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Stone Age box art

Stone Age

Game ID: GID0305002
Game Info
Year
2008
Players
2-4
Age
13+
Playtime
90 min
Collection
Ratings
Expansions & Family
My First Stone Age
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

Players use up to ten tribe members each in three phases. In the first phase, players take turns placing their tribe members in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, each player activates each of their staffed areas in whatever sequence they choose, in turn order. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

Description

The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

Players use up to ten tribe members each in three phases. In the first phase, players take turns placing their tribe members in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, each player activates each of their staffed areas in whatever sequence they choose, in turn order. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 113
This page: 50
Sentiment: pos 37 · mix 4 · neu 3 · neg 2
Mentions per page
Showing 51–100 of 113
Video efIfUI8O7bM Review at 0:00 sentiment: positive
video_pk 66580 · mention_pk 162248
Stone Age video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative, in-depth, and interesting crafting system.
  • Expansive world with a vast map that grows.
  • Satisfying societal and character progression.
  • Deep and engaging narrative with meaningful choices.
  • High replayability due to branching narratives and numerous mission cards.
  • Cooperative gameplay is highly encouraged.
  • Incorporates many engaging mini-games.
Cons
  • Can feel monotonous for players who dislike the crafting gameplay loop.
  • Some elements of player agency can feel taken away.
  • Requires a significant time investment.
  • Can be expensive.
  • Crafting can sometimes result in unexpected or no items, wasting energy.
Thematic elements
  • Survival and exploration for a small group of survivors trying to make a home.
  • A prehistoric world, not quite Earth, referred to as the Verdant Veil.
  • Campaigns with open-world, branching narratives. Quest lines are presented via cards. Choices made matter and lead to different paths and potential new missions.
Comparison games
  • Minecraft
  • Don't Starve
  • Shadow of the Colossus
Mechanics (from transcript analysis)
  • Campaign play — The game is played through campaigns consisting of multiple epochs, with each epoch containing several missions. Campaigns are open-world and feature branching narratives.
  • card-driven objectives — Missions and goals are presented through cards, providing ongoing objectives and immediate quests like establishing an outpost.
  • crafting — A core mechanic involving combining basic materials to create new items. The system is described as complex, experimental, and central to the game's progression.
  • Dice Rolling — Dice are used in various mini-games, such as fishing, to determine outcomes and meet difficulty targets.
  • exploration — Players explore a map made of tiles, revealing new locations and resources. The map expands as the game progresses.
  • Mini-Games — Several distinct mini-games are integrated, including foraging, fishing, mining, and delvings (exploring caves).
  • Narrative Choice — Player decisions, such as the type of food gathered or how to interact with behemoths, influence the narrative direction and unlock different paths or future missions.
  • Omens and Mysteries — The game features omens and mysteries that can be investigated, leading to lore, character boosts, or further narrative developments.
  • Resource Management — Players gather resources like wood, fiber, food, and water to survive, craft items, and build structures.
  • Structures — Players can build various structures like shelters, storage, and workshops, which are essential for societal progression and survival.
  • Track management — Several tracks, including lore, population, unrest, and activity, are managed throughout the game, influencing events and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crafting this game is far and above anything I've ever seen in a board game.
  • This is not a light endeavor. This is something you really need to sink your teeth into.
References (from this video)
No references stored for this video.
Video Pr2kwsqVurY Discussion at 1:27
video_pk 66087 · mention_pk 160613
Stone Age video thumbnail
Click to watch at 1:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video RSQGkYGsnR8 watch it played Discussion at 3:33 sentiment: positive
video_pk 65568 · mention_pk 159289
watch it played - Stone Age video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host's wife might enjoy the theme.
  • Potential to be a gateway game for family.
Cons
none
Thematic elements
  • Prehistoric
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Described as a worker placement type game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're just over a week and we're already on almost at the $5,000 level which is phenomenal phenomenal it's wonderful to have you guys supporting our series like that
  • James we really appreciate you sending that to us
  • this is a game that I've heard about quite a bit and most often I've heard about it on one of my favorite podcasts the secret cabal gaming podcast they talk about playing Galaxy trucker and really enjoying it
  • so I guess that's about it Luke have you have you found anything down there no okay just more fluffies yes would you like to thank thank James for sending you all of these fluffies yes go James
References (from this video)
No references stored for this video.
Video tcLbxnlsMK8 Game Night Picks - Pair Of Dice Paradise Discussion at 9:23 sentiment: positive
video_pk 65546 · mention_pk 159263
Game Night Picks - Pair Of Dice Paradise - Stone Age video thumbnail
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good intro to worker placement
  • Has some meat to it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — A good intro to worker placement without being too simple.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a few things more satisfying than telling someone your hobby is tabletop gaming and getting raised eyebrows that look to say that's a hobby then introducing them to modern board gaming and waiting for that moment when they say oh that was fun let's play again
  • my gateway introductory go-to game has been camel up
  • that was actually such a proud moment as a gamer having a game that I introduced to someone that they in turn then wanted to introduce to someone else and that other person enjoyed it so much that they asked to keep the copy of it
  • the mechanism where the camels stack on top of each other or underneath and whoever camels on top is actually in the lead it can lead to some moments of oh interesting when you're playing
  • Catan Carcassonne tickets ride and Dominion they teach virtually all the mechanisms you play those and you can play anything
  • it really depends on the person that you're trying to get to play board games do they play any kind of games you know video games RPGs card games if yes try to build on that and find the right game for them
  • pushing a game on to someone who's not interested in it is not going to do as much to help introduce them to the Hobby in a good way as kind of finding out where they're coming from
References (from this video)
No references stored for this video.
Video WwLemlvz10g Watch It Played Discussion at 10:51
video_pk 65403 · mention_pk 159067
Watch It Played - Stone Age video thumbnail
Click to watch at 10:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I coined the term Winner's guilt for board gaming
  • I find losing several times consecutively in a two-player competitive game to the same person like being told repeatedly you will never be as good as this person no matter how hard you try
  • Rodney could you please say card it sounds cool in your exotic Canadian accent
  • I admit to being a borderline annoying winner at times but I'm often doing it more for show so that when I do lose it's sweeter for the winner
  • being a poor winner loser to me is also marked by those that just leave the table without helping to clean up the game
  • when you play against someone who makes sure at every turn you know you're losing and that your last move was not smart it does make losing harder and harder to swallow
  • losing is just part of the game and it's if the game is fun and enjoyable and the people you're playing with are having a good time win-win
References (from this video)
No references stored for this video.
Video 3X6qw9XIp8U Getting Games Top List at 12:59 sentiment: positive
video_pk 63559 · mention_pk 156994
Getting Games - Stone Age video thumbnail
Click to watch at 12:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn with depth
  • great gateway entry into modern hobby
Cons
none
Thematic elements
  • worker placement
Comparison games
none
Mechanics (from transcript analysis)
  • blocking / competition — Opponents can block spots on board
  • Development cards — Acquire development cards for points
  • Resource Management — Gathers wood, brick, etc. to build structures
  • Worker Placement — Manage a pool of workers to gather resources and build
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The ambience of voices and words and things that people are saying is just fun to hear as people are struggling to make these things work.
