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Ark Nova box art

Ark Nova

Game ID: GID0028616
Game Info
Year
2021
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.

Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:

CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
ANIMALS: Allows you to accommodate animals in your zoo.
ASSOCIATION: Allows your association workers to carry out different tasks.
SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.

255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.

—description from the publisher

Description

In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.

Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:

CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
ANIMALS: Allows you to accommodate animals in your zoo.
ASSOCIATION: Allows your association workers to carry out different tasks.
SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.

255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 491
This page: 50
Sentiment: pos 40 · mix 5 · neu 3 · neg 0
Mentions per page
Showing 351–400 of 491
Video UBWD1-4dF48 Rolls in the Family Top List at 6:18 sentiment: positive
video_pk 13008 · mention_pk 38044
Rolls in the Family - Ark Nova video thumbnail
Click to watch at 6:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth
  • high variability with powers and leaders
  • beautiful production
Cons
  • long play time for new players
  • steep learning curve
Thematic elements
  • Strategic building and engine management
  • Modern zoo development and conservation
  • Heavy, highly thematic engine-building with branching paths
Comparison games
  • Exemplar heavy strategy games
  • Terraforming Mars (in terms of engine depth)
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to unlock upgrades and actions
  • Deck Building — Place and upgrade facilities to attract animals and visitors
  • Engine Building — Develop an efficient engine to score and gain resources
  • engine-building — Develop an efficient engine to score and gain resources
  • tile/board building — Place and upgrade facilities to attract animals and visitors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the improvements or twists I guess that they make on the original Splendor formula are so much fun
  • this game is going to be a keeper in the collection
  • the overbuilding rules... room for creative strategic plays
  • this mission was just tight and interesting
  • Best in Class in terms of worker placement engine building
  • three win conditions and deeds tokens make the game dynamic
References (from this video)
No references stored for this video.
Video VF-k5qRbepM Board Gaming Ramblings Other at 5:11 sentiment: positive
video_pk 12925 · mention_pk 117132
Board Gaming Ramblings - Ark Nova video thumbnail
Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and polished feel
  • Tight engine-building loop
  • Encourages long-term strategic planning
Cons
  • Steep learning curve
  • Long playtime could be daunting in a convention setting
Thematic elements
  • Industrial engine-building with a sci-fi sheen
  • Futuristic spacefaring network and corporate development
  • abstract engine-centric without heavy narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Players select actions each round from a set of options to drive engine progression.
  • engine-building — Cards and actions upgrade your engine, enabling more powerful actions and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, that's a beautiful box.
  • This is day zero of spiel and it is it's it's great to be here because I haven't been here for day zero for for a couple years.
  • new clans, more intricate clans, very thematic clans that are more in the industrial theme.
  • a completely new train module which shakes things up quite a bit.
  • milestone marker to get a lot of points.
  • Hey, you want to see the new version of Arc, right? It's over there.
  • I love it.
References (from this video)
No references stored for this video.
Video 4n7QuzYSoZU Gaming Rules! Discussion at 25:10 sentiment: positive
video_pk 12912 · mention_pk 37786
Gaming Rules! - Ark Nova video thumbnail
Click to watch at 25:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy
  • high replayability
  • high component quality
Cons
  • heavy rulebook
  • potentially slow setup
Thematic elements
  • animal conservation and exhibition
  • global zoo-building project
  • euro-style systems-driven
Comparison games
  • Decas
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Card Drafting — build a zoo by drafting cards to add animals and facilities
  • Tile Placement — place enclosures and buildings on a central board
  • Worker Placement — activate actions via worker placement mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm in a pretty angry mood at the moment. I'm quite frustrated with a number of things this week.
  • The thumbnail that they are using contains a very attractive AI generated woman.
  • The idea of fully developing the game before it goes to crowdfunding is like, well, why do you need crowdfunding if you've already fully developed the game.
  • I prefer to play with other players, and I like to keep player turns short.
  • If I get to 1,400 Patreon supporters, I will do a live stream of Freedom in the Galaxy.
  • Crowdfunding has given terrible games a platform to be made.
References (from this video)
No references stored for this video.
Video -cbmt0gD6Nc Board Game Hangover Top List at 7:43 sentiment: mixed
video_pk 12820 · mention_pk 37429
Board Game Hangover - Ark Nova video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great action selection system
Cons
  • Vetoed by one host
  • One host gives it 7/10
Thematic elements
  • Building zoo and conservation
  • Modern zoo
  • Economic engine building
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • action selection — Cards slide down system - longer wait makes action better
  • Card Play — Ton of cards to play
  • Engine Building — Similar to Terraforming Mars - play cards to build engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board Game Geeks top 100 sometimes feels like random people voting random stuff
  • This is the way by two random people from Latvia
  • Your mind feels like a fog after playing Spirit Island
  • Frodo really doesn't want to destroy ring at the end he's like nah I'll go home
  • It's a fine game it's super boring it just the same thing over and over
  • Wrongfully not in the top 20 yet
References (from this video)
No references stored for this video.
Video xKiklsZnkoo Before You Play Playthrough at 0:00 sentiment: mixed
video_pk 12531 · mention_pk 36560
Before You Play - Ark Nova video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic integration with mechanics
  • Huge card variety and asymmetry
  • Engaging, puzzle-like action selection
  • Rich endgame scoring options
  • High production value and components
Cons
  • Steep learning curve and long setup
  • Two-player play can feel drawn-out
  • Numerous icons can be intimidating
  • Rule density and strategic depth may overwhelm new players
Thematic elements
  • Zoo management, conservation, and animal welfare
  • Zoo-building and conservation in a modern world
  • player-driven puzzle with conveyor-style card actions
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Animal placement and habitat requirements — Animal cards require specific enclosures, proximity to water, and continent partnerships.
  • Break token and income system — Break token advances as players take card actions, triggering income replenishment and endgame timing.
  • Building and enclosures — Players place various buildings and enclosures with adjacency and size rules.
  • Card-driven action selection — Players select an action card; its strength determines how many cards they can play or actions they can take.
  • Conservation projects and donations — Players back conservation projects for points and can donate money for points.
  • Conveyor card progression — Used cards move down the track, increasing the action power and sometimes enabling upgrades.
  • Endgame scoring — Endgame occurs when conservation and appeal tracks meet; final scoring uses thresholds and card-based bonuses.
  • Partnerships and discounts — Continent partnerships give discounts on placing animals and unlock bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ark Nova is hugely popular and highly recommended.
  • This game is the puzzle on its own with conveyor-style card actions.
  • Endgame scoring is based on conservation and appeal thresholds.
References (from this video)
No references stored for this video.
Video KJAyz0qnMWk Rolls in the Family Discussion at 11:09 sentiment: neutral
video_pk 12524 · mention_pk 36533
Rolls in the Family - Ark Nova video thumbnail
Click to watch at 11:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Tumble and Dice
  • Underwater Cities
  • Ticket to Ride
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I landed on a bag called the Gorilla Grip heavyduty foldable reusable grocery bag.
  • It is rated up to 50 lbs.
  • 2 in gained here from 13 in to 11 in has completely solved that problem for me.
