Skip to main content
Sleeping Gods box art

Sleeping Gods

Game ID: GID0290624
Game Info
Year
2021
Players
1-4
Age
13+
Playtime
1200 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

"Are the stars unfamiliar here?" she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. "This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home."

In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home.

Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way.

Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward.

Sleeping Gods is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home!

Welcome to a vast world. Your journey starts now.

—description from the publisher

Description

"Are the stars unfamiliar here?" she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. "This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home."

In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home.

Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way.

Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward.

Sleeping Gods is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home!

Welcome to a vast world. Your journey starts now.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 234
This page: 50
Sentiment: pos 47 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 151–200 of 234
Video ay1SMKSs1dk The Board Game Garden Haul at 20:22 sentiment: positive
video_pk 33592 · mention_pk 99904
The Board Game Garden - Sleeping Gods video thumbnail
Click to watch at 20:22 · YouTube ↗
Overall sentiment (raw)
extremely_positive
Pros
  • long-awaited by the creator; highly anticipated by the community; highly immersive
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I literally almost cried when I opened this package because there are some pretty amazing games in this package
  • thank you so much that is so generous and kind and not something I was expecting at all
  • wow I am so excited to finally have it
  • you are somebody's reason to smile
  • I'm shook
  • Sleeping Gods has been a game that I have wanted for a year
  • I am so excited to see if this maybe fixes the five player count Parks
  • this is one of many sets of characters from Dice Throne
  • I absolutely love cats, I play that solo all the time
References (from this video)
No references stored for this video.
Video ay1SMKSs1dk The Board Game Garden Haul at 21:09 sentiment: positive
video_pk 33592 · mention_pk 299150
The Board Game Garden - Sleeping Gods video thumbnail
Click to watch at 21:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds new locations and boards; expands replayability
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I literally almost cried when I opened this package because there are some pretty amazing games in this package
  • thank you so much that is so generous and kind and not something I was expecting at all
  • wow I am so excited to finally have it
  • you are somebody's reason to smile
  • I'm shook
  • Sleeping Gods has been a game that I have wanted for a year
  • I am so excited to see if this maybe fixes the five player count Parks
  • this is one of many sets of characters from Dice Throne
  • I absolutely love cats, I play that solo all the time
References (from this video)
No references stored for this video.
Video jex43GfybpM toally tabled Top 10 List at 15:03 sentiment: positive
video_pk 33024 · mention_pk 97956
toally tabled - Sleeping Gods video thumbnail
Click to watch at 15:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, immersive world and art by Ryan Laukat
  • Exploration and encounters provide a strong sense of discovery
  • Open-world freedom and player-driven growth make repeated play rewarding
Cons
  • Can be long and complex, requiring significant time investment
  • Open-ended nature may overwhelm players seeking a tight, compact experience
Thematic elements
  • adventure sandbox with story-driven encounters and growth
  • open-world nautical fantasy exploration with a diverse crew
  • story-rich, player-driven decision making with consequences
Comparison games
  • Ark Nova
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • character growth — characters gain items, upgrades, and skills that shape future play.
  • Combat System — a unique, puzzle-like combat system that integrates with the exploration.
  • Open world exploration — explore a large, interconnected world with encounters and quests.
  • story encounters — decisions and dice sometimes influence outcomes, creating cinematic moments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There’s an entire campaign built in here with I think eight different maps that are very different.
  • Cascadia is a very approachable, family-friendly tile-laying game that I really like.
  • This is a game that just keeps popping up on my list.
  • The Loop is one of my favorite cooperative games; it plays best solo and is incredibly underrated.
  • Final Girl is a solo-only game that nails the atmosphere and does so with cinematic storytelling.
References (from this video)
No references stored for this video.
Video IwuuICu5jAg kovray Discussion at 3:18 sentiment: positive
video_pk 32987 · mention_pk 97790
kovray - Sleeping Gods video thumbnail
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, immersive narrative
  • large, atmospheric world with meaningful choices
  • strong co-op teamwork and replayability
Cons
  • heavy to learn and lengthy play sessions
  • varied components can be overwhelming for new players
Thematic elements
  • adventure, exploration, fate
  • open-world nautical fantasy with a quest to return home
  • campaign-driven, story-heavy cooperative exploration
Comparison games
  • Galactic Cruise
Mechanics (from transcript analysis)
  • Campaign-based progression — the game unfolds over a series of scenarios with evolving challenges.
  • Cooperative Game — players work together to resolve actions and progress through a shared narrative.
  • cooperative play — players work together to resolve actions and progress through a shared narrative.
  • Modular Board — players explore a modular map and encounter story-driven events.
  • Open-world exploration — players explore a modular map and encounter story-driven events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods.
  • Not a game.
  • I believe he got nine out of 10.
  • Paladins.
References (from this video)
No references stored for this video.
Video 5S2uRQWxsnU Meeple Mountain Top 6 List at 3:57 sentiment: positive
video_pk 32582 · mention_pk 96436
Meeple Mountain - Sleeping Gods video thumbnail
Click to watch at 3:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive, story-driven experience
  • highly thematic and atmospheric
  • beautiful components and art
Cons
  • can be lengthy
  • rules heavy for some players
Thematic elements
  • story-driven, exploratory sandbox adventure
  • A steamship voyage in 1929 becomes lost in a strange world
  • branching, story-driven campaign
Comparison games
none
Mechanics (from transcript analysis)
  • adventure/treasure discovery — Hidden treasures and encounters drive progression
  • cooperative exploration — Crew explores a connected world with meaningful choices
  • Story-driven campaign — Player choices affect character arcs and the plot
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is a masterpiece in every way
  • it's an excellent game that has been given the rolls-royce treatment
  • great economic game with lots of crunchy decisions
  • the different objectives create great tension
  • the sun drop is great
  • the ship is fragile
References (from this video)
No references stored for this video.
Video PZF9UpeOAWE Board Game Garden Discussion at 37:48 sentiment: positive
video_pk 31301 · mention_pk 92230
Board Game Garden - Sleeping Gods video thumbnail
Click to watch at 37:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scale and art
Cons
  • very long plays
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • story-driven, open-world exploration — campaign-like narrative with exploration and combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's happening it is no longer going to be in my collection
  • Katan it is happening
  • I am going to call Katan
  • I need to pair down this collection
References (from this video)
No references stored for this video.
Video CZnmWL7EIWE No Pun Included Review at 1:16 sentiment: neutral
video_pk 30020 · mention_pk 88139
No Pun Included - Sleeping Gods video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Ambitious narrative scope (as inferred from discussion)
Cons
  • Not explicitly critiqued in transcript
Thematic elements
  • cooperative exploration campaign
  • Mythic maritime exploration world
  • campaign-driven narrative with branching outcomes
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to explore a map and complete quests.
  • cooperative play — Players work together to explore a map and complete quests.
  • Narrative Choice — Narrative unfolds based on exploration and choices.
  • Story-driven exploration — Narrative unfolds based on exploration and choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this table has now become my favorite piece of furniture that i've ever owned
  • an invaluable tool in reviewing board games
  • it's cozy and comfortable
References (from this video)
No references stored for this video.
Video SRFPVbHWSGU Totally Tabled Top 10 List at 10:50 sentiment: positive
video_pk 29485 · mention_pk 86618
Totally Tabled - Sleeping Gods video thumbnail
Click to watch at 10:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant art and tone; large, open world
Cons
  • Can be lengthy; complex management
Thematic elements
  • decision consequences, crew growth, open sandbox
