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Rolling Realms box art

Rolling Realms

Game ID: GID0270363
Game Info
Year
2021
Players
1-6
Age
14+
Playtime
30 min
Collection
Ratings
Expansions & Family
Rolling Realms Redux
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the early days of the coronavirus, a time of self-isolation for many people, Jamey decided to create an infinitely scaling roll-and-write game to teach and play with people around the world via Facebook Live.

In Rolling Realms, players compete to earn the most stars in a series of minigames over 3 rounds. This is a roll-and-write game, meaning that players will write on the game components using dry-erase markers.

Each turn, one player rolls 2 dice, and all players use the dice results on their realm cards to generate resources and earn stars. After 3 rounds, the player with the most stars wins!

—description from the publisher

Description

In the early days of the coronavirus, a time of self-isolation for many people, Jamey decided to create an infinitely scaling roll-and-write game to teach and play with people around the world via Facebook Live.

In Rolling Realms, players compete to earn the most stars in a series of minigames over 3 rounds. This is a roll-and-write game, meaning that players will write on the game components using dry-erase markers.

Each turn, one player rolls 2 dice, and all players use the dice results on their realm cards to generate resources and earn stars. After 3 rounds, the player with the most stars wins!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 183
This page: 50
Sentiment: pos 41 · mix 1 · neu 2 · neg 1
Mentions per page
Showing 101–150 of 183
Video JdHPe1i5-mQ Stonemaier Games Discussion at 1:03:38 sentiment: positive
video_pk 82017 · mention_pk 205664
Stonemaier Games - Rolling Realms video thumbnail
Click to watch at 1:03:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-liked by the host
  • Supports quick, bite-sized play sessions
Cons
  • Not deeply analyzed in this segment
Thematic elements
  • Array
  • Abstract, cross-game realm interactions
  • Light, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Players roll dice to generate actions across multiple realms and record results.
  • roll-and-write — Players roll dice to generate actions across multiple realms and record results.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These soaps are real; they smell and look like the game themes.
  • I won this heads or tails thing out of around 150 people.
  • The soap went really fast.
  • The move has gone pretty well.
  • We paid her, of course, to make these soaps.
  • The core tenet of Vantage is freedom, giving you the freedom to decide things on your own terms.
References (from this video)
No references stored for this video.
Video -tR-NDafx2s Stonemaier Games Playthrough at 0:07 sentiment: positive
video_pk 81881 · mention_pk 204796
Stonemaier Games - Rolling Realms video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Big chunky dice appreciated (evidence of dice size).
  • Fast-paced turns and multiple scoring lanes keep engagement high.
  • Clear opportunities to form strong poker-like hands and combos.
Cons
  • Live-stream background glitch and interruptions affected the experience.
  • Some dice outcomes can be less optimal for certain lanes, requiring flexible planning.
Thematic elements
  • Array
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Players roll dice and fill in corresponding spots on realm cards to gain points and bonuses.
  • Hand Management — Players assemble dice results to form poker-like hands for scoring points.
  • Resource Management — Players collect and spend tokens (hearts, stars, pumpkins) to activate abilities and scoring bonuses.
  • roll-and-write — Players roll dice and fill in corresponding spots on realm cards to gain points and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Digging the size of the dice.
  • They're big chunky dice.
  • This plus the flop is a full house.
  • One, two, three, four, five.
  • Final roll here. I feel like I wish I had a lot more time.
  • I hope you have a great day and maybe I will see you tomorrow.
References (from this video)
No references stored for this video.
Video pZiI_b65N8M Stonemaier Games Top 10 List at 16:21 sentiment: positive
video_pk 81822 · mention_pk 204548
Stonemaier Games - Rolling Realms video thumbnail
Click to watch at 16:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Even playing field with identical realms
  • Solo mode and low-interaction design enable broad play
Cons
  • Limited direct player interaction may reduce social play
Thematic elements
  • realm-based microgames
  • three realms in front of each player; mini-games inspired by real tabletop titles
  • design rationalization
Comparison games
  • Rolling Realms
Mechanics (from transcript analysis)
  • Dice Rolling — players roll dice to spend resources in realms.
  • dice-driven activation — players roll dice to spend resources in realms.
  • no player interaction — designed to minimize direct player conflict; supports solo play.
  • Positive Player Interaction — designed to minimize direct player conflict; supports solo play.
  • three realms in front of players — each player has the same three realms to interact with.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One thing I liked about Lorcana is that it is a race to to points rather than a race to reducing your opponent's life to zero.
  • I love the Star Wars theme.
  • There's no resources to manage. It's just saying, I declare one of these factions and I play all cards with that faction.
  • I think this is a really neat space.
  • the dice in Dungeon Dragon Dice, they are stunning. Like, they're really, really beautiful.
  • opening up packs on a daily basis.
  • KeyForge has one of the coolest mechanisms I think in any game.
  • one of the things I think is particularly clever about Good Knight is that you actually get to see you almost certainly see your entire deck of cards when you play it.
  • Rolling Realms Redux even though they have the same playing field.
  • Marvel Snap ... your deck is small. Similar to Goodnight, you are going to see your entire deck.
  • Magic the Gathering is going to be my number one favorite collectible, expandable, customizable game on this list.
References (from this video)
No references stored for this video.
Video mhfLOHq9XNs Hungry Gamer Discussion at 1:31:16 sentiment: positive
video_pk 81769 · mention_pk 204348
Hungry Gamer - Rolling Realms video thumbnail
Click to watch at 1:31:16 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Speaker appreciated the creator's weekly live streams during the pandemic.
  • Has a lot of sentimental value.
Cons
  • Speaker has not played the physical copy.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling
  • roll-and-write
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The strategies are varied. It's never boring, you're never just going through a rote experience with it.
  • It is just this fun open world kind of romp that you go on.
  • It just has beautiful art on these cards.
  • And it's just so clever. So clever.
  • Every card has like five different options that you can interact with and it's just so clever. So clever.
  • I really have a hankering to play Sweetlands again.
  • Very, very heavy. Gorgeous to look at. You're going to love the production.
  • This really cool thing by using cards that you can either play for their abilities or sometimes you can play them and keep them and they will keep activating over and over again.
References (from this video)
No references stored for this video.
Video 33ZRSDG6xog The Dice Tower Discussion at 10:23
video_pk 81387 · mention_pk 201745
The Dice Tower - Rolling Realms video thumbnail
Click to watch at 10:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secrets. This is a Bruno Faidutti Eric Lang game. It's kind of like a social deduction game where each It has some of these nice poker chips. You're on different things, taking things. It works well. It's not great, but I think it was a solid little game.
  • Tapple's one of these games that I'm always I'm It's just It still sold very well. It's mass market, but it works incredibly well.
  • I just really didn't like it at all. And I like Isle of Cats. I think it's fun. I didn't I this was a great follow up.
  • Wow, I love the look of this game. So many neat things you're going through and as the the the character here and just rolling dice up, it's just very lucky. It's a big choose your own adventure game that's very lucky. I wish I liked it more.
  • FunkoVerse Strategy Game. Eight out of 10 for me. I really like the FunkoVerse Strategy Game.
  • This is basically just giant sandworms coming and you're jumping cars and shooting them. It has all the silliness of the series of movies and I think it's it's one of those movies that could have been an IP, but but isn't.
  • Manhattan Project 2. No, I thought the newest one was okay. But this one I actively disliked.
  • Curse Court's a great game. I've played Curse Court I think two or three times this year already, which is a lot considering I have to I play lots of new games.
  • Well, it's kind of weird. I I mean, on one hand, my favorite is Curse Court, the one I just mentioned. But, also Kids Chronicles: Quest for the Moonstones is a pretty fantastic kids game. So, I have a lot of respect for that.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 5:04
video_pk 81346 · mention_pk 201410
Tim Chuon - Rolling Realms video thumbnail
Click to watch at 5:04 · YouTube ↗
Pros
  • one of the few roll and write that I really enjoy
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Video dKjImceswog Stonemaier Games Rules Teach at 0:04 sentiment: positive
video_pk 81232 · mention_pk 200608
Stonemaier Games - Rolling Realms video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reminds players of other games they enjoy
  • Fun to play
  • Encourages connection with games not played in a while
Cons
none
Thematic elements
Comparison games
  • Euphoria
  • Can't Stop
  • The Isle of Cats
  • Wingspan
  • Fins Man
  • Sharks and Reefs
  • Vantage
  • Finnsman Parks
  • Micro Dojo
Mechanics (from transcript analysis)
  • Dice activation — Numbers on dice are used to activate specific realms, with one die per realm or a combination for a third.
