection — Three role cards are dealt out: two witnesses and one assassin.
  • Secret Identity — Secret identity game for two players.
  • Set Collection — Collect Ally cards and when you get sets of the same Ally, you get a bonus.
  • Simultaneous action selection — Players play their sets of suited cards face down, and then reveal them one after another.
  • Tableau Building — Players make a tableau of their cards, which all have to be the same suit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have to say Mantis Falls succeeds uh succeeds in creating a game where you're guessing as to whether or not your partner is a killer.
  • It has this you know Noir crime vibe to it.
  • It was at the expense of simplicity this is not you know like one night werewolf right like
  • This is like a really original and interesting execution and design.
  • Iconography could be better and the rules could be a little a little tighter but but again I think if if the the description of this game wins this game delivers for sure
References (from this video)
No references stored for this video.
Video zXPLv-pxY34 Watch It Played Analysis at 12:40 sentiment: positive
video_pk 88702 · mention_pk 234513
Watch It Played - Blood on the Clocktower video thumbnail
Click to watch at 12:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Basis for the TV show Traitor
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — Players are divided into roles, with hidden traitors trying to achieve objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're in the cozy games era of games you know so many games that are nature themed and beautiful and cozy and anthropomorphic animals trading berries and having little lanterns and being all cute
  • I feel like the cozy games era is very much been a reaction to the world in general right comfort from our hobby the a taste for dystopia has fallen by the wayside with current events right so I feel like coziness Comfort warmth something that a lot of people have been eager to get from the board game experience
  • I feel like that there is space in the world for competitive board game play itself to be televised
  • I think the general public seeing werewolf that's fantastic how many people are going to see that TV show find out is based on werewolf buy a copy a werewolf then think this is fun buy the resistance then buy this and buy that and all of a sudden they're playing yinch
References (from this video)
No references stored for this video.
Video zXPLv-pxY34 Watch It Played Analysis at 13:29 sentiment: neutral
video_pk 88702 · mention_pk 234514
Watch It Played - Blood on the Clocktower video thumbnail
Click to watch at 13:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Werewolf
Mechanics (from transcript analysis)
  • Social Deduction — Implied to be similar to Werewolf and thus a social deduction game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're in the cozy games era of games you know so many games that are nature themed and beautiful and cozy and anthropomorphic animals trading berries and having little lanterns and being all cute
  • I feel like the cozy games era is very much been a reaction to the world in general right comfort from our hobby the a taste for dystopia has fallen by the wayside with current events right so I feel like coziness Comfort warmth something that a lot of people have been eager to get from the board game experience
  • I feel like that there is space in the world for competitive board game play itself to be televised
  • I think the general public seeing werewolf that's fantastic how many people are going to see that TV show find out is based on werewolf buy a copy a werewolf then think this is fun buy the resistance then buy this and buy that and all of a sudden they're playing yinch
References (from this video)
No references stored for this video.
Video jZHhrqQPSeE BigPasti Analysis at 0:28 sentiment: mixed
video_pk 88517 · mention_pk 233464
BigPasti - Blood on the Clocktower video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fast-paced social interaction
  • high replayability with different roles
Cons
  • luck and misdirection can overwhelm skill
  • sometimes chaotic at larger tables
Thematic elements
  • who among you is an ally or a threat
  • small village during a night of hidden roles
  • short, punchy, debate-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Roles — Players secretly have roles with different win conditions; daytime discussion reveals intentions.
  • Hidden roles with simultaneous night actions — Players secretly have roles with different win conditions; daytime discussion reveals intentions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the policy deck is terrible game design
  • it's a boring game
  • I give secret Hitler a two out of ten
  • it's just an illusion that your choices matter
  • Avalon is actually a fucking game
  • the mechanics are so fucking sound
  • Avalon lets you tell your own stories
  • secret Hitler tells one story and it's a story that's pre-programmed in the Box
  • Avalon is actually a game, it's a mechanism to actually deduce what people's intentions are
  • secret Hitler is a game meant for people who don't like social deduction
References (from this video)
No references stored for this video.
Video jZHhrqQPSeE BigPasti Analysis at 0:31 sentiment: mixed
video_pk 88517 · mention_pk 233463
BigPasti - Blood on the Clocktower video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • engaging premise and clockwork mystery feel
  • clear player interaction and discussion
Cons
  • relying on AI-like clue generation may feel arbitrary
  • some players may dislike the reliance on imperfect information
Thematic elements
  • deception, clue-giving, and deduction
  • modern-day murder investigation in Hong Kong
  • critical exploration of the game's tension mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative deduction with asymmetric information — Players must deduce the perpetrator using presented evidence while dealing with partial truth.
  • Hidden Roles — Some players are investigators while others are culprits; clues can be truth or misdirection.
  • Hidden roles and clue interpretation — Some players are investigators while others are culprits; clues can be truth or misdirection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the policy deck is terrible game design
  • it's a boring game
  • I give secret Hitler a two out of ten
  • it's just an illusion that your choices matter
  • Avalon is actually a fucking game
  • the mechanics are so fucking sound
  • Avalon lets you tell your own stories
  • secret Hitler tells one story and it's a story that's pre-programmed in the Box
  • Avalon is actually a game, it's a mechanism to actually deduce what people's intentions are
  • secret Hitler is a game meant for people who don't like social deduction
References (from this video)
No references stored for this video.
Video jZHhrqQPSeE BigPasti Analysis at 0:42 sentiment: negative
video_pk 88517 · mention_pk 233461
BigPasti - Blood on the Clocktower video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • potential for intense confrontation and social dynamics
  • familiar social deduction framework that many players recognize
Cons
  • policy deck design creates false tension and diminishes meaningful choice
  • long rounds with limited player agency, especially once the basic state is established
  • heavy rubber-banding effect demands a predetermined state
Thematic elements
  • hidden allegiance, political maneuvering, and social deception
  • 1930s Germany during the rise of fascism
  • critical, didactic.
