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Small World box art

Small World

Game ID: GID0291262
Game Info
Year
2009
Players
2-5
Age
8+
Playtime
60 min
Collection
Ratings
Expansions & Family
Small World Underground Small World of Warcraft
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Clarifications: available in a pinned forum post.

Description

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Clarifications: available in a pinned forum post.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 94
This page: 44
Sentiment: pos 34 · mix 4 · neu 1 · neg 2
Mentions per page
Showing 51–94 of 94
Video 9cw44w094g0 watch it played Rules Teach at 3:09 sentiment: positive
video_pk 65638 · mention_pk 159367
watch it played - Small World video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The options aren't limited due to the variety of races, abilities, and expansions.
  • The game offers a sense of how it would feel to play.
Cons
none
Thematic elements
  • taking over territory with troops
  • a map
Comparison games
  • Small World
Mechanics (from transcript analysis)
  • Area Control — Players try to occupy spaces on a map with their troops, earning victory coins for each area controlled.
  • Decline — Players can put their current race into decline, flipping their banner and badge, and reducing their tokens on the board to one per territory.
  • roll and move — A reinforcement die is rolled when a player doesn't have enough tokens to conquer a space, providing additional tokens or failing the attempt.
  • Set Collection — Players combine race banners and ability badges, which have associated numbers that determine how many tokens they collect.
  • Variable player powers — Different races and random abilities grant unique strengths and weaknesses to player troops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you're on the fence about a game we hope that by allowing you to see how the game is played we can also give you a sense of what it would feel like to play the game and for many that can really determine if the game is right or not right for them
  • so you're going to get to see players pick their races and then deploy their troops onto the battlefield
  • this isn't our first video series so we hope you check out our playlists for the other games via play
References (from this video)
No references stored for this video.
Video SadAlGrE2oA watch it played Review at 3:15 sentiment: positive
video_pk 65631 · mention_pk 159359
watch it played - Small World video thumbnail
Click to watch at 3:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A game unlike others they've done in the series.
  • Learned a lot from doing this series.
  • Diplomatic Skeletons is a very strong and effective combination.
  • The Giants can be very powerful and disruptive.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat/Conquest — Mentioned taking over locations from other factions like the Rat Men and rolling dice to conquer areas.
  • Race and ability selection — Discussed how the random shuffling of ability badges and race banners can lead to unique combinations like Diplomatic Skeletons.
  • Victory Points — The game is won by collecting the most Victory coins at the end of 10 turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This episode of watch it played is brought to you by game on.
  • Welcome back to watch it played my name is Rodney Smith and this is the final some might say the most important turn of the game
  • okay no one would actually say it's the most important turn it's important to me because up to this point all of our moves by the skeleton team which were once the human team have been made by submissions from our online viewers
  • I really wanted to do small world because it's a game unlike any of the games that we've really done so far and it's been neat trying different kinds of games with this series to see if it works and honestly I feel like I learned a ton just doing this series
  • The Diplomatic skeletons is a really good combination
  • well then we'll be playing this game here menoir 44
  • we have during the month of November you choose to support our wanted play Channel with a financial contribution we're going to take half of that contribution and we're going to give it to the movember fund
  • considering we got through this entire video series Without once breaking into that irritating song of small world I think we can consider ourselves all winners really
References (from this video)
No references stored for this video.
Video WwLemlvz10g Watch It Played Discussion at 7:40
video_pk 65403 · mention_pk 159064
Watch It Played - Small World video thumbnail
Click to watch at 7:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I coined the term Winner's guilt for board gaming
  • I find losing several times consecutively in a two-player competitive game to the same person like being told repeatedly you will never be as good as this person no matter how hard you try
  • Rodney could you please say card it sounds cool in your exotic Canadian accent
  • I admit to being a borderline annoying winner at times but I'm often doing it more for show so that when I do lose it's sweeter for the winner
  • being a poor winner loser to me is also marked by those that just leave the table without helping to clean up the game
  • when you play against someone who makes sure at every turn you know you're losing and that your last move was not smart it does make losing harder and harder to swallow
  • losing is just part of the game and it's if the game is fun and enjoyable and the people you're playing with are having a good time win-win
References (from this video)
No references stored for this video.
Video 6IgBt4Wt5do watch it played Discussion at 1:28
video_pk 64906 · mention_pk 158495
watch it played - Small World video thumbnail
Click to watch at 1:28 · YouTube ↗
Pros
  • can store one race in each tray with secure snap down clamshells
  • cavities allow to easily push and tilt to get tokens out
  • can play right out of the trays
  • trays stack for display of different race and power combinations
  • trays can each hold a power tile for easy randomization
  • sticker sheets to label each container inside for easy identification and expansion tracking
  • blank stickers included for future or custom races
  • can fit up to 30 trays into the original box
  • fits core box and the great dream expansion with 26 trays
Cons
  • 26 trays is the most that could fit inside the box to leave comfortable room for other components
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it plays
  • you can see it here on screen again it's awesome in the description when you use this it doesn't talk to you anything more but portion of the proceeds come back to support watch it played and we really appreciate that so thank you and thank you BoardGameGeek
  • if you've played terraformers with them and then you try playing it without them you will miss it
  • just remember this is a promo set for forum Trajanum, or true janam however you say it doesn't matter it is not promos for this game Trajan by the same designer similar name but different not confusing at all
  • I haven't played this one but I have heard good things
  • that is pretty fantastic
  • it seems that what this promo is saying is that if you're a game designer you have the skills necessary to perform any job sounds about right
  • not only are you supporting the great website BoardGameGeek but also you're helping support watch it played which we really appreciate
References (from this video)
No references stored for this video.
Video BMxt7OVj_lI watch it played Rules Teach at 0:12 sentiment: neutral
video_pk 64752 · mention_pk 158253
watch it played - Small World video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • 14 races and 20 special powers included in the box
  • expansion products available to add new races, powers, and rules
  • player sheets and a help guide included to remember rules
Cons
none
Thematic elements
  • conquest and control of territories to earn victory points
  • a world crowded with many races
  • round-based conquests with cycles of new races and declines
Comparison games
none
Mechanics (from transcript analysis)
  • combat on opponent spaces — If attacking spaces occupied by opponents, the opponent tokens in the space are removed to the tray while remaining tokens are returned to their owner.