  • Push Your Luck — The host discusses the decision to stop or continue in the Can't Stop realm, indicating a risk/reward element.
  • Roll and Write — Players roll dice and use the numbers to activate different game realms.
  • Set Collection — Players aim to create pairs of dice or connect numbers to treasure maps to gain stars.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's what's important to me.
  • I'm purely happy that someone out there enjoyed our games, but the award itself is not important.
  • That is probably the greatest compliment that I get to receive on an ongoing basis, or every now and then.
  • Doing something in hopes of winning an award definitely not a motivator. I guess it's nice to be recognized, but doing the work for the love of the work is the real motivator.
  • We are remaking them. We're not remaking them. We're reprinting them. We're making more.
References (from this video)
No references stored for this video.
Video Ps-F7-2q5mM Stonemaier Games Rules Teach at 0:07 sentiment: positive
video_pk 81199 · mention_pk 200461
Stonemaier Games - Rolling Realms video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can play along in real time or on your own time.
  • Can be played with a random combination of realms.
Cons
none
Thematic elements
Comparison games
  • Tapestry
  • Fleet: The Dice Game
  • Terraforming Mars
  • Finis Span
Mechanics (from transcript analysis)
  • Roll and Write — A game that you can play along with me in real time or on your own time, whenever you want.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do like the six over here in Fleet: The Dice Game cuz this third ability that I can activate is quite good.
  • I missed out on this, too. But that'll give me a heart four times over the course of the game, which is pretty good.
  • The coral looks so cute. I would say they are good-looking tokens, for sure. Nice um UV printed wooden tokens.
  • I'm amazed by that that skill set.
  • Hey, you know, I I want to make this easy for you. You don't have to do anything. I just need to use your name and I need the box art for the background. And I'll pay you $500 for the ability to do this.
  • Yeah, that's what appears here on on on StreamYard, Jonathan.
  • It's the first time that Geekway has sold out in a while. They've always had thousands of people, but it's neat to see so many people drawn to what I think is a wonderful way to spend four days with a wide variety of amazing people.
  • So, I think it'll be exceptionally rare that we do it. I think there might be edge cases, but um exceptionally exceptionally rare that we do that.
  • Well, that's unfortunate. I thought there was going to be high numbers, low numbers, but it isn't.
  • Let me know how you did in the comments below.
  • Tomorrow is a big day at Stonemaier Games.
References (from this video)
No references stored for this video.
Video hijwyZRPPqU Stonemaier Games Discussion at 41:01 sentiment: positive
video_pk 81184 · mention_pk 200412
Stonemaier Games - Rolling Realms video thumbnail
Click to watch at 41:01 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Expandable card game
  • Fun to play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — New cards can be added to the game.
  • Dice Rolling — Uses dice rolling.
  • roll-and-write — Implied by the name and mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nearly 10 years to the to the day since I was last in Ireland and I'm so jealous of your trip. Did you rent a vehicle or utilize public transportation to get around?
  • Ah, this just isn't enough This isn't complex enough for me.
  • Have a great day, and I will see you next week or Geekway if you'll be there.
References (from this video)
No references stored for this video.
Video zY5omV52K5w Stonemaier Games Analysis at 14:10 sentiment: positive
video_pk 80651 · mention_pk 197006
Stonemaier Games - Rolling Realms video thumbnail
Click to watch at 14:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for teaching game design basics.
  • Encourages simplifying rules.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Players draft dice and roll accumulated dice.
  • Rule distillation — Players design a single realm and distill rules to make it work.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it's using a lot of like core basic math skills that I think are great for kids to learn, but I also think they're great for adults to continue to do a little bit.
  • I think it's good for our minds to try to go through that math and not always pull out our calculators.
  • One of the ways I think this game sneakily teaches geography is that you have to say the names of the cities a lot.
  • Wingspan was just such a beautifully done in in teaching about birds without a very sneakily.
  • Wingspan is really good at helping us notice the world that has always been around us but see it in a new way or see it more clearly.
  • So, Let's Go to Japan does a fantastic job of teaching about a specific country's geography and culture.
  • I can see it used in great ways for language arts but also for second language learning.
  • And, whenever the design of the card really ties the theme of that of of the card into like how tall of a tree you can make or how much soil you can put on it or the habitat that it belongs in, that helps it like that kind of anchors it in my memory a little bit more than than otherwise would happen.
  • The combination of math and um and flora and fauna and just my love of the game is what what made me pick it as not my number one.
References (from this video)
No references stored for this video.
Video _dU6zVhhoWs Stonemaier Games Top List at 15:10 sentiment: positive
video_pk 80521 · mention_pk 196106
Stonemaier Games - Rolling Realms video thumbnail
Click to watch at 15:10 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Exemplifies the ideal rolling write game.
  • Features many mini-games, incorporating elements from other publishers.
  • High replayability due to combinations of mini-games.
  • Designed with connection and community in mind.
Cons
none
Thematic elements
  • Connecting with people during isolation
Comparison games
  • Meadow
  • Legacy of You
  • Flamecraft
  • Dog Park
  • Wonderlands War
  • Title Blades
  • Poker
  • Planet Unknown
Mechanics (from transcript analysis)
  • Mini Games — Full of mini games that connect with other publishers' games.
  • Modular — Every time you play a round is three different random mini games. All players have the same three mini games, but it's a different combination of the three.
  • Roll and Write — Exemplifies everything that I want from a rolling write game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A simple yet incredibly engaging roll/flip and write from Sashi and Sashi.
  • Very easy to get into, very difficult to pull away from.
  • It is largely not an interactive game. I don't think that's a problem for ruling right games though.
  • This really is everything that I want out of a Rolling Write game.
  • This is definitely my number one favorite.
  • A simple yet incredibly engaging roll/flip and write from Sashi and Sashi. your paper boys trying to or news boys trying to grow your subscription base by expanding territory while also occasionally going on strike for better wages. Figuring out when to do either is critical and incredibly addictive.
  • Very easy to get into, very difficult to pull away from. I can't help but play multiple games in one city.
  • This is a game about building a map of a part of a kingdom following a series of rules.
  • Really clever element of almost it feels like a drafting a little bit when you do that.
  • It's a game of miniames where every time you play around is three different random mini games. All players have the same three mini games, but it's a different combination of the three.
References (from this video)
No references stored for this video.
Video _dU6zVhhoWs Stonemaier Games Top List at 15:23 sentiment: positive
video_pk 80521 · mention_pk 196107
Stonemaier Games - Rolling Realms video thumbnail
Click to watch at 15:23 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Offers 12 completely different realms compared to the original.
  • Same rules as Rolling Realms, making it accessible.
Cons
none
Thematic elements
Comparison games
  • Rolling Realms
Mechanics (from transcript analysis)
  • Modular — Has 12 completely different realms (mini-games) in it.
  • Roll and Write — Same rules as Rolling Realms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A simple yet incredibly engaging roll/flip and write from Sashi and Sashi.
  • Very easy to get into, very difficult to pull away from.
  • It is largely not an interactive game. I don't think that's a problem for ruling right games though.
  • This really is everything that I want out of a Rolling Write game.
  • This is definitely my number one favorite.
  • A simple yet incredibly engaging roll/flip and write from Sashi and Sashi. your paper boys trying to or news boys trying to grow your subscription base by expanding territory while also occasionally going on strike for better wages. Figuring out when to do either is critical and incredibly addictive.
  • Very easy to get into, very difficult to pull away from. I can't help but play multiple games in one city.
  • This is a game about building a map of a part of a kingdom following a series of rules.
  • Really clever element of almost it feels like a drafting a little bit when you do that.
  • It's a game of miniames where every time you play around is three different random mini games. All players have the same three mini games, but it's a different combination of the three.
References (from this video)
No references stored for this video.
Video 1ih0nHqhcSM Stonemaier Games Playthrough at 0:04 sentiment: mixed
video_pk 80432 · mention_pk 195788
Stonemaier Games - Rolling Realms video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Generous with resources in some realms.
  • Offers interesting combinations of realms to play.
  • Can be a solvable puzzle if played in the right order.
Cons
  • Difficulty in completing all objectives.