Comparison games
  • The Resistance: Avalon
Mechanics (from transcript analysis)
  • Executive actions and progression state — As fascist policies accumulate, power escalates and the game state tilts toward a climactic reveal.
  • government formation and voting — A President and Chancellor form a government, which is then approved or rejected by the table vote.
  • Hidden Roles — Players are secretly assigned Liberal or Fascist alignments, with a designated Hitler among the fascists.
  • Policy deck drafting and enactment — The President draws three policies, discards one, and the Chancellor discards one and enacts the remaining policy.
  • Voting — A President and Chancellor form a government, which is then approved or rejected by the table vote.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the policy deck is terrible game design
  • it's a boring game
  • I give secret Hitler a two out of ten
  • it's just an illusion that your choices matter
  • Avalon is actually a fucking game
  • the mechanics are so fucking sound
  • Avalon lets you tell your own stories
  • secret Hitler tells one story and it's a story that's pre-programmed in the Box
  • Avalon is actually a game, it's a mechanism to actually deduce what people's intentions are
  • secret Hitler is a game meant for people who don't like social deduction
References (from this video)
No references stored for this video.
Video jZHhrqQPSeE BigPasti Analysis at 6:13 sentiment: positive
video_pk 88517 · mention_pk 233462
BigPasti - Blood on the Clocktower video thumbnail
Click to watch at 6:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mechanics support organic storytelling and table-level meta
  • flexibility with character variants enables creativity and replayability
Cons
  • depends heavily on a table with good group dynamics
  • some players may feel betrayed by hidden roles
Thematic elements
  • trust, deduction, and hidden allegiance
  • Arthurian legend, knights of the Round Table
  • passionate appraisal with emphasis on player agency
Comparison games
  • Secret Hitler
Mechanics (from transcript analysis)
  • End Game Bonuses — The Assassin can try to identify Merlin at the end to win for the evil team.
  • Endgame assassination mechanic — The Assassin can try to identify Merlin at the end to win for the evil team.
  • Hidden roles with social deduction — Players take on righteous or treacherous roles (Merlin, Assassin, etc.) and must deduce allies and foes through discussion.
  • Social Deduction — Players take on righteous or treacherous roles (Merlin, Assassin, etc.) and must deduce allies and foes through discussion.
  • team-based missions — Groups form to go on quests; success or failure influences the overall arc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the policy deck is terrible game design
  • it's a boring game
  • I give secret Hitler a two out of ten
  • it's just an illusion that your choices matter
  • Avalon is actually a fucking game
  • the mechanics are so fucking sound
  • Avalon lets you tell your own stories
  • secret Hitler tells one story and it's a story that's pre-programmed in the Box
  • Avalon is actually a game, it's a mechanism to actually deduce what people's intentions are
  • secret Hitler is a game meant for people who don't like social deduction
References (from this video)
No references stored for this video.
Video mSzuSZAGWK4 The Mill Discussion at 16:19 sentiment: positive
video_pk 88518 · mention_pk 233482
The Mill - Blood on the Clocktower video thumbnail
Click to watch at 16:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this year the big product was Expeditions both uh we had the Ironclad and the standard edition and what none of us expected was to sell out in the very first day like everything was gone on day one
  • I got to play like a big social deduction game called blood on the clock tower and I'm never going to be able to do this story Justice
  • I swear I don't understand how these game developers their brains even work it's amazing to me
References (from this video)
No references stored for this video.
Video wohB4BjfUlI Board Game Buzzz Top 10 List at 6:36 sentiment: positive
video_pk 88310 · mention_pk 232515
Board Game Buzzz - Blood on the Clocktower video thumbnail
Click to watch at 6:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • hidden role / hidden identity — players have concealed roles and try to deduce or mislead others.
  • Hidden Roles — players have concealed roles and try to deduce or mislead others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my ideal Halloween party if you get invited to a Halloween party is board games Halloween board game marathon all day and Halloween games all day
  • dim the lights and put on spooky music
  • it's so Halloweeny that I would literally buy this game only to play it at Halloween
  • you wake up after being like in your incubator
  • I want to sit and I want to play all the spooky board games
References (from this video)
No references stored for this video.
Video wohB4BjfUlI Board Game Buzzz Top 10 List at 11:21 sentiment: positive
video_pk 88310 · mention_pk 232518
Board Game Buzzz - Blood on the Clocktower video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • hidden identity; occult
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden identity — players assume different roles (shadows vs. hunters) with concealed information.
  • Hidden Roles — players assume different roles (shadows vs. hunters) with concealed information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my ideal Halloween party if you get invited to a Halloween party is board games Halloween board game marathon all day and Halloween games all day
  • dim the lights and put on spooky music
  • it's so Halloweeny that I would literally buy this game only to play it at Halloween
  • you wake up after being like in your incubator
  • I want to sit and I want to play all the spooky board games
References (from this video)
No references stored for this video.
Video V3pnLjyZNpY UndeadVikingVideos Discussion at 1:34:27 sentiment: mixed
video_pk 88258 · mention_pk 232305
UndeadVikingVideos - Blood on the Clocktower video thumbnail
Click to watch at 1:34:27 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Okay game.
  • Fun.
  • Remade with an anime theme.
Cons
  • Expensive ($175).
  • Remade into an inferior version.
