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Pandemic box art

Pandemic

Game ID: GID0239061
Game Info
Year
2008
Players
2-4
Age
14+
Playtime
45 min
Collection
Ratings
Expansions & Family
Pandemic: The Cure Pandemic: Contagion Pandemic Legacy: Season 1
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.

Pandemic is the first game in the Pandemic series.

Description

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.

Pandemic is the first game in the Pandemic series.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 526
This page: 26
Sentiment: pos 23 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 501–526 of 526
Video DcOFXQqivME Getting Games Top List at 18:37 sentiment: positive
video_pk 2849 · mention_pk 113309
Getting Games - Pandemic video thumbnail
Click to watch at 18:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compelling storytelling with meaningful permanent changes
  • Emotionally engaging and memorable moments
Cons
  • Complex and long-running; spoilers possible
Thematic elements
  • Permanence and consequence; unfolding story through permanent changes
  • Global pandemic; episodic narrative across seasons with evolving challenges
  • Campaign-style with a Netflix-like arc; emotional escalation
Comparison games
  • Pandemic Legacy Season Two
Mechanics (from transcript analysis)
  • Cooperative Game — Players collaborate to cure diseases and prevent outbreaks.
  • cooperative play — Players collaborate to cure diseases and prevent outbreaks.
  • episodic progression — Each session adds to the story and reshapes future play.
  • Legacy Game — Permanent changes to the board, new cards, stickers, and evolving rules.
  • Legacy system — Permanent changes to the board, new cards, stickers, and evolving rules.
  • Story-driven progression — Narrative beats tie into mechanical shifts and player outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • not alone is a great overall thematic game and that's why it's number 10 on the list
  • season one is like 95% identical to the original pandemic
  • it's like watching a Netflix show as you are playing these games
  • Spirit Island is the most thematic out of all of these
  • genuinely I felt like I was in this cramped pressure-filled crazy stressful submarine duking it out to the death
References (from this video)
No references stored for this video.
Video DcOFXQqivME Getting Games Top List at 18:37 sentiment: positive
video_pk 2849 · mention_pk 113310
Getting Games - Pandemic video thumbnail
Click to watch at 18:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Maintains emotional intensity and arc from Season One
  • Fresh mechanics that feel integrated with story
Cons
  • Requires Season One context for full experience
Thematic elements
  • Continuation of legacy storytelling; evolving world state
  • Continued global-scale challenges with new mechanics
  • Sequential seasons with continuing stakes
Comparison games
  • Pandemic Legacy Season One
Mechanics (from transcript analysis)
  • Legacy Game — New mechanics and permanent changes; continuing the legacy arc.
  • legacy progression — New mechanics and permanent changes; continuing the legacy arc.
  • seasonal continuity — Narrative and mechanical evolution across seasons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • not alone is a great overall thematic game and that's why it's number 10 on the list
  • season one is like 95% identical to the original pandemic
  • it's like watching a Netflix show as you are playing these games
  • Spirit Island is the most thematic out of all of these
  • genuinely I felt like I was in this cramped pressure-filled crazy stressful submarine duking it out to the death
References (from this video)
No references stored for this video.
Video Ok7Fjx29an8 Beyond Solitaire Top List at 2:34 sentiment: mixed
video_pk 2736 · mention_pk 8027
Beyond Solitaire - Pandemic video thumbnail
Click to watch at 2:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gloomhaven will not be removed from number one on BGG it's just not possible.
  • Frost Haven tweaks a few things but the stuff that it adds is so much more involved and in depth.
  • Arc Nova is meteoric rise in the top lists; it's everywhere now.
  • Mage Knight is my number one favorite game of all time.
  • Spirit Island is my number one cooperative game of all time.
References (from this video)
No references stored for this video.