  • What better place to put my board game bag when I'm not using it than to fold it down, collapse it down, and just slide it into one of those slots.
  • I actually bought a three-pack of these. One cuz it had cost effectiveness. Two because I might sometimes want more than one of them.
References (from this video)
No references stored for this video.
Video vpnUwXUKF_U Rolls in the Family Top List at 36:11 sentiment: positive
video_pk 12516 · mention_pk 36495
Rolls in the Family - Ark Nova video thumbnail
Click to watch at 36:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich asymmetry and modular expansions
  • Satisfying engine-building with clear long-term goals
  • Very strong solo play potential (and 2p/4p variants)
Cons
  • Complex rulebook; long learning curve
  • Can feel solitaire-like if not playing with the right group
Thematic elements
  • animal husbandry blended with ecological conservation
  • Zoo management and conservation
  • serious, Euro-style engine-building
Comparison games
  • Gaia Project
  • Eclipse
Mechanics (from transcript analysis)
  • Card/board synergy — Cards and board interactions create multiple optimization paths.
  • Engine Building — Produce resources and upgrade abilities to drive points.
  • engine-building — Produce resources and upgrade abilities to drive points.
  • Tile/doman expansion and scoring — Diverse tiles provide different scoring opportunities.
  • Worker Placement — Choose actions through a distributed action economy.
  • Worker placement with multiple action columns — Choose actions through a distributed action economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the partner Dynamics in tiu are so fun because you can't talk to each other
  • it's the best card game trick-taking game
  • this is the game that we keep coming back to for group drama and big moments
  • you can't beat the drama at the end when both teams are close to a thousand points
References (from this video)
No references stored for this video.
Video OqfOBaVnO9c The Dice Tower Top List at 8:35 sentiment: positive
video_pk 12384 · mention_pk 115614
The Dice Tower - Ark Nova video thumbnail
Click to watch at 8:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong tactical depth with multiple scoring paths
  • Duall track endgame creates varied strategies
Cons
  • Steep learning curve for newcomers
  • Many cards to manage can be overwhelming
Thematic elements
  • Zoo management, animal care, sponsorships, and associations.
  • Zoo management and conservation focus with a card-driven engine.
  • Tactical action selection with evolving card slots and endgame cues.
Comparison games
none
Mechanics (from transcript analysis)
  • Endgame on dual scoring — Two scoring tracks cross to trigger end conditions.
  • Five-action card selection — On your turn you pick one of five action cards to perform an action.
  • Slot progression — Actions drift upward in strength as they move from lower to higher slots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 70 game is a two-player game only about two villages competing over beer and bread.
  • This is the only solo game I have on my list.
References (from this video)
No references stored for this video.
Video 1Fo6ja73uO8 AzureDeath | Solo Board Gaming Analysis at 0:00 sentiment: positive
video_pk 12050 · mention_pk 35268
AzureDeath | Solo Board Gaming - Ark Nova video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong card-row mechanic that integrates well with engine-building
  • Tight, puzzle-like decision making with dynamic variability via a large card deck
  • Excellent solo mode with clear progression and time limits
  • Clear, utilitarian art that supports playability and readability
  • Upcoming expansion and variety of maps increase replayability
Cons
  • Rule complexity and details easy to forget; requires careful study
  • Non-conventional turn structure can create confusion; sequencing and triggers matter
  • Some enclosure and animal-rule interpretations can be fuzzy; needs reviewer-made cheat sheets
Thematic elements
  • Zoo management, conservation, biodiversity, and visitor appeal
  • Modern zoo development and conservation project planning
  • Card-driven tableau engine-building with thematic progression
Comparison games
  • Terraforming Mars
  • Civilization on Udon
Mechanics (from transcript analysis)
  • animal_enclosures_and_release_rules — Managing animals with enclosures and release constraints, with specific rules to track animals.
  • Card_row_action_selection — Actions are taken from a row of action cards; choosing a card advances the round and enables subsequent actions.
  • deck_building_and_card_play — Players acquire cards to build their personal tableau and enable future actions.
  • Polyomino — Placement of building components using polyomino-like shapes to shape infrastructure.
  • polyomino_blocks_and_building — Placement of building components using polyomino-like shapes to shape infrastructure.
  • resources_and_conservation_projects — Managing money, points, and conservation projects for scoring and expansion.
  • tableau_engine_building — Assembling and upgrading cards to create efficient engine for zoo development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just pure joy every time that I've played this game
  • I Adore the Apostle it's just so well done
  • it's a very tight puzzle
  • the art at least it's clear it is utilitarian it's not the prettiest game
  • one page Less on a page really this is great
References (from this video)
No references stored for this video.
Video mGKn83Wh0-8 Tabletop Turtle Review at 0:37 sentiment: positive
video_pk 12026 · mention_pk 35211
Tabletop Turtle - Ark Nova video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong, cohesive theme that drives action and decisions
  • High replayability due to large deck and diverse objectives
  • Excellent two-player experience with a compact yet deep play
  • Engaging tile and card interactions create satisfying spatial and strategic puzzles
  • Clear, attractive components and accessible learning curve
Cons
  • Long playtime, especially with two players; 2-3 hours commonly
  • Some may find luck elements in card draws mask skill
  • Limited direct player interaction compared to heavier interaction games
  • Can feel swingy if starting hands are unfavorable or sponsors are scarce
  • End-game complexity can be intimidating for new players
Thematic elements
  • Zoo management and conservation with a strong educational flavor
  • A modern, global zoo-building project where players manage habitats, guests, and conservation initiatives in a competitive environment.
  • educational, with thematic tie-ins to real-world wildlife conservation
Comparison games
none
Mechanics (from transcript analysis)
  • Card upgrades and synergies — Upgrading cards unlocks stronger abilities, but slots are limited, forcing strategic trade-offs.
  • Card-driven action wheel — Players perform five basic actions whose power depends on position within the row, creating a rotating, variable action economy.
  • Continental partnerships as resources — Gaining partnerships with continents provides access to research, donations, and sponsorship bonuses.
  • deck-building / drafting — A large deck of animal, sponsor, and project cards is drafted and played to build your zoo engine.
  • End-game scoring via dual tracks — Conservation and Appeal tracks determine the winner, with end-game triggers when one player reaches or passes both thresholds.
  • Tile Placement — Establish enclosures and habitat tiles to place animals and gain scoring opportunities; spatial puzzle elements encourage optimization.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my favorite game of all time
  • it's a fantastic two-player game
  • the theme is really well integrated into the game
  • end-game triggers when the two markers are crossed
  • variability is the name of the game; every play feels unique
  • I crave this game; I keep coming back to it
  • the puzzle aspect feels natural and engaging
  • two to four players scales well, but two players is where it shines
  • this is a game I would recommend in almost any collection
References (from this video)
No references stored for this video.