References (from this video)
No references stored for this video.
Video XZ40e6CxUZs Board Game Critique Top List at 9:09 sentiment: negative
video_pk 62513 · mention_pk 155171
Board Game Critique - Stone Age video thumbnail
Click to watch at 9:09 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Tense resource management and push-your-luck decisions on tracks.
  • The agriculture track adds a strategic planning layer.
Cons
  • Dice variance can be catastrophic, causing chaos rather than tension.
  • The feeding mechanic can feel like busy work rather than meaningful decisions.
  • Once players identify safe patterns, randomness diminishes replay value.
Thematic elements
  • Resource gathering and strategic risk management
  • Prehistoric village management with worker placement
  • Tension built through resource allocation and risk
Comparison games
  • Catan
  • Dominion
  • Ticket to Ride
Mechanics (from transcript analysis)
  • dice variance — Resource outcomes depend on dice results, introducing luck.
  • Feeding/Resource Management — Pay food to maintain workers; mismanaging leads to penalties.
  • Resource Management — Pay food to maintain workers; mismanaging leads to penalties.
  • Worker Placement — Assign workers to tracks to gather resources and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BGG's rating system struggles with distinguishing between this is an excellent party game and this offers repeated strategic depth.
  • Accessibility isn't the same as complexity. Beautiful components aren't the same as mechanical richness.
  • Memorable first plays aren't the same as longevity. These games are genuinely excellent gateways.
  • If you're brand new to modern board gaming, many of these are fantastic entry points. They teach mechanics painlessly and generate fun.
References (from this video)
No references stored for this video.
Video jbcSioPwJco One Stop Co-op Shop Review at 0:00 sentiment: mixed
video_pk 60145 · mention_pk 152597
One Stop Co-op Shop - Stone Age video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong sense of growth through civilization development across a long campaign
  • Emergent, branching narrative with exploration elements
  • Varied survival actions (fishing, foraging, digging) that are quick and thematic
  • Persistent outposts and inventions provide long-term strategic hooks
Cons
  • Randomness can create high-threshold dice checks with limited mitigation late in scenarios
  • Crafting sometimes yields no useful result, wasting actions
  • Limited item variety and early cap on equipped items reduces crafting motivation
  • Character progression is slow and not tightly tied to who you are playing, reducing personal attachment
  • Some repetition in missions and rule-checks can slow play for some groups
Thematic elements
  • survival, exploration, and civilization growth
  • fantasy prehistoric civilization-building world
  • emergent, branching narrative with campaign progression
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — persistent improvements across scenarios; upgrading outposts unlocks inventions that persist through the campaign and affect gameplay.
  • Campaign progression and branching narrative — the campaign is structured into epochs and sessions; narrative is shaped by journey cards, night cards, and the choices made by players.
  • Card Crafting — combine two resources of matching symbol types to attempt an item; many attempts yield no result, while some yield upgrades or new tools; items can become redundant as you progress.
  • Character progression and traits — traits can be earned and tokens can level up characters, but tokens are reusable across characters and traditional leveling in-story is limited; many characters die and are remembered as legends.
  • crafting system — combine two resources of matching symbol types to attempt an item; many attempts yield no result, while some yield upgrades or new tools; items can become redundant as you progress.
  • Dice Checks — roll a six-sided die (often with a character stat) and add it to a target number; some checks require multiple dice; gear can mitigate or modify results.
  • Dice Rolling — roll a six-sided die (often with a character stat) and add it to a target number; some checks require multiple dice; gear can mitigate or modify results.
  • Exploration and narrative cards — exploration decks and event/night cards generate emergent storytelling and exploratory content during movement and rest.
  • Mini-Games — distinct sub-games for foraging, fishing, and underground digging; involve dice, cards, and a selection of spots; provide food and water to sustain the settlement.
  • Outposts and inventions — persistent improvements across scenarios; upgrading outposts unlocks inventions that persist through the campaign and affect gameplay.
  • Resource gathering mini-games — distinct sub-games for foraging, fishing, and underground digging; involve dice, cards, and a selection of spots; provide food and water to sustain the settlement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Stone Saga, one to four players control leaders of a civilization in sort of a fantasy prehistoric setting, moving around and exploring the land around them, gathering resources to survive the elements, crafting items, and building up their civilization with those resources to complete goals, move their civilization forward and see what awaits in the narrative campaign.
  • the dice checks and the dice luck in the game... on the positive side, gear you've built can give you mitigation for these.
  • the sense of upgrading and leveling up in the game... your characters don't level up much at all.
  • the overall campaign structure and narrative and sense of exploration. And this is a full pro for my taste.
  • it's got a lot of things to appeal to a lot of people.
  • there is the potential for some repetition for missions that do kind of the same stuff, doing the same things to get resources.
  • it's got a few pain points, but overall it is a very ambitious and generally successful experience.
References (from this video)
No references stored for this video.
Video n2W8nS_RHJY Drive Thru Games Top List at 2:02 sentiment: positive
video_pk 60141 · mention_pk 152585
Drive Thru Games - Stone Age video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible worker-placement game
  • Good for family and casual/game groups
  • Solid replayability and multiple paths to scoring
Cons
  • Can feel lengthy with larger player counts
  • Theme is fairly abstract
Thematic elements
  • worker placement, resource gathering, village building
  • prehistoric era
  • Euro-style, abstract
Comparison games
  • Viticulture
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Card Drafting — Score cards and huts via cards and card-driven scoring
  • Card drafting/activation — Score cards and huts via cards and card-driven scoring
  • Resource Management — Manage resources to build huts and progress toward victory
  • Worker Placement — Place workers to gather resources and take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that's number 50, that's Stone Age
  • Just One is really a party game to me
  • it's app assisted... and the stories evolve
  • Monk ala... activate all these other spots on the board
  • it's almost like watching a TV show
  • the app lets you hint and push through
  • Steam has two sets of rules - advanced and normal
  • Unlock is probably for me my favorites of this sort of escape room puzzle solving thing
  • Airlines Europe is almost like a train game but it's an airline game
  • Eldritch Horror... big map and globe-trotting encounters
References (from this video)
No references stored for this video.
Video quu-B6vz2aI Tabletop Tokki Top List at 8:44
video_pk 59703 · mention_pk 152224
Tabletop Tokki - Stone Age video thumbnail
Click to watch at 8:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Classic worker placement with resource trading and development
  • Array
  • Bronze Age society building and resource gathering
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything is programmed in
  • On Board Game Arena everything's programmed in you know exactly where you can go, how many resources you would get, where your dice are at, which tracks will move up
  • this video is not sponsored by Board Game Arena in any way shape or form
References (from this video)
No references stored for this video.