  • unfamiliar open world with nautical exploration
  • story-driven with open-world exploration
Comparison games
none
Mechanics (from transcript analysis)
  • campaign/story choices — Decisions affect ongoing stories
  • crew development — Build crew skills and relationships
  • Narrative Choice — Decisions affect ongoing stories
  • Open-world exploration — Set sail and explore in any direction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This War of Mine is brutal and depressing and sometimes disturbing because the stories presented are based on real events from real wars.
  • Being themed around Lord of the Rings helps, of course. It's so easy to visualize all the locations and the characters as this alternative narrative plays out.
  • Card games rarely feel this thematic.
  • Lands of Gowser features many streamlined mechanisms for making the game simple to set up, to play, and to put away.
  • Sleeping Gods has everything that I want in an adventure game.
References (from this video)
No references stored for this video.
Video o9yGssl17Z8 Board With Steve Top 10 List at 2:39 sentiment: positive
video_pk 28463 · mention_pk 83551
Board With Steve - Sleeping Gods video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong storytelling with well-written stories and memorable characters.
  • Accessible two-hour solo experience with meaningful choices.
Cons
  • Not ideal for players seeking long, sprawling campaigns.
  • Some players may want more replayability beyond the shared adventures.
Thematic elements
  • Story-driven exploration with branching paths and individual character journeys.
  • Fantasy/supernatural island exploration with a choose-your-own-style adventure structure.
  • Choose-your-own style with modular adventure components and episodic storytelling.
Comparison games
none
Mechanics (from transcript analysis)
  • choose-your-own style branching paths — Player decisions steer narrative outcomes with varying consequences.
  • Narrative Choice — Player decisions steer narrative outcomes with varying consequences.
  • rest mechanics to avoid failure — Resting prevents incapacitation and shortens looming danger in combat encounters.
  • two-hour compact campaign — Shorter boxed campaign designed for accessible but meaningful play sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's basically Space Invaders, the board game.
  • Deduction and survival. The way that the deduction works in this game is fantastic.
  • The best thing easily about this game is the stories that it tells. It's really well written. I love all of the characters.
  • The explosive dice mechanic is just so sick.
  • Playing solo board games has completely changed the way that I look at board gaming.
References (from this video)
No references stored for this video.
Video kh2PPLT1XRs The Board Game Garden Playthrough at 4:30 sentiment: positive
video_pk 28409 · mention_pk 83372
The Board Game Garden - Sleeping Gods video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious, immersive storytelling experience
  • engaging world with a strong sense of discovery
  • great solo options within a campaign framework
Cons
  • rife with rules complexity and setup time
  • narrative weight may be daunting for new players
Thematic elements
  • cooperative exploration, survival, mythic questing
  • Open-world fantasy adventure with a heavy narrative thread
  • campaign-driven storytelling with branching quests and tomes
Comparison games
  • Parks Nightfall
  • Near and Far
Mechanics (from transcript analysis)
  • campaign-driven exploration — players explore a modular map and encounter quest prompts
  • cooperative play — players collaborate to overcome encounters and progress the story
  • resource and character progression — manage health, items, and character advancement across sessions
  • story/quest cards — tomes and encounters drive progression and event triggers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Parks is probably one of the most beautiful games that I have in my collection
  • it's very difficult
  • the Nightfall expansion is amazing
  • I love this game
  • I demand a recount
References (from this video)
No references stored for this video.
Video SfmJai0NZEA Totally Tabled Top List at 15:15 sentiment: positive
video_pk 28436 · mention_pk 83480
Totally Tabled - Sleeping Gods video thumbnail
Click to watch at 15:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exploration-driven adventure
Cons
  • Still awaiting playtime opportunities
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still absolutely love this design
  • the AI system is so smart
  • it's on the totally table Todo list
  • Frost Punk is incredible
  • I absolutely plan to get to the table this year
  • the slide puzzle mechanism I love
  • Weather Machine remains one of my favorites
  • Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
No references stored for this video.
Video tK9D31QByGQ Board Gaming Ramblings Live Q&a at 4:42 sentiment: positive
video_pk 28049 · mention_pk 82033
Board Gaming Ramblings - Sleeping Gods video thumbnail
Click to watch at 4:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive campaign
  • epic narrative
  • world-building
Cons
  • long playtime
  • complex rules for newcomers
Thematic elements
  • Campaign exploration and narrative-driven exploration
  • Adventure-driven world aboard a steampunk-inspired voyage across the seas
  • Campaign-based, open-world exploration with evolving story
Comparison games
  • Dragon Eclipse
  • Architects of the West Kingdom
Mechanics (from transcript analysis)
  • Campaign progression — Story-driven progression with branching outcomes
  • Cooperative Game — Players work together to explore and progress the campaign
  • cooperative play — Players work together to explore and progress the campaign
  • Track Advancement — Story-driven progression with branching outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're kind of just in a little dump and we're getting out of there
  • we are going to Gen Con that's like 90% sure
  • the board game bubble
  • I love paying my taxes
  • Architects is my favorite
  • The last campaign we finished was Sleeping Gods
  • we played Star Wars Destiny when that came out
References (from this video)
No references stored for this video.
Video 3ESDeMQgvlE The Board Game Garden Discussion at 4:47 sentiment: positive
video_pk 27839 · mention_pk 81282
The Board Game Garden - Sleeping Gods video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ambitious, rich narrative
  • Beautiful artwork and production
  • High replayability and content depth
Cons
  • Heavy rules burden for new players
  • Long play sessions can be demanding
Thematic elements
  • Exploration, narrative-driven adventure
  • Oceanic voyage in a mythic world
  • story-driven, open-world quest structure
Comparison games
  • Near and Far
  • Earth
  • Mysterium
Mechanics (from transcript analysis)
  • card-driven exploration — Event/quest cards guide exploration and encounters
  • Cooperative Game — Players work together to explore and resolve quests
  • cooperative play — Players work together to explore and resolve quests
  • Story-driven campaign — Modular quest cards drive the ongoing narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to Gen Con, it is happening
  • I'm going to Gen Con
  • I cried when it showed up at my house not gonna lie
  • I am so freaking excited you have no idea
  • I'm brand new to the Hobby
References (from this video)
No references stored for this video.
Video egR2E4rfqfw Board Game Hangover Unboxing at 8:51 sentiment: positive
video_pk 13326 · mention_pk 39092
Board Game Hangover - Sleeping Gods video thumbnail
Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful map and components
  • deep, satisfying exploration
Cons
  • story length can be long
  • setup time is non-trivial
Thematic elements
  • Narrative exploration with puzzle-like quests
  • Mythic voyage across a vast open world
  • Ambient, story-driven exploration
Comparison games
  • Ark Nova
  • Canvas
Mechanics (from transcript analysis)
  • cooperative play — players work together to complete quests
  • Story-driven exploration — players follow narrative threads with choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these shelves are too cool to suggest anything
  • i'm drooling and looking at games
  • i really like the looks of it
  • best looking arrangement shelf
  • i want this collection as well
References (from this video)
No references stored for this video.
Video G8wLvTvAXQA Peaky Boardgamer Rules Teach at 0:00 sentiment: positive
video_pk 13217 · mention_pk 38661
Peaky Boardgamer - Sleeping Gods video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich story-driven campaign with atlas-based exploration and branching passages
  • Deep crew management and ship combat mechanics that scale with player count
  • Engaging themes of myth, exploration, and survival with meaningful progression
  • Campaign save mechanism enables long, epic play sessions across days
Cons
  • Long play sessions and significant initial setup complexity
  • Steep learning curve for new players due to many interlocking rules
  • High potential time commitment for a single campaign (15–30 hours)
Thematic elements
  • Story-driven exploration, awakening ancient gods, survival, crew management, and mythic questing.
  • A perilous sea-world and wandering atlas-driven voyage aboard the Manticore The Manor, spanning a mythic archipelago as ships sail the Seas of the Wandering Sea trapped within the Deep Sleep of ancient gods.
  • Campaign-based, atlas-guided storytelling with branching passages and evolving storybooks.
Comparison games
