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Everdell box art

Everdell

Game ID: GID0118115
Game Info
Year
2018
Players
1-4
Age
10+
Playtime
60 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

Everdell is a game of dynamic tableau building and worker placement.

On their turn a player can take one of three actions:

a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.

b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.

c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.

Description

Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

Everdell is a game of dynamic tableau building and worker placement.

On their turn a player can take one of three actions:

a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.

b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.

c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 321
This page: 21
Sentiment: pos 20 · mix 0 · neu 1 · neg 0
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Showing 301–321 of 321
Video ai4H-EXxFnE Adam in Wales - Board Game Design Top List at 3:42 sentiment: positive
video_pk 4114 · mention_pk 12039
Adam in Wales - Board Game Design - Everdell video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and components
  • Engaging engine-building with card interactions
  • Expansions add depth
Cons
  • Production quality is high; some players find it dense
Thematic elements
  • nature, woodland life, small ecosystem management
  • woodland creatures in a forest town
  • storybook/soft narrative
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building tableau — Construct a tableau of cards that synergize to boost future turns.
  • Worker Placement — Place workers to gather resources and take actions while blocking others from spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the brave action is bigger but you might not get it if someone else also takes it
  • the witch's theme delivering potions works very well
  • rules are really simple, uh the game is attractive and it's a game that you can really sort of you feel like you could master
  • it's the best trivia game that i know
  • the production is fantastic, the pieces are really high quality
  • you are not allowed to speak to each other
  • the cubes are the most magnificent component
  • i created doodle rush
References (from this video)
No references stored for this video.
Video XJfXjv7SBFA Adam in Wales - Board Game Design Top List at 2:40 sentiment: positive
video_pk 4019 · mention_pk 11745
Adam in Wales - Board Game Design - Everdell video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute presentation
  • depth without being heavy
Cons
none
Thematic elements
  • worker placement and tableau building in a woodland setting
Comparison games
none
Mechanics (from transcript analysis)
  • Tableau Building — build a personal tableau from cards
  • Worker Placement — place workers to take actions and develop tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a deep dive into this one a couple of weeks ago
  • please let me know your thoughts on this list and which games would make your own top 10 of the year
  • I'm Adam Porter I design games and I review them on this channel
References (from this video)
No references stored for this video.
Video sgtBPhJfqxs Our Family Plays Games Discussion at 3:33 sentiment: positive
video_pk 3826 · mention_pk 11246
Our Family Plays Games - Everdell video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components and art
  • Smooth integration of theme and mechanics
  • Good family-friendly depth
Cons
  • Can be a bit heavy for very casual players
  • Two-player setup can feel tailored to higher player counts
Thematic elements
  • urban/settlement building with seasonal flavor
  • A whimsical woodland valley populated by critters across the seasons
  • storybook-ish, charming, nature-forward
Comparison games
  • Wingspan
  • Calico
Mechanics (from transcript analysis)
  • set collection / engine-building — Collect unique critters and cards to enable efficient production and scoring engines.
  • Tableau Building — Assemble a personal tableau of critter cards and structures to score points.
  • Worker Placement — Place workers to gather resources and trigger actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • family first
  • it's a beautiful board with beautiful components
  • please put care to your components do it do it
  • the sweet spot is three
  • open your mind you can play it
References (from this video)
No references stored for this video.
Video COkSW97Olt0 One Stop Co-op Shop Playthrough at 0:00 sentiment: positive
video_pk 3195 · mention_pk 113936
One Stop Co-op Shop - Everdell video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich engine with snow-dynamics and resource cycling
  • Solid solo mode via Pause bot, with clear though evolving heuristics
  • New mechanics (glacier board, cycling powers) extend Everdell's engine-building feel
  • Strong endgame feel; high potential scores (100+ in playthrough)
Cons
  • Iconography and some interactions (e.g., moss/city card indications) can be initially confusing
  • Snow can slow early turns and requires deliberate planning to manage effectively
  • Complex sequencing and rule nuances increase the learning curve for new players
Thematic elements
  • Seasonal city-building with woodland critters; winter weather logistics
