Skip to main content
Brass: Birmingham box art

Brass: Birmingham

Game ID: GID0052774
Game Info
Year
2018
Players
2-4
Age
14+
Playtime
120 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.

It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.

Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):

1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.

Brass: Birmingham also features a new sixth action:

6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

Description

Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.

It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.

Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):

1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.

Brass: Birmingham also features a new sixth action:

6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 251
This page: 50
Sentiment: pos 48 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 151–200 of 251
Video mnwZOgqd6HY Board of It Discussion at 6:21 sentiment: positive
video_pk 39156 · mention_pk 117996
Board of It - Brass: Birmingham video thumbnail
Click to watch at 6:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More variety of strategies due to multiple industries and market setups
  • Greater breathing space and player interaction
  • Scout action adds flexibility (in Birmingham) and opens wild options
  • Breweries and beer introduce new tactical options
  • Marketplace tiles create evolving puzzles and replayability
Cons
  • Increased complexity and steeper learning curve
  • Interactions can be punishing for some players
  • Some runs may feel less sharp than Lancashire due to breadth of options
Thematic elements
  • Industrialization, industry networks, and market dynamics
  • Black Country, England during the Industrial Revolution
Comparison games
  • Brass Lancashire
Mechanics (from transcript analysis)
  • Breweries and beer (replacement for ports) — Breweries produce a resource and replace certain port mechanics, altering how you access goods
  • Building and flipping industries — Construct industries on the map and flip them to gain victory points
  • Card play / discard to perform actions — Each turn you discard a card to take an action; card suits influence location and industry actions
  • Marketplace tiles and wild location — Use marketplace tiles with restricted goods; scout adds flexibility and can draw wild cards (in Birmingham)
  • Network building (canals/rails) — Create connections between cities to enable shipping resources and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Birmingham is the best design game I've ever played
  • it's mechanically perfect
  • Lancashire is tighter meaner and more one note
  • you don't need both and you should really only have both if you're kind of a super fan of the experience
References (from this video)
No references stored for this video.
Video SMb40H-Nhis The Board Game Garden Discussion at 32:55 sentiment: positive
video_pk 38972 · mention_pk 212667
The Board Game Garden - Brass: Birmingham video thumbnail
Click to watch at 32:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, master-level engine-building
  • Surprisingly strong with multiple strategies
Cons
  • Rule enforcement and learning curve can be steep
Thematic elements
  • Industry, network building, and economic strategy
  • Industrial Revolution in Birmingham
  • Historically flavored euroeconomic engine
Comparison games
  • Gaia Project
  • Infrastructure
Mechanics (from transcript analysis)
  • Economic engine and voting mechanics — Develop different industries and influence political/voter tracks.
  • Worker Placement — Place workers to build networks and gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my goodness, this game. I need to get my hands on a copy of this one because I really enjoy it.
  • I love this part of the game. My only thing is I feel like there's this specific thing with whatever tea you have in your teap that is going to be used for all of your witches.
  • Shallow Sea... definitely get your hands on a copy of Shallow Sea because it is so good.
  • Federation needs more love. This game is so fantastic.
  • Endeavor Deep Sea is my number one for September.
References (from this video)
No references stored for this video.
Video 3z-ECBvF8eg Board of It Top List at 2:14 sentiment: positive
video_pk 38852 · mention_pk 117085
Board of It - Brass: Birmingham video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly regarded design; well-balanced for two players
Cons
  • Can be heavy; missteps can hurt players new to euro-style economics
Thematic elements
  • Industrial era development and networks
  • Birmingham, England; 1830s-1860s
  • economic simulation with strong interaction
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine building — Players develop industries and transport links to generate income and points.
  • Map-based interaction — Different regions open up based on player count, forcing interaction and competition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's totally solitaire and non-interactive
  • it's actually a really great game it's a wonderfully designed
  • the core of it doesn't change depending on the players
  • it's a race to the finish line and in a race only one person can win there is no second place
  • each player also only has two workers
  • this is one of the most beautiful games we've played
  • the number of available worker placement spaces per action scales proportionately by the number of players
  • you can take your actions simultaneously
  • you'll be getting the same experience at two players as at four
  • it's a mashup of deck building and worker placement
  • AI helps simulate a third player and keeps the space competitive
  • the rounds fly by
References (from this video)
No references stored for this video.
Video VSd7aDh1bzs Board Stupid Discussion at 6:10 sentiment: positive
video_pk 38790 · mention_pk 116896
Board Stupid - Brass: Birmingham video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • depthful euro design with thematic cohesion
  • tight engine and strategic decisions
  • ambitious and rewarding for experienced players
Cons
  • steep learning curve for newcomers
  • can feel dense on first play
Thematic elements
  • economic development, networks, and industry
  • Industrial England during the Industrial Revolution
  • historical-economic simulation
Comparison games
  • Power Grid
  • Brass: Lancashire
Mechanics (from transcript analysis)
  • Compound Scoring — points accrue through completed networks and industry placement
  • Economic Development — building industries and expanding networks to generate income
  • network/market play — connecting cities and managing supply/demand
  • scoring by completion — points accrue through completed networks and industry placement
  • Tile Placement — placing buildings that unlock resource production
  • tile placement and infrastructure — placing buildings that unlock resource production
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the best two play games we have, Compile is amazing.
  • The Fellowship of the Ring, what a game.
  • This might be the best two play card game ever.
  • Paradise is around the corner; Crafting the Cosmos is going to be huge.
References (from this video)
No references stored for this video.
Video aWUxb2mGibU Game Night Picks - Pair Of Dice Paradise Discussion at 5:33 sentiment: positive
video_pk 38510 · mention_pk 152120
Game Night Picks - Pair Of Dice Paradise - Brass: Birmingham video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beloved by many gamers
  • deep engine-building and strategic planning
Cons
  • Complex rules for new players
  • heavy weight may deter casual players
Thematic elements
  • Industrial revolution, economic engine-building
  • Industrial England during the canal era and the rail era
  • historical economic simulation, procedural progression
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players develop and optimize an economic engine to produce goods and score points.
  • engine-building — Players develop and optimize an economic engine to produce goods and score points.
  • network_building — Connecting canals/rail routes to maximize production and transport.
  • Network/Route Building — Connecting canals/rail routes to maximize production and transport.
  • Resource Management — Managing coal, iron, and other resources to build industries.
  • resource_management — Managing coal, iron, and other resources to build industries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That was clearly and obviously Brass Birmingham.
  • Ticket to Ride Europe.
  • King Domino.
  • Brass Birmingham is a game much beloved by many.
  • It couldn't have been clearer. That was quite obviously Great Western Trail.
  • Sky Team.
References (from this video)
No references stored for this video.
Video pBy15qJQyic BoardGameBollocks Top 100 List at 3:53 sentiment: positive
video_pk 38162 · mention_pk 210694
BoardGameBollocks - Brass: Birmingham video thumbnail
Click to watch at 3:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stellar production
  • fantastic reimagining of an already classic game
  • two epochs (canal era and railway era) are well integrated
Cons
none
Thematic elements
Comparison games
  • Brass Lancashire
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sparus, a superb production, an intriguing game, and yeah, if you love games that take risks, then you really should check out the original version of Spark as a game of blood and treachery.