  • conquest cost system — Conquering a new space costs tokens; costs rise with existing tokens and terrain features (e.g., mountains). Additional tokens are required for encampments, fortresses, and Lost Tribe tokens in the space.
  • decline phase — A player can go into decline, flipping their banner, removing tokens to the tray, and entering a scoring-focused phase on subsequent turns.
  • edge-based invasion — On the start of the game and in later turns, players invade from the edge of the board into adjacent regions.
  • race + power combo drafting — On the first turn (and in later turns) players select a race and a special power combo from a column; the top position is free, while taking deeper options requires placing a victory point on skipped options.
  • scoring and bonuses — At the end of a round, players score one point per region they control plus any bonuses from race banners and region-specific symbols.
  • token redeployment — After conquests, the active player may redeploy tokens among regions they control, leaving at least one token in every region they currently hold.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you try and conquer and hold as many to earn victory points
  • There are 14 races and 20 special powers included in the box
  • one of the most dynamic elements of the game is that there are 14 races and 20 special powers included in the box
References (from this video)
No references stored for this video.
Video DwnLIpKI5X8 Crimsonboardgames Discussion at 16:02 sentiment: positive
video_pk 61557 · mention_pk 154195
Crimsonboardgames - Small World video thumbnail
Click to watch at 16:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and strategic
  • Great for group play
Cons
  • May feel repetitive over time
Thematic elements
  • Conquest/area-control light-hearted
  • Fantasy world with warring races
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players choose combinations of fantasy races and special powers to conquer regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not personal, it's business, okay?
  • We need to remedy that and quickly.
  • I am going to be cutthroat with some of these games.
  • I feel better prepared already for Spiel.
  • This shelf is absolutely beautiful, but we have to make space.
References (from this video)
No references stored for this video.
Video bXKwfVwBHK0 DaniCha Discussion at 0:34 sentiment: positive
video_pk 60828 · mention_pk 153271
DaniCha - Small World video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible solo mode with minimal downtime
  • Elegant folklore-inspired story cards and art
  • Clear components and thematic flavor
  • Engaging resource engine and card play
Cons
  • Solo uses half the deck (40 of 80 cards), which may feel limiting for some
  • Lightweight feel may not appeal to players seeking heavier strategy
  • End-game VP scoring is somewhat discreet (potential secrecy in tracking points)
Thematic elements
  • gathering and telling stories
  • world of folklore and myths
  • story-driven, myth-inspired, deck/story-card based
Comparison games
none
Mechanics (from transcript analysis)
  • actions: discover, journey, quest — Discover plays a card from hand; journey moves your adventurer and gains rewards; quest exhausts a hero to perform a special action
  • deck-building/hand management — Draw five story cards, keep two in hand, play from hand, discard for costs; arcana are wild
  • Engine building / tableau — Played story cards create a tableau that generates resources and points
  • happiness mechanic — Check happiness at the end of actions; grants bonuses when conditions are met
  • Resource Management — Manage knowledge, gold, food, and arcana to pay costs and activate abilities
  • tapestry row and wanderer — Tapestry row of story cards with a wandering helper that refills and discards cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a really fun solo game.
  • There's no true AI.
  • Very easy to manage this wanderer.
  • I really like the art style here.
  • I'm really excited to see what the final campaign looks like.
References (from this video)
No references stored for this video.
Video Y6hXC7YmKS8 Actualol Discussion at 3:47 sentiment: mixed
video_pk 60285 · mention_pk 152702
Actualol - Small World video thumbnail
Click to watch at 3:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • gateway-level
  • interesting mechanism of die-off
Cons
  • not loved by host
Thematic elements
  • area control with dying races
  • fantasy world
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control fantasy races that die off and are replaced.
  • area_control — control fantasy races that die off and are replaced.
  • set-collection/variable powers — varying races with unique abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's your game night, so you get to decide.
  • Storing your games vertically isn't perfect.
  • If your shelves are overflowing, why not play a game that doesn't take up any space because it's Hearthstone.
  • This is your game night.
References (from this video)
No references stored for this video.
Video Y5OoE4e6TPE ON TABLE Board Games Top List at 1:45 sentiment: positive
video_pk 37556 · mention_pk 112814
ON TABLE Board Games - Small World video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach and quick to play
  • high replayability due to variable powers
  • fun interactions and negotiation with others
Cons
  • can end abruptly if board control collapses
  • some players may feel power imbalances with certain races
Thematic elements
  • conquest and area control with variable powers
  • fantasy world with whimsical races vying for control
  • light, humorous, accessible
Comparison games
  • Ragusa
  • Lords of Hellas
Mechanics (from transcript analysis)
  • Area Control — players compete for dominance of regions using characters with unique powers
  • Draft/selection — players choose which factions to deploy and which actions to take
  • Variable Powers — each game or round introduces different powers for players to leverage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • today the first place or actually the last place in my ranking is smallworld
  • we will fight for control over the areas
  • it's a wonderful world really great game
  • I really like to play this board game and definitely recommend it if you don't know it yet
  • screens are a lovely mechanic for hiding your money during bidding
  • the decisions of how to allocate the dice and the results behind the screens are the best moment
References (from this video)
No references stored for this video.
Video 9jr2IrZm01k The Dice Tower Top List at 21:09 sentiment: positive
video_pk 37283 · mention_pk 111950
The Dice Tower - Small World video thumbnail
Click to watch at 21:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and fast to learn
  • Dynamic arc via rise/decline and race cycling
  • Humor and theme synergize with mechanics
Cons
  • Some players feel it becomes repetitive over many plays
  • Scaling and interaction can vary with player count
Thematic elements
  • rise, decline, and staggering expansion of factions
  • A whimsical fantasy world crowded with competing races
  • lighthearted, humorous conquest with escalating power
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Races vie for control across territories
  • area_control — Races vie for control across territories
  • decline_mechanic — Players can put a faction into decline to refresh options
  • Unique Player Powers — Choose different factions with unique abilities each game
  • variable_player_power — Choose different factions with unique abilities each game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The arc is this strange cadence to it.
  • And so it has this sort of the arc of the game is in these interesting spurts of attention and ignorance that players throw each to each other's ways.
