Skip to main content
On Mars box art

On Mars

Game ID: GID0233351
Game Info
Year
2020
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment of Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises, you want to be a pioneer in the development of the biggest, most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda.

In the beginning, you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time, you will shift your activities to construct mines, power generators, water extractors, greenhouses, oxygen factories, and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water, air, power, and food — the necessities for survival.

Do you dare take part in humankind’s biggest challenge?

On Mars is played over several rounds, each consisting of two phases - the Colonization Phase ​and the Shuttle Phase​.

During the Colonization Phase, each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. If you are on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, take scientists and new contracts, welcome new ships, and explore the planet’s surface with your rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit.

All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows, more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars.

During the game, players are also trying to complete missions. Once a total of three missions have been completed, the game ends. To win the game, players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.

Description

Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment of Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises, you want to be a pioneer in the development of the biggest, most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda.

In the beginning, you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time, you will shift your activities to construct mines, power generators, water extractors, greenhouses, oxygen factories, and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water, air, power, and food — the necessities for survival.

Do you dare take part in humankind’s biggest challenge?

On Mars is played over several rounds, each consisting of two phases - the Colonization Phase ​and the Shuttle Phase​.

During the Colonization Phase, each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. If you are on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, take scientists and new contracts, welcome new ships, and explore the planet’s surface with your rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit.

All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows, more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars.