Video -ICYd3HtDoI Game Night Picks - Pair Of Dice Paradise Top 10 List at 1:11 sentiment: positive
video_pk 42730 · mention_pk 129801
Game Night Picks - Pair Of Dice Paradise - Stone Age video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduces worker placement as a gateway to the genre
Cons
none
Thematic elements
  • Resource gathering and worker placement in a stone-age village
  • Prehistoric Europe
  • thematic, gateway-game style
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Players assign workers to gather resources and perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stone Age helped introduced me to work replacement games
  • I am intrigued and gassy but what I really want to know is if by hero's climb a cube tower
  • I backed it and I'm glad that I did because the game sounds really interesting to me
  • The Boldest introduces a world of Forgotten creatures
  • I'm approaching the Boldest with cautious optimism
  • cloud spire is heavily influenced by both tower defense and multiplayer online battle arena or MOBA games
References (from this video)
No references stored for this video.
Video UkTw6HbjC54 Board Gaming Ramblings Discussion at 18:35 sentiment: negative
video_pk 42426 · mention_pk 128811
Board Gaming Ramblings - Stone Age video thumbnail
Click to watch at 18:35 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • nostalgic importance, classic design
Cons
  • likely to be replaced by other titles
Thematic elements
Comparison games
  • The Castles of Burgundy
Mechanics (from transcript analysis)
  • Worker Placement — resource gathering and building with rustic theme
  • worker_placement — resource gathering and building with rustic theme
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to say now that we're going to try to not say the reason we're not keeping this is because we're not going to play it or this is a great game but we just don't play it now
  • it's better that they have it and maybe play it themselves
  • nostalgia and memory... you can't live off nostalgia
  • subscribe to your channel that's the drill
  • it's just like a pure fun game; it doesn't have to be deep or strategic
  • this journey of getting from Stone Age to Burgundy is kind of legendary
References (from this video)
No references stored for this video.
Video asFTc5X94l8 UndeadVikingVideos Discussion at 18:55 sentiment: mixed
video_pk 41454 · mention_pk 125729
UndeadVikingVideos - Stone Age video thumbnail
Click to watch at 18:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • rich crafting system
  • lore-driven exploration
Cons
  • high complexity
  • tedious survival loops
Thematic elements
  • crafting, survival, lore exploration
  • prehistoric survival / stone-age inspired setting
  • lore-driven, mystery elements
Comparison games
  • Gloomhaven
  • Kingdom Death: Monster
  • Draw Steel
Mechanics (from transcript analysis)
  • Card Crafting — materials combine to craft items via a code mechanic
  • crafting_system — materials combine to craft items via a code mechanic
  • lore_unlocks — hidden imagery on cards unlock lore when day/day alignment occurs
  • survival_management — manage food/resources and daily hazards to survive
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • AI garbage video out there now that people are just creating constantly.
  • Draw a card, read it, and then do an action. It's very simple.
  • This is Stone Saga, it's 70 pages long and it's deep.
  • Paris Agreement is a heavy, but ambitious design.
References (from this video)
No references stored for this video.
Video q2KGiUTpY3E The Dice Tower Discussion at 53:40 sentiment: positive
video_pk 40988 · mention_pk 124369
The Dice Tower - Stone Age video thumbnail
Click to watch at 53:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid core mechanisms
  • family-friendly and good for groups
Cons
none
Thematic elements
  • stone-age resource gathering and worker placement
  • prehistoric era
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Collect and spend resources to build tools and advance the village.
  • Worker Placement — Send workers to action spaces to gather resources and advance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going to change the industry whether we like it or not.
  • Time heals wounds. It really does.
  • If we're always traveling, we're not doing content.
  • Everyone is welcome at my cons except jerks.
  • The best way to find out if a game is out of print? Try to buy it.
References (from this video)
No references stored for this video.
Video BKt3ATcDz6c JestaThaRogue Top List at 16:01 sentiment: positive
video_pk 39948 · mention_pk 120740
JestaThaRogue - Stone Age video thumbnail
Click to watch at 16:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic worker-placement feel
  • Clear, approachable rules
Cons
none
Thematic elements
  • resource management and civilization growth
  • prehistoric tribe development
  • tactical, resource-focused
Comparison games
  • Ethnos
  • Carcassonne
Mechanics (from transcript analysis)
  • dice resolution — dice results determine resource yield
  • Dice Rolling — dice results determine resource yield
  • Resource Management — gather resources to build and develop
  • Worker Placement — place workers to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mechanics first, theme second.
  • The fastest way to lose new players is with a dull 3-hour game.
  • This is a perfect entry-level co-op game.
  • Open drafting lets you see what everyone is taking as they take it.
References (from this video)
No references stored for this video.
Video ZIvKFYpW_sM Game Night Picks - Pair Of Dice Paradise Discussion at 8:51 sentiment: positive
video_pk 38227 · mention_pk 114987
Game Night Picks - Pair Of Dice Paradise - Stone Age video thumbnail
Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong introductory worker-placement experience
  • Clear flow and teachability
Cons
  • Some players crave more theme or novelty
  • Luck in resource draws can influence variance
Thematic elements
  • Worker-placement style resource management with a prehistoric twist
  • Neolithic village life and resource gathering
  • Accessible and cozy, with practical thematic flavor
Comparison games
  • Catan
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • progression / tribe development — Develop the village through upgrades and resource planning
  • Tech Trees — Develop the village through upgrades and resource planning
  • Worker Placement — Assign workers to action spaces to gather resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's a game called Fool's Gold."
  • "Spirit Island. Oh my word. I didn't even get done fully loading the picture here."
  • "You know it when you know it."
  • "I'm all gold."
  • "Like I love Raccoon Tycoon. I've never played Raccoon Tycoon, but Matthew really likes it."
  • "Stone Age is wonderful introductory worker placement game. It's so good."
  • "Ark Nova. It is. You know, Ark Nova is on the right track in a way."
  • "Be more or less literal. One of those two, depending on which one helps you more."
References (from this video)
No references stored for this video.
Video knW7X2KIGH4 Totally Tabled Top 10 List at 10:23 sentiment: positive
video_pk 36338 · mention_pk 230571
Totally Tabled - Stone Age video thumbnail
Click to watch at 10:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique persistent world with generational storytelling
  • Innovative crafting system in a heavy euro frame
Cons
  • Campaign/legacy aspect may be polarizing
  • Possible heavy rules friction for new players
Thematic elements
  • crafting, survival, and multigenerational storytelling
  • Prehistoric survival and crafting with a persistent world
  • campaign-driven with a lineage of generations
Comparison games
  • Oath: Chronicles
  • Oath:sworn
Mechanics (from transcript analysis)
  • Dice Drafting — Drafing and placing dice to drive actions and crafting outputs.
  • dice_drafting_and_placement — Drafing and placing dice to drive actions and crafting outputs.
  • legacy_campaign — Campaign progression across sessions with persistent world changes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "2024 is shaping up to be an amazing year"
  • "Inventions Evolution of Ideas... the genuine thing"
  • "I tend to enjoy the games he works on"
References (from this video)
No references stored for this video.
Video 8lAFHVkL2A0 Stonemaier Games Discussion at 15:31 sentiment: positive
video_pk 36341 · mention_pk 108907
Stonemaier Games - Stone Age video thumbnail
Click to watch at 15:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be kind, bring joy, and repeat.
  • it's been really neat to take games that I considered really really good and to make them better products and also better designs.
  • I joined the Tapestry Digital team at MindGate Studios for a 30 minute demo of Tapestry Digital.