  • The arc has such strong story beats to it, especially with the new stuff.
  • Desperation. We're all going to lose.
  • It's a nailbiter like it gets right to the edge.
References (from this video)
No references stored for this video.
Video AHCSgvrf3nY The Board Gaming Doctor Discussion at 33:25 sentiment: positive
video_pk 34315 · mention_pk 102209
The Board Gaming Doctor - Small World video thumbnail
Click to watch at 33:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic, approachable, and widely recognized
  • Engaging with quick rounds and satisfying expansions
Cons
  • May feel repetitive after many plays
  • New players might need a gentle intro to some rules
Thematic elements
  • race-like factions vying for control of territories
  • mythic fantasy world domination
  • light, accessible conquest with thematic flavor
Comparison games
  • Root
  • Five Tribes
Mechanics (from transcript analysis)
  • Area Majority — Play different races to control territories and gain bonuses.
  • Area majority / race-style conquest — Play different races to control territories and gain bonuses.
  • Hidden decline/rotation — Factions eventually go into decline to allow new factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest feels lighter than viticulture, but intriguing for quicker play.
  • Castle Combo has quick play and surprising depth for a fast 3x3 card grid game.
  • I think this game would play a lot better with more players because that way you would be able to move these highway men a lot faster and they would serve to be more of an impediment.
  • Memoir 44 is a classic thanks to its approachable yet tactical WWII battles.
References (from this video)
No references stored for this video.
Video 7U5PefIyM1g Rolls in the Family Discussion at 2:30 sentiment: positive
video_pk 30387 · mention_pk 89471
Rolls in the Family - Small World video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability with factions
  • Solid gateway to heavier euros
Cons
  • Can be harsh or chaotic for some groups
Thematic elements
  • area control with ephemeral races
  • A fantastical world being conquered by diverse fantasy races
  • Short bursts of strategy with quick setup and takedown
Comparison games
  • Dominion
  • Killer Bunnies
  • Carcassonne
Mechanics (from transcript analysis)
  • Area Control — Races vie for control of regions to score points.
  • Variable Powers — Races possess special abilities that influence strategy each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Killer Bunnies really opened our minds and then we found more games like Small World and Dominion.
  • 320 plus plays later, we got over that.
  • Time has been the bigger constraint on our hobby than money.
  • Production quality matters, there is this toy factor and tangible aspect of board games.
  • We grew into a taste for simpler, shorter games and still love our heavy titles, but the curve shifted.
  • We want a collection that can serve up our favorites for any scenario.
References (from this video)
No references stored for this video.
Video VEpkqZuf2dU Gaming with Edo & Jessica Analysis at 18:26 sentiment: positive
video_pk 13195 · mention_pk 38625
Gaming with Edo & Jessica - Small World video thumbnail
Click to watch at 18:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich strategic depth from race + ability combos
  • Decline mechanism creates dynamic decision points and tension
  • Accessible and thematically engaging in play
Cons
  • Can slow down for players who overthink the decline timing
Thematic elements
  • race-based area control, humorous fantasy flavor
  • Fantasy world with Warcraft-themed races and regions
  • dynamic, push-your-luck strategy within a light, thematic frame
Comparison games
none
Mechanics (from transcript analysis)
  • Area control with variable races — Choose races with unique base abilities and a bonus ability to shape strategy.
  • Decline mechanic — Players can go into decline to flip their race and draw a new one with fresh abilities.
  • Races with evolving power levels — Races come with main race + special abilities; players can skip to enter decline for new options.
  • Turn-based conflict and recruitment dynamics — Players compete for regions by managing units and abilities, with strategic timing of decline.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the mechanic is you lay out tiles and players use these chisels which are pretty cute
  • this great dynamic that emerges is you're trying to do things and cut off large regions
  • the tension around oh no like i might not have the majority more and then i'm not going to get as much
  • the second mechanic is all these pieces are in separate bags… the piece that you're choosing has a huge impact both to you and to other players
  • the aesthetic of expression having fun through creativity
  • you flip it over and then they are like basically one unit you like clear down to just one unit
References (from this video)
No references stored for this video.
Video BgTpZ8DoUUI Our Family Plays Games Top List at 18:50 sentiment: positive
video_pk 13144 · mention_pk 38438
Our Family Plays Games - Small World video thumbnail
Click to watch at 18:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and replayable
  • Wide range of expansions
  • Engaging with familiar family dynamics
Cons
none
Thematic elements
  • Area control with quirky powers
  • Fantasy race conquest in a shrinking world
  • Lighthearted, accessible
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Area Control — Controlling regions with a diminishing footprint.
  • area_control — Controlling regions with a diminishing footprint.
  • Unique Player Powers — Each round selects unique races and powers.
  • variable_player_powers — Each round selects unique races and powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my goodness that game there oh my goodness is addictive
  • it's by Lookout Games
  • the classic granddaddy of all co-ops is pandemic
  • the board is your cauldron
  • it's the engine builder engine building
  • it's basically just area control and just like a it's like a mini war game you know that you can really just learn to play
  • it's not really a war game
  • it's a no-brainer and that's a ticket to ride
  • it's colorful
  • you've got dice rolling and set collection
References (from this video)
No references stored for this video.
Video S-oEoLZMKGE The Cardboard Herald Top List at 21:36 sentiment: positive
video_pk 11588 · mention_pk 34048
The Cardboard Herald - Small World video thumbnail
Click to watch at 21:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast setup and playtime
  • smooth core loop with accessible rules
Cons
  • some players feel balance is uneven between races
  • expansions can overcorrect
Thematic elements
  • race-selection, expansion, and area control
  • fantasy map with multiple races and special abilities
  • light-hearted, humorous
Comparison games
  • Ethnos
  • Root
  • Eclipse
Mechanics (from transcript analysis)
  • Area Majority — draft races and place them to expand influence
  • set collection (races), area majority — draft races and place them to expand influence
  • variable board control — regions shift as players gain and lose dominance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Diplomacy by email explicitly by email
  • i don't want to sit at a table with you and play that game
  • it's such a minimalistic game where the players themselves drive all of the fun and interaction of the game
  • it's the first time in a game where i felt incentivized for certain strategies to die
  • a box of cardboard chits that does everything that i want a game that is full of Twilight Imperium-esque plastic armies marching across the board
  • there's room for betrayals, there's room for deal making
  • the apex of like pure dudes on a map area control games
  • my blood rage to me is where area control was starting to get played with
References (from this video)
No references stored for this video.