none
Mechanics (from transcript analysis)
  • Atlas/Storybook Exploration — Players open pages in an atlas to reveal regions, quests, and story prompts, guiding the campaign through procedurally revealed content.
  • Challenge System — Challenges test one of five skills; crew contributions generate points, with outcomes affecting health, fatigue, and rewards.
  • Crew Management and Fatigue — Crew boards track health, fatigue, status effects, and unique abilities; players manage fatigue and health across crew and captain.
  • deck-based actions — A deck of ability and event cards drives actions; players draw, attach, and activate cards while keeping some information hidden.
  • Event and Quest Encounters — Event cards trigger challenges and outcomes; fate cards influence the narrative and combat consequences.
  • Progression and Campaign Log — Campaign progress is tracked in a journey log; outcomes influence future events and allow campaign persistence across sessions.
  • Resource and token economy — Coins, goods, materials, and various tokens (fatigue, status, combat, command) regulate actions, healing, and progression.
  • Ship Management and Combat — The Manticore ship board uses damage markers and ship-specific actions; combat uses combat tokens, synergy tokens, and weapon effects.
  • Travel, Port, and Healer Actions — Travel moves the ship across atlas regions; ports heal, remove fatigue/damage, and allow leveling up crew; healers restore health.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods is another story-driven game designed by Ryan Laukat
  • this is believed to be his Masterpiece
  • the game has a saving mechanism so you can store it and continue playing it another day
  • open the atlas of the game on page two
  • The campaign is now ready to start
References (from this video)
No references stored for this video.
Video ako3RrFqYP4 The Broken Meeple Discussion at 0:01 sentiment: neutral
video_pk 13073 · mention_pk 38232
The Broken Meeple - Sleeping Gods video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • adventure
  • narrative
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone who just kind of made it in time i'm not going to say it was a shall we say the easiest time to get here
  • come on seriously i need to get on with a stream in a minute
  • what is going on at fantasy fly at the moment they're just not bringing out any major good games
  • every time they try to do a spin-off game that isn't a card game they tend to fail
  • root's okay but i think the fact that you've got to have a balanced group of players who know what they're doing to play it i think it's just too much
  • i just i'm okay with rue but i would never seek it out
References (from this video)
No references stored for this video.
Video U98QQzXm-zg Board Game Hangover Playthrough at 12:01 sentiment: positive
video_pk 12967 · mention_pk 37935
Board Game Hangover - Sleeping Gods video thumbnail
Click to watch at 12:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative
  • somely immersive solo/campaign mode
Cons
  • heavy to learn for new players
  • long play sessions
Thematic elements
  • story-driven exploration and decision making
  • mythic adventure world
  • story-driven RPG-like
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • campaign / legacy-lite — story-led progression with ongoing campaigns and decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great simple trick taking game for kids where you don't see your own cards
  • the top rated two-player game for us on this channel
  • exit could be a good option as a co-op game
  • Skull here we go a super great little party game about bluffing
  • Sleeping Gods the other great great story game here is a area control game in ancient Egypt you're playing Gods Railroad
  • Leave a comment down below and I think if you would share this video with somebody who also would comment underneath
References (from this video)
No references stored for this video.
Video hiIpHLx-ANk Board Game Design Lab Discussion at 33:50 sentiment: positive
video_pk 12979 · mention_pk 37982
Board Game Design Lab - Sleeping Gods video thumbnail
Click to watch at 33:50 · YouTube ↗
Overall sentiment (raw)
mixed_to_positive
Pros
  • Strong open-world storytelling
  • Rich art and world-building
Cons
  • Can be lengthy and heavy for some players
Thematic elements
  • Narrative exploration with modular storytelling
  • Mythic open-world sailing adventure
  • Story-driven with sprawling arcs
Comparison games
  • Vantage
  • Gloomhaven
Mechanics (from transcript analysis)
  • Open-world exploration — Narrative arcs unfold through exploration and encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essentially 1,700 cards and 8 or and 400 of those cards are double-sided
  • you've turned Wingspan not into you built it into more than just a game
  • no zero days
  • the ending has to live up to the X number of hours that somebody just put into it
References (from this video)
No references stored for this video.
Video elHn0wsiYBg No Rolls Bard Top 20 List at 1:49 sentiment: positive
video_pk 12935 · mention_pk 37865
No Rolls Bard - Sleeping Gods video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic storytelling in a single package
  • High degree of player collaboration and world-building
Cons
  • Extremely large footprint and long play times
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative narrative exploration — players steer a crew through a vast atlas-style seas, taking quests and advancing a shared story
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a treasure trove of puzzling riches and i love it
  • this box is the campaign that takes the form of a delightful comic
  • a gorgeous game unlike any i've played this year or most other years
  • it's an app-driven competitive storytelling game which just boggles my mind a little
  • it's all about family
References (from this video)
No references stored for this video.
Video SSoL0c_K4jc Board Game Hangover Top List at 9:29 sentiment: positive
video_pk 12842 · mention_pk 37507
Board Game Hangover - Sleeping Gods video thumbnail
Click to watch at 9:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scale
  • family-friendly storytelling within a mature theme
Cons
  • complex rules, long playtime
Thematic elements
  • adventure, exploration, discovery
  • epic voyage through a mythic world with a map and story book
  • cooperative storytelling with branching paths
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — players work together to progress the overarching narrative
  • resource and crew management — acquire resources and meet people to advance the story
  • storybook map exploration — travel to different places, read stories, make choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's epic there's a lot of cards the island can get really big
  • the crew is the tiny thing I talked about cuz it's not epic it's not like big but it is crew is a simple trick-taking game
  • Welcome To The Moon is flip and write game basically
  • this is my number one but I completely get why it's number five
  • it's a cooperative game where all of you jump into a fight and try to defeat the big baddy
  • the story part where you just meet different people make choices that really matter and make you go into completely different directions
  • Sleeping Gods is definitely the definition of an epic campaign game
References (from this video)
No references stored for this video.
Video FIel-oDyRT4 Sir Thecos Playthrough at 0:39 sentiment: positive
video_pk 12538 · mention_pk 36570
Sir Thecos - Sleeping Gods video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich narrative and campaign feel with high thematic coherence
  • Engaging exploration and quest design
  • Strong art and world-building
  • Multiple endings via totems and quest choices
Cons
  • Complex rule set and lengthy play sessions
  • Endgame can be punishing without careful planning
  • Expansions can be essential to experience full content
Thematic elements
  • Exploration, questing, survival, and storytelling through a modular, campaign-like structure.
  • A mythic, nautical world where crews voyage to locate the sleeping gods and survive a vast open world.
  • Story-driven, open-ended with branching quests, totems, and end-state variations.
Comparison games
  • Sleeping Gods: Distant Skies
Mechanics (from transcript analysis)
  • Adventure/Event deck — Randomized events drive encounters and decisions that push the narrative forward.
  • Card-driven actions with upgrades — Skill and upgrade cards influence combat, exploration, and interactions, enabling party customization.
  • Cooperative combat with resources — Turns involve allocating limited actions and resources to defeat foes with potentially devastating attacks.
  • Crew/character management — Players manage health, fatigue, morale, and equipment for a crew across multiple locations.
  • Events — Randomized events drive encounters and decisions that push the narrative forward.
  • Narrative Choice — Players explore a vast world through quest cards, event cards, and totems that shape endings.
  • Narrative-driven exploration — Players explore a vast world through quest cards, event cards, and totems that shape endings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a good game
  • man this is such a good game I already said it my last video
  • Sleeping Gods distant Skies I really hope that this one is really good
  • this game is really good, I couldn't wait to see how it ends
References (from this video)
No references stored for this video.
Video 4njke9jUFMg Quackalope Top List at 17:58 sentiment: positive
video_pk 12357 · mention_pk 36046