References (from this video)
No references stored for this video.
Video MnnE-wlXS9o Meet Me at the Table Playthrough at 0:00 sentiment: positive
video_pk 34990 · mention_pk 104333
Meet Me at the Table - Stone Age video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep crafting system with tangible progression
  • Varied actions: fishing, foraging, mining, forging
  • Two-player cooperative campaign with evolving characters
  • Accessible setup with well-structured components
Cons
  • Complex and lengthy setup
  • Rule density may hinder first-time play
  • Longevity concerns for long repeated campaigns
Thematic elements
  • cooperative survival, exploration, resource management, and crafting
  • A glacier-veiled valley called the Veil, explored by two players constructing a civilization through campaigns.
  • legacy/campaign-driven with character progression and evolving lore
Comparison games
  • Mythwind
Mechanics (from transcript analysis)
  • Campaign — Campaign goals reset across days; outcomes influence future campaigns; possibility of endless mode.
  • Campaign and legacy progression — Campaign goals reset across days; outcomes influence future campaigns; possibility of endless mode.
  • Card Crafting — Refining and combining resources across tools to produce items; uses a codeex and recipes.
  • Combat: Damage Based — Tests of dexterity/might determine if you flee, fight, or suffer injuries.
  • Crafting and processing system — Refining and combining resources across tools to produce items; uses a codeex and recipes.
  • Day/Night phase with energy management — Actions occur during day; night phase involves threats, recovery, and token degradation.
  • Encounter and combat with predators — Tests of dexterity/might determine if you flee, fight, or suffer injuries.
  • Events — Decks drive events, with mishaps and luck outcomes affecting resources and lore.
  • Mantles and character sheets — Mantle boards determine abilities; stats are rolled and assigned.
  • Resource collection and depletion tokens — Deplete resources via actions; depletion increases costs for subsequent actions.
  • Resource Management — Deplete resources via actions; depletion increases costs for subsequent actions.
  • Rogue-like events via journey, knight, and omen cards — Decks drive events, with mishaps and luck outcomes affecting resources and lore.
  • Tile-based map setup and exploration — Starting hexes chosen; tiles provide resources and actions; terrain influences options.
  • Two-character per session play — Players control two characters; can advance to legend and create new ones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of the coolest and most unique crafting systems I've seen
  • This game is awesome so far
  • From a campaign perspective, certainly has two full plays in it
  • The endless mode adds replayability
References (from this video)
No references stored for this video.
Video 6rCuDZD4Tys Totally Tabled Top 10 List at 2:19 sentiment: positive
video_pk 32181 · mention_pk 95015
Totally Tabled - Stone Age video thumbnail
Click to watch at 2:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic family-weight Euro feel with approachable mechanics.
  • Dice rolling integrated in a way that adds tension and pacing without dominating.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Rolling dice to determine resource yields, with potential luck mitigation through actions and planning.
  • dice-based resource generation — Rolling dice to determine resource yields, with potential luck mitigation through actions and planning.
  • Resource Management — Manage resources to build, and feed workers to keep the game going.
  • resource management and feeding — Manage resources to build, and feed workers to keep the game going.
  • Worker Placement — Gather resources by sending workers to various locations to obtain wood, gold, etc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love that this game manages to take one of the worst board gaming mechanisms of all time roll and move and actually turn into something fun by adding three dice
  • it's a very clever puzzle and can be quite demanding when you again start adding those modules
  • Stone Age actually leverages that dice rolling in some of the best ways possible it's exciting it adds a sense of pressier luck and ultimately it feels like you know all that evens out in the wash
  • The production is out of this world I mean all the art is amazing the boards everything is like packaged up into these little um plastic containers it's it's it's a wonderful production and the game is just so much fun
  • each player is playing with their own special ability these crazy powerful special abilities that are very asymmetrical in fact one of the characters lets you just place the dice to whatever value you want you don't even have to roll them feels crazily overpowered
  • the dice here represent different types of energy so like the red dice are are fire and the blue dice or like steam or something
  • these cards that you're unlocking are giving you special abilities it's such a great system and that's really the heart of the game
  • it's just so satisfying trying to fill up your board and to puzzle out how to best use the dice that you rolled
  • there's not enough games that use this wonderful mechanism Grand Austria hotel is one of the best here at the beginning of the round you're just gonna roll a huge handful of dice
  • my number one dice game is TWA is just this amazing quirky little game that just keeps growing on me
  • it's hard to describe here in just a couple of minutes
References (from this video)
No references stored for this video.
Video Dn-TkT7hMKs Game Night Picks - Pair Of Dice Paradise Other at 17:15 sentiment: positive
video_pk 31929 · mention_pk 94193
Game Night Picks - Pair Of Dice Paradise - Stone Age video thumbnail
Click to watch at 17:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid classic design with strong flow
  • Good pacing and accessible for new players
  • Tight decision-making for experienced players
Cons
  • Older mechanic set may feel dated to some
  • Replay value can be less for players seeking innovation
Thematic elements
  • Resource management and simple-to-learn worker placement
  • Prehistoric Stone Age
  • Classic Euro flavor with crunchy decisions
Comparison games
  • Agricola
  • Caverna
Mechanics (from transcript analysis)
  • Hand Management — Manage a hand of development cards and tools for future rounds.
  • Resource Management — Gather wood, bricks, food, and other goods to drive actions.
  • Worker Placement — Assign tribe members to collect resources and build structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In space, no one can hear you scream about how you didn't draw the card you need again.
  • The real monsters are the other players.
  • The answer here, of course, is terraforming Mars.
  • This one's food chain magnet.
  • Cartographers.
  • The biscuit tin never has biscuits in it, does it? It's always got bubbling sewing stuff.
References (from this video)
No references stored for this video.
Video 7ShTHdf6Dog Our Family Plays Games Top List at 35:18 sentiment: positive
video_pk 30683 · mention_pk 90336
Our Family Plays Games - Stone Age video thumbnail
Click to watch at 35:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic worker placement experience
  • highly replayable
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Players assign workers to gather resources and develop their tribe
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Life finds a way.
  • AI can't do that.
  • Talk is cheap because supply always exceeds demand.
References (from this video)
No references stored for this video.
Video IXBhc72dX4k One Stop Co-op Shop Playthrough at 0:00 sentiment: positive
video_pk 30256 · mention_pk 89017
One Stop Co-op Shop - Stone Age video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich campaign progression with meaningful long-term goals and legends.
  • Deep crafting and resource-management loop with tactile, hands-on processing.
  • Integrated tools/app aids (Codex app) to streamline rule lookup and planning.
  • Lively, thoughtful tutorial-style playthrough that highlights core systems.
  • Flexible, two-player cooperative experience with meaningful decision points.
Cons
  • Rule complexity and numerous interacting systems can be overwhelming for new players.
  • Inventory and processing chains require careful tracking and can slow early gameplay.
  • Luck-driven encounters (predators, unpredictable terrain) can slow momentum.
Thematic elements
  • Survival, exploration, community-building, and campaign-style progression.
  • A frozen northern valley where a small settlement establishes outposts to endure the winter and uncover hidden lore.