Video 3iUA0lBoJqk 3 Minute Board Games Review at 2:41 sentiment: mixed
video_pk 11891 · mention_pk 34867
3 Minute Board Games - Ark Nova video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong zoo theme and aesthetic execution
  • large variety of cards with interesting abilities
  • integrated action-selection system that supports meaningful decisions
  • satisfying engine-building feel for eurogame fans
Cons
  • game length is long, not very casual-friendly
  • overall interactions perceived as low outside of animal-attacks moments
  • some feel it is derivative of other games like New Dawn and Terraforming Mars
Thematic elements
  • Zoo building, animal collection, conservation, research
  • Modern zoo development and management across diverse environments
  • Eurogame-style engine-building with a heavy thematic veneer that simulates zoo management through tracked resources and card-driven actions
Comparison games
  • A New Dawn
  • Terraforming Mars
  • Civilization: A New Dawn
Mechanics (from transcript analysis)
  • Card-driven action selection — five action cards determine the available actions; played cards shift and influence future options
  • Deck Building — players draw, upgrade, and manage a large pool of unique cards with various effects
  • deck-building / card acquisition — players draw, upgrade, and manage a large pool of unique cards with various effects
  • Engine Building — progress on tracks (appeal, conservation, knowledge) and upgrade actions over the game
  • engine-building — progress on tracks (appeal, conservation, knowledge) and upgrade actions over the game
  • habitat management and animal placement — animals require habitats of adequate size; habitats and enclosures constrain where animals can go
  • Resource Management — income, costs, and scoring through cards, habitats, and conservation points
  • Resource management and scoring — income, costs, and scoring through cards, habitats, and conservation points
  • Tile Placement — buildings and habitats are placed on a zoo board with size-based constraints
  • Tile/Building placement — buildings and habitats are placed on a zoo board with size-based constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be a tricky review and there is a lot to like in ark nova
  • first and foremost its theme, making a zoo and collecting different types of animals is just neato
  • the best thing about this game is the whole zoo thing, it's a great theme and it's well executed
  • ark nova, a great mechanical mixtape
  • it's also far too long to be very casual friendly
References (from this video)
No references stored for this video.
Video Rx_nBrDgR4c Gaming Rules! Other at 5:59 sentiment: positive
video_pk 11868 · mention_pk 34759
Gaming Rules! - Ark Nova video thumbnail
Click to watch at 5:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration and depth
  • Rich engine-building with long-term strategic payoff
  • Beautiful production values and components
Cons
  • Long play time and potential for rule complexity
  • Steep learning curve for new players
Thematic elements
  • Conservation, biodiversity, and zoo management
  • Zoo development and conservation in a modern, expanding world
  • Procedural/engine-building
Comparison games
  • Seventh Continent
Mechanics (from transcript analysis)
  • action selection — Strategic action selection through a multi-action system that influences future rounds
  • Card-driven interactions — Cards influence available actions and scoring opportunities
  • engine-building — Developing an engine via animals, buildings, and projects to score and grow
  • Hand Management — Managing a hand to optimize actions while pursuing long-term strategy
  • tile/board placement — Placement of tiles on a central and personal board to develop the zoo
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the podcast is now available
  • gridcon starts tomorrow
  • it's mind bug this is mind bug this is a non-collectible dueling card game
  • Mind Bug is going live on Kickstarter tomorrow
  • I want to do an unboxing of the tapestry expansion
References (from this video)
No references stored for this video.
Video hJuqBrJc1lY Going Analog Interview at 9:37 sentiment: positive
video_pk 11850 · mention_pk 34713
Going Analog - Ark Nova video thumbnail
Click to watch at 9:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great action selection system
  • Favorite game of the host
Cons
  • Limited engine building on tableau
Thematic elements
  • Building and managing sanctuary
  • Zoo/nature setting
  • Management game
Comparison games
  • Civilization New Dawn
  • Electrifying
Mechanics (from transcript analysis)
  • Escalator Action Selection — Uses escalator system for action selection
  • Limited Upgrades — Can flip cards or replace with new ones
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's sort of like war with actual decisions
  • It'll take two minutes
  • That was amazing. I wonder if that game is like that every time
  • It turns out that it was
  • So many card games following it have been inspired by that obviously
  • The coolest combo you can make in Mystic Veil is like here. The coolest combo you can make in Mystic Lands is like here, right? And the average is like there
  • What I made, right? Even if you didn't win, right?
  • The most unique way that I have ever encountered an engine builder
  • An unbelievably satisfying gameplay experience to destroy
  • Betting is like a way to make people care about an outcome
  • Poker is a terrible game if you're just playing it right? Uh but the second you're betting with money and you care, right?
  • Why do we root for sports teams, right? Like our the day after go Dodgers
  • The sitting back and then seeing what happens - yeah there is a really fun aspect to that
  • Train making time. When all the technology moves to a certain thing, everybody is making trains, right?
References (from this video)
No references stored for this video.
Video PUrBVDy_LnY Board Game Hangover Top List at 4:35 sentiment: positive
video_pk 11725 · mention_pk 86802
Board Game Hangover - Ark Nova video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic decision making
  • beautiful production and feel
  • replayability and asymmetry across runs
Cons
  • heavy to learn and teach
  • long playtime with experienced groups
Thematic elements
  • ecology and business simulation
  • zoo management and conservation in a modern world
  • objective-driven, heavy euro
Comparison games
  • Wingspan
  • Terraforming Mars (weight comparison)
Mechanics (from transcript analysis)
  • Card row action selection — Five cards form a row; you move cards left as you use them, strengthening options
  • Resource Management — Gather and convert resources to fulfill objectives and build enclosures
  • set collection / engine-building — Accumulate combinations that unlock powerful abilities
  • tile/board development — Place actions and buildings to grow your zoo and collect points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods is a story game where there are tons of choices you just get stranded with your ship and a logbook.
  • Arc Nova is on the heavy side, super heavy side where you build a zoo.
  • You always can draw as many cards you want from your deck until you either burn or you stop.
  • it's the party hit for this year for sure.
  • Wavelength is the party hit for this year as well.
  • The Crew Deep Sea Edition is the most played game this year because it's much easier to play.
References (from this video)
No references stored for this video.
Video PUrBVDy_LnY Board Game Hangover Top List at 4:37 sentiment: positive
video_pk 11725 · mention_pk 34376
Board Game Hangover - Ark Nova video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic choices
  • beautiful production
  • high replay value
Cons
  • very heavy for casual players
  • long setup and teach
  • steep learning curve
Thematic elements
  • conservation and business strategy
  • zoo management, nature preservation
  • narrative-driven euro with strong theme
Comparison games
  • Wingspan
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Card row action selection — Five cards in a row; progress left-to-right as you use cards
  • Resource Management — Manage resources to unlock actions and score
  • tile/board development — Place actions and buildings to grow your zoo and conservation efforts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods is a story game where there are tons of choices you just get stranded with your ship and a logbook.
  • Arc Nova is on the heavy side, super heavy side where you build a zoo.
  • You always can draw as many cards you want from your deck until you either burn or you stop.
  • it's the party hit for this year for sure.
  • Wavelength is the party hit for this year as well.
  • The Crew Deep Sea Edition is the most played game this year because it's much easier to play.
References (from this video)
No references stored for this video.