Video VQBA5LlihA0 3 Minute Board Games Discussion at 20:45 sentiment: positive
video_pk 2552 · mention_pk 7484
3 Minute Board Games - Pandemic video thumbnail
Click to watch at 20:45 · YouTube ↗
Overall sentiment (raw)
positive_intent
Pros
  • Highly popular
  • Classic cooperative game
Cons
  • Long shelf time
Thematic elements
  • disease
  • cooperation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fastest-growing boardgame community in the world
  • I'm a big fan of Kitchen rush
  • why isn't this an everybody toy store this should be sold alongside uno
  • I think one of the best low-complexity games over the plate
  • my favorite board game reviewer is a channel called alas board games
  • so bloody good game
  • wow this is I should have played at ages ago
  • reckoners is really cool game
  • this is a fabulous looking game real-time submarine warfare game
References (from this video)
No references stored for this video.
Video OOXLo_Yh_L4 No Rolls Barred Analysis at 1:41 sentiment: positive
video_pk 2491 · mention_pk 7290
No Rolls Barred - Pandemic video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promotes teamwork and shared problem solving
  • Accessible entry point with depth for repeated plays
Cons
  • Luck of card draws can influence outcomes
  • Episodic variability may impact perceived balance
Thematic elements
  • Cooperative disease containment
  • Global pandemic response
  • Cooperative problem-solving across a world map
Comparison games
  • Forbidden Island
  • Pandemic Legacy
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to cure diseases and prevent outbreaks.
  • cooperative play — Players work together to cure diseases and prevent outbreaks.
  • Hand Management — Players manage cards to treat outbreaks and coordinate actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kickstarter allowed designers to pitch their ideas directly to the consumers and they then voted with their wallets
  • it wasn't really so much a crowbar it was like a bulldozer used to knock down the door
  • gamers love getting hyped about games
  • the kitten corps
  • the universe around gaming gets a boost from kickstarter too
  • backers are invested as well and they're more than willing to let the designers know what they want to see
References (from this video)
No references stored for this video.
Video 6NHAIgFkl3s Rolling Dice & Taking Names Review at 31:14 sentiment: positive
video_pk 2317 · mention_pk 6739
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 31:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • IP integration
  • streamlined card play
Cons
  • rules heavy
  • mission pacing can be tedious
Thematic elements
  • cooperative questing; threat management
  • World of Warcraft: Wrath of the Lich King
  • IP-driven campaign
Comparison games
  • Pandemic
  • Clone Wars
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — villains trigger events and influence the board.
  • pandemic-inspired deck — draw and play to complete missions; manage threat.
  • villain deck — villains trigger events and influence the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Phil Collins should retire
  • it's a sliding puzzle... it's a quick 20 minutes
  • this is a totally different style of game when it comes to card play
  • these games have made it better than the original pandemic
  • it's not a 're-themed' pandemic; it's very different
References (from this video)
No references stored for this video.
Video kP_Sp4c5fV0 Rolling Dice & Taking Names Interview at 35:50 sentiment: positive
video_pk 2227 · mention_pk 87962
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 35:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep narrative arc across 12 months
  • innovative alias mechanic
  • strong production values
Cons
  • long play time
  • legacy commitments can be intimidating
Thematic elements
  • spy thriller/mystery in a pandemic framework; legacy storytelling
  • 1962 Cold War espionage; prequel to Seasons One and Two
  • season-long campaign with debriefs and evolving aliases
Comparison games
  • Pandemic Legacy Season One
  • Pandemic Legacy Season Two
Mechanics (from transcript analysis)
  • aliases and identity — players gain aliases with powers and weaknesses; possible second alias later
  • campaign/legacy — persistent changes to the board, components, and rules over the year
  • deck-draw and card-driven actions — cards drive events, missions, and discoveries
  • team-based missions — formation and management of teams with vans as support
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Buffy the Vampire Slayer it's one of my favorite tv shows of all time so i cannot wait to get these iconic characters to the table and play Unmatched with them.
  • you can play as the four major characters such as Buffy, Angel Willow and Spike.
  • in addition each character will have a sidekick
  • pandemic legacy season zero is the third and final installment in a trilogy, it will be out october 23rd
  • you make an alias where you get these little stickers where you give yourself a mustache and a pipe
  • this is the same calendar year playing for 12 months but we did shorten it
  • you are jumping into the deep end that's easily the biggest game i've ever worked on
  • we've hired ten artists on this game
  • the biggest challenge was to combine these two rulebooks so it wasn't like here's all the rules you read for the competitive game and here's all the rules for the cooperative game
References (from this video)
No references stored for this video.