  • Blitzkrieg ... claims to reproduce World War II in 20 minutes.
  • Brass Birmingham, stellar production, fantastic reimagining of an already classic game.
  • El Grande is the granddaddy of area control games.
  • Terramystica is abstract as [__]. It's one of the greatest Euro games of all time.
  • Fallen Lands, a fantastic sandboxy narrative driven game that everybody should play before World War II.
  • Ark Nova is practically a zoo simulator. Ark Nova uses a dual victory point mechanism and is often compared to Terraforming Mars, but is considered better in this ranking.
  • Dogs of War, phenomenal game yet, it's absolutely fantastic.
References (from this video)
No references stored for this video.
Video DSVoGVLH4Fw The Board Gaming Doctor Discussion at 10:27 sentiment: positive
video_pk 38184 · mention_pk 114807
The Board Gaming Doctor - Brass: Birmingham video thumbnail
Click to watch at 10:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant, deep, and well-regarded in the hobby
  • high replayability and strategic depth
Cons
  • not a light or casual game
  • digital implementations have had issues
Thematic elements
  • network-building, coal, steel, and markets
  • Industrial Revolution, UK
  • historical economic competition
Comparison games
  • Brass: Lancashire
  • Agricola
Mechanics (from transcript analysis)
  • card-action selection — cards drive actions; players optimize card use per turn
  • market-driven economy — trade goods and build networks to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This was a fun trick-taking game that wasn't too hard to learn.
  • I like the predictive puzzle of not only guessing how much you will win but also where to play certain numbers.
  • The game has that factor that there is a high skill level and high ceiling of play for this game.
  • I would play it again if someone else brought it out.
References (from this video)
No references stored for this video.
Video ER3QHYZIDfA Board Gaming Ramblings Top 10 List at 33:35 sentiment: positive
video_pk 38060 · mention_pk 221822
Board Gaming Ramblings - Brass: Birmingham video thumbnail
Click to watch at 33:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game and very replayable
  • the new Birmingham version adds depth and variety
Cons
  • heavy enough to demand steady group and time
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — A reimplementation with new resources and a different flow, focused on the Birmingham trade network.
  • Resource trading / port throughput — A reimplementation with new resources and a different flow, focused on the Birmingham trade network.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great mix of things I like and things I don't like
  • it's a very deceiving game because you are playing this pretty light child drafting game and then it's like oh you don't have stuff
  • ton of fun
  • one of the best narrative stories I have experienced in a game
  • it's fantastic you should play it
  • it's a heavy game and my brain melts when I'm playing it
References (from this video)
No references stored for this video.
Video 9aEZur-QRPE Tim Chuon Discussion at 18:05 sentiment: positive
video_pk 37803 · mention_pk 113614
Tim Chuon - Brass: Birmingham video thumbnail
Click to watch at 18:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic euro with clean mechanisms
  • weighty but approachable for the era
Cons
  • learning from early play with misapplied rules
Thematic elements
  • rail networks and city development
  • Industrial Revolution, UK
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • engine/rail network building — develop rail networks and buildings; manage loans
  • payout every round — earn income on each round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is going to be my absolute favorite video game of the year.
  • the pacing for me is just so slow.
  • the art style is amazing.
  • it's so satisfying.
  • production quality is off the freaking charts with those metal pieces.
  • Absolute dream gameplay.
References (from this video)
No references stored for this video.
Video tS8O3vTbicc Board Of It Review at 0:06 sentiment: positive
video_pk 36797 · mention_pk 110497
Board Of It - Brass: Birmingham video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-balanced and thematic with strong visual appeal
  • High tension and satisfying endgame
  • Blends competition with cooperative flavor within rounds
  • Turn-order mechanic promotes strategic planning and fairness
  • Marketplace and tile variety add strategic depth
Cons
  • Setup can be tedious due to tile organization
  • Perceived replay variability can be limited for some players
  • Overall complexity and heavy decisions may overwhelm casual players
Thematic elements
  • industrialization, logistics, market dynamics, and regional development
  • Industrial Revolution-era England, with canals and rail networks shaping urban growth
  • mechanism-driven historical flavor; the story emerges from player decisions and tile interactions
Comparison games
  • Brass: Lancashire
  • Power Grid
  • Age of Industry
Mechanics (from transcript analysis)
  • action selection and sequencing — On a turn you perform two actions from a fixed set; actions cost resources and era restrictions apply.
  • Card-driven building — Use cards from your hand to build at specific locations with costs and era limitations.
  • Endgame timing / round structure — The deck triggers end of the canal era and a four-round rail era; final scoring determines winner.
  • Loan and money management — Taking a loan provides cash but moves your income marker downward, affecting future scoring.
  • network building — Place link tiles to connect locations via canals or rails; network presence affects scoring and access.
  • resource management and selling — Mine coal and other resources; sell via marketplaces; beer icons may be required to sell certain goods.
  • tile placement / flipping — Place industry tiles and link tiles; flip to reveal victory points and income, influenced by network and market access.
  • Turn order economy — Turn order is determined by funds spent; the lowest goes first in a round, the highest goes last, creating balance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Birmingham is one of our favorite games.
  • It's a very well balanced game, very thematic and very pretty to look at.
  • It's tense.
  • Two-hour game, it doesn't drag.
  • You always feel like you want just a few more turns.
  • This is an amazing game and we in no way like it any less.
  • It can be both fiercely competitive while also promoting teamwork.
References (from this video)
No references stored for this video.
Video nPgNBsWuoac Meeple Mountain Top List at 5:00 sentiment: positive
video_pk 36364 · mention_pk 109024
Meeple Mountain - Brass: Birmingham video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep and satisfying economic system
  • Engaging payoff and table presence
Cons
  • High complexity; steep learning curve
  • Rule heavy and can be demanding for new players
Thematic elements
  • economic strategy and network formation
  • Industrial Birmingham during the early to mid-19th century
  • economic simulation with emergent storytelling through play
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine building — Build and optimize an economic network to generate revenue and points.
  • hand management / resource management — Careful planning of resources and money to maximize efficiency.
  • route/network building — Create connections and networks that unlock greater value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a brilliant party game that you play while not playing a game
  • every turn is fun looking to see what new cards you can get and using your boots and your swords and the skills the best way possible
  • the squishy little resources and the huge tree for the main board just makes it look awesome on the table
  • this would be a game that my wife would actually play with me and now my six-year-old would play with us
  • Capstone games just provide games right at the complexity level that i love the perfect things for me
  • I know I'd like the theme even though I haven't played any of them
  • this game is on the top end of my complexity for me
  • the game has a great economic system which involves math and you make your own network that at the end of the game really matters anyways
  • epic
References (from this video)
No references stored for this video.