Thematic elements
none
Comparison games
  • Shadow Hunters (Cosmos Remake)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the early 1990s saw a temporary craze with the release of the Super Soaker
  • I went racing out the garage door the garage door had one of those doors that like you know the the The Swinging like door with the spring and everything like that and I was so excited and I was I was leaving the door sland and broke the barrel off one and I was so mad
  • Sour grapes is a comedy about things that aren't funny
  • Sour grapes however is tone deaf
  • I lost a bet and had to go to that movie it was horrible
  • Shot glass is correct
  • Spice Girls is correct
  • Sugar Hill G
  • Suicide Girls nice
  • I like it better I think than Clash Royale it's it's good worth a try
  • The Escapist team put their heart into every piece of work we put out and the talent brought in was UNM the kind of talent isn't cheap and my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
  • he went on some show and went did an interview that basically probably added like 20 years to his sence
  • Elizabeth Holmes finally went to jail right did
  • you know all of them are going to be it's with AI art now like none of these people that are like you know just they're not going to pay for they're just going to AI art all of their
  • if you plead guilty you going to jail for 40 to 50 years you might as well try to have the trial you might get off right
  • Seven years of college down the drain I might as well go join the peace score
  • the bench isn't wasn't actually there though they moved it
  • he was a comedian from Houston
  • they basically just have it listen to every single thing that he sung or said and you just take the sounds that's all it is
  • The Smoking Gun that was a website
  • It's got $225,000 Canadian though
  • he said he was let go for not achieving goals that were never properly set for us
  • we were given unattainable goals in a very short amount of time
  • I won't be taking Zero Punctuation name with me but fans would hear my voice again soon in a new place
  • my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
  • I'm pretty hyped for the next yatsi drop not gonna lie
  • it's always good like you know you fall down internet rabbit hole and like watch his videos
  • it's like it's like him I really like Norm Mitch Hedberg always made me laugh
  • it's like they said um we have that audio to play here they say the audio you're listening for you have to listen carefully it's after the third shot and you hear this cow and then no no no it's like kapow then it's like and it's like now here it's right for the third shot and you hear this kapow
  • yippe Jerry Ruben died oh I'm sorry that should be yippi Jerry Ruben died
  • The curse of the doors
  • it's like a slice a life thing you know
  • Seven years of college down the drain I might as well go join the peace corps
  • the fingers are mostly they're not completely fixed but they're they're a lot better
  • he didn't listen to anybody he didn't listen to his lawyers
  • turns out turns out it was he
  • she's in prison for serving an 11 year three month sentence for the wire fraud
  • the victims of the fraud were like giant companies
  • when she's making license plates you know that's a lot of license plates
  • The actor strike oh yeah
  • you guys are going to do for parking
  • it's a 30 foot tall realistically rendered fiberglass sculpture of a human eyeball
  • I don't think there's anything about I mean it's part of the the lore
  • I must told you yeah basically we sat in a room for two three hours and then left done nothing
  • The judge that came in and swore us all in threaten to throw somebody in jail
  • you basically lied I was I was unknowingly
  • so when the cop pulled you over um there were open beers in your car he said yeah he's like but I was he's like and you were outside a bar he's like yeah he's like and you're 19 I was like yeah he's like were you in the bar he's like no I got a call my friends had been drinking and they said they needed to ride home so I went to go pick him up and I should have checked him
  • the thing that John balushi does in that scene was not in the script
  • Everything is within walking distance if you have enough time
References (from this video)
No references stored for this video.
Video bZO78LGLtjs BoardGameBollocks Top List at 11:24 sentiment: positive
video_pk 88130 · mention_pk 231601
BoardGameBollocks - Blood on the Clocktower video thumbnail
Click to watch at 11:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely fantastic party game.
  • More of a party style board game with fantastic components.
  • Everybody is involved, no player elimination, and everyone gets invested.
  • Everybody is shouting their heads off.
  • Such a fun game.
  • One of the best party games.
  • Very rare to get higher player count games where everybody is active.
Cons
  • Plays up to a stupid number like 11 players.
Thematic elements
  • Social Deduction among Pirates, Sailors, and Cultists
  • Sailing ship
Comparison games
  • The Resistance
  • Shadows Over Camelot
Mechanics (from transcript analysis)
  • action selection — Players take actions to steer the ship.
  • hidden traitor — Cultists try to kill themselves and sabotage the ship.
  • Social Deduction — Three factions (Pirates, Sailors, Cultists) with hidden roles trying to guide the ship to their designated goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • fear not after this there's only going to be two more segments and then it will be Christmas day
  • this was made infinitely better with the first expansion where each player was given a role and each role had a unique special ability
  • the artwork in all own is really really nice it's in the same vein as twice it's got that old medieval style artwork that is remin of the days before people invented caffeine
  • kis is the granddaddy of worker placement games for a reason
  • space base is another one of them games that takes an idea that's already been implemented and turns it into something else
  • it's called the granddaddy of area control games in the same way that kis is called the granddaddy of worker placement games
  • Dogs of War is one of the most overproduced games that you can imagine
  • playing RV Caesar is like saying goodbye to the world off into the Wilderness and living in a cave
  • the fact that seven wonders can condense an epic civilization building game down to 30 minutes or less is nothing short of astonishing
  • the way that all the cards are related to historical events and historical facts even if they are a little bit B towards the United States and the West means that Twilight Struggle is a fascinating game
  • Feed the Kraken is an absolutely fantastic party game
  • if you can find it and you got a large number of people especially at your Christmas piss up this should be a game that you pull out instead of your penis
References (from this video)
No references stored for this video.
Video vHufO7pzgLk All You Can Board Collection Roast at 35:31
video_pk 88127 · mention_pk 231573
All You Can Board - Blood on the Clocktower video thumbnail
Click to watch at 35:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think if I had one word to describe this collection I think it would be precarious
  • Move Modern Art to the top of that stack so that you don't accidentally Crush that precious precious box
  • this shelf is failing like this shelf is going to spill
  • the best organized collection we've seen today
  • I love the shelves doing all the work
References (from this video)
No references stored for this video.