During the game, players are also trying to complete missions. Once a total of three missions have been completed, the game ends. To win the game, players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 108
This page: 50
Sentiment: pos 40 · mix 3 · neu 1 · neg 3
Mentions per page
Showing 51–100 of 108
Video KDZVXUlAS0s Review at 0:03 sentiment: positive
video_pk 67530 · mention_pk 163652
On Mars video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Diversity in heroes with unique abilities and cards.
  • Engaging side activities that can aid in winning.
  • Well-modeled MOBA feel from video games.
  • Exciting action and spell card play with tactical decisions.
  • Quick to play while feeling epic.
Cons
  • Strict and punishing round structure can lead to downtime.
  • Might not work well with impatient players, especially in 3-4 player games.
  • Requires others to play competitively, unless a solo/co-op mode is released.
Thematic elements
  • MOBA (Multiplayer Online Battle Arena)
Comparison games
  • League of Legends
  • Magic the Gathering
Mechanics (from transcript analysis)
  • Area Control/Lane Pushing — Minions push lanes towards the opponent's gate, and players must balance attacking and defending multiple lanes.
  • card drafting/hand management — Players secretly pick cards for heroes to activate, and cards can be used for initiative or special powers.
  • Combat — Hero movement and card play are used for attacking and defending.
  • Variable player powers — Heroes have unique abilities and a leveled-up ability, along with unique sets of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, first my number five point, the least important to know, but still important or I wouldn't mention it, is the round structure and how strict that can be for players.
  • Next to number four, which is a full pro for my taste, a big one, actually. It's kind of crazy that it's down here at number four, and that's the diversity in heroes.
  • Next to number three, also a full-on pro are sort of the side activities you can do in the game.
  • And then heavily related to that, I could have maybe even combined them into one point, is the minion pushing and lane pushing itself. That's my number two.
  • But my number one point, also a full pro, I love this game, are the actions and the spell card play.
References (from this video)
No references stored for this video.
Video KEF0RNpwMu8 Playthrough sentiment: positive
video_pk 67367 · mention_pk 163460
Overall sentiment (raw)
positive
Pros
  • Rich, challenging puzzle with deep strategic potential
  • Strong cooperative dynamics and synergy between players
  • High replayability due to modular expansion and varying goals
  • Positive notes on production quality and component design
Cons
  • High complexity; can be mind-bending and slow to teach
  • Dense rules with circular actions that can be hard to master
Thematic elements
  • mission-based cooperation against an alien adversary with building and upgrade mechanics
  • Mars colony with alien threats
  • live playthrough with rule explanations and strategic discussion
Comparison games
  • On Mars (base game)
  • Floating Floors
  • Steam Up
  • Orchard Endless Winter Oceania
Mechanics (from transcript analysis)
  • alien_card_flips — After each turn, an alien card is drawn that indicates a building type to threaten or vandalize.
  • blueprints_and_buildings — Blueprints determine building types; upgrading buildings protects them; players aim to complete missions and private goals to advance.
  • end_condition_points — In cooperative play, six completed goals/missions wins; five blackout/losing conditions ends the game.
  • life_support_systems_bonus — LSS buildings provide bonuses; upgrading or protecting buildings helps sustain the colony against blackouts.
  • private_goals_and_missions — Players have personal goals alongside board missions; completing these drives victory in a two-player game and adds complexity in other counts.
  • rover_robot_actions — Rovers and robots perform key actions such as building, upgrading, gathering resources, and moving pieces around the board.
  • shuttle_and_space_movement — The shuttle phase moves players to space or orbit, with 'welcome ships' granting bonuses and access to new actions.
  • vandalism_and_blackout — A vandalized building remains functional the first time; on the second vandalism it blacks out and requires a colonist to be moved, reducing functionality.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the password how to answer is the password area51
  • this is a brain burner but well worth it
  • each chapter is standalone
  • the expansion has four modules
  • the game is all about completing missions
  • five blacked out buildings loses us the game
  • you completed three objectives on one turn
References (from this video)
No references stored for this video.
Video bcJftQIFyc4 Meeple University Review at 0:04 sentiment: positive
video_pk 64860 · mention_pk 158442
Meeple University - On Mars video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-balanced actions are encouraged.
  • Bonuses are awarded for going back and forth between the two areas often.
  • Felt smooth and most of the actions are automatic.
  • Components are out of this world.
Cons
none
Thematic elements
  • First settlers arriving on Mars, competing and working together to create a self-sustaining colony.
  • Mars
Comparison games
none
Mechanics (from transcript analysis)
  • Action Auction — Auctioning the action space specific to each of the two areas.
  • Area Movement — Players move between two areas of the board.
  • Order Fulfillment — Mechanics such as order fulfillment.
  • Prisoner's Dilemma — The game has a lot of prisoner's dilemma mechanics with some actions that let you use opponents' tiles or updated building cards which benefits both you and the owner.
  • Resource Management — Mechanics such as resource management.
  • Set Collection — Points mainly are coming from placing tiles, fulfilling contracts, the number of buildings you build, building ships and buildings and having scientists with appropriate buildings.
  • Tile Placement — Mechanics such as tile placement.
  • Worker Placement — Hiring scientists for quite powerful additional actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On Mars from Eagle Griffin games
  • The first settlers arrived on Mars and private companies are competing and working together to create self-sustaining colony.
  • The game is icon heavy and the components are out of this world get it
  • Double eight boards wooden tokens big tiles game trays and the eye pleasing add by Ian O'Toole
  • Thanks for watching guys if you have any questions for me please write in the comment sections below you would help us by subscribing to Mikkel University and hit the bell so you won't miss anything from us I also share my board games Jenny on Instagram so hopefully I'll see you there too until next time
References (from this video)
No references stored for this video.
Video WZpHDzOuroQ Meeple University Review at 5:28 sentiment: positive
video_pk 64466 · mention_pk 157928
Meeple University - On Mars video thumbnail
Click to watch at 5:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative puzzle mechanics
  • chapter-based storyline with standalone chapters
  • multiple modes including one-versus-many, hard-mode cooperative, solo mode
  • sense of urgency and teamwork
Cons
  • high complexity
  • rules override base game
  • prototype components (rules and artwork not final)
Thematic elements
  • alien invasion; cooperative building and missions
  • Mars
  • chapter-based standalone scenarios
Comparison games
  • CO2
Mechanics (from transcript analysis)
  • alien_vandalism_events — end-of-turn alien cards can vandalize buildings and trigger upgrades/cancellations
  • buildings_blackouts — buildings can be blacked out leading to penalties
  • common_and_private_missions — there are both common missions and private goals
  • end_of_turn_card_draw — an alien card is drawn at end of each turn
  • hard_mode_cooperative — hard cooperative mode mentioned
  • mission_rewards_and_recovery — completing missions yields benefits and allows restoring blackouts
  • one-versus-many mode — mode mentioned allowing asymmetric play
  • reshuffle_cards_mechanic — drawing an alien card can cause reshuffle of cards
  • solo_mode — solo mode mentioned
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i feel like there is a sense of urgency and racing to complete the missions
  • the game is of heavy complexity still
References (from this video)
No references stored for this video.
Video bKVXMjMFf9M Getting Games Discussion at 13:08 sentiment: positive
video_pk 63483 · mention_pk 156900
Getting Games - On Mars video thumbnail
Click to watch at 13:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • impressive weight and depth for a heavy Euro-style game
  • smooth system flow between orbit and surface actions
  • strong interaction through shared technology and collaboration
Cons
  • rule complexity can be challenging for new players
  • the game feels long with inexperienced groups, potentially longer than intended
Thematic elements
Comparison games
  • Lisboa
  • Kanban
Mechanics (from transcript analysis)
  • alternating orbit and surface actions — Players can act in orbit or on the planet, switching via shuttle mechanics; you can return to space as the shuttle cycles.
  • construction robots and planet-building — Robots construct types of buildings; tracks and levels determine expansion capabilities and victory conditions.
  • end-game conditions and pacing — End-game is triggered by certain milestones; a four-player session can finish in a reasonable time for a heavyweight game.
  • resources, scientists, and executive actions — There are resources, scientists, mission cards, and executive actions that provide bonus options.
  • shuttle-based flow and planning — A free shuttle and subsequent shuttles allow or restrict access to planet actions; you balance shuttle timing and action order.
  • technology level progression — Actions advance technology tracks; reaching a level increases efficiency and unlocks future capabilities.