Quackalope - Sleeping Gods video thumbnail
Click to watch at 17:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful storytelling and evocative art
  • Engaging campaign structure
Cons
  • Rule complexity and setup can be lengthy
  • Some players may want more direct combat than story moments
Thematic elements
  • Storytelling, narrative exploration with resource management
  • Story-driven, open-world voyage across a fantasy sea
  • Storybook-driven campaign style
Comparison games
none
Mechanics (from transcript analysis)
  • exploration / engine-building — Exploration with a developing engine to support missions.
  • quest/storybook mechanics — Narrative scenarios that guide player choices.
  • story-driven campaigns — A narrative campaign where decisions shape the voyage and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • none of these games are bad games
  • this is an absolutely fantastic game
  • this is a polyomino game
  • cockroach poker is the best party game I have played
  • this entire list is a bluff
  • it's the best game that awakened realms has produced with the exception of iss Vanguard
References (from this video)
No references stored for this video.
Video rdc4-jgHCz0 Board Game Hangover Discussion at 1:35 sentiment: positive
video_pk 12141 · mention_pk 35520
Board Game Hangover - Sleeping Gods video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • substantial content
  • high replayability
  • worth the investment
  • recently reviewed
Cons
none
Thematic elements
  • adventure
  • exploration
  • campaign
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's simple but brings so much emotions
  • really really underrated game really love it
  • i went all in on that kickstarter this is going to be the ultimate batman game in which it wasn't
  • picking up phone checking stuff on phones your turn
  • you didn't listen and another you explain all the rules
  • if you don't like the game push through the end and never play it again but don't start saying that you hate the game
  • just because we can reach bigger audience
  • and we're friends so you can definitely be just don't talk about it
  • i throw out the rules i don't like and put in rules i like and then i hope the game sells
  • all euro games are the same
  • they just feel so very similar
  • they kind of kind of mush into one this big euro game mask
  • sandwiches don't come free you know we need money to make sandwiches
References (from this video)
No references stored for this video.
Video pNJvht16LMY Foster the Meeple Top List at 13:50 sentiment: positive
video_pk 12183 · mention_pk 35602
Foster the Meeple - Sleeping Gods video thumbnail
Click to watch at 13:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive storytelling
  • world-building feel
Cons
none
Thematic elements
  • campaign, exploration, storytelling
  • open-world fantasy adventure
  • narrative-driven
Comparison games
  • Gloomhaven
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Campaign — episodic adventures with evolving story choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tile placement is definitely one of my favorite game mechanics
  • i love push your luck games
  • racing games are the closest board game you can get to a party game that's not a party game
  • take that
  • mean games are fun and in all transparency there are times where we are very angry at each other but usually afterwards we'll have a laugh about it
References (from this video)
No references stored for this video.
Video B6osTWjeehs Sir Thecos Other at 0:19 sentiment: positive
video_pk 11957 · mention_pk 35080
Sir Thecos - Sleeping Gods video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive world and storytelling
  • Strong art and table presence
Cons
  • Can be lengthy and rules-intensive
Thematic elements
  • Exploration, freedom, and narrative discovery
  • Mythic voyage in a magical open-world world
  • Campaign-driven with large open-world storytelling
Comparison games
  • Near and Far
Mechanics (from transcript analysis)
  • cooperative exploration — Players explore and solve mysteries together
  • storybook campaign — Narrative-driven adventure with branching outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Emerald Edition this is a must have for Ryan Laukat fans"
  • "promo cards for some of Ryan's most popular games"
  • "check out my channel to see me play some of Ryan's games"
References (from this video)
No references stored for this video.
Video r3LTAQSFa6I Meet Me at the Table Playthrough at 0:00 sentiment: positive
video_pk 11819 · mention_pk 34623
Meet Me at the Table - Sleeping Gods video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, immersive narrative with a strong sense of world-building and lore
  • Cooperative play that rewards planning, teamwork, and on-the-fly improvisation
  • Engaging combat system that emphasizes synergy and tactical decisions
  • Stylized artwork and theming, with memorable locations and creatures (e.g., the Beast)
Cons
  • Rule complexity can be daunting, especially for new players or during live streams
  • Long play sessions; the campaign arc and quest management can be effort-intensive
  • Resource bookkeeping and tracking require organization to avoid detours or confusion
Thematic elements
  • Exploration, alliance-building, survival, and lore-driven questing in a connected world
  • A sprawling, open-world fantasy-at-sea adventure where a crew seeks to thwart a tyrant king across mythic islands
  • Story-driven campaign with branching quest cards, lore entries, and character arcs
Comparison games
  • Nova Atrium
  • Dante Infernal
Mechanics (from transcript analysis)
  • Cooperative combat — Team-based combat using combat cards, dice, power tokens, and synergy mechanics to defeat enemies
  • exploration — Open-world map exploration via quest and location cards; dynamic encounter generation drives discovery
  • Resource Management — Management of fatigue, moxy, berries, meat, eggs, leaves, etc., coupled with trade and conversion options
  • Story-driven campaign — Adventure/Quest cards propel the campaign forward with persistent upgrades and totem-based enhancements
  • Totems and Upgrades — Totem cards and upgrade paths modify combat and exploration, adding strategic choice and variability
  • Vehicle movement — Plane/fuel mechanics allow strategic travel between regions; refueling and repairs are part of logistics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • greetings and welcome to meet me at the table
  • the Beast has been here since before K Trusum was born
  • Victory or Valhalla
  • I love how the totems are in this one I like it a lot better this way
  • you win the game
  • the creature has a neck and a face of a snake
  • Victory or Valhalla that's right Chris here we go
  • the totems are in this one, I like it a lot better this way
References (from this video)
No references stored for this video.
Video huH04WZf4Bs Peaky Boardgamer Review at 0:00 sentiment: positive
video_pk 11668 · mention_pk 34252
Peaky Boardgamer - Sleeping Gods video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich storytelling with campaign variety delivered through the atlas-book system
  • Engaging cooperative play that blends crew and ship management
  • Immersive theme and strong artistic presentation
  • Clear sense of progression as you gain experience and new abilities
Cons
  • Heavy rules and a steep learning curve
  • Long play sessions and high time commitment per campaign
  • Memory-intensive components can require careful organization
Thematic elements
  • Adventure, exploration, myth, destiny vs. agency, and storytelling as a core mechanism.
  • A vast, fantastical nautical world explored aboard the ship Manticore across seas and floating islands, seeking magical totems to awaken ancient gods.
  • Open-ended, atlas-book driven storytelling with branching narratives and campaign-driven progression.
Comparison games
none
Mechanics (from transcript analysis)
  • atlas-book based exploration — Campaigns unfold via pages in an atlas book, revealing new stories in each campaign.
  • Campaign — Campaigns unfold via pages in an atlas book, revealing new stories in each campaign.
  • campaign progression and exploration — Each campaign presents new locations, challenges, and narrative threads to pursue.
  • Character progression and equipment — Gaining experience and equipping crew with weapons and abilities to tackle threats.
  • combat with monsters and enemies — Engagements against various foes, integrating story and tactical decisions.
  • cooperative crew management — Players manage crew health, morale, and ship status across campaigns.
  • decision-driven narrative — Player choices influence outcomes and the path of the campaign.
  • Narrative Choice — Player choices influence outcomes and the path of the campaign.
  • resource and ship management — Managing supplies, ship integrity, and crew wellbeing as part of play.
  • Resource Management — Managing supplies, ship integrity, and crew wellbeing as part of play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Captain Sophie Odessa and her crew
  • the Seas of the wandering sea
  • pages of an atlas book unveiling a new story in every single campaign
  • gaining experience equip their crew with new weapons and abilities
  • participate in combat against various monsters and enemies
  • these and a lot more in this great storytelling game sleeping gods
References (from this video)
No references stored for this video.
Video PUrBVDy_LnY Board Game Hangover Top List at 1:37 sentiment: positive
video_pk 11725 · mention_pk 34372
Board Game Hangover - Sleeping Gods video thumbnail