  • Can be challenging to optimize dice usage across multiple realms.
  • Ended with a score of 14.5, implying a suboptimal play.
Thematic elements
Comparison games
  • Between Two Castles
  • Millennium Blades
  • Micro Dojo
Mechanics (from transcript analysis)
  • Dice Rolling — The core mechanic involves rolling dice and using the numbers to activate different game realms.
  • Resource Management — Players manage resources like coins and pumpkins, which can be used to manipulate dice or activate abilities.
  • Set Collection — Players aim to complete rows or columns in different realms by placing specific numbers.
  • table presence — The game is played by marking off numbers on separate realm sheets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Millennium Blades is very generous.
  • I'm really sorry to hear that, Garrett, but that's you're being a good friend by by visiting them and giving them some some love and some company.
  • So, how do we do? I have one I have five rows completed between two castles.
  • I think this was a solvable puzzle if you did Millennium Blades in the right order.
  • I had a 14.5.
References (from this video)
No references stored for this video.
Video ATD-sL5Zvdk Stonemaier Games Rules Teach at 0:05 sentiment: positive
video_pk 80467 · mention_pk 195866
Stonemaier Games - Rolling Realms video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expandable with different realms.
  • Players use the same dice.
  • Great for board game design classes.
  • Can be adapted for younger players.
  • Engaging dice combinations and realm interactions.
Cons
  • Might seem heavy for some players.
  • Can be challenging to complete objectives in all realms (e.g., Honey Buzz).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choosing where and how to use dice rolls to perform actions in different realms.
  • Dice Rolling — Players use the same dice as everyone else to score stars.
  • Realm Management — Combining different realms and using dice rolls across them.
  • Resource Management — Players manage and spend resources like coins, pumpkins, and hearts.
  • Set Collection — Collecting sets of resources or completing objectives within realms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is an expandable game.
  • Vantage does something when we actually use a number in another realm.
  • Parks uses the the parks mechanism where you're you can progress as far as you want down a path, but you can't backtrack.
  • 2.6 seems honestly heavy for this game. Like this I don't consider this a particularly heavy game. Um yeah, I I would put it closer to a two really.
  • I think that is a fantastic way to uh to incorporate game design into a class in a way that is pregameified for you in a way.
  • Honey Buzz always tough to complete.
  • Pretty good overall. What was that? 15.2. two.
  • But it'll probably be two more months at least, maybe two to three months depending on freight shipping before they arrive at fulfillment centers. But they are on the way.
References (from this video)
No references stored for this video.
Video DM749a_uD1k Stonemaier Games Playthrough at 0:06 sentiment: positive
video_pk 80450 · mention_pk 195832
Stonemaier Games - Rolling Realms video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The puzzle of different combinations is fun.
  • The game offers strategic depth and challenging combinations.
Cons
  • Can be easy to fall behind.
  • Some combinations can be tricky to manage.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — The game involves rolling dice to get numbers for use in different realms.
  • Realm Activation — Players use dice rolls to activate specific realms, each with its own rules and scoring.
  • Resource Management — Players collect and spend resources like coins, pumpkins, and hearts to gain benefits or alter dice rolls.
  • Set Collection — Certain realms involve collecting sets of items or completing patterns to score points or gain bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to use Wingspan, Scythe, and Terraforming Mars and Planet Unknown.
  • Scythe is a very specific puzzle.
  • Can't believe I skipped a turn on Wingspan. That is going to sting cuz Wingspan is not a particularly difficult realm.
  • Garrett says, 'Tough realm combo because you need pretty exact numbers for Wingspan eventually. And oh, one and a three, another low one. And I'm best served by exact for some pretty precise numbers in Scoville Tier, too. And it is easy to fall behind.'
  • You are correct, Garrett. It is a tough combination, but that's what makes the puzzle fun for me in Rolling Realms that you have these different combinations to work with.
  • All right. Take care. Let me know how you scored in the comments.
References (from this video)
No references stored for this video.
Video KsrnVfrvVfM Tabletop Tolson Top List at 3:33 sentiment: negative
video_pk 80411 · mention_pk 195671
Tabletop Tolson - Rolling Realms video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Dice are too big
  • Dice do not roll well
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — The game uses dice, which are a central component and subject of discussion regarding their size and quality.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are going to be the top five components that make a game experience better.
  • The organizational roll mat, and this one does it particularly well.
  • Some dice I would say that are too big is the Die from Rolling Realms.
  • The game that totally rocks with dice is made up entirely of dice.
  • Dice can really make the game fun. Dice can make the game clear and easier to understand, um or they can essentially get in the way.
  • These cards are gorgeous.
  • These cards are just stunning. They're stunning. They're well designed. They feel good.
  • So, my number two are dual layered player boards.
  • This is crucial to experiencing and enjoying Terraforming Mars, for example, or any game that has this kind of feature.
  • My runner-up for components that makes a game play better is having great organizational inserts and/or cubbies or boxes inside of your game.
  • So, for me, the Kinfire Delve card decks are 100% my high-water mark for card quality, design, really cool features that have some of those raised features, and some of them have the gold foil.
  • My number one is all about the feel of something and having something that lasts longer than cardboard.
  • So, the original game is good. But because this game is all about drawing components and having bits in your hand and having them rub up against each other in a sack while you shake your sack around cuz you want to get all everything all mixed up together really well. You've got these bits, but honestly, if you're going to play over and over and over again the way that we play, you want to get these bits.
  • So, having the upgraded bits in Quacks is going to uh preserve your game. It's going to preserve the components because you are manhandling those elements, those ingredients, all the time and again.
  • Makes the game better, makes the game feel better, but also makes the game last longer.
References (from this video)
No references stored for this video.
Video A4autd5zvBE Review at 0:16 sentiment: positive
video_pk 79876 · mention_pk 193472
Rolling Realms video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a large number of combinations due to many realms.
  • Provides a sense of freshness with different realm combinations.
  • Includes a travel box for portability.
  • Incorporates resource management beyond just dice rolling.
  • Has a good replayability due to the vast number of realms.
  • The 30-minute playtime is considered a sweet spot.
  • Provides a sense of thought rather than just going through the motions.
Cons
  • The small blurbs on the cards are not detailed enough, requiring players to consult the compendium for exact rules and scoring.
  • The provided markers may not work reliably, requiring the use of alternative markers or potentially replacements.
Thematic elements
Comparison games
  • Tapestry
  • Scythe
  • Vidy Culture
  • Euphoria
  • Red Rising
  • Hrien's Wall
  • Cgraphers
  • Tend
  • Wonderlands War
  • Dog Park
  • Planet Unknown
  • Attiwa
  • Legacy of You
  • Guild of Merchant Explorers
  • Flamecraft
  • Poker
  • Rock Paper Scissors Spaceship
  • Tidal Blades
  • Meadow
  • Architects of the West Kingdom
  • Arc Nova
  • Between Two Cities
  • Camp Top
  • Charter Stone
  • Libertalia
  • Lost Ruins of Arnak
  • Obsession
  • Parks
  • Pendulum
  • Space Base
  • Stamp Swamp
  • Underwater Cities
  • Tracarion
  • Isle of Cats
  • Terraforming Mars
  • Terra Mystica
  • Millennium Blades
  • Honeybuzz
  • Gugong
  • Dinosaur Island
  • Dice Throne
Mechanics (from transcript analysis)
  • Resource Management — Players manage resources like pumpkins, hearts, and coins to mitigate dice rolls or gain advantages, such as spending coins for a specific die value.
  • Roll and Write — The core mechanic involves rolling dice and using the numbers on three chosen realm cards each round to achieve objectives and gain stars.
  • Set Collection — Players aim to get the most stars by fulfilling the requirements on each realm card, with the player having the most stars at the end being the winner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On a scale of 1 to 10, I'm going to give it a seven. I think it's good. I think it's definitely it's it stands out.
  • My biggest complaint on this is the fact that I don't know if it was just a production issue or if everyone had this problem with this game.
  • That that really really was frustrating.
References (from this video)
No references stored for this video.
Video YJqiNnqJnpk Top List at 9:06 sentiment: positive
video_pk 78287 · mention_pk 190700
Rolling Realms video thumbnail
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highest rated roll and write
  • Likes the theme of playing Stonemaier games
  • Resource management and small puzzles are enjoyable
  • Cool factor of representing other games
Cons
none
Thematic elements
  • Stonemaier games
Comparison games
  • A Feast for Odin
Mechanics (from transcript analysis)
  • Modular — mixing and matching of these different modules to create a different game every time
  • Resource Management — I like the resource management involved.