Video IQV77Q4HTgg The Board Game Garden Two Player Game Recommendations at 28:26 sentiment: positive
video_pk 36145 · mention_pk 108232
The Board Game Garden - Brass: Birmingham video thumbnail
Click to watch at 28:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thinky, dense, and highly rewarding
  • Beautiful production and heavy two-player experience
Cons
  • Complex rules; easy to relearn each time if not played often
Thematic elements
  • economic development and network building
  • industrial England, late 19th century
  • engine-building/rail-based economics
Comparison games
none
Mechanics (from transcript analysis)
  • Connections and supply chain — Create connected networks and manage rail routes and canals.
  • economic engine-building — Develop networks, industries, and cities to optimize profits and points.
  • Engine Building — Develop networks, industries, and cities to optimize profits and points.
  • Network/Route Building — Create connected networks and manage rail routes and canals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a calm and therapeutic game
  • it's a fascinating two-player experience
  • the art is absolutely stunning by Andrew Bosley
  • it's a hoot
References (from this video)
No references stored for this video.
Video vpTOE23Ji8Q Board Stupid Top List at 6:32 sentiment: positive
video_pk 35607 · mention_pk 106391
Board Stupid - Brass: Birmingham video thumbnail
Click to watch at 6:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • robust economic engine and tight player interaction
  • strong production and thematic weight
  • deep, satisfying strategic choices
Cons
  • production and component familiarity can be intimidating for newcomers
Thematic elements
  • economic development, network building, and industry
  • Industrial revolution-era Britain
  • historical economic simulation with strategic depth
Comparison games
  • Brass: Birmingham vs Brass: Lancashire
Mechanics (from transcript analysis)
  • economic engine building — players develop networks of industries and transport links to maximize income and score
  • Engine Building — players develop networks of industries and transport links to maximize income and score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "tile placement and open market..., it's a smooth and perfect tile placement game"
  • "Cascadia is a fantastic game that you can play with everyone"
  • "endless winter paleo Americans is wide and thinky; a big, ambitious euro"
  • "mind management is the best sort of one game you can buy"
  • "production is insane—deluxe, beautiful components"
  • "unsettled is a giant puzzle with every planet different"
  • "Iki is a tremendous Euro game I absolutely love"
References (from this video)
No references stored for this video.
Video 25x2uxxY83w The Board Gaming Doctor Discussion at 14:07 sentiment: positive
video_pk 35515 · mention_pk 149917
The Board Gaming Doctor - Brass: Birmingham video thumbnail
Click to watch at 14:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep economic engine with high interaction
  • Polished design and modern classic status
Cons
  • Steep learning curve and heavy rules
  • Longer playtime
Thematic elements
  • Economic engine-building and network development
  • Industrial revolution in Birmingham
  • Dense economic strategy with tight interaction
Comparison games
  • Lancashire
  • Lancashire
Mechanics (from transcript analysis)
  • Hand Management — Manage cards to perform actions and build networks
  • Network/Route Building — Create networks and connect cities for points
  • Route Building — Create networks and connect cities for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Bonanza does a great job of putting that negotiation forward and creating more of a social interactive experience that I feel like Katan offers as a Euro game that is somewhat unique amongst Euro games today"
  • "Katan by creating that social interaction the fluidity and the kind of non-scripted approach to that"
  • "Sleeping Gods is an amazing experience very reminiscent of an open world game"
  • "This is definitely a step up in complexity"
References (from this video)
No references stored for this video.
Video hvpYOE3SuBc Board Of It Top List at 26:45 sentiment: positive
video_pk 35134 · mention_pk 104846
Board Of It - Brass: Birmingham video thumbnail
Click to watch at 26:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, clean design
  • High-quality components and thematic feel
Cons
  • Heavy and long play sessions
  • Steep learning curve for new players
Thematic elements
  • canals, rail, factories
  • Industrial Revolution
Comparison games
  • Brass: Lancashire
  • Power Grid
Mechanics (from transcript analysis)
  • block/interaction via network placement — Players compete for tile-based industrial space and income.
  • engine-building — Networked economic engine with cards and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a mashup of deck building work placement very brutal you're racing to 10 points and there's all different ways you can get them
  • combat's always important and just such a tight tense game is going to make you sweat
  • it's hand management your hand represents soldiers which are on the field essentially and you play them and they will have certain actions that you can take with that particular unit
  • the mean boss Sandra moves around the different departments and marks how well you're doing in that department
References (from this video)
No references stored for this video.
Video bIM0xmAX0WY Game Night Picks - Pair Of Dice Paradise Analysis at 3:41 sentiment: neutral
video_pk 34394 · mention_pk 102399
Game Night Picks - Pair Of Dice Paradise - Brass: Birmingham video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Unknown
  • Unknown
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The common thread here is that all of these games held crowdfunding campaigns.
  • The common thread here is that all of these games feature voting as a key mechanism.
  • We make the rules. We decide the winners.
  • If you were able to get three, four, or all five of those common threads, let us know and we will deduct your point and give you the credit.
  • Voting is kind of like negotiation.
References (from this video)
No references stored for this video.
Video wNg90qgVHBs Board Gaming Ramblings Top 10 List at 40:39 sentiment: positive
video_pk 34262 · mention_pk 102039
Board Gaming Ramblings - Brass: Birmingham video thumbnail
Click to watch at 40:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight economic gameplay with lots of room for strategy
  • strong teach and scalable with player count
Cons
  • can be ruthless and highly competitive
Thematic elements
  • coal and iron industries, market interactions, and city-building
  • Industrial England during the brass era
  • deep economic simulation with strategic decision-making
Comparison games
  • Power Grid
  • Age of Steam
Mechanics (from transcript analysis)
  • economic engine-building — players develop industries and run networks to maximize income
  • Engine Building — players develop industries and run networks to maximize income
  • simultaneous market-driven turns — turns and actions are shaped by market conditions and competition
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very subjective list to make
  • money is a resource
  • it's the best introduction to economic games
  • we want to discuss board games not just one way but two ways
References (from this video)
No references stored for this video.
Video CRQrwr8CIrw Board Game Dad Review at 0:00 sentiment: mixed
video_pk 34114 · mention_pk 101579
Board Game Dad - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tight planning and scheduling due to the deck structure and two-era arc
  • High tension and meaningful competition for key spaces and exports
  • Card versatility provides multiple strategic angles and responses
  • The two eras offer a satisfying long-term strategic arc and replayability
Cons
  • The canal-to-rail transition can feel unrewarding as existing networks may be removed
  • Pottery upgrade costs and the notion of a free second level can be confounding
  • The Sim symbols on the player board can be non-intuitive and easy to misread
Thematic elements
  • industrial development, network-building, market dynamics, and regional growth
  • Industrial revolution-era Midlands England, canal era transitioning to rail era
  • analytical with passionate advocacy; candid critique woven into a personal journey through the game’s systems
Comparison games
  • Brass (original)
  • Brass Birmingham (this title) – comparison within the Brass family
Mechanics (from transcript analysis)
  • Card-driven tile placement — Players place industries on the board using industry-named cards or generic actions, with cards offering multiple placement options and trade-offs.
