Skip to main content
The Castles of Burgundy box art

The Castles of Burgundy

Game ID: GID0323790
Game Info
Year
2011
Players
2-4
Age
12+
Playtime
90 min
Collection
Ratings
Expansions & Family
The Castles of Burgundy: The Card Game The Castles of Burgundy: The Dice Game
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

For the 2019 edition see The Castles of Burgundy.

The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile.

The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles.

The game ends after the fifth phase is played to completion. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game.

The player with the most victory points wins.

The rules include basic and advanced versions.

This game is #14 in the Alea big box series.

There is a separate BGG entry for the 2019 edition: The Castles of Burgundy. The 2019 edition includes, alongside the base game, eight expansions, seven of which had already been released separately as promotional items and one new to the 2019 release.

UPC 4005556812431

Description

For the 2019 edition see The Castles of Burgundy.

The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile.

The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles.

The game ends after the fifth phase is played to completion. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game.

The player with the most victory points wins.

The rules include basic and advanced versions.

This game is #14 in the Alea big box series.

There is a separate BGG entry for the 2019 edition: The Castles of Burgundy. The 2019 edition includes, alongside the base game, eight expansions, seven of which had already been released separately as promotional items and one new to the 2019 release.

UPC 4005556812431

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 404
This page: 4
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 401–404 of 404
Video OtvBolGn5Ik The Dice Tower Playthrough at 0:00 sentiment: positive
video_pk 422 · mention_pk 99016
The Dice Tower - The Castles of Burgundy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, dynamic turn-order and interaction that rewards planning and adaptation.
  • High strategic depth with clear, visible board state; no hidden information gives a fair look at current standing.
  • Map consistency (tournament play) helps standardize competition and emphasize skill over luck.
Cons
  • Steep learning curve for newcomers due to numerous tiles, monasteries, and special rules.
  • Dice luck can dramatically influence early turns and force suboptimal early decisions.
  • Some players may find the pacing slow or the endgame deeply point-heavy depending on map layout.
Thematic elements
  • tile-based city-building, resource routing, and regional scoring
  • Medieval Burgundy, Central Europe
  • Eurogame engine with modular map and high interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Currency and market access (silverlings) — Spend silverlings to acquire tiles from the central market and activate special abilities.
  • Endgame region and color bonuses — Final scoring includes bonuses for completing regions and various color-based job tiles (goods, buildings).
  • Storage/Depot management — Players manage a private depot (storage) with limited slots for tiles before placement.
  • tile drafting — Draft tiles from the outer ring using dice outcomes and the current board state.
  • Tile Placement — Place tiles to form regions and fleets; placement affects adjacency bonuses and endgame scoring.
  • Turn-order track via ships/boats — Turn order advances along a track; who is last/first in a round influences what options are available.
  • Yellow monastery tiles — Yellow monastery tiles provide ongoing or immediate effects that alter options across rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the official sound of dice cups
  • you go first on the boat track
  • this is Castles of Burgundy at WSBG
  • there's so much depth and interaction in this game
References (from this video)
No references stored for this video.
Video MsJ7YI8bJ_Q Adam in Wales - Board Game Design Top List at 21:50 sentiment: positive
video_pk 441 · mention_pk 115963
Adam in Wales - Board Game Design - The Castles of Burgundy video thumbnail
Click to watch at 21:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear spatial and engine-building tension
  • Tight optimization with high replayability
Cons
  • Weighty decision space; potential for analysis fatigue
Thematic elements
  • Resource conversion, spatial placement on a modular board
  • Medieval European trading/estate-building setting
  • Engine-building through tile placement and development
Comparison games
  • Marco Polo Brew
  • Marco Polo II
  • Dominant Species Marine
Mechanics (from transcript analysis)
  • Path-based action sequencing — Actions unlock as you progress along a tree-like track; timing affects opportunities.
  • Tile placement / tableau building — Players place tiles to build a personal estate and improve scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Adam Porter I'm a game designer from Wales and I've been fascinated by worker placement games for a decade
  • Five criteria immersion interaction tension feedback and decisions
  • worker placement is a thematic description... describes a narrative of sending our little in-game avatars out to take actions
  • the simple Act of placing such a token denies other players access to that action for the rest of the round
References (from this video)
No references stored for this video.
Video 8BAq6YUM8Oc Sir Thecos Discussion at 0:08 sentiment: neutral
video_pk 123 · mention_pk 330
Sir Thecos - The Castles of Burgundy video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not discussed in transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's still such a great game
  • solo is such a good game
  • dungeon there will be a video quite soon
References (from this video)
No references stored for this video.
Video 6PTI89Y2yDQ Chairman of the Board Discussion at 8:12 sentiment: positive
video_pk 71 · mention_pk 92371
Chairman of the Board - The Castles of Burgundy video thumbnail
Click to watch at 8:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic heavyweight euro with elegant decisions
Cons
none
Thematic elements
  • economic strategy with tile optimization
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — players draft dice and place tiles to build their duchy for points.
  • tile placement / dice drafting — players draft dice and place tiles to build their duchy for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm trying to only keep the games that I really love because of course I have so many games coming through on the channel.
  • Theme isn't really important to me. It's all about the mechanisms.
  • I do share a collection with my brother.
  • Beige euros.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 401–404 of 404
Game Deep Dive