Video pQAXtCbJqjY Board Game Coffee Top List at 51:51 sentiment: positive
video_pk 2113 · mention_pk 6207
Board Game Coffee - Pandemic video thumbnail
Click to watch at 51:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Catalyst for cooperative games and modern hobby growth
  • Accessible entry point for families and new gamers
Cons
  • Alpha-gamer concerns in some groups due to card randomness
  • Can feel punishing when drawing epidemics
Thematic elements
  • Cooperative disease control and teamwork
  • Global disease outbreak response
  • Strategic puzzle solving under time pressure
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to treat infections and discover cures.
  • cooperative play — Players work together to treat infections and discover cures.
  • Legacy Game — Epidemics and variant modules scale the challenge.
  • Variable difficulty and legacy-like impact from expansions — Epidemics and variant modules scale the challenge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a gun to our head situation.
  • The fate of board games hinges on our decisions.
  • Gloomhaven gets lives to fight another day.
  • Unlock is evolving; Exit is gone for now, but Unlock lives on.
  • Terraforming Mars is the quintessential modern classic.
References (from this video)
No references stored for this video.
Video 26s5i4qeMM8 Adam in Wales - Board Game Design Analysis at 5:51 sentiment: positive
video_pk 2085 · mention_pk 6066
Adam in Wales - Board Game Design - Pandemic video thumbnail
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging cooperative puzzle
  • strong replayability and scenarios
Cons
  • can be lengthy
  • solvable with optimal play but punishing for errors
Thematic elements
  • cooperative crisis management
  • global disease outbreak response
  • simulation/strategy
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — players work together to stop outbreaks and cure diseases
  • hand management and action economy — careful allocation of actions and cards to contain spread
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the publisher retains the right to produce your game in whatever form they want
  • five percent of income from digital editions seems very low to me
  • this clause is an important clause and it's pretty limiting for the designer
  • negotiation should be constructive and respectful from both sides
  • the author shall first submit to the publisher any add-on expansion or new version which he or she intends to develop
  • all derivative works based upon the game are hearing acquired by the publisher
  • it's fairly common that a different designer will work on expansion material
References (from this video)
No references stored for this video.
Video lUnrbCsqs2U The Broken Meeple Discussion at 14:56 sentiment: neutral
video_pk 2093 · mention_pk 6123
The Broken Meeple - Pandemic video thumbnail
Click to watch at 14:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • campaign versions causing burnout
Thematic elements
  • disease outbreak
  • global threat
Comparison games
  • Pandemic Legacy Season Zero
  • Horrified
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken meeple show a podcast that speaks passionately about board games
  • i'm trying to keep this episode a little bit shorter
  • i'm the sort of person who likes to play the sport not watch it
  • i started my new job what two weeks ago now and it's going well
  • all i hear about tsu is that if you play with anybody who knows how to play the game they're going to hate your guts afterwards
  • ryan lockett what are you on so what are you seriously on
  • this guy does not sleep this guy does not age
  • this is just way too much stuff for one single person to undertake it's crazy
  • i don't want to have to care anymore about sleep or aging
  • convert me into a machine and i'll join the robot uprising
  • it's only a game
  • i am mainly just a case of i'll wait and see
  • the amount of buzz that game has got has to put it at the top ten
  • so many games so little time well who'd be a content creator with a job anyway
References (from this video)
No references stored for this video.
Video KJkZkY6I040 Adam in Wales - Board Game Design Analysis at 2:43 sentiment: neutral
video_pk 1966 · mention_pk 121535
Adam in Wales - Board Game Design - Pandemic video thumbnail
Click to watch at 2:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • cooperative campaign with permanent changes
  • Global pandemic with evolving narrative across sessions
  • legacy progression across a campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players collaborate to prevent outbreaks and save the world.
  • cooperative play — players collaborate to prevent outbreaks and save the world.
  • legacy campaign — campaign alters rules and components permanently over time.