  • Compound Scoring — The canal era ends with scoring and removal of canal networks and level-1 industries; the rail era then begins with renewed opportunities and scoring.
  • Economy ramps and timing pressure — The game increments pressure as you balance loans, income, and VP potential, with increasing strategic tension between fast VP gains and steady income growth.
  • Engine Building — Early rounds emphasize building income; later rounds shift focus toward converting revenue into victory points, driving strategic pivots.
  • Exporting with beer costs and competition for board spaces — Exporting goods incurs beer costs; the first exporters get a beer bonus, and competition for spaces and materials creates tense decisions.
  • Flow between income engine and victory-point engine — Early rounds emphasize building income; later rounds shift focus toward converting revenue into victory points, driving strategic pivots.
  • Hand Management — Each turn you play two cards, then draw back up to a fixed hand; the deck is exhausted and reshuffled over two eras, shaping planning and timing.
  • hand management and deck cycling — Each turn you play two cards, then draw back up to a fixed hand; the deck is exhausted and reshuffled over two eras, shaping planning and timing.
  • Loans — The game increments pressure as you balance loans, income, and VP potential, with increasing strategic tension between fast VP gains and steady income growth.
  • Player Board | Main Board — Each industry’s upgrade costs and Sim symbols require careful attention; misreading costs can lead to costly mistakes, increasing cognitive load.
  • Sim symbols and explicit cost tracking on player boards — Each industry’s upgrade costs and Sim symbols require careful attention; misreading costs can lead to costly mistakes, increasing cognitive load.
  • Staged development with unusual cost structure (Pottery example) — Industries require multiple upgrade actions; some levels are free yet require more actions to reach higher tiers, producing a counterintuitive but strategic dynamic.
  • Tile Placement — Players place industries on the board using industry-named cards or generic actions, with cards offering multiple placement options and trade-offs.
  • Two-era structure with end-of-era scoring — The canal era ends with scoring and removal of canal networks and level-1 industries; the rail era then begins with renewed opportunities and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't help it I love this game
  • I don't like it
  • it's not sad satisfying in any way
  • the planning in that is so compelling for me I love it
  • I love the tension that you experience in this game
  • these two eras really matter for strategy
References (from this video)
No references stored for this video.
Video cOi7zeHcfaw The Board Game Garden Top List at 11:59 sentiment: positive
video_pk 33928 · mention_pk 101058
The Board Game Garden - Brass: Birmingham video thumbnail
Click to watch at 11:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, crunchy gameplay
  • unique economic loop
Cons
  • heavier to learn and table time
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine-building — heavy network building and income sequencing
  • Engine Building — heavy network building and income sequencing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castles of Burgundy oh my goodness I love this game so much
  • Cascadia is definitely one of the lighter of the bunch
  • I would freaking love in the future to compete in this
References (from this video)
No references stored for this video.
Video 5KyY0dU3tq0 Board Of It Top 10 List at 45:51 sentiment: positive
video_pk 33443 · mention_pk 234258
Board Of It - Brass: Birmingham video thumbnail
Click to watch at 45:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • near-perfect game design; depth and replayability
Cons
  • can be lengthy and dense for newcomers
Thematic elements
  • economic strategy and network building
  • Industrial Revolution era with cotton, pottery, and coal networks
  • historical, industrial
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine-building — Players develop industries and supply chains to optimize profits and city growth.
  • Engine Building — Players develop industries and supply chains to optimize profits and city growth.
  • network and route planning — Connect industries via rail and canals to maximize efficiency and scoring.
  • Network/Route Building — Connect industries via rail and canals to maximize efficiency and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a two-player head-to-head game that just you know kind of takes 20 to 25 minutes
  • the artwork and the components are impeccable
  • near perfect game right in terms of it does what it does
  • it's mean, it's tight, it's brutal
  • it's almost perfect, the looping system is brilliant
  • nostalgia is part of the reason this ranks high for us
References (from this video)
No references stored for this video.
Video goagQPrj98Y Board Of It Top 10 List at 17:56 sentiment: positive
video_pk 33396 · mention_pk 233797
Board Of It - Brass: Birmingham video thumbnail
Click to watch at 17:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Art direction and production elevates Euro design
  • Double-sided board provides variety
  • Beer barrels and thematic components add character
Cons
  • Expensive and storage can be bulky
  • Can be heavy for new players
Thematic elements
  • industrial network building and manufacturing
  • Industrial Revolution in Birmingham, England
  • historical, cinematic with Blinders-esque vibe
Comparison games
  • Parks
  • Kanban EV
  • Lancashire
Mechanics (from transcript analysis)
  • Action card deck — play cards to take actions and manage finances
  • economic engine / production — develop factories and sell goods at markets
  • Network/Route Building — connect canals and later railways to transport goods
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we absolutely love this game
  • the artwork is humorous and it's kind of Animation but still evokes the theme really well
  • the production here elevates it
  • it's arguably one of the greatest auction games of all time
  • the tower lights up and spins; it's incredible
  • the app-based implementation is seamless and stylish
  • the 3D tree centerpiece is stunning and functional
References (from this video)
No references stored for this video.
Video FeJsnNYBX-w Board Of It Discussion at 34:00 sentiment: positive
video_pk 32994 · mention_pk 97810
Board Of It - Brass: Birmingham video thumbnail
Click to watch at 34:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • idiosyncratic, soothing yet deeply strategic design
  • low luck, high player agency, and elegant interdependencies
  • strong thematic cohesion and iconic feel
Cons
  • rules can be tricky to grasp and teach
  • some players may find the pacing deliberate
Thematic elements
  • economic development via networks, industries, and交易
  • Industrial Birmingham during the industrial revolution
  • classic, deeply strategic euro with historical flavor
Comparison games
  • Barrage
  • Vital Lacerda games
Mechanics (from transcript analysis)
  • economic_engine_building — players develop production and distribution networks to maximize income
  • hand_management — careful selection of actions to maximize efficiency each turn
  • route_and_network_planning — players optimize paths for shipments and city development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's going to be a look back at what we've been playing in the previous month
  • the more you play this the more it opens up because you learn how it works
  • we rinsed it, I've had a lot of comments on Instagram and the video that we put out there
  • it's addictive little game and it's not always heavy; it's nice to have a quick round at the end of the night
  • you can feel free to explore more tiles than in Maracaibo because it's not a race to the end
References (from this video)
No references stored for this video.
Video SKr1aRR9M1A The Board Game Garden Monthly Overview at 18:30 sentiment: positive
video_pk 32773 · mention_pk 238159
The Board Game Garden - Brass: Birmingham video thumbnail
Click to watch at 18:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, thinky, and satisfying when systems align
  • High production value and strong theme
Cons
  • Complex rules can be intimidating
  • Longer setup and player count considerations
Thematic elements
  • Industrial development and economic strategy
  • Industrial revolution Birmingham with rail and canal networks
  • Dense, strategic, plan-ahead orchestration
Comparison games
  • Ticket to Ride
  • Food Chain Magnate
Mechanics (from transcript analysis)
  • Card-driven actions — Use cards to enable actions and mitigate risk in economic cycles.