  • Forest valley in winter, Everdell world
  • engine-building, card-driven with seasonal phases
Comparison games
  • Everdell (base game)
Mechanics (from transcript analysis)
  • Card Drafting — Draw map cards, reveal options, and cycle cards between the valley and city; the glacier board introduces cycling powers.
  • Card drafting/deck cycling — Draw map cards, reveal options, and cycle cards between the valley and city; the glacier board introduces cycling powers.
  • Chimneys and card reuse — Constructions can enable using chimneys to play critters or reuse spaces for additional effects.
  • Fire resource management — Fire is a flexible, spendable resource used to clear snow and activate certain actions; it does not directly score points.
  • Glacier board with cycling powers — A dynamic board where beacon/power spaces cycle and grant different effects when activated, adding variability each season.
  • Quests ( Highland/Lowland) — Public highland and private lowland goals provide targeted scoring paths and influence decision-making.
  • Ranger special worker — Rangers generate fire when placed and can occupy spaces others cannot; they provide optional fire generation and strategic reach.
  • Resource Management — Fire is a flexible, spendable resource used to clear snow and activate certain actions; it does not directly score points.
  • Snow management — Snow tokens can block access to actions and must be cleared (often with fire) to unlock cards.
  • Tactics card / bot AI — Pause's actions simulate an opponent: priority on purple/red cards, discards, and face-down scoring cards; adds a competitive solo dynamic.
  • Worker Placement — Place workers on forest and valley spaces to gain resources and build cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everdell is satisfying. At the end of the day, you're getting more Evidell.
  • Sequencing combos, that is the essence of Everdell.
  • There's so much awesome there.
References (from this video)
No references stored for this video.
Video aCBlVpSCSaU Our Family Plays Games Top 10 List at 16:00 sentiment: positive
video_pk 3178 · mention_pk 128230
Our Family Plays Games - Everdell video thumbnail
Click to watch at 16:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art
  • expansions add depth
Cons
  • can be heavy / long setup with multiple players
Thematic elements
  • cooperation, nature, growth
  • village-building in a pastoral forest
  • storybook, gentle
Comparison games
none
Mechanics (from transcript analysis)
  • Closed Drafting — Draft from a shared pool with future planning.
  • open drafting — Draft from a shared pool with future planning.
  • Tableau Building — Assemble a personal tableau of buildings and resources.
  • tableau-building — Assemble a personal tableau of buildings and resources.
  • Worker Placement — Place workers to harvest resources or build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to talk about 10 games we played the most in 2020
  • this is a series y'all stay tuned
  • roll for it the deluxe edition
  • it's a fun game ... blowing up cauldrons
  • we love you bye now
References (from this video)
No references stored for this video.
Video cYk42cNIcBw BoardGameBollocks Review at 0:14 sentiment: positive
video_pk 2923 · mention_pk 8547
BoardGameBollocks - Everdell video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning artwork and woodland theme
  • Strong combo potential and card synergies
  • Beautiful production and board design
  • High interactivity and interference options
  • No fixed rounds gives player agency and pacing
  • Engaging engine with multiple paths to points
Cons
  • Elimination-like feel due to pseudo-round elimination
  • Rulebook lacks clarity on certain events/achievements
  • Some mechanics feel derivative of Seven Wonders
  • Tree/treetop components could be used more meaningfully
  • Expansion content could have deeper mechanical integration
Thematic elements
  • Seasonal civilization building driven by cards and worker actions
  • Forest civilization with anthropomorphic creatures in a woodland realm
  • storybook/folklore vibe with a woodland fantasy atmosphere
Comparison games
  • Seven Wonders
Mechanics (from transcript analysis)
  • card drafting / meadow play — Players can play cards from hand or from the meadow display; cards fund future actions.
  • hand/resource management and trading — Trade resources to fulfill card costs and activate card effects.
  • player interaction via blocking spaces and card use — Block opponents’ spaces, leverage others' cards, and compete for destinations.
  • season progression with no fixed rounds — Game progresses through Spring, Summer, Autumn, Winter until players decide to pass.
  • set collection / tableau building — Develop a tableau of cards with synergies that unlock bonuses and points.
  • Worker Placement — Players place workers on board spaces to gain resources and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • bloody great big trait it's astonishing it's amazing
  • it's the way that the game encourages you to train together different combos based on the cards that you play
  • this is a beautiful and absolutely beautiful looking civilization building worker placement game
  • the fantastic artwork that is in this game
  • there's no rounds in the game