Video 404xxsS4P4g Our Family Plays Games Top List at 1:04:59 sentiment: mixed
video_pk 11737 · mention_pk 34417
Our Family Plays Games - Ark Nova video thumbnail
Click to watch at 1:04:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep thematic integration
  • Multiple viable strategic paths
Cons
  • Very high learning curve
  • Long play time can be prohibitive for some groups
Thematic elements
  • Biodiversity, ecosystem planning
  • Global zoo development and conservation
  • Semi-realistic, documentary tone
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • action selection — Three action discs (or action selection mechanism) guide what actions players take each turn.
  • card drafting / engine-building — Draft cards to build an engine of actions and acquire animals, buildings, and sponsorships.
  • Resource Management — Manage money, workers, and other resources to meet goals and unlock abilities.
  • Tile Placement — Place habitats and other tiles to develop the zoo and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ark Nova faster than I do
  • Ark Nova is welcoming
  • Atmosphere is everything
  • Think beyond yourself
  • Don't be a jerk
  • Celebrating the moments, not just the wins
References (from this video)
No references stored for this video.
Video nxv7ZxrfCfw Rahdo Runs Through Playthrough at 0:00 sentiment: positive
video_pk 11658 · mention_pk 34230
Rahdo Runs Through - Ark Nova video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, elegant tile-laying; tight decisions; solo mode mirrors multiplayer; high thematic feel; scalable with player count.
Cons
  • Some complexity, reliance on tile order; potential setup confusion; fewer unique player boards compared to Ark Nova.
Thematic elements
  • Wildlife conservation, habitat management, animal husbandry
  • Animal sanctuary construction and conservation projects across continents (Africa, Australia, etc.)
  • Educational solo playthrough with strategic drafting and tile placement
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • action card upgrades — upgrade action cards to increase power and capabilities
  • animal release and breeding tokens — release animals and breed pairs for extra scoring and tokens
  • building and conservation tokens — buildings and tokens interact to boost scoring and enable actions
  • conservation objectives — complete objectives to earn bonus points and endgame triggers
  • open areas and placement rules — certain placements require open areas and affect future placements
  • solo mode with automated opponent — the solo game uses an automated opponent that draws tiles and ends when timer ends
  • tile drafting/drawing — players draft or draw tiles that define habitats and bonuses
  • tile placement and sanctuary expansion — place animals and enclosures in a contiguous layout starting at the entrance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not Arc Nova Light. It is something different. It is something faster and more elegant, easier to get to the table.
  • This drafting queue swims by so fast with everybody always getting one, no matter what, for free.
  • If you love Ark Nova, I think you're going to want Sanctuary.
  • it's a 70-minute game, and that's saying something
References (from this video)
No references stored for this video.
Video r3hk7zfDwII Our Family Plays Games Discussion at 35:19 sentiment: positive
video_pk 11632 · mention_pk 34162
Our Family Plays Games - Ark Nova video thumbnail
Click to watch at 35:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, strategic engine-building
  • great components (inferred from the talk)
Cons
  • long playtime implied by the session
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no one's made a game about that
  • decorum is a co-op yes it is not too co-op
  • we would shut the game down
References (from this video)
No references stored for this video.
Video ayRMhIac3ms Going Analog Interview at 9:31 sentiment: positive
video_pk 11468 · mention_pk 33726
Going Analog - Ark Nova video thumbnail
Click to watch at 9:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, highly thematic Euro with extensive strategic depth
  • dense decision space with meaningful long-term planning
  • great for fans of engine-building and tableau-building
Cons
  • heavy on setup and teach time
  • can be lengthy and intimidating for newcomers
Thematic elements
  • conservation biology, ecology, and species management
  • A modern, expansive zoo-building and conservation empire in a future-facing world.
  • epic, multi-round planning with long-term strategy
Comparison games
  • Ankamastra
  • Feudum
Mechanics (from transcript analysis)
  • engine-building — Players develop a personal arc of actions to improve efficiency and long-term scoring potential.
  • progress tracking and objectives — A broad set of scoring opportunities across habitats, research, and animal welfare creates diverse paths to victory.
  • tile and card drafting — Tactical placement of enclosures, businesses, and exhibits is balanced with a card-driven action economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very scared I even like I had a nightmare last night I was like I know I'm going to do so bad
  • Camel Up does in fact actually play up to eight players
  • you didn't fail you job number two man if I gotten eight that would have been perfect
  • ark nova but you did quite well
  • Baron Park you can add three points and you are now at four points for the game so far
  • takenoko the chibies EXP Manion because it's from a panda
References (from this video)
No references stored for this video.
Video e3iVHufcQQA AzureDeath | Solo Board Gaming Top List at 15:27 sentiment: other
video_pk 11503 · mention_pk 33837
AzureDeath | Solo Board Gaming - Ark Nova video thumbnail
Click to watch at 15:27 · YouTube ↗
Overall sentiment (raw)
wonderful
Pros
  • wide variability via maps and cards
  • low maintenance solo mode that works well
  • enjoyable puzzle integration
Cons
  • expansion content adds complexity
Thematic elements
  • eco-building and conservation puzzle
  • zoo/animal conservation theme
  • highly interactive puzzle with a lot of variability
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • polyomino-like space management — tiles and spaces management alongside a large board.
  • Tableau Building — engine-building via card play and positionally arranging actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the zombie game in my collection
  • gaming Nirvana
  • my first ever certified dopamin award
References (from this video)
No references stored for this video.
Video rNdlbJ19hO8 Drive Thru Games Discussion at 5:53 sentiment: positive
video_pk 11406 · mention_pk 114787
Drive Thru Games - Ark Nova video thumbnail
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • Brass: Birmingham
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the number one game is kind of like the face of the hobby
  • I can push and pull and do whatever I freaking want to do based on my mood
  • there's not really a good concrete objective objective
References (from this video)
No references stored for this video.
Video 4T4IQtuQRLQ The Broken Meeple Top List at 14:33 sentiment: positive
video_pk 11338 · mention_pk 33348
The Broken Meeple - Ark Nova video thumbnail
Click to watch at 14:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavy euro that finally nails zoo theme
  • Kicks Terraforming Mars to the curb
  • Multiple paths to victory
  • Excellent asymmetric powers on maps
  • 250 different cards gives enormous replay value
  • Great thematic flavor - feels like building a zoo
  • Good artwork from Ryan Laukat
  • Works well at all player counts (2-4)
  • Solo mode works well
  • Action row selection mechanic is excellent
  • Great combination of mechanics
  • Theme is relatable and strong
Cons
  • Long game with four players
  • Not the most interactive euro
Thematic elements
  • Building and managing a zoo
  • Zoo management with various animals and exhibits
  • Strong thematic wrapping on euro mechanics
Comparison games
  • Terraforming Mars
  • Rajas and the Ganges
  • Civilization: A New Dawn
Mechanics (from transcript analysis)
  • Action row selection — Cards in a row that activate actions, strength depends on position, card goes to back when used
  • Deck Building — 250 cards of different animals, sponsors, and projects
  • Two Scoring Markers — Borrowed from Rajas and the Ganges with dual scoring tracks
  • Worker Placement Style — Multiple action rows provide different options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • definitely kicks like Calico to the curb
  • this is definitely the gateway seven wonders game, seven wonders is not a gateway game
  • it's an opportunity game that's what I like
  • it's interactive one of the more interactive euros out there
  • no one is talking about this
  • wow does it burn your brain
  • the uniqueness factor at this game really works
  • it's like the most flexible DM in the world
  • every decision I make feels meaningful
  • Ark Nova easily easily my number one of the year
  • I fell in love with it like halfway through the game
  • it's so good
  • cannot wait to have this in my collection
  • hallmark of a great game where you play it and you'll want to play it again as soon as possible
References (from this video)
No references stored for this video.