  • Campaign-driven with evolving legends, mantle powers, and inter-session persistence.
Comparison games
  • Seventh Continent
  • Seven Citadel
Mechanics (from transcript analysis)
  • Arduous journeys and obstacles — Movement may require spending energy when hexes present obstacles; danger and tests affect outcomes.
  • Campaign progression and legacy — Characters gain long-term status (becoming legends) and carry over effects across sessions.
  • Card Crafting — Processing raw materials with tools (sunstones, grinding, cracking) to craft usable items and weapons.
  • Crafting and tool processing — Processing raw materials with tools (sunstones, grinding, cracking) to craft usable items and weapons.
  • Day and night phases with resource management — Five energy per character per day; night requires food, water, shelter; activity/lore/unrest tracks push the campaign forward.
  • Events — Night events can cause illnesses; omens and moon events influence actions and rewards.
  • Movement Points — Movement may require spending energy when hexes present obstacles; danger and tests affect outcomes.
  • Outposts and village building — Establish outposts with terrain overlays, then progress toward building a village with multiple structures.
  • Resource gathering and depletion — Foraging, fishing, mining, and resources replenish/decline over time; depletion affects future actions.
  • Resource Management — Five energy per character per day; night requires food, water, shelter; activity/lore/unrest tracks push the campaign forward.
  • Weather and peril events — Night events can cause illnesses; omens and moon events influence actions and rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stone Saga is a very cool survival campaign game.
  • The Codex is a big book used for a lot of stuff.
  • I will say they have a great app that I've actually been using for my plays that like automates, well, not automates, but it's just a a quicker way to look up stuff.
  • It's a game where you keep on going and going with your campaign.
  • That's really part of the campaign model.
  • a full campaign is what would it be 12 to 18 sessions I believe.
References (from this video)
No references stored for this video.
Video Ppl8zjT4Jws Game Night Picks - Pair Of Dice Paradise Discussion at 4:06 sentiment: neutral
video_pk 30013 · mention_pk 88109
Game Night Picks - Pair Of Dice Paradise - Stone Age video thumbnail
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Tactile, thematic, and approachable
  • Good for groups
Cons
none
Thematic elements
  • survival, tool-building, tribe management
  • prehistoric era resource management
  • theme-light, accessible
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Players assign workers to actions to gather resources and develop their tribe.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If the only game you have is diplomacy, you might as well just go walk right into the zombie hordes.
  • I would want something that had quick setup and tear down time. Hive would be a good one.
  • a game like like Boop or uh what else has a fabric softness to it? Even Can't Stop, right, with the neoprene mats.
  • Here's my proposal to you... and my fellow survivors, we go and we hunt until we find a copy of the game Potion Explosion.
  • The newest edition of Potion Explosion has a plastic little marble tray. They've solved that for us.
  • Gizmos would be another one.
  • Earth. Fantastic pick. No zombies. No dice.
References (from this video)
No references stored for this video.
Video UUrpOjmfHrA Board Gaming Ramblings Top List at 3:26 sentiment: neutral
video_pk 29708 · mention_pk 87227
Board Gaming Ramblings - Stone Age video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just for fun.
  • We don't like all the games and you probably don't like all the games that we like either.
  • This is for me an E game as well because I don't remember.
References (from this video)
No references stored for this video.
Video Sjrk7DsQF_I Totally Tabled Top List at 4:27 sentiment: positive
video_pk 29677 · mention_pk 87152
Totally Tabled - Stone Age video thumbnail
Click to watch at 4:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Breezy, approachable Euro with satisfying planning
  • Solid pacing and straightforward resource management
Cons
  • Luck from dice can undermine plans
  • Requires careful risk tolerance and focus
Thematic elements
  • Resource gathering and building using worker placement
  • Prehistoric era with early humans
  • Casual, family-friendly weight with light narrative frame
Comparison games
none
Mechanics (from transcript analysis)
  • dice-based resource generation — Roll dice per worker and convert results into resources.
  • Push Your Luck — Decide how many workers to send out, balancing risk and reward.
  • pushing luck — Decide how many workers to send out, balancing risk and reward.
  • Worker Placement — Place workers at various locations to collect resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the real meat of the game is that first phase which is a real-time tile laying game
  • Saving Grace with Galaxy Trucker is the game gets better the worse you are at it
  • the D10 from Hell the single most evil die in board game history
  • it's a Scrabble killer
  • Friday is just a really clever small deck building game that's solo only
  • I will always overindulge in piracy
References (from this video)
No references stored for this video.
Video VfokhlisZSg Game Night Picks - Pair Of Dice Paradise Analysis at 20:33 sentiment: neutral
video_pk 29172 · mention_pk 221980
Game Night Picks - Pair Of Dice Paradise - Stone Age video thumbnail
Click to watch at 20:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • tribal development and survival
  • prehistoric resource management
  • straightforward civilization-building
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — allocate tribespeople to gather resources and build
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most expensive one was the deluxe version of outrage which we did not know anything about did not and did not pick but that one goes for $36,000
  • I am outraged and outrage
  • the smart Scrabble goes for 30 grand
  • there's one copy of this game and it has the actual jewels in it
  • the Black Lotus card went for 3 million
References (from this video)
No references stored for this video.
Video xWjXtFnwe50 The Board Game Garden Top List at 7:53 sentiment: positive
video_pk 28856 · mention_pk 84713
The Board Game Garden - Stone Age video thumbnail
Click to watch at 7:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible introduction to worker-placement
  • Iconic early Euro design
Cons
  • Some players find it lighter or less theme-heavy than newer titles
Thematic elements
  • basic resource gathering and development
  • prehistory / hunter-gatherer era
  • light thematic veil on classic Euro design
Comparison games
  • Agricola
  • La Havre
Mechanics (from transcript analysis)
  • Dice Rolling — chance elements integrated in some actions
  • dice/rolls for certain actions — chance elements integrated in some actions
  • End Game Bonuses — points often tied to a collection set or bonus objectives
  • set collection / end-game bonuses — points often tied to a collection set or bonus objectives
  • Worker Placement — draft workers to take actions and collect resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games from you know 1990 something all the way up to I think the most recent one is 2013
  • I really want to try Agricola because Francis and I have played Caverna we absolutely love Caverna
  • the fisherman theme that's why we tried News Fjord as well because we loved that theme
  • Onirim ... a solo game where you shuffle through your dreams and open doors
  • Robinson Crusoe ... you are trying to survive on an island cooperatively
  • Hanamikoji is absolutely beautiful and I would love to try it
  • CV is one that I would love to try the art is absolutely adorable
References (from this video)
No references stored for this video.
Video Q2nxHMdk6Fk The Board Game Garden Top List at 22:07 sentiment: positive
video_pk 28479 · mention_pk 83594
The Board Game Garden - Stone Age video thumbnail
Click to watch at 22:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique dice-to-resource mechanic
  • Accessible yet deep with planning
Cons
  • Luck element can dominate at times; requires planning
Thematic elements
  • stone-age resource management
  • prehistoric era
  • light, approachable
Comparison games
none
Mechanics (from transcript analysis)
  • dice-based worker placement with production synergy — Number of workers translates to dice rolled; goods produced based on outcomes and totals.