Click to watch at 1:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive story and art
  • solo play is deeply engaging
  • scales well as a long campaign
Cons
  • steep learning curve
  • long play sessions can be demanding
Thematic elements
  • adventure and exploration
  • mythic nautical fantasy world
  • campaign/story-driven
Comparison games
  • Gloomhaven
  • The King is Dead (thematic comparison)
Mechanics (from transcript analysis)
  • choose-your-path/story — Encounters and decisions shape the journey through a logbook-like system
  • cooperative exploration — Explore a map, gather resources, and encounter monsters
  • deck-building — Build and refine a personal deck to attempt objectives
  • Resource Management — Balance resources to progress and survive
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods is a story game where there are tons of choices you just get stranded with your ship and a logbook.
  • Arc Nova is on the heavy side, super heavy side where you build a zoo.
  • You always can draw as many cards you want from your deck until you either burn or you stop.
  • it's the party hit for this year for sure.
  • Wavelength is the party hit for this year as well.
  • The Crew Deep Sea Edition is the most played game this year because it's much easier to play.
References (from this video)
No references stored for this video.
Video 4T4IQtuQRLQ The Broken Meeple Top List at 11:21 sentiment: positive
video_pk 11338 · mention_pk 33346
The Broken Meeple - Sleeping Gods video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ultimate sandbox adventure game with total freedom
  • Massive content - Gloomhaven-level of content
  • Flexible DM-like gameplay
  • Excellent writing and story
  • Great character abilities and item system
  • Gorgeous artwork
  • Works well solo
  • Player-driven experience
  • Great replayability
Cons
  • Takes 15-20 hours to complete
  • Hard to get to the table due to length
  • Campaign games require sustained commitment
Thematic elements
  • Adventure sandbox exploration in a mystical place
  • Mystical world with multiple locations and environments
  • Flexible adventure with DM-like guidance
Comparison games
  • Near and Far
  • Gloomhaven
Mechanics (from transcript analysis)
  • Branching story — Different paths lead to completely different locations and plot threads
  • Character control — Controlling nine different characters with various abilities and tokens
  • Combat — Fill out specific parts on enemy cards to stop their counter attacks
  • sandbox exploration — Complete freedom to choose direction and path through the map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • definitely kicks like Calico to the curb
  • this is definitely the gateway seven wonders game, seven wonders is not a gateway game
  • it's an opportunity game that's what I like
  • it's interactive one of the more interactive euros out there
  • no one is talking about this
  • wow does it burn your brain
  • the uniqueness factor at this game really works
  • it's like the most flexible DM in the world
  • every decision I make feels meaningful
  • Ark Nova easily easily my number one of the year
  • I fell in love with it like halfway through the game
  • it's so good
  • cannot wait to have this in my collection
  • hallmark of a great game where you play it and you'll want to play it again as soon as possible
References (from this video)
No references stored for this video.
Video kDRq1MGNwYY Getting Games Discussion at 25:45 sentiment: positive
video_pk 11290 · mention_pk 33189
Getting Games - Sleeping Gods video thumbnail
Click to watch at 25:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive narrative
  • high production values
Cons
  • very heavy and long
Thematic elements
  • adventure and exploration
  • narrative-driven, open-world exploration with campaign feel
Comparison games
none
Mechanics (from transcript analysis)
  • campaign narrative — long-form choose-your-path storytelling with game progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If this was just a job if i was just doing this for money well first of all the channel would be a lot different
  • it's been a real problem you know i mentioned that these playing with friends videos have been taking a lot longer to make
  • these update vlogs are about me being transparent about stuff
  • two cameras that work
  • i'm tinkering around hitting a bunch of things with a hammer to see if things get better
References (from this video)
No references stored for this video.
Video rlfI3Q_4WIA Foster the Meeple Discussion at 4:35 sentiment: positive
video_pk 11094 · mention_pk 32631
Foster the Meeple - Sleeping Gods video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Perfect fit for Moana's voyaging and discovery spirit
  • Rich thematic immersion
Cons
  • Can be lengthy and complex for new players
Thematic elements
  • voyaging, discovery, mythic gods
  • Oceanic voyage across a mythic world
  • narrative-driven, open-world exploration
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative storytelling / exploration — Players jointly explore a vast world, uncovering lore and steering a ship
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Belle loves books. It's what made her so weird according to the people in her community.
  • It's basically her dream.
  • I'm in Disney World right now, so I'm having a great time.
References (from this video)
No references stored for this video.
Video o8jW4UWSlP8 Our Family Plays Games Discussion at 7:53 sentiment: positive
video_pk 10590 · mention_pk 31202
Our Family Plays Games - Sleeping Gods video thumbnail
Click to watch at 7:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich world building and cooperative feel
  • Memorable story moments
  • Long, immersive campaign experience
Cons
  • Lengthy sessions and setup
  • Requires group commitment
Thematic elements
  • cooperative exploration and story-driven adventure
  • mythic voyage across seas in a rich, expansive world
  • campaign-style arcs with evolving choices
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • cooperative play — Players work together to explore, encounter events, and progress story
  • Exploration and progression — Map exploration and narrative progression drive the game forward
  • Puzzle/decision-based outcomes — Narrative choices function like puzzles with consequences
  • Story-driven arcs — Decisions shape future encounters and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the above and below series you know that's really story driven because you depend on the story to tell you what your next actions are going to be
  • I like the way it's tied to a story and the characters
  • Ticket to Ride it's a old game
  • Lords of Water Deep yeah that is true we love Lords of Water Deep
  • Five Tribes yes those are two
  • Settlers of Katon so those are my three
References (from this video)
No references stored for this video.
Video Ll_ljl7aWSk Going Analog Other at 11:21 sentiment: positive
video_pk 10639 · mention_pk 31398
Going Analog - Sleeping Gods video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive world with rich art
  • strong narrative potential and replayability
Cons
  • rule complexity can be daunting
  • long playtime for a full session
Thematic elements
  • exploration, voyage, and narrative discovery
  • Mythic sea-faring adventure across a vast open map
  • branching, story-driven
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative narrative arc — Players advance a shared story through quest cards and decisions.
  • exploration / map discovery — Open-world exploration on a modular or shared map.
  • resource / character management — Manage crew, ships, and gear to progress quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the seminal 2008 cooperative game by matt licock
  • Flatline a real-time cooperative game by kane klenko features players racing to treat crew members on a spaceship
  • in the classic dexterity game operation
  • you roll dice to attack, heal, gain energy and score points with the special power card
  • this is a very beautiful game
  • it's absolutely not this game you're just like making little buildings and it's so cute
  • you lent my game out to my friend Hannah
References (from this video)
No references stored for this video.
Video My18DPlP8Gw The Broken Meeple Top List at 22:06 sentiment: positive
video_pk 10198 · mention_pk 30059
The Broken Meeple - Sleeping Gods video thumbnail
Click to watch at 22:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Campaign format hard to complete
  • Requires ongoing group commitment
Thematic elements
  • Story-driven exploration
  • Adventure campaign
Comparison games
none
Mechanics (from transcript analysis)
  • campaign system — Extended campaign gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like falling off it's just literally there are 100 better games in it
  • Small Islands uh this is the one that i've been saying is a replacement for carcassonne
  • way too complicated for its own good
  • it is one of the most beautiful games in existence
  • i still think five tribes is better than yamatai
  • nations is still my preference to fruity ages in terms of playing a physical game
  • really good negotiation game
  • great teamwork cooperative very cool
  • this is a really good solo
  • the deductions are really hard it's a really tough one to do
  • it's oh it's a mind bender gorgeous looking
  • reef is still a really cool game
  • azul is only that good at two player
  • near and far still really good
  • there's no reason to play that one if you have near and far
References (from this video)
No references stored for this video.