  • technology sharing — You can leverage another player's technology to complete buildings, gaining bonuses for the partner's tech usage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the jungin schemes
  • I really had fun
  • this is a really fun game that maybe overstayed its welcome
  • this was easily the worst game that we played at bgg con
  • I think this is a really fun game that maybe overstayed its welcome
  • I would not mind playing this several times
References (from this video)
No references stored for this video.
Video FKSllbPaQKo BoardGameCo Discussion at 7:36 sentiment: positive
video_pk 62685 · mention_pk 155381
BoardGameCo - On Mars video thumbnail
Click to watch at 7:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible two-player mode
  • Efficient replacement
Cons
  • Similar to other titles
Thematic elements
  • Array
  • Fantasy battle DNA from existing titles
  • Two-player skirmish
Comparison games
  • Guards of Atlantis
  • Skytear
Mechanics (from transcript analysis)
  • two-player skirmish — Head-to-head clash with shared DNA to Guards of Atlantis and Skytear.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Shallow Sea. I am really enjoying this one.
  • I do not think it's forever game.
  • There’s a fun little tension of laying cards down and trying to min-max where each card goes as it goes towards multiple scoring criteria.
  • The Druids of Adora, I cannot wait to give you a review on this one, but I need more plays first.
  • Onward is replacing Guards of Atlantis.
  • Way Too Many Cats had way too many symbols and things going on to be able to at a glance understand what's happening.
References (from this video)
No references stored for this video.
Video Rp8vOUPx-7k Allies or Enemies Top List at 11:05 sentiment: positive
video_pk 61186 · mention_pk 153817
Allies or Enemies - On Mars video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic depth and heavy thinkery
  • Interconnected systems feel cohesive
Cons
  • Can be very heavy and occasionally lengthy
Thematic elements
  • Scientific endeavor with greenhouse and space logistics
  • Mars colonization and terraforming
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Balance resources and goals to advance on Mars.
  • Resource/engine building — Balance resources and goals to advance on Mars.
  • Work shuttle decision (surface vs space station) — Strategic choice to perform actions on the surface or at the space station.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gorgeous
  • everything about this game is gorgeous
  • it's jazz chess with insects
  • it's a combat game that I really like
  • don't be turned off by it being too pretty
References (from this video)
No references stored for this video.
Video 1fXi5cwfbvM Allies or Enemies Top List at 12:43 sentiment: positive
video_pk 61190 · mention_pk 153857
Allies or Enemies - On Mars video thumbnail
Click to watch at 12:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous components and table presence
  • deep, rewarding engine when it clicks
Cons
  • extremely punishing when misplayed
  • steep learning curve
Thematic elements
  • clockwork optimization, simultaneous planning
  • futuristic Mars colonization and terraforming
  • singular mission with highly interdependent systems
Comparison games
none
Mechanics (from transcript analysis)
  • planning/optimization — coordinate multiple tracks to advance on the dome and colony
  • Resource Management — manage diverse resources to unlock actions
  • Track Advancement — coordinate multiple tracks to advance on the dome and colony
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the long game versus the short game
  • it's a really fun dice puzzle
  • the depth grows the more you play
  • it's a legacy you can actually finish in a campaign
References (from this video)
No references stored for this video.
Video G3VPp6RQA3g kovray Discussion at 0:17 sentiment: positive
video_pk 60437 · mention_pk 152834
kovray - On Mars video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic decisions
  • Thematic space-mission setting
  • Variety through modules and actions
Cons
  • Can be heavy and long for casual players
Thematic elements
  • space exploration, base-building
  • Mars, near-future colonization
  • strategic, mechanistic
Comparison games
none
Mechanics (from transcript analysis)
  • action_selection — Choose actions by placing dice on action spaces.
  • Dice Drafting — Dice representing crew are drafted and allocated to actions.
  • dice-drafting — Dice representing crew are drafted and allocated to actions.
  • Engine Building — Develop an engine to improve efficiency over the game.
  • engine_building — Develop an engine to improve efficiency over the game.
  • Resource Management — Manage oxygen, power, materials and personnel to perform actions and build.
  • resource_management — Manage oxygen, power, materials and personnel to perform actions and build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • why choose just one let's play them all
  • the choices are endless that's for sure
  • we'll pick a game and let the Knight unfold
References (from this video)
No references stored for this video.
Video GgZBHkiQe2s Banter and Boards Discussion at 0:40 sentiment: negative
video_pk 60445 · mention_pk 152856
Banter and Boards - On Mars video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Counterintuitive rules; perceived difficulty and learning curve
Thematic elements
  • Space colonization and strategic growth
  • Mars colony, space exploration and resource management
  • Eurogame-style heavy strategic with abstract scenario
Comparison games
  • Ark Nova
  • Wingspan
Mechanics (from transcript analysis)
  • dice_placement — Actions determined by dice rolled to activate modules.
  • Engine Building — Develop a base and capabilities to score more points.
  • engine_building — Develop a base and capabilities to score more points.
  • Resource Management — Manage energy, oxygen, water, and other resources.
  • resource_management — Manage energy, oxygen, water, and other resources.
  • Tile Placement — Building modules to expand the base on Mars.
  • tile_placement — Building modules to expand the base on Mars.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still don't get Wingspan
  • I'm still trying y'all.
  • I understand why it's popular, but I personally hate that there's not really any agency in the decisions and I'm just I'm just not a fan of that.
  • Um when I when it first came out and people were going crazy about it, my buddy got it and he loved it.
  • He played it like 50 times.
  • I played it four times with him by the time last time I was like, "Okay, I just can't I can't play this with you. I'm getting too frustrated."
  • I don't really like Root.
  • Not as fond of On Mars. It's a counterintuitive for me engine builder
  • This game is killer. Like people love that as a party game. The idea sounded so fun in my brain and I wanted it to work.
References (from this video)
No references stored for this video.
Video n0L-bnWO5NU Neon Gorilla Discussion at 3:11 sentiment: positive
video_pk 59539 · mention_pk 152101
Neon Gorilla - On Mars video thumbnail
Click to watch at 3:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • space exploration and survival
  • Colonization and base-building on Mars
Comparison games
none
Mechanics (from transcript analysis)
  • action programming — players select and commit actions to perform each turn
  • Hand Management — manage action cards and resources to optimize tasks
  • hand-management — manage action cards and resources to optimize tasks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I opened up Wingspan and I saw the unbelievable art on the thick cardstock.
  • I love the idea of On Mars
  • twist my wife's arm to play a game of Root
  • Katan are already there but the problem
  • Apple Vision Pro or just AR technology in general are going to make board games more accessible to people
References (from this video)
No references stored for this video.
Video y97TdIpy88w No Pun Included Analysis at 0:00 sentiment: positive
video_pk 42748 · mention_pk 129870
No Pun Included - On Mars video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, cohesive engine with high interdependence between orbit and surface actions
  • rich thematic integration and a sense of pressure to optimize timing
  • high replayability via missions, variable scoring tokens, and tech/blueprint diversity
  • strong design discipline and a sense of a living system that rewards expertise
Cons
  • very long teach and steep learning curve
  • high cost and heavy footprint; not ideal for casual players
  • can lead to frustration for new players due to complexity and pacing
  • terminology (e.g., 'opportunity points') can feel opaque at first
Thematic elements
  • obsession with building, resource management under time pressure, and strategic balance between exploration and development
  • Mars colonization with a two-sided action system (orbit and surface) and a growing colony
  • analytic, systems-driven, flavorfully thematic through terminology (e.g., opportunity points, executive actions) and props
Comparison games
  • Concordia
  • Agricola
  • The Martian (film)
Mechanics (from transcript analysis)
  • blueprints and executive actions — blueprints upgrade into facilities and grant executive actions with ongoing uses for players
  • building placement and construction — construct buildings on the Mars surface to progress and score; robots and blueprints influence placement rules
  • colony level progression — advancing the colony level enables more ships and workers, driving endgame timing
  • dual-board action pacing (orbit vs surface) — actions alternate between two primary zones with shuttle transitions affecting access and timing
  • engine-building / tech tree — advance technologies and blueprints that unlock bonus actions and upgrade buildings
  • player interaction through opportunity costs — limited direct confrontation; interaction emerges from blocking, timing, and shared objectives
  • Resource Management — managing resources like crystals, energy, water, and others to perform actions and build structures
  • token-driven scoring and variability — randomized scoring tokens tied to building types create shifting incentives each game