Video N1Ygdltatg4 All You Can Board Top 50 List at 47:40 sentiment: positive
video_pk 88116 · mention_pk 231502
All You Can Board - Blood on the Clocktower video thumbnail
Click to watch at 47:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • hidden roles and social deduction
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game about monsters
  • it's a real time Battleship but 4v4 or 3v3 on teams
  • the cards that you play determine which spots on the board you can go to
  • it's the type of game that every collection should have a game where you split into teams
  • it's a great ice breaker
  • I would love to play Red Rising
  • the end game reveal is the best part of the game
References (from this video)
No references stored for this video.
Video V5a1k9BLi4s All You Can Board Top List sentiment: positive
video_pk 88100 · mention_pk 331403
Overall sentiment (raw)
positive
Pros
  • fast, social, replayable
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • hidden roles/social deduction — quick social deduction with hidden roles; multiple rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pinnacle of Cooperative games trick taking and limited communication the fact that it does all three of those as well as it does is just yeah a game that is like a masterpiece of game design in my opinion
  • this game makes me laugh a lot
  • it's quick like you can teach and play in less than an hour easy like 45 minutes it's it's great
  • endgame reveal to see the points you never really know who wins until the end
  • I love radlands I love it so much
  • this is sort of where it gets to let's say the cream of the crop
  • this is the the the group of 10 that has the most Kio games for me on this entire list
  • there was a decent amount of uh new games to the list in this this 20111
  • this year it felt especially difficult to determine what was going to be in the 20 to1 and what was going to be in the 10 to1 for me
  • this is just how I kind of landed on them now based on the plays I've had
  • it would felt very much like a nice fight even more so than the top 10 every scrapping to get even into the top 20
  • this is part of the list I would say that had the most movement for me
References (from this video)
No references stored for this video.
Video V5a1k9BLi4s All You Can Board Top List sentiment: positive
video_pk 88100 · mention_pk 331404
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — liar-detective style deduction with clue-giving and interpretation
  • deduction/hidden information — liar-detective style deduction with clue-giving and interpretation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pinnacle of Cooperative games trick taking and limited communication the fact that it does all three of those as well as it does is just yeah a game that is like a masterpiece of game design in my opinion
  • this game makes me laugh a lot
  • it's quick like you can teach and play in less than an hour easy like 45 minutes it's it's great
  • endgame reveal to see the points you never really know who wins until the end
  • I love radlands I love it so much
  • this is sort of where it gets to let's say the cream of the crop
  • this is the the the group of 10 that has the most Kio games for me on this entire list
  • there was a decent amount of uh new games to the list in this this 20111
  • this year it felt especially difficult to determine what was going to be in the 20 to1 and what was going to be in the 10 to1 for me
  • this is just how I kind of landed on them now based on the plays I've had
  • it would felt very much like a nice fight even more so than the top 10 every scrapping to get even into the top 20
  • this is part of the list I would say that had the most movement for me
References (from this video)
No references stored for this video.
Video 2wOBFvN0Vto UndeadVikingVideos Discussion at 2:12:06 sentiment: positive
video_pk 88088 · mention_pk 231279
UndeadVikingVideos - Blood on the Clocktower video thumbnail
Click to watch at 2:12:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • consistent trickle of views over time
  • considered an evergreen title
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most gamery one I did was definitely Blood on the clock tower
  • welcome to time Jinx you know we almost called this the dating game but they sent us a cease and desist
  • the outlier doesn't know they're the outlier it could even be you so think about whose answers don't quite fit or seem a bit odd then on your device vote for whom you think the outlier most likely is
  • the curtain for hypnot is about to go up you'll love it there's hypnosis and people thinking they're cartoon characters or inanimate objects then they have to figure out each other's identities laugh Riot
  • sadly it was a bunch of you know get this old white men that weren't all that excited about the fact that there was a young woman that wrote a wrote a like a basically an RPG based on D and D that was people were that was doing well and so they were just like shock and awe
  • I posted a video of uh of uh the the computer reading Ticket to Ride rules I just threw it up see what would happen in your feed throw it out in the world yeah
  • it's actually like reading stuff out of order
  • I've never seen that kind of play it's never been done I mean yeah he's and here's this thing that sucks is he's his YouTube channel he's a kid right so he can't have comments turned on
  • the lead actor in parasite the main the father not the not the um the businessman father that's it yeah it's a it's odd yeah
References (from this video)
No references stored for this video.
Video ezC7bYQgOsE Let's Table It Crowdfunding Report at 2:44 sentiment: mixed
video_pk 87972 · mention_pk 230727
Let's Table It - Blood on the Clocktower video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • well-known title with recent buzz
  • expansion value
Cons
  • social deduction can be hard for our group
  • all-in price for expansion/base may be high
Thematic elements
  • deception, hidden roles, social deduction
  • social deduction with cultist intrigue
Comparison games
none
Mechanics (from transcript analysis)
  • expansion included — reprint with an expansion
  • Social Deduction — players deduce who is a cultist and who is not
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a maybe
  • print and plays are always problematic
  • the great thing about the deluxe is it has the custom game trays and stuff like that
  • we might backing this week
  • it's not the cheapest but it could be a lot worse
  • the art is really gorgeous on this
References (from this video)
No references stored for this video.
Video B4M_5E3ik3Q UndeadVikingVideos Discussion at 3:27:04
video_pk 87800 · mention_pk 230103
UndeadVikingVideos - Blood on the Clocktower video thumbnail
Click to watch at 3:27:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Avalon
Mechanics (from transcript analysis)
  • Deduction — Players need to deduce who the bad guys are.
  • Hidden Roles — The game has hidden roles for players.
  • Social Deduction — The game is based on social deduction.