Video hSmwcCEmdwY Board Game Design Lab Interview at 12:52 sentiment: positive
video_pk 11143 · mention_pk 32778
Board Game Design Lab - Small World video thumbnail
Click to watch at 12:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and quick
Cons
  • Can be luck-driven
Thematic elements
  • World conquest with rotating powers
  • Fantasy world with unique races and powers
  • Archetypal fantasy conquest with quick sessions
Comparison games
  • Dominion
  • Risk
Mechanics (from transcript analysis)
  • Area Control — Players conquer spaces on a map with race/power combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't forget about Bob.
  • espresso shot of Risk
  • the AHA of solving it
  • Begin with the end in mind
References (from this video)
No references stored for this video.
Video ziZXuJO8IKE TableTop Wolf Top List at 8:04 sentiment: positive
video_pk 10549 · mention_pk 31024
TableTop Wolf - Small World video thumbnail
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong IP appeal for fans
  • quick turns and family-friendly play
Cons
  • IP crossover may not appeal to all purists
Thematic elements
  • area control with unique races and powers
  • Warcraft IP infused fantasy world
  • light, cartoonish
Comparison games
  • Area control games
Mechanics (from transcript analysis)
  • Area Control — control regions to score points
  • race selection with powers — each race has unique abilities affecting strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I adore the changes that they made Darkness one felt very Diablo 3
  • this is exactly what I’ve been searching for from war-gaming for 26 years
  • the idea of fouling is very much welcome and addition
  • I’m a sucker for an IP like that
  • this game still holds up as number one for now
  • the lack of a pushy look element … you’ll always feel relatively in control
References (from this video)
No references stored for this video.
Video tLnnELnfliA The Cardboard Herald Top List at 7:35 sentiment: positive
video_pk 9971 · mention_pk 29371
The Cardboard Herald - Small World video thumbnail
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant insert that highlights tokens and makes organization intuitive
  • well-presented components with defined storage zones
Cons
  • older iterations may require updates for modern sleeving
Thematic elements
  • conquest and area control with a humorous tone
  • fantasy world with evolving factions
  • lighthearted, accessible strategy
Comparison games
  • Five Tribes
  • Parks
Mechanics (from transcript analysis)
  • area control / race selection with modular components — players select races and use their special abilities to gain control of zones
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything to me has sort of built around and built off of wasteland express
  • this tub which is color coded to the player pieces
  • the insert has transformed what is the absolute worst aspect of this game and made it this beautiful premium
  • sleeving is a hobbyist mentality
  • open like a feast as soon as you open the box
  • the central basin allows you to get everything successfully into the box and the lid closes
  • box mapping removes all inserts
References (from this video)
No references stored for this video.
Video XWrw6s-sCow The Broken Meeple Review at 16:44 sentiment: negative
video_pk 10002 · mention_pk 29462
The Broken Meeple - Small World video thumbnail
Click to watch at 16:44 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • fun race and ability combinations
  • cool concept
  • scales well for different player counts
Cons
  • completely fallen out of favor
  • overpowered race combinations (flying sorcerers)
  • became stale over time
  • excessive expansions made it too complicated
  • setup can be fiddly
  • area control not engaging enough for modern tastes
Thematic elements
  • area control
  • fantasy races
Comparison games
  • Ticket to Ride
  • Carcassonne
  • Catan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • you're listening to the broken meeple show a podcast that speaks passionately about board games
  • I am very much a cold blooded I'm a cold blooded lizard I need cold
  • the top 50 has finally finished finally it's done
  • there is nothing apart from it being bright and sunny there is nothing about the summer that really gets me like you know excited or interested because it's just too hot
  • I look at these top 50s uh they certainly increase a bit
  • there's a lot of good feedback in terms of what's up next hard to say really
  • I would give it at least a seven out of 10 right now and say it's good
  • the Arkham Horror games are still pretty solid and you know they're fun to play but they are definitely getting to a point where I don't think I can uh like really say that they're practical
  • my tastes were new at that point you know I respected terroriser for its thiness
  • I have definitely developed to want more theme in my games
References (from this video)
No references stored for this video.
Video DjSi2y0VaVk Good Time Society Discussion at 19:09 sentiment: positive
video_pk 9709 · mention_pk 112079
Good Time Society - Small World video thumbnail
Click to watch at 19:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Art style is enchanting; very cozy and inviting
  • Strong thematic storytelling through visuals
Cons
  • Euro-style elements may be niche for some players
Thematic elements
  • cozy fantasy tableau building
  • A journey to meet small folk in a magical world
  • evocative and whimsical
Comparison games
  • Wingspan
  • Cascadia
Mechanics (from transcript analysis)
  • drafting / set collection — players draft cards to assemble a tableau of heroes on a journey.
  • Tableau Building — players build a personal tableau that determines scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has been around since 1963.
  • This is Acquire. This game is fascinating.
  • The world series of board gaming is super competitive, but super friendly.
  • The art is beautiful; I wish I could punch in on it quick.
  • Becca did The Elder Scrolls how-to play. It hurts to bring it inside the house; literally, it was like rocks.
  • I love puzzle games; labberia looks wild.
  • Magical Athlete is back now in a new version implemented by Richard Garfield.
  • You just grab a tile, put it on. Nope, that's not it.
References (from this video)
No references stored for this video.
Video K7GhXiN9sis Our Family Plays Games Discussion at 20:26 sentiment: positive
video_pk 9125 · mention_pk 26888
Our Family Plays Games - Small World video thumbnail
Click to watch at 20:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible entry point to area control concepts
  • punchy, quick rounds with high player interaction
Cons
  • thematic flavor may feel light to some
  • faction variety can be a bit rigid over many plays
Thematic elements
  • conquest through abstracted fantasy races
  • Fantasy world with shifting empires
  • light, humorous fantasy
Comparison games
  • World's Fair 1893
Mechanics (from transcript analysis)
  • Area Majority — Factions vie for space to gain benefits; flexible presence drives control dynamics.