  • Roll and Write — highest-rated roll and write
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked how uh bombastic the cards get in allowing you to do, you know, things on your own board and how to explore it.
  • Uh especially with the military aspect and, you know, creating or increasing the military might that you have to um impose on other opponents and when these battles really made our games uh come down to these in addition to uh the just straight-up deck building and um you know, playing cards from your hands and worker placement aspects that has a lot of good mechanisms that I enjoy.
  • This game I really enjoyed for the theme. I like the the thematic story and the arc of this game where the plague gets pretty bad uh during the game, uh but then slowly as you start to unders- or, you know, uh combat the disease, you start to uh rely less and less on taking out the plague and more and more coming back to repopulate Messina.
  • it's still a game that is is tough for me to play sometimes just because um you know, I if I think I know what is going on with the strategy of this game and and and you know, the the more that I have to learn from it and so it kind of deterred me from playing it more
  • But yeah, uh as as bland as it looks, it's actually really fun order fulfillment game.
  • Um it's not as deep or complex as Magic or Hearthstone or some of the other card games are, but it probably will get to that point at some at some point.
  • I wish that the meta game was more diverse. It hasn't been so since the start of the game.
  • And Wingspan for me, while it's a masterpiece of of a design um in my opinion, I really was really drawn to all of the birds and the individuality of these cards.
  • It does take a while to play, I think if you're playing with new people, which was kind of a deterrent for me for bringing this game out more often.
  • So, this is one of the latest Uwe Rosenberg games back in 2022, one of my favorite games. One for the solo version of this game. I think that is the peak way to play this game.
  • And so I I hold it in high esteem.
References (from this video)
No references stored for this video.
Video ZuTwbUsykTc Allies or Enemies Top 100 List at 24:36 sentiment: positive
video_pk 73217 · mention_pk 174930
Allies or Enemies - Rolling Realms video thumbnail
Click to watch at 24:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability with many card combinations
  • Compact footprint and quick setup
Cons
  • Can feel repetitive if you stick to the same card pairings
Thematic elements
  • Interchangeable mini-games via cards
  • Roll-and-write across multiple Stonemeyer games
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Roll dice to cross off elements from various game cards.
  • Interchangeable card system — Cards represent different Stonemaier games and can be mixed round-to-round.
  • Multi-Use Cards — Cards represent different Stonemaier games and can be mixed round-to-round.
  • roll-and-write — Roll dice to cross off elements from various game cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a super simple version of croconol which is a Canadian treasure
  • I love the theme your bees that are making honey and selling it to Forest creatures
  • Merchants Cove really shines in its asymmetry this is as asymmetrical as a game can get
  • you've got to sell Goods to these different ships that are coming down to The Cove
  • Unmatched is a great little card blade card playing game
  • Star Wars Rebellion is a Star Wars experience
  • Civilization New Dawn and this is a Civ game but it plays so quickly
  • Rolling Realms really adds so much replayability
  • Gloomhaven opening those boxes was really cool
  • it's such a smooth, welcoming heavy game
References (from this video)
No references stored for this video.
Video rmfm7PL80R0 Discussion at 1:26 sentiment: positive
video_pk 72343 · mention_pk 170561
Rolling Realms video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Portable and fits well (hike, purse, backpack)
  • Good for solo play early in the morning
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — The host mentions bringing 'one set of dice.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um I always bring a green tote of board games, like in one of those All Play brand ones.
  • Um I always bring a green tote of board games, like in one of those All Play brand ones. Um I got it at a convention. I got it at Geekway, actually. And so it is limited space, and you always want the games you bring, or we do, to be camping friendly, chill vibes, um not too hard, like wind. You don't want to disrupt it. All that.
  • So, the first one, size is a factor, but also Jamie and I really love it, is Origin Story.
  • So, that's the second Stonemaier game we're going to bring on every camping trip this year.
  • Um this is another one we're excited to show to our camping friends, because like a game Game of Vantage is whatever you want it to be.
  • So, Vantage, Rolling Realms, and Origin Story are going to be coming every camping trip.
  • So, I like to commit to bringing the same set of games each year, not as like a hard rule, but it's just fun to be like, 'These are the ones that make the cut this year. This is the camping vibe for the year.'
References (from this video)
No references stored for this video.
Video EOAnUlMfDm4 Discussion at 3:24 sentiment: positive
video_pk 69655 · mention_pk 166292
Rolling Realms video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • he um said he downloaded an exe file thinking it was a like a preview copy for a game and learned that was a virus
  • these scams work they get flagged if they delete people's videos so they put them on private
  • it's as simple as um missing the red flags in an email and getting tricked so stay vigilant everyone
  • apiary won the March Madness for Rolling Realms
  • apiary took it all
  • he only hinted that a little bit but we have that to look forward to coming up in the coming months
References (from this video)
No references stored for this video.
Video BdrlpAo3EKM the mill Discussion at 0:11 sentiment: positive
video_pk 69600 · mention_pk 166192
the mill - Rolling Realms video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral_to_positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Rolling Realms
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Realms Redux Jamie has already announced
  • is a standalone essentially sequel to
  • Rolling Realms it is 12 brand new Realms
References (from this video)
No references stored for this video.
Video QvYBHerNYRA Rules Teach at 4:11 sentiment: positive
video_pk 69493 · mention_pk 166017
Rolling Realms video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone expansion that can store all previous Rolling Realms content.
  • Includes 12 completely new realms.
  • New solo mode ('Triple R Ball') with league progression.
  • Compatible with all previous Rolling Realms expansions and individual game adaptations.
  • Scales well for solo and multiplayer.
Cons
  • Desperation for all components can be expensive due to packs containing multiple player sets.
Thematic elements
  • Roll and write mini game based on other board games
Comparison games
  • Stone Meyer games
  • A Feast for Odin
  • Architect of the West Kingdom
  • Rock Paper Scissors Poker
  • Guild of Merchant Explorers
  • Flamecraft
  • Tidal Blades
  • Spaceship
  • Dog Park
  • Legacy of U
  • Meadow
  • Wonderlands War
  • Planet Unknown
  • Dungeon Crawl
Mechanics (from transcript analysis)
  • Dice Assignment — Dice rolls must be assigned to specific realms or actions within those realms.
  • League play — The solo mode involves playing through a series of weeks in a league, aiming for promotion.
  • Resource Management — Resources can be used to manipulate dice, gain extra dice, or activate special abilities.
  • Roll and Write — Players roll dice and write/fill in corresponding spaces on realm cards.
  • Set Collection — Collecting sets of resources, completing card objectives, or achieving specific combinations for stars or goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's 11 in the base Game 12 in Redux there are 63 now and you've done individual tutorials for all of them wow 63
  • I need to turn a light off so that the colors are right there we go
  • The main difference in the league difficulty is the turns that you'll get.
  • So it is compatible with all of the previous stuff too not just what came in this box
  • I found Planet Unknown seemed tough to get a load of points in let's see how it goes then
  • The back of the rule book if you've got any or all of the other stuff it tells you how they'll score for absolutely everything
  • The downside for me is I am desperate for all of the bits and I can't afford all of the bits cuz they're like each of the packs gives you six you know dry WIP cards so one for each player but I only play it solo and maybe I play it two players I don't need all of them cards so like it's it's five quid each for them there's about 30 odd
  • I'm going to blame the numbers always blame the numbers we didn't have Marty as a good luck charm as well after the first few minutes
References (from this video)
No references stored for this video.
Video Tz3v-POXm78 kovray Playthrough at 0:39 sentiment: positive
video_pk 68964 · mention_pk 211445
kovray - Rolling Realms video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variety: it feels different depending on how you mix and match the realms.
  • Engaging dice-based mechanics with clear thematic ties to the three realms.
Cons
  • Chaotic and can be tough to optimize, potentially leaving players unsure of progress.
  • May require careful planning to finish rounds within limited turns; coins can be hard to obtain.
Thematic elements
  • engine-building and number progression across realms
  • Space Base, Parks, Worm Span realms
Comparison games
  • Architects
  • Libertalia
  • Fleeted Ice Game
  • A Feast for Odin
  • Pendulum
Mechanics (from transcript analysis)
  • Compound Scoring — Space Base focuses on engine-building bonuses; Parks on trail progression; Worm Span on ascending numbers and column goals to earn stars.