  • division of dice results into resources — Different goods are obtained by divisor rules from dice totals (e.g., two yields wood).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really love the way that this works
  • I really enjoy this solo as well
  • the dice Caravan mechanism is really cool
  • the dice mechanism for this one is you have three dice in three different little spots
  • the dice in this game are absolutely beautiful
  • you are creating a character … you are trying to complete all of your different attributes
  • I really enjoy the dice puzzle mechanism that they have in role player
  • the end scoring phase you're going to lose some points and also you're going to have less for the next round
References (from this video)
No references stored for this video.
Video jhoqZ_Pvv9s Paula Deming Top List at 2:51 sentiment: mixed
video_pk 13603 · mention_pk 39771
Paula Deming - Stone Age video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • classic, well-regarded Euro with solid design
  • strong interaction of resource management and timing
Cons
  • perceived as heavy or aggressive in some playgroups
  • not ideal for a desert-island survival vibe due to heavy planning
Thematic elements
  • resource management and civilization-building
  • prehistoric tribes in a Stone Age environment
  • abstract realism with crunchy decisions
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Resource Management — optimizing resource flow to advance development
  • Worker Placement — send workers to locations to gather resources and build
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 out of 10 ideal Desert Island game
  • the Cup's double is great rainwater collection devices
  • you can't always get along with family
  • it's solo only game
  • the theme of the game is being the last survivor in a horror movie
  • it's a great Euro game with a lot of moving parts
References (from this video)
No references stored for this video.
Video hpMHRwHQjZM Our Family Plays Games Top List at 25:36 sentiment: positive
video_pk 13242 · mention_pk 38800
Our Family Plays Games - Stone Age video thumbnail
Click to watch at 25:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic, recognizable engine
  • strong table presence and theme
  • easy to teach but deep enough for strategy
Cons
  • dice luck can influence early momentum
  • older components compared to newer titles
Thematic elements
  • resource gathering and clan development
  • prehistoric tribe
  • classic worker-placement with dice-driven resources
Comparison games
  • Lords of Water Deep
  • Nevada City
Mechanics (from transcript analysis)
  • dice/resource management — dice determine resource outputs and bonuses
  • Worker Placement — send tribe workers to gather resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Breaking news… our fan plays games will be at Cardboard Caucus in Des Moines October 22nd to the 24th.
  • There is light at the end of that tunnel.
  • We love Cascadia and we want to thank Efka and Ellen for the shout-out.
References (from this video)
No references stored for this video.
Video BgTpZ8DoUUI Our Family Plays Games Top List at 21:30 sentiment: positive
video_pk 13144 · mention_pk 38440
Our Family Plays Games - Stone Age video thumbnail
Click to watch at 21:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich worker-placement experience
  • Wide expansions for longevity
Cons
none
Thematic elements
  • Worker placement and resource management
  • Prehistoric village economy
  • Practical, tactile
Comparison games
  • Splendor
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Resource Management — Raw resources flow into goods and actions.
  • resource_management — Raw resources flow into goods and actions.
  • Worker Placement — Assign workers to gather resources and build.
  • worker_placement — Assign workers to gather resources and build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my goodness that game there oh my goodness is addictive
  • it's by Lookout Games
  • the classic granddaddy of all co-ops is pandemic
  • the board is your cauldron
  • it's the engine builder engine building
  • it's basically just area control and just like a it's like a mini war game you know that you can really just learn to play
  • it's not really a war game
  • it's a no-brainer and that's a ticket to ride
  • it's colorful
  • you've got dice rolling and set collection
References (from this video)
No references stored for this video.
Video zYnwAvHRL2U BoardGameGeek Top List at 45:30 sentiment: positive
video_pk 12491 · mention_pk 36430
BoardGameGeek - Stone Age video thumbnail
Click to watch at 45:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic euro with crisp decisions
  • the eight-tribe sweet spot is memorable
Cons
  • older design; may feel dated to some
Thematic elements
  • survival, resource gathering, and population growth
  • Prehistoric village and tribe management
  • classic euro
Comparison games
  • Arboretum
  • Harvest
Mechanics (from transcript analysis)
  • food and population management — feed your tribe; optimize tribe size for efficiency
  • Worker Placement — place family members to gather resources and advance technology
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebel Princess is fantastic.
  • The premise is it's kind of like a slight social deduction setting.
  • it's a tableau building game
  • the end-game via last tile is clever
  • the cutest little game
  • Dune Imperium is my number one
  • hidden roles add tension and intrigue
  • the eight rounds
  • tiles and shared space create intense competition
References (from this video)
No references stored for this video.
Video N04zDtHybqA BoardGameWarriors Analysis at 0:59 sentiment: positive
video_pk 12174 · mention_pk 35582
BoardGameWarriors - Stone Age video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and approachable for new players
  • end-game scoring cards add meaningful late-game tension
  • for a 2-4 player game, is relatively fast and accessible
Cons
  • dice luck can influence early efficiency and pacing
  • depending on the session, can feel less tense than some other games
  • accuracy of end-game scoring can hinge on hidden cards
Thematic elements
  • developing civilization through resource gathering and production
  • Prehistoric tribe building a village
  • player-driven progression with end-game scoring cards
Comparison games
  • Kingsburg
Mechanics (from transcript analysis)
  • Compound Scoring — cards can provide ongoing or end-game scoring opportunities
  • cumulative card-based scoring — cards can provide ongoing or end-game scoring opportunities
  • dice-as-workers — dice represent workers; the higher the die, the more resources produced
  • Dice-based resource management — gather wood, stone, brick, and more to develop huts, tools, and cards
  • End Game Bonuses — cards grant end-game bonuses that can swing final points
  • end-game scoring cards — cards grant end-game bonuses that can swing final points
  • Feeding mechanic — players must feed their people; penalties apply for failure
  • Resource Management — gather wood, stone, brick, and more to develop huts, tools, and cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the end scoring can be as much or more than the scoring during the game
  • it's pretty anticlimactic
  • there's a tension that is constantly there
  • the higher you roll, the more Goods you get
  • Stone Age you're the head of a clan
References (from this video)
No references stored for this video.
Video YfMjZ_FZJw4 Our Family Plays Games Top List at 18:45 sentiment: positive
video_pk 11879 · mention_pk 34802
Our Family Plays Games - Stone Age video thumbnail
Click to watch at 18:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gateway-friendly yet deep
  • Clear theme and tactile components
Cons
  • Some players find the math heavy
  • Animal/resource tracking can be fiddly
Thematic elements
  • Resource gathering and workforce management
  • Prehistoric tribe building and survival
  • Gateway-to-midweight euro with worker deployment
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Calculate resources to upgrade and build your tribe.
  • Resource management with math — Calculate resources to upgrade and build your tribe.
  • Worker Placement — Assign tribe members to action spaces to gather resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you become that family yes you become that person who's making sure this town develops
  • our top 10 worker placement games are what we're sharing
  • it's a heavyweight it has a large table press but it's a beautiful game
  • you can throw yourself into the theme yes you can
  • you gotta feed them
  • I love the dice
References (from this video)
No references stored for this video.