  • Hand Management — Players balance faction cards for optimal timing and impact.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "top 23 board game terms that we mentioned quite a bit"
  • "we want to ramp up quicker"
  • "we're going to pick out the top 20 is where we started but then we said well it's 2023 so we're going to give you the top 23 board game terms"
References (from this video)
No references stored for this video.
Video OkBid4vrF58 TableTop Wolf Playthrough at 0:07 sentiment: positive
video_pk 8262 · mention_pk 24205
TableTop Wolf - Small World video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo playthrough with tense late-game scoring
  • Strong thematic integration with WarCraft-inspired factions
  • Dynamic race mechanics and terrain interaction
  • Replayability via variable races and board states
Cons
  • Murlocs can heavily influence the board state and block key territories
  • Late-game decision timing (decline) can be punishing and mis-tweaked
  • Some rules terms like 'Ashes of Allah' may confuse players unfamiliar with WarCraft references
Thematic elements
  • territorial conquest with race-specific abilities and respawning blockers
  • Fantasy realm inspired by the WarCraft universe, featuring races across islands and varied terrain
  • commentary-driven, first-person playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Occupying regions by token presence; some regions require multiple tokens for defense
  • Conquest and region control — Occupying regions by token presence; some regions require multiple tokens for defense
  • Decline tokens — Mechanic to consider when you retire a race; affects board presence and point income
  • Dice Drafting — When drafting a new race, you roll to discard one from the game
  • Dice-driven race discard — When drafting a new race, you roll to discard one from the game
  • Garrison and defense bonuses — Certain races gain bonuses when defending or occupying woods/areas
  • Races and unique bonuses — Playable races (e.g., Torrens, Night Elves) with bonuses like defensive bonuses and Garrisons
  • Respawn blockers — Murlocs cannot be eliminated but respawn if removed, affecting strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was a lot of fun
  • winning the game 85 points
  • I second guessed myself by not going into decline on turn six
References (from this video)
No references stored for this video.
Video RPFkICFy4do Rolls in the Family Discussion at 31:58 sentiment: positive
video_pk 7399 · mention_pk 21887
Rolls in the Family - Small World video thumbnail
Click to watch at 31:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun race diversity
  • great for a casual group
Cons
  • limited moment-to-moment excitement
  • can be harshly deterministic
Thematic elements
  • races and special powers
  • fantasy conquest
  • nostalgic, thematic
Comparison games
  • Ta-Te-Yo
  • Carcassonne
Mechanics (from transcript analysis)
  • race drafting — choose a race with special powers and expand on a modular map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bigger the collection gets the harder it is for new games to find your place
  • nostalgia can get you
  • we love hard cooperative games
  • there's always the thing of like how many times do I try a game
  • it's not always about the ending, I'm there for the journey
References (from this video)
No references stored for this video.
Video tQ6Zdjov3W8 TableTop Wolf Top List at 18:12 sentiment: positive
video_pk 7021 · mention_pk 20805
TableTop Wolf - Small World video thumbnail
Click to watch at 18:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Short playtime
  • Good for solo play against murlocs
Cons
  • Attachment to factions can be problematic
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore Raiders of the North Sea
  • Massive Darkness is the best Dungeon Crawler I've got
  • the story was pants in all honesty
  • I love space Hulk and so that one will always be staying
  • Bloodborne the board game is terrible
References (from this video)
No references stored for this video.
Video ivL9dAk5OhY 3 Minute Board Games Top List at 7:39 sentiment: positive
video_pk 6626 · mention_pk 19688
3 Minute Board Games - Small World video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn and highly replayable
  • rich depth from variable powers
Cons
  • can be chaotic with many players
Thematic elements
  • area control with evolving factions
  • fantasy world with competing races and powers
  • light-hearted, yet competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players vie for territories on a modular map
  • Unique Player Powers — different races and powers create asymmetry each game
  • Variable player powers — different races and powers create asymmetry each game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all the interactions between players are positive
  • this list is designed around people just getting into the Hobby
  • easy to learn and once some people know the game you can mix them up
  • Forbidden Island teaches the basics of cooperative gaming and can be used as a launching point to other games in the Forbidden series
  • the Resistance is probably the best of them
  • Seven Wonders scales incredibly well from three to seven players
  • One worker mechanic is an awful lot of fun
  • Memoir 44 is the most accessible of them mostly because it feels like playing with toy soldiers
  • Small World looks really dinky and inviting but it's a mercenary and brutal game
References (from this video)
No references stored for this video.
Video qD098L4GBiA Board Game Coffee Discussion at 6:33 sentiment: mixed
video_pk 6540 · mention_pk 19369
Board Game Coffee - Small World video thumbnail
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • replayability with different factions
  • thematic art is appealing
Cons
  • played once; not a strong memory compared to other titles
  • some players find it uneven over sessions
Thematic elements
  • area control with evolving factions
  • fantasy world with Warcraft lore flavor
  • casual, approachable, two-player-friendly
Comparison games
  • Warcraft-themed light-area-control games
Mechanics (from transcript analysis)
  • area control / faction elimination — players vie for control with evolving factions in a shrinking map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic base game is absolutely amazing; it's one of my top 10 favorite games of all time.
  • Dominion ... it's the big box and it's organized by sets; the grand Puba of deck-building.
  • Ticket to Ride is a solid gateway game; a must-have for building a collection.
  • Steampunk Rally Fusion is amazeballs ... it's that good ... board game coffee seal of approval ten times over.
  • This is not an expansion; this is the Cure—the dice game of Pandemic.
  • Pandemic Legacy Season 1 — one of my top ten favorite games.
References (from this video)
No references stored for this video.
Video Jn38jGiEdKc Board Game Design Lab Interview at 19:25 sentiment: positive
video_pk 6140 · mention_pk 18179
Board Game Design Lab - Small World video thumbnail
Click to watch at 19:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability due to faction variety
  • easy to teach and quick to play
  • good for family and hobbyist players alike
Cons
  • depth may be shallow for hardcore gamers
  • some may find the humor and theme lightweight
Thematic elements
  • conquest and empire-building in a humorous fantasy setting
  • fantasy world with multiple glyph-like race powers
  • light-hearted, satirical
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players push into regions to gain points and pressure opponents
  • dynamic board state — race selection and placement shift the map's balance each round
  • Unique Player Powers — races and special abilities mix up strategy each game
  • Variable player powers — races and special abilities mix up strategy each game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the peak end Theory which is that you basically average the peak discomfort that you felt at any point and the ending value of the discomfort that you felt when it ended
  • loss aversion gives you a lot of tools to emotionally manipulate the player
  • play the game you're given not the game you want to play
  • games are integral to The Human Experience
  • it's a craft you can learn; it's not just math and numbers
References (from this video)
No references stored for this video.