Video hZFj_N_QcXg The Dice Tower News at 35:00 sentiment: positive
video_pk 11252 · mention_pk 33080
The Dice Tower - Ark Nova video thumbnail
Click to watch at 35:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic puzzle with high variability
Cons
  • lengthy playtime and complex rules
Thematic elements
  • Environmental planning and species preservation
  • Zoo conservation and biodiversity management in a modern context
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Develop an engine of actions with cards and tokens to score points.
  • engine-building — Develop an engine of actions with cards and tokens to score points.
  • Tile Placement — Place enclosures and facilities to attract animals and visitors.
  • tile placement / building layouts — Place enclosures and facilities to attract animals and visitors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terraforming Mars. I'm not going to lie to you.
  • You can't win three times.
  • Never give up. Never give up.
  • This is a World Series championship. Australia, the Netherlands, I mean it's all over.
  • The three people or four people that really need to be recognized and that is Mr. Chris George, Marcy Stark, Ernie Gazowski, and Shane McB.
References (from this video)
No references stored for this video.
Video Vm7rvNLVIRA Rolls in the Family Top List at 15:39 sentiment: positive
video_pk 11154 · mention_pk 32815
Rolls in the Family - Ark Nova video thumbnail
Click to watch at 15:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever five-card engine with tight sequencing
  • Excellent thematic integration and engaging decisions
  • High replay value with multiple paths to victory
Cons
  • Some players find the system heavy or long to teach
Thematic elements
  • conservation, exhibits, and educational storytelling
  • Zoo management in a modern, strategic framework
  • card-driven engine with tight sequencing
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven engine with slot system — Five bottom cards provide actions; actions slide back to the first slot after use
  • Engine Building — Plan action order to maximize combos and unlocks
  • Engine-building and sequencing — Plan action order to maximize combos and unlocks
  • Zoo-building and animals — Construct enclosures and develop exhibits to score points and capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the moment there you are just deciding the path you're gonna go and you just have all this amazing stuff in front of you
  • it's such a fun part of terraforming Mars
  • this pacing of your hurting your cattle all the way through the path to Kansas City
  • the order of actions is critical and you have to plan ahead
  • it's the type of game that makes your brain mush in a good way
  • it's a really accessible Cooperative game that I can play with just about anybody
References (from this video)
No references stored for this video.
Video nNcq31rYT8Q Board Game Design Lab Discussion at 1:28 sentiment: neutral
video_pk 10965 · mention_pk 32319
Board Game Design Lab - Ark Nova video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video btZncfi13OM BoardGameGeek Top List at 2:24 sentiment: positive
video_pk 10624 · mention_pk 31292
BoardGameGeek - Ark Nova video thumbnail
Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building
  • rich thematic integration
  • high replayability
Cons
  • heavy rules
  • long playtime
Thematic elements
  • building an eco-centric wildlife park with species management
  • zoo/vizualized conservation and park development
  • engine-driven, heavy thematic through actions and cards
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — acquire cards to unlock actions and bonuses
  • engine-building — develop a self-sustaining system to generate resources
  • Worker Placement — place workers to take actions across multiple tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really love this idea of designer diaries.
  • There are designer diaries actually at this point pretty much constantly on board game geek.
  • There's tons and tons of reviews coming out on BG. People are asking questions.
References (from this video)
No references stored for this video.
Video E0X2XKC1lXg Meeple Mountain Discussion at 3:55 sentiment: positive
video_pk 10669 · mention_pk 126161
Meeple Mountain - Ark Nova video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My Favorite of the games was Lost Ruins of Arnak.
  • This convention is a great time to see other gamers, learn new games, and meet new people.
  • The swap meet is a huge way to support Great Plains Gaming Project.
  • Staying at the hotel beside it made things easier, though parking and logistics required planning.
References (from this video)
No references stored for this video.
Video J042jF6QPg0 Chairman of the Board Discussion at 17:27 sentiment: positive
video_pk 10467 · mention_pk 108100
Chairman of the Board - Ark Nova video thumbnail
Click to watch at 17:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich system with multiple paths to victory
  • Engaging when the group is into engine-building themes
Cons
  • Very long playtime; group may love it or feel it’s excessive
  • Some players may not love the theme if not into engine-building
Thematic elements
  • Zoo ecosystem with reptile/pig-lizard themes and conservation
  • Zoo management in a tableau-building framework
  • Tableau engine-building with thematic zoo growth
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Assemble a tableau to generate actions and zoo growth.
  • engine-building / tableau — Assemble a tableau to generate actions and zoo growth.
  • Resource Management — Acquire reptiles and other zoo elements to maximize points via conservation and other scoring tracks.
  • Zoo/resource management — Acquire reptiles and other zoo elements to maximize points via conservation and other scoring tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very nasty auction style game.
  • I think it's a great design.
  • One of my favorite games if not my favorite game.
  • It's nice that it plays in about 30 minutes.
  • I think it's a wonderful design.
References (from this video)
No references stored for this video.
Video 8ojNlh8MJdQ 3 Minute Board Games Discussion at 28:57 sentiment: positive
video_pk 10280 · mention_pk 30342
3 Minute Board Games - Ark Nova video thumbnail
Click to watch at 28:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • huge card pool; high variety and depth
  • very replayable; many strategies emerge from card interactions
Cons
  • long play times
  • steep learning curve for new players
Thematic elements
  • engine-building with card drafting and long-term planning
  • modern zoo-building and animal conservation
  • strategic, deep; highly replayable via card variety
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Card drafting / selection — a large pool of unique cards to curate a personal engine
  • engine-building — cards create engine strength and efficiency to perform actions
  • tile placement / scoring — board layout and scoring based on enclosure and animal zones
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are not pizza you should not order a box up its content
  • board games are art they should be savored and appreciated and shared with friends
  • variability and replayability are the same thing they're not
  • core gameplay is the key
  • you can play forever and ever
References (from this video)
No references stored for this video.
Video SGpUQSHVmeU Rolls in the Family Top List at 0:16 sentiment: positive
video_pk 10199 · mention_pk 30061
Rolls in the Family - Ark Nova video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five action cards and you slide the rest of them down
  • the puzzle of how to maximize your actions is so rewarding
  • the simultaneous play fantastic
  • the fast-paced, epic feel of Through the Ages
  • the ultimate Lord of the Rings board game
  • the money that you're paying and you build and collect in Millennium Blades
  • the definitive racing game in Heat: Pedal to the Metal
  • this is Arkham Horror: The Card Game—living card game experience
References (from this video)
No references stored for this video.