  • Legacy Game — campaign alters rules and components permanently over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gloom Haven is a portmanto two emotive words combined to make an intriguing new one
  • terraforming Mars is a straightup descriptor literal to the point tells you exactly what you're going to be doing in the game
  • Arc Nova translates as new arc employing Latin presumably to give the game an air of sophistication and complexity it's an approach foil land used previously with Terror mystica or mystical land
  • the original game was simply called brass and the subtitle Birmingham indicates that this is just one entry in a larger family of games
  • the Latin has the advantage of being moderately understandable across the globe
  • short it has some pleasing alliteration with both words starting with the letter B
  • there's long been a tendency to add an O to the end of the word to make a unique sounding title
References (from this video)
No references stored for this video.
Video XhmK-POafSw Our Family Plays Games Discussion at 6:46 sentiment: positive
video_pk 1783 · mention_pk 111842
Our Family Plays Games - Pandemic video thumbnail
Click to watch at 6:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong legacy progression
  • surprise box moments
  • engaging cooperative arc
Cons
  • spoiler risk
  • requires long-term commitment
Thematic elements
  • cooperative crisis management with evolving rules
  • global pandemic with progressive legacy elements
  • story-driven, evolving scenarios across sessions
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — players work together to manage outbreaks and threats.
  • legacy mechanics — permanent changes to the game state and components over time.
  • scenario progression — new events and twists unveil as the campaign continues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This game is a banger"
  • "it's mainly about The Vibes"
  • "I would give this game a nine"
  • "the art is adorable"
  • "go check it out on BGA"
  • "hilarious prompts"
References (from this video)
No references stored for this video.
Video N2MTuvjhc8k Adam in Wales - Board Game Design Analysis at 5:08 sentiment: positive
video_pk 1475 · mention_pk 125196
Adam in Wales - Board Game Design - Pandemic video thumbnail
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Horizontal composition and character avatars convey a film-poster vibe
Cons
  • Box art does not scream pandemic mechanics to newcomers
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's iconic. It is at least eye-catching; it's a classic.
  • The box should tell us what we're doing in the game and how we're going to feel.
  • This is top-notch stuff.
  • I actually just ordered my copy, so this is obviously working for me.
  • The cover sells the game, it screams what you're going to do.
References (from this video)
No references stored for this video.
Video lxe76oCFL00 Rolls in the Family Discussion at 7:17 sentiment: positive
video_pk 1403 · mention_pk 4081
Rolls in the Family - Pandemic video thumbnail
Click to watch at 7:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative experience
  • great for group thinking
Cons
  • player count balance can affect pacing
  • luck can dominate in shorter sessions
Thematic elements
  • cooperative problem solving
  • global health emergency response
  • cooperative/urgent
Comparison games
  • Lost Cities
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to contain outbreaks and cure diseases
  • cooperative play — players work together to contain outbreaks and cure diseases
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the longer the better is kind of my uh my bias for board game memories
  • Deluxe components in games worth a higher price point
  • the qua chip qua of quber chips is the biggest example of like this is an upgrade that was so worth it for us
  • we don't really have any links in the description ... we want no engagement do not engage on this video
  • Shelf of Shame tends to be less of unplayed games and more of man we haven't gotten those to the table in a while
  • Animal crackers ... they are clean
References (from this video)
No references stored for this video.
Video N2MTuvjhc8k Adam in Wales - Board Game Design Analysis at 38:22 sentiment: positive
video_pk 1475 · mention_pk 125209
Adam in Wales - Board Game Design - Pandemic video thumbnail
Click to watch at 38:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic, clock-like motif; conveys urgency and collaboration
Cons
  • Box art may not immediately reveal cooperative nature
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's iconic. It is at least eye-catching; it's a classic.
  • The box should tell us what we're doing in the game and how we're going to feel.
  • This is top-notch stuff.
  • I actually just ordered my copy, so this is obviously working for me.
  • The cover sells the game, it screams what you're going to do.
References (from this video)
No references stored for this video.