  • Worker Placement — workers are placed to take actions on a dual-location board (orbit and surface); some spaces require workers and can be blocked by other players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • on Mars is the most complicated game
  • you win by scoring points you score points by building buildings
  • flow and bounce will emerge if everyone involved has played this game at least once
  • get yourself a copy of on Mars if you have a tremendous amount of patience
  • this box will probably surprise you with how much new it will offer with each repeat play
  • on Mars is euro game
  • it's a novel juxtaposition using an established genre
  • you are the driver in on Mars
  • if you're not prepared you will be angry
References (from this video)
No references stored for this video.
Video vSqp4XCKUR0 Before You Play Top 50 List at 49:27 sentiment: positive
video_pk 42216 · mention_pk 128095
Before You Play - On Mars video thumbnail
Click to watch at 49:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious, textured design with deep strategic layering
  • two-action-space structure creates long-term planning opportunities
  • co-op variant available for alternate play
Cons
  • extremely heavy; long learning curve
  • table presence and setup can be intimidating
Thematic elements
  • infrastructure building and resource management across two zones
  • colonization and life support systems on Mars
  • granular, highly strategic
Comparison games
  • Terramystica
  • Gaia Project
Mechanics (from transcript analysis)
  • Resource Management — management of infrastructure to sustain life and advance objectives
  • resource/infrastructure cycle — management of infrastructure to sustain life and advance objectives
  • rover upgrades — upgrading rovers to improve efficiency and outcomes
  • two-area action economy — actions are split between space and surface, requiring travel and coordination
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Gang is a fully cooperative Texas Holdem style game where the theme is you're I think like bandits and you're trying to break into like a vault.
  • it's mega deduction because there are a bunch of other celestial bodies as you know in space and they all follow different rules and you're sort of getting peacemeal clues along the way.
  • Modern Art is a pure auction style game. And in this game, you are trying to auction off various forms of art from five different types of artists.
  • Hansa Teutonica is a highly interactive Euro game.
  • Concordia is a Euro game through and through.
  • Dune Imperium is a highly interactive tension-filled stressful experience where it's part deck building and worker placement.
  • Gaia Project took Terramystica and turned it into a space-based heavy euro with tech-tree upgrades.
  • The Gallerist is a beautiful game with a fantastic underlying system.
  • On Mars is a heavy, heavy game with two spaces to manage, and the life-support loop is central to the strategy.
References (from this video)
No references stored for this video.
Video 0Ie1mKcy5AY Game Night Picks - Pair Of Dice Paradise Discussion at 4:23 sentiment: mixed
video_pk 38542 · mention_pk 116082
Game Night Picks - Pair Of Dice Paradise - On Mars video thumbnail
Click to watch at 4:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep strategic depth and thematic coherence
  • long-term planning with multiple viable strategies
  • modular approach to action choices via board layout
Cons
  • high complexity and long playtime
  • steep learning curve for new players
Thematic elements
  • space exploration, base-building, resource management
  • a near-future Martian colony with multiple factions and contracts
  • mission-driven, strategic planning across phases
Comparison games
none
Mechanics (from transcript analysis)
  • area/production planning — building and upgrading facilities require careful sequencing of resources and dependencies
  • resource/tech development and contract fulfillment — blueprints, technologies, supplies, and contracts drive progression
  • two-phase play (Shuttle phase and Colonization phase) — players move between orbit and surface, executing actions based on location
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are pair of dice paradises
  • a quick playing fantasy role-playing romp designed to replicate the RPG dungeon delving experience while being played with coasters and a coin
  • light dungeon crawler that includes classic RPG elements with a focus on being easy to learn having a relatively short time frame and being portable
  • as players scramble to the neighboring islands dodging sharks and other predators by any means necessary to survive
  • great gateway games introducing new players to what the tabletop gaming hobby has to offer
  • Survive Space Attack is based on the rules for survival in Atlantis while adding some new features
  • sounds easy enough but you should know that buildings must be carefully planned for example building shelters for colonists requires oxygen and generating oxygen requires plants and growing plants requires water
  • three missions have been completed before the game ends and the player with the most opportunity points is declared the winner on Mars
  • I really like 504 but I do think that I actually appreciate it more as a creative design exercise than that has a game to play
  • the box that packs hundreds of different games within it... hundreds of potentially mediocre games
  • Conflict of Plants environmental dynamics show how ecosystem balance matters
References (from this video)
No references stored for this video.
Video 3OleE_w-Ohw Game Night Picks - Pair Of Dice Paradise Top 10 List at 11:36 sentiment: positive
video_pk 36599 · mention_pk 109830
Game Night Picks - Pair Of Dice Paradise - On Mars video thumbnail
Click to watch at 11:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear dual-phase structure with meaningful choice
  • robust objective diversity drives strategic planning
Cons
  • some players may prefer more direct conflict or aggression
Thematic elements
  • survival and colonization under isolation and resource constraints
  • self-sustaining Martian colony
  • engineered, strategic project management in space
Comparison games
none
Mechanics (from transcript analysis)
  • building and contracts — construct facilities, recruit scientists, and complete missions
  • two-phase shuttle and colonization — alternate between orbital shuttle actions and surface colony development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is not competitive
  • communication among the team is going to be essential
  • unlocking some achievements and claiming some bonuses in sanctum
  • I had a copy of this in my hand at BGG Khan last November
  • don't live a life of gaming regret
  • subscribe and turn on notifications
References (from this video)
No references stored for this video.
Video y-GZBPRft84 Board Gaming Ramblings Top 100 List at 16:45 sentiment: positive
video_pk 36222 · mention_pk 108476
Board Gaming Ramblings - On Mars video thumbnail
Click to watch at 16:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great balance between doing and planning
  • deep strategic choices
Cons
  • can be heavy and long for some players
Thematic elements
  • space exploration with base-building
  • colonization and resource management on Mars
  • heavy Euro with interdependent actions
Comparison games
none
Mechanics (from transcript analysis)
  • balance between throughput and shuttle timing — timing of shuttle movements affects actions
  • multi-space action selection — performing actions across different tracks and locations
  • Simultaneous Actions — performing actions across different tracks and locations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a work replacement game
  • it's a fantastic game
  • the expansion really elevates it
  • it's a very slow deck builder essentially in combination with the work placement
References (from this video)
No references stored for this video.
Video 25mNZ38sS_8 Game Night Picks - Pair Of Dice Paradise Top 25 List at 24:51 sentiment: positive
video_pk 35822 · mention_pk 107169
Game Night Picks - Pair Of Dice Paradise - On Mars video thumbnail
Click to watch at 24:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really looking forward to deranged and hoping that leaves my sanity intact
  • I never got a chance to play star fares of Catan so this is gonna be my first introduction
  • zona is an adventure board game design for one to four players
References (from this video)
No references stored for this video.
Video J0be5TGE7Hc Board Game Dad Discussion at 10:16 sentiment: positive
video_pk 35127 · mention_pk 104827
Board Game Dad - On Mars video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic setting with robust strategic depth
  • Engaging for players who enjoy heavy strategy and efficient engine-building
Cons
  • Complexity can be intimidating for new or casual players
  • Rules explanations may be lengthy
Thematic elements
  • scientific advancement and interplanetary logistics
  • Futuristic base-building and exploration suite on Mars
  • space exploration with heavy mechanistic focus
Comparison games
none
Mechanics (from transcript analysis)
  • Multi-Use Cards — Cards provide multiple uses, enabling strategic planning and timing.
  • multi-use cards and action economy — Cards provide multiple uses, enabling strategic planning and timing.
  • Worker Placement — Players assign actions to gather resources and advance their base-building strategy.
  • worker placement and resource management — Players assign actions to gather resources and advance their base-building strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello in celebration of hitting 10,000 subscribers
  • for you today I'm going to show you a new way to discover board games that are perfectly suited to your tastes
  • I've prepared 20 reviews for you to see these attributes at their extremes
  • the best way to understand the rating system is by example
  • after answering about four or five questions you'll arrive at the results page
  • this URL is something that you can actually bookmark
  • look up Wingspan for example and you'll find other games and my description of why you might like them