  • Dice Rolling — Roll dice and assign each die to a realm, using it once per realm.
  • Dice-based action selection per realm — Roll dice and assign each die to a realm, using it once per realm.
  • Per-round placement and constraints — You activate a single selected action per realm and cannot activate multiple dice in the same realm.
  • Realm-specific scoring goals — Space Base focuses on engine-building bonuses; Parks on trail progression; Worm Span on ascending numbers and column goals to earn stars.
  • Resource Management — Gains pumpkins, hearts, and coins from dice results to activate abilities.
  • Resource tokens — Gains pumpkins, hearts, and coins from dice results to activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The beautiful part about this game is that it always feels so different based on how you mix and match the rounds.
  • The interactions definitely matter.
  • In space, it's a fun little one where the more you can get bonus as an engine build a little bit.
  • In parks, there's three trails that we're going on. The further we go on the trail, the least we can get.
  • Worm Span's little number puzzle where we're essentially trying to build ascending numbers and then trying to meet column goals as well to get some stars.
References (from this video)
No references stored for this video.
Video cqDpe0qsZQE Playthrough at 0:15 sentiment: positive
video_pk 67643 · mention_pk 163819
Rolling Realms video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flexibility in using dice and gaining resources.
  • Ability to gain multiple stars by activating all realms in a turn.
  • The last column of fleet the dice game is really good.
Cons
  • An interesting perhaps difficult combination of realms.
  • Not entirely sure what the right call is in certain situations.
  • Not the ideal use of a pair of threes.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose which dice to use and on which realm to take actions, such as inviting guests or increasing reputation.
  • Resource Management — Players manage resources like coins and pumpkins, which can be used for various in-game effects.
  • Roll and Write — The core gameplay involves rolling dice and marking spaces on different realms based on the roll.
  • Set Collection — Players aim to collect stars by completing objectives within the realms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I see Ian Mark uh Aak. Let me know your name so I can say your name.
  • I'm Jamie from Stillmire Games. I'm here to play round two of game 87 of Rolling Realms.
  • And I agree this is an interesting perhaps difficult combination of realms.
  • For every resource you're about to gain, you may gain another resource type instead. Flexibility. That's good.
  • I'm pretty sure I've activated all the realms every turn.
  • I'm essentially just going for completion and for using all three realms.
  • This was a lot of fun to see a bigger group of people hanging out and playing along.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 8:26
video_pk 67045 · mention_pk 162993
Rolling Realms video thumbnail
Click to watch at 8:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video hTn-nPmWvXc Playthrough at 0:06 sentiment: positive
video_pk 66762 · mention_pk 162565
Rolling Realms video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides stars and bonuses based on dice rolls.
  • Allows for strategic placement of dice to gain resources like coins, pumpkins, and hearts.
  • Offers opportunities for set collection and pattern building for further rewards.
  • Enables copying numbers using collected hearts for strategic advantage.
Cons
  • Low numbers like 1 can be less helpful in certain situations.
  • Dice rolls might not always align with desired actions or objectives.
  • Can be challenging to finish off certain realms like Spaceship.
Thematic elements
Comparison games
  • My Little Scythe
  • Sleeping Gods
  • Spaceship
Mechanics (from transcript analysis)
  • action selection — The host describes choosing where to place dice rolls to maximize benefits, considering factors like getting stars, coins, pumpkins, or hearts.
  • Dice Placement — The host discusses how dice rolls are used in different realms, such as using a 6 in one realm and a 3 in another.
  • Pattern Building — The host talks about filling in adjacent squares and completing monsters or specific patterns on the player board.
  • Resource Management — The host mentions gathering resources and gaining bonuses to earn stars.
  • Roll and Write — The host explains the basic premise of using dice rolls in different realms to gather resources, gain bonuses, and earn stars.
  • Set Collection — The host mentions getting pairs in My Little Scythe and getting stars for filling in specific squares.
  • Variable player powers — The host mentions using hearts to copy numbers, implying different abilities or ways to manipulate actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going to use a 6 in one realm and a 3 in the other hopefully to gather some resources to gain some bonuses and get as many stars as possible from these three realms.
  • The story book pack that came out today has um updates from the first two printings of Vantage.
  • And so unless you have the third printing of Vantage, you don't have the story book packs that that released today.
  • But I have found that it is really nice to play with the Rulepop app. Um I haven't found that it had the impact that I've seen screens have on a game at times.
  • Feels like a a whole world in your hands when you have those storybooks.
  • And Chess says, 'Part of it is supporting the best game publisher around.'
  • Oh, I just found a whole city that I've never seen. That's cool. There's a lot There's a lot in this world in the vantage world.
  • Spaceship, tough one to finish off.
  • Well, while Justin's out finding new cities, we're getting pretty good scores in Rolling Realms here.
References (from this video)
No references stored for this video.
Video 6o2tAYl6qy4 Get Into Games On Air Discussion at 58:26 sentiment: positive
video_pk 65966 · mention_pk 160221
Get Into Games On Air - Rolling Realms video thumbnail
Click to watch at 58:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great variety across realms
  • compact and portable
  • strong solo option
Cons
  • some realms feel math-heavy
Thematic elements
  • realm-specific scoring and engine-building
  • Roll-and-write across multiple realms
  • varied, gamified thematic realms
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Each realm has its own scoring rules and synergy.
  • Dice Drafting — Roll dice and assign to realms for scoring.
  • dice-drafting — Roll dice and assign to realms for scoring.
  • realms-based scoring — Each realm has its own scoring rules and synergy.
  • solo-modes — Optional solo campaign and scoring variations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Alpena is you are triking through the wilderness not exactly where probably the Alps
  • it's a lovely Tableau Builder with a bit of worker placement essentially
  • it's a big Potato game with production value
  • the tunnel to Paradise is right at the start of the game
  • this game is Daybreak now I tried to speak to people about it
References (from this video)
No references stored for this video.
Video Wsk4bPy-VWg watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 64470 · mention_pk 157932
watch it played - Rolling Realms video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • realm-building with dice-driven resource gathering across multiple realms
  • a combined world of several other Stonemire games
Comparison games
  • Wingspan
  • Viticulture
  • Tapestry
  • Between Two Cities
  • Charter Stones
  • Scythe
  • Euphoria
  • Pendulum
Mechanics (from transcript analysis)
  • Assign each die to a realm — Each die can be used in a different realm during the turn; you must use dice in different realms.
  • Complete patterns to earn stars — Completing shapes in realms (e.g., tapestry, Bird sections) yields stars.
  • End of round scoring — After nine turns, total stars and convert unused resources into stars.
  • Modify dice using resources — Spending pumpkins, hearts, or coins can adjust dice values and grant extra dice.
  • Roll dice each turn — Players roll dice at the start of each turn and record values on their scorecards.
  • Three rounds to determine winner — Play continues for three rounds; most stars wins; tiebreakers use earlier rounds.
  • Use resources to gain rewards — Resources (pumpkins, hearts, coins) are gained by outlining icons and used to modify dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rolling Realms is played over three rounds and the player who can collect the most stars over the course of three rounds will win.
  • You gain a resource by outlining it.
  • You can only use each die once and you must use them each in a different realm.
References (from this video)
No references stored for this video.
Video 8-I6R_kzEEs kovray Review at 0:28 sentiment: positive
video_pk 64439 · mention_pk 157899
kovray - Rolling Realms video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is a joy to bring to the table and has a strong connection to Stone Meyer titles.
  • The solo mode is fantastic and offers a unique, mini golf-like challenge.
  • Easy to learn and playable with 1-6 players; scalable and digitally friendly.
  • Production quality is excellent with durable, dry-erase components.
  • Ever-changing content and the growing library of mini-games provide replayability.
  • The realms interact in interesting ways, enabling strategic combinations.
Cons
  • There is an element of luck in dice outcomes which can affect predictability.
  • If a player prefers highly predictable or tightly strategic play, this may not be the game for them.
  • Some mini-games can be quite difficult (e.g., one hole requiring multiple attempts).
  • Limited upfront player interaction; contributors who like direct take-that style games may feel lacking engagement.
Thematic elements
Comparison games
  • Pendulum
  • Wingspan
  • Scythe
Mechanics (from transcript analysis)
  • Choice of mini-games per round — Players can pre-select which three mini-games to play in a round, instead of relying on random selection.