Video pPzdYHp7-SA Foster the Meeple Playthrough at 3:06
video_pk 10091 · mention_pk 29727
Foster the Meeple - Ark Nova video thumbnail
Click to watch at 3:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Array
  • Array
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ark Nova oh oh I think I know this one okay
  • I think this is great I all I remember is there was an elephant on the cover that's all I remember
  • I'm winning yeah obviously because you actually at least drew an elephant
  • it actually is really close like can for 30 seconds it's a train and someone going pew pew
  • I am actually doing way better than I thought
  • we encourage you to do some fun challenges with your friends and family for board games
References (from this video)
No references stored for this video.
Video YymPSJrVy9o The Brothers Murph Top List at 8:04 sentiment: positive
video_pk 10148 · mention_pk 29865
The Brothers Murph - Ark Nova video thumbnail
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Zoo and conservation theme is engaging
  • Infinite strategic variety based on available cards
  • Multiple viable strategies including different track focuses
  • Interesting action selection system creates sequencing decisions
  • High replayability with different card combinations
  • Thematic and strategic satisfaction
Cons
none
Thematic elements
  • Zoo management and animal conservation
  • Zoo and conservation setting
  • Thematic resource management
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Action Queue — Five action types; taking an action moves it to the back and strengthens other actions
  • Action queue system — Five action types; taking an action moves it to the back and strengthens other actions
  • Animal acquisition — Acquire animal cards, meet their prerequisites, and place them in enclosures
  • Card prerequisites — Similar to Terraforming Mars with card prerequisites and synergies
  • Dual track progression — Manage appeal track and conservation track that determine game end
  • Track Advancement — Manage appeal track and conservation track that determine game end
  • Worker Placement — Place workers on conservation projects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You play games less than you think. That is true.
  • I play this game a ton. It's like I probably only play the game like three times. It just feels like more because the gameplay is so robust.
  • This is what makes it so kind of infinitely playable
  • I think that's one of the reasons why Pandemic was such a successful gateway game
  • You didn't know board games could be this
  • if you've only ever played Monopoly and sorry these kind of mass market games you got to show them something that's just different to that
  • I've just I didn't know any of this could exist
  • it was nuts. We were throwing down like six games a week probably easily. It was insane
  • Better arches is unreasonably fun
  • And then we finally dove farther and farther in and here we go
References (from this video)
No references stored for this video.
Video JVbvnVavYmE Our Family Plays Games Discussion at 53:16 sentiment: positive
video_pk 10023 · mention_pk 29533
Our Family Plays Games - Ark Nova video thumbnail
Click to watch at 53:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • hot game, highly anticipated
  • engaging thematic integration
  • beautiful production
Cons
  • long playtime (2-3 hours)
Thematic elements
  • eco-simulation and infrastructure planning
  • Zoo-building and conservation planning
  • serious strategy
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — select actions via action system
  • board and card interactions — engine cards and zoo board interactively
  • engine-building — build an engine to run zoo operations
  • Resource Management — manage funds, animals, and facilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fun game
  • we love y'all
  • the artwork is gorgeous
  • the colors are beautiful
  • it's a thinky
  • it's more thinking than the others
  • don't wake the dragon
References (from this video)
No references stored for this video.
Video pInvgnKl-iw The Broken Meeple Discussion at 1:10 sentiment: positive
video_pk 9833 · mention_pk 28980
The Broken Meeple - Ark Nova video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich theme, deep strategy
  • dense interactions and long-term planning
Cons
  • steep learning curve
  • heavy component management
Thematic elements
  • conservation and infrastructure planning
  • modern zoo/world
  • systematic strategy with thematic underpinnings
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — complex resource and action economy to build and operate a zoo
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • temper your expectations people
  • i want board games to be different
  • it's the hotness news at the moment
  • i definitely want publishers to push the envelope
  • i'm not hyped about this at all
References (from this video)
No references stored for this video.
Video dRI57qPIS2I The Broken Meeple Discussion at 25:57 sentiment: positive
video_pk 9903 · mention_pk 29118
The Broken Meeple - Ark Nova video thumbnail
Click to watch at 25:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, satisfying strategy
  • Elegant integration of multiple mechanics
Cons
  • Heavy; long setup and play time
Thematic elements
  • Conservation planning and expansion
  • Zoo/conservation and habitat management
  • Strategic, engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — Cards drive actions to build a large engine for scoring.
  • hand-management — Smart card play to optimize combos and triggers.
  • resource/worker-like actions — Workers or action selection to coordinate actions and progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • New Zealand is definitely my factor
  • I would give it a six out of ten
  • Horse steak was surprisingly nice
References (from this video)
No references stored for this video.
Video 86k1APDOFuI The Dice Tower Review at 0:00 sentiment: mixed
video_pk 9760 · mention_pk 28817
The Dice Tower - Ark Nova video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich, thematic feel that makes zoo-building feel tangible and satisfying.
  • Deep engine-building with meaningful choices in action sequencing.
  • High replayability due to a large card/tile pool and varied scoring paths.
  • Elegant integration of theme and mechanics when the session is flowing.
  • Satisfying puzzle regarding tile/front-back tile management and exhibition placement.
Cons
  • Long playtime and potential for fatigue during extended sessions.
  • Action selection and pacing can feel slow or repetitive for some players.
  • Market luck can disproportionately affect feasibility of certain strategies.
  • Solvability can hinge on luck of the draw, reducing predictability.
  • Complex rules can create a high entry barrier for new players.
Thematic elements
  • Conservation, education, and public engagement through strategic development of a zoological park.
  • A modern, globally-minded zoo-building simulation where players plan, build, and manage habitats, exhibits, and research initiatives to attract visitors and advance conservation goals.
  • Card-driven, often solo-engine-building play with heavy emphasis on long-term strategic planning and balancing multiple scoring tracks.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players curate a personal hand of action cards and select actions each round, shaping their engine and future options.
  • card drafting and action selection — Players curate a personal hand of action cards and select actions each round, shaping their engine and future options.
  • Card-driven scoring and objectives — Multiple scoring tracks (appeal, conservation, VP from cards) that require attention to diverse objectives.
  • Compound Scoring — Multiple scoring tracks (appeal, conservation, VP from cards) that require attention to diverse objectives.
  • Engine Building — A complex system of cards and tiles that grows your zoo’s capabilities, requiring careful resource planning and timing.
  • engine-building and resource management — A complex system of cards and tiles that grows your zoo’s capabilities, requiring careful resource planning and timing.
  • Market/tile market interaction — A rotating market of tiles and cards that players draft from, introducing variability and luck into each session.
  • Tile and building placement — Players place enclosures, buildings, and facilities on their personal board, creating synergies and optimizing scoring opportunities.
  • Tile Placement — Players place enclosures, buildings, and facilities on their personal board, creating synergies and optimizing scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't find that I'm very strategically maneuvering the four cards in front of me.
  • I was really hoping for that same type of tension in a quicker format. And that's not what to expect, I think, in this box.
  • The puzzle on flipping those tiles and deciding what tile to front and back and forth is compelling, though sometimes luck plays a big role.
  • I think there's a puzzle there, but whether it's solvable really depends on some luck of the draw.