Video PUrBVDy_LnY Board Game Hangover Top List at 3:55 sentiment: positive
video_pk 11725 · mention_pk 34375
Board Game Hangover - Stone Age video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great introductory worker-placement
  • family-friendly
  • quick to teach compared to heavier euros
Cons
  • player interaction is relatively light
  • some scaling issues
Thematic elements
  • workforce allocation and resource gathering
  • prehistoric village development
  • lightweight, accessible
Comparison games
  • Catan
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Resource Management — Turn resources into tools, food, and points
  • set collection / build-up — Acquire cards and structures as you build up your economy
  • Worker Placement — Send workers to gather resources and advance your village
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods is a story game where there are tons of choices you just get stranded with your ship and a logbook.
  • Arc Nova is on the heavy side, super heavy side where you build a zoo.
  • You always can draw as many cards you want from your deck until you either burn or you stop.
  • it's the party hit for this year for sure.
  • Wavelength is the party hit for this year as well.
  • The Crew Deep Sea Edition is the most played game this year because it's much easier to play.
References (from this video)
No references stored for this video.
Video dwnoqgIIHZ4 Rolls in the Family Top List at 10:00 sentiment: positive
video_pk 10603 · mention_pk 31254
Rolls in the Family - Stone Age video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful on the table
  • strong gateway into worker placement
Cons
  • cup and tactile components can be off-putting (punishment cup anecdote)
Thematic elements
  • early civilization and survival
  • prehistoric era
  • resource-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — use gathered resources to build and optimize production.
  • Worker Placement — dispatch workers to collect resources and develop your tribe.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • D's not a rules follower
  • on each person's turn you know one person draws calls out a resource and then everyone has to place that resource
  • it's a gateway game and it looks beautiful on the table
  • the alien player is giving the human team a word and saying this is the score for this word
  • Lost Cities is tense and cutthroat in a very clean, simple way
  • this is basically Dominion but with words in Paperback
References (from this video)
No references stored for this video.
Video 1SsQucqfUrs Our Family Plays Games Top List at 6:35 sentiment: positive
video_pk 10315 · mention_pk 30434
Our Family Plays Games - Stone Age video thumbnail
Click to watch at 6:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic gateway worker placement game
  • Accessible for families
Cons
  • Can feel heavy for younger players
Thematic elements
  • Worker placement and resource management
  • Prehistoric village
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Send workers to gather resources and develop your village
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easy to teach again and it's easy to play
  • Ticket to Ride mr. Allens masterpiece
  • if you don't have Ticket to Ride you've gotta get it
  • we've introduced it a different kind and people take to it like fish to water
  • it's a worker placement classic yes it's a great game
  • staying safe stay at home
References (from this video)
No references stored for this video.
Video cSqiUjeW-qA Going Analog Interview at 2:10 sentiment: positive
video_pk 9961 · mention_pk 29289
Going Analog - Stone Age video thumbnail
Click to watch at 2:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly adaptation of a classic setting
  • accessible for kids and casual players
  • captures the Stone Age vibe without heavy complexity
Cons
  • light on strategic depth for experienced gamers
  • component quality and minis are toy-like rather than tactile or immersive
Thematic elements
  • basic resource collection in a simplified Stone Age motif
  • prehistoric family-friendly environment
  • light, approachable for families
Comparison games
  • Dominion Jr
  • Baron Park
Mechanics (from transcript analysis)
  • resource collection — players gather basic resources to advance in a simplified Stone Age framework; rules are streamlined for younger players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not afraid to call out that bs that can unfortunately come up
  • we've got a long way to go
  • tabletop games get coverage everywhere so that's fantastic
  • you know we got a long way to go definitely
  • it's the board game quiz show
  • nine out of ten right now you're kicking butt
  • tonight we run out of time but it was very entertaining to listen to you
References (from this video)
No references stored for this video.
Video K7GhXiN9sis Our Family Plays Games Discussion at 31:02 sentiment: positive
video_pk 9125 · mention_pk 26900
Our Family Plays Games - Stone Age video thumbnail
Click to watch at 31:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid resource collection loop
  • accessible for families
Cons
  • some randomness from resource draws
Thematic elements
  • hand/resource optimization and settlement growth
  • Prehistoric resource management
  • strategic, primal
Comparison games
  • Lords of Waterdeep
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Set Collection — Gather resources as a group to fulfill needs and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "top 23 board game terms that we mentioned quite a bit"
  • "we want to ramp up quicker"
  • "we're going to pick out the top 20 is where we started but then we said well it's 2023 so we're going to give you the top 23 board game terms"
References (from this video)
No references stored for this video.
Video pShyzyypVVk Before You Play Discussion at 20:33 sentiment: positive
video_pk 8990 · mention_pk 26507
Before You Play - Stone Age video thumbnail
Click to watch at 20:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic Euro feel with accessible rules
  • Engaging tension from resource dice and card interactions
  • Supports enjoyable social play with friends
Cons
  • Dice luck can be punishing; some players feel outcomes depend on rolls
  • Endgame can feel grindy if resources stall
Thematic elements
  • hunter-gatherer to early farming growth
  • Stone Age village; prehistoric resource management
  • euro-style management with heavy luck elements
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
  • dice_rolling — Roll dice to convert gathered resources into outputs; luck heavily influences results.
  • resource_management — Use resources to feed workers and advance on huts/tech cards.
  • set_collection — Stock huts and tools for scoring opportunities across rounds.
  • worker_placement — Assign workers to spaces to gather resources and advance actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the grandparent of all tile-laying games.
  • You draw a tile and then you must place that single tile.
  • It's very simple. It's very laid-back, but there's just enough strategy to it that it's quite enjoyable.
  • I actually really enjoyed it.
  • There are no ways to mitigate the dice.
  • This is the heart and soul of the game. It's this resource gathering mechanic.
  • I actually really liked it.
  • The tempo of the game is really nice.
  • Your entire economy is built off of these workers that you have.
  • There are three different colors of workers and you have to keep them hidden.
  • This is the heaviest of the four games that we played.
References (from this video)
No references stored for this video.
Video UgtBxaMXd20 Our Family Plays Games Top List at 21:06 sentiment: positive
video_pk 8814 · mention_pk 25993
Our Family Plays Games - Stone Age video thumbnail
Click to watch at 21:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear thematic feel and approachable mechanics
  • engages planning and resource planning
Cons
  • math heavy for new players
  • can have downtime between actions
Thematic elements
  • resource gathering and development
  • prehistoric era, tribes
  • abstracted civilization progression
Comparison games
  • Suburbia
  • Carcassonne
Mechanics (from transcript analysis)
  • Resource Management — manage wood, stone, food, and other resources to optimize actions
  • Worker Placement — send workers to scouts, gather resources, and build tools
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games do a lot they're an asset to your lifestyle
  • I love engine building
  • Stone Age has a lot of math
  • Carcassonne every time there's nothing to do with this
References (from this video)
No references stored for this video.