  • we're going to give this 4 out of 5
References (from this video)
No references stored for this video.
Video rG20o9NfbcY Sir Thecos Top List at 40:31 sentiment: positive
video_pk 2557 · mention_pk 130394
Sir Thecos - Everdell video thumbnail
Click to watch at 40:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is highly subjective in general I award this to games that I find especially entertaining designed especially well or elegantly or view as a great overall package.
  • I don't rate games on this channel with a number I don't really like doing that; rating a game is more complex than slapping a number in front of it.
  • The definitive rating is how much I would recommend a game, and all games that award the Ace of Games too I would definitely 100% recommend.
  • these three seconds is games award if a game is exceptionally good in my opinion and that concludes today's video.
  • Wingspan is my most favorite game of all time... it gets the golden Ace of Games Award.
References (from this video)
No references stored for this video.
Video mY3Th1L8CGU The Dice Tower Discussion at 59:54 sentiment: positive
video_pk 2521 · mention_pk 7357
The Dice Tower - Everdell video thumbnail
Click to watch at 59:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible midweight
  • Beautiful components and art
Cons
  • Box/box-folding expansions can increase complexity
Thematic elements
  • City-building and tableau development
  • Forest kingdom with woodland critters across seasons
  • Whimsical, cozy but strategic
Comparison games
  • Viticulture (seasonal tableau)
  • Teotihuacan (construction feel)
Mechanics (from transcript analysis)
  • worker placement + tableau building — Players place workers to gain actions and assemble a card tableau for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The hobby has become all about quantity.
  • More stuff is always better.
  • Bag building is a worse version of deck building.
  • House ruling should only happen if a question scenario is not addressed in the rule book or BoardGameGeek.
  • Ties in games are fine, especially if they're rare.
  • Kickstarter exclusives will kill a game in the long term more than it helps the game in the short term.
  • The great thing about board games is we can create new types of auctions that don't work in real life.
  • Phase 10 is not as bad as some people make it out to be.
  • I would rather air on the side of smaller boxes than bigger ones.
References (from this video)
No references stored for this video.
Video mW0xh_ytGVY Our Family Plays Games Top List at 2:43 sentiment: positive
video_pk 2238 · mention_pk 6515
Our Family Plays Games - Everdell video thumbnail
Click to watch at 2:43 · YouTube ↗
Overall sentiment (raw)
positive_with_reservations
Pros
  • beautiful box cover art
  • adorable animal meeples
  • gorgeous artwork
  • lovely wooden components
Cons
  • card combos essential for fun
  • poor combos can make play unfun
  • expansion can complicate 5-player game
Thematic elements
  • woodland_creatures
  • nature
  • fantasy
Comparison games
  • Red Wall series references
Mechanics (from transcript analysis)
  • Card Drafting
  • card_drafting
  • Tableau Building
  • tableau_building
  • Worker Placement
  • worker_placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if components are done with love and extra attention, I just love that a lot
  • cute can be defined in a lot of ways - it could be the little meeples, the board, or the mechanics
  • the artwork is just adorable and I just fell in love with it
  • I would have bought it just for the panda
  • everyone's dealt these roof cards and you're trying to get rid of those
References (from this video)
No references stored for this video.
Video ydMr6zw0VMA The Discriminating Gamer Review at 0:18 sentiment: positive
video_pk 2044 · mention_pk 5852
The Discriminating Gamer - Everdell video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging interaction between card tableau and worker placement
  • Beautiful production and table presence that elevates the experience
  • Inclusive pre-built complete edition with expansions baked in
  • Strong theme integration and charming artwork
Cons
  • Very high price for the complete edition
  • The massive box can be cumbersome to transport and store
  • The tree component can feel brittle and potentially fragile
  • Expansions add complexity and may lengthen playtime
Thematic elements
  • Building a growing woodland city with anthropomorphic animal characters, framed by a seasonal cycle.
  • A forest settlement where woodland creatures organize a seasonal village over a year through worker placement and card-driven development.
  • storybook/folk-tale vibe with bright artwork and charming character cards.
Comparison games
  • Root
  • Company of Heroes
  • Mosaic
Mechanics (from transcript analysis)
  • card tableau building — Players draft and play cards into a personal tableau, where cards interact and provide synergies for resource generation and scoring.
  • Resource Management — Careful balancing of tokens like twigs, resin, and pebbles to pay costs for cards and activate powerful combos.
  • Scoring via cards and tokens — Score is earned from each card's printed value, event-driven bonuses, journey points, and accumulated point tokens.