  • I think that it's a good game despite its big length.
  • The action selection isn't thrilling, which is my favorite part of Ark Nova, ironically supporting the idea that the rest of the game can feel heavy at times.
References (from this video)
No references stored for this video.
Video Y0PmLnn_wPw Foster the Meeple Unboxing at 12:50 sentiment: positive
video_pk 9513 · mention_pk 28143
Foster the Meeple - Ark Nova video thumbnail
Click to watch at 12:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic planning
  • beautiful production
Cons
  • very heavy, long setup and playtime
Thematic elements
  • ecology, management, and sustainability
  • zoo-building and conservation in a sprawling park
  • epic euro-style campaign
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting / action selection — players choose actions with card-driven engine to manage the zoo
  • Resource Management — balancing staff, money, and animal enclosures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Root is my favorite game of all time
  • it's just incredible looking i mean the tower is a toy and i don't care i want to play with it
  • we're going to return to dark tower this is a showpiece
  • wizard of oz was in it
  • i sleeved all the cards i love the theme
  • i'm really really excited to play this
References (from this video)
No references stored for this video.
Video hVyViVvSOA4 Board Game Spotlight Discussion at 1:12:00 sentiment: positive
video_pk 9483 · mention_pk 89484
Board Game Spotlight - Ark Nova video thumbnail
Click to watch at 1:12:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious, deep Euro with strong production
  • high desirability among heavy gamers
Cons
  • heavy rules and long teaching time
  • requires commitment to learn
Thematic elements
  • ecosystem engineering and research in a sci‑fi setting
  • heavy city-building with zoo management overlay
  • grand, engine‑heavy design with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — players develop systems that generate resources and actions.
  • tile placement / zoning — board layout and building placement with hex-like zones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really neat blend of deck building and negotiation
  • Veiled Fate is a social deduction game that i end up loving as well
  • Arc Nova is a heavy game
  • it's gorgeous, the pagoda is integrated into the game
  • Cascadia is the perfect kind of game for me to introduce to my son
References (from this video)
No references stored for this video.
Video uhCGfd5sRpo Foster the Meeple Analysis at 12:16 sentiment: positive
video_pk 9383 · mention_pk 27661
Foster the Meeple - Ark Nova video thumbnail
Click to watch at 12:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep systems and thematic depth
  • Beautiful components and thoughtful design
Cons
  • Steep learning curve
  • Prominent table presence and setup time
Thematic elements
  • zoo ethics, habitat design, biodiversity
  • Wildlife conservation and zoo management in a modern conservationist dream
  • serene but strategic
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building / set collection — players design habitats, acquire animals, and balance conservation goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flamecraft as a human just let me describe them and you'll know what I mean
  • Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
  • I nailed it
References (from this video)
No references stored for this video.
Video CBDnc5JMW98 Chairman of the Board Top List at 22:37 sentiment: positive
video_pk 9441 · mention_pk 96485
Chairman of the Board - Ark Nova video thumbnail
Click to watch at 22:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich variety and depth for a heavy euro
  • Clever card-driven action system that discourages spamming
Cons
none
Thematic elements
Comparison games
  • Terraforming Mars
  • Wingspan (animal/collection theme comparison)
Mechanics (from transcript analysis)
  • Action cards with diminishing returns — Use action cards to perform tasks; neglecting them makes stronger versions later.
  • Engine Building — Create partnerships across continents to unlock animal opportunities.
  • Engine-building with diverse animal habitats — Create partnerships across continents to unlock animal opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love how streamlined this game is.
  • it's a drafting style game as you're trying to build up the civilization of cards
  • one world worthy of all the hype
  • this engine builder
  • it's the crunchiness
  • this is widely considered to be one of the best if not the best economic style board game of all time
  • it's a joy to play
  • you are destined to love it
References (from this video)
No references stored for this video.
Video SWywgQS_5UM Board Game Hangover Top 10 List at 2:14 sentiment: positive
video_pk 9233 · mention_pk 105478
Board Game Hangover - Ark Nova video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very topical theme about conservation
  • Very unique mechanisms
  • Very interesting mechanisms
  • Good for players into heavier euro games
  • Potential to improve with more plays
Cons
none
Thematic elements
  • Conservation and environmental protection
  • Zoo management
  • Thematic euro game
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Build zoo and gain points for animals and conservation
  • Euro Game — Heavy euro with unique mechanisms
  • Point scoring — Build zoo and gain points for animals and conservation
  • Resource Management — Collect resources and animals to build zoo
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if ever somebody says that he has the top 10 games of all time never trust them it's in their opinion
  • if i could give a game 11 out of 10 clank legacy would be it
  • this is the reason why i fell in love with board games in general
  • it's my favorite solo game for sure the more i play it the more i want to play it
  • to be honest right now probably next year it will be different maybe tomorrow it will be different
  • the unknowing like what's gonna happen what's his agenda it's just an amazing experience
  • if you like deck building then i think you definitely like clank legacy like a lot
References (from this video)
No references stored for this video.
Video rWX3CO0uF0A Adam in Wales - Board Game Design Rules Teach at 6:09 sentiment: neutral
video_pk 9072 · mention_pk 83427
Adam in Wales - Board Game Design - Ark Nova video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Used as a benchmark for a fully realized published product
  • Provides a concrete reference point for pitch quality and polish
Cons
  • Video mentions Arc Nova only as a comparison and does not analyze its systems in depth
  • Some Arc Nova specifics are not elaborated in this clip
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players develop systems to score points over the course of the game
  • engine-building — Players develop systems to score points over the course of the game
  • Hand Management — Players manage a hand of cards to enable actions and engine growth
  • Resource Management — Players allocate resources to build and activate components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two to three minutes is all you've got
  • don't stretch beyond three minutes even for the most complex strategy game
  • the risk to the publisher is low if they click on my link and hate what they see
  • make the game functional with clear graphic design
  • please don't pay for artwork at this stage you're wasting your money
References (from this video)
No references stored for this video.
Video K302ie5dGo0 The Broken Meeple Top List at 10:12 sentiment: positive
video_pk 9113 · mention_pk 91565
The Broken Meeple - Ark Nova video thumbnail
Click to watch at 10:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player play experience
  • Compact and quick to learn
Cons
  • Limited to two players
  • Less replay variety due to head-to-head focus
Thematic elements
  • Two-player strategic engagement
  • Two-player sci-fi theme
  • Compact, head-to-head puzzle
Comparison games
  • Great Plains
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • pattern recognition / tactical placement — short, tactical decisions with limited turns
  • two-player drafting / hand management — two-player specific mechanics emphasizing quick setup and play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Mr. President, the American Presidency 2001 to 2020.
  • It's basically a solo beast of a game.
  • Well, this one again, when you see it, it's a giant box.
  • This is based off a computer game. It's Paradox Interactive, I believe.
  • I like these civilization-based games.
  • Two-player only games—they're a struggle for me to get to the table.
  • I would certainly like to try it just to see how it plays.
  • Star Trek Ascendancy is kind of I don't know. It looks like a Twilight Imperium game but themed around Star Trek.