  • Economic engine-building / network growth — Develop industries, build networks, and optimize coal and resource flows.
  • Engine Building — Develop industries, build networks, and optimize coal and resource flows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lawson's varnak is such a fantastic game it's one of our favorites.
  • Roxley sent us Brass Birmingham to try—huge shout out to them; this game is great.
  • I'm getting really into solo gaming and it's just so therapeutic to me.
References (from this video)
No references stored for this video.
Video 90H8HHsJmw8 Board Stupid Discussion at 23:41 sentiment: positive
video_pk 32757 · mention_pk 97060
Board Stupid - Brass: Birmingham video thumbnail
Click to watch at 23:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, satisfying Euro mechanics
  • Strong thematic immersion
  • Solid for groups who enjoy economic strategy
Cons
  • Steep learning curve
  • Can be lengthy to play
Thematic elements
  • Merchants building networks and industries
  • Industrial-era economic simulation
  • Historical economic progression
Comparison games
  • Hansa Teutonica
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Engine Building — Players develop an economic network of industries to generate income.
  • engine-building — Players develop an economic network of industries to generate income.
  • Network/Route Building — Players connect cities and resources to optimize production and deliveries.
  • route/network building — Players connect cities and resources to optimize production and deliveries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the library I've had to look is freaking awesome
  • the board gamer community is one of the finest community of all the obbies it is
  • 99.999% people are nice and just want to play games and have fun
  • wash your hands wash your hands damn it
  • probably don't plan too much
  • it's four days long
  • airon is known as the friendly and inclusive gaming space
References (from this video)
No references stored for this video.
Video 5S2uRQWxsnU Meeple Mountain Top 6 List at 5:23 sentiment: positive
video_pk 32582 · mention_pk 96437
Meeple Mountain - Brass: Birmingham video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep but approachable economic game
  • crunchy decisions with low randomness
  • strong player interaction
Cons
  • not ideal for solo/mass-market groups
Thematic elements
  • economic strategy; industry and networks
  • Industrial Revolution (1770-1870)
  • crunchy, decision-driven gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • dual actions per turn — Two actions chosen from six available
  • economic engine-building — Develop networks and respond to market demands
  • Engine Building — Develop networks and respond to market demands
  • Hand Management — Eight-card hand limits randomness and shapes planning
  • player interaction — Strategic interference via markets and connections
  • Positive Player Interaction — Strategic interference via markets and connections
  • Simultaneous Actions — Two actions chosen from six available
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is a masterpiece in every way
  • it's an excellent game that has been given the rolls-royce treatment
  • great economic game with lots of crunchy decisions
  • the different objectives create great tension
  • the sun drop is great
  • the ship is fragile
References (from this video)
No references stored for this video.
Video SpjVK3t18iQ Board Gaming Ramblings Top 100 List at 2:14 sentiment: positive
video_pk 31774 · mention_pk 93633
Board Gaming Ramblings - Brass: Birmingham video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight economic engine
  • deep engine-building decisions
Cons
  • steep learning curve
  • rules can be dense
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very good game, excited to see it on the top
  • we have played it on Steam, I have played it once
  • it's fantastic
References (from this video)
No references stored for this video.
Video riFmwc3vYsE kovray Top List at 17:26 sentiment: positive
video_pk 31416 · mention_pk 92547
kovray - Brass: Birmingham video thumbnail
Click to watch at 17:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, interlocking strategy
  • High player interaction
Cons
  • Long playtime; can be heavy for casual games
Thematic elements
  • economic development and network construction
  • Industrial Revolution, Birmingham region
Comparison games
  • Lancashire
Mechanics (from transcript analysis)
  • Card-driven action selection — Cards influence actions and can unlock bonuses
  • Engine Building — Build networks, develop industries, and score via multiple tracks
  • engine-building/economic development — Build networks, develop industries, and score via multiple tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number five is a game called Foxy.
  • The way you score is so seamless.
  • It's so cozy.
  • I've really enjoyed the two-player mode.
  • There are a ton of different ways to score in this game
  • I cannot wait to dive into it
  • I understand the hype.
  • I will rank Birmingham high after playing more.
References (from this video)
No references stored for this video.
Video -xihR3ePRSY Board Game Dad Rules Teach at 0:00 sentiment: positive
video_pk 30952 · mention_pk 91257
Board Game Dad - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Approachable card-driven complexity
  • High strategic depth
  • Thematic immersion through historic details
  • Dynamic market that reacts to supply and demand
  • Two eras add depth and progression
Cons
none
Thematic elements
  • Network building and economic development driven by canals transitioning to rail
  • Industrial England during the canal and rail eras of the Industrial Revolution
  • Historical realism with eurogame abstraction
Comparison games
none
Mechanics (from transcript analysis)
  • Build / route network — Construct industries and connections within a growing network.
  • Card Drafting — Play two cards per turn to execute actions; discarding cards to access market or build routes.
  • card play / drafting — Play two cards per turn to execute actions; discarding cards to access market or build routes.
  • Closed Economy — A communal pool of resources with supply and demand driving the economy.
  • Era Progression — Two distinct eras (canal era and rail era) with canal routes replaced by rail routes.
  • Hand Management — Players manage a hand of cards to build industries or take actions; discarding cards for other actions.
  • market economy — A communal pool of resources with supply and demand driving the economy.
  • Network/Route Building — Construct industries and connections within a growing network.
  • Resource Management — Balancing scarce resources and cash to expand the network.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cardplay mechanic makes for approachable complexity while maintaining a high level of strategic depth.
  • Brass Birmingham is enriched with historic details to make it feel more thematically immersive.
References (from this video)
No references stored for this video.
Video w6fBgBUEaEo Board Game Garden Discussion at 29:30 sentiment: positive
video_pk 30514 · mention_pk 161891
Board Game Garden - Brass: Birmingham video thumbnail
Click to watch at 29:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • industrial revolution economic strategy
Comparison games
  • Brass Birmingham (reference)
Mechanics (from transcript analysis)
  • Network/Route Building — players build networks and optimize industries across a developing market.
  • route-building / economic engine — players build networks and optimize industries across a developing market.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably the number one game that i want to try right now is probably dwellings of eldervale
  • it's about layering tiles and growing flowers from seeds to full flowers and it looks absolutely beautiful
  • Flamecraft looks amazing it looks adorable
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video oZpn9pjWHio Board Stupid Expert Recommendations at 17:28 sentiment: positive
video_pk 30370 · mention_pk 89403
Board Stupid - Brass: Birmingham video thumbnail
Click to watch at 17:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly replayable with deep economic choices
  • strong interactivity and cutthroat competition
  • tight themes and polished production
Cons
  • learning curve for new players
  • score-driven endgame can feel relentless
Thematic elements
  • economic development, industry-building, and market competition
  • Industrial Birmingham and the British canal/coal economy
  • economic simulation with competitive tension
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Root
Mechanics (from transcript analysis)
  • area/market interaction and beer production — theme-embedded rewards and worker choices with a strong beer industry flavor
  • economic engine-building — players build networks, produce goods, and upgrade markets
  • Engine Building — players build networks, produce goods, and upgrade markets
  • Network/Route Building — players create networks to expand production and distribution
  • route-building and infrastructure — players create networks to expand production and distribution
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The production of the game is absolutely stunning."