References (from this video)
No references stored for this video.
Video jo06XvWHhCo Board Games for One Review at 0:31 sentiment: positive
video_pk 34606 · mention_pk 103083
Board Games for One - On Mars video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very heavy euro with rich theme
  • Deep strategic action economy
  • Flexible mix of buildings, contracts and upgrades
  • Presents challenging but rewarding decisions
Cons
  • Very high complexity and long playtime
  • Base game's solo mode is tough to manage and somewhat unfinished
Thematic elements
  • resource management and base-building on a red planet
  • Mars colonization
  • procedural, eurogame-like
Comparison games
  • On Mars: Alien Invasion
Mechanics (from transcript analysis)
  • Blueprint/building upgrades — Acquire blueprints to upgrade buildings and gain new benefits.
  • Resource Management — Gather resources to upgrade buildings and pay for actions.
  • Rover exploration — Rover moves to explore and collect items granting abilities.
  • Shuttle phase (surface/space alternation) — Shuttle provides different actions and switches play between Mars surface and space.
  • Worker Placement — Take actions by placing workers; optional repeated actions with more workers; free action each turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very heavy game among the heavies
  • the original on mars solo mode is a bit too difficult to manage... it feels unfinished
  • this expansion fixes the solo mode because it is so easy to manage you are only focusing on your play and that's it
  • if you love it then it's worth it
  • it's costs 65 dollars
References (from this video)
No references stored for this video.
Video jo06XvWHhCo Board Games for One Review at 0:33 sentiment: positive
video_pk 34606 · mention_pk 238165
Board Games for One - On Mars video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simplifies the solo experience while keeping the core challenge
  • Adds aliens and a campaign structure for extended play
  • Good value for players who want solo content or expanded multiplayer options
Cons
  • High price for an expansion
  • Value depends on interest in solo play or expanded multiplayer campaigns
Thematic elements
  • alien invasion campaign, sci-fi resistance
  • Mars colonization with alien threats
  • campaign-driven, progression-based
Comparison games
none
Mechanics (from transcript analysis)
  • Alien time tracker and alien turns — Aliens take turns; time tracker advances; adds pressure on players.
  • campaign-driven missions — Four mission campaign with a solo mode and flexible order.
  • End condition shift (round tracker to 15) — Solo end condition differs from base game; ends when the round tracker reaches 15.
  • Sabotage deck and progress cubes — Sabotage events trigger from cards; progress cubes manage alien effects.
  • Solo mode emphasis — New simpler solo mode; designed to be easier to manage while still challenging.
  • Time Track — Aliens take turns; time tracker advances; adds pressure on players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very heavy game among the heavies
  • the original on mars solo mode is a bit too difficult to manage... it feels unfinished
  • this expansion fixes the solo mode because it is so easy to manage you are only focusing on your play and that's it
  • if you love it then it's worth it
  • it's costs 65 dollars
References (from this video)
No references stored for this video.
Video 5XKo_S8FEJA Board Game Dad Discussion at 2:33 sentiment: positive
video_pk 34112 · mention_pk 101558
Board Game Dad - On Mars video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic execution
  • Strategic depth
Cons
  • High complexity
Thematic elements
  • Sustainability and base-building
  • Space colony development on Mars
  • Mission-driven flavor text
Comparison games
  • Terraforming Mars
  • Twilight Struggle
Mechanics (from transcript analysis)
  • Card-driven action selection — Actions are taken through card-driven choices with resource management.
  • Resource Management — Manage various resources to build and expand structures.
  • resource_management — Manage various resources to build and expand structures.
  • Tile Placement — Place tiles to expand the Martian base.
  • tile_placement — Place tiles to expand the Martian base.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • theres no good or bad games objectively
  • every game has its own unique profile
  • the five attributes: theme mechanics components strategy and complexity
  • the perfect board game formula
  • identify the strengths of a game even if those strengths are outside of their own perfect board game formula
References (from this video)
No references stored for this video.
Video BimQdK0nyr0 Board Gaming Ramblings Top 10 List at 16:30 sentiment: positive
video_pk 33457 · mention_pk 99461
Board Gaming Ramblings - On Mars video thumbnail
Click to watch at 16:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep weight for heavy gamers
Cons
  • very long games
Thematic elements
  • resource management, timing and planning
  • space colonization
  • industrial sci-fi
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Balance energy, ore, and water vs expansion.
  • resource_management — Balance energy, ore, and water vs expansion.
  • Tile Placement — Place modules and build an outpost.
  • tile_placement — Place modules and build an outpost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is just a snapshot of right now
  • it's hard to make this list
  • we like these games and we want to play them
  • it's fun when we do this top 10
  • top 10 is not set in stone
References (from this video)
No references stored for this video.
Video ftC8Ldw3xrY Board Game Animal Top 25 List at 10:03 sentiment: positive
video_pk 31419 · mention_pk 224419
Board Game Animal - On Mars video thumbnail
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to learn, quick to play
  • Strong thematic tie-in and engaging decisions
Cons
  • May feel too simple for multi-player groups
Thematic elements
  • Fencing duel with thematic armor and weapon choices
  • Two-player fencing duel with hand management
  • Period-piece flavored abstract
Comparison games
  • Lost Cities
  • Tigers & Euphrates (conceptually related by Knizia's design language)
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — Concise, fast duel where decisions matter each turn
  • Hand Management — Choose actions from a hand to maximize hits while defending
  • Two-player duel — Concise, fast duel where decisions matter each turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Zu is not only my favorite Kenia game but it is also currently my favorite board game of all time.
  • RaW is the best game in all of those categories, it is mathematically Sublime.
  • Blue Moon City is a stellar game that humorously pains me to put it so low at the number three.
  • Poison is genuinely a really good game that somehow will fit that vibe that's really approachable for people who aren't into hobby games.
References (from this video)
No references stored for this video.
Video Ay2AGaFtgtg Board Of It Review at 0:05 sentiment: positive
video_pk 31308 · mention_pk 92238
Board Of It - On Mars video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful design and high-quality components
  • Strong thematic integration with robust interlocking systems
  • Very high replayability due to sandbox structure and multiple routes to victory
  • No player left behind: flexible interactions and a resilient engine
  • Immersive and satisfying progression as you expand your colony
Cons
  • Very heavy and difficult to learn; rulebook is long and complex
  • Gameplay can feel long and mentally taxing, especially for two players
  • Mission cards as a timer can feel arbitrary and potentially end the game in a less thematic way
  • Shuttle mechanic, while elegant, adds perceived complexity and can slow turns
Thematic elements
  • Colonization, planetary development, self-sufficiency
  • Mars, space colony
  • sandbox with emergent narrative through player choices
Comparison games
  • Terraforming Mars
  • Scythe
Mechanics (from transcript analysis)
  • blueprints and upgrades — Blueprint cards unlock special actions and upgrades; tiles can be upgraded via blueprints to increase effects and VP value.
  • dual-board structure (orbit vs colony) — Actions exist in two sections (orbit and colony); the shuttle moves between them, linking exploration, building, and development across space and surface.
  • mission cards as end-game timer — Mission cards drive timing and end-game triggers; they function as a timer rather than solely for VP scoring.
  • resource management and flow — Multiple paths to the same action/resource; non-linear flow with many cascading effects that require careful tracking.
  • scientists and resources — Scientists provide discounts or free actions when matching icons; upgrades to the tech track and resource conversion are central to progression.
  • shuttle system — End-of-round shuttle movement offers rewards and returns workers; it creates flow but can feel finicky and lengthen turns.
  • tile building and complexes — Building tiles can form complexes; some tiles enable upgrades or expanded effects; adjacent/connected complexes boost scoring potential.
  • work placement — Red actions cost a worker placed from the living quarters to the working area; teal actions are free but require timing and can be boosted by spending workers from living quarters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an absolute beast of a game for 1 to 4 players
  • it's actually a hard game to fit into a category
  • the shuttle is a good system and it's thematic, it can also be a bit of a hassle
  • no player left behind
  • it's expensive, no way getting around that, but i don't think we would actually argue it's worth it
  • this is by far the heaviest game we've played
  • it's a sandbox game in the way of Scythe
  • they nail the theme
  • the components are incredibly well done
References (from this video)
No references stored for this video.
Video joA6ulPZIwI Board of It Discussion at 0:00 sentiment: mixed
video_pk 29718 · mention_pk 87243
Board of It - On Mars video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high-quality components and presentation