  • Beautiful artwork makes it look gorgeous even before you learn the rules.
  • There's a limit to how much the cost justifies it.
References (from this video)
No references stored for this video.
Video gj3iBGsXQgk Board Game Hangover Top List at 0:03 sentiment: positive
video_pk 8923 · mention_pk 81511
Board Game Hangover - Ark Nova video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique action card system with power scaling
  • Spatial puzzle element
  • Real animal photography
  • Multiple strategic decisions
Cons
  • None explicitly mentioned
Thematic elements
  • Zoo building
  • Animal conservation
  • Environmental conservation
Comparison games
none
Mechanics (from transcript analysis)
  • action selection
  • Card Drafting
  • Spatial Puzzle
  • Tile Placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You get resources, you get resources, everybody gets resources
  • Euro games are games all about economics, resources, selling resources to get more resources, and at the end of the game somebody gets points and usually wins
  • Dune is a better game but Terraforming Mars is a better euro game
  • The most unique thing about this game is the actions and how they play out
  • It's a fantastic way how to mess up everybody's plans
  • This game does the thing all games I think should do is make you feel like you've progressed and built something
References (from this video)
No references stored for this video.
Video 4fTyCaoIFt0 Rolls in the Family Top List at 2:12 sentiment: positive
video_pk 8914 · mention_pk 26297
Rolls in the Family - Ark Nova video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy
  • high replayability
  • strong thematic integration
Cons
  • long playtime
  • steep learning curve
Thematic elements
  • Zoo development and biodiversity
  • Modern era zoo planning
  • Strategic planning with modular advancement
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — select cards to develop zoo and actions
  • Engine Building — build engine to generate resources and score points
  • engine_building — build engine to generate resources and score points
  • Set Collection — collect cards to trigger scoring synergies
  • set_collection — collect cards to trigger scoring synergies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan got I got four plays of wingspan in this last year and now that thinking back on it I did have a couple that I introduced it to earlier in the year
  • I played 49 games of Uno 49 sessions
References (from this video)
No references stored for this video.
Video n0zPnKZL3tY Board Game Hangover Discussion at 15:33 sentiment: positive
video_pk 8745 · mention_pk 25804
Board Game Hangover - Ark Nova video thumbnail
Click to watch at 15:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, dense decision space
  • Excellent production
Cons
  • Heavy and long for some groups
Thematic elements
  • building and optimizing a wildlife park
  • zoo management and conservation
Comparison games
  • Terraforming Mars
  • Dune: Imperium
Mechanics (from transcript analysis)
  • card drafting / engine-building — assemble actions and cards to build and balance zoo projects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five times if you don't you got to get rid of those games
  • you're going to pick which pile I have to play five times or else I'm getting rid of that pile anyways
  • my board game collection this is my board game shop
  • Wingspan killer did I say that cuz I meant it
  • it's a unique game where you're placing cards and literally a book and then turning pages
  • thank you for watching
References (from this video)
No references stored for this video.
Video xAgwjboo_Dw Board Game Hangover Top List at 3:54 sentiment: positive
video_pk 8645 · mention_pk 25458
Board Game Hangover - Ark Nova video thumbnail
Click to watch at 3:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic gameplay
  • Unique action card mechanic
  • High engagement despite cutesy theme
Cons
  • Heavy rules and decisions
  • Can appear deceptively cute for complexity level
Thematic elements
  • Zoo Building
  • Animal Conservation
  • Environmental Protection
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 170,000 logged plays... almost 500 times each day - how can this be the most played game
  • the news must be fake in 365 days
  • by the mission 35 you're like are we even playing the same game
  • you have to go fast but the faster you go the closer the corner gets
  • took something classic trick taking games been around for hundreds of years and made it into something more modern
  • a lot of people play solo and if you play game solo it's much easier to get the gaming group together
  • what's on the board stays on the board
References (from this video)
No references stored for this video.
Video 5_BCPepdZNE Our Family Plays Games Discussion at 24:49 sentiment: positive
video_pk 8541 · mention_pk 124858
Our Family Plays Games - Ark Nova video thumbnail
Click to watch at 24:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Widely discussed as a modern Euro staple
  • High potential for competitive play and long-term strategy
Cons
  • Rule density and depth may be daunting for newcomers
Thematic elements
  • Urban development and complex engine-building
  • Dynamic sci/tech-driven city-building
  • Strategic, feature-rich Euro
Comparison games
  • Root
  • Dune Imperium
Mechanics (from transcript analysis)
  • engine-building / tableau construction — Players build engines through actions and components to maximize scoring.
  • tile placement / resource management — Tiles and resources shape the city board and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Summit it's a big one and it's competitive cooperative
  • we loved earth and we did a preview for it and we can tell you now since without a preview we love that you love it
  • Sea Change first one is called sea change
  • what game do you most hope to play at dice tower west
  • it's an investment in family
  • we will spend money on what we want
  • board games are an investment in family
  • we're going to video a lot
  • don't be afraid to go into board game stores
  • beyond monopoly quit talking about monopoly, get beyond it
References (from this video)
No references stored for this video.
Video h9fUWDqdN-0 Rolls in the Family Top List at 0:00 sentiment: positive
video_pk 8354 · mention_pk 24591
Rolls in the Family - Ark Nova video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansion adds marine worlds and deeper thematic layers
  • strong balance of strategy and accessibility for a heavier game
Cons
  • long play time can be taxing for casual sessions
Thematic elements
  • environmental planning with collaboration and competition dynamics
  • eco-conservation and zoo development in a modern setting
  • crunchy, long-tail strategy with modular systems
Comparison games
  • Lorenzo Magnifico
  • Terraforming Mars
Mechanics (from transcript analysis)
  • action planning / efficiency optimization — players optimize actions to build enclosures and acquire animals
  • deck-building / engine-building — cards drive animal acquisitions, buildings, and upgradable engines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's a sandbox of fun"
  • "the rules are very, very simple"
  • "playing the long game"
  • "this is one of the best co-op games"
  • "the setup time for the size of the box is one of the best ratios"
References (from this video)
No references stored for this video.
Video yUuwZydhYgs Board Game Hangover Top List at 8:53 sentiment: positive
video_pk 8417 · mention_pk 24749
Board Game Hangover - Ark Nova video thumbnail
Click to watch at 8:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, rewarding Euro experience
  • Tons of decisions and replayability
Cons
  • Very heavy for some players
Thematic elements
  • Heavy euro engine-building and thematic depth
  • Zoo management with conservation and exhibitions
  • Narrative around zoo development and species care
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Photosynthesis
Mechanics (from transcript analysis)
  • card-driven action system — Actions are chosen from a row of cards that influence engine growth.
  • Placement and zoning — Build enclosures, habitats, and facilities across the zoo map.
  • Tableau/engine building — Cards become part of a stacked engine that drives actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dominion is the greatest deck building game of all time.
  • It's a chess with dice.
  • It's a horse betting simulator for the whole family.
  • The biggest draw of Massive Darkness is that each hero is hugely asymmetric.
  • In Space Base, you have your own fleet of ships that are flying into space to generate cash.
References (from this video)
No references stored for this video.
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