  • Voting — There's a voting mechanic for missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • game they considered street racing a sport
  • I guess we considered illegal but yeah I used to go to a bunch of them up in Philly down by the airport back in like the 90s and all that guys there spare transmissions
  • I love car meets car meets are fun to go to too
  • Breaking the Law now they actually got people on that too at one point they were cracking down on it
  • I drive a piece of [__] Dodge Dakota that's nearly 20 years old
  • it's got more rust than than paint it's you know I mean that's beautiful Mad Max style
  • This weed's gonna be so good because we can turn it into a rope
  • it's like a side Scraper on its side
  • I got my basketball grievance out of the way
  • I had a weird experience my Jen's brother stepbrother had a 60th birthday party
  • well she's getting a touchy Fey with her old lady like well don't make her problem it's my problem
  • the big theory is why Damen priest is gonna lose the belt
  • pulled off the Canadian Destroyer that on the outside outside of the Ring no that was great
References (from this video)
No references stored for this video.
Video IIpLaAXhHC4 Beyond Solitaire Interview at 59:56 sentiment: positive
video_pk 87681 · mention_pk 229521
Beyond Solitaire - Blood on the Clocktower video thumbnail
Click to watch at 59:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun for gatherings.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I now know 99 ways not to make a light bulb.
  • My game or any game cannot show you the way to win but you'll probably learn a half a dozen different ways you're going to lose.
  • We call ourselves the T-Rex of War gaming.
  • No one can come up with a list of things that would never occur to them.
  • Never assume away what your adversary might do if it's physically possible.
  • I had great history teachers but actually I did get into introduced to wargaming in a high school history class but I didn't get to throw pom poms now I'm resentful.
References (from this video)
No references stored for this video.
Video Tt7v09ynnwg Let's Table It Review at 0:17 sentiment: positive
video_pk 87471 · mention_pk 228696
Let's Table It - Blood on the Clocktower video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lightweight and quick to set up
  • multiple strategic angles via pattern tiles
  • scales with player count for varied experiences
  • self-piggy goals via pattern tiles provide direction
  • prototype offered room for interesting future variants and powers
Cons
  • prototype state means final rules and balance could change
  • some advanced features were not fully explored in the session
Thematic elements
  • Array
  • Modern day quilting competition
  • Review-style, conversational
Comparison games
none
Mechanics (from transcript analysis)
  • Advanced Scoring Options — Optional advanced scoring that rewards matching quilt sides
  • Block Removal — Remove quilt blocks from your quilt and return them to the quilting area
  • Compound Scoring — Optional advanced scoring that rewards matching quilt sides
  • Physical Removal — Remove quilt blocks from your quilt and return them to the quilting area
  • Player Powers / Abilities — Hands out player powers and enables different abilities to customize play
  • Scaling / Variable Difficulty — Game scales with player count, adjusting cards available and thus difficulty
  • Scoring based on patterns — Score points based on quilt patterns and pattern-specific bonuses
  • tile drafting — Draft pattern tiles from a pool to influence scoring and quilt construction
  • Tile Placement — Place one to three quilt blocks onto your quilt on your turn
  • Unique Player Powers — Hands out player powers and enables different abilities to customize play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • really light uh simple game to set up
  • you have a few different ways you can kind of attack things and operate that way
  • the quilt pattern tiles I think are very different from each other and so you have a lot of options when you're drafting your scoring conditions
  • it scales pretty well in the directions you will take out a certain number of cards based on the player count and so that can kind of make for a different experience each time too
  • almost set like a a self-pick goal
  • Quil is coming soon to kickstart
  • we really enjoyed our time with Quil
References (from this video)
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Video a79RQkYlGqg Quackalope Discussion at 40:21 sentiment: neutral
video_pk 87466 · mention_pk 228627
Quackalope - Blood on the Clocktower video thumbnail
Click to watch at 40:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that if your relationships are crumbling I think that if your finances are in a bad position I think that if you're uh ugly without makeup your health is terrible whatever it is I think that should have an impact on you
  • I'm not an actor I'm not and I've never been pretending to be anything other than exactly who I am a guy with a fancy camera that likes board games and tried and is trying his very best to make a good reasonable sustainable business out of making high quality content that I would want to watch
  • I don't think it's a matter of discrediting their opinions or or not thinking the content they put out is fantastic it's just a matter of my taste still a line
  • I also think because people have that idea of me and they have that label just going to be kind of how people view view things from this point on
  • The board game content creator space overall has never been a very collaborative helping space
  • I don't know how to distance real life from the camera and in many ways I have no desire to distance real life from the camera
References (from this video)
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Video tN0UJ89MF6o JestaThaRogue Top 10 List at 0:59 sentiment: mixed
video_pk 87355 · mention_pk 228141
JestaThaRogue - Blood on the Clocktower video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • engaging hidden-role interaction
  • dynamic table activity with movement and actions
Cons
  • potentially long playtime
  • player-elimination and downtime can dampen flow
Thematic elements
  • hidden roles, faction conflict, secret objectives
  • fantasy/larger-than-life social deduction at a tabletop with hidden factions (shadows, hunters, neutrals)
  • tabletop deduction with action-draw mechanics
Comparison games
  • The Resistance
  • Avalon
  • Werewolf-family games
Mechanics (from transcript analysis)
  • card decks for equipment and effects — draw and potentially steal equipment from others to influence outcomes
  • Deck Manipulation — draw and potentially steal equipment from others to influence outcomes
  • dice-driven movement and action resolution — a die determines movement to board locations and actions taken there
  • Hidden Roles — players have concealed alignments (shadow, hunter, neutral) that drive objectives and interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Hidden roles are great but a long Play Time exacerbated by player talk and player elimination put this on the downside
  • it's a very simple game you don't necessarily need to know the answer to the question
  • I love this game
  • I do have fun memories playing this with my many many good friends
  • I really enjoy the game as the seer and the Werewolf trying to help and hinder without being too obvious
  • plays from 6 to 30 players
References (from this video)
No references stored for this video.