  • "Legendary edition is the ultimate version of Sicad."
  • "Brass Birmingham is the number one game on Board Game Geek."
  • "The spice must flow."
  • "This is such a fantastic game."
  • "Endeavor Deep Sea has raced into my favorite games of all time"
References (from this video)
No references stored for this video.
Video ew9kwSHVlUs Board of It Discussion at 7:14 sentiment: positive
video_pk 30151 · mention_pk 88604
Board of It - Brass: Birmingham video thumbnail
Click to watch at 7:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Upgrade components enhance visual appeal of industrial themes
Cons
  • Not every game benefits equally from upgrades
Thematic elements
  • Economic development and industry
  • Industrial Revolution in Birmingham
Comparison games
  • Le Havre
  • Nemesis
  • Arcana
  • Architects of the West Kingdom
  • Barrage
Mechanics (from transcript analysis)
  • engine_building — Developing industries and networks to generate income and points.
  • networking — Buildings and markets connect through supply chains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these upgrade components are luxury upgrade components so obviously they're not necessary for the enjoyment of the game
  • I am now completely converted into having these upgrade tokens
  • the level of detail and the weight makes the components pop
  • the outside box is designed to look like a book, a really nice touch
References (from this video)
No references stored for this video.
Video o-1Ob_jA2PU Board Game Garden Top 5 List at 13:55 sentiment: positive
video_pk 30058 · mention_pk 191732
Board Game Garden - Brass: Birmingham video thumbnail
Click to watch at 13:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong card-driven engine play
  • Tactical depth when rules are recalled
Cons
  • Rules can be forgetful; relearning happens
  • Thematic alignment may not engage everyone
Thematic elements
  • building networks, industries, and connections
  • Industrial England during the early industrial era
  • economic engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — cards drive player actions and opportunities
  • connections and building placement — build networks and place buildings to satisfy markets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game that I had never heard of before.
  • I absolutely loved it.
  • It is such a cool game, such a unique game.
  • I think it's such a cool unique game.
  • Emberleaf is such a fun game and I have really enjoyed playing it.
  • Galaxy Trucker vibes in a different container—fun to watch engines grow and explode.
References (from this video)
No references stored for this video.
Video S2c_l1cLlMc Board Games for One Discussion at 0:00 sentiment: positive
video_pk 29984 · mention_pk 219029
Board Games for One - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a convention game.
  • Let's start with the bottom right.
  • Proudly, Camel Up stands up for big crowds and interactive play.
  • Ark Nova is one of my two least favorite games that I've ever played in my life.
  • Castles of Burgundy is magnificent.
References (from this video)
No references stored for this video.
Video bzNMsAvgaLk No Pun Included Analysis at 13:20 sentiment: positive
video_pk 29187 · mention_pk 85798
No Pun Included - Brass: Birmingham video thumbnail
Click to watch at 13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and strong thematic fidelity to industrial Midlands
  • Clear representation of the era’s infrastructure challenges and opportunities
  • Biographies add historical flavor and accessibility
Cons
  • Thematic heaviness and historical brutality can be off-putting
  • Can be complex and lengthy for new players
Thematic elements
  • Industrialization, coal/iron/brass economy
  • Midlands, Birmingham and surrounding towns, Victorian era
  • Grim realism
Comparison games
  • Arkwright
  • Stevenson's Rocket
Mechanics (from transcript analysis)
  • Compound Scoring — Players score prestige based on network reach and efficiency, with interactions and shared infrastructure.
  • Market and scoring — Players score prestige based on network reach and efficiency, with interactions and shared infrastructure.
  • Network/Route Building — Players construct a regional network; the quality of transport depends on network strength and efficiency.
  • Network/track building — Players construct a regional network; the quality of transport depends on network strength and efficiency.
  • Resource Management — Coal, iron, and brass drive production and onward movement of goods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you start the game with 50 pounds and two factories
  • the cheaper you sell for the more appealing they are
  • in this game you win by being the best at doing the trains
  • like in stevenson's rocket you'll be transporting goods using tracks
  • the board implies a grottiness that a lot of people felt at the time
  • two sides of the board in brass a day and a night side
  • the more beer you drink the more successful you'll be
References (from this video)
No references stored for this video.
Video F4f5YC0eHsI Board Stupid Playthrough at 12:32 sentiment: positive
video_pk 28862 · mention_pk 84731
Board Stupid - Brass: Birmingham video thumbnail
Click to watch at 12:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategy and immersive theme
  • Strong production values
  • Excellent multiplayer experience
Cons
  • Heavy for new players
  • Long playtime
Thematic elements
  • Economic development via an interconnected network
  • Industrial Revolution UK
  • Heavy euro/stock-market feel
Comparison games
  • Tigris and Euphrates
  • Brass: Lancashire
Mechanics (from transcript analysis)
  • economic engine building — Players develop industries and networks to generate income and progress their ambitions.
  • Engine Building — Players develop industries and networks to generate income and progress their ambitions.
  • market and resource management — Balancing supply/demand and timing is crucial to profitability.
  • Network/Route Building — Players lay rails and canals to connect cities and unlock revenue and scoring opportunities.
  • Resource Management — Balancing supply/demand and timing is crucial to profitability.
  • route/network building — Players lay rails and canals to connect cities and unlock revenue and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hang is excellent.
  • Hang is obviously based in ancient China and is a very good game.
  • It's a cracking game.
  • World Wonders is tremendous.
References (from this video)
No references stored for this video.
Video sz5Dmz7xpbw Chairman of the Board Discussion at 6:02 sentiment: positive
video_pk 13314 · mention_pk 83073
Chairman of the Board - Brass: Birmingham video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the designer's strongest titles
  • tight economic tension and great pacing
Cons
  • heavy and long for casual nights
Thematic elements
  • economic development with network building
  • Industrial England
  • dense economic simulation
Comparison games
  • Power Grid
  • Railways of the World
Mechanics (from transcript analysis)
  • Bag Building — hidden information via draw from a bag
  • bag_building — hidden information via draw from a bag
  • economic_simulation — build an industrial network and manage markets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably my favorite tire placement game of all time
  • this one is like a companion game to el grande
  • Arc Nova certainly the hotness at the moment
References (from this video)
No references stored for this video.
Video i3GXGJ-OUjI TableTop Wolf Playthrough at 0:00 sentiment: positive
video_pk 13060 · mention_pk 38165
TableTop Wolf - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic depth
  • Complex economic interactions
  • Dynamic gameplay
Cons
  • Complex for new players
  • Requires careful planning
Thematic elements
  • Economic Development
  • Industrial Revolution England
  • Competitive Economic Simulation
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine building — Developing businesses and infrastructure
  • Engine Building — Developing businesses and infrastructure
  • network building — Connecting cities and industries
  • Network/Route Building — Connecting cities and industries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I felt like I was being reactionary getting the booze and iron built along with Pottery but it all seemed to work out well
References (from this video)
No references stored for this video.