  • Compound Scoring — Stars earned across rounds determine the final score and the winner.
  • Digital play support — The game is easy to play digitally, allowing one copy to be used with others participating remotely.
  • Mini-Games — Each realm presents a different mini-game that contributes to scoring.
  • Print-and-play origin — Rolling Realms originated as a print-and-play before becoming a production copy.
  • Promotional packs / living expansion — Promotional packs are planned to expand Rolling Realms content over time.
  • Realm-based mini-games — Each realm presents a different mini-game that contributes to scoring.
  • Resource modification of dice — Resources (pumpkins, coins, hearts) modify dice and can grant additional dice or effects.
  • Roll-and-assign dice across realms — Nine dice are rolled per round; each player writes numbers on their scorecard and places one number into one realm and the other into another realm.
  • Solo mode scoring and comparison — Solo play provides its own scoring path and can be compared to others' scores.
  • Stars scoring to win — Stars earned across rounds determine the final score and the winner.
  • Three rounds with three realms each — The game is played over three rounds, with three realms per round, each realm being a distinct mini-game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is published by stonemeyer
  • one of the best solo modes that i've played
  • it's almost like a moving rolling ride which is really exciting
  • the solo mode is fantastic
  • it's easy to play digitally as well
  • the realms interact with each other
  • there's 11 rounds right now so you're never going to have the same nine over again
References (from this video)
No references stored for this video.
Video 1wFP1-jhq-c Meeple University Playthrough at 2:54 sentiment: positive
video_pk 64427 · mention_pk 157887
Meeple University - Rolling Realms video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solitaire-friendly design
  • Accessible online play
  • Thematic Halloween aesthetics
  • Card sets reference familiar titles (as discussed by the host)
Cons
  • Tapestry-style puzzles can be challenging for the player
  • Managing multiple card sets may be complex for some players
Thematic elements
Comparison games
  • Viticulture
  • Pendulum
  • Between Two Cities
  • Euphoria
  • Scythe
  • Wingspan
  • Between Two Castles
  • My Little Scythe
  • Shadowstone
  • Tapestry
Mechanics (from transcript analysis)
  • card_based_scoring — Players cross off shapes on their cards to gain stars/points; top/bottom actions influence efficiency.
  • Compound Scoring — Multiplayer rounds: nine rounds; scoring happens each round with various resource types contributing to final score.
  • dice_allocation_and_cross_off — In each round, a player rolls two dice and assigns them to two different cards, crossing off a shape on each chosen card.
  • game_end_and_scoring_structure — Multiplayer rounds: nine rounds; scoring happens each round with various resource types contributing to final score.
  • Resource Management — Resources (pumpkins, hearts, coins) modify dice or are spent to gain stars and bonuses.
  • resource_modification_and_spending — Resources (pumpkins, hearts, coins) modify dice or are spent to gain stars and bonuses.
  • solo_variants_with_variations — Solo mode includes multiple holes/courses with varying rules; adds a 'gold thematic' on top of base game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Rolling Realms is a pretty solitaire game although it can be multi it can be played multiplayer"
  • "this game has really me intrigued it's near the top of my wishlist now"
  • "this game is so fun"
  • "the multiplayer game plays very similar"
  • "the goal of the game is to get 18 resources"
References (from this video)
No references stored for this video.
Video kY2TCJSti3I kovray Review at 0:33 sentiment: positive
video_pk 63930 · mention_pk 157454
kovray - Rolling Realms video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Redux includes new components (dice, sheets) and a compendium; adds to replayability
  • Keeps everything in one storage box, with dividers for organization
  • Solo mode and dedicated box enhance play experience and travel friendliness
  • 65+ Realms provide huge variety and nostalgia; many combinations
Cons
  • Some Realms/tools are complex; could benefit from an FAQ or clarifications on interactions
  • Compendium sometimes mirrors the box text; could be more enriched with details or examples
  • Desire for more officialized difficulty levels and recommended combos
Thematic elements
Comparison games
  • Meadow
  • Dog Park
  • Poker
  • Rock Paper Scissors
Mechanics (from transcript analysis)
  • Dice Rolling — Dice are rolled turn by turn and used in the three realms being played in that round.
  • End round scoring — After nine dice rolls, the round ends, then stars are tallied and unspent resources convert to round score.
  • Resource gain and economy — Pumpkins, hearts, and coins grant abilities to use within rounds.
  • Roll and assign dice — Dice are rolled turn by turn and used in the three realms being played in that round.
  • Simultaneous realm scoring — All players play the same three realms each round and score based on their choices.
  • Solo mode progression — Solo mode uses bots in leagues to progress to top league and win; different Realms score differently.
  • Storage box and organization — Redux box stores promos and mini expansions; includes dividers and travel box.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fantastic game you can play with up to six players
  • there's over 65 Realms already
  • This storage box holds up to 50 cards, two markers, two erasers and two dice
  • you don't need to know the board game that this, the cards are inspired by, to enjoy the realm
  • the solo mode is fantastic
References (from this video)
No references stored for this video.
Video RyhtJocuWYY Board Game Buzzz Playthrough at 0:15 sentiment: positive
video_pk 63107 · mention_pk 156395
Board Game Buzzz - Rolling Realms video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly addictive and enjoyable gameplay
  • Wide variability via many realm cards and promos
  • Redux version provides a cohesive, well-packaged experience
  • Good for audience engagement and interactive play-along
Cons
  • Occasional analysis paralysis during decision-making
  • Dislike of erasers for scorekeeping (host mentions preferring tissues)
  • Round three described as disappointing compared to round one
Thematic elements
Comparison games
  • Dinosaur Island
  • Honeybuzz
  • The Lost Runes of Arnac
  • Tidal Blades
  • Meadow
  • The Guild of Merchant Explorers
  • Wonderlands War
  • Flamecraft
  • Dog Park
  • Planet Unknown
  • Legacy of You
  • Rock Paper Scissors
Mechanics (from transcript analysis)
  • Card-driven mini-games — Each realm card represents a mini-game (e.g., Tidal Blades, Meadow, Guild of Merchant Explorers) with its own interaction rules.
  • Dice modification — Pumpkins can adjust dice values; coins can increase the number of dice or modify values.
  • Flip/Roll and Write — Each turn, a player rolls two dice and uses the results on realm cards to generate resources and earn stars.
  • Mini-Games — Each realm card represents a mini-game (e.g., Tidal Blades, Meadow, Guild of Merchant Explorers) with its own interaction rules.
  • Realm card activation — Players choose two different realm cards per turn to interact with using the rolled numbers; you cannot activate the same card twice with two different numbers.
  • Redux dice coloration — Redux version uses purple dice, compared to blue/green dice in the base game.
  • Resource Management — Resources are tracked on a resource board; spending resources can gain abilities or modify dice (pipping up/down, re-rolling).
  • roll-and-write — Each turn, a player rolls two dice and uses the results on realm cards to generate resources and earn stars.
  • Scoring via stars and champion track — Stars are earned by completing tasks on realm cards; progress on a champion track influences scoring.
  • Three-round structure with nine realms — The game is played over three rounds; each round uses three realm cards, for a total of nine realms across the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've kind of had like an unhealthy obsession with this game as of late. I just can't stop playing it. It is so freaking good.
  • Rolling Realms is a fantastic roll and write game from Stonem Games.
  • This has easily become one of my favorite Roll and Write games of all time. It is on my top 100 list for a reason because it's so fantastic.
  • I'm never going to stop playing this game.
References (from this video)
No references stored for this video.
Video VIVKQDtCrJY Board Game Buzzz Discussion at 12:20 sentiment: positive
video_pk 63114 · mention_pk 156400
Board Game Buzzz - Rolling Realms video thumbnail
Click to watch at 12:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great puzzle flavor; portable and puzzle-like planning
  • Rich cross-game mechanics within a Roll-and-Write framework
  • Carrying case makes it airplane-friendly
Cons
  • Can feel multiplayer solitary, depending on setup
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — points are tracked via stars on the cards; end-of-game tally determines winner.
  • roll-and-write across multiple game cards — cards represent different games; three rounds select three cards per round; players roll dice and activate actions on the chosen cards; only two of the three cards can be activated per turn.
  • shared puzzle and portability — the game is highly puzzle-driven and easily portable, with a carrying case mentioned.