Video jINNUoW2010 Gaming with Edo & Jessica Top List at 5:58 sentiment: positive
video_pk 5918 · mention_pk 17526
Gaming with Edo & Jessica - Small World video thumbnail
Click to watch at 5:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-executed theme integration for Warcraft and Small World fans
  • strongly playable with popular IP for fans
  • generally accessible and enjoyable
Cons
  • some found the alliance rule meh
  • may not convert non-fans of the IP
Thematic elements
  • fantasy warcraft crossover
Comparison games
  • Small World (base)
  • Warcraft
Mechanics (from transcript analysis)
  • Area Majority — Players vie for control over regions with fantasy races and special powers.
  • faction alliance — A faction-based rule variant adds alliances, affecting balance and diplomacy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I dug it I thought it was super cool and interesting and it just worked.
  • it's heavier it's like a denser worker placement game with this giant board.
  • the best unlock that has been done to date.
  • this is truly a cooperative family-friendly experience.
  • My City is a Kanensia game but this is a legacy builder … it increments nicely and stays fresh.
References (from this video)
No references stored for this video.
Video A5vOYfXy2pg The Dice Tower Top List at 14:02 sentiment: positive
video_pk 5206 · mention_pk 123302
The Dice Tower - Small World video thumbnail
Click to watch at 14:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic depth
  • deck-building with open drafting
  • artwork looks interesting
Cons
none
Thematic elements
  • deck-building with open drafting
  • fantasy folk world
  • fantasy, deck-building
Comparison games
none
Mechanics (from transcript analysis)
  • arcane objects, backpacks, horses, weapons — cards themed around fantasy items
  • open drafting — draft cards from an open draft and assemble your deck
  • Set Collection — score points based on collected fantasy items
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 13 pages of BGG. We indepth researched 1300 games before we picked these 10.
  • Cube towers. I like cube towers. I like the randomness of cube towers and I like how the randomness works in cube towers.
  • I used to be in a garage band when I was in high school ... this game is all about doing that. It's called Garage Rock.
  • The central board is a rondelle of sorts.
References (from this video)
No references stored for this video.
Video YfJTMNf8WAk Rolls in the Family Top List at 2:29 sentiment: positive
video_pk 5084 · mention_pk 15087
Rolls in the Family - Small World video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh, modular faction combos keep each game distinct
  • Accessible teach and quick play sessions
  • Strong player interaction through bidding and expansion
Cons
  • Can feel chaotic for players who dislike bidding
  • Some balance shifts between mixes of races
Thematic elements
  • Race-and-power dynamics with unique abilities
  • Fantasy world with multiple whimsical factions
  • Modular, humorous, and highly replayable due to randomized faction blends
Comparison games
  • Risk Legacy
Mechanics (from transcript analysis)
  • Area Control — Players conquer regions to score points and expand influence.
  • area_control — Players conquer regions to score points and expand influence.
  • Auction / Bidding — Players bid on factions and powers to tailor their strategy.
  • auction_bid — Players bid on factions and powers to tailor their strategy.
  • Race — Active race can Decline to draft a new race and re-enter the map.
  • race_and_decline — Active race can Decline to draft a new race and re-enter the map.
  • Unique Player Powers — Races have unique abilities and combos that shift each game.
  • variable_player_power — Races have unique abilities and combos that shift each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the game that actually introduced The Legacy concept
  • it's layered on top of what's already a better version of risk
  • the primary action selection mechanism on your turns you have this pyramid that has different actions
  • two-player only game where you and your opponent are actually playing out the historical event of the Cold War
  • it's highly asymmetrical and by that I mean the different factions literally play completely differently
References (from this video)
No references stored for this video.
Video qJV_RXM2D64 3 Minute Board Games Top List at 8:38 sentiment: positive
video_pk 5049 · mention_pk 14969
3 Minute Board Games - Small World video thumbnail
Click to watch at 8:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Struggle is one of my all-time favorite games.
  • Tabletop Simulator is one of the best ways to be able to play a whole bunch of board games on your computer.
  • Terraforming Mars is my evening unwind game.
  • Slay the Spire is a really clever deck-building dungeon-crawler.
References (from this video)
No references stored for this video.
Video on0wVFuEFK4 Board Game Hangover Discussion at 0:50 sentiment: positive
video_pk 4742 · mention_pk 13836
Board Game Hangover - Small World video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
mixed_positive
Pros
  • Accessible mechanics for light to mid-weight play
  • Appealing artwork and thematic flavor
Cons
  • Rules can be somewhat dense for new players
  • Power balance can be situational
Thematic elements
  • conquest and territory control
  • Fantasy world with evolving empires and fantasy civilizations
  • light, colorful abstraction with humorous fantasy motifs
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of map regions to maximize points.
  • tile/board placement and combination — Placement of land tiles with special powers to shape their empire.
  • Variable player powers — Civilians or races grant unique abilities affecting strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the artwork
  • the rules are bit complicated
  • ARX is a competitive game where each player tries to get the most victory points
  • who controls the initiative controls ARX
  • it's a heavy Gamers game that is very aggressive
  • you draft cards for example take a villager here and then you place them in your village
  • the rule book freaking sucks I mean it's really really bad
  • this will be the last one so this one is Monster Hunter world
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple Discussion at 14:57 sentiment: positive
video_pk 4472 · mention_pk 13111
Foster the Meeple - Small World video thumbnail
Click to watch at 14:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Opening day Disney ride theme
Cons
none
Thematic elements
  • Fantasy
  • Whimsy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video zkRBd7yBNBA Board Game Coffee Discussion at 0:00 sentiment: positive
video_pk 4163 · mention_pk 12185
Board Game Coffee - Small World video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, thematic art tied to World of Warcraft
  • High-quality components (thick tokens, sturdy inserts)
  • Clear and accessible entry point for fans of both genres
Cons
  • Rulebook could be heavy for new players
  • Die quality/balance noted by host (anomalies during testing)
  • Licensing may complicate scope for non-WoW players
Thematic elements
  • Conquest through race-power combinations in a whimsical fantasy world
  • Fantasy Azeroth-inspired map with territories to conquer
  • Lighthearted, humorous narration with Warcraft IP flavor
Comparison games
  • Tapestry
Mechanics (from transcript analysis)
  • Area Control — Conquer territories to gain points; more territory yields higher score.