Video tN0UJ89MF6o JestaThaRogue Top 10 List at 5:24 sentiment: positive
video_pk 87355 · mention_pk 228144
JestaThaRogue - Blood on the Clocktower video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich social manipulation and discussion
  • replayability with multiple roles
Cons
  • table talk can be lengthy
  • reliant on experienced players for best experience
Thematic elements
  • moral choices, truth versus lies
  • Arthurian legend with hidden loyalties
  • dialogue-heavy negotiation and vote-based missions
Comparison games
  • The Resistance
  • One Night Ultimate Werewolf
Mechanics (from transcript analysis)
  • Hidden Roles — players have loyal servant or evil minion roles (and Merlin) influencing decisions
  • team assignment and voting — selected players go on missions; votes determine success or failure
  • Voting — selected players go on missions; votes determine success or failure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Hidden roles are great but a long Play Time exacerbated by player talk and player elimination put this on the downside
  • it's a very simple game you don't necessarily need to know the answer to the question
  • I love this game
  • I do have fun memories playing this with my many many good friends
  • I really enjoy the game as the seer and the Werewolf trying to help and hinder without being too obvious
  • plays from 6 to 30 players
References (from this video)
No references stored for this video.
Video V7HUWdyQGhQ Banter and Boards Top 10 List at 5:34 sentiment: positive
video_pk 87382 · mention_pk 228249
Banter and Boards - Blood on the Clocktower video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging table talk and banter
  • clear visual feedback on progress and loyalties
Cons
  • not everyone enjoys social deduction
  • requires players comfortable with bluffing
Thematic elements
  • social deduction with visible outcomes
  • Three teams (Pirates, Sailors, Colt Leader) competing under a Kraken threat
  • table-talk, bluffing, and alliance-building
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — Players deduce others' loyalties and objectives through discussion and actions.
  • team-based objectives with a twist — Three active factions each pursue distinct goals, with a leader who can shift loyalties.
  • visible progress — The ship’s path is visible, providing strategic cues for decisions and alliances.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a competitive solitaire but there's so much more to it than just placing cards
  • it's a racing game pretty straightforward first one across the Finish Line wins but there's more to it
  • you really need to strategize on which cards to hold and which cards to use
  • I'm not good at Social deduction games but they're just so much fun to play
  • the colt leader really puts a wrench into things
  • it's very easy to pick up you can play this with non-gamers people who aren't into board games
References (from this video)
No references stored for this video.
Video tN0UJ89MF6o JestaThaRogue Top 10 List at 9:30 sentiment: positive
video_pk 87355 · mention_pk 228147
JestaThaRogue - Blood on the Clocktower video thumbnail
Click to watch at 9:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, highly social and replayable
  • great for larger groups
Cons
  • heavily relies on social interaction
  • can be chaotic or repetitive for some groups
Thematic elements
  • hidden roles and social deduction under time pressure
  • villagers and werewolves in a single night of intrigue
  • fast-paced, talk-driven with day/night phases
Comparison games
  • Mafia
  • The Resistance
Mechanics (from transcript analysis)
  • Hidden Roles — roles know different information and act in secret during the night
  • hidden roles and night actions — roles know different information and act in secret during the night
  • public discussion and voting — day phase where players discuss and vote to eliminate someone
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Hidden roles are great but a long Play Time exacerbated by player talk and player elimination put this on the downside
  • it's a very simple game you don't necessarily need to know the answer to the question
  • I love this game
  • I do have fun memories playing this with my many many good friends
  • I really enjoy the game as the seer and the Werewolf trying to help and hinder without being too obvious
  • plays from 6 to 30 players
References (from this video)
No references stored for this video.
Video 6a2qnTagvqQ Banter and Boards Top 10 List at 14:19 sentiment: positive
video_pk 87263 · mention_pk 227644
Banter and Boards - Blood on the Clocktower video thumbnail
Click to watch at 14:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly social and talk-heavy
  • dynamic with shifting alliances
Cons
  • heavier rules and group coordination
  • longer teaching time
Thematic elements
  • covert objectives and sects
  • Sea voyage with sailors, pirates, and a Kraken
  • dynamic, multi-faction social deduction
Comparison games
none
Mechanics (from transcript analysis)
  • Conversation-driven play — Players must discuss to deduce who belongs to which team.
  • Cult conversion — Cult Leader can convert others to their faction, changing objectives.
  • Social Deduction — Players must discuss to deduce who belongs to which team.
  • Three-team objectives — Sailors, Pirates, and Cult Leader each have different winning conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would only pull this game out if I have at least 10 people willing to play
  • Monikers is my all-time favorite party game
  • Feed the Kraken is a social deduction game where there are three teams
References (from this video)
No references stored for this video.
Video QrOLL4IgpdU Get into games Discussion at 2:41 sentiment: positive
video_pk 87087 · mention_pk 227053
Get into games - Blood on the Clocktower video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong social interaction
  • high replayability through roles and nights/days
Cons
  • learning curve for new players
  • rules complexity can be intimidating
Thematic elements
  • social deduction with hidden roles and faction intrigue
  • Gothic village with a clock tower and roles for townsfolk
  • player-driven storytelling with dramatic developments
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Roles — players have concealed identities and goals, influencing discussion and voting
  • public discussion and accusation — players argue and attempt to deduce other players' roles through talk
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is for the podcast listeners
  • the art project has that negotiation around the cards
  • Six Nimmt is always a classic
  • the artwork is truly amazing
  • Time Troopers is a solo card game deck builder essentially
References (from this video)
No references stored for this video.
Video xTqhFjwBL9w Chairman of the Board Discussion at 10:57 sentiment: neutral
video_pk 86842 · mention_pk 226189
Chairman of the Board - Blood on the Clocktower video thumbnail
Click to watch at 10:57 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Werewolf
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Used in the game to determine outcomes or roles.
  • Hidden Roles — Players have secret roles.