  • impressive, large box and detailed miniatures/tokens
  • aesthetic appeal and thematic flavor in components
Cons
  • expensive price point
  • potentially daunting setup and learning curve
  • unboxing hints at heavy initial assembly and organization needs
Thematic elements
  • colonization and resource management
  • Mars colony / space exploration
  • functional/engineering oriented
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — tracking and spending resources (materials, energy, etc.) to progress
  • token economy / set collection — managing specialized tokens (e.g., Mars crystals, ships) to enable actions
  • Worker Placement — players assign workers/agents to actions to perform tasks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this box is huge by the way so
  • the reference book
  • these are supposed to be little scientists or workers
  • the mars crystals i mean these are like super nice as well
  • these little spaceships look pretty cute
  • it's going to be an absolute nightmare to set up for the first time
  • purple yellow green blue
  • yeah your play colors you know the regular
References (from this video)
No references stored for this video.
Video ako3RrFqYP4 The Broken Meeple Discussion at 0:01 sentiment: neutral
video_pk 13073 · mention_pk 38234
The Broken Meeple - On Mars video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • space
  • colonization
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone who just kind of made it in time i'm not going to say it was a shall we say the easiest time to get here
  • come on seriously i need to get on with a stream in a minute
  • what is going on at fantasy fly at the moment they're just not bringing out any major good games
  • every time they try to do a spin-off game that isn't a card game they tend to fail
  • root's okay but i think the fact that you've got to have a balanced group of players who know what they're doing to play it i think it's just too much
  • i just i'm okay with rue but i would never seek it out
References (from this video)
No references stored for this video.
Video Xu9ZiP419V0 Before You Play Top List at 10:15 sentiment: positive
video_pk 12910 · mention_pk 37782
Before You Play - On Mars video thumbnail
Click to watch at 10:15 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • highly engaging and deep design
  • excellent for players willing to invest time to learn
Cons
  • very hard to teach and learn for new players
  • complexity can be intimidating
Thematic elements
  • engine-building and resource management
  • space exploration / Mars colonization
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — build an engine through card interactions to generate points
  • engine-building — build an engine through card interactions to generate points
  • Resource Management — careful planning to optimize card synergy and timing
  • resource management / action sequencing — careful planning to optimize card synergy and timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lisboa such a good game
  • The Gallerist was the first design that I saw that looked absolutely beautiful
  • Kanban is a fantastic game
  • it's a clean and elegant design
  • Escape Plan is the outlier in this group
  • On Mars is a great game, but it's hard to teach
References (from this video)
No references stored for this video.
Video _HE_d9oNrSQ Before You Play Playthrough
video_pk 12667 · mention_pk 166621
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this product is not a final copy
  • we are going to be playing our playthrough with the most updated version of the rulebook
  • today we're going to be playing chapter three which is blackout
  • it's the case that you can play up to five players in chapter one
  • chapter two is considered much harder or harder and chapter three being moderate
References (from this video)
No references stored for this video.
Video vR6W2tMdqxc Getting Games Discussion at 28:30 sentiment: other
video_pk 12760 · mention_pk 37220
Getting Games - On Mars video thumbnail
Click to watch at 28:30 · YouTube ↗
Overall sentiment (raw)
fascinated
Pros
  • design depth and space-theme appeal
  • strong mechanics when played with the right group
Cons
  • polarizing among players; can be long and complex
Thematic elements
  • multi-stage, two-part game in orbit and on planet
  • space exploration with base-building
  • structural/instrumental
Comparison games
  • Gloomhaven sun
  • Lisboa
Mechanics (from transcript analysis)
  • heavy resource management — detailed planning and scoring targets.
  • two-part structure — orbit phase followed by planetary phase with distinct actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Point City... looks like this really cool game about pretty tactical about building up a really streamlined engine and just trying to get a bunch of points"
  • "I’ve been fatigued by rolling rights"
  • "the more you pull back or pull me back from being like in instruction mode the faster you’re going to find I end up"
  • "Nostalgia definitely does apply"
References (from this video)
No references stored for this video.
Video fRlKVR5MU44 BoardGameCo Top List at 12:07
video_pk 12033 · mention_pk 114642
BoardGameCo - On Mars video thumbnail
Click to watch at 12:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • two-player head-to-head / MOA-style mechanics — A two-player area-control/duel where players manage lanes and minions/tokens to outmaneuver the opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is 10 through 1. This is not easy.
  • Logic and Lore is a two-player logical game with tons of variants.
  • Shout out to Puerto Rico. That would have been my number one.
  • Flamecraft DS is a two-player head-to-head where you are placing out these different dragon tile chips.
  • Zenith is absolutely delightful.
  • Amber Leaf is my number one game from 2025.
References (from this video)
No references stored for this video.
Video g2UDvKFMsbs One Stop Co-op Shop Top List at 6:09 sentiment: positive
video_pk 10169 · mention_pk 123544
One Stop Co-op Shop - On Mars video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unstoppable is my number one of 2025.
  • Is it as good as Exceed? Heck no. But it's good enough that we'll play it sometimes.
  • The core card play is so good. The combos and cooperation are great.
  • My son and I have really enjoyed the 1v1 mode in Yomi 2.
References (from this video)
No references stored for this video.
Video My18DPlP8Gw The Broken Meeple Top List at 8:45 sentiment: mixed
video_pk 10198 · mention_pk 30037
The Broken Meeple - On Mars video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good Lacerda game
  • Fun gameplay
  • Nicely produced
Cons
  • Way too complicated for its own good
  • Too many moving parts
  • Difficult rulebook to teach
  • Seller's copy due to complexity
Thematic elements
  • Space colonization
  • Mars colonization
Comparison games
none
Mechanics (from transcript analysis)
  • Complex systems — Multiple moving parts and interconnected mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like falling off it's just literally there are 100 better games in it
  • Small Islands uh this is the one that i've been saying is a replacement for carcassonne
  • way too complicated for its own good
  • it is one of the most beautiful games in existence
  • i still think five tribes is better than yamatai
  • nations is still my preference to fruity ages in terms of playing a physical game
  • really good negotiation game
  • great teamwork cooperative very cool
  • this is a really good solo
  • the deductions are really hard it's a really tough one to do
  • it's oh it's a mind bender gorgeous looking
  • reef is still a really cool game
  • azul is only that good at two player
  • near and far still really good
  • there's no reason to play that one if you have near and far
References (from this video)
No references stored for this video.
Video BtfCzbHla6U BoardGameCo Top List at 25:50 sentiment: positive
video_pk 9581 · mention_pk 81083
BoardGameCo - On Mars video thumbnail
Click to watch at 25:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, accessible MOA-style play
  • engaging upgrade system and thematic hooks
Cons
none
Thematic elements
  • MOA-style engine with hero-centric progression
  • mythic/horror-influenced fantasy map
  • heroic, event-driven escalation toward a volcanic climax
Comparison games
  • Sky Tier
  • Guards of Atlantis
Mechanics (from transcript analysis)
  • MOA-style (map-based) action economy — players move heroes and minions, upgrade powers, and engage events
  • time track / volcano eruption — a timed escalation culminating in an eruption event
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 80 through 71. We're counting down the list.
  • This is a delightful game that is accessible, easy to teach, and incredibly replayable.
  • Onward is the new version of Sky Tier. It's a MOA-style game with a volcano eruption climax.
  • Canvas is a delightful game. It’s accessible, a great gateway, and the art is stunning.
References (from this video)
No references stored for this video.
Video g72rzsklyI0 3 Minute Board Games Rules Teach at 6:38 sentiment: positive
video_pk 8312 · mention_pk 24461
3 Minute Board Games - On Mars video thumbnail
Click to watch at 6:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Recent popular worker placement game
Cons
none
Thematic elements
  • science_fiction
  • space_exploration
  • colonization
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video UDfT4UzFiiM Before You Play Discussion at 1:38 sentiment: positive
video_pk 7967 · mention_pk 23396
Before You Play - On Mars video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive sci-fi setting
  • substantial depth for a heavy euro
  • great for players who like crunch and planning
Cons
  • heavy rules and setup can be daunting
  • could be lengthy for casual players
Thematic elements
  • space exploration and survival
  • Mars colonization and settlement efforts
  • heavy resource management with narrative flavor
Comparison games
  • Kanban
  • Lisboa
Mechanics (from transcript analysis)
  • Resource Management — manage limited resources to sustain the colony