Video -64Q9lXpAB0 BoardGameBollocks Top List at 3:42 sentiment: positive
video_pk 1162 · mention_pk 3353
BoardGameBollocks - Pandemic video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Seminal cooperative game; highly accessible and scalable with players
  • strong thematic resonance and replayability
Cons
  • Difficulty scales with player count; high challenge at higher levels
Thematic elements
  • Containment, cure, and coordinated crisis response
  • Global disease outbreaks across the world
  • Cooperative problem-solving under pressure
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — All players work together to find cures and stop outbreaks.
  • cooperative_play — All players work together to find cures and stop outbreaks.
  • deck_management — Infect deck management and outbreak amplification influence game flow.
  • disease_cube_mechanics — Colored disease cubes and outbreaks drive tension and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • beast of a game on the table
  • epic game
  • massive box
  • one of those awesome massive games that we really do enjoy
  • it's tense it's a fantastic experience
  • one of the best times for larger groups
  • it's one of the most famous cooperative games there is
  • we urge you to play Pandemic
  • one of the best rondell games that you can play today
  • we love Dixit everybody that sticks it you should love it too
  • it's a fantastic game we've had so many laughs with Cosmic Encounter
  • one of mcgirt's best games and one of his most original games and that is Imperial
  • it's a wonderful game
References (from this video)
No references stored for this video.
Video lVJ1ID22RRA Unknown Channel Top 10 List at 5:41 sentiment: positive
video_pk 1168 · mention_pk 3382
Unknown Channel - Pandemic video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variety of character classes and expansions
  • cooperative and engaging push-your-luck element
Cons
  • biohazard faces introduce punishing risk
  • can be punishing if luck goes against you
Thematic elements
  • cooperative push-your-luck
  • global disease outbreak; dice-driven cure attempts
Comparison games
  • Yahtzee
Mechanics (from transcript analysis)
  • Dice Drafting — each character has a unique pool of dice with special symbols
  • dice pools per character — each character has a unique pool of dice with special symbols
  • Re-Rolling and Locking — no fixed limit to re-rolls per character; but biohazard faces constrain outcomes
  • re-rolling freedom with cautions — no fixed limit to re-rolls per character; but biohazard faces constrain outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is fundamentally the same game as yahtzee
  • the biggest single difference is that all players are working off the same set of dice
  • it's weirdly like a cross between a dice game of yahtzee and magic the gathering without the deck construction
  • it's meanly hard at times and disturbingly unfair
  • I would recommend it for people who love probability and love taking risk
  • it's so silly and light that you can't take it too seriously
  • this is a modern take on yahtzee
  • my favorite game directly inspired by yahtzee
  • you can roll and you can re-roll up to three times
  • you can re-roll as much as you want but one side on each character is a biohazard
  • it's on phones it's on tablets you can just pick it up and play it anywhere you want
  • 30 dice worth of actions in a four- to six-player game
References (from this video)
No references stored for this video.
Video cKisxyc3rPg Adam in Wales - Board Game Design Discussion at 5:50 sentiment: positive
video_pk 1090 · mention_pk 3149
Adam in Wales - Board Game Design - Pandemic video thumbnail
Click to watch at 5:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative tension and engagement
  • Accessible dice-based engine
Cons
  • Dice luck can drive outcomes
  • Some players may want more strategy depth
Thematic elements
  • Cooperative disease control using dice
  • Global disease outbreaks
  • Cooperative, dice-driven
Comparison games
  • Pandemic Cthulu
  • Roll for the Galaxy
  • D-Day Dice
  • Forbidden Desert
Mechanics (from transcript analysis)
  • cooperative play — Players work together to prevent outbreaks and find cures.
  • Dice-driven resource generation — Players roll dice to gain planes, ships, treatments, and sample containers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so silly isn't it it's so light it's so humorous
  • let me show you how it works in flick up
  • we're taking different themes we're mashing them together to create these games
  • pandemic the cure is the best
  • takenoko chibies is really good
  • it's going to look fantastic
  • Buffy the Vampire Slayer themed version of legendary would be all over it
  • Dominion was the pure deck builder
References (from this video)
No references stored for this video.