Video tLnnELnfliA The Cardboard Herald Top List at 23:41 sentiment: positive
video_pk 9971 · mention_pk 29372
The Cardboard Herald - Sleeping Gods video thumbnail
Click to watch at 23:41 · YouTube ↗
Overall sentiment (raw)
neutral to positive
Pros
  • the insert helps manage the complexity of a story-heavy game setup
Cons
  • the discussion notes it has setup-related friction compared to legacy games
Thematic elements
  • story-led, exploration-focused
  • narrative-driven exploration and island adventures
  • story-driven with modular narrative
Comparison games
  • Pandemic Legacy
  • Gloomhaven
Mechanics (from transcript analysis)
  • story-driven exploration and puzzle-like setup — preparation and organization challenges impact pacing and immersion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything to me has sort of built around and built off of wasteland express
  • this tub which is color coded to the player pieces
  • the insert has transformed what is the absolute worst aspect of this game and made it this beautiful premium
  • sleeving is a hobbyist mentality
  • open like a feast as soon as you open the box
  • the central basin allows you to get everything successfully into the box and the lid closes
  • box mapping removes all inserts
References (from this video)
No references stored for this video.
Video 3FBkXtOBRvQ Foster the Meeple Top List at 35:42 sentiment: positive
video_pk 9797 · mention_pk 28893
Foster the Meeple - Sleeping Gods video thumbnail
Click to watch at 35:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • vast scope and sense of discovery
  • autonomy in adventure
Cons
  • crushing complexity for new players
  • lengthy sessions
Thematic elements
  • sandbox exploration with totems and wakes
  • open-world, mythic exploration in a mysterious world
  • sprawling, emergent storytelling
Comparison games
  • Mansions of Madness
  • Ghost Stories
Mechanics (from transcript analysis)
  • sandbox exploration — players choose their own paths and goals
  • story-told through totems and clues — discoveries drive the narrative forward
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • easy one for me
  • locking it in
  • we're not big fans of the crew
  • it's not close
  • open-world sandboxy exploration
References (from this video)
No references stored for this video.
Video 5DA6NDXFEZw Foster the Meeple Discussion at 7:40 sentiment: positive
video_pk 9544 · mention_pk 28239
Foster the Meeple - Sleeping Gods video thumbnail
Click to watch at 7:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich worldbuilding
  • Strong cooperative play
Cons
  • Large setup and rules overhead
Thematic elements
  • cooperative storytelling, global exploration
  • archipelago voyage with open-ended exploration
  • campaign-driven, branching adventures
Comparison games
  • Mansions of Madness
  • The Loop
Mechanics (from transcript analysis)
  • campaign/storybook progression — players advance through large-scale adventures using pages and maps
  • dice-augmented combat and resource management — combat and encounters resolved via dice with evolving needs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i want a muppets exit game
  • i would love to see that
  • stranger things is super hot right now
  • i think you could do this as a sleeping gods type environment
  • it's been done by an author who already has multiple board games for his books
  • please somebody do it
References (from this video)
No references stored for this video.
Video iwnkBwROwxI Sir Thecos Playthrough at 0:30 sentiment: positive
video_pk 9349 · mention_pk 27555
Sir Thecos - Sleeping Gods video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich open-world exploration with a strong, story-driven structure
  • inventive combat puzzles and token management feel flavorful and tactile
  • solo play design is robust, using all crew members without needing others
  • high production value and detailed components that enhance immersion
Cons
  • steep learning curve and significant setup time
  • inventory and card management can be overwhelming at the start
  • endgame requires many totems for escape, which can be unforgiving
Thematic elements
  • awakening sleeping gods through totems, quests, and exploration
  • Wandering Sea archipelago; open-world exploration and voyage aboard the Manacore
  • story-driven campaign with modular chapters and in-game storytelling
Comparison games
  • Sleeping Gods: Distant Skies (expansion)
  • Sleeping Gods: Tides of Ruin (expansion)
Mechanics (from transcript analysis)
  • crew and ship management — A shared ship board with crew members, fatigue, morale, health, and abilities that drive decisions.
  • Event and quest decks — Event cards drive challenges; Quest cards provide objectives, rewards, and lore hooks.
  • Open-world exploration — A large map of islands and seas where players pursue quests, find totems, and uncover story beats.
  • Resource economy and trading — Resources like grain, meat, wood, gold, and coins are earned, traded, spent to heal, repair, or upgrade.
  • Resource Management — Resources like grain, meat, wood, gold, and coins are earned, traded, spent to heal, repair, or upgrade.
  • Skill checks and synthesis — Character abilities and skills (perception, cunning, strength, Savvy) drive checks and influence outcomes.
  • Totems and artifacts as progression — Totems unlock narrative pathways and endgame options; artifacts grant powerful ongoing bonuses.
  • Turn-based combat with tokens — Combat uses Combat Action tokens, weapon stats, splash damage, and synergy tokens to resolve battles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the open-world exploration system is amazing
  • this combat system is really great because you have this little puzzle aspect
  • i just love this system
  • the game looks stunning and the components are gorgeous
  • open-world exploration and campaign weave together so well
References (from this video)
No references stored for this video.
Video SWywgQS_5UM Board Game Hangover Top 10 List at 12:24 sentiment: positive
video_pk 9233 · mention_pk 27225
Board Game Hangover - Sleeping Gods video thumbnail
Click to watch at 12:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Better version of Seventh Continent
  • Open world feeling
  • Easy to get into
  • Not too much management
  • Mechanisms complement the game
  • High replayability
  • Different starting conditions each campaign
  • Favorite story exploration game
Cons
none
Thematic elements
  • Adventure and exploration
  • Sea exploration
  • Story-driven exploration
Comparison games
  • Seventh Continent
Mechanics (from transcript analysis)
  • Cooperative — Play as ship's crew
  • Cooperative Game — Play as ship's crew
  • exploration — Explore islands looking for sleeping gods
  • replayability — Different starting conditions on replays
  • Story-Driven — Huge exploration game with narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if ever somebody says that he has the top 10 games of all time never trust them it's in their opinion
  • if i could give a game 11 out of 10 clank legacy would be it
  • this is the reason why i fell in love with board games in general
  • it's my favorite solo game for sure the more i play it the more i want to play it
  • to be honest right now probably next year it will be different maybe tomorrow it will be different
  • the unknowing like what's gonna happen what's his agenda it's just an amazing experience
  • if you like deck building then i think you definitely like clank legacy like a lot
References (from this video)
No references stored for this video.
Video K7GhXiN9sis Our Family Plays Games Discussion at 31:30 sentiment: positive
video_pk 9125 · mention_pk 26902
Our Family Plays Games - Sleeping Gods video thumbnail
Click to watch at 31:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich storytelling potential
  • immersive world-building
Cons
  • rules-light may frustrate gamers seeking deterministic outcomes
Thematic elements
  • narrative-driven exploration with prompts
  • Mythic exploration and storytelling
  • storytelling RPG-like with engine-building
Comparison games
  • Gloomhaven
  • D&D-style RPGs
Mechanics (from transcript analysis)
  • Storytelling — Textual prompts and illustrations guide narrative outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "top 23 board game terms that we mentioned quite a bit"
  • "we want to ramp up quicker"
  • "we're going to pick out the top 20 is where we started but then we said well it's 2023 so we're going to give you the top 23 board game terms"
References (from this video)
No references stored for this video.
Video hfP2PJYR3r0 The Broken Meeple Top List at 1:22:29 sentiment: positive
video_pk 9127 · mention_pk 26917
The Broken Meeple - Sleeping Gods video thumbnail
Click to watch at 1:22:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong ambient storytelling and atmosphere
  • multitude of ways to approach each arc
  • beautiful art and production
Cons
  • some players find the reading load heavy
  • campaign can be lengthy and demanding to finish
Thematic elements
  • adventure, exploration, destiny, and totems
  • an open-world, map-based voyage on the Manticore ship and beyond
  • open-ended with a central quest (totems) and evolving world
Comparison games
  • Oath: Chronicles of Empire and Exile
  • Near and Far
  • Sleeping Gods (standalone as a comparison baseline)
Mechanics (from transcript analysis)
  • campaign-length and choice-driven endings — three-act structure with multiple endings and epilogues.
  • deck-growth and character progression — your deck expands with new abilities, crew, and gear.