Video HLsLhk6zWW0 Foster the Meeple Discussion at 13:48 sentiment: positive
video_pk 13121 · mention_pk 121094
Foster the Meeple - Brass: Birmingham video thumbnail
Click to watch at 13:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic decision making
  • tight optimization
Cons
  • heavy, long play time
  • rules are dense
Thematic elements
  • economic development and railway expansion
  • Industrial Britain, Birmingham specific
  • engineering and logistics-driven
Comparison games
  • brass: Lancashire
  • Power Grid
Mechanics (from transcript analysis)
  • Economic competition — Market dynamics and pricing influence profitability.
  • Engine Building — Players build networks, run industries, and optimize supply lines.
  • engine-building — Players build networks, run industries, and optimize supply lines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • “it's another episode of board games and brew where we don't have brew”
  • “we launched our merch store”
  • “Arc Nova is a tableau builder”
  • “it's been chaos because everybody is trying to outsmart everybody”
  • “159 games in a week or 10 days”
References (from this video)
No references stored for this video.
Video i5S9ODHse9o 3 Minute Board Games Top List at 5:23 sentiment: positive
video_pk 12851 · mention_pk 94642
3 Minute Board Games - Brass: Birmingham video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly interconnected and dynamic economy
  • Opportunistic play that rewards tactful trading
Cons
  • Potential for analysis paralysis in tight games
  • Requires careful negotiation to maximize synergy
Thematic elements
  • economic interdependence and network-building
  • Industrial era in England
  • strategic economic engine with player interdependence
Comparison games
  • Traditionally themed economic/area-control strategy games
Mechanics (from transcript analysis)
  • Interconnected networks — Players’ actions ripple through the map, creating dynamic opportunities and rivalries.
  • Network/Route Building — Players’ actions ripple through the map, creating dynamic opportunities and rivalries.
  • Resource exchange with other players — Spending other players' resources can flip their buildings and provide XP/points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clues are used to seal gates in the game which is one of the main ways of winning
  • one at a time after any skill check failed or not each spent clue token allows the player to roll one additional die and the result is a success
  • the Provost can be moved up and down the board
  • it's a fantastic atmosphere at the table
  • the greatness in games is that they're fun and enjoyable
  • you trick yourself into spending your important resource Clues into passing a check out of desperation
  • trades are binding and you can't lie
  • success is harder to move forward from than failure
References (from this video)
No references stored for this video.
Video xjQeHIfp7io The Broken Meeple Top List at 1:49:00 sentiment: positive
video_pk 12919 · mention_pk 97239
The Broken Meeple - Brass: Birmingham video thumbnail
Click to watch at 1:49:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning production and strong tableau feel
  • tight, punishing pacing with lots of strategic depth
  • highly satisfying when you execute a long-term plan
Cons
  • very heavy; setup and table time can be prohibitive
  • a group that dislikes long, punishing plays may find it draining
Thematic elements
  • heavy economic strategy with brutal competition and beer as a key resource
  • Industrial Revolution in the UK; brewer’s markets and coal/iron economies
  • dense economic puzzle with a bleak thematic aesthetic
Comparison games
  • Age of Steam (heavy economic lattice), Power Grid (economic planning with network considerations)
Mechanics (from transcript analysis)
  • Blocking and competition — players block rivals and fight for scarce spaces and resources
  • End-game timing and loans — loans and debt/demand are critical; endgame scoring hinges on efficient sequences
  • Heavy economic engine with route/building tension — players build networks and manage resource flows to maximize points
  • Variable player power / role drafting — local effects and timing influence decisions and scoring pace
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a top 10 list that we're roasting here, and yes, it's tongue-in-cheek but we actually like a lot of these games.
  • Viticulture without Tuscany is basically nothing for me.
  • This is a multiplayer solitaire in many sessions, but with blocking and interaction that can still feel brutal.
  • The theme rocks it for me; mechanics are the engine, but a strong theme makes me want to replay.
  • Pursuit of Happiness is one of those games where the life narrative matters as much as the mechanics.
References (from this video)
No references stored for this video.
Video dfCcLi9vSC0 The Secret Cabal Gaming Podcast Discussion at 57:41 sentiment: positive
video_pk 12722 · mention_pk 37115
The Secret Cabal Gaming Podcast - Brass: Birmingham video thumbnail
Click to watch at 57:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich economic depth and strategic choices
  • Beautiful production values
Cons
  • Heavy rules and long play time
  • Can be punishing for newcomers
Thematic elements
  • economic development and railway expansion
  • Industrial revolution in Birmingham
  • dense economic strategy with economic engine
Comparison games
  • Brass: Birmingham vs Brass: Lancashire
  • Power Grid (economic engine comparison)
Mechanics (from transcript analysis)
  • Economic engine / network building — Players grow networks and industries through rail and markets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Artwork does have a big impact on my interest in playing the game.
  • I bought games just for artwork that I've never played.
  • Santorini doesn't turn me off, and Arcadia Quest doesn't turn me off exactly but I would prefer it to be more realistic in general.
  • I think games with Xavier Colette his kind of artwork he did the a lot of the dixit stuff.
  • I love getting up and coming down here and shooting a video and editing a podcast and developing content for the next show.
  • quit drinking soda it's poison.
  • Feast for Odin is a Viking-era title that rewards careful planning.
References (from this video)
No references stored for this video.
Video QtdDZNz_beQ Rolls in the Family Top List at 17:03 sentiment: positive
video_pk 12564 · mention_pk 126453
Rolls in the Family - Brass: Birmingham video thumbnail
Click to watch at 17:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fascinating board-state growth and tactical decision points
  • High interaction and strategic depth; satisfying engine dynamics
  • Strong reception and status in the hobby (BGG #1 at the time)
Cons
  • Very heavy and lengthy; not for casual gamers
  • Learning curve can be steep for new players
Thematic elements
  • Industrialization, market strategy, and network expansion
  • Industrial England during the Birmingham era; coal, iron, and rail
  • Heavy economic strategy with evolving board state as the game progresses
Comparison games
  • Yellow and Yangtze
  • Cascadia
  • Hive
Mechanics (from transcript analysis)
  • card-driven system — Cards guide actions and shape orchestration of the play area each turn.
  • economic engine-building — Players develop networks and production to flip tiles and score through shipments.
  • Engine Building — Players develop networks and production to flip tiles and score through shipments.
  • tile/market interaction — Market demand and coal/oil/iron resources drive decision-making and value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a great combination of satisfying engine building and tight worker placement
  • this is the number one game on Board Game Geek
  • it's a hot game right now
  • the module variability is great; eight standalone maps
  • it's such an interesting combination of mechanisms here
  • one of my favorite games to introduce to people
References (from this video)
No references stored for this video.