  • Strategic planning — long-term threat mitigation and objective completion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's kind of fun right
  • it's kind of structured
  • we're gonna be playing them in order of release so we're gonna be starting with video this first release and all the way up until on Mars
  • we'll probably do it again in the future with a whole new list of games
References (from this video)
No references stored for this video.
Video lxPSS3S77Io Board Game Coffee Unboxing at 0:04 sentiment: positive
video_pk 7032 · mention_pk 20843
Board Game Coffee - On Mars video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning artwork by Ian O'Toole with a cohesive red Mars aesthetic
  • High-quality component production (thick stock, chunky tiles, insert tray)
  • Clear color-coding and well-designed player boards
  • Thoughtful insert and organization that holds all bits neatly
  • Thematic integration and consistent visual language across all pieces
  • Supports a satisfying solo play option and two-to-four player play
Cons
  • Some symbols and rule interactions may require careful study for beginners
  • Early learning curve due to the density of components and many icons
  • The rule booklet, while concise, is information-dense for new players
Thematic elements
  • space exploration and settlement on Mars
  • Mars colonization and terraforming; a Martian colony focused on resource extraction and development
  • futuristic, procedural, with a focus on building and managing a Martian colony
Comparison games
  • Terraforming Mars
  • Escape Plan
Mechanics (from transcript analysis)
  • player_boards_and_tokens — individual boards and tokens for tracking resources and actions
  • resource_management — manage resources (energy, water, food, etc.) to support projects
  • scoring_projects — complete projects to earn points and progress towards goals
  • solo_mode — options to play solo or with multiple players; asymmetrical challenges
  • tile_placement — place planet tiles to establish resource generation and objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh baby I'm so excited for this game
  • I'm digging this box
  • this insert is amazing
  • the artwork is awesome
  • the rule book is nice and thin; it's a reference book
  • I can't wait to play this
  • these little astronauts are adorable
References (from this video)
No references stored for this video.
Video KuLkjIXXIxY BoardGameCo Top List at 6:57 sentiment: positive
video_pk 6826 · mention_pk 108757
BoardGameCo - On Mars video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promising for continued exploration and play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I gave it a 4.5 out of five. I think I would bump it to a five out of five.
  • Massive Darkness 2 is still here. I just think it's an excellent game system.
  • Cascadia Alpine Lakes was the second time I gave a five out of five to a Cascadia game.
References (from this video)
No references stored for this video.
Video eVK0kEyH79M 3 Minute Board Games Review at 0:03 sentiment: negative
video_pk 6547 · mention_pk 19394
3 Minute Board Games - On Mars video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Complex euro-style gameplay
  • Compelling Mars setting initially
  • Interesting core mechanics
  • Well-designed components
Cons
  • Theme not integrated with mechanics
  • Inconsistent worker placement rules
  • Arbitrary crystal resource system
  • Lacks environmental challenges (dust storms, etc.)
  • Mars feels absent from the game experience
  • Could be set anywhere - not thematically grounded
  • Multiple rule incongruities that break immersion
  • Communication restrictions not explained
  • Tile placement mechanics lack narrative justification
Thematic elements
  • Mars colonization
  • Space exploration
  • Scientific research
  • Resource management on alien planet
Comparison games
  • Terraforming Mars (dismissed as incomparable)
  • First Martians (favorably compared - Mars as character)
  • Martian's: A Story of Civilization (favorably compared - Mars integrated)
  • Gaia Project
  • Under All the Cities
  • Brass: Birmingham
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ZcZBLQLLnbk BoardGameCo Top List at 7:12 sentiment: positive
video_pk 5927 · mention_pk 103929
BoardGameCo - On Mars video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Familiar feel with enhancements over Sky Tier
Cons
  • Differences may divide fans of the original
Thematic elements
  • team-based tactical play
  • mobile/handheld strategy
Comparison games
none
Mechanics (from transcript analysis)
  • mobile adaptation — Evolution of Sky Tier with new elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number one is God of War.
  • Circle the Wagons will get tabled, the second edition of it, more content to mix it in.
  • Onward is the spiritual successor to Sky Tier.
  • Lands of Evershade was neck and neck with past tread and the more I played it, the more I’m excited.
  • The Dead Keep was excellent, though boss battles could use polishing.
References (from this video)
No references stored for this video.
Video IeljLh9Orxs Before You Play Top List at 22:00 sentiment: positive
video_pk 5991 · mention_pk 17769
Before You Play - On Mars video thumbnail
Click to watch at 22:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • grand, interconnected design that rewards forward planning
  • lives up to Vital Lacerda's signature style
  • great with experienced players
Cons
  • high learning curve
  • long playtime
Thematic elements
  • colony building and resource management
  • settlement of Mars and space infrastructure
  • heavy Euro with lifecycle mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric worker placement — diverse actions and pathways require forward planning
  • heavy planning with space between surface and station — go back and forth between space and surface to optimize flow
  • resource lifecycle / module planning — manage resources and build life support for a Mars base
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like a TV show, you're going from one episode to the next
  • this is my number one game of all time
  • it's a true point salad game
  • money equals points
  • the life cycle of everything
  • the auction phase and the multiplayer solitaire space
References (from this video)
No references stored for this video.
Video ris1o-jclbs Board Game Coffee Other at 35:33 sentiment: positive
video_pk 5868 · mention_pk 17385
Board Game Coffee - On Mars video thumbnail
Click to watch at 35:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight action economy
  • strong thematic feel
Cons
  • rules heavy for new players
Thematic elements
  • industrial efficiency and exploration
  • space colonization; strategic base-building
  • Array
Comparison games
  • Gaia Project
  • Lords of Waterdeep
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're collecting for Sick Kids
  • this is the second time we're giving away gifts
  • Merry Christmas guys
  • it's a big thank you to all of our donors
  • it's Game of Thrones I feel like such a tool
References (from this video)
No references stored for this video.
Video nj3F6vDo76c 3 Minute Board Games Discussion at 13:36 sentiment: negative
video_pk 5714 · mention_pk 16971
3 Minute Board Games - On Mars video thumbnail
Click to watch at 13:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • ambitious scope and interesting themes
Cons
  • not truly Marsy; inconsistent world-building; communication constraint feels forced
Thematic elements
  • colonial/resource extraction
  • Mars base, space mining
  • lunar narrative consistency
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this exorcism for those games banishing them from my presence so they can move on to a better and hopefully more peaceful existence
  • there's no point holding on to stacks and stacks of boxes of games you're just never gonna play again
  • normalizing in the hobby
  • not every game needs to cater to my very peculiar Wants and needs
  • cathartic process of moving games on from my collection
References (from this video)
No references stored for this video.
Video 3FjvjI5RAwA Board Game Spotlight Top List at 11:44 sentiment: positive
video_pk 5273 · mention_pk 15650
Board Game Spotlight - On Mars video thumbnail
Click to watch at 11:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, tightly integrated worker placement with space theme
  • Compelling timing and planning across locations
Cons
  • Rule complexity can require a learning curve
  • Can feel heavy for some players when played repeatedly
Thematic elements
  • Colonists managing limited resources across planet and orbit
  • Space exploration and colonization, engine-building in a hostile environment
  • puzzle-driven with strong tactical choices
Comparison games
  • Dune Imperium
  • Lords of Waterdeep
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • Deck Building — Cards drive actions, timing, and resource generation.
  • deck-building/hand-management — Cards drive actions, timing, and resource generation.
  • Resource Management — Balance scarce resources to advance objectives and build engines.
  • Worker Placement — Place workers to perform actions and gather resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • super fun, super cute
  • pure work replacement and that's almost it
  • the game is so good it reminded me how good this game is
  • it's just so small, perfect for family weight
References (from this video)
No references stored for this video.
Video KwM02RDzHXI Board Game Coffee Discussion at 7:25 sentiment: positive
video_pk 4624 · mention_pk 13552
Board Game Coffee - On Mars video thumbnail
Click to watch at 7:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
  • Well-written rulebook by Paul Grogan
  • Heavy but manageable
  • Excellent expansions
  • Mentally engaging
Cons
  • Very heavy - requires mental breaks between plays
  • Complex enough that players feel exhausted
Thematic elements
  • space exploration terraforming
  • Mars colony
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Resource Management — managing resources and traveling between locations
  • Worker Placement — chunky worker placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I got this for Christmas I have no idea how to play this