  • Open-world exploration — players explore a large map and uncover side-quests and story beats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • easy to set up and it's short
  • the new modules that you get in this really cool they change up the game for the better
  • this is the open-ended thing open-ended so the story you tell in between you kind of make up as you go along
  • the campaign system is tiny all you're going to be doing is adding a card
  • it's a one-and-done game so you open this one up you throw it away
  • the dream world or real world
  • the story deck add new cards to the deck and narrative arcs on the board
References (from this video)
No references stored for this video.
Video TcTBLE121j0 Foster the Meeple Top List at 10:04 sentiment: positive
video_pk 8357 · mention_pk 24626
Foster the Meeple - Sleeping Gods video thumbnail
Click to watch at 10:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive world to explore
  • Excellent world building
  • Red Raven Games quality
  • Lots of hidden content
  • Memorable moments
Cons
  • Heavy resource management
  • Requires house rules for second playthrough
Thematic elements
  • Adventure and discovery
  • Vast exploration world
  • Red Raven Games world
Comparison games
  • Near and Far
Mechanics (from transcript analysis)
  • exploration — Discover new locations on the world map
  • Keyword linking — Link keywords to unlock content
  • Resource Management — Manage supplies and resources
  • scenario-based — Each location has content to discover
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are doing our top 10 co-op games
  • I love this game I've always loved this game and I feel like I always will love this game
  • it's as close to a video game I've ever felt in playing in a board game
  • sleeping Gods is absolutely one of the most awesome worlds I've ever experienced in a board game
  • I feel like they've encaptured the video game in a board game very very well
References (from this video)
No references stored for this video.
Video xSxB0098P1Q The Broken Meeple Discussion at 1:44 sentiment: mixed
video_pk 8266 · mention_pk 24211
The Broken Meeple - Sleeping Gods video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Stunning production quality and art
  • Strong narrative design with a huge loot of replayability
  • Deep combat puzzle and clever use of synergy tokens
  • High versatility for solo play and varied group sizes
  • Accessible quick-start guide that gets you into the campaign
Cons
  • Rulebook ambiguities and learning curve; not all rules are explicit
  • Brutal difficulty curve in normal mode; risk of player frustration
  • Progression can feel slow and resource-heavy in early campaigns
  • Kickstarter/production approach can feel opaque or delayed to some players
Thematic elements
  • Adventure, exploration, narrative-driven campaign with emergent storytelling
  • Archipelago exploration across a sailing world as you awaken sleeping gods
  • Story-driven, episodic quests tied together by a book of scripts and an atlas/map exploration
Comparison games
  • Above and Below
  • Near and Far
  • Kingsburg
  • Eclipse
  • Twilight Imperium
  • Stellaris: Infinite Legacy
Mechanics (from transcript analysis)
  • Campaign book of scripts — Players follow modular narrative scripts that drive story events and objectives across islands.
  • Combat grid with body parts and synergy — Combat uses a grid divided into body parts; weapons and synergy tokens drive coordinated attacks.
  • Cooperative Game — Designed for 1–9 players with cooperative play; emphasizes puzzle-like decision-making and planning.
  • Cooperative/solo play with open-ended goals — Designed for 1–9 players with cooperative play; emphasizes puzzle-like decision-making and planning.
  • Fate/deck-driven randomness — Draw fate cards to simulate luck/skill during actions and encounters; deck reshuffles alter available options.
  • Map atlas exploration — A spiral-bound atlas and map sheets guide exploration, locations, and keyword-based quests.
  • Nine-character crew with abilities — Each crew member has abilities; players activate them with tokens and may equip cards to boost actions.
  • Resource Management — Players manage fatigue, money, food/recipes, and items to keep characters functioning between events.
  • Resource management and fatigue — Players manage fatigue, money, food/recipes, and items to keep characters functioning between events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods is essentially a story narrative campaign.
  • it’s open-ended like you wouldn’t believe.
  • the rule book was not perfect.
  • replay value off the charts.
  • it’s brutally hard on normal mode.
  • start the game with 20 xp 20 starting coins.
  • easy mode is there and I’m going to play every single campaign on easy mode from now on.
References (from this video)
No references stored for this video.
Video srf0yu1uDbk Board Game Coffee Discussion at 6:41 sentiment: positive
video_pk 8055 · mention_pk 23718
Board Game Coffee - Sleeping Gods video thumbnail
Click to watch at 6:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic, story-driven exploration
  • high replay potential with many paths
Cons
  • rulebook can be dense; setup is lengthy
Thematic elements
  • Storybook/adventure narrative
  • Mythic open-world island exploration
  • Choose-your-own-adventure style in a campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Atlas-style exploration — Story-driven exploration with a map-book/map-like progression
  • campaign persistence — Progression carries between sessions with evolving threats
  • Crew management and companions — Manage a crew with different abilities and encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods is so good it's so good
  • it's like playing a Choose Your Own Adventure storybook
  • The Minis on this are huge
  • this box is so much heavier than I thought it was
  • it's the slowest game ever
  • it's a worldwide contest
  • have fun keep gaming be social
References (from this video)
No references stored for this video.
Video g91AZKz7VIY Meet Me at the Table Playthrough at 32:22 sentiment: positive
video_pk 7982 · mention_pk 23474
Meet Me at the Table - Sleeping Gods video thumbnail
Click to watch at 32:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, narrative-driven open world
  • Cooperative play with emergent storytelling
  • Beautiful art and components
Cons
  • Heavy upkeep and potential for long play sessions
  • Can be difficult to integrate into shorter streams
Thematic elements
  • Exploration, cooperative storytelling, stealthy shipboard exploration
  • A vast fantasy voyage across a mysterious archipelago
  • Open-world, episodic chapters with narrative-driven choices
Comparison games
  • Arkham Horror
  • Kingdom Death: Monster
Mechanics (from transcript analysis)
  • Crew/ship management — Assign actions to crew and ship systems to progress and survive encounters.
  • Narrative Choice — Narrative-driven exploration with decisions impacting the map and outcome.
  • Resource-driven actions — Spend resources to perform actions, uncover clues, and advance the story.
  • Story-driven exploration — Narrative-driven exploration with decisions impacting the map and outcome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are playing Arkham Horror we're on the six Mission
  • oh my gosh these tokens are the best
  • The hammer is OP
  • Sleeping Gods live campaign we're going to do Sleeping Gods live because we really want to do it
References (from this video)
No references stored for this video.
Video QaiCuE1a8nM Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 7746 · mention_pk 22866
Meet Me At The Table - Sleeping Gods video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, emergent storytelling with a strong sense of discovery
  • Engaging cooperative puzzle-like play that scales with players
  • Flexible map and quest structure that supports exploration
  • Strong stream-friendly moments and audience participation potential
Cons
  • Complex rule set and setup can be intimidating for new players
  • Session length can be lengthy, requiring patience from stream audience
  • Can be heavy on bookkeeping and planning between turns
Thematic elements
  • Exploration, cooperation, mythic questing, and emergent narrative driven by story and encounter cards.
  • Mythic, open-ocean fantasy world where crew explore islands and tomes while seeking a way home from a sleeping goddess.
  • Story-led campaign with modular map exploration and event-driven progression.
Comparison games
  • Underwater Cities
  • Primal
  • Seven Citadel
Mechanics (from transcript analysis)
  • cooperative exploration — Players explore a modular map with encounter cards and story cards to uncover locations, quests, and dangers.
  • Crew abilities and synergy — Characters have unique abilities; players combine actions and spend synergy tokens to maximize outcomes.
  • Quest and totem progression — Complete quest cards to unlock powerful totems and long-term advancement, shaping future play.
  • Resource Management — Manage scarce resources (meat, fuel, gear) to sustain crew and enable travels and actions.
  • Turn-based combat resolution — Boss and monster encounters resolved via cards and character skills, often requiring planning and cooperation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we just destroyed it and earned a synergy token
  • memory Stone can you go ahead and grab Quest Adventure card 114
  • we found a book that describes the entrance to the cinder realm
  • Pocket Dogs and dingleberry is the worst cooking show ever
  • this is epic we’re up here discussing the tundra and a quest