Video akKxP3efb7I Board Game Hangover Discussion at 9:16 sentiment: positive
video_pk 995 · mention_pk 2800
Board Game Hangover - Pandemic video thumbnail
Click to watch at 9:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tightly designed co-op with broad appeal
  • Strong shared goal mechanics
Cons
  • Some find the difficulty barrier high for casual groups
Thematic elements
  • cooperative crisis management
  • Global disease outbreak response
  • constrained, time-sensitive team play
Comparison games
  • Arkham Horror Card Game
  • Lord of the Rings Card Game
  • The Crew
Mechanics (from transcript analysis)
  • Cooperative, shared goal — Players work together to cure diseases before outbreaks overwhelm the world
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's hectic fun it's definitely not for everybody"
  • "you can't talk with each other yet you need to cooperate"
  • "it's a trick-taking game, but it's cooperative and still very approachable"
  • "the mind is a definitely a love or hate game"
  • "Sleeping Gods is a huge story game, an open world story game"
References (from this video)
No references stored for this video.
Video ogvuYRTGRG0 The Cardboard Herald Interview at 24:59 sentiment: positive
video_pk 485 · mention_pk 1406
The Cardboard Herald - Pandemic video thumbnail
Click to watch at 24:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative legacy format
  • Engaging long-term narrative
Cons
  • Long play sessions
  • Requires long-term commitment
Thematic elements
  • Legacy campaign shaping ongoing story across seasons
  • Global pandemic response
  • Evolving narrative with player choices
Comparison games
  • Season 2
  • Season 3
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to eradicate diseases
  • cooperative play — Players work together to eradicate diseases
  • Hand Management — Managing player hands and events
  • legacy campaign — Boards and components evolve over time
  • Legacy Game — Boards and components evolve over time
  • Variable board — Board and rules evolve as you play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are now the owner of Christmas mornings Christmas afternoons and birthday parties do you want to mess that up
  • it's a constant balance of trying to find that workload
  • there's a very limited window where publishers want to work with me before they move on to the next thing
  • the legacy is partially legacy games and that kind of in a lot of ways change a little landscape of tabletop gaming
  • we're aware of Hero Quest; we want to modernize it while keeping the feel
References (from this video)
No references stored for this video.
Video -9ysZucjv-o Going Analog Discussion at 48:10 sentiment: positive
video_pk 366 · mention_pk 84310
Going Analog - Pandemic video thumbnail
Click to watch at 48:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • felt like playing a movie with twists and turns
  • shared experience and long-term narrative payoff
Cons
  • requires commitment across many sessions
  • progress depends on group dynamics
Thematic elements
  • story-driven cooperative campaign
  • global pandemic with evolving crisis through seasons
  • legacy progression with permanent changes
Comparison games
  • Pandemic
  • Gloomhaven
Mechanics (from transcript analysis)
  • cooperative play — Players work together to prevent outbreaks and stabilize the world
  • legacy campaign — Campaign progression with permanent changes to components and rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a board game sommelier right
  • it's not a zombie game it's a survival game that has zombies
  • Dead of Winter is a brilliant game and I really like the first time I played it at a convention
  • Mansions of Madness second edition is a cooperative game where you play investigators and you choose a mystery and you're trying to solve it
  • Nyctophobia is all experience I think for sure
  • Pandemic Legacy Season One it's like playing a movie and all these twists and turns in the narrative were really really great
  • Tales of Arabian Nights is a board game experience
  • Dominion was really the one that made that genre super popular
  • Too Many Bones is a game and it it's about playing these weird gnome type people and it felt like a chore
  • Summoner Wars which on a map and these cards represent different units so it's sort of like you're moving them a few steps at time
  • Tales of Arabian Nights is a board game experience is a cool game that evokes different experiences
References (from this video)
No references stored for this video.
Video p9JmpZmsG5Q Might I Suggest A Game Top List at 5:57 sentiment: positive
video_pk 221 · mention_pk 601
Might I Suggest A Game - Pandemic video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic, foundational coop game
  • Strong teamwork and tension
Cons
  • Playtime can be lengthy
  • Some feel balance shifts with expansions
Thematic elements
  • Cooperation to discover cures and prevent outbreaks
  • Global disease outbreak response
  • Crisis-management, thematic tension
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative epidemic control — Players work together to discover cures and prevent outbreaks.