Video OqfOBaVnO9c The Dice Tower Top List at 4:46 sentiment: positive
video_pk 12384 · mention_pk 115611
The Dice Tower - Brass: Birmingham video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich economic simulation with tight tuning
  • Clear thematic flow from canals to rails
  • High reward for strategic planning
Cons
  • Relatively steep learning curve
  • Not as accessible to new players in casual groups
Thematic elements
  • Logistics networks, capacity, and market fluctuations.
  • Dual-era industrial network expansion with canal and rail transitions.
  • Strategic and competitive with shared markets and dynamic pricing.
Comparison games
none
Mechanics (from transcript analysis)
  • Economic engine with timing pressure — Balancing income, resource control, and expansion to outpace rivals.
  • network expansion — Build and connect networks of coal, iron, breweries, etc.
  • Shared resources and market fluctuation — Market prices respond to player actions and resource flows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 70 game is a two-player game only about two villages competing over beer and bread.
  • This is the only solo game I have on my list.
References (from this video)
No references stored for this video.
Video t5Tv1XSteGA Board Game Hangover Top List at 5:45 sentiment: positive
video_pk 12294 · mention_pk 35872
Board Game Hangover - Brass: Birmingham video thumbnail
Click to watch at 5:45 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Interactive gameplay
  • Economic ecosystem
Cons
none
Thematic elements
  • Industrial development
  • Industrial Birmingham
  • Economic interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Building industries and delivering resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we put in the time and effort to play the best Euro AKA Resource Management games
  • each game will feel completely because you will have completely different cards
References (from this video)
No references stored for this video.
Video xbibw-ZdCko Board Game Spotlight Review at 35:14 sentiment: positive
video_pk 12052 · mention_pk 88902
Board Game Spotlight - Brass: Birmingham video thumbnail
Click to watch at 35:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks phenomenal
  • Love Gavin and his team
  • Big heavy euro
Cons
  • Haven't played yet
Thematic elements
  • Industrial economy and resources
  • Industrial revolution Birmingham
  • Economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Heavy euro mechanics — Complex industry and resource management
  • Industry network building — Build industrial networks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video u0wDdQWJ5EQ Tabletop Turtle Review at 29:13 sentiment: positive
video_pk 11872 · mention_pk 34772
Tabletop Turtle - Brass: Birmingham video thumbnail
Click to watch at 29:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense strategic decision-making
  • Tight action selection
  • Blend of long-term strategy and tactical decisions
Cons
none
Thematic elements
  • Economic development
  • Industrial Revolution England
Comparison games
none
Mechanics (from transcript analysis)
  • card-based action selection — Players use cards to build railways and industries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Take this as just my opinion, it's my gut feelings on a game
  • If I say I don't like a game that you enjoy don't let that take away from the fact that you enjoy the game
References (from this video)
No references stored for this video.
Video IIbC796DXsg 3 Minute Board Games Discussion at 0:00 sentiment: positive
video_pk 11553 · mention_pk 117987
3 Minute Board Games - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep interconnection between players through shared markets and resource use
  • high interaction and positive player dynamics
  • hidden map nuances and multiple viable strategies
  • card and era-management create meaningful decisions, especially late in the game
  • replayability and stacking depth keep it engaging across plays
Cons
none
Thematic elements
  • economic development through coal, iron, canals, and rail networks
  • Industrial England during the early 19th century, industrial revolution
  • interwoven network-building with emergent competitive gameplay
Comparison games
  • Caylus
  • Le Havre
Mechanics (from transcript analysis)
  • Card-driven actions — each turn you select and arrange actions through a hand of six cards, providing strategic options that become constrained as the era progresses
  • economic engine and resource markets — production costs, resource availability, and market prices influence planning and timing
  • inter-player interdependence — actions by one player historically benefit other players via shared markets and resource flow, creating positive interaction
  • network building and area control — players build networks of canals, rail links, and industries to connect resources to markets and score points
  • variable scoring and tiered buildings — tiered buildings give different scoring opportunities and strategic placement synergies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • brass isn't just a dry network placing game it's something a little bit different and that's what i really like about it
  • it's not the first time even this year that i've sat down and played what i thought would be a pretty ordinary train game and been really pleasantly surprised
  • maybe i should pay attention where a lot of people say hey this is a really good game you should totally pay it
  • i absolutely recommend brass birmingham
  • the game is full of these positive interactions
  • we were expecting this to be a game of multiplayer solitaire
References (from this video)
No references stored for this video.
Video rNdlbJ19hO8 Drive Thru Games Discussion at 0:33 sentiment: positive
video_pk 11406 · mention_pk 33527
Drive Thru Games - Brass: Birmingham video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex Euro game
  • Innovative design
Cons
none
Thematic elements
  • Economic development
Comparison games
  • Gloomhaven
  • Puerto Rico
  • Twilight Struggle
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the number one game is kind of like the face of the hobby
  • I can push and pull and do whatever I freaking want to do based on my mood
  • there's not really a good concrete objective objective
References (from this video)
No references stored for this video.
Video EZNG-YXgO7E Foster the Meeple Discussion at 2:25 sentiment: positive
video_pk 11377 · mention_pk 33445
Foster the Meeple - Brass: Birmingham video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, interlocking engine with multiple viable paths
  • high replay value and strategic depth
Cons
  • lesson to play can be steep; long first session
  • player interaction can be limited in some variants
Thematic elements
  • industrial growth, mining, and rail expansion
  • Industrial Revolution era in Birmingham, England
  • economic strategy with network building
Comparison games
  • Agricola
  • Railways of the World
Mechanics (from transcript analysis)
  • Hand Management — select actions from a personal card hand to develop industry
  • Network/link-building — connect coal, iron, and cloth markets through a network to maximize income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the a to z board game challenge
  • we love to challenge ourselves and each other
  • there's no timer this isn't speed round because there's going to be some where it's going to be harder
  • you should definitely do this at home it was super fun
  • that is not easy that is so much harder than you would think
References (from this video)
No references stored for this video.
Video hZFj_N_QcXg The Dice Tower News at 3:26 sentiment: positive
video_pk 11252 · mention_pk 33079
The Dice Tower - Brass: Birmingham video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant, integrated euro engine with heavy player interaction
Cons
  • complex rules for newcomers
Thematic elements
  • Railroads, canals, and industrial production
  • Industrial England during the early Industrial Revolution
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine-building — Develop networks of industries to generate income and points.
  • Engine Building — Develop networks of industries to generate income and points.
  • network optimization — Connect cities and maximize transport links for efficiency.
  • Network/Route Building — Connect cities and maximize transport links for efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terraforming Mars. I'm not going to lie to you.
  • You can't win three times.
  • Never give up. Never give up.
  • This is a World Series championship. Australia, the Netherlands, I mean it's all over.
  • The three people or four people that really need to be recognized and that is Mr. Chris George, Marcy Stark, Ernie Gazowski, and Shane McB.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 151–200 of 251
Game Deep Dive