  • seasonal progression — Each season resets the board usage with new rules and refreshed worker availability, driving pacing and strategy.
  • Tableau Building — Players draft and play cards into a personal tableau, where cards interact and provide synergies for resource generation and scoring.
  • Worker Placement — Players deploy workers to action spaces on a forest-city skill tree, gaining resources, placing constraints, and advancing their engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I was enchanted with the game."
  • "I had a lot more fun with it than I thought I was going to."
  • "the complete edition"
  • "the physical box this game comes in is probably the heaviest physically heaviest single game in my collection."
References (from this video)
No references stored for this video.
Video 0G-zGC4IrU4 Foster the Meeple Review at 16:30 sentiment: positive
video_pk 1732 · mention_pk 5008
Foster the Meeple - Everdell video thumbnail
Click to watch at 16:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely cute visuals; tactile and appealing components
  • Accessible, quick-to-play version of Everdell for families and casual gamers
  • Strong solo play option
Cons
  • Less depth than full Everdell for experienced players
  • Some simplifications may reduce thematic richness
Thematic elements
  • cute, pastoral building and resource gathering
  • Woodland village with critters; cozy forest life
  • light, cozy, accessible
Comparison games
none
Mechanics (from transcript analysis)
  • Base card drafting and resource generation — Draft cards that produce resources and enable actions for your turn.
  • Dice Rolling — Dice roll at the start of rounds to determine available resources.
  • End-game scoring and combos — Score via end-game cards and card synergies to maximize points.
  • Home-building with resident cards — Place friendly critter cards on a personal board to build and grow your engine.
  • Parade tiles and objectives — Parade tiles provide additional scoring opportunities as objectives.
  • Promo cards for Everdell compatibility — Promo card pack expands play using standard Everdell components.
  • Solo variant — Cozy solo variant with a relaxing, accessible play style (~30 minutes).
  • Start-of-round resource roll — Dice roll at the start of rounds to determine available resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I adore this game so much and I am absolutely enthralled with this game.
  • this is a really really cool way to do a skirmish boss battler
  • the bosses have different parts of their body that you have to hit
  • it's a campaign-based narrative story with a skirmish component
  • I think it would be a really good one to Break to the table and say hey do you want to try this game over
  • it's adorable
References (from this video)
No references stored for this video.
Video 3H7201tQXl4 Our Family Plays Games Top List at 27:21 sentiment: positive
video_pk 1444 · mention_pk 4175
Our Family Plays Games - Everdell video thumbnail
Click to watch at 27:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lush artwork by Andrew Bosley
  • cozy theme with strong engine-building
  • high replayability
Cons
  • can be heavy for casual players
  • tends to run long with full player counts
Thematic elements
  • civic growth, resource management
  • Forest valley with critters and card-driven town-building
  • storybook-forest aesthetic
Comparison games
  • Calico
  • Verdant
Mechanics (from transcript analysis)
  • Card Drafting — Draft critters and structures to enhance your tableau.
  • Worker Placement — Send critters to locations to gather resources and build your town.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • art is a big thing in board games
  • art brings the game to life
  • the art goes into the game
  • the box is gorgeous
References (from this video)
No references stored for this video.
Video NUgnDEhMAKQ The Dice Tower Playthrough at 2:48 sentiment: positive
video_pk 1174 · mention_pk 120696
The Dice Tower - Everdell video thumbnail
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Nature
  • Forest
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the most boring unboxing in the world
  • We don't know it's good till we play it
  • This is a new way to play the game. A way to suck people into the CCG
  • I think boxes are fine
  • I've seen every game in the world at this point
  • A lot of good games in this one, huh? So many I can't even fit them all in this bag
References (from this video)
No references stored for this video.
Video CHmWzIqYP2I Adam in Wales - Board Game Design Analysis at 6:09 sentiment: positive
video_pk 591 · mention_pk 82842
Adam in Wales - Board Game Design - Everdell video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong expansion footprint and long-tail support via campaigns
  • clear sense of progression and growth across iterations
  • popular among hobbyists for its charming presentation and community focus
Cons
  • expansion-heavy design may intimidate new players
  • publisher/designer details are less publicly documented in the transcript context
Thematic elements
  • cute, nature-forward design with a focus on expansion and community growth
  • nature-themed, village-building in a cooperative or semi-cooperative valley
  • storybook-esque, optimistic, growth-oriented
Comparison games
  • Viticulture
  • Sushi Go
  • Bunny Kingdom