  • Social Deduction — Players try to deduce who the werewolves are among them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where I talk about all of the games that I have been playing over the last couple of weeks
  • will it maintain its um top spot this year you'll have to stay tuned to my top 100
  • it was quite nice to see that she enjoyed it um as much as we did despite her not really dipping her toe into Euro games yet
  • I did have a a bit of a game from hell where nothing really seemed to be going my way
  • it's one of the best games ever made in my opinion
  • it's going to be a bit of a sleeper hit already I think there's going to be a hidden audience for this one
  • it came get very close game actually
  • it's becoming one of those games that I would never really turn down
  • it's a lot of fun and um you know always guaranteed a good time
  • it kind of reminds me of that Nish Shaw of games like high society and so on but this is a good example of the genre
References (from this video)
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Video b80bl01a8sk Beyond Solitaire Analysis at 35:38
video_pk 86823 · mention_pk 226136
Beyond Solitaire - Blood on the Clocktower video thumbnail
Click to watch at 35:38 · YouTube ↗
Pros
  • Students have written papers about how terrible the game is.
Cons
  • Considered egregious and problematic by students.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deception — Players must mislead others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the board game is not it's programmed to facilitate a social interaction and then the social interaction develops the rhetoric so how how do we approach that it's different
  • this is just that but with a different kind of text and this type of text still has an author it still has a purpose right it still has you know constraints to it um they're just a different type of constraints so the rhetorical situation still exists
  • the punitive nature of that helps them much it's not going to encourage them that's for sure so I was I was trying to think of a way like how do I improve engagement not necessarily make them read but like how do I improve engagement
  • I don't want this to be like the EAS the skate class right like we all took that in undergrad like I remember my dinosaurs class like I get my easy 3 credits for science I took biological toxins and poisons I really enjoyed it actually but oh that's fun
  • I do feel strong about meeting them where they are like what they're interested in and what's relevant to them in their lives
  • you know you you plow your way through 101 and 102 and drag these students through like you can do it just finish the paper and then all of a sudden they're very excited
  • we want to legitimize it I guess to some degree that I don't know maybe sounds a little bit too like we're not we're not to that level that we can legitimize anything necessarily but just the more people doing it I think the better
References (from this video)
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Video 2vgzjQIQYV0 Beyond Solitaire Interview at 56:50 sentiment: positive
video_pk 86858 · mention_pk 226254
Beyond Solitaire - Blood on the Clocktower video thumbnail
Click to watch at 56:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Used by sports teams to build trust and group bonding.
  • Joyful for children to completely fool the facilitator, building trust.
  • Can be a consensual space to explore deception.
Cons
none
Thematic elements
  • Social deduction
Comparison games
  • Avalon
  • Catan
Mechanics (from transcript analysis)
  • bluffing — Players lie about their roles or intentions.
  • Hidden role — Played by the England football team in the dressing room, with a celebration gesture referencing the game.
  • Hidden Roles — Players have secret identities.
  • Lying — Played by the England football team in the dressing room, with a celebration gesture referencing the game.
  • Social Deduction — Players try to deduce who is who.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the competitiveness gets crappy if like you if you cannot admit to yourself that you're competitive because that's when you will start being like horrible
  • humans are I think generally really really honest with each other I think we'd be shocked really to realize how often we're quite honest that it's such a cultural norm and I think there's something lovely and delicious and interesting and empathy building about making consensual spaces where we go no we're going to do you
  • games are this wonderful Embassy space where we can meet each other and uh we can kind of hang out
  • the higher up that I was the better I was doing in a tournament the less eye contact there was at the table and stuff
  • the joy that I experience of those kids of of completely fooling me and lying to my face I think actually does build trust and it's wonderful
  • it turned out that they'd all been playing uh we one night werewolf in the dressing room and that was like a sign for like how they'd all sort of got this like developed an in team language of like of of lowering the mask to reveal that they were actually aw wolf
  • I've been like loving it which is a game uh I think it's published by Hobby Japan called Builders high it's a kind of weird mix of engine building and shedding it's a card game right where you are building laying down buildings um you've got to fulfill some kind of there'll be some City contracts out right uh you're You're Building buildings but you've also got to get rid of everything in your hand and there's also you some cards have got money on and some of them are buildings and the buildings once you've built them do stuff have special powers so you're slowly building an economic engine the wrinkle in the game is that you can only spend exact amounts of money so if you get because you're it's you're basically public you're doing stuff for the city your public industry so you've got to um use up every bit of money in your contract you can't have money left over that doesn't go anywhere so um it's a really interesting game of think actually quite a lot of spending is harder than it first looks it's also a race because there's this amazing point you can't you can't end the game until you've claimed one of the contracts by building a set number of buildings and they're they're different targets right and and then the game and then what you're doing immediately there's this beautiful art where it immediately turns and you are having to shed your hand so suddenly everything you've been doing in the game up to then get money get buildings build this thing you now don't care about and you're just trying to spend everything in your hand and empty your hand onto the table so there's this lovely Arc and this lovely turn and for me the artwork is never going to be hung in the Lou um it's you know the Box looks nice but for me it just does something that um a lot of other games it just doesn't feel like anything else in my collection
  • it just does something that a lot of other games it just doesn't feel like anything else in my collection
  • it's found a kind of like ecological niche in every game night I've had there's always time for it
  • Tim you are the most fantastically autistic person I've ever assessed
  • on one level it's like well it's your special interest him you know that that's like a quite a pat answer is that you're autistic and you find meaning by diving into something in its totality and then when you're very safe in that kind of area of knowledge like almost like throwing out grappling hooks and kind of like doing boarding actions on adjacent topics and using board games as a way of like relating to everything else from this kind of uh you know Fortress of Solitude of board games
  • as someone who's been particularly craving like human connection and human contact and I sometimes found that difficult and has found essentially what I would describe as a I'd characterize as kind of a uh an accessibility Aid uh through games
  • we think of autism as being a uh a social impairment right as as having deficits when it comes to connecting with other human beings but I just you know and I sort of don't want to speak to soon is but like I've loved talking to you right and at no point has my talking to you felt to me difficult or strained I feel like I'm just vibing out with someone who I've only just met
  • we all mask to an extent for different reasons
References (from this video)
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Video glO84_uY1dk Chairman of the Board Top List at 3:21 sentiment: positive
video_pk 86790 · mention_pk 225883
Chairman of the Board - Blood on the Clocktower video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite social deduction game.