  • Area control and scoring — Conquer territories to gain points; more territory yields higher score.
  • Race and Power combo — Players choose a race with a special power that influences their expansion strategy.
  • Retire and replace mechanics — When a player's race becomes exhausted, it is retired and replaced with a new one.
  • Token-based map tiles — Tiles represent different locations; players place and manage tokens to control areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i am so pumped to have this in the house
  • this box alone is loaded with excitement
  • the art on these little miniature cities is great
  • i'm a huge World of Warcraft fan and a lover of board games
  • basically basing anything off their artwork is a good idea
References (from this video)
No references stored for this video.
Video 9yXnqZg6NFY 3 Minute Board Games Review at 0:12 sentiment: mixed
video_pk 3589 · mention_pk 10652
3 Minute Board Games - Small World video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Brutal, high-interaction area control with diverse power combos
  • Excellent replayability due to numerous race/power permutations and expansions
  • In-decline mechanic provides fresh strategic shifts
  • Functional solo option via app
  • Thematic and flavorful despite brutal gameplay
Cons
  • Toxic social dynamics can sour the experience when players gang up
  • Not ideal for players who dislike direct confrontation
  • Certain combos can feel game-breaking or overpowered
  • Rules density and interaction can be intimidating for new players
Thematic elements
  • Empire building, conquest, and decline
  • Fantasy world conquest in a whimsical realm
  • Dynamic, emergent play driven by race/power combos
Comparison games
  • Galilean Moons
  • Cosmic Encounter
Mechanics (from transcript analysis)
  • Area Control — Take and hold territories; control earns coins.
  • Attack and reinforcement — Attack using tokens; last-ditch attempts use dice; mountains count as tokens.
  • Board setup and expansion — Place terrain features; introduce race/power variants; expansions add combos.
  • Combat: Dice — Attack using tokens; last-ditch attempts use dice; mountains count as tokens.
  • Decline mechanic — Option to go into decline; swap in new race/power and re-enter map.
  • End condition — Game ends when the round track reaches its end.
  • Gold/Silver/Bronze Scoring — Earn coins per controlled area; additional bonuses from race/power.
  • Scoring and coins — Earn coins per controlled area; additional bonuses from race/power.
  • token management — Redeploy tokens after attacks; balance between aggression and retention.
  • Token Pairing — Redeploy tokens after attacks; balance between aggression and retention.
  • Variable Powers — Each player has a pair of powers that alter strategy each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best thing about this game is the in-decline mechanic.
  • Casually genocidal.
  • The combos are endless.
  • The best way to play Small World is maximizing your points, not being a vindictive wanker.
  • If you want solo play the app is pretty good.
References (from this video)
No references stored for this video.
Video QdrVqft3K5Y BoardGameGeek Top List at 10:52 sentiment: positive
video_pk 2921 · mention_pk 8542
BoardGameGeek - Small World video thumbnail
Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Every player count has a different, sized-for-that-count map
  • Maps always feel contentious and competitive
  • Different boards ensure tight territorial control at all player counts
  • Early example of this brilliant design approach
  • Multiple fantasy race and power combinations add replayability
  • Has had significant commercial success with many expansions
Cons
none
Thematic elements
  • Fantasy races controlling territory
  • Fantasy world map
  • Fantasy area control and conquest
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Putting fantasy races on map to control territories
  • Player Board | Main Board — Different map/board for each player count
  • Player-Count Specific Boards — Different map/board for each player count
  • Race Decline and Regeneration — Eventually races go into decline, you create a new race and repopulate the map
  • Territory Management — Holding territory as long as possible
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's be honest board game publishers be lying sometimes
  • Most people would consider most games to not play really well at all of those player counts
  • That's something you can contribute to the site. We recommend you do that
  • I think the world is too small and so we got to fight over that land
  • The AI on this is super easy to run and they are really competitive and difficult to beat frankly
  • I forgot how much I really, really enjoy this game
  • Something I want to see more of in the future
  • It's one of those games where you are all building up this kind of like modern eco city
  • The gameplay is just really, really elegant
  • We really have... they're really really outstanding games
References (from this video)
No references stored for this video.
Video 2Ws2hJ2anmY One Stop Co-op Shop Top List at 6:54 sentiment: positive
video_pk 2049 · mention_pk 5876
One Stop Co-op Shop - Small World video thumbnail
Click to watch at 6:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to play
  • friendly for families
Cons
  • solo mode is meh
  • some expansions recommended for depth
Thematic elements
Comparison games
  • Fire in the Lake
Mechanics (from transcript analysis)
  • Area Control — competitive play with streamlined play
  • Area-control with easy-to-learn rules — competitive play with streamlined play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The card play is fast and furious.
  • it's a solid one if you like a quick playing Solo or competitive card game.
  • we had a blast.
  • the combos are cool here.
  • I absolutely adore it.
  • it's so fun it's so accessible.
  • the code breaking is fun.
  • definitive edition smooths away almost all of the unfun parts.
References (from this video)
No references stored for this video.
Video hirdCtrZQgo Foster the Meeple Discussion at 0:04 sentiment: other
video_pk 1760 · mention_pk 5066
Foster the Meeple - Small World video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mentioned
Pros
none
Cons
none
Thematic elements
  • disney_theme
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel real sassy today
  • I now have to accept that I was wildly inaccurate on both of those statements
  • My favorite games right now are both co-ops and rolling rights
  • I don't even care if I don't like it, I love it
  • Everything about this game screams like I want to play you
  • Where's Waldo adult board game
  • This was both of our favorites
  • Might be my favorite game I've played yet this year
  • Vast is like an undercurrent game that no one really talks about but is super good
  • The art is stunning, it reminds me of Coco
  • We need to be better at playing our shelf of shame
References (from this video)
No references stored for this video.