Video mba5ZaVbJPo Our Family Plays Games Top List at 25:49
video_pk 8600 · mention_pk 25344
Our Family Plays Games - Stone Age video thumbnail
Click to watch at 25:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • happy pride month
  • diversity inclusion and that's for everybody
  • patience is a virtue
  • play games
References (from this video)
No references stored for this video.
Video g72rzsklyI0 3 Minute Board Games Rules Teach at 6:00 sentiment: positive
video_pk 8312 · mention_pk 24453
3 Minute Board Games - Stone Age video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Popular worker placement game post-2005
Cons
none
Thematic elements
  • prehistory
  • survival
Comparison games
  • Tribune
  • Pillars of the Earth
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video bHUwNnq-pjI Getting Games Discussion at 5:20 sentiment: positive
video_pk 8157 · mention_pk 23938
Getting Games - Stone Age video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A strong introduction to worker placement
  • Accessible and well-regarded example of the mechanic
Cons
  • Asks players to balance over-commitment vs. action needs
  • Better availability may vary by region
Thematic elements
  • Resource management and worker placement
  • Ancient nomadic civilization/resource gathering
  • Hands-on, approachable worker-placement with a thematic veneer
Comparison games
  • Dominant Species Marine
  • Other worker-placement titles
Mechanics (from transcript analysis)
  • Worker Placement — Assign workers to locations to gain resources and advance on goals; commonly cited as a great starting point for the mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I’m cautiously excited if that makes sense.
  • Stone Age is a great recommendation because it really helps explore worker placement without an overload of rules.
  • Cheez-its are the number one around here.
  • Rivet Heads is being published by New Mill Games, which is a publisher with a small team.
  • Tiny Epic Galaxies is my favorite Tiny Epic game after trying most of them.
  • I ended up stopping formal reviews because they were taking the joy out of the hobby for me.
  • Dominant Species Marine tweaks the worker placement, making it a bit lighter on overhead but still chaotic.
References (from this video)
No references stored for this video.
Video kDch4-F7Zkc BoardGameBollocks Playthrough at 0:52 sentiment: mixed
video_pk 7971 · mention_pk 23409
BoardGameBollocks - Stone Age video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep resource management with multiple viable strategies
  • Live rule clarifications during play
  • Varied scoring and card sets for replayability
  • Expansion support and multi-sided boards for different player counts
Cons
  • Rule translation/clarity issues in some editions
  • High complexity that can be confusing
  • Board space restrictions with larger player counts
Thematic elements
  • tribal development, resource gathering, tool creation
  • Prehistoric Stone Age settlements, agrarian development and early civilization
  • explanatory lets-play with live rule clarifications
Comparison games
  • Lords of Waterdeep
  • The Village
Mechanics (from transcript analysis)
  • card_based_building_and_scoring — Civilization cards provide costs and end-game points.
  • dice_based_hunts — Hunt outcomes are determined by dice; the number of dice depends on available workers and tools.
  • end_game_trigger — Game ends when civ slots are exhausted or a building stack is empty.
  • feeding_mechanic — Population must be fed each round; shortage incurs penalties.
  • resource_management — Players collect and spend resources (wood, stone, clay, gold, food) to build and score.
  • set_collection_scoring — End-game scoring favors diverse card sets with different backgrounds.
  • tapping_mechanic — Used tools are rotated 90 degrees to indicate they have been used in the round.
  • tool_upgrades — Tools can be upgraded to higher levels and later used to enhance actions; used tools are rotated to show usage.
  • worker_placement — Players place workers on action spaces to perform tasks and acquire resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so the goal of the players is to master all of these challenges there are many ways to do so
  • each tool can be used only once per round to roll a dial with hunt during resource procurement
  • the game ends in two ways
  • set of cards with green backgrounds
References (from this video)
No references stored for this video.
Video 4DZTtHQqnUs Our Family Plays Games Top List at 42:00 sentiment: positive
video_pk 7940 · mention_pk 23359
Our Family Plays Games - Stone Age video thumbnail
Click to watch at 42:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible to new players
  • rapid setup and teachability
Cons
  • can feel repetitive over long campaigns
Thematic elements
  • hunter-gatherer survival and resource gathering
  • prehistoric tribe development
  • historical, practical
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — manage sticks, stone, and other resources to complete tasks
  • Worker Placement — assign workers to collect resources and fulfill contracts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are ten games that we will never get rid of
  • anything katan ain't leaving
  • Code Names ain't gonna go nowhere
  • it's a party game two to eight players
  • Star Wars Outer Rim... it's open world
  • Splendor... it's an engine builder
  • Mars from Stronghold Games forever
References (from this video)
No references stored for this video.
Video jfpK_lrwqfM BoardGameWarriors Discussion at 1:54 sentiment: positive
video_pk 7935 · mention_pk 23342
BoardGameWarriors - Stone Age video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tightly designed, accessible
  • good balance of luck and strategy
Cons
  • dice randomness
Thematic elements
  • survival and resource gathering
  • prehistoric village
  • puzzle-like, optimization
Comparison games
  • Agricola
  • Puerto Rico
  • Ages of Empires III
Mechanics (from transcript analysis)
  • Dice-based outcomes — dice rolls introduce variability to resource generation.
  • Worker Placement — assign workers to action spaces to collect resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's agonizing as to which choosing which one to pick first
  • there's a bit of a gambling element
  • Pillars of the Earth I realize that's one of my favorites as well
References (from this video)
No references stored for this video.
Video Ul5HpBuVL9Q Going Analog Discussion at 8:54 sentiment: positive
video_pk 7849 · mention_pk 23164
Going Analog - Stone Age video thumbnail
Click to watch at 8:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • delivers tense planning and efficiency
  • solid weight for its class
Cons
  • can feel repetitive over long play sessions
Thematic elements
  • resource gathering and worker placement
  • prehistoric tribe management
  • paleolithic micro-management
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / resource management — collect resources to develop tools and structures
  • Worker Placement — send workers to gather resources and advance on action cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a very welcoming and very friendly community"
  • "no bs and no tolerance when it comes to toxicity"
  • "you should actually say to you welcome back because you were on season one episode two"
  • "we really want to create and what we strive to do is create a welcoming inclusive space for everybody"
  • "it's a very welcoming awesome group"
References (from this video)
No references stored for this video.
Video x_Uk5XThUW0 Actualol Top List at 2:17 sentiment: positive
video_pk 7735 · mention_pk 22818
Actualol - Stone Age video thumbnail
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong foundational Euro game
  • clever resource economy
Cons
  • math-heavy for some players
Thematic elements
  • resource management, societal development
  • prehistoric tribe building
  • classic Euro
Comparison games
  • Age of Dirt
Mechanics (from transcript analysis)
  • Worker Placement — gather resources to develop your tribe
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sushi Roll is a dice game about eating sushi with such a perfect name that you can't help but feel the makers of 2014's sushi dice should all retire in shame
  • I love gambling on trying to collect the best set because if you do it feels like pulling off a full house in poker
  • it's not going to appeal to gamers who want strategic depth but if you want a light-hearted social game with big moments age of dirt is one-of-a-kind
  • Deep Blue is the year's big family game
  • this is the best storytelling board game I've ever played and it's not even close
References (from this video)
No references stored for this video.
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