  • Great player interaction.
  • Facilitates deception and trust.
  • Leads to fun game nights.
Cons
  • Requires a high player count, so it's not played as much as desired.
Thematic elements
  • Intrigue between loyalists and minions of Mordred
  • Arthurian Legend
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — Players are divided into loyal to Arthur and minions of Mordred. Traitors try to sabotage missions while gaining trust and blaming others.
  • Teamwork/Betrayal — Players form teams for missions, where traitors can sabotage. Merlin knows the traitors but must not be obvious.
  • Voting — Players vote on who should be on the team for each mission.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome back to my top 100 board games of all time today I'll be continuing the series with games 90 through 81
  • one of the simplest area control games that I've played yet still one of the best
  • if you want a a dice driven game with tons to M over really carefully strategize about what you want to do planning to the nth degree um it doesn't really get much better than trist ma Justice
  • hopefully you have enoyed enjoyed it if you have please be sure to hit like And subscribe to the channel and check out my other content too
  • for everybody else I'll see you next time on chairman of the board bye-bye
References (from this video)
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Video jiggaOIjiZI UndeadVikingVideos Discussion at 9:49 sentiment: mixed
video_pk 86793 · mention_pk 225895
UndeadVikingVideos - Blood on the Clocktower video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The interactions with the people were funny and it was a good time.
Cons
  • Got eaten on the second or third night for being 'too quiet'.
  • It's kind of annoying when you're singled out for no reason.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden role — Players are either villagers or werewolves, with hidden identities.
  • Player Elimination — The host was 'chosen to be eaten' on the second or third night, indicating player elimination is a part of the game.
  • Social Deduction — Players attempt to identify the werewolves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • station fall is a game that Scott Alden uh taught to me last year at BGG con and it's a game that I've been meaning to pick up myself because it is that much fun
  • the game is chaotic it's crazy um and but it's really really good
  • I I I replayed the hand a couple times in my head saying you know it's just like well what should I have done differently but yeah whatever
  • it is not a game that uh uh has big decisions but that's that's okay it's just a simple little game it's fun
  • but this one made me feel clever because I was on the right on the right path
  • if you're into deduction games and or you want a game that's basically clue on steroids that's something maybe you want to check out
References (from this video)
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Video kIwufKkhx9A UndeadVikingVideos Discussion at 1:02:47 sentiment: positive
video_pk 86753 · mention_pk 225628
UndeadVikingVideos - Blood on the Clocktower video thumbnail
Click to watch at 1:02:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good
  • Creative use of picture cards
Cons
  • Minor flaw in key placement (should be face down, but is face up)
Thematic elements
  • Political intrigue, hidden roles
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players deduce each other's roles based on card plays and actions.
  • Hand Management — Players have a limited number of picture cards to use throughout the game.
  • Hidden Roles — Players are dealt secret identities (characters).
  • Social Deduction — Players try to identify who is who through limited communication and card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Positively Fifth Street and it's fantastic because it talks both about the murder but it also talks about like just how he played poker and and made the final table
  • I never I never played Santa's Workshop I heard it was really really good though
  • I enjoyed honey Buzz
  • I thought merch of the dark Road was good
  • The thing that sucks is that the hard cover for it like it's it's it's the I I mean I get they're going with as far as like the the cover but it's like the my least favorite cover of the options that they have available
  • Unless the bonus is you handing me $1,000 right now in my hand cash I don't want it
  • Pepsi as we all know sucks it's and it's and it's horrible
  • Lincoln almost got arrested he was like you're lucky you have an out of state driver's license otherwise you'd be in front of a judge right now
  • Elf Creek games is uh yeah they're defun huh y they're not answering any any emails that's that's not a good sign
  • I always wonder it's like they launched a campaign in June and and I don't know I mean it it did okay but it's like it's one of those things where it's like you you you just hope that they didn't like they didn't know that they were like they were in trouble at that time
  • We partnered with tabletop at the time the tabletop had their you know person there was was Bo and uh bo was like he was not really at the time you know he was just standing there and me and we we brought all the games we brought table you know chairs tables and everything so
  • I started rewatching all of uh Sopranos again such a great show
  • I figure if you just get your kids cynical right away beginning then they're uh set them up for Success
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Video nRlLTIhKX4Y Get into games Discussion at 2:40 sentiment: positive
video_pk 86457 · mention_pk 223694
Get into games - Blood on the Clocktower video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong social interaction and replayability
  • large player counts
Cons
  • complex rules to teach online
  • long learning curve
Thematic elements
  • Social deduction, hidden roles, deception
  • Fantasy village during a night of murder
Comparison games
none
Mechanics (from transcript analysis)
  • day/night cycle — cycles where night actions occur and daytime accusations/voting
  • Hidden Roles — each player has a hidden role with unique abilities
  • Secret roles — each player has a hidden role with unique abilities
  • Social Deduction — players deduce who is the demon and who is the townsfolk
  • Voting — community voting to condemn players
  • Voting/lynching — community voting to condemn players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a big tower a big Bluetooth tower that you have to put batteries and it spins and it spews skulls and it makes noise
  • the artwork is truly amazing
  • Time Troopers is a solo um card game deck builder essentially a deck builder
  • World Wonders is a fantastic polyomino tile laying game
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