  • Libertalia
Mechanics (from transcript analysis)
  • Resource Management — players collect and manage natural resources to advance village development and fulfill objectives
  • resource_management — players collect and manage natural resources to advance village development and fulfill objectives
  • Tile Placement — placing tiles to expand the village board and unlock new actions and opportunities
  • tile_placement — placing tiles to expand the village board and unlock new actions and opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very much my Hall of Fame you know what to expect
  • What are the Evergreen titles and how did they achieve that status
  • three criteria for entry into the game design Hall of Fame
  • I think it's one of the most influential games in the hobby right now
  • Sushi Go is a proven seller, a massive hit, and a great game to boot
  • This is a modern classic
  • If you haven't played it you've probably heard of it
  • Everdale is a newer title it only released in 2018 but it's already received five big box expansions
References (from this video)
No references stored for this video.
Video dKtNBEs5vQI Our Family Plays Games Discussion at 29:51 sentiment: positive
video_pk 554 · mention_pk 1672
Our Family Plays Games - Everdell video thumbnail
Click to watch at 29:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art
  • satisfying engine
Cons
  • rule density
Thematic elements
  • seasonal play, woodland creatures
  • forest town
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — deck-building and tableau
  • Worker Placement — gather resources to build your city
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the apps really made it immersive in Mansions of Madness
  • open drafting, set collection, take-that in Buried Treasure
  • please play as many games as possible and listen to other podcasters
  • truth is the state of being the case
References (from this video)
No references stored for this video.
Video MsJ7YI8bJ_Q Adam in Wales - Board Game Design Top List at 6:26 sentiment: positive
video_pk 441 · mention_pk 115970
Adam in Wales - Board Game Design - Everdell video thumbnail
Click to watch at 6:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic coherence with farming and village growth
  • High replayability due to variable setup
Cons
  • Some players may find the setup complexity cumbersome
Thematic elements
  • Resource gathering, building, and animal husbandry
  • Village-building with woodland themes and resource production
  • Community-building and production-driven growth
Comparison games
  • Agricola
  • Calus 1303
  • Kaybee
Mechanics (from transcript analysis)
  • Resource gathering and conversion — Workers gather resources which are used to build and upgrade structures.
  • Variable setup and action spaces — There are standard action spaces but new spaces appear each game/session.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Adam Porter I'm a game designer from Wales and I've been fascinated by worker placement games for a decade
  • Five criteria immersion interaction tension feedback and decisions
  • worker placement is a thematic description... describes a narrative of sending our little in-game avatars out to take actions
  • the simple Act of placing such a token denies other players access to that action for the rest of the round
References (from this video)
No references stored for this video.
Video TAbAK1xrVBY Adam in Wales - Board Game Design Top List at 26:35 sentiment: positive
video_pk 414 · mention_pk 1247
Adam in Wales - Board Game Design - Everdell video thumbnail
Click to watch at 26:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful cards and components
  • Beautiful production quality
  • Flows well once players learn card abilities
  • Really neat system
  • Balanced gameplay
  • Really good sense of progression
  • Mostly positive player interaction
  • Outstanding production values
  • Lavish production with decorative tree
Cons
  • Small text on cards
  • Requires learning what cards do
  • Can feel static at 2-player with marketplace
  • Players sometimes wait for specific cards
Thematic elements
  • Building village with characters and buildings
  • Fantasy woodland with creatures
  • Wind in the Willows-style fantasy
Comparison games
  • Seven Wonders
Mechanics (from transcript analysis)
  • Card Play — Play cards from market or hand
  • Resource Management — Use resources to build buildings and play characters
  • seasonal progression — Game flows through three seasons with increasing actions
  • Worker Placement — Place workers to gather resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I haven't had that many games that have sort of left out to me and I'm sort of screamed for my attention
  • It's hugely satisfying to see those magnets moving around the board as if by magic
  • High society is a classic it's a modern classic
  • I think Skylands is flying under the radar and I think it deserves more buzz
  • After a couple of games once you get into that flow it's really satisfying
  • This is a real gateway level game it's so much simpler than those other games
  • Blitz Bowl fixes everything about Blood Bowl
  • You're not gonna find deep strategy in this box this is simple simple stuff really
  • I cannot beat my partner at Bunny Kingdom I constantly try and get close but it's difficult