  • star-based scoring — points are tracked via stars on the cards; end-of-game tally determines winner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll just start by chatting about For Northwood because I love this game.
  • Rolling Realms is so good.
  • Veil of Eternity is a fun little game.
  • Forest Shuffle — it's just a super point solid game.
  • Hrien's Wall is fantastic.
References (from this video)
No references stored for this video.
Video LT1iyPNx9JI The Mill Discussion at 14:37 sentiment: positive
video_pk 62861 · mention_pk 155638
The Mill - Rolling Realms video thumbnail
Click to watch at 14:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promos, living rule book, and mini expansions make it fun for the holidays
  • new promos teased for Christmas
  • stocking stuffer friendly
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my favorite Ston Meer game is vulture
  • I absolutely love the metal lra
  • Wingspan Vision friendly cards these are for all the expansions released so far
  • rolling Realms I love rolling Realms
References (from this video)
No references stored for this video.
Video irDXqBbke90 the mill Unboxing at 0:04 sentiment: positive
video_pk 62849 · mention_pk 155610
the mill - Rolling Realms video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes rule book, compendium, solo mode, travel box, and new dice
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Rolling Realms Redux is a new Standalone game in the Rolling Realms Universe"
  • "I think this is my favorite game in these group of 12"
  • "War may be my favorite of these 12 games here"
  • "I really really love the dice"
References (from this video)
No references stored for this video.
Video 1AsLCZkGpmQ the mill Playthrough at 0:15 sentiment: positive
video_pk 62835 · mention_pk 155566
the mill - Rolling Realms video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host expresses strong personal enjoyment of the game
  • Supports themed rounds (e.g., Wingspan, Fin Span, Worm Span)
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rolling Realms is my favorite ston me game to play alone and to play a camping so I'm always up for more ideas for it thanks for watching everyone bye
  • it's a big spatial puzzle with worm span fin span our brand new realm
References (from this video)
No references stored for this video.
Video bGIziGQE6fc the mill Discussion at 0:54 sentiment: neutral
video_pk 62853 · mention_pk 155614
the mill - Rolling Realms video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am a huge dice throne fan and I am absolutely estatic about the dice Throne realm
  • Sleeping Gods is one of my absolute favorite
  • Vantage is going to be a 2025 game
  • 7-year Journey seems like forever
References (from this video)
No references stored for this video.
Video bpz6agv5ArE the mill Discussion at 4:05 sentiment: positive
video_pk 62841 · mention_pk 155581
the mill - Rolling Realms video thumbnail
Click to watch at 4:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video TODbhzCy2FY Ryan and Bethany Board Game Reviews Review at 0:08 sentiment: positive
video_pk 62331 · mention_pk 154834
Ryan and Bethany Board Game Reviews - Rolling Realms video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability from mixing and matching cards from different games
  • Strong sense of flavor from the original Stonemaier titles
  • Huge, chunky dice are enjoyable to roll
  • Expandable with future titles/cards
Cons
  • Potential for catch-up inequality in scoring (top score early can demotivate others)
  • No explicit player interaction; may feel solitaire-like to some players
Thematic elements
  • Resource management and scoring through dice-driven actions across multiple themed realms
  • A modular roll-and-write where each realm is a different Stonemaier title
  • Mechanical with thematic ties to the original games
Comparison games
  • Castle of the Mad King Ludwig
  • Euphoria
  • Charterstone
  • Pendulum
  • Wingspan
  • Red Rising
Mechanics (from transcript analysis)
  • card-driven scoring — Each card specifies how resources are earned and how points are scored; players use cards from the round in a shared deck.
  • Compound Scoring — Some cards score based on completing columns/rows; constraints like 'each number must be lesser than the one below' or 'fill from bottom up' apply.
  • Dice Placement — Roll two dice per player and allocate dice to the featured cards; dice cannot be placed on the same card simultaneously; each card has its own scoring/resourcing rules.
  • Dice rolling and placement on multiple cards — Roll two dice per player and allocate dice to the featured cards; dice cannot be placed on the same card simultaneously; each card has its own scoring/resourcing rules.
  • Expansion-friendly design — The card-system enables easy addition of new titles/cards and future expansions (e.g., Red Rising) to extend play variety.
  • Fill from bottom/top and column-based scoring — Some cards score based on completing columns/rows; constraints like 'each number must be lesser than the one below' or 'fill from bottom up' apply.
  • Mini-Games — Dedicated solitaire mode including a mini-golf-style course with specific turn counts and scoring conditions.
  • Resource Management — Use pumpkins to modify dice values or to gain dice, use hearts to gain dice of a rolled value, use coins to modify die outcomes or gain dice, etc.
  • Resource types and manipulation — Use pumpkins to modify dice values or to gain dice, use hearts to gain dice of a rolled value, use coins to modify die outcomes or gain dice, etc.
  • Round structure and scoring conversion — Three rounds per game; at the end of each round, convert remaining resources into decimal point score (0.1 per resource); no carryover between rounds.
  • Solo variant — Dedicated solitaire mode including a mini-golf-style course with specific turn counts and scoring conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a cool take on the roll-and-write genre
  • I thought that this game had a ton of replayability
  • there's a ton of variety in it
  • the opportunity for expansions is so easy that it'd almost be silly if it didn't happen
  • the dice themselves giving you different random results every time too
References (from this video)
No references stored for this video.
Video -C-dQrbjFx0 Ryan and Bethany board game reviews Review at 0:24 sentiment: positive
video_pk 62256 · mention_pk 154769
Ryan and Bethany board game reviews - Rolling Realms video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge variety of Realms and cards; easy to learn due to consistent iconography
  • Strong solo modes that work well online or via video calls
  • Compact storage solution that consolidates content and includes a travel box
  • Feels clever to play due to cascading interactions
  • Compendium lists all cards for easy reference
Cons
  • Some cards may not be enjoyable to play; variety means you can simply ignore less appealing cards
  • Large box content may be daunting to manage for some players
Thematic elements
  • varied thematic mini-games; includes soccer-themed solo mode
  • Abstract mini-games across multiple realms; thematically tied to the original Rolling Realms concept
  • abstract, puzzle-like with cascading effects
Comparison games
  • Rolling Realms
Mechanics (from transcript analysis)
  • Compound Scoring — Scoring relies on symbols (pumpkins, hearts, coins) and cascades across cards to create chain reactions.
  • Mini-Games — Each Realm acts as a distinct mini-game with its own rules and interactions using the dice values.
  • realm-specific mini-games — Each Realm acts as a distinct mini-game with its own rules and interactions using the dice values.
  • solo modes and competitive scoring — Includes robust solo modes, including a soccer-themed solo system that competes against a target score.
  • symbol-based scoring and cascading effects — Scoring relies on symbols (pumpkins, hearts, coins) and cascades across cards to create chain reactions.
  • two-dice roll and value allocation — Players roll two dice, record their values, and assign those values to three different Realms to activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This compendium lists every single card ever for Rolling Realms.
  • There’s a ton of variety there was so many different cards.
  • This is a great game for being able to play with over Zoom.
  • I really like their attention to solo modes.
  • This game makes me feel clever.
References (from this video)
No references stored for this video.
Video Qr0mAGPMA4k Get Into Games Discussion at 0:00 sentiment: positive
video_pk 61708 · mention_pk 154397
Get Into Games - Rolling Realms video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great value; portable and table-ready
  • Enables online play and cross-border play
  • Encourages exploring multiple favorite games within one system
Cons
  • Requires familiarity with multiple titles to optimize
  • Not as tactile as full box games for some players
Thematic elements
  • Portal for card-driven, multi-game experiences
  • Cross-title roll-and-build across multiple realms
  • Meta-collection game; modular and highly adaptable
Comparison games
  • Wingspan
  • Viticulture
Mechanics (from transcript analysis)
  • Dice drafting / rolling — Players roll realms and use results to acquire resources or trigger realm effects.
  • Dice Rolling — Players roll realms and use results to acquire resources or trigger realm effects.
  • Hand Management — Manage a small pool of dice outcomes to maximize scoring opportunities.
  • multi-realm integration — Each realm mimics mechanics from popular Stonemaier titles; combined play across realms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's the best smelling board game there is"
  • "Wingspan Asia is a perfect board game gift because two players can play it competitively learn how to play it"
  • "Rise of Fenis has enhanced my love of Scythe"
References (from this video)
No references stored for this video.