References (from this video)
No references stored for this video.
Video gB4IPHln-rg Foster the Meeple Top List at 11:51 sentiment: positive
video_pk 7784 · mention_pk 22983
Foster the Meeple - Sleeping Gods video thumbnail
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • vast narrative canvas
  • table-ready with a lot of content
Cons
  • large time commitment
  • storage/light setup considerations
Thematic elements
  • story-driven exploration and character development
  • mythic exploration across a vast open world
  • narrative adventure with modular quests
Comparison games
  • Gloomhaven
  • Dune: Imperium
Mechanics (from transcript analysis)
  • campaign-style exploration — players explore a globe-spanning map with branching goals.
  • story-driven quest system — game evolves with narrative choices and encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love this game i love this game it's number 20
  • we just bought our own copy of this i'm so excited to play this at two with jamie
  • sleeping gods has invoked so much of the things i love about not only board games but video games
  • it's endlessly fun to pull things out of the bag
  • i'm very excited to try out each one
References (from this video)
No references stored for this video.
Video 9MhfUvVCZWU Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 7575 · mention_pk 22485
Meet Me At The Table - Sleeping Gods video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, narrative-driven cooperative experience with extensive lore
  • Deep and varied resource management and crafting options
  • Dynamic combat that rewards coordination and planning
  • Immersive art direction and thematic components
Cons
  • Steep learning curve and long onboarding for new players
  • Rulebook complexity can slow early sessions
  • Campaign length can be lengthy for casual play
Thematic elements
  • Cooperative exploration, survival, artifact collection, and epic storytelling within a sprawling map-driven campaign.
  • A mythic, open-world archipelago where a crew sails and explores to recover the Star Spear and other artifacts, navigating perilous locations like the Gods’ Eye, crypts, and frozen seas.
  • Journal/letter-like storytelling; quest logs and in-game discoveries shape the ongoing narrative.
Comparison games
  • Dungeons & Dragons (D&D 5e)
  • The 7th Continent
Mechanics (from transcript analysis)
  • Adventuring deck and branching quests — An adventure/quest deck drives the story with events, encounters, and boss fights that require strategic coordination among players.
  • Boss fights and multi-phase encounters — Majestic, multi-part adversaries require careful sequencing, board positioning, and shared tactics to defeat.
  • Card-driven combat with dice-like outcomes — Combat relies on a combat deck, ability cards, and dice-like rolls resolved with modifiers and synergy tokens to determine damage and defense.
  • Cooperative exploration and map movement — Players push a shared map through exploration cards, route planning, and resource management, choosing how to proceed across islands and regions.
  • Crafting and totem/egg artifact system — Items and totems are assembled from resources (e.g., leaves, blood flowers, teeth) to unlock powerful effects and progress toward a final objective.
  • Resource and fatigue management — Players manage fatigue tokens, food/meat resources, torches, and other consumables to navigate dangers and recover between encounters.
  • Skill checks and tests — Savvy, perception, and other checks (e.g., Savvy test of 13) determine success in entering locations, deciphering clues, or advancing quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the star spear head is stuck in the mouth of a Titanic Beast that sometimes roams these lands
  • Savvy test of 13
  • this shirt is amazing look at that cppy bear Critter
  • this is absolutely fantastic
  • an amazing win
References (from this video)
No references stored for this video.
Video XbDEop9wGMU The Broken Meeple Top List sentiment: positive
video_pk 7448 · mention_pk 22052
Overall sentiment (raw)
positive
Pros
  • Massive open world with incredible replay value
  • Dozens of hidden totems to discover
  • Solo and two-player friendly
  • Complete freedom in exploration direction
  • Massive amount of content even before expansions
Cons
  • Very clunky save system between games
  • Requires dedicated table space for long campaign
  • Heavy time commitment for campaign completion
Thematic elements
  • Fantasy
  • Open World
  • Exploration
  • Sandbox
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my top 100 games not necessarily the top 100 games
  • the lower end of my top 100 is still games I rank 8-9 out of ten if there are no sevens on this list
  • everything on here is the creme de la creme as far as I'm concerned
  • it hurt a lot
  • this can really destroy friendships if you're not careful
  • I have played through the whole game and I feel like I've barely scratched the surface
  • there is such a thing as too much for a game
  • I really want to play this but maybe not quite every single week
  • I am serious and don't call me Shirley
  • there's a lot of new content to throw in there
  • I do love a good sandbox game
  • these are my top 100 games not necessarily the top 100 games although i do argue that some of them probably should be in that category
  • the lower end of my top 100 is still games i rank an 8-9 out of ten
  • there are going to be reasons why some of them have dropped some of them have risen etc and even when you get to the top 10 there's going to be flaws with those games you know no game is ever perfect
  • it really is that card system that sells liz bower for me
  • this one does have you shouting a lot because you're really mindful of the fact that you want to play this particular card but you can't rule out the fact that other players may have played that card and it scares you to heaven and back
  • this is a game that you cannot like get wrong at any point during the game if something goes wrong for you you're not going to recover very well
  • it gets ridiculously tight particularly at four players
  • i have to treat this kind of as an event game one that i'm gonna say look in advance okay we're gonna play western legends with all the bells and whistles okay do not play or have a rough idea right well i better make certain i know all the rules off my heart oh this is going to take a while
  • i do love a good sandbox game this is something you will notice with games i like give me the freedom to do what i want to do in order to in like start my thematic experience don't pop me on a linear path because that another's keynote
References (from this video)
No references stored for this video.
Video XbDEop9wGMU The Broken Meeple Top List sentiment: positive
video_pk 7448 · mention_pk 384009
Overall sentiment (raw)
positive
Pros
  • Massive open world with incredible replay value
  • Dozens of hidden totems to discover
  • Solo and two-player friendly
  • Complete freedom in exploration direction
  • Massive amount of content even before expansions
Cons
  • Very clunky save system between games
  • Requires dedicated table space for long campaign
  • Heavy time commitment for campaign completion
Thematic elements
  • Fantasy
  • Open World
  • Exploration
  • Sandbox
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign
  • Environmental storytelling
  • Open world exploration
  • sandbox
  • Storytelling
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my top 100 games not necessarily the top 100 games
  • the lower end of my top 100 is still games I rank 8-9 out of ten if there are no sevens on this list
  • everything on here is the creme de la creme as far as I'm concerned
  • it hurt a lot
  • this can really destroy friendships if you're not careful
  • I have played through the whole game and I feel like I've barely scratched the surface
  • there is such a thing as too much for a game
  • I really want to play this but maybe not quite every single week
  • I am serious and don't call me Shirley
  • there's a lot of new content to throw in there
  • I do love a good sandbox game
  • these are my top 100 games not necessarily the top 100 games although i do argue that some of them probably should be in that category
  • the lower end of my top 100 is still games i rank an 8-9 out of ten
  • there are going to be reasons why some of them have dropped some of them have risen etc and even when you get to the top 10 there's going to be flaws with those games you know no game is ever perfect
  • it really is that card system that sells liz bower for me
  • this one does have you shouting a lot because you're really mindful of the fact that you want to play this particular card but you can't rule out the fact that other players may have played that card and it scares you to heaven and back
  • this is a game that you cannot like get wrong at any point during the game if something goes wrong for you you're not going to recover very well
  • it gets ridiculously tight particularly at four players
  • i have to treat this kind of as an event game one that i'm gonna say look in advance okay we're gonna play western legends with all the bells and whistles okay do not play or have a rough idea right well i better make certain i know all the rules off my heart oh this is going to take a while
  • i do love a good sandbox game this is something you will notice with games i like give me the freedom to do what i want to do in order to in like start my thematic experience don't pop me on a linear path because that another's keynote
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 151–200 of 234
Game Deep Dive