  • I remember liking it I I I don't remember not liking it
  • if you like dachshunds or if you like which is like the hot dog dogs
  • I liked the first two times I played I was like oh that's fun and then the more you play just kind of grates on you
  • Brittany said that if you ever play this with me again I will burn down this house
  • I will never get over it it's done
  • you could play it like one to 100 players
  • my brain is exhausted I feel like this is one of those games gets you the gears going your head
  • I have no idea what this game is but how cool is that art
  • this is just chess but it's like shot glasses
References (from this video)
No references stored for this video.
Video KwM02RDzHXI Board Game Coffee Discussion at 8:43 sentiment: positive
video_pk 4624 · mention_pk 109323
Board Game Coffee - On Mars video thumbnail
Click to watch at 8:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple expansion modules included
  • Adds replayability
Cons
none
Thematic elements
  • alien invasion
  • Mars colony
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric gameplay — one player controls an alien trying to sabotage the colony
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I got this for Christmas I have no idea how to play this
  • I remember liking it I I I don't remember not liking it
  • if you like dachshunds or if you like which is like the hot dog dogs
  • I liked the first two times I played I was like oh that's fun and then the more you play just kind of grates on you
  • Brittany said that if you ever play this with me again I will burn down this house
  • I will never get over it it's done
  • you could play it like one to 100 players
  • my brain is exhausted I feel like this is one of those games gets you the gears going your head
  • I have no idea what this game is but how cool is that art
  • this is just chess but it's like shot glasses
References (from this video)
No references stored for this video.
Video _wnuR1uRFy0 Board Game Coffee Review at 0:00 sentiment: positive
video_pk 4547 · mention_pk 13321
Board Game Coffee - On Mars video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, brain-melting complexity that feels elegant once learned
  • Excellent rulebook and iconography that serve as a translator for players
  • Rich theme with meaningful interdependence and shared tech
  • Multiple viable strategies and routes to victory
  • Satisfying component quality and table presence
Cons
  • Long play time (roughly 4–5 hours per session)
  • Steep learning curve and heavy rules
  • Can be exhausting and potentially punishing for casual players
Thematic elements
  • Interdependent colony-building and shared tech advancement
  • Mars colony, in orbit and on the planet's surface
  • Complex, mechanistic, and procedural storytelling through systems
Comparison games
none
Mechanics (from transcript analysis)
  • Collaboration and lending — Tech owners can lend benefits; borrowed tech grants free resources or upgrades.
  • Engine Building — Develop tech that is shared by all players and can be borrowed for benefits.
  • Expansion and module building — Build out shelters, rocket hangars, rovers, and other facilities to grow the colony.
  • Location-based actions (orbit and planet surface) — Actions available at two locations; travel via shuttle governs timing.
  • Main vs executive actions — Two-action turns with main actions on the board and executive actions off-board.
  • Personnel (scientists) recruitment and usage — Recruit scientists who can use facilities for free, possibly not your own.
  • Player Board | Main Board — Two-action turns with main actions on the board and executive actions off-board.
  • Resource Management — Players balance multiple resources to fuel actions, tech, and colony growth.
  • Technology development / engine-building — Develop tech that is shared by all players and can be borrowed for benefits.
  • Temporal planning / trip timing — Timing shuttle trips and actions to optimize sequences.
  • Worker Placement — Players assign workers to perform actions and gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On Mars isn't just a mess of mechanics, it's a finely crafted timepiece with little bits of wood and cardboard moving here and there independently but still dependent on each other to function as a whole.
  • There isn't just one road to victory, there's lots and different combinations of strategies that are just as viable as the next.
  • This isn't a light four-page read; this is 24 pages loaded with information.
  • I love all of it and I want more.
References (from this video)
No references stored for this video.
Video mwI8zKlc1JQ Board Game Hangover Review at 0:41 sentiment: positive
video_pk 3640 · mention_pk 10774
Board Game Hangover - On Mars video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex gameplay
  • Interesting action limitation mechanic
  • Interactive board elements
Cons
  • Feels somewhat familiar
  • Very complex rules
Thematic elements
  • Space exploration and colony building
  • Mars colony and space station
  • Euro game resource management
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players can move between planet and space station with limited actions
  • Resource Management — Collect and use resources to upgrade technologies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • House always wins
  • We're pretty much suckers for small, really fun games
References (from this video)
No references stored for this video.
Video ZAgYBsoN4V4 Board Game Coffee Review at 0:28 sentiment: positive
video_pk 3321 · mention_pk 9816
Board Game Coffee - On Mars video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds four distinct play modes/chapters that refresh the base game
  • maintains core rules, easing entry for existing On Mars players
  • asymmetric play between alien and human players heightens tension
  • each chapter introduces a clear objective and new components without overwhelming players
  • good replayability through varied twists and strategies
Cons
  • still requires the base game to play
  • rulebook can be lengthy due to multiple chapters and interactions
  • some chapters may feel similar or optional for short sessions
  • component management may increase setup/teach time
Thematic elements
  • asymmetric conflict between humans and aliens during planetary development
  • Mars colonization with competing human factions and an alien threat across multiple thematic chapters
  • chapter-based, asymmetric play with a mix of cooperative and competitive elements
Comparison games
  • On Mars
Mechanics (from transcript analysis)
  • asymmetric roles — alien player has a separate command board with unique actions; humans operate with standard components
  • chapter-based gameplay — the expansion is split into four chapters, each adding a twist and new rules to the base game
  • cooperative-leaning with competitive tension — humans cooperate to defend Mars while the alien player acts against them; tension arises from opposing goals
  • sabotage and disruption — aliens can perform actions to hamper human progress, including sabotaging builds and resources
  • Semi-Cooperative — humans cooperate to defend Mars while the alien player acts against them; tension arises from opposing goals
  • tech tree and upgrades — aliens develop their own tech tree to improve sabotage capabilities; humans gain countermeasures like sentry bots and shields
  • Tech Trees — aliens develop their own tech tree to improve sabotage capabilities; humans gain countermeasures like sentry bots and shields
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this expansion offers you not one not two but four new ways to play on mars
  • each chapter adds a new twist with its own set of rules
  • you'll never need all of them all at once
  • the rule book will let you know what you need and when
  • chapter four monolith ... solo with a configurable difficulty level
References (from this video)
No references stored for this video.
Video eAf9BpsDZBk Board Game Hangover Discussion at 3:59 sentiment: positive
video_pk 3198 · mention_pk 9412
Board Game Hangover - On Mars video thumbnail
Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic planning
  • varied play paths
Cons
  • steep setup and rules
  • heavy experience for new players
Thematic elements
  • economic and technological development in harsh environment
  • space colonization on Mars
  • science-fiction economic simulation
Comparison games
  • Terraforming Mars
  • Power Grid
  • Through the Ages
Mechanics (from transcript analysis)
  • Resource management / engine-building — Develop infrastructure while managing scarce resources.
  • Worker placement / action selection — Choose actions to advance projects and production.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gloomhaven well everybody knows that right
  • pandemic season one is a cooperative game
  • it's the crew
  • code names
  • magic maze
  • the correct answer is sheriff of Nottingham
  • subscribe like and comment on this video
  • time stories isn't it but time stories isn't as well so one point for you
  • you don't know board games
  • Terraforming Mars
References (from this video)
No references stored for this video.
Video wiszMRfZHzA Paula Deming Discussion at 0:00 sentiment: positive
video_pk 3079 · mention_pk 8979
Paula Deming - On Mars video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • space
  • science_fiction
  • colonization
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everybody game your abc's start with a and end with z
  • arkham horror that's a fright
  • b is for battle or there's monsters to fight
  • cosmic encounter that's right
  • fury of dracula he turns into mist she is gone
  • shown clever you'll feel so smart
  • hogwarts battle defend against the dark arts
  • jabberwocky you can't play it alone
  • in that runner they don't make it anymore
  • on mars get a galactic high score
  • paladins for the kingdom
  • quellenberg proportions the best
  • space space if you like your sci-fi
  • viticulture watch those wine grapes get smashed
  • welcome to build a neighborhood
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–100 of 108
Game Deep Dive