Video wh4BEYNz_lE Allies or Enemies Top List at 1:45 sentiment: positive
video_pk 61164 · mention_pk 153760
Allies or Enemies - Rolling Realms video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact storage
  • Great for travel
  • Laminate sheets for reuse
Cons
none
Thematic elements
  • Array
  • Abstract
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Players select dice to place into realms to gain resources or effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pack small box games they're easier to pack
  • laminate two sheets and then we've got sheets that we can reuse and reuse and just clean off as we go
  • we only play like two or three games a day
  • souvenir games we always we always buy a game we always look at the board game store whatever city we're in
  • they're gonna be in another language when you're in another country so good to keep in mind games that are either language independent
  • space to bring back gloomhaven home from italy would be a real mistake
References (from this video)
No references stored for this video.
Video _DhIh6t9W2c Allies or Enemies Top List at 11:00
video_pk 61162 · mention_pk 153735
Allies or Enemies - Rolling Realms video thumbnail
Click to watch at 11:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • variable realms with different scoring engines
  • Array
  • roll-and-write with realms/theme cards
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like a super easy to teach but super mean game that you can play with your family
  • I love games where you're involved on everyone's turn
  • the expansions have added a lot to it
  • the production value of the aliens those miniatures
  • this is basically alien the board game
References (from this video)
No references stored for this video.
Video KIZqclBZVjI Allies or Enemies Top List at 16:36 sentiment: positive
video_pk 61084 · mention_pk 153533
Allies or Enemies - Rolling Realms video thumbnail
Click to watch at 16:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lovely homage to many Stonemeire games
  • highly replayable due to many realm combinations
Cons
  • fan familiarity helps; may feel opaque to newcomers
Thematic elements
  • tabletop adaptation of multiple games
  • meta-roll-and-write across many published realms
  • clever collage of existing game mechanics
Comparison games
  • Friday
  • Across the Realms
Mechanics (from transcript analysis)
  • Flip/Roll and Write — nine cards represent different games; you score based on how you cross the boards
  • roll-and-write with cross-realm integration — nine cards represent different games; you score based on how you cross the boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race to points when someone breaks through that point barrier they win the game so it's really fast it's really tight
  • it's a game about magic that feels a little bit like magic
  • the tension of when do I take a dice to actually move a camel thus giving other people information
  • one of the smartest ways dice are used in any game at all
  • it's so mean but it's still so lovely
References (from this video)
No references stored for this video.
Video wtUoR-_W61A DaniCha Discussion at 0:08 sentiment: positive
video_pk 60921 · mention_pk 153339
DaniCha - Rolling Realms video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn and accessible (described as 'a very easy rolling' and straightforward)
  • works well as a party game for up to six players
  • the cards are thematic and tie into the broader Stonemaier game universe
  • offers a replayable solo campaign for players who enjoy campaign-style play
Cons
  • requires the base Rolling Realms game to be playable (noted as a caveat for new entrants)
  • not marketed strictly as a party game, which may affect expectations for some players
Thematic elements
  • Array
  • multiverse of realms drawn from multiple Stonemaier titles
  • neutral/abstract
Comparison games
  • Wingspan
  • Scythe
  • Pendulum
  • Tapestry
  • Terra Mystica
  • Arc Nova
Mechanics (from transcript analysis)
  • Card-driven scoring / Star collection — Cards specify scoring rules and players gain stars for meeting those rules
  • Dice Placement — Place each die on a different card to activate its effect
  • Flip/Roll and Write — Players roll two dice and record results on cards to gain stars
  • roll-and-write — Players roll two dice and record results on cards to gain stars
  • solo campaign mode — Includes a four-chapter replayable solo campaign
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very easy rolling
  • this one is definitely for you
  • you can play for up to six players
  • they're very thematic with um the board game that is associated
  • a four chapter replayable solo campaign
  • best of luck to everybody
  • beyond the realmond verse
  • expansion for Rolling Realms
References (from this video)
No references stored for this video.
Video Ox0WPw3vRAE Allies or Enemies Top List at 20:04
video_pk 61019 · mention_pk 153425
Allies or Enemies - Rolling Realms video thumbnail
Click to watch at 20:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Stonemaier titles represented as realms
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Three cards per round map to three different realms; shared cards allow variability.
  • roll-and-write across multiple realms — Three cards per round map to three different realms; shared cards allow variability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is really interconnected worker placementish game.
  • it's surprisingly smooth for how many moving parts there are.
  • it's a game of inches where every space matters.
  • there's way too many moving parts to explain here, but it is very very satisfying.
  • you can definitely not just follow one thing and focus on one thing.
References (from this video)
No references stored for this video.
Video 8O27oSmcCa8 JestaThaRogue Rules Teach at 0:00 sentiment: positive
video_pk 50959 · mention_pk 139899
JestaThaRogue - Rolling Realms video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible roll-and-write concept with multiple Realms
  • Short playtime (~30 minutes) and clear structure
  • Lots of variety via different Realms and the compendium
  • Supports two to six players and solo play
Cons
  • Rule complexity can grow with many Realms
  • Scorekeeping can be fiddly due to many trackables
Thematic elements
  • Roll-and-write scoring across themed realms
  • Various realms inspired by classic board games
  • mechanics-driven, non-narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Place one die on two different Realms to activate them
  • dice placement on multiple realms — Place one die on two different Realms to activate them
  • die value modification — Adjust die values using pumpkins/hearts/coins as described on Realm cards
  • end-of-round scoring — Record stars earned each round and apply end-of-round bonuses
  • Flip/Roll and Write — Roll dice and write results into realm-specific boxes
  • Resource Management — Circle resources on resource cards and spend them to activate bonuses
  • resource tracking and spending — Circle resources on resource cards and spend them to activate bonuses
  • roll-and-write — Roll dice and write results into realm-specific boxes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game for two to six players.
  • you will play a roll and write game over three rounds visiting nine different Realms.
  • each of these Realms has the rules on the card so make time now to make sure each player fully understands how these three Realms work.
References (from this video)
No references stored for this video.
Video 8O27oSmcCa8 JestaThaRogue Rules Teach at 0:11 sentiment: positive
video_pk 50959 · mention_pk 139900
JestaThaRogue - Rolling Realms video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expanded Realms with deeper reference material via compendium
  • Same accessible core mechanic with more content
  • Supports multiplayer and solo play
Cons
  • Additional rules from compendium may increase setup time
  • Can be dense for new players
Thematic elements
  • Roll-and-write with shared rules across multiple Realms
  • Redux version of Rolling Realms with a compendium
  • mechanics-driven, non-narrative
Comparison games
none
Mechanics (from transcript analysis)
  • compendium reference — In-depth Realm details provided in a compendium
  • die value modification — Adjust dice values with pumpkins/hearts/coins
  • end-of-round scoring — Record stars and apply end-of-round bonuses
  • Flip/Roll and Write — Roll dice and write results into realm-specific boxes
  • Resource Management — Circle resources and spend to activate bonuses
  • resource tracking and spending — Circle resources and spend to activate bonuses
  • roll-and-write — Roll dice and write results into realm-specific boxes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game for two to six players.
  • you will play a roll and write game over three rounds visiting nine different Realms.
  • each of these Realms has the rules on the card so make time now to make sure each player fully understands how these three Realms work.
References (from this video)
No references stored for this video.
Video ry7C545ysRw The Board Game Garden Top 10 List at 10:54 sentiment: positive
video_pk 42512 · mention_pk 129145
The Board Game Garden - Rolling Realms video thumbnail
Click to watch at 10:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely high variability; Redux adds even more options; tangible player interaction via shared realm pool
Cons
  • Can be overwhelming with many choices; not as solo-friendly as some other verban rights
Thematic elements
  • cross-publisher mini-games in a single wrapper
  • Player realms tied to publishers; rolling to generate resources
  • light, flexible, modular
Comparison games
  • Rolling Realms
Mechanics (from transcript analysis)
  • Mini-Games — each realm is a different mini-game; Redux adds more realms; shuffle three realms for plays; variety and interaction via shared components
  • rolling and multiple mini-games (realms) — each realm is a different mini-game; Redux adds more realms; shuffle three realms for plays; variety and interaction via shared components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Verban rights are my favorite mechanism and a whole genre
  • I could honestly have an entire channel focused on verban rights
  • There are so many amazing rolling rights
  • Hrien's Wall is my favorite verban right of all time
References (from this video)
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