References (from this video)
No references stored for this video.
Video ypati-5FQao Board Game Replay Review at 0:07 sentiment: positive
video_pk 310 · mention_pk 83309
Board Game Replay - Everdell video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying feedback mechanism
  • Multiple resource generation options
  • Good replayability
  • Flexible action selection
Cons
  • Slow start while learning
  • Limited player interaction
  • Feels somewhat like a solo game
Thematic elements
  • Light fantasy/resource management
Comparison games
  • Lords of Waterdeep
  • Seven Wonders
  • Terraforming Mars
  • Key Flower
  • Stone Age
Mechanics (from transcript analysis)
  • Engine Building — Create combos and chain card interactions
  • Worker Placement — Players place workers to generate resources and build constructions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very great game
  • Scratches an itch that Key Flower scratches
References (from this video)
No references stored for this video.
Video XsFIzHduxWM BoardGameBollocks Top List at 2:20 sentiment: neutral
video_pk 282 · mention_pk 870
BoardGameBollocks - Everdell video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • charming art and theme
  • tight production and accessible rules
Cons
  • not a top-ten strict heavy-weight title in some lists
Thematic elements
  • cute animal characters and seasonal engine-building
  • fantasy forest city-building
  • adventure and whimsy with solid engine-building
Comparison games
  • Lords of Waterdeep
  • Viticulture
Mechanics (from transcript analysis)
  • tableau-building with card bonuses — build a tableau of woodland creatures for scoring and bonuses
  • work placement / action selection — coordinate seasonal actions to deploy critter workers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i haven't gone back and looked at all the video i watched about five seconds of it and then i was sick in my mouth because it was that bad
  • if your top 10 worker placement game ain't on this list that's because a [__] or b probably ain't played it
  • bollocks
  • there is literally no luck in this game
References (from this video)
No references stored for this video.
Video mXFk7A10h6k Board Game Hangover Top List at 1:25 sentiment: positive
video_pk 115 · mention_pk 92888
Board Game Hangover - Everdell video thumbnail
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging city-building with a charming animal theme
  • three-player balance feels good in playthroughs
Cons
  • production and rulebook can be dense for newcomers
  • keeps improving through getting familiar with synergy cards
Thematic elements
  • city-building with nature and animal inhabitants
  • A pastoral fantasy world where settlements grow with animal helpers
  • cooperative-driven city development with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — developing your city by placing animals and acquiring resources
  • Resource Management — acquiring and spending resources to expand and improve your city
  • set collection / tile placement — collecting resources and placing them to maximize city growth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nations is this big box civilization game which sounds really intimidating when in fact it really isn't
  • it's just a really big card game
  • you're building your city with animals
  • it's a rock paper scissors thing
  • this is a game that's the closest to being real detective as i have ever played
  • you have five different cases that continue the story
  • it's stressful but it's also really fun
  • one player is the architect he draws a card and he sees what needs to be built
  • the monkey in the middle is telling the monkey in the end who cannot see what needs to be built
  • you are a witch you're brewing
References (from this video)
No references stored for this video.
Video npUKnnaGyRc Our Family Plays Games Discussion at 14:21 sentiment: positive
video_pk 23 · mention_pk 54
Our Family Plays Games - Everdell video thumbnail
Click to watch at 14:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful table presence
  • Great tableau building experience
  • Storytelling aspect in city building
  • Upcoming expansions with big box
  • Multiple expansions available
  • Excellent visual appeal
Cons
none
Thematic elements
  • woodland
  • nature
  • creature collection
  • seasons
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting
  • Hand Management
  • Resource Management
  • Tableau Building
  • Worker Placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • games don't walk up out of this house it's their favorite they don't they don't go nowhere
  • i tell everybody get the expansion too
  • terra mystica is one of my favorites of my favorite fantasy games
  • i love gloom haven even though i like saying gloom haven but i still i love it
  • the artwork although it's scary it's it's beautiful absolutely beautiful
  • that's the way to play that yeah you can play it at any time
  • freedom for the dwarves freedom
  • that's fantasy and i agree with that's fantasy
  • family i love fantasy games i love fantasy games
  • those are our recommendations on our list yeah what fantasy games we like
References (from this video)
No references stored for this video.
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