  • Cooperative Game — Players work together to discover cures and prevent outbreaks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • thanksgiving is a holiday about bringing people together so i wanted to include games that make you want to high five instead of punch each other in the face
  • every game on this list is a different variation on a cooperative game
  • it's time to talk turkey
  • Spirit Island features some amazing asymmetrical powers that really offer a plethora of gameplay options for all different kinds of players
  • it's definitely a longer heftier co-op game unlike most in the genre
  • the irony of putting a game on my thanksgiving list about driving colonists out of your native land is not lost on me but what better time than a colonizer's holiday to bring awareness to its origins and help write a new narrative of kindness to our indigenous peoples
  • I love a game that makes you think and also sparks great conversations
  • this has been a mighty suggested game production and i'm alex your board game sommelier signing off
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 15:05 sentiment: positive
video_pk 133 · mention_pk 106141
Adam in Wales - Board Game Design - Pandemic video thumbnail
Click to watch at 15:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning cover
  • Woman burning paper element is intriguing
  • Man in disguise with sunglasses and hat
  • Running figure with suitcase and wolf
  • Clock motif suggests time travel
  • Iconic Pandemic logo
  • Horizontal box format stands out
  • Makes player want to play despite not being fan of pandemic games
Cons
none
Thematic elements
  • Espionage
  • Cold War
  • Dramatic
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Spy thriller game with time travel elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
Video bFejmp9yuGo Actualol Top List at 24:59 sentiment: positive
video_pk 215 · mention_pk 106555
Actualol - Pandemic video thumbnail
Click to watch at 24:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dramatic gameplay
  • Cooperative challenge
  • Tense decision-making
  • Clean game system
Cons
none
Thematic elements
  • Disease control and prevention
  • Modern world/Iberian Peninsula
  • Cooperative global challenge
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to prevent disease spread
  • cooperative play — Players work together to prevent disease spread
  • Resource Management — Managing actions and card usage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I was on death row because I'd murdered an anthropomorphic animal and the guards asked me what my final request was, I'd ask them to let me out and then I'd go home and play these awesome games.
References (from this video)
No references stored for this video.
Video dHpVtR26JqY Actualol Top List at 25:10 sentiment: positive
video_pk 93 · mention_pk 239
Actualol - Pandemic video thumbnail
Click to watch at 25:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • iconic co-op puzzle; highly engaging; strong theme
Cons
  • can be punishing if outbreaks accelerate
Thematic elements
  • cooperative disease control
  • global pandemic
  • time pressure and teamwork
Comparison games
  • Pandemic expansions: Fall of Rome, Iberia
Mechanics (from transcript analysis)
  • card trading / role-based actions — special abilities and card sharing
  • Cooperative Game — players work together to cure diseases
  • cooperative puzzle — players work together to cure diseases
  • map-based movement — move around the globe to treat outbreaks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no game out there that I would be happy to play it as much as this one
  • it's all about money changing hands it's all about making deals and backstabbing
  • this is the quintessential party game for me
References (from this video)
No references stored for this video.
Video Q2zgR-a343Y Foster the Meeple Discussion at 32:51 sentiment: positive
video_pk 97 · mention_pk 249
Foster the Meeple - Pandemic video thumbnail
Click to watch at 32:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative tension and teamwork
  • Strong teachable and widely loved
  • High replayability
Cons
  • Can be challenging to win; can feel punishing
Thematic elements
  • cooperative crisis management
  • global disease outbreak crisis
  • system-driven with emergent storytelling
Comparison games
Mechanics (from transcript analysis)
  • action selection / routing — Turn-based actions with card-driven events guiding disease spread and cures.
  • Cooperative Game — Players work together to treat diseases and find cures before outbreaks overwhelm the world.
  • cooperative play — Players work together to treat diseases and find cures before outbreaks overwhelm the world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Posture is important and these have great ergonomical backs.
  • This is their biggest sale of the year, so grab yours while it lasts.
  • If you've never been to a convention before, I recommend that you go because they're super fun and there's so many to choose from.
  • Let's just learn as we go.
  • It's a two-player exclusively for the most part.
References (from this video)
No references stored for this video.
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