Video FMjAlu5F1WA Tabletop Turtle Discussion at 36:10 sentiment: positive
video_pk 1816 · mention_pk 5250
Tabletop Turtle - Small World video thumbnail
Click to watch at 36:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick rounds with high interaction
  • Easy to teach to new players
Cons
  • Can feel repetitive after several plays
  • The balance of powers can shift dramatically
Thematic elements
  • Fantasy race milling / conquest
Comparison games
  • Carcassonne
  • Bohnanza
Mechanics (from transcript analysis)
  • Area control / set collection — Players control fantasy races with special abilities to gain footholds on a shared map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very bold in my opinions, I hate it but I'm still willing to give it a second and third try because it's better it's an expensive game
  • America blue shell is when you brace Mario Kart and then if you're in last place you get rewarded the blue shell
  • it's a shared objective, you really pay attention to what other people are doing
  • canvas... what a stinker... you're a pile of poops I love that game
  • Rise of X added ... I had the Dreadnought portion and it replaced the main board
  • I'll take it from me, I think he's French no he's Jamaican
References (from this video)
No references stored for this video.
Video lxe76oCFL00 Rolls in the Family Discussion at 3:31 sentiment: positive
video_pk 1403 · mention_pk 4079
Rolls in the Family - Small World video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast play time per round
  • easy entry for mixed groups
Cons
  • can be chaotic
  • some consider balance variable due to asymmetry
Thematic elements
  • conquest and decline of civilizations
  • fantasy realm with quick, asymmetric races
  • light, cartoonish
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • area control / race/ability asymmetry — play as different fantasy races with unique abilities to control regions
  • diesel engine length games with decline — timed risk-and-reward where players eventually abandon civilizations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the longer the better is kind of my uh my bias for board game memories
  • Deluxe components in games worth a higher price point
  • the qua chip qua of quber chips is the biggest example of like this is an upgrade that was so worth it for us
  • we don't really have any links in the description ... we want no engagement do not engage on this video
  • Shelf of Shame tends to be less of unplayed games and more of man we haven't gotten those to the table in a while
  • Animal crackers ... they are clean
References (from this video)
No references stored for this video.
Video 16RnwD3D8H8 The Dice Girls Podcast Discussion at 1:15 sentiment: mixed
video_pk 565 · mention_pk 85086
The Dice Girls Podcast - Small World video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Robust base-building and automation loop
  • Variety of Pal types, including flying ones
  • Attractive pricing under Early Access
Cons
  • Early Access bugs and unfinished nature
  • Unclear how close to final release
  • Ethical questions around gun usage with creatures
Thematic elements
  • resource management, base-building, automation
  • Survival/factory world with Pokémon-like pals
  • sandbox-driven, open-world exploration
Comparison games
  • Fortnite
  • Lego Fortnite
Mechanics (from transcript analysis)
  • automation — Assembly lines to create Pal spheres and expand capture
  • base_building — Build bases and factories to automate Pal tasks
  • Combat — Guns are part of the world and affect combat/survival
  • pal_collection — Catching Pals with unique abilities
  • resource_production — Pals produce eggs, wool and other resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like it I think I got my money's worth
  • Fortnite like it's always changing, there are new modes
  • the glitter conspiracy TikTok theory about who buys most of the world's glitter
  • you realize that Jason is probably in the water
References (from this video)
No references stored for this video.
Video aQsYsIkMZvM Tabletop Turtle Review at 31:00 sentiment: negative
video_pk 440 · mention_pk 1305
Tabletop Turtle - Small World video thumbnail
Click to watch at 31:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Classic game
Cons
  • Infrequently played
  • Teleporting mechanics
Thematic elements
  • Area control
  • Fantasy world
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling territories with different races
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We can't keep every single game we buy.
  • We're dying. We're dying in a pile of board games.
References (from this video)
No references stored for this video.
Video z7_s7KdrtpA Adam in Wales - Board Game Design Analysis at 7:02 sentiment: positive
video_pk 223 · mention_pk 624
Adam in Wales - Board Game Design - Small World video thumbnail
Click to watch at 7:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear tension between expansion and vulnerability
  • accessible for new players
Cons
  • may skew toward combat-heavy playstyles
Thematic elements
  • conquest with diminishing returns as empires expand
  • fantasy world with expanding empires
  • humorous, satirical fantasy/
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • expansion and vulnerability — as empires expand, their armies become spread thin and more vulnerable to attacks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's brilliantly incorporated into this.
  • the final sprint is at the end of the game and the wind can change everything.
  • these are old games like Monopoly and Risk.
  • hidden information is always wonderful … so games like Ticket to Ride stay involving while you don't know who the leader is.
  • Power Grid has that brilliant turn order mechanism whereby the player who's furthest back gets the advantageous positions in turn order.
References (from this video)
No references stored for this video.
Video HWOtDFSmZ-M Our Family Plays Games Discussion at 42:23 sentiment: positive
video_pk 162 · mention_pk 461
Our Family Plays Games - Small World video thumbnail
Click to watch at 42:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun faction combinations
  • Accessible area control game
  • Gateway game to war games
  • Expandable with expansion packs
  • Engaging faction rotation
Cons
  • Multiplayer only - not played solo
  • Can have runaway leader
Thematic elements
  • Area control with faction rotation
  • Fantasy world
  • Light war game
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Competing for control of world regions
  • Faction Cycling — Retiring old factions and introducing new ones
  • Unique Player Powers — Different factions with unique abilities
  • Variable player powers — Different factions with unique abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love some Christmas yes you know it
  • Monopoly can do that to people
  • you don't want to play games that you can't win and Monopoly is one of those games
  • the dice ain't nice and the dice will hurt you
  • I want you to come back yeah yes that's what you're doing
  • these games we've been sitting there you know we passed by them on the Shelf
  • if you already know the story yes of each and every Christmas that's how they all go before you see the movie
  • I have a lot of fun with that game because you win almost all the time
  • it's a tough one
  • I lost Jimmy that way
  • I still love abyss
  • we would laugh till we cry somebody's gonna get eaten by a shark
  • thank the Lord because you have no family fee
  • it's kind of like a Gateway into area majority
  • me and Grant love that game
References (from this video)
